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Post by javeart on Dec 4, 2016 15:35:28 GMT
You know what was bothering me with collecting in DAI compared to TW3 and FO4? the fucking animation, THAT was the time waster, THAT was what made me stop gathering and later on crafting, it was those damn animations, they didn't look bad, but when I had 5 corpses to loot, or 3-4 nodes to collect, I felt like I was about to indulge in a tedious mission of first looting the object, waiting for the animation to finish, look at what's inside the object, and if there was nothing there I wanted it felt like I just wasted my time, and now I have to potentially do the same for 4 other objects one after the other. The Witcher 3 and Fallout 4 allowed me to just press E, see what's inside, and either loot or exit the window in a matter of a second or two, no padding, no nonsense. it was even easier in FO4 since you can just look at a corpse and loot from there without opening any extra menus. Thankfully, from the few seconds of mineral collecting we've seen in the trailer, there doesn't seem to be any looting animations, a window just pops up, telling us how much we're picking up, and that's it. I didn't think of that, but that might do it less burdensome, it's true. Also someone else pointed out in another thread I think, that scanning a piece of lythium resulted in more than 40 units... So unless it takes 1000 units to craft a helmet , maybe we won't need too much resource gathering anyway
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Post by crossngen on Dec 4, 2016 15:40:50 GMT
You know what was bothering me with collecting in DAI compared to TW3 and FO4? the fucking animation, THAT was the time waster, THAT was what made me stop gathering and later on crafting, it was those damn animations, they didn't look bad, but when I had 5 corpses to loot, or 3-4 nodes to collect, I felt like I was about to indulge in a tedious mission of first looting the object, waiting for the animation to finish, look at what's inside the object, and if there was nothing there I wanted it felt like I just wasted my time, and now I have to potentially do the same for 4 other objects one after the other. The Witcher 3 and Fallout 4 allowed me to just press E, see what's inside, and either loot or exit the window in a matter of a second or two, no padding, no nonsense. it was even easier in FO4 since you can just look at a corpse and loot from there without opening any extra menus. Thankfully, from the few seconds of mineral collecting we've seen in the trailer, there doesn't seem to be any looting animations, a window just pops up, telling us how much we're picking up, and that's it. I didn't think of that, but that might do it less burdensome, it's true. Also someone else pointed out in another thread I think, that scanning a piece of lythium resulted in more than 40 units... So unless it takes 1000 units to craft a helmet , maybe we won't need too much resource gathering anyway Another thing people seem to glance over is the fact the Nomad can mine resources for us, which potentially means we can leave the Nomad, finish some objectives on foot, and return with a pile of resources.
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Post by Sartoz on Dec 4, 2016 15:45:31 GMT
*´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Can you provide a video time stamp? I'd like to look at it in slow mo. Thanks Sure, at 3:42 the fight hasn't started yet but the revenant's firing from around 3:44. I can see muzzle flash animations and hitmarkers but that's about it. Aside from the healthbar going down I don't see any kind of feedback on the enemy that a weapon is being fired at him. I don't expect him to stagger, but still. Edit: sentences need verbs, omiting verbs tends to be a bad idea. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Got it. Yeah, the Fiend was hit multiple times with no effect. If you look closely, Liam and the Blue Ninja are also hitting the beast. If you remember, it was either Aaryn of Mac that said confronting big "bosses" will kill you unless you are at a high enough level to meet the challenge. I believe Bio added this scene to show us what happens when we are too weak. The big bad Revenant is small potatoes here. Actually, the squad's total fire power is a peashooter against this Fiend. It seems we will encounter said Big Bad early in the game, as I see Liam and our Blue Ninja as part of the starter squad.
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Post by javeart on Dec 4, 2016 15:50:24 GMT
I didn't think of that, but that might do it less burdensome, it's true. Also someone else pointed out in another thread I think, that scanning a piece of lythium resulted in more than 40 units... So unless it takes 1000 units to craft a helmet , maybe we won't need too much resource gathering anyway Another thing people seem to glance over is the fact the Nomad can mine resources for us, which potentially means we can leave the Nomad, finish some objectives on foot, and return with a pile of resources. Ok, I didn't notice that either, that's very cool too. That's a big point in favour of the Nomad for me (along with having banter) which was another featture I wasn't very happy about. Maybe they actually did learn from DAI mistakes
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Post by Sartoz on Dec 4, 2016 15:53:17 GMT
I didn't think of that, but that might do it less burdensome, it's true. Also someone else pointed out in another thread I think, that scanning a piece of lythium resulted in more than 40 units... So unless it takes 1000 units to craft a helmet , maybe we won't need too much resource gathering anyway Another thing people seem to glance over is the fact the Nomad can mine resources for us, which potentially means we can leave the Nomad, finish some objectives on foot, and return with a pile of resources. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
I believe this "streamlined resource gathering" is from a well learned lesson of what Not To DO from DA:I.
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Playing a lot of Divinity Original Sin 2
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Post by Kantr on Dec 4, 2016 17:25:41 GMT
Well as long as it's not a major part of the game, I don't mind. It just seems unnecessary and the resources used to develop it could have been better spent elsewhere. The problem I have with that statement is I could probably say the same thing about an aspect of the game you like. There are people out there that want some type of crafting system in the game and just because you don't like it doesn't mean it is a waste of resources. True. Only actually getting to play the game and seeing it in action will be able to do see if it is a waste or not
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Post by applepiesvk on Dec 5, 2016 3:34:55 GMT
Well, you are not the only one that is worried. In the first trailer from this year, they´ve managed somehow to trick me with female Ryder, either way it was lightning that has changed her appearance or it was previous build that they later decide to change, because now she has very unpolished and unpleasant boy-ish look, especially in comparison with her brother. Another thing that worries me is that combat, so far it seems as copy of DA:I with quite broken AI, not to mention of combat being again more action packed than ever before, as much as much easier and less tactical. What I´ve found somehow dissapointing was travel map, that has returned to ME1 model, I believed that they wanted to change that map system into something new. Scanning and crafting system seems so far as copy of DA:I, instead of something more inovative or different. Worst part about that trailer was that atrocity that they called storytelling, voiceacting was mediocre, conversation was so weird, not just unpolished but pointless, face animations shallow, and that action move in which Ryder took that gun was purely retarded, due the fact that aside from that other woman having gun, there were also two krogan bodyguards pointing rifles at Ryder, that scene was just so bad. The only thing that I´ve found somehow appealing was the fact that they are changing conversation wheel into something little bit new, but again, if all conversation are supposed to be like the one in trailer, it is even pointless to have 4 options. Also, I hope that they are not going to bring up all the species of Milky way into the Andromeda, especially some that are destined to die, such as Quarians...
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Post by dragon21 on Dec 5, 2016 5:26:15 GMT
I don't really like the gameplay but abilities were good and armor and guns. I don't like how the character is hunched forward and the game doesn't have great mobilty. I wish they have first person during gameplay. I can play third person view but mass effect third person view is not that great.
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Post by sjsharp2010 on Dec 5, 2016 18:52:34 GMT
Having seen the latest andromeda trailer, I am somewhat worries that bioware hasn't really learnt it's lesson from the failings of DAI. I don't really want to go into a long wall of text about it but here's what I'm not big on. The 'scanning' mechanic: We've seen a number of instances where ryder points at something, 'scans' it and gets information just like that. Looking at how often it's popped up, i'm quite convinced that it will be a major mechanic. My contention is that there is no gameplay behind it. You simply point at something, click and there you get exactly what you need (i.e footprints indicate an ambush (those footprints where just in a line, wasted oppurtunity for good environmental storytelling imo) or X mineral). There is no mystery, no brainwork behind these 'puzzles' you just point and click and know. The other problem with it is that it just slows the pace of the game down, as you click and wait for the game to fill you in, the game just stops and waits whilst you do nothing (exactly the problem with the elevator bits, of course these were disgiused loading screens in ME1). This is really similar to the tedious bits in DAI where exploring a 'mystery' really meant going to a certain place and pressing a button with no actual gameplay involved in the process. After that first playthrough, I can these parts getting tedious. Crafting. Sigh this one is a doozy,I'm not entirely sure how the system is going to work and I'm praying they don't copy DAI's style of weed collection. Again, the process is tedious and midless filler. Ever since Skyrim everyone seems to believe that crafting and collecting is this big important gameplay mechanic. NO. Skyrim's crafting was good because it was (a) simple albeit interesting (enchanting more than smithing) and ( skippable in that you can buy the materials you need rather than have to go through the tedium of mining. Fallout 4 showed the dangers of overly relying on crafting to carry a game, in that it received a cooler reception than fallout 3 or skyrim, so I think andromeda is going to have to be very careful about how they deal with that system. On a further note, I hate it that weapon level (I-X) is still in the game. The thing about picking up a cool new gun is the chance to use it. Not compare it to a gun you've already invested time and resources upgrading and realising that that your old gun just outperforms the new one entirely and/or that you don't have the resources to bring your new gun up to standard. I think Andromeda really feels too safe, I know we are supposed to be in this new galaxy and everything but it just looks and feels like a copy and paste of mass effect 3 with DAI's engine. I was really hoping for innovation, a fresh mood and tone. Something original rather than a rehash. Just look at the new trailer for Dead Standing (rendered in engine no less). Now that is how you create hype. Son sit down, let me talk to you for a minute. You mentioned scanning. On the surface this would seem to be a good point. However if you did have to use your own brain to work stuff out that wouldnt make it an action game would it? That would make it say an adventure game. Like Broken Sword or Sherlock or something like that right? Then you might suppose that people come along and say "Hey! I dont wanna use my brain in this game when i could just as easily buy a game like Broken Sword" You see where im going with this? Yes its fun to use your own brain sometimes and you might even be able to summise the outcomes of said "investigations" a la Assassins Creed Unity etc. But this isnt Broken Sword. Now crafting, I personally like crafting. It gives me a chance to mess around with various items and its a cool little feature to use when I dont feel like doing a mission. Remember poker in Red Dead Redemption? It was fun wasnt it? Yeah you know it was. But thing is, it wasnt required to finish or enjoy the game. it was an optional bit of fun for those who liked card games. I'm sure you see where I'm going with this one too. It's optional. you don't wanna craft? don't. I'm sure Bioware will cater to those who dont like crafting buy putting stuff in a shop/store so that you can buy stuff. They did it in the last one although why people dont think making their own stuff is fun is beyond me but thats just me. If you dont wanna do something dont do it. This also applies to, but is not limited to, DLC, Microtransactions and seasons passes. Agreed there's always an option to buy stuff if you don't want to craft it yourself. Personally I didn't mind DAI's crafting in fact I quite like it becqause it seems quite simple compared to some systems as long as Andromeda's crafting is relatively simp;le like DAI's was personally I don't think I8'll have a problem with it.
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Post by spacev3gan on Dec 6, 2016 2:31:20 GMT
What worried me thus far is to see so many Milky Way-species-made constructions. I was expecting to see barren landscapes where you would be the first to settle in. Perhaps a few ancient ruins, but that is about it. The environments presented in the trailer don't look any less populated than the average Milky way ones. It made me wonder if others had made this journey to Andromeda before. Or maybe I am just missing something big.
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Post by Hanako Ikezawa on Dec 6, 2016 2:35:25 GMT
What worried me thus far is to see so many Milky Way-species-made constructions. I was expecting to see barren landscapes where you would be the first to settle in. Perhaps a few ancient ruins, but that is about it. The environments presented in the trailer don't look any less populated than the average Milky way ones. It made me wonder if others had made this journey to Andromeda before. Or maybe I am just missing something big. I believe Bioware said the Hyperion, the Ark we are on, arrives later than the Nexus and other Arks because reasons, so the rest of the Initiative has been operating in the cluster for a little bit, thus the constructions. Plus most likely our structures are pre-fabricated so when we arrive it is immediately planting an already built structure down rather than building on-site.
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Post by The Elder King on Dec 6, 2016 2:35:53 GMT
What worried me thus far is to see so many Milky Way-species-made constructions. I was expecting to see barren landscapes where you would be the first to settle in. Perhaps a few ancient ruins, but that is about it. The environments presented in the trailer don't look any less populated than the average Milky way ones. It made me wonder if others had made this journey to Andromeda before. Or maybe I am just missing something big. Hyperion, the ark we arrived with in Andromeda, is late to the party. Probably months, at least. Other then that, we don't know who exactly build the locations in the trailer.
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Post by Queen_Angel on Dec 6, 2016 6:24:52 GMT
Am i the only one still excited about this game? All i see is complaints around here.
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Post by warbaby2 on Dec 6, 2016 9:59:53 GMT
Another thing people seem to glance over is the fact the Nomad can mine resources for us, which potentially means we can leave the Nomad, finish some objectives on foot, and return with a pile of resources. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
I believe this "streamlined resource gathering" is from a well learned lesson of what Not To DO from DA:I. Seams like it, considering that there also will be mining stations that supposedly create resources unattended... no clue how that will work in practice, though.
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Post by nedstarkshead on Dec 6, 2016 10:24:31 GMT
Not too worried about the 'point and scan' mechanic as I'm not a very good detective. I was kind of sad to see that the Nexus looks like a citadel clone (was hoping for something a bit more alien) but it makes sense in a narrative sort of way (the only familiar thing in a strange galaxy), hopefully it will grow on me.
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Post by warbaby2 on Dec 6, 2016 10:33:47 GMT
Not too worried about the 'point and scan' mechanic as I'm not a very good detective. I was kind of sad to see that the Nexus looks like a citadel clone (was hoping for something a bit more alien) but it makes sense in a narrative sort of way (the only familiar thing in a strange galaxy), hopefully it will grow on me. I hope it will be "the only familiar thing"... we have yet to see anything truly alien and new. Right now it seams that even the Helios cluster will be littered with alliance outposts, salvage operations, ship wrecks and all the other man made stuff we already explored in ME1-3. If I would wish for anything, it would be "more new stuff"... new alien gear, weapons, races and civilizations. ...question is, how much of that can BW cram into a single sector of space?
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Post by kumazan on Dec 6, 2016 10:48:15 GMT
Am i the only one still excited about this game? All i see is complaints around here. Complaints always dominate internet forums because when most agree something is good, there's not much to discuss. And no, you're not the only one, I'm excited too, for one.
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Go Team!
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Post by sjsharp2010 on Dec 6, 2016 10:58:07 GMT
Am i the only one still excited about this game? All i see is complaints around here. No I am as well because to m the latest trailer showed me pretty much everything I wanted to see for the most part and has made me even more excited for the game. TBH all I really need to know now is a release date which right now is I assume is sometime in March. In the meantime U'll just keep doing what I'm doing.
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Post by nedstarkshead on Dec 6, 2016 11:06:26 GMT
Not too worried about the 'point and scan' mechanic as I'm not a very good detective. I was kind of sad to see that the Nexus looks like a citadel clone (was hoping for something a bit more alien) but it makes sense in a narrative sort of way (the only familiar thing in a strange galaxy), hopefully it will grow on me. I hope it will be "the only familiar thing"... we have yet to see anything truly alien and new. Right now it seams that even the Helios cluster will be littered with alliance outposts, salvage operations, ship wrecks and all the other man made stuff we already explored in ME1-3. If I would wish for anything, it would be "more new stuff"... new alien gear, weapons, races and civilizations. ...question is, how much of that can BW cram into a single sector of space? It would be cool if the 'natives' had their own citadel-like station but with that organic look Bioware keeps talking about.
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Post by helios969 on Dec 6, 2016 12:12:55 GMT
In addition to the poor facial animations and the potential for long boring treks in the Nomad, below are a few other things from the trailer that caught my eye and bothered me.
1. Disappointing alien environments. At 0:18 you have cool looking alien fluorescent fungi mixed with barren earthlike shrubbery. In fact all the alien worlds throughout the trailer were distinctly non-alien with respect to flora and fauna. You could drop most of these environments into DAI and no one would think twice. 2. Combat animations lack impact and physics unrefined in initial encounter. At 2:39 you biotic charge into an enemy who doesn’t react (who should be knocked on their ass.) This entire initial combat sequence looks like a chaotic battle royal in MP with none of the satisfaction of having your attacks impacting enemy forces and when they die they just kind of relax and fall to the ground. 3. At 4:33 while using the Reager shotgun (think that’s what it’s called) the electrical arcs hit a flat wall instead of wrapping around and engulfing the enemy.
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Post by pdusen on Dec 6, 2016 13:21:52 GMT
Am i the only one still excited about this game? All i see is complaints around here. I'd say most people are excited about it. We've just sort of given up arguing with chronic worriers.
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Post by longshadow on Dec 6, 2016 13:59:47 GMT
Sure, at 3:42 the fight hasn't started yet but the revenant's firing from around 3:44. I can see muzzle flash animations and hitmarkers but that's about it. Aside from the healthbar going down I don't see any kind of feedback on the enemy that a weapon is being fired at him. I don't expect him to stagger, but still. Edit: sentences need verbs, omiting verbs tends to be a bad idea. *´¨) ¸.•´¸.•*´¨) ¸.•*¨) (¸.•´ (¸.•` ¤ Mass Effect Andromeda
Got it. Yeah, the Fiend was hit multiple times with no effect. If you look closely, Liam and the Blue Ninja are also hitting the beast. If you remember, it was either Aaryn of Mac that said confronting big "bosses" will kill you unless you are at a high enough level to meet the challenge. I believe Bio added this scene to show us what happens when we are too weak. The big bad Revenant is small potatoes here. Actually, the squad's total fire power is a peashooter against this Fiend. It seems we will encounter said Big Bad early in the game, as I see Liam and our Blue Ninja as part of the starter squad. I've said it before, the dissapointing thing is not that a boss enemy is probably a bullet sponge, the dissapointment comes from the fact that the player uses the assault rifle with the lowest accuracy in the game, fires full auto without using the aim button and all the bullets are landing on the dot.
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Post by longshadow on Dec 6, 2016 14:11:27 GMT
2. Combat animations lack impact and physics unrefined in initial encounter. At 2:39 you biotic charge into an enemy who doesn’t react (who should be knocked on their ass.) This entire initial combat sequence looks like a chaotic battle royal in MP with none of the satisfaction of having your attacks impacting enemy forces and when they die they just kind of relax and fall to the ground. In other words, DA:I mechanics. You can hit an eneny as many times as you like with a sword, the only time he'll move is when he'll drop dead.
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azarhal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Dec 6, 2016 15:00:14 GMT
Am i the only one still excited about this game? All i see is complaints around here. Nope, I'm excited too. I really like what I saw in the gameplay trailer (Vanguard FTW!, the tech skills looks awesome too) and the briefing videos. The fact that, unlike many people around here, I liked all DA games and all ME games might also mean I'm not looking for something else in MEA. I even liked the Mako in ME1 and I can't wait going full speed in the Nomad. I'm just looking for a fun game and Biowares games never disappointed me in that regards. They are also my most replayed games. Only the first Deus Ex probably come close to the number of replays I have on my less replayed Bioware games. There is also the fact that I had more fun in Skyrim and DAI than I did in The Witcher 3. While I agree that the Witcher 3 production value was higher, the game ended up tedious to me after 60 hours while I spent over 200 hours in both Skyrim and DAI.
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KamenRyder
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Games: Mass Effect Trilogy, Dragon Age Inquistion
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Post by KamenRyder on Dec 6, 2016 15:23:04 GMT
Am i the only one still excited about this game? All i see is complaints around here. Nah. Got the game paid off and just waiting now. No amount of salt from other members gonna make me feel bad about it.
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