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Post by 10k on Nov 10, 2016 6:37:35 GMT
I haven't played Tombraider, but I have played TLoU. And it's cover system is great for both fast paced and slow paced action. The multiplayer was in fact fast paced and it worked well.
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Post by Syv on Jan 5, 2017 15:30:39 GMT
Is it a thing from the past ?
In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf.
Will it be possible to play that way ? So far I've hardly seen the character hiding behind a cover, it's all run and fire in vast places where it seems difficult to find a cover. As a vanguard okay, but as a soldier, this is a bit suicidal. Unless the enemies are very bad at targetting their preys while they have accurate weapons and the difficulty in Mass effet Andromeda is really that bad. I would think that with the hardest difficulty, it couldn't be that easy to play that way without difficulty... It still remain a bit an FPS.
I'm really hoping that the enemies in Mass effect Andromeda will be offensive, intelligent, disruptive, will take advantage of stupid movements, and it will very hard for us if we commit dumb mistakes on the ground. This isn't funny at all to me to be able to do a lot of things against my enemies without feeling that I have to be careful about how I'm going to kill them.....
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
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Post by sjsharp2010 on Jan 5, 2017 15:40:37 GMT
Is it a thing from the past ? In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. Will it be possible to play that way ? So far I've hardly seen the character hiding behind a cover, it's all run and fire in vast places where it seems difficult to find a cover. As a vanguard okay, but as a soldier, this is a bit suicidal. Unless the enemies are very bad at targetting their preys while they have accurate weapond and the difficulty in Mass effet Andromeda is really that bad. I would think that with the hardest difficulty, it couldn't be that easy to play that way without difficulty... It still remain a bit an FPS. I'm really hoping that the enemies in Mass effect Andromeda will be offensive, intelligent, disruptive, will take advantage of stupid movements, and it will very hard for us if we commit dumb mistakes on the ground. This isn't funny at all to me to be able to do a lot of things against my enemies without feeling that I have to be careful about how I'm going to kill them..... There is cover there I think it's just the guy that's been playing it prefers a more in your face approach. I prefer to use cover and fight tactcally too and you've been able to do that in the previous games so I don't see that changing. There'll be options for whatever approach you prefer to take.
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Post by fialka on Jan 5, 2017 15:49:41 GMT
Is it a thing from the past ? In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. Will it be possible to play that way ? So far I've hardly seen the character hiding behind a cover, it's all run and fire in vast places where it seems difficult to find a cover. As a vanguard okay, but as a soldier, this is a bit suicidal. Unless the enemies are very bad at targetting their preys while they have accurate weapons and the difficulty in Mass effet Andromeda is really that bad. I would think that with the hardest difficulty, it couldn't be that easy to play that way without difficulty... It still remain a bit an FPS. I'm really hoping that the enemies in Mass effect Andromeda will be offensive, intelligent, disruptive, will take advantage of stupid movements, and it will very hard for us if we commit dumb mistakes on the ground. This isn't funny at all to me to be able to do a lot of things against my enemies without feeling that I have to be careful about how I'm going to kill them..... I think it was just that particular player's combat style (or the fact that they wanted to show off offense rather than defense in the video due to limited time). A pop-up even appears at one point telling the guy to take cover and he doesn't. You do see Sara take cover a bit in the VGA trailer, and they have said in interviews that you can take cover behind almost any object (but that some of those objects can also be destroyed). You also have the option to make shields and such if you prefer more defensive play. I think they just haven't shown much of that in the trailers because they want to show of the flashy sparkly stuff rather than someone taking their time to pause, think things through, and strategize (which is my preferred playstyle as well - which is why I think I'd be terrible at MP!). Even in that last video, there were rocks and such you could surely take cover behind, but that player opted to get up close to the enemy instead (again, probably for the sake of showing off said enemy over showing off a character hiding behind a rock). And, I just remembered! Toward the end of Sara's VGA video, you see her duck behind a rock, use tactical cloak, and snipe an enemy from afar. So maybe it depends on where you are, and you may have to change strategy depending on if you're in open desert or an area with lots of cover, which is actually kinda neat. In ME3 especially I remember feeling like every combat area having conveniently placed crates everywhere made the fights kind of boring after a while.
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Post by Syv on Jan 5, 2017 15:54:49 GMT
Except this time they really insisted that the gameplay combat would focus on movements, so It might be radically different from previous games, and what i've seen so far with several videos didn't really please me. it's a bit messy. I'm really hoping that while movements have to be very important for the gameplay, they didn't neglect the need to hide behind covers.
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Post by Syv on Jan 5, 2017 16:01:04 GMT
Is it a thing from the past ? In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. Will it be possible to play that way ? So far I've hardly seen the character hiding behind a cover, it's all run and fire in vast places where it seems difficult to find a cover. As a vanguard okay, but as a soldier, this is a bit suicidal. Unless the enemies are very bad at targetting their preys while they have accurate weapons and the difficulty in Mass effet Andromeda is really that bad. I would think that with the hardest difficulty, it couldn't be that easy to play that way without difficulty... It still remain a bit an FPS. I'm really hoping that the enemies in Mass effect Andromeda will be offensive, intelligent, disruptive, will take advantage of stupid movements, and it will very hard for us if we commit dumb mistakes on the ground. This isn't funny at all to me to be able to do a lot of things against my enemies without feeling that I have to be careful about how I'm going to kill them..... I think it was just that particular player's combat style (or the fact that they wanted to show off offense rather than defense in the video due to limited time). A pop-up even appears at one point telling the guy to take cover and he doesn't. You do see Sara take cover a bit in the VGA trailer, and they have said in interviews that you can take cover behind almost any object (but that some of those objects can also be destroyed). You also have the option to make shields and such if you prefer more defensive play. I think they just haven't shown much of that in the trailers because they want to show of the flashy sparkly stuff rather than someone taking their time to pause, think things through, and strategize (which is my preferred playstyle as well - which is why I think I'd be terrible at MP!). Even in that last video, there were rocks and such you could surely take cover behind, but that player opted to get up close to the enemy instead (again, probably for the sake of showing off said enemy over showing off a character hiding behind a rock). And, I just remembered! Toward the end of Sara's VGA video, you see her duck behind a rock, use tactical cloak, and snipe an enemy from afar. So maybe it depends on where you are, and you may have to change strategy depending on if you're in open desert or an area with lots of cover, which is actually kinda neat. In ME3 especially I remember feeling like every combat area having conveniently placed crates everywhere made the fights kind of boring after a while. I didn't know they said that. If that's the case, i'm a bit relieved, because that not really my favourite type of gameplay as a soldier. I mean, i love the challenge to absolutely move on the ground, it is a must, but I do not believe at all realistic to never take cover, always being an easy target in the middle of everything, as a bullet sponge.
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Post by The Biotic Trebuchet on Jan 5, 2017 16:10:53 GMT
Considering this will be a RPG with open-world elements, i'm looking foward to camp on the top of a mountain and shoot everything from there. Infiltrator master class!
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Go Team!
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Posts: 12,975 Likes: 21,013
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Post by sjsharp2010 on Jan 5, 2017 16:56:03 GMT
Considering this will be a RPG with open-world elements, i'm looking foward to camp on the top of a mountain and shoot everything from there. Infiltrator master class! I like the way you think
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Post by Serza on Jan 5, 2017 17:01:29 GMT
Wait. Let us ask the even more important question:
CONCEALMENT IN ANDROMEDA.
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Post by themikefest on Jan 5, 2017 17:12:44 GMT
In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. I'm sure you can. A few playthroughs I've avoided using cover and just bullrushed the baddies as a soldier. It was great. I believe I lost my shields twice. That was on insanity mode. It's a good way to go if going through the game very quickly
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Post by Syv on Jan 5, 2017 17:33:34 GMT
In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. I'm sure you can. A few playthroughs I've avoided using cover and just bullrushed the baddies as a soldier. It was great. I believe I lost my shields twice. That was on insanity mode. It's a good way to go if going through the game very quickly Oh ? In which episode did you try that in a whole playthrough ? In M2 with New game plus ( more difficult than insanity with a normal playthough ), trying something like this got me killed thousand of times. The insanity mod was really good in this game because the enemies crossfire was really harsh, almost 100 % accurate and really effective. It was very difficult to run for a while and fire without taking high damage very quickly to me. You could be immediately killed. Especially that some enemies were quite hard to destroy and at the same time offensive, while being accurate with their crossfire. I'm thinking about the blue mercenaries, with a few of their vanguards who did not hesitate to move forward for example , the vortchas or the krogans and their capacity to heal at the same time. And since it would require a few seconds to kill them all under their protections while under their harsh fire, it would surprise me that you could succeed at least with the soldier class to survive without never taking cover once. In M3, that would not surprise me, because infortunately the insanity mod was quite easy unlike in M2. I'm really hoping the M2 insanity mod will be taken as a model for Mass effect andomeda to be honest. In this game you could not behave like an idiot and still survive. I tried at least and to my satisfaction at least, it didn't work.
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Post by longshadow on Jan 5, 2017 17:34:57 GMT
The devs told us that modern games are moving away from the cover based system battle and so they have decided to do the same with MEA. Then they said that their biggest influences were Overwatch and Destiny...(two titles that are not even tps games!!) As far as I know cover plays a significant role even in the most recent tps games...
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Post by Deleted on Jan 5, 2017 18:02:09 GMT
The latest video does make me fear that combat in Andromeda will be an oversatured frantic power spamfest.
Combat should be slowed down, not by turning it into a cover based grind but rather by making killing individual enemies more of an achievement. Put NPC's on the level of the player and make overall combat mechanics more grounded and realistic. Real life combat could be an eye-opener for the devs, especially since modern combat is moving towards the high-tech Commando warfare that we see in Mass Effect.
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Post by starryunicorn on Jan 6, 2017 1:11:31 GMT
FWIW in regards to the last video at least, that was mostly a tech demo to show off Nvidia's new graphics. it made sense to avoid cover and use flashy abilities for that purpose.
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Cypher
N3
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Posts: 848 Likes: 1,024
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Post by Cypher on Jan 6, 2017 1:14:04 GMT
They're showing off weapons and abilities in gameplay. These types of demos always have the players being up front because they're more flashy and captivating than showing someone hunkering down while their health regenerates.
Considering that the previous trailer showed Ryder in cover and making cover, cover will be there and viable.
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Post by Deleted on Jan 6, 2017 1:52:06 GMT
I'm thinking that, with the vertical aspect being added, strategic use of cover may become more important than it was in previous ME games. I don't think merely hunkering down behind a crate at the back of the battlefield and sniping is going to cut it anymore. However, that doesn't mean that cover will be irrelevant either... it's going to require thinking things through on multiple planes and movement from cover to cover is probably going to be quite important. Personally, I'm looking forward to such a challenge.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Jan 6, 2017 1:53:17 GMT
I have heard there is to be a cover system in the game. Except it is not static but dynamic... something similar to a game called. Whatever that means.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Jan 6, 2017 2:13:24 GMT
... Considering that the previous trailer showed Ryder in cover and making cover, cover will be there and viable. Really that were no cover in the traditional sense of meaning. It were just some environmental obstacles. I also have not noticed any shield gate and health gate mechanics. It is sort of critical for mutiplayer at least for ME3MP. For DAIMP, the only thing matters is how many times you promoted. The more you promote, the more hit points you have and the more damage resistance you get to the point of being essentially invincible. But in ME3, on higher difficulties, the mechanics allows you to take 2 hits from enemies and still stay alive. Somehow. Let's say you play mutiplayer and are being shot by collectors' scions guns. Let's say you char has 500 shields and 500 health and scion does 1000 damage per shot. So, first shot will break your shields but health still remains intact. Second shot will decimate your health but will leave a tiny sliver of it just to keep you alive. And only 3rd shot will kill you. These are called health and shield gating mechanics and it worked reasonably well. There is nothing in the trailers that resembles this. The jerk who played it has taken every hit possible from every enemy multiple times and still managed to stay alive. I did not like what I've seen so far.
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Origin: akots
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Post by akots on Jan 6, 2017 2:28:54 GMT
In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. I'm sure you can. A few playthroughs I've avoided using cover and just bullrushed the baddies as a soldier. It was great. I believe I lost my shields twice. That was on insanity mode. It's a good way to go if going through the game very quickly I think you mean ME3, obviously not ME2 as the latter is way more punishing. Even in ME3, no, not really, only in some rare missions and even then it were a bit dicey. And certainly not in multiplayer. You get slaughtered even on bronze.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Jan 6, 2017 2:31:26 GMT
... Considering that the previous trailer showed Ryder in cover and making cover, cover will be there and viable. Really that were no cover in the traditional sense of meaning. It were just some environmental obstacles. I also have not noticed any shield gate and health gate mechanics. It is sort of critical for mutiplayer at least for ME3MP. For DAIMP, the only thing matters is how many times you promoted. The more you promote, the more hit points you have and the more damage resistance you get to the point of being essentially invincible. But in ME3, on higher difficulties, the mechanics allows you to take 2 hits from enemies and still stay alive. Somehow. Let's say you play mutiplayer and are being shot by collectors' scions guns. Let's say you char has 500 shields and 500 health and scion does 1000 damage per shot. So, first shot will break your shields but health still remains intact. Second shot will decimate your health but will leave a tiny sliver of it just to keep you alive. And only 3rd shot will kill you. These are called health and shield gating mechanics and it worked reasonably well. There is nothing in the trailers that resembles this. The jerk who played it has taken every hit possible from every enemy multiple times and still managed to stay alive. I did not like what I've seen so far. Are you expecting crates and walls to be littered everywhere? We witnessed combat out in the wilderness twice and on some prefab platform where Sara Ryder was a Vanguard and blasting things to hell. And when she Charged up to the upper level, she went into cover for a split second before jumping back down into the fight. Cover is there. Shield and health gating is irrelevant and unnecessary in a two minute snippet showing off some of the combat mechanics. Nothing in the trailers resemble shield and health gating because: 1. They're not showing everything, evident by how every time they showed off the main menu and tabs within the main menu, they cut out significant chunks of it. 2. No one is going to die in the footage. It wasn't a live playthrough; it was a fast and loud teaser to drum up interest in the gameplay mechanics. Every game does it, every Mass Effect game previous has done it. Watch gameplay demos at E3 and you'll see characters eat attacks left and right, screen flash red, and the character run around, mowing down everything in sight after taking damage well beyond what actually kills them in the final build that we end up playing because they're showing off the flashiness of their combat and mechanics. They're not showing balance, they're not showing enemy variety and what they do when you do X or what they do to curb you doing Y, they're showing you how cool everything looks while you do it. Consequence of your gameplay actions isn't what these trailers are for, either in Andromeda's case or any game, from Call of Duty to Tekken to Star Ocean to Grand Theft Auto, that's not the point of what they're showing off. And as it's been the case with every single one of the game franchises I just mentioned, as they do more media and show off more of the gameplay in actual sitdowns of moderate to significant length, they start showing off the enemy tactics and give hints to how people will likely end up playing when God mode isn't enabled so that they can show off some stuff for a trailer that is largely targeted to newcomers to their respective franchises versus diehards who were locked into the purchase the moment the game logo came out. You don't have to like what you've seen so far, just like you probably didn't like this: Or this: Or this: Everything we've seen so far of Andromeda amounts to what we saw of those games via these trailers.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
Posts: 812 Likes: 2,431
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Post by akots on Jan 6, 2017 2:46:26 GMT
... they're showing you how cool everything looks while you do it. ... The problem is that is does not look exactly cool. It is flashy and messy but there is nothing cool about it. Just shoot'em - blast'em, overwatch style, League of legends style, blizzard style. There is nothing that stands out. On the contrary, ME3 trailers look cool. They have frozen troopers, jumping Shepards, grabbing, good quality animations. The animations in MEA are mostly clunky at the very least. Especially jumping-landing parts and dodge is not cool at all. And their Krogans and Turians are moving exactly like humans which means that these custom things were done in trilogy are not there any longer. Asari certainly became human-like, dat ass is gone, have not seen it with the only Asari that was shown. But I take your point. It might be not as bad actually. It is possible.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Posts: 848 Likes: 1,024
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Post by Cypher on Jan 6, 2017 2:48:38 GMT
... they're showing you how cool everything looks while you do it. ... The problem is that is does not look exactly cool. It is flashy and messy but there is nothing cool about it. Just shoot'em - blast'em, overwatch style, League of legends style, blizzard style. There is nothing that stands out. On the contrary, ME3 trailers look cool. They have frozen troopers, jumping Shepards, grabbing, good quality animations. The animations in MEA are mostly clunky at the very least. Especially jumping-landing parts and dodge is not cool at all. And their Krogans and Turians are moving exactly like humans which means that these custom things were done in trilogy are not there any longer. Asari certainly became human-like, dat ass is gone, have not seen it with the only Asari that was shown. But I take your point. It might be not as bad actually. It is possible. It does look cool; it looked cool and fun as hell to me and a bunch of other people. Those types of trailers don't appeal to you and that's fine, but that's not all that indicative of much of anything.
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Abramsrunner
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Post by Abramsrunner on Jan 6, 2017 2:53:50 GMT
Covers? Is it that annoying thing I get stuck on every time I try to run? I don't want it back.
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Cypher
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Post by Cypher on Jan 6, 2017 2:58:29 GMT
Covers? Is it that annoying thing I get stuck on every time I try to run? I don't want it back. Games have been moving away from sticky cover for awhile and more to the dynamic cover that Metal Gear Solid and Splinter Cell had since forever. Should help cut down on that at least a little bit. edit: ME1 had dynamic cover too, but it was half cooked, just like a lot of stuff in the game.
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sjsharp2010
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Post by sjsharp2010 on Jan 6, 2017 3:12:12 GMT
I'm thinking that, with the vertical aspect being added, strategic use of cover may become more important than it was in previous ME games. I don't think merely hunkering down behind a crate at the back of the battlefield and sniping is going to cut it anymore. However, that doesn't mean that cover will be irrelevant either... it's going to require thinking things through on multiple planes and movement from cover to cover is probably going to be quite important. Personally, I'm looking forward to such a challenge. I agree I don't think they've got rid of cover it's just we're going to have to be careful and moer clever because there's less of it is all. So we'er going to have t obe clever in how we use it and not stay in one place for too long a bit like in ME3 as I felt at times in that game when fighting the Brutes and Banshee's especially in that last mission if I stayed in one place too long they'd come charging at me and I'd end up dead pretty fast even though I was in cover. I get the feeling that it'll likely be a similar situation in MEA. I could fight them but generally the best way to do that was to try to keep them at distance.
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