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Post by Deleted on Dec 2, 2016 17:50:17 GMT
If you hate the scanning, you must have really hated Witcher Sense. It's literally the exact same mechanic. Or Batman's Detective sense in the Arkham games. I'm fine with the scanning. It's the crafting and the reason behind it that doesnt make sense. Resources won't be scarce in a galaxy of a trillion stars, just compatable technology. I don't want to spend my time collecting space elfroot. You know what? I'm betting (and by betting I am fully prepared to be proven wrong however you're only hurting yourself by being dishonest)that the same people who are complaining about crafting in this game crafted to their hearts content in The Witcher 3? Am I right? be honest? If this is indeed the case why is it acceptable in fantasy games but not sci-fi? I dont understand it. How do you know resources won't be scarce? Have you ever been to Andromeda?
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Post by degs29 on Dec 2, 2016 17:54:36 GMT
I still don't understand what "the failings of DAI" are. I thought that was a fantastic game! I could nitpick a few small things, but you can do that with even the greatest games.
That said, I agree with your crafting comment, about it being tedious to collect the ingredients. That process needs to be automated, and Mass Effect could pull that off by having you send your crew on extensive collection missions, rather than you doing it yourself. I really hope they did this.
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Post by Bioware-Critic on Dec 2, 2016 17:55:17 GMT
I got the impression, maybe I am wrong, that we can see that players can only have three powers assigned to hot keys at any given time. I think that is the "8 skill slot" debacle all over again - JUST TEN TIMES WORSE ...
I hope I am wrong. But I hate this already!
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Post by degs29 on Dec 2, 2016 17:55:29 GMT
Everyone's fretting over little things like gameplay and ignoring the biggest concern. Not a single Quarian has been spotted/talked about/hinted at yet. WHERE ARE MY QUARIAN'S BIOWARE?! I mentioned in another thread that I don't believe the Quarians will be in Andromeda, but most people thought otherwise.
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Post by Bioware-Critic on Dec 2, 2016 18:05:18 GMT
@op I think you are absolutely correct. It looks to me too as if it is an exact copy of DA:I or rather an amalgamation of ME3 and DA:I. Darn it. They really could repeat ALL of the old mistakes yet another time ...
But to be brutally honest ( Even though I know I have only seen 5 minutes of footage - which is kind of nuts, I KNOW XD ), I think they will make even bigger mistakes this time around ....
>> In the trailer you see the buttons with three powers assigned to them in the lower right corner. There are "three powers" on "two buttons" - THIS WORRIES ME THE MOST. What if BioWare has set "three" as the limit for assigned powers?
>> With DA:I we had the "8 skill slot limitation" debacle ... If anybody remembered that one ... I really cannot swallow something like this. Not ever!
Does anybody know what I mean? Guys and girls? Peepz?
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Post by floratheelf on Dec 2, 2016 18:11:33 GMT
I still don't understand what "the failings of DAI" are. I thought that was a fantastic game! I could nitpick a few small things, but you can do that with even the greatest games. That said, I agree with your crafting comment, about it being tedious to collect the ingredients. That process needs to be automated, and Mass Effect could pull that off by having you send your crew on extensive collection missions, rather than you doing it yourself. I really hope they did this. Right. If I overheard someone mention a game was "too much like DAI" I'd be at the check out stand within thirty six seconds with two copies. I love crafting, love it. I hope Andromeda has a gear crafting option as extensive as Inquisition's was.
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Post by Bioware-Critic on Dec 2, 2016 18:25:53 GMT
I share some of the concerns mainly the tedium of harvesting resources (face it, it's freaking filler. We should be tasted to find a resource for crafting ONCE and then it should be available for each further crafting, that way it is not a repetitive farmville style skinner box way to increase gameplay time). Yes, Bioware needs to polish aa few things especially gameplay wise. Watching this on the heels of playing GOW4 it is pretty evident. But come on a lot of the mechanics look amazing. Also, after a couple of NG+ runs I am sure we will not need to harvest much at all. Hopefully I am right ... the tedium of harvesting resources (face it, it's freaking filler. ...Yes, exactly. But I fear they are going to build the same as in DA:I. I cannot know this by any means, I know that. But I cannot shake the feeling ... Not even slightly. But come on a lot of the mechanics look amazing.Totally agree. But What were you expecting? "Ugly" ... doesn't sell. And the old lore and world they build is what we as fans ARE loving ... So we are naturally biased on that part. And the new content in DA:I looked freaking beautiful as well. To me at least. But I didn't exactly "love" DA:I ... (Not even funny to think that!) Also, after a couple of NG+ runs I am sure we will not need to harvest much at all. Hopefully I am rightWell, that would be great. But I really see no reason, why they would DO THAT - to be honest. They build filler because they decided to do so. For the casuals who want that. That is what I think. Sorry to be so franc about it ...
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Post by amleth on Dec 2, 2016 18:35:04 GMT
Alright I thinkI need to clarify what I mean by what's wrong with scanning. It seems to me that when you scan in MEA you call up a screen, point at a glowing object and then the game tells you "oh that's an ambush" or such and then you continue with the mission. I would argue that this isn't gameplay, it is at most an interactive cutscene. Gameplay, as I would define it, is where you have a legitimate challenge that you have to overcome. Think of detective vision in batman for example, it shows you enemies and airvents and routes etc. but it doesn't actually disable the baddies for you does it? You have to overcome that challenge. What I disliked in mass effect and dragonage where this long periods where you would run from place to place (think the batarian hacker on the citadel mission) to find a fixed point that you simply pressed A in front of and then moved on, that's just boring busy work/filler and I am worried that the lack of attention to new systems and features (certainly I would think that if they had new interesting systems in store they would advertise it) means that MEA is going to be rather full of DAI's rather tedious filler.
Also, about crafting, I'm arguing that the process of gathering materials is tedious, the act of crafting is fine, i have little problem with the system when it can to the actual making of items, but grinding for the stuff to do so, actually grinding in general i feel as no place in a single player game. in a way, the witcher worked around the system n the sense that crafting material was everywhere and you would gather hoards of materials almost incidentally as you picked up loot, personally, I remember making little actual effort hunting for materials, more often than not I just already had them.
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Post by Bioware-Critic on Dec 2, 2016 18:39:15 GMT
it worries me that the exploration, crafting and set up camps are similar to DA:I those elements are so boring!, walk a huge boring map to gather materials,or set camps/ land zones and it's ok if we scan a few times but not all the time an those enemis on fire or taking damage and not reacting to it, not taking cover, nothing is also worrying I completely agree. If they would manage to make whatever they develope interesting I would have no worries ... But DA:I WAS/IS boring! And I have the fear they will copy at least 50% of that title in some shape or form.
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Post by Deleted on Dec 2, 2016 18:41:59 GMT
Only concern is that this could be the PS3 romance debacle all over again. PS3 started out only with ME 2, in case you don't remember. So Ashley wasn't an option. Liara didn't really come up as a romance option until the end of the game. Tali didn't really figure. That pretty much left us with Jack (no, thank you, for straight males who aren't into the alternative type), and if you didn't want Jack you only had Miranda as a viable love interest. Miranda was a great option, don't get me wrong, but for most regular straight males, she was pretty much the only real option for romance most of the game.
All I'm saying is, Cora had better be amazing. Males (Liam, Drack, Reyes/Rayas, Sam) no thanks. Females shown (Peebee, Vetra, Sloan Kelly) no thanks. Otherwise, is SisRyder named Cersei Lannister because I'm going to have to go full Jaime.
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Post by dropzofcrimzon on Dec 2, 2016 18:44:02 GMT
I share some of the concerns mainly the tedium of harvesting resources (face it, it's freaking filler. We should be tasted to find a resource for crafting ONCE and then it should be available for each further crafting, that way it is not a repetitive farmville style skinner box way to increase gameplay time). Yes, Bioware needs to polish aa few things especially gameplay wise. Watching this on the heels of playing GOW4 it is pretty evident. But come on a lot of the mechanics look amazing. Also, after a couple of NG+ runs I am sure we will not need to harvest much at all. Hopefully I am right ... the tedium of harvesting resources (face it, it's freaking filler. ...Yes, exactly. But I fear they are going to build the same as in DA:I. I cannot know this by any means, I know that. But I cannot shake the feeling ... Not even slightly. But come on a lot of the mechanics look amazing.Totally agree. But What were you expecting? "Ugly" ... doesn't sell. And the old lore and world they build is what we as fans ARE loving ... So we are naturally biased on that part. And the new content in DA:I looked freaking beautiful as well. To me at least. But I didn't exactly "love" DA:I ... (Not even funny to think that!) Also, after a couple of NG+ runs I am sure we will not need to harvest much at all. Hopefully I am rightWell, that would be great. But I really see no reason, why they would DO THAT - to be honest. They build filler because they decided to do so. For the casuals who want that. That is what I think. Sorry to be so franc about it ... by my 5th ME1 ng+ I never needed to visit vendors at all or rely on anything that I dis not already have so hopefully it's the same here
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Post by RoboticWater on Dec 2, 2016 18:49:08 GMT
I'm no fan of the AAA industry's obsession with highlighting mechanics. In spirit, it's a good thing, allowing for otherwise obscure data (codex entries and the like) to be directly linked to the game world, and encouraging designers to dress their scenes with more detail and create mechanics around visual observation. Of course, the problem is that it's just too easy. I understand that, in games with an ever increasing amount of environmental clutter, the designers have to give players better cues as to what's pertinent (lest the player get stuck staring at pointless piles of junk), but there are far more subtle, artistic ways of doing it. Give important objects a more vibrant hue, place them in areas with clear visual cues that draw the eye, make dialog that hints at their location, etc.. All that glowey bullshit just takes away the actual gameplay of finding the objective. I don't feel accomplished after following a glorified quest marker. And why does every developer seem to think we can't make accurate observations at anything faster than a snail's pace? The game already allows you to walk if you need to, why force it on us when we're scanning? On a similar note, why in The Wticher do CDPR deliberately impair your vision with that horrid fisheye effect, when we're required to follow otherwise invisible trails for extended periods of time. Obviously, perfect vision needs to have a drawback so we don't use it all the time, but a) maybe don't make the vision so perfect and the lack of combat ability in the mode already makes it unviable most of the time. Just let me hit the scan button once, and make the whole track visible (or at least unfold automatically as I progress). I disagree about the crafting though. Resource collection in Inquisition was a chore, but the actual crafting was pretty cool. I was able to outfit my mage in shining armor that accumulated guard after every attack. That was pretty legit, and far more engaging than the one-dimensional craft grind in Skyrim. However, in the case of a shooter, crafting can easily go sideways. Given BioWare's history of taking a pointless and detrimental loot system and slowly turning it into a fun array of distinct weapons with interesting modifications, I'll trust that they haven't regressed in this area. Armor crafting seems like good fun though.
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Post by amleth on Dec 2, 2016 18:58:36 GMT
On a separate point, I didn't mention this in my initial arguments because it is no doubt very subjective, but what do people think about combat. I'm...not a fan of the flashy colourful explosions. It's pretty but as people have said, which AAA game isn't these days. Personally I don't like the quasi magic route they've taken since ME2 with incinerate and cryo blast and biotic explosions. I"m a fan of pretty hard sci-fi, and tech being recognisably just electronic warfare and biotics being telekinesis felt fine to me. Some of the powers just feel...a little too much. But as I said, it's subjective, I never put points on the silly skills in my playthroughs, singularity and biotic charge where the limits for biotics for me and cloaking for tech, no incinerate, dark channel or that silly hammer stuff, speaking of which, I hope that bioware either tightens up on the melee mechanics in me3 or relegate it to an emergency knockback, it just didn't feel like it really fit anywhere.
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Post by SofaJockey on Dec 2, 2016 19:00:38 GMT
It's far too early to know, elements used in DAI and many games can be applied well or poorly. Mass Effect was criticized because the armor choices were too extensive, ME2 was criticized because they weren't. Scanning/searching/finding and crafting armor/weapons/stuff are a staple of RPGs, it is how it is implemented that counts
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Post by bshep on Dec 2, 2016 19:08:02 GMT
Because some people just Love to Complain just for the sake of it. Maybe they are like those beings who live under bridges...
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Post by amleth on Dec 2, 2016 19:12:00 GMT
Because some people just Love to Complain just for the sake of it. Maybe they are like those beings who live under bridges... There really isn't a need to be so rude. We are simply voicing concerns about certain systems and discussing how they can be implemented in a way which is fun. I believe that is called constructive criticism.
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Post by bshep on Dec 2, 2016 19:22:38 GMT
Because some people just Love to Complain just for the sake of it. Maybe they are like those beings who live under bridges... There really isn't a need to be so rude. We are simply voicing concerns about certain systems and discussing how they can be implemented in a way which is fun. I believe that is called constructive criticism. You literaly know 4min52sec of gameplay which was heavily edited(confirmed on twitter) before being shown yesterday, either because of spoilers or any other reasons. How is jumping the gun in criticize the game for being "to similar to DAI" constructive?
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Post by KaiserShep on Dec 2, 2016 19:24:46 GMT
I don't see the combat of this game being any flashier than it was in ME3. My Vanguard was practically a bolt of void lightning throughout most of the game, and then made enemies pop like pinatas filled with napalm-fried pork chops with incendiary ammo and combo assplosions.
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Post by SofaJockey on Dec 2, 2016 19:33:12 GMT
And BioWare go: 'what, a game that shares mechanics with GOTY winning DAI is a problem?' ;-)
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Post by amleth on Dec 2, 2016 19:35:03 GMT
There really isn't a need to be so rude. We are simply voicing concerns about certain systems and discussing how they can be implemented in a way which is fun. I believe that is called constructive criticism. You literaly know 4min52sec of gameplay which was heavily edited(confirmed on twitter) before being shown yesterday, either because of spoilers or any other reasons. How is jumping the gun in criticize the game for being "to similar to DAI" constructive? There is also gameplay shown in the 4k trailer and based on the way they discuss the game. Also we are talking about general mechanics like crafting across different games and discussing which systems worked and which didn't. What's wrong with that? And as for DAI winning GOTY, I honestly didn't think it deserved to win. Competition for 2014 was...pretty mediocre all around if I'm to be honest. And even if it did win, the fact is that games since, Witcher 3 especially, but I'm also considering aspects of dark souls 3, ff15, fallout 4, tyranny and divinity original sin 2 all have come up with innovations that have upped the game and i think that bioware needs to be conscious of that if they want to keep up with the competition. I'm not saying copy them, but I think that all these games deserve a good hard look as there are valuable lessons here that can be learnt.
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Post by dropzofcrimzon on Dec 2, 2016 19:46:07 GMT
Also, it looks like this was showcased on the Pro. Good to know the game is also built with the Pro and the Scorpio in mind.
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Post by SofaJockey on Dec 2, 2016 20:34:23 GMT
BSN is a broad forum. - It's ok to fanboi,
- It's ok to be concerned.
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Post by Hoge on Dec 2, 2016 20:44:52 GMT
Seeing the Fiend lift up Ryder and crunch her bones was jaw droppingly awesome. I eagerly await allowing my Ryder to die in various, awesome, brutal fashions. So we like seeing the main character die in an advertising video? maybe they should of killed one of the others but the main character of the show being rippt to shreds two times is not appealing to me. So we are going to be killed a lot then now i know why theres no trilogy haha Every play Dead Space? I personally enjoyed the creative and brutal deaths Isaac could suffer and I think it's very creative on Bioware's behalf to have created such animations for when you lose a fight.
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Post by Iakus on Dec 2, 2016 20:46:17 GMT
And BioWare go: 'what, a game that shares mechanics with GOTY winning DAI is a problem?' ;-) Eight power limit Poor KB&M support Insanely long load times Hilariously fast respawn of enemies Pretty but pointless areas to explore Overly strong reliance on trinity play Yeah, Id hope they'd want to tweak that a bit rather than rest on their laurels
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Post by hostaman on Dec 2, 2016 20:54:22 GMT
I'm afraid you can also toss me into the "Hate Crafting" camp. I know plenty of guys who enjoy it, but personally it just feels like a way to pad out a thin story by filling it with DAI style "herb gathering". I would be fine if it was optional but the trailer said it was mandatory - Not cool. I enjoyed DAI. Played it through twice. Then I dumped it and never played it again. The MEA trailer has that vibe. I really hope I'm wrong.
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