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Post by Element Zero on Sept 26, 2016 5:00:04 GMT
I'm only 7 weeks and 9 pages late to this thread.
It amuses me, but doesn't surprise me, that people actually answered this little hypothetical with Council Races. Sigh. I'm not sure it would even feel like Mass Effect without them; at least not unless they went extinct "onscreen/in-game", so to speak. One does not simply remove the Asari, Salarians or Turians from Mass Effect. Silly BSNers.
I chose the Geth, Quarians amd Drell. I've enjoyed each and every group and character presented throughout the series, but these were the three on the list with the least to offer by a wide margin. The Geth, as much as I enjoyed them, aren't even a species, but rather machines. The Quarians weren't important enough to give faces. The Drell weren't important enough to give shirts.
I'd be fine with everyone making the trip, though I'm not sure if the Geth make sense thematically. If some are left behind, I'm sure it will make sense, and I'm sure we will meet new species that fill their places in our nerdy hearts.
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Post by Deleted on Sept 26, 2016 10:29:15 GMT
Huh? Taking every race in the galaxy is absolutely impractical from every standpoint, especially for the narrative of the game. No it isn't. There is nothing impractical about saying how all the species we know and love made the trip, where leaving them behind causing multiple issues. In terms of resources, just because all came along doesn't mean all need to be front and center in this game. Merely having them mentioned as being with us but not getting any screentime costs practically nothing in terms of resources and yet keeps all the doors open and available for the future. Well you have a point there.
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Post by Deleted on Sept 26, 2016 13:02:23 GMT
Huh? Taking every race in the galaxy is absolutely impractical from every standpoint, especially for the narrative of the game. No it isn't. There is nothing impractical about saying how all the species we know and love made the trip, where leaving them behind causing multiple issues. In terms of resources, just because all came along doesn't mean all need to be front and center in this game. Merely having them mentioned as being with us but not getting any screentime costs practically nothing in terms of resources and yet keeps all the doors open and available for the future. I agree. Some people might take issue though with the idea that there may be even more than 3 arks... i.e. how much space was available to take a bunch of species along for the journey and yet not show them at all (provided we're being given access to all the three arks shown in the trailer). I personally have no problem with it... just by imagining the Milky Way galaxy as having a lot more resources and people than we were shown in the ME Trilogy... making me think it quite possible that they could undertake a massive project of building multiple arks... but others disagree with me on that and, as a result, question whether or not all races could be brought along for the trip.
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Post by Vortex13 on Sept 26, 2016 13:36:37 GMT
It's really the easiest thing to do; just have a little codex entry stating how #insertMilkyWayAlienhere# arrived in Andromeda via ARK and are now setting up colonies for themselves. No need to render new models, no need to create entire plot lines around these other aliens in the first game, just a little paragraph of text.
Going that route would save so much trouble if BioWare decides to bring some of the other aliens into the story down the line as they would't have to pull some convoluted explanation out of their collective rump as to why this Milky Way alien suddenly shows up, or (even worse) if they decide to make some crappy off-brand Andromeda version of said Milky Way alien.
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Post by Deleted on Sept 26, 2016 13:48:40 GMT
It amuses me, but doesn't surprise me, that people actually answered this little hypothetical with Council Races. Sigh. I'm not sure it would even feel like Mass Effect without them; at least not unless they went extinct "onscreen/in-game", so to speak. One does not simply remove the Asari, Salarians or Turians from Mass Effect. Silly BSNers. Maybe because they didn't define the setting to me. They were just races full of douchebag quest givers and forced "bro/waifu" companions, that probably could have mostly been replaced with humans and I wouldn't have noticed all that much (a few excellent examples, like Mordin, excepted). To me, it would feel far less like Mass Effect without the Quarians, Geth*, Volus, Rachni and other "minor" species simply because, in my opinion, they were the ones that actually had something novel or unique about them which is exclusive to the ME universe. The Council races were boring SciFi tropes (grey alien/ off coloured space babe/ militaristic space warrior) that I've seen a billion times in other universes (often done better) and never really developed any interest in. * before they went full Pinnochio in ME3
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Post by Vortex13 on Sept 26, 2016 14:06:57 GMT
It amuses me, but doesn't surprise me, that people actually answered this little hypothetical with Council Races. Sigh. I'm not sure it would even feel like Mass Effect without them; at least not unless they went extinct "onscreen/in-game", so to speak. One does not simply remove the Asari, Salarians or Turians from Mass Effect. Silly BSNers. Maybe because they didn't define the setting to me. They were just races full of douchebag quest givers and forced "bro/waifu" companions, that probably could have mostly been replaced with humans and I wouldn't have noticed all that much (a few excellent examples, like Mordin, excepted). To me, it would feel far less like Mass Effect without the Quarians, Geth*, Volus, Rachni and other "minor" species simply because, in my opinion, they were the ones that actually had something novel or unique about them which is exclusive to the ME universe. The Council races were boring SciFi tropes (grey alien/ off coloured space babe/ militaristic space warrior) that I've seen a billion times in other universes (often done better) and never really developed any interest in. * before they went full Pinnochio in ME3Agreed on all points, though personally, I see the Krogan as more of the space warriors than the Turians. They're like Mass Effect's Klingons, and about as prevalent in the setting unfortunately.
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Post by Deleted on Sept 26, 2016 14:35:51 GMT
Maybe because they didn't define the setting to me. They were just races full of douchebag quest givers and forced "bro/waifu" companions, that probably could have mostly been replaced with humans and I wouldn't have noticed all that much (a few excellent examples, like Mordin, excepted). To me, it would feel far less like Mass Effect without the Quarians, Geth*, Volus, Rachni and other "minor" species simply because, in my opinion, they were the ones that actually had something novel or unique about them which is exclusive to the ME universe. The Council races were boring SciFi tropes (grey alien/ off coloured space babe/ militaristic space warrior) that I've seen a billion times in other universes (often done better) and never really developed any interest in. * before they went full Pinnochio in ME3Agreed on all points, though personally, I see the Krogan as more of the space warriors than the Turians. They're like Mass Effect's Klingons, and about as prevalent in the setting unfortunately. They really both are, the Krogan are just brutish savage warrior race and the Turians are space imperialist/ fascist "order" obsessed warrior race. It's really Klingons vs Romulans or Jiralhanae vs Sangheili all over again (though I'd say the latter two are more interesting than either of their ME counterparts in pretty much every conceivable manner).
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Post by Vortex13 on Sept 26, 2016 14:43:14 GMT
Agreed on all points, though personally, I see the Krogan as more of the space warriors than the Turians. They're like Mass Effect's Klingons, and about as prevalent in the setting unfortunately. They really both are, the Krogan are just brutish savage warriors and the Turians are space imperialist/ fascist "order" obsessed warriors. It's really Klingons vs Romulans or Jiralhanae vs Sangheili all over again (though I'd say the latter two from Halo are more interesting than either of their ME counterparts in pretty much every conceivable manner). Good point. I'll have to give Halo credit for having interesting aliens, though immediately take it back as the chances of us actually getting to explore more about them, outside of some comic or novel, is slim to none.
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Post by Deleted on Sept 26, 2016 14:55:02 GMT
They really both are, the Krogan are just brutish savage warriors and the Turians are space imperialist/ fascist "order" obsessed warriors. It's really Klingons vs Romulans or Jiralhanae vs Sangheili all over again (though I'd say the latter two from Halo are more interesting than either of their ME counterparts in pretty much every conceivable manner). Good point. I'll have to give Halo credit for having interesting aliens, though immediately take it back as the chances of us actually getting to explore more about them, outside of some comic or novel, is slim to none. I agree, they came up with some cool concepts that were pretty much deleted/ignored (Lekgolo, Huragok, Kig-Yar) or turned into complete joke races(Unggoy) by the time of the 4th installment, and even the Covenant species that still have a presence (such as Sangheili) have been simplified and reduced in presence (a far cry from half the Halo 2 campaign being from a Sangheili perspective). Doesn't help that Humans are Special has arguably become even more pronounced with the Reclaimer storyline (though in fairness it was always strong in that series, as in this one). The unfortunate thing is, that, judging by marketing materials I've seen thus far, I'm pretty sure Mass Effect is going in an eerily similar direction. Schlerf could've had something to do with that.
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Post by Vortex13 on Sept 26, 2016 15:00:21 GMT
Good point. I'll have to give Halo credit for having interesting aliens, though immediately take it back as the chances of us actually getting to explore more about them, outside of some comic or novel, is slim to none. I agree, they came up with some cool concepts that were pretty much deleted/ignored (Lekgolo, Hurgarok, Kig-Yar) or turned into complete joke races(Unggoy) by the time of the 4th installment, and even the Covenant species that still have a presence (such as Sangheili) have been simplified (a far cry from half the Halo 2 campaign being from a Sangheili perspective). Doesn't help that Humans are Special has arguably become even more pronounced with the Reclaimer storyline (though in fairness it was always strong in that series). The unfortunate thing is, that, judging by marketing materials I've seen thus far, I'm pretty sure Mass Effect is going in an eerily similar direction. Schlerf could've had something to do with that. I still postulate that Halo 2 was the best Halo game to date, far more interesting than any of that Reclaimer drivel 343 is pushing out now at any rate. And please don't remind me about Schlerf, I still can't believe that his (and 343's) whole defense for Halo 4, and it's incredibly confusing plot points, boiled down to little more than: "Read the tie-in novels"
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Post by Pounce de León on Sept 26, 2016 15:00:24 GMT
I found the aliens in half-life were pretty interesting and quite unique.
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Post by TheGodlyFist on Sept 26, 2016 16:47:03 GMT
Geth- I'm wondering why it was a choice in the first place, unless a time paradox happens there is no way they could be in MEA Krogan- Just to destroy all of your hopes and dreams Salarians- Every Salarian that wasn't Mordin sucked
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