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Post by neocodex and 23 others on Jan 10, 2017 14:24:40 GMT
Hey, we believe you. And it was nice for the folks that accessed it. grats, and fingers crossed they won't cheap out with a forced refund. Yeah, as in "thanks, bioware." #thisiswhywecanthavenicethings
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Cyberzombie
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Post by Cyberzombie on Jan 10, 2017 22:09:32 GMT
Still pretty chuffed about picking up that sweet deal tbh, don't have to worry about waiting for a sale on release.
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Post by Pearl on Jan 10, 2017 22:29:26 GMT
I'm opposed to this law on principle, but it's pretty damn funny that they bothered to even make it a law. I don't think it's a law. Why bother making a law for such things when the administration can just issue a regulation? If everything needing regulation had to pass a legislative chamber there'd be a big stack of unfinished businesses. Because China is a communist country, and their legislative process is different.
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Post by Pounce de León on Jan 11, 2017 0:11:16 GMT
I don't think it's a law. Why bother making a law for such things when the administration can just issue a regulation? If everything needing regulation had to pass a legislative chamber there'd be a big stack of unfinished businesses. Because China is a communist country, and their legislative process is different. China has a long bureaucratic tradition - I'm sure they'll have it figured out by now.
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Post by derrame on Jan 11, 2017 3:53:19 GMT
it's very simple, if you want the gamne, all the dlc of the deluxe edition And the 20 weeks mp boosts packs, you but super deluxe edition, simple this edition is meant for those who want to get lots of new stuff in mp fast anxious people, like me , I will buy this edition
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Origin: GrantMPCredits
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Post by Cyberzombie on Jan 11, 2017 9:59:25 GMT
I don't think 1 Premium Pack per week for 20 weeks is going to get you lots of new stuff in mp fast really. I imagine we'll be earning 1-2 Premium Packs per hour of playing, although initially it might be slower.
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Post by Pearl on Jan 11, 2017 10:19:19 GMT
I don't think 1 Premium Pack per week for 20 weeks is going to get you lots of new stuff in mp fast really. I imagine we'll be earning 1-2 Premium Packs per hour of playing, although initially it might be slower. Pretty much. Ultimately it all boils down to the fact of the matter being that the more you plan on playing, the less useful they'll be for you. They'll most likely give you an initial bump in power compared to people who didn't buy that edition, but not anything truly substantial. Since I'm an unemployed college student and launch week is looking pretty light class-wise, I'll be playing it as much as possible, so it wouldn't make very much sense for me to spend the extra $20. Unless the MP is awful, in which case I won't be playing it.
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Post by Deleted on Jan 11, 2017 13:18:07 GMT
I don't think 1 Premium Pack per week for 20 weeks is going to get you lots of new stuff in mp fast really. I imagine we'll be earning 1-2 Premium Packs per hour of playing, although initially it might be slower. Pretty much. Ultimately it all boils down to the fact of the matter being that the more you plan on playing, the less useful they'll be for you. They'll most likely give you an initial bump in power compared to people who didn't buy that edition, but not anything truly substantial. Since I'm an unemployed college student and launch week is looking pretty light class-wise, I'll be playing it as much as possible, so it wouldn't make very much sense for me to spend the extra $20. Unless the MP is awful, in which case I won't be playing it. Extra 20$? I see extra $50, $80 for the basic game, and $130 for the Super Deluxe (with the Simple Deluxe being a more reasonable $10 surcharge, at $90). Canadian shekels here.
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Cyberzombie
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Post by Cyberzombie on Jan 11, 2017 14:10:19 GMT
So it's US$60 for Standard, $70 for Deluxe, $100 for Super Deluxe. You get a lot of goodies for the extra $10 for Deluxe, but then it's literally an extra $30 for 20 Premium Packs, granted at a rate of 1 per week. It's shit, really. Go ahead and give them your money if you want to, but it's an extra 66% of the Standard game cost or 43% of the Deluxe version for sweet fuck all.
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Post by XCPTNL on Jan 11, 2017 15:52:47 GMT
The 20 packs would make much more sense if you got them all at once. But over the course of 20 weeks...? That's not something that appeals to the players who are going to play a lot because by then they probably have everything maxed out anyways...
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Post by Pearl on Jan 11, 2017 16:24:00 GMT
Pretty much. Ultimately it all boils down to the fact of the matter being that the more you plan on playing, the less useful they'll be for you. They'll most likely give you an initial bump in power compared to people who didn't buy that edition, but not anything truly substantial. Since I'm an unemployed college student and launch week is looking pretty light class-wise, I'll be playing it as much as possible, so it wouldn't make very much sense for me to spend the extra $20. Unless the MP is awful, in which case I won't be playing it. Extra 20$? I see extra $50, $80 for the basic game, and $130 for the Super Deluxe (with the Simple Deluxe being a more reasonable $10 surcharge, at $90). Canadian shekels here. I meant $30, didn't notice before I went to bed. I'm talking American pesos, which as others have pointed out, is priced at $60 - $70 - $100.
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Post by akots on Jan 11, 2017 16:29:48 GMT
I strongly suspect that these super duper packs may be something similar to N7 packs that were given out once per week for N7 challenges. That means that those who have these packs will get two N7 weapon upgrades per week (one from their super pack and one from N7 challenges) while everyone else will be able to get just a single unlock/upgrade. So, by end of week 20, everyone will have, for example, hurricane, crusader, valkyrie rifle, and typhoon at level 5 while those who have the packs will have them at level 10. Although it is a pure speculation. Maybe, these are just regular normal packs available to everyone for in-game credits. Latter won't be nice to those who paid extra for super edition and the former won't be nice to everyone else. Either way, I see it as a no-win somewhat uncomfortable situation for everyone. Apparently, after week 20 it wont matter as there will be already some promotion lords and baby promotion lords in sufficient numbers and apparently, promotion lords will be able to solo diamond difficulty with avenger without consumables at level 1. That makes whatever special anyone gets from mega packs obsolete.
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Post by Pounce de León on Jan 11, 2017 23:15:18 GMT
I strongly suspect that these super duper packs may be something similar to N7 packs that were given out once per week for N7 challenges. That means that those who have these packs will get two N7 weapon upgrades per week (one from their super pack and one from N7 challenges) while everyone else will be able to get just a single unlock/upgrade. So, by end of week 20, everyone will have, for example, hurricane, crusader, valkyrie rifle, and typhoon at level 5 while those who have the packs will have them at level 10. Although it is a pure speculation. Maybe, these are just regular normal packs available to everyone for in-game credits. Latter won't be nice to those who paid extra for super edition and the former won't be nice to everyone else. Either way, I see it as a no-win somewhat uncomfortable situation for everyone. Apparently, after week 20 it wont matter as there will be already some promotion lords and baby promotion lords in sufficient numbers and apparently, promotion lords will be able to solo diamond difficulty with avenger without consumables at level 1. That makes whatever special anyone gets from mega packs obsolete. Promotions are capped, though. No more infinite promo whoring.
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Post by akots on Jan 12, 2017 0:00:42 GMT
I strongly suspect that these super duper packs may be something similar to N7 packs that were given out once per week for N7 challenges. That means that those who have these packs will get two N7 weapon upgrades per week (one from their super pack and one from N7 challenges) while everyone else will be able to get just a single unlock/upgrade. So, by end of week 20, everyone will have, for example, hurricane, crusader, valkyrie rifle, and typhoon at level 5 while those who have the packs will have them at level 10. Although it is a pure speculation. Maybe, these are just regular normal packs available to everyone for in-game credits. Latter won't be nice to those who paid extra for super edition and the former won't be nice to everyone else. Either way, I see it as a no-win somewhat uncomfortable situation for everyone. Apparently, after week 20 it wont matter as there will be already some promotion lords and baby promotion lords in sufficient numbers and apparently, promotion lords will be able to solo diamond difficulty with avenger without consumables at level 1. That makes whatever special anyone gets from mega packs obsolete. Promotions are capped, though. No more infinite promo whoring. Capped at where exactly? 75% default damage resistance versus starting 5% and 2000 hit points/shields versus starting 500? Looks like a nice cap? There are also caps on damage resistance (80%) and critical chance (huh, 100%, can't have more) in DAIMP. That may be just good enough. Does not make the whole promotion thing right. Anyhow, there is no point in my speculations or your assumptions as we don't know. So, either is useless.
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Cyberzombie
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Origin: GrantMPCredits
Prime Posts: 1
Prime Likes: 1,000,000
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Post by Cyberzombie on Jan 12, 2017 0:50:38 GMT
The forum is all about the speculations man.
"Premium Pack" sounds a lot like "Premium Spectre Pack" to me. I think it's a regular pack that you're going to be able to buy for credits or real money in the game store. It would make the Super Dux version worth buying if there was a some kind of guaranteed UR drop from them for sure, but then it would also make sense for EA to market it as such, to give people some kind of motivation to spend that extra $30 other than just because they love biovar.
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Post by Pearl on Jan 12, 2017 1:47:22 GMT
Promotions are capped, though. No more infinite promo whoring. Capped at where exactly? 75% default damage resistance versus starting 5% and 2000 hit points/shields versus starting 500? Looks like a nice cap? There are also caps on damage resistance (80%) and critical chance (huh, 100%, can't have more) in DAIMP. That may be just good enough. Does not make the whole promotion thing right. Anyhow, there is no point in my speculations or your assumptions as we don't know. So, either is useless. A dev made a post earlier in the thread saying it was capped, but didn't go into any more detail (likely because he wasn't able to for NDA reasons).
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zorinho20
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Post by zorinho20 on Jan 12, 2017 5:36:25 GMT
It seems I missed train to get Super Duper Deluxe Fangirl Edition for a price of Plebs Edition.
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Post by spacev3gan on Jan 12, 2017 8:28:54 GMT
This is everything we know so far regarding power grinding and since "player skill is intended to remain a key ingredient", we can assume they are taking it a tad more seriously than they did with DAMP. ( Mind you, quite a few stats were capped in DAMP, too: mathematically they could not get passed 100% chance even by further promotes ) While I will most likely pre-order the game, I will only do it during the last few days if not the last few hours before release: something I do for all games I pre-order. I want to be as informed as possible before making any purchase.
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Post by SofaJockey on Jan 12, 2017 11:36:33 GMT
The 20 packs would make much more sense if you got them all at once. But over the course of 20 weeks...? That's not something that appeals to the players who are going to play a lot because by then they probably have everything maxed out anyways... I'm not yet maxed on MEMP and I put 1,000 hours in there (ok, I'm fairly close)...
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Post by akots on Jan 12, 2017 14:26:15 GMT
Capped at where exactly? 75% default damage resistance versus starting 5% and 2000 hit points/shields versus starting 500? Looks like a nice cap? There are also caps on damage resistance (80%) and critical chance (huh, 100%, can't have more) in DAIMP. That may be just good enough. Does not make the whole promotion thing right. Anyhow, there is no point in my speculations or your assumptions as we don't know. So, either is useless. A dev made a post earlier in the thread saying it was capped, but didn't go into any more detail (likely because he wasn't able to for NDA reasons). IMO, Mister Ian is a nice guy. He did a very good job with Kingdom of Amalur's combat and crafting. Alas, the other parts of content of this game were not so stellar and loot was pretty much random, very random, very similar to DAI-MP. Otherwise, he is an action/strategy game designer and Andromeda is his first major effort. I'm also quite sure that he can tell things if he wants to tell something but of course, not in some casual non-official forum. He was also very careful at what he said specifically. "Player skill is intended to remain the key ingredient...". Well, not the main ingredient, not the only ingredient, just one of the ingredients. The other is obviously your manifest and certainly your valuable promotions. Well, and the build/powers that you have picked up. We don't know the importance of each of these factors. I sincerely hope it is balanced. IMO, it looks like the issue of cap bonuses is undecided yet. There will be some, probably that won't change. I just hope they are going to be on the low side of things. Another IMO is that exact nature of packs in discussion is also undecided and probably is being debated. Otherwise, I don't see any reason for withholding that mysterious piece of information. I presume the sales would go up once people know what they are actually paying for. So, that info is obviously coming in closer to the release date.
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Post by Darks1te on Jan 12, 2017 14:35:41 GMT
Hey, we believe you. And it was nice for the folks that accessed it. grats, and fingers crossed they won't cheap out with a forced refund. They will not for sure. They once allready fucked up like this back in the summer of the 2013: there are was summer sale and for 1 day discount worked on BF4 preorder so u can buy it for 50% of the price. Ofc i bought it and played normally on release.
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Post by XCPTNL on Jan 12, 2017 20:20:15 GMT
The 20 packs would make much more sense if you got them all at once. But over the course of 20 weeks...? That's not something that appeals to the players who are going to play a lot because by then they probably have everything maxed out anyways... I'm not yet maxed on MEMP and I put 1,000 hours in there (ok, I'm fairly close)... Well, I can only speak from my own experience and that of some of the players I played with regularly in 2012. I think I still haven't hit the 1000 hours mark actually. But I was maxed out pretty quickly in ME3MP - before the first DLC hit if I remember correctly. And for every DLC that dropped I then had 15-30 million credits saved up and was usually maxed again with the new stuff as soon as I was finished spending that money as soon as the new DLC was live. I did however do a lot of credit farming speedruns with some other skilled people and never really played anything below Gold. I also participated in most events that had one of the N7 weapons as a reward (before they became ultra rares that could be obtained with the regular packs). So from that experience I figured 20 weeks is such a long time and by that time I will have most of the stuff unlocked anyways. That might not be the case because I won't have as much time to play and the arsenal might be bigger right from the start but anyways... I think if you'd get all those 20 packs on day 1 instead of 1 per week the special edition might appeal to more people. Heck, maybe even I would consider buying it then in a moment of weakness or something
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Post by SofaJockey on Jan 12, 2017 20:28:29 GMT
I'm not yet maxed on MEMP and I put 1,000 hours in there (ok, I'm fairly close)... Well, I can only speak from my own experience and that of some of the players I played with regularly in 2012. I think I still haven't hit the 1000 hours mark actually. But I was maxed out pretty quickly in ME3MP - before the first DLC hit if I remember correctly. And for every DLC that dropped I then had 15-30 million credits saved up and was usually maxed again with the new stuff as soon as I was finished spending that money as soon as the new DLC was live. I did however do a lot of credit farming speedruns with some other skilled people and never really played anything below Gold. I also participated in most events that had one of the N7 weapons as a reward (before they became ultra rares that could be obtained with the regular packs). So from that experience I figured 20 weeks is such a long time and by that time I will have most of the stuff unlocked anyways. That might not be the case because I won't have as much time to play and the arsenal might be bigger right from the start but anyways... I think if you'd get all those 20 packs on day 1 instead of 1 per week the special edition might appeal to more people. Heck, maybe even I would consider buying it then in a moment of weakness or something MEMP was my first multiplayer game of any kind, and I spent more time than I should playing 'lolbronze' as I was starting from a really low capability...
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Post by spacev3gan on Jan 13, 2017 4:27:50 GMT
I maxed my manifest at 868 hours as per N7HQ.
I actually got into ME3MP relatively late, just before the Reckoning DLC came out. My first Weekend Challenge was Operation Firestorm, which I completed on Feb 3rd, 2013. I maxed my manifest around mid-August 2013. From scratch to full manifest it took me 6.5 months, or about 27 weeks, playing 5-ish hours a day. I had played about 300 hours of Bronze and Silver pug before getting into Gold pug, and played a ton of Gold before I started playing Platinum sporadically. I managed to get a decent Platinum worthy team by the last 200-ish hours of my manifest journey. Those days were the best in my gaming life: I remember having 93 UR left at one point (while most of my friends had like 12 or so left), feeling unmotivated, yet managing to get them ALL over the last six weeks of that journey (Big ass thanks for everyone who helped/carried me!). As for Platinum spawn-blocking speedruns, I played very few of them. I would imagine no more than twenty matches. They hardly had much impact.
If I had had a solid high difficult worthy team from the get-go, I would have reduced the time for maxing my manifest easily by a hundred or two hundred hours, maybe even more. I could have maxed or been pretty close to maxing my manifest in 20 weeks.
Therefore I strongly believe that for hardcore players the Super Deluxe Edition makes no sense.
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Post by spacev3gan on Jan 13, 2017 4:52:04 GMT
If I use DAMP as a comparison, then the Super Deluxe Edition (based on what we know so far) sounds even less encouraging. I got into the Multiplayer mode on December 21st 2014, a month after release. Took that game quite seriously, playing 7+ hours a day, mostly with other hardcore players. 18 weeks later I had already unlocked all items in game (available up to that point) and was the most promoted player west of the Atlantic on PC. That is what you get if you play hardcore from the get-go.
20 weeks is a lot of time. Hardcore players can do some insane progress over this much time. The people who may get something meaningful with these 'one-pack-a-week x20' are the casual masses.
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