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Post by amleth on Dec 2, 2016 15:47:25 GMT
Having seen the latest andromeda trailer, I am somewhat worries that bioware hasn't really learnt it's lesson from the failings of DAI. I don't really want to go into a long wall of text about it but here's what I'm not big on. The 'scanning' mechanic: We've seen a number of instances where ryder points at something, 'scans' it and gets information just like that. Looking at how often it's popped up, i'm quite convinced that it will be a major mechanic. My contention is that there is no gameplay behind it. You simply point at something, click and there you get exactly what you need (i.e footprints indicate an ambush (those footprints where just in a line, wasted oppurtunity for good environmental storytelling imo) or X mineral). There is no mystery, no brainwork behind these 'puzzles' you just point and click and know. The other problem with it is that it just slows the pace of the game down, as you click and wait for the game to fill you in, the game just stops and waits whilst you do nothing (exactly the problem with the elevator bits, of course these were disgiused loading screens in ME1). This is really similar to the tedious bits in DAI where exploring a 'mystery' really meant going to a certain place and pressing a button with no actual gameplay involved in the process. After that first playthrough, I can these parts getting tedious. Crafting. Sigh this one is a doozy,I'm not entirely sure how the system is going to work and I'm praying they don't copy DAI's style of weed collection. Again, the process is tedious and midless filler. Ever since Skyrim everyone seems to believe that crafting and collecting is this big important gameplay mechanic. NO. Skyrim's crafting was good because it was (a) simple albeit interesting (enchanting more than smithing) and ( skippable in that you can buy the materials you need rather than have to go through the tedium of mining. Fallout 4 showed the dangers of overly relying on crafting to carry a game, in that it received a cooler reception than fallout 3 or skyrim, so I think andromeda is going to have to be very careful about how they deal with that system. On a further note, I hate it that weapon level (I-X) is still in the game. The thing about picking up a cool new gun is the chance to use it. Not compare it to a gun you've already invested time and resources upgrading and realising that that your old gun just outperforms the new one entirely and/or that you don't have the resources to bring your new gun up to standard. I think Andromeda really feels too safe, I know we are supposed to be in this new galaxy and everything but it just looks and feels like a copy and paste of mass effect 3 with DAI's engine. I was really hoping for innovation, a fresh mood and tone. Something original rather than a rehash. Just look at the new trailer for Dead Stranding (rendered in engine no less). Now that is how you create hype.
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Post by Kian on Dec 2, 2016 16:09:37 GMT
My contention is that there is no gameplay behind it. You simply point at something, click and there you get exactly what you need (i.e footprints indicate an ambush (those footprints where just in a line, wasted oppurtunity for good environmental storytelling imo) or X mineral). There is no mystery, no brainwork behind these 'puzzles' you just point and click and know. The other problem with it is that it just slows the pace of the game down, as you click and wait for the game to fill you in, the game just stops and waits whilst you do nothing (exactly the problem with the elevator bits, of course these were disgiused loading screens in ME1). This is really similar to the tedious bits in DAI where exploring a 'mystery' really meant going to a certain place and pressing a button with no actual gameplay involved in the process. After that first playthrough, I can these parts getting tedious. Crafting. Sigh this one is a doozy,I'm not entirely sure how the system is going to work and I'm praying they don't copy DAI's style of weed collection. Again, the process is tedious and midless filler. Ever since Skyrim everyone seems to believe that crafting and collecting is this big important gameplay mechanic. NO. Skyrim's crafting was good because it was (a) simple albeit interesting (enchanting more than smithing) and ( skippable in that you can buy the materials you need rather than have to go through the tedium of mining. Fallout 4 showed the dangers of overly relying on crafting to carry a game, in that it received a cooler reception than fallout 3 or skyrim, so I think andromeda is going to have to be very careful about how they deal with that system. On a further note, I hate it that weapon level (I-X) is still in the game. The thing about picking up a cool new gun is the chance to use it. Not compare it to a gun you've already invested time and resources upgrading and realising that that your old gun just outperforms the new one entirely and/or that you don't have the resources to bring your new gun up to standard. I think Andromeda really feels too safe, I know we are supposed to be in this new galaxy and everything but it just looks and feels like a copy and paste of mass effect 3 with DAI's engine. I was really hoping for innovation, a fresh mood and tone. Something original rather than a rehash. Just look at the new trailer for Dead Standing (rendered in engine no less). Now that is how you create hype. This is so hilarious. "There is no mystery, no brainwork behind these 'puzzles' you just point and click"... I mean, what do you want exactly? Do you want to solve advanced mathematic problems each time you open a door? You have clicked left mouse button. In order to proceed please explain the planck constant and its possible aplications!
Seriously lol. I won't touch on the obliviousness of not realising your opinion might not coincide with other people's opinion and that some might have enjoyed the crafting system in DAI for example or that some people might enjoy min-maxing their characters as part of their gameplay, while placing less importance on "new weapons" and the "laws" that apply to them. I will also refrain from commenting on the "stuff I do in game is not gameplay" mental gymnastics you were pulling there lol. Eh. Anyway. There are legitimate concerns some people may have and ultimately if you're concerned about something, it means to you it is legitimate and other people's opinion really don't factor in. However, there's that and then there's just being an insufferable pessimist who cries woe every 5 sec. Personally I don't like the doom and gloom criers
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Post by Tetrabytes101 on Dec 2, 2016 16:18:12 GMT
It worries me because they killed ryder in the video ? Shouldnt we be killing them instead? eg,,, see the animation of the brute being killed?
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Post by hanonaut on Dec 2, 2016 16:20:41 GMT
Even the combat AI looks incompetent. Lack of polish on animations just sticks out like a sore thumb when everything looks quite decent. Enemies don't seem to react to getting set on fire or slammed at all. Not even a flinch, they just keep walking around casually.
Heck, they don't even scream like the mercs in ME2.
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Post by Beerfish on Dec 2, 2016 16:30:49 GMT
Oh I'd say the crafting is going to be very like AI, that was apparent before this trailer. The game has a number of things that are DAIish You have to find landing zone son the planets = camps in DAI.
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Post by Pearl on Dec 2, 2016 16:32:50 GMT
This is so hilarious. "There is no mystery, no brainwork behind these 'puzzles' you just point and click"... I mean, what do you want exactly? Do you want to solve advanced mathematic problems each time you open a door? Remember solving the crime on Dantooine in the original KotOR? I want to see more stuff like that. It wasn't terribly hard, but it was still engaging, and satisfying if you got it on your first try.
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Post by themikefest on Dec 2, 2016 16:38:25 GMT
It worries me because they killed ryder in the video ? Shouldnt we be killing them instead? eg,,, see the animation of the brute being killed? I found that awesome. As I said in another thread. Lets give the Fiend a big round of applause and hope that it kills squadmates in such a glorious way. I give Bioware high marks for showing that. Its too bad the Fiend can't be a squadmate.
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Post by Link"Guess"ski on Dec 2, 2016 16:40:06 GMT
I'm fine with most gameplay mechanics except, like with Inquisition, it's still this disappointing "gameplay > story" approach and not just that one is more important, but one is made first before the other is decided with this type of design. We could launch probes to mine in ME2 and that was in a much more inhabited galaxy, and yet we come to Andromeda which is supposedly full of habitats some of which are hazardous, like there is supposedly 100s of planets that have not been explored we have to visit... and yet.. "Resources are scarce"? I don't know what this means yet, but it sounds illogical from the outset.
And again, it's this gameplay > story approach. It might be more "fun" this way or something but ultimately it's going to hurt immersion and believability and that's a detriment to the story. We are playing this primarily for the story... right? BioWare is a company that specializes in making storydriven RPGs, right? Right??
And it really bothers me how it's a selling point that every planet has a unique story or how loyalty missions are supposedly a free pass to "make any genre of story you want" becuase while a murder mystery can work as a subplot to the story about colonization, if it doesn't contribute or intersect with the bigger plot it's just going to be a bunch of one-off stories, and in every single one-off story that's packed into the larger narrative framework the protagonist as a character is going to be diminished in role becuase you're just there to be a player that oversees the story of other people develop but yourself. Only the main plot can develop Ryder, but if the writers or narrative designers were smart they would've made each planet subplot tie into the personal arc of the protagonist, much like ME1 did in how it got Shepard closer to Saren and learning about the Reapers, plus it gave him abilities and insight into the protheans, all part of that hero's journey, you know, the "elixir".
In Andromeda, I presume we'll just land on planets and see a little story vignette about some rebels fighting over land and resources until we settle one conflict after another but neither conflict will strengthen the arc of the main characters, it'll just "push back the threat" or something like with Corybory in DA:I where they keep saying "you took out a Venatori leader" or Red Templar dude or any part of Cory's mind-controlled factions, and say that somehow this will weaken Corypheus. Then, it doesn't, because there is no final mission that involves him using his accumulative strength against yours, and I have zero confidence Andromeda will have something like this either. Last time this happened was ME2 and BioWare said they were dangerously close to not get that working.
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Hoge
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Post by Hoge on Dec 2, 2016 16:40:58 GMT
Seeing the Fiend lift up Ryder and crunch her bones was jaw droppingly awesome. I eagerly await allowing my Ryder to die in various, awesome, brutal fashions.
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Post by Deleted on Dec 2, 2016 16:43:34 GMT
Having seen the latest andromeda trailer, I am somewhat worries that bioware hasn't really learnt it's lesson from the failings of DAI. I don't really want to go into a long wall of text about it but here's what I'm not big on. The 'scanning' mechanic: We've seen a number of instances where ryder points at something, 'scans' it and gets information just like that. Looking at how often it's popped up, i'm quite convinced that it will be a major mechanic. My contention is that there is no gameplay behind it. You simply point at something, click and there you get exactly what you need (i.e footprints indicate an ambush (those footprints where just in a line, wasted oppurtunity for good environmental storytelling imo) or X mineral). There is no mystery, no brainwork behind these 'puzzles' you just point and click and know. The other problem with it is that it just slows the pace of the game down, as you click and wait for the game to fill you in, the game just stops and waits whilst you do nothing (exactly the problem with the elevator bits, of course these were disgiused loading screens in ME1). This is really similar to the tedious bits in DAI where exploring a 'mystery' really meant going to a certain place and pressing a button with no actual gameplay involved in the process. After that first playthrough, I can these parts getting tedious. Crafting. Sigh this one is a doozy,I'm not entirely sure how the system is going to work and I'm praying they don't copy DAI's style of weed collection. Again, the process is tedious and midless filler. Ever since Skyrim everyone seems to believe that crafting and collecting is this big important gameplay mechanic. NO. Skyrim's crafting was good because it was (a) simple albeit interesting (enchanting more than smithing) and ( skippable in that you can buy the materials you need rather than have to go through the tedium of mining. Fallout 4 showed the dangers of overly relying on crafting to carry a game, in that it received a cooler reception than fallout 3 or skyrim, so I think andromeda is going to have to be very careful about how they deal with that system. On a further note, I hate it that weapon level (I-X) is still in the game. The thing about picking up a cool new gun is the chance to use it. Not compare it to a gun you've already invested time and resources upgrading and realising that that your old gun just outperforms the new one entirely and/or that you don't have the resources to bring your new gun up to standard. I think Andromeda really feels too safe, I know we are supposed to be in this new galaxy and everything but it just looks and feels like a copy and paste of mass effect 3 with DAI's engine. I was really hoping for innovation, a fresh mood and tone. Something original rather than a rehash. Just look at the new trailer for Dead Standing (rendered in engine no less). Now that is how you create hype. Son sit down, let me talk to you for a minute. You mentioned scanning. On the surface this would seem to be a good point. However if you did have to use your own brain to work stuff out that wouldnt make it an action game would it? That would make it say an adventure game. Like Broken Sword or Sherlock or something like that right? Then you might suppose that people come along and say "Hey! I dont wanna use my brain in this game when i could just as easily buy a game like Broken Sword" You see where im going with this? Yes its fun to use your own brain sometimes and you might even be able to summise the outcomes of said "investigations" a la Assassins Creed Unity etc. But this isnt Broken Sword. Now crafting, I personally like crafting. It gives me a chance to mess around with various items and its a cool little feature to use when I dont feel like doing a mission. Remember poker in Red Dead Redemption? It was fun wasnt it? Yeah you know it was. But thing is, it wasnt required to finish or enjoy the game. it was an optional bit of fun for those who liked card games. I'm sure you see where I'm going with this one too. It's optional. you don't wanna craft? don't. I'm sure Bioware will cater to those who dont like crafting buy putting stuff in a shop/store so that you can buy stuff. They did it in the last one although why people dont think making their own stuff is fun is beyond me but thats just me. If you dont wanna do something dont do it. This also applies to, but is not limited to, DLC, Microtransactions and seasons passes.
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Post by dropzofcrimzon on Dec 2, 2016 16:49:02 GMT
I share some of the concerns mainly the tedium of harvesting resources (face it, it's freaking filler. We should be tasted to find a resource for crafting ONCE and then it should be available for each further crafting, that way it is not a repetitive farmville style skinner box way to increase gameplay time).
Yes, Bioware needs to polish aa few things especially gameplay wise. Watching this on the heels of playing GOW4 it is pretty evident.
But come on a lot of the mechanics look amazing.
Also, after a couple of NG+ runs I am sure we will not need to harvest much at all. Hopefully I am right
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Post by armass81 on Dec 2, 2016 16:50:58 GMT
I'm fine with most gameplay mechanics except, like with Inquisition, it's still this disappointing "gameplay > story" approach and not just that one is more important, but one is made first before the other is decided with this type of design. We could launch probes to mine in ME2 and that was in a much more inhabited galaxy, and yet we come to Andromeda which is supposedly full of habitats some of which are hazardous, like there is supposedly 100s of planets that have not been explored we have to visit... and yet.. "Resources are scarce"? I don't know what this means yet, but it sounds illogical from the outset. And again, it's this gameplay > story approach. It might be more "fun" this way or something but ultimately it's going to hurt immersion and believability and that's a detriment to the story. We are playing this primarily for the story... right? BioWare is a company that specializes in making storydriven RPGs, right? Right?? And it really bothers me how it's a selling point that every planet has a unique story or how loyalty missions are supposedly a free pass to "make any genre of story you want" becuase while a murder mystery can work as a subplot to the story about colonization, if it doesn't contribute or intersect with the bigger plot it's just going to be a bunch of one-off stories, and in every single one-off story that's packed into the larger narrative framework the protagonist as a character is going to be diminished in role becuase you're just there to be a player that oversees the story of other people develop but yourself. Only the main plot can develop Ryder, but if the writers or narrative designers were smart they would've made each planet subplot tie into the personal arc of the protagonist, much like ME1 did in how it got Shepard closer to Saren and learning about the Reapers, plus it gave him abilities and insight into the protheans, all part of that hero's journey, you know, the "elixir". In Andromeda, I presume we'll just land on planets and see a little story vignette about some rebels fighting over land and resources until we settle one conflict after another but neither conflict will strengthen the arc of the main characters, it'll just "push back the threat" or something like with Corybory in DA:I where they keep saying "you took out a Venatori leader" or Red Templar dude or any part of Cory's mind-controlled factions, and say that somehow this will weaken Corypheus. Then, it doesn't, because there is no final mission that involves him using his accumulative strength against yours, and I have zero confidence Andromeda will have something like this either. Last time this happened was ME2 and BioWare said they were dangerously close to not get that working. I can see where your going at, im also a bit skeptical about how big the main plot is, and how good. ME2 for one turned out to have a barely a skeleton of a plot to work on, which was stuffed with side missions, character recruit missions and loyalty missions, "sightseeing around the galaxy" as i called it. Yet its apparently the most loved out of the 3 games, as ive heard, so... I think its also good to question: Are they starting a new trilogy in andromeda with a clearly tought out path(one which they didnt have in the original trilogy) , or just something to set the scene for possible future games. if its the latter, then id expect youd to see soemthing more like exploring worlds instead of the plot. I guess well see.
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The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Dec 2, 2016 16:53:12 GMT
Considering that we only saw five minutes of game play footage I think this type of concern may be premature. At least the mechanic makes more sense than the scanning in DAI...which, btw, I did not mind in the least.
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Post by Tetrabytes101 on Dec 2, 2016 16:53:49 GMT
Seeing the Fiend lift up Ryder and crunch her bones was jaw droppingly awesome. I eagerly await allowing my Ryder to die in various, awesome, brutal fashions. So we like seeing the main character die in an advertising video? maybe they should of killed one of the others but the main character of the show being rippt to shreds two times is not appealing to me. So we are going to be killed a lot then now i know why theres no trilogy haha
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Post by pdusen on Dec 2, 2016 16:54:04 GMT
If you hate the scanning, you must have really hated Witcher Sense. It's literally the exact same mechanic.
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Post by 10k on Dec 2, 2016 17:00:19 GMT
So far I liked what I saw. The gameplay looked good and combat does seem as though it will be a bit more of a challenge. This is where I was most concerned, being all ME games were so easy. But there wasn't chest high walls everywhere for Ryder to hide behind and a lot of enemies seem to have one hit kill attacks, which is awesome. As for crafting, I'm not worried given the narrator also mentioned finding and stealing. So crafting may be something you can pass up all together. So even if it's like Inquisition, no worries because I can steal what I need. The scanning didn't bother me too much either, I think the new omni-tool mechanics look fun and interesting. Better than the old Omni-tools anyway, which added nothing other than unlocking doors and applying medi-gel. So overall I'm a bit more excited then I was for Andromeda. I had to watch the trailer a few times to get a feel for the new look of ME. Other than that I'd give the trailer two thumbs up.
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Post by meplayer on Dec 2, 2016 17:00:55 GMT
I thought mass effect andromeda's characters looked a little too plastic or rubberish cartoonish looking compared to the last trilogy and the fighting port looked too much like a multiplayer and it also looked to over the top arcade-like I was expecting more of a realistic looking game.
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Post by derrame on Dec 2, 2016 17:10:39 GMT
it worries me that the exploration, crafting and set up camps are similar to DA:I those elements are so boring!, walk a huge boring map to gather materials,or set camps/ land zones and it's ok if we scan a few times but not all the time
an those enemis on fire or taking damage and not reacting to it, not taking cover, nothing is also worrying
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Post by Link"Guess"ski on Dec 2, 2016 17:29:40 GMT
I share some of the concerns mainly the tedium of harvesting resources (face it, it's freaking filler. We should be tasted to find a resource for crafting ONCE and then it should be available for each further crafting, that way it is not a repetitive farmville style skinner box way to increase gameplay time). Yes, Bioware needs to polish aa few things especially gameplay wise. Watching this on the heels of playing GOW4 it is pretty evident. But come on a lot of the mechanics look amazing. Also, after a couple of NG+ runs I am sure we will not need to harvest much at all. Hopefully I am right Yes, but they need so much more polish. Some basic movement things look very janky, like the movement stutters slightly between all the different animations and I'm worried about how well the AI can keep up with the faster pace of the jumping and warping shooty bang bang. ME2/3 had a sense of weight this presentation seemed to lack.
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Post by jackievakarian on Dec 2, 2016 17:31:48 GMT
I share some of the concerns mainly the tedium of harvesting resources (face it, it's freaking filler. We should be tasted to find a resource for crafting ONCE and then it should be available for each further crafting, that way it is not a repetitive farmville style skinner box way to increase gameplay time). Yes, Bioware needs to polish aa few things especially gameplay wise. Watching this on the heels of playing GOW4 it is pretty evident. But come on a lot of the mechanics look amazing. Also, after a couple of NG+ runs I am sure we will not need to harvest much at all. Hopefully I am right Yes, but they need so much more polish. Some basic movement things look very janky, like the movement stutters slightly between all the different animations and I'm worried about how well the AI can keep up with the faster pace of the jumping and warping shooty bang bang. ME2/3 had a sense of weight this presentation seemed to lack. The game is still set to release in March according to a tweet from the lead writer. With a little more than 3 months left, that sounds like plenty of time for polishing to me.
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Post by Kantr on Dec 2, 2016 17:36:03 GMT
If you hate the scanning, you must have really hated Witcher Sense. It's literally the exact same mechanic. Or Batman's Detective sense in the Arkham games. I'm fine with the scanning. It's the crafting and the reason behind it that doesnt make sense. Resources won't be scarce in a galaxy of a trillion stars, just compatable technology. I don't want to spend my time collecting space elfroot.
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Post by Link"Guess"ski on Dec 2, 2016 17:39:43 GMT
Yes, but they need so much more polish. Some basic movement things look very janky, like the movement stutters slightly between all the different animations and I'm worried about how well the AI can keep up with the faster pace of the jumping and warping shooty bang bang. ME2/3 had a sense of weight this presentation seemed to lack. The game is still set to release in March according to a tweet from the lead writer. With a little more than 3 months left, that sounds like plenty of time for polishing to me. That would be 2 months and then 1-2 months of certification, testing and publishing. I can attest to this. I had to consider publishing options for an exam project last year and Microsoft among more have up to 8 weeks of certification before a submitted product can be released, and their certification process factors into the established AAA developers as well. Mass Effect 3 was completed around january before shipping in March. There is not a lot of time left for making bigger alterations to what we've seen but a crunch cycle can do wonders for polish and presentational touch ups in a months time for sure. But if the game comes out in march those lip-sync problems will be in the game and the asset-streaming choppiness in the menus will also be there. I just think this looked like footage of what should be a pre-alpha project and 3-4 months left for it is worrying. I'm not okay with playing the combat as shown in the footage as is. The progress so far is something I like, but it's not release-worthy without fixing up the audio mix and general sense of responsiveness. It looked too messy.
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Sharable Horizon
N3
Lvl 31 Rogue God Emperor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
Posts: 600 Likes: 1,969
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Sharable Horizon
Lvl 31 Rogue God Emperor
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December 2016
sharablehorizon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem
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Post by Sharable Horizon on Dec 2, 2016 17:42:58 GMT
Everyone's fretting over little things like gameplay and ignoring the biggest concern. Not a single Quarian has been spotted/talked about/hinted at yet. WHERE ARE MY QUARIAN'S BIOWARE?!
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jackievakarian
N2
Shut your quiznak.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
PSN: NuriTheMarxist
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Feb 20, 2017 16:08:39 GMT
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jackievakarian
Shut your quiznak.
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Oct 31, 2016 20:01:48 GMT
October 2016
jackievakarian
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
NuriTheMarxist
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Post by jackievakarian on Dec 2, 2016 17:47:27 GMT
The game is still set to release in March according to a tweet from the lead writer. With a little more than 3 months left, that sounds like plenty of time for polishing to me. That would be 2 months and then 1-2 months of certification, testing and publishing. I can attest to this. I had to consider publishing options for an exam project last year and Microsoft among more have up to 8 weeks of certification before a submitted product can be released, and their certification process factors into the established AAA developers as well. Mass Effect 3 was completed around january before shipping in March. There is not a lot of time left for making bigger alterations to what we've seen but a crunch cycle can do wonders for polish and presentational touch ups in a months time for sure. But if the game comes out in march those lip-sync problems will be in the game and the asset-streaming choppiness in the menus will also be there. I just think this looked like footage of what should be a pre-alpha project and 3-4 months left for it is worrying. I'm not okay with playing the combat as shown in the footage as is. The progress so far is something I like, but it's not release-worthy without fixing up the audio mix and general sense of responsiveness. It looked too messy. Those are very fair points. I think its more like 3.5 to 3.75 months until release. I know its less than 4 months, but I knew about certification and testing, so I thought rounding it down to 3 would be fine. But 2 months for certification? Wow. Okay, less than two months left for polishing. Given that most of the content is in the game, voice-acting is finishing up, the game has been in development for almost 4 years, and Bioware is polishing the game like crazy, most of these issues can still be resolved.
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fantasticfantasy
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 27 Likes: 48
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fantasticfantasy
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fantasticfantasy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by fantasticfantasy on Dec 2, 2016 17:49:48 GMT
The only thing that 'worried' me (and it's barely a worry) is armor customization. I like the idea of crafting it, but the amount of options seemed slightly limited and it didn't look like you could choose it's colour. But that could easily be wrong.
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