inherit
68
0
11,820
Obliviousmiss
I'm always wearing pajamas. It doesn't mean I get enough sleep.
3,200
August 2016
obliviousmiss
Mass Effect Trilogy, Dragon Age Inquistion
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Post by Obliviousmiss on Dec 7, 2016 13:25:59 GMT
Great! Your life is over... and you will love it. JK - babies are great... and they generally don't care if your home is a mess. Lol! This is my second...and last! My other one will be 4 in a few weeks. But newborn babies aren't bad....my daughter was colicky so she just wanted to be in her swaddle bouncing in her bouncer. That's how I played the Last of Us. But yeah, I reaaaaaaaaaaaally don't want a delay. It's hard to play games when they're crawling around
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inherit
2266
0
May 10, 2017 22:11:35 GMT
1,212
warbaby2
1,418
December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by warbaby2 on Dec 7, 2016 13:40:03 GMT
Great! Your life is over... and you will love it. JK - babies are great... and they generally don't care if your home is a mess. Lol! This is my second...and last! My other one will be 4 in a few weeks. But newborn babies aren't bad....my daughter was colicky so she just wanted to be in her swaddle bouncing in her bouncer. That's how I played the Last of Us. But yeah, I reaaaaaaaaaaaally don't want a delay. It's hard to play games when they're crawling around Ah, ok, sorry 'bout the assumption. Our girl is 20 months now, and the nicest, least fussy kid imaginable... for now. Gaming hasn't been much of a problem with her around - and I would know, I'm stay-at-home.
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inherit
1817
0
Nov 27, 2024 13:39:10 GMT
11,094
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,200
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Dec 7, 2016 14:05:54 GMT
I'm trying to rationalize my concerns. I mean, ME1 did have a lot of these systems, including the emphasis on health bars on enemies, but it's more in the manner by which huge enemies seem to drop all over the place in this gameplay demo and just the sheer pacing of the combat, not to mention it looks like a very constant thing, that I'm a bit worried it'll be too much of a mindless shooter where you're constantly bumping into enemies that take 20 hits from a shotgun before they die. I don't want this to be Destiny but it looks slightly like it. I also don't want it to feel like DA:I where it's always, always combat and the dialogue segments are almsot exclusively used to build companion relationships or talk about opinions and where choices are always focused on which way to go rather than, say, solving a confrontation with an enemy by talking them out of it. Whatever happened to that anyway? ME1 was excellent at this and ME2 had stuff like it too. It's just been completely absent as of late. Probably because EA focus-test everything to shit. This is my concern too. Combat in the demo looked better than I expected, so I'm not as worried as I was before. But I too get a DAI respawn frenzy feel from it. Combat was a chore to me in that game. MEA is bound to be more fun because biotics. But I hope we won't run into random bandits every other minute. I want enemies to be there for a reason. I want them to be part of a mission. I want to go and investigate what's going on. DAI excused the whole thing with "there is a war going on, plus the breach" but this didn't change how mindless it all was. Also, even so, how many crazy mages can there be running around open fields?!?! It was completely over the top. Some degree of repetitiveness is part of every game but then it should be fun at least. Sorry for the comparison again, but Witcher 3 restricted killing humans in the field to bandit camps and gave them all a sort of story and reason to be there. Even monsters usually infested only specific places that often were part of a quest. There are few respawn enemies that you run into (like the drowners and wolves) and they are easy to avoid entirely. And many of the contract monsters you don't even have to kill. I haven't played Fallout 4 yet but seems like the biggest complaint is that enemies always attack on sight and there is no negotiation anymore. You don't aks what they want. You just mow them down. That's a shame. At least it SOUNDS like MEA will allow us to make choices regarding rivaling factions. I like the sound of that a lot.
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inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Feb 3, 2017 9:24:57 GMT
Having seen the latest andromeda trailer, I am somewhat worries that bioware hasn't really learnt it's lesson from the failings of DAI. I don't really want to go into a long wall of text about it but here's what I'm not big on. The 'scanning' mechanic: We've seen a number of instances where ryder points at something, 'scans' it and gets information just like that. Looking at how often it's popped up, i'm quite convinced that it will be a major mechanic. My contention is that there is no gameplay behind it. You simply point at something, click and there you get exactly what you need (i.e footprints indicate an ambush (those footprints where just in a line, wasted oppurtunity for good environmental storytelling imo) or X mineral). There is no mystery, no brainwork behind these 'puzzles' you just point and click and know. The other problem with it is that it just slows the pace of the game down, as you click and wait for the game to fill you in, the game just stops and waits whilst you do nothing (exactly the problem with the elevator bits, of course these were disgiused loading screens in ME1). This is really similar to the tedious bits in DAI where exploring a 'mystery' really meant going to a certain place and pressing a button with no actual gameplay involved in the process. After that first playthrough, I can these parts getting tedious. Crafting. Sigh this one is a doozy,I'm not entirely sure how the system is going to work and I'm praying they don't copy DAI's style of weed collection. Again, the process is tedious and midless filler. Ever since Skyrim everyone seems to believe that crafting and collecting is this big important gameplay mechanic. NO. Skyrim's crafting was good because it was (a) simple albeit interesting (enchanting more than smithing) and ( skippable in that you can buy the materials you need rather than have to go through the tedium of mining. Fallout 4 showed the dangers of overly relying on crafting to carry a game, in that it received a cooler reception than fallout 3 or skyrim, so I think andromeda is going to have to be very careful about how they deal with that system. On a further note, I hate it that weapon level (I-X) is still in the game. The thing about picking up a cool new gun is the chance to use it. Not compare it to a gun you've already invested time and resources upgrading and realising that that your old gun just outperforms the new one entirely and/or that you don't have the resources to bring your new gun up to standard. I think Andromeda really feels too safe, I know we are supposed to be in this new galaxy and everything but it just looks and feels like a copy and paste of mass effect 3 with DAI's engine. I was really hoping for innovation, a fresh mood and tone. Something original rather than a rehash. Just look at the new trailer for Dead Stranding (rendered in engine no less). Now that is how you create hype. Hey man you're not alone with this one and I feel the exact same way that you have said about ME:A just going to look like DA:I in space and ME:3 rehash. I want the game to be better than it's predecessor and live up to it's name but it seems like this game would be just another screwup.
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inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Mar 7, 2017 9:00:43 GMT
Even the combat AI looks incompetent. Lack of polish on animations just sticks out like a sore thumb when everything looks quite decent. Enemies don't seem to react to getting set on fire or slammed at all. Not even a flinch, they just keep walking around casually. Heck, they don't even scream like the mercs in ME2. They need someone like Chef Ramsey to kick their asses to do right.
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