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Post by SofaJockey on Dec 2, 2016 20:57:08 GMT
If crafting is fun, not a chore, that's fine. I'm playing Final Fantasy XV picking up enough Peppers and Tomato's...
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Post by Gwydden on Dec 2, 2016 21:01:00 GMT
And BioWare go: 'what, a game that shares mechanics with GOTY winning DAI is a problem?' ;-) Fifty Shades of Grey sold over a hundred million copies. Not that that has anything to do with anything.
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Post by napoleon on Dec 2, 2016 21:04:20 GMT
You literaly know 4min52sec of gameplay which was heavily edited(confirmed on twitter) before being shown yesterday, either because of spoilers or any other reasons. How is jumping the gun in criticize the game for being "to similar to DAI" constructive? There is also gameplay shown in the 4k trailer and based on the way they discuss the game. Also we are talking about general mechanics like crafting across different games and discussing which systems worked and which didn't. What's wrong with that? And as for DAI winning GOTY, I honestly didn't think it deserved to win. Competition for 2014 was...pretty mediocre all around if I'm to be honest. And even if it did win, the fact is that games since, Witcher 3 especially, but I'm also considering aspects of dark souls 3, ff15, fallout 4, tyranny and divinity original sin 2 all have come up with innovations that have upped the game and i think that bioware needs to be conscious of that if they want to keep up with the competition. I'm not saying copy them, but I think that all these games deserve a good hard look as there are valuable lessons here that can be learnt. Every time The Witcher 3 is brought up as an example of how to do DA:I "better" I laugh. The Witcher 3 suffered from a lot of the exact same problem's DA:I did. Weak main villian in Eredin who only had 12 lines. Open-world filled with meaningless sidequests (Witcher Contracts) and pointless filler (the ? marks). For game that focused on combat W3's combat was far too clunky. The pacing of the main plot was ruined by the open world and after Kaer Morhen the pacing gets even worse. The only way to get useful weapons were from doing Witcher gear treasure hunts which were incredibly tedious and then collecting the materials to craft them. Literally the exact same mechanic you are complaining about in DA:I and ME:A. Those other games don't make any sense anyway. Tyranny and Divinity Original Sin 2 are isometric RPGs in the same vein as Baldur's Gate and it makes no sense to copy mechanics from that into a third person action RPG with guns. Fallout 4 is a sandbox and Bioware should not be trying to imitate anything Bethesda does. Base-building and shallow dialogue is not something I want in a Bioware game. Your FFXV example is hilarious because that game is being compared to DA:I and having played it I agree that there are a lot of similar mechanics. I'm not really sure what you were expecting from the gameplay trailer but it was obvious it was going to be a Bioware RPG with all the good things and flaws that come with that.
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Post by Addictress on Dec 2, 2016 21:04:52 GMT
Yeah but the scanning is just like Witcher 3 sensing
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Post by hostaman on Dec 2, 2016 21:06:20 GMT
That pretty much left us with Jack (no, thank you, for straight males who aren't into the alternative type), and if you didn't want Jack you only had Miranda as a viable love interest. Miranda was a great option, don't get me wrong, but for most regular straight males, she was pretty much the only real option for romance most of the game. Sorry Mr Pool, couldn't let this one go. You're only speaking for yourself. I like to consider myself as a fairly well adjusted heterosexual male, but my Shepherd romanced Jack because she was the most interesting character. In fact I think she's one of the best character creations in any game ever. (Check out my Lego Jack Profile pic). The genius of the BW character creation is that they create characters for everyone and anyone. I'm not sure they create a character by trying to guess if it will appeal to the drooling adolescent lad market. Just saying
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Post by napoleon on Dec 2, 2016 21:08:25 GMT
And BioWare go: 'what, a game that shares mechanics with GOTY winning DAI is a problem?' ;-) Fifty Shades of Grey sold over a hundred million copies. Not that that has anything to do with anything. You are right that has nothing to do with anything because he was talking about critic awards and you, for some weird reason, brought up sales numbers. If Fifty Shades of Grey had received great critical reception you're argument would make sense. Fifty Shades of Grey, however, was critically panned so what exactly was the point you were trying to make?
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Post by Kian on Dec 2, 2016 21:12:37 GMT
This is so hilarious. "There is no mystery, no brainwork behind these 'puzzles' you just point and click"... I mean, what do you want exactly? Do you want to solve advanced mathematic problems each time you open a door? Remember solving the crime on Dantooine in the original KotOR? I want to see more stuff like that. It wasn't terribly hard, but it was still engaging, and satisfying if you got it on your first try. Yes I remember and it was great. It's obvious though they are moving towards this "streamlined" type of content in an effort to attract as many players as possible. Which is not necesarrily bad, Bioware has done a good job so far, as far as I'm concerned. But the op phrased it in such a way that it seems he or she doesn't really know what they want, they're just bashing stuff. And it's annoying. Criticism is one thing. Constructive criticism is another thing. Simply bashing something that's not even out yet is just silly.
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Post by Deleted on Dec 2, 2016 21:13:04 GMT
Alright I thinkI need to clarify what I mean by what's wrong with scanning. It seems to me that when you scan in MEA you call up a screen, point at a glowing object and then the game tells you "oh that's an ambush" or such and then you continue with the mission. I would argue that this isn't gameplay, it is at most an interactive cutscene. Gameplay, as I would define it, is where you have a legitimate challenge that you have to overcome. Think of detective vision in batman for example, it shows you enemies and airvents and routes etc. but it doesn't actually disable the baddies for you does it? You have to overcome that challenge. What I disliked in mass effect and dragonage where this long periods where you would run from place to place (think the batarian hacker on the citadel mission) to find a fixed point that you simply pressed A in front of and then moved on, that's just boring busy work/filler and I am worried that the lack of attention to new systems and features (certainly I would think that if they had new interesting systems in store they would advertise it) means that MEA is going to be rather full of DAI's rather tedious filler. Also, about crafting, I'm arguing that the process of gathering materials is tedious, the act of crafting is fine, i have little problem with the system when it can to the actual making of items, but grinding for the stuff to do so, actually grinding in general i feel as no place in a single player game. in a way, the witcher worked around the system n the sense that crafting material was everywhere and you would gather hoards of materials almost incidentally as you picked up loot, personally, I remember making little actual effort hunting for materials, more often than not I just already had them. Ok I see your point. However, had Bioware designed it the other way another group of people might/would have been equally unhappy. But thats not to say that this scanning mechanism is going to remove a legitimate challenge as you put it. The fact is the games designers cant please everyone and no matter which option or way they choose to do a mission someone is going to be unhappy. That person just happens to be you. One of the most frustrating things about games these days and possibly one of the most difficult things to do in game development, is design a quest while givining the player who wants as much info as possible, all the info he needs without the handholding. As for crafting again, nobody is saying you have to go out and find 400 space elfroot. You can buy the resources. or you can buy the armour or the peice of armour you are looking for....OR YOU CAN BYPASS CRAFTING COMPLETELY. This is the point people are missing. Crafting is not something that is forced on you. I dont know why people think something isn't optional just because they feel like they have to do something or they are missing out even though they cant stand doing it. It baffles me.
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Post by helios969 on Dec 2, 2016 21:14:45 GMT
It worries me because they killed ryder in the video ? Shouldnt we be killing them instead? eg,,, see the animation of the brute being killed? I found that awesome. As I said in another thread. Lets give the Fiend a big round of applause and hope that it kills squadmates in such a glorious way. I give Bioware high marks for showing that. Its too bad the Fiend can't be a squadmate. Good grief, no. I get a headache just thinking about the number of threads created demanding Bioware make it romanceable. I too actually thought it was cool they showed us getting munched...though I'm already worried this is just DAI space bear we'll be forced to fight 47 times...ugh.
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Post by Gwydden on Dec 2, 2016 21:17:00 GMT
Every time The Witcher 3 is brought up as an example of how to do DA:I "better" I laugh. The Witcher 3 suffered from a lot of the exact same problem's DA:I did. Weak main villian in Eredin who only had 12 lines. Open-world filled with meaningless sidequests (Witcher Contracts) and pointless filler (the ? marks). For game that focused on combat W3's combat was far too clunky. The pacing of the main plot was ruined by the open world and after Kaer Morhen the pacing gets even worse. The only way to get useful weapons were from doing Witcher gear treasure hunts which were incredibly tedious and then collecting the materials to craft them. Literally the exact same mechanic you are complaining about in DA:I and ME:A. True enough, but I still find that at its worst TW3's main quest was as good as Inquisition's at its best, the side content was much, much better, the combat better paced, there was a good civilization to wilderness ratio, with actual towns and cities, C&C was better implemented and more interesting, and the characters were better written overall. Not to mention that TW3 didn't force you to go through the additional content. Personally, I even made a point of turning off "the ? marks" so I would not be distracted trying to get them. I am glad I did. A very flawed game, and often overhyped, but still excellent in many ways. Inquisition... *sigh* Yeah but the scanning is just like Witcher 3 sensing Not a good thing. Witcher senses were far from an engaging mechanic. The genius of the BW character creation is that they create characters for everyone and anyone. I'm not sure they create a character by trying to guess if it will appeal to the drooling adolescent lad market. Just saying Well, that was... condescending.
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Post by Gwydden on Dec 2, 2016 21:21:26 GMT
Fifty Shades of Grey sold over a hundred million copies. Not that that has anything to do with anything. You are right that has nothing to do with anything because he was talking about critic awards and you, for some weird reason, brought up sales numbers. If Fifty Shades of Grey had received great critical reception you're argument would make sense. Fifty Shades of Grey, however, was critically panned so what exactly was the point you were trying to make? Critic awards are still popularity contests, especially when it comes to video games. Would you prefer I mentioned products of doubtful quality which were or are critical darlings? His argument was that Inquistion was GotY and therefore there is no reason why Bioware should not want their future games to be compared to it. That is true enough, if they only care about profits and good press, which amounts to the same thing. I honestly do not think that is the case.
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Post by colfoley on Dec 2, 2016 21:22:55 GMT
Yeah but the scanning is just like Witcher 3 sensing Damnit Add you beat me to it. *** What the OP describes is essentially all gameplay ever. You point at something, click a button, something happens. You swivel over an enemy, press a button, a gin fires. Even the most environmental of story telling (BioShock) involved the player picking up audio logs and listening them to flesh out said environments... and there was a lot of clicking and stuff involved.
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Post by colfoley on Dec 2, 2016 21:25:32 GMT
I found that awesome. As I said in another thread. Lets give the Fiend a big round of applause and hope that it kills squadmates in such a glorious way. I give Bioware high marks for showing that. Its too bad the Fiend can't be a squadmate. Good grief, no. I get a headache just thinking about the number of threads created demanding Bioware make it romanceable. I too actually thought it was cool they showed us getting munched...though I'm already worried this is just DAI space bear we'll be forced to fight 47 times...ugh. DA I didn't force you to do much, especially fighting bears.
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Post by helios969 on Dec 2, 2016 21:26:42 GMT
Or Batman's Detective sense in the Arkham games. I'm fine with the scanning. It's the crafting and the reason behind it that doesnt make sense. Resources won't be scarce in a galaxy of a trillion stars, just compatable technology. I don't want to spend my time collecting space elfroot. You know what? I'm betting (and by betting I am fully prepared to be proven wrong however you're only hurting yourself by being dishonest)that the same people who are complaining about crafting in this game crafted to their hearts content in The Witcher 3? Am I right? be honest? If this is indeed the case why is it acceptable in fantasy games but not sci-fi? I dont understand it. How do you know resources won't be scarce? Have you ever been to Andromeda? I'm down with crafting if it's as elaborate and more importantly as rewarding as TW3 was...it was done really well and I never had to comb the wilderness for enough crafting materials. Plus everything looked awesome. DAI's system required farming for materials and the payoff at the end generally wasn't worth the effort. Most of the stuff ranged from meh to outright ridiculous looking. It definitely lacked the cool factor. If MEA has the cool factor and doesn't require wandering (you should acquire these things in the context of the story and gameplay) for hours to obtain the appropriate materials, I'm on board.
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Post by The Elder King on Dec 2, 2016 21:29:19 GMT
And BioWare go: 'what, a game that shares mechanics with GOTY winning DAI is a problem?' ;-) Eight power limit Poor KB&M support Insanely long load times Hilariously fast respawn of enemies Pretty but pointless areas to explore Overly strong reliance on trinity play Yeah, Id hope they'd want to tweak that a bit rather than rest on their laurels They tweaked the first. Now we have a three powers limit! Joking aside, this isn't confirmed, but I got that impression from the trailer. Hopefully I'm wrong.
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Post by Addictress on Dec 2, 2016 21:56:21 GMT
Yep, I also thought Witcher 3 sensing was not an engaging mechanic. It is made up for by an awesome battle or quest at the end.
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Post by Deleted on Dec 2, 2016 23:34:06 GMT
That pretty much left us with Jack (no, thank you, for straight males who aren't into the alternative type), and if you didn't want Jack you only had Miranda as a viable love interest. Miranda was a great option, don't get me wrong, but for most regular straight males, she was pretty much the only real option for romance most of the game. Sorry Mr Pool, couldn't let this one go. You're only speaking for yourself. I like to consider myself as a fairly well adjusted heterosexual male, but my Shepherd romanced Jack because she was the most interesting character. In fact I think she's one of the best character creations in any game ever. (Check out my Lego Jack Profile pic). The genius of the BW character creation is that they create characters for everyone and anyone. I'm not sure they create a character by trying to guess if it will appeal to the drooling adolescent lad market. Just saying No, Mr. Hostaman, I'm speaking for many, many men. My evidence besides my own friends and people I've known over the years who've played ME? Back on the Bioware forums, I was the man who made the thread about this very issue, and believe me, it received plenty of attention and agreement. You are the one who I'm talking about, who liked the alternative type, Jack. Good for you. But please be respectful and don't ever again dismiss someone as one whose taste aligns with the "drooling adolescent lad market." It makes you seem quite petty and adolescent yourself.
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hostaman
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Done with MEA for now. Just too ....... dull.
Games: Mass Effect Trilogy, Dragon Age Inquistion
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Post by hostaman on Dec 2, 2016 23:51:34 GMT
I'm speaking for many, many men. Me too
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Post by Deleted on Dec 3, 2016 0:31:09 GMT
I'm speaking for many, many men. Me too Problem is, you think I was insulting Jack. I wasn't. But common sense and your own eyes tell you that she's not "mainstream" or representative of a more vanilla type of woman, if you will, using words that would probably favor you more than me, that most guys would prefer if given the option of dating a human female character. But here, if you think more men would choose Jack than those who chose Miranda or Ashley, by all means, propose a fair way to determine it. You'd have to weed out those who prefer an alien such as Tali or Liara, by the way. Common sense tells me and I'd presume most people that you'd find Jack is going to be far less popular than Miranda and Ashley combined. I'd wager that it wouldn't even be close.
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Post by dropzofcrimzon on Dec 3, 2016 2:16:20 GMT
Uhm...there was also Tali and after the dlc Liara (she has been my romance through the three games)
But hey could be worse, look at inquisition
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Post by Deleted on Dec 3, 2016 2:36:23 GMT
Uhm...there was also Tali and after the dlc Liara (she has been my romance through the three games) But hey could be worse, look at inquisition Uhm...aliens? That's it. My Scott Ryder is signing up with Cerberus. At least TIM had good taste in women. In fact, I'm voting for him to come back and make Mass Effect great again!
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Post by Robo on Dec 3, 2016 2:39:47 GMT
I think Andromeda looks great.
Whew, bet you didn't see that one coming.
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Raising Hell with the Flavor XX
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Post by Ivory Samoan on Dec 3, 2016 3:00:19 GMT
Quite literally the only thing worrying me is the face Ryder pulls when she disarms that Turian. It is a poop face if ever I've seen one, and there's not a space toilet in site.
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Post by ArabianIGoggles on Dec 3, 2016 3:54:49 GMT
Because some people just Love to Complain just for the sake of it. Maybe they are like those beings who live under bridges... For a second there I thought you meant homeless people.
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Post by KaiserShep on Dec 3, 2016 4:04:22 GMT
Yeah but the scanning is just like Witcher 3 sensing Without the annoying blur vision of The Witcher.
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