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Post by KaiserShep on Jan 8, 2017 22:00:53 GMT
Unpopular Opinion: I like cover. I think it adds a touch of realism when the player character recognizes that bullets hurt, and maybe it's a good idea to try and avoid them. And it makes for good battlefield banter when bullets are flying overhead. Really though, my issue with cover is when it's poorly designed. Mass Effect 2 is easily the best example of how not to design cover. Even the rock formations look strangely uniform.
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Post by maximusarael020 on Jan 8, 2017 22:04:13 GMT
I'm pretty sure that even with cover the squadmates in the OT found ludicrous ways to get themselves killed. Why are you moving up, Garrus?? You have a sniper rifle!!
I think the AI will have improved in MEA and that there is more cover to be had than the short gameplay videos have shown. They have been focusing on showing mobility for the PC, but there have been obvious cover objects seen in the gameplay. They have just been ignoring them. We also haven't seen what squadmates are doing in combat, but I feel they will have it fleshed out and it will be great.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Jan 8, 2017 22:55:58 GMT
To be honest, I wish ME:A went away from a hard coded cover system. I like cover, it's great to give your shields a moment to recharge, to take a bit to decide your next course of action, heal up, whatever. But a hard coded cover system means you need to put specific things around to use in that hard coded system. ME3 was a little better than ME2 in the diversity of objects...but neither did more than a passable job in the best instances. Uniform rock formations everywhere, stacks of crates that just HAPPENED to stick out into the traffic-zone of a warehouse, little walls that jutted out from pre-fab houses just to give you a place for cover...etc. It was terrible Give me a crouch button, (and my preference would be to have a "hold crouch for prone") so that even knee-high objects could be used...but I do understand that this isn't a tactical ARMA type shooter, so I know they're gonna go with a hard coded cover system. Just please, for the love of god, make the cover just a little less...stupid
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Post by slimgrin on Jan 8, 2017 23:14:48 GMT
I'm encouraged by the mobility aspect seen so far in videos. Cover should be only one way to approach combat. It was overused in ME2 and ME3. And the cover mechanic/controls in all three games was never great.
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Post by sosolaris on Jan 8, 2017 23:30:06 GMT
Haha I posted in the wrong thread. I'm tired.
wait did these threads merge as soon as I left my comment? Gosh that's confusing as all hell. Anyways.
Cover still seems like it's going to be a vital part of the gameplay, going by Ian Frazier's previous comments. It's just that A. they're trying to make moving from cover to cover seem more mobile and fun. And B. the gameplay shown so far is probably on easy mode and is just to show off basic movement and abilities, so it isn't totally representative of what the average player will experience.
I mean, in both TGA and CES footage, numerous pop ups directing the player to get in cover (as well as the player nearly dying due to ignoring said pop ups...) seemed indicative enough.
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Post by SofaJockey on Jan 8, 2017 23:30:26 GMT
I rarely use cover in ME3. Now soft cover, that's an entirely different matter...
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Post by themikefest on Jan 8, 2017 23:54:00 GMT
I rarely use cover in ME3. Now soft cover, that's an entirely different matter... Yep. Even on insanity I rarely use cover. I like to bullrush the keystone cops and the uglies
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Jan 9, 2017 0:34:20 GMT
Cover will still be a viable tactic, it just won't be the only option due to them taking a multiplayer approach of multiple spawn points versus enemies just coming from the front.
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N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jan 9, 2017 0:53:39 GMT
I rarely use cover in ME3. Now soft cover, that's an entirely different matter... yeah I use cover in ME1 and 2 a fair bit but not so much in 3 but that mostly because I find I need to stay relatively mobile in 3 especially when fighting Butes and Bansheews as if you stay in cover too long against them your dead as they'll corner you if you let them get too close. I stil do use cover in ME3 but generally only long enough to recharge my shields/barriers or something.
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Stolen by inquisition forces.
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thebioticbread
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by The Biotic Trebuchet on Jan 9, 2017 1:05:29 GMT
it would be awesome if we could use the "lie on the floor" tactic like in Battlefield.
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Post by garrusfan1 on Jan 9, 2017 1:14:17 GMT
hasn't all three mass effect games had the cover system as well. So it is less gears and less mass effect. Napoleon covered it. In ME1 you had more space (no pun intended), so it is more Mass Effect. ME2 took a GOW2 approach and 3 only went deeper in it. Ah that's true ME1 wasn't as cover based. and on a few occasions it made it harder to stay in one place behind cover. Like the geth hoppers or whatever they were called. But the combat wasn't nearly as good. If they can make the combat interesting and go a less take cover route. Although I would be fine either way as long as it's good.
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Post by garrusfan1 on Jan 9, 2017 1:16:32 GMT
I rarely use cover in ME3. Now soft cover, that's an entirely different matter... Yep. Even on insanity I rarely use cover. I like to bullrush the keystone cops and the uglies the "keystone cops'? what are you taking about. Are you talking about the pipeline?
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Post by garrusfan1 on Jan 9, 2017 1:19:15 GMT
Wait ME3 didn't hit the cover system too hard. The brutes and banshees made that incredibly hard. And if you stayed in one place to long it didn't end well if you were fighting multiple enemies.
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Jan 9, 2017 1:32:22 GMT
it would be awesome if we could use the "lie on the floor" tactic like in Battlefield. It's called going prone. And after playing Metal Gear for my entire existence as a video gamer, every game needs a stand, crouch, prone, and directional roll from MGS4 and MGS5. I don't care if it's an RPG like Mass Effect and Final Fantasy or Grand Theft Auto; every game needs that kind of mobility. And Assassins Creed/Watch Dogs 2 traversal, parkour stylized or otherwise.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Post by VanSinn on Jan 9, 2017 1:36:18 GMT
Wait ME3 didn't hit the cover system too hard. The brutes and banshees made that incredibly hard. And if you stayed in one place to long it didn't end well if you were fighting multiple enemies. True, ME3 was a little better than ME2, and there were a few enemy types that could flush you out depending on the mission. However, much of the game was fighting Cerberus, and almost all of those missions were nearly as bad as ME2 in regards to repetitive cover and such. So while ME3 was "better" in some ways, it was still too reliant on map design that bordered on ludicrously unrealistic "stuff" to use as cover. That's my main gripe with the cover system. You hafta put stuff in that you can use as cover, and quite often that hinders level design. I'm hoping that with the more open world thing ME:A is going for, there'll be more "soft" cover options (hills, trees, stuff like that) with fewer arbitrary crates and rock piles for "hard" cover.
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Post by Syv on Jan 9, 2017 1:36:25 GMT
hasn't all three mass effect games had the cover system as well. So it is less gears and less mass effect. ME 1 didn't rely on the cover system as much as the others did. The combat was absolutely clunky, one of the biggest weaknesses of the first episode, more a result of a gameplay design that wasn't exactly the best than anything else. Something that the developpers absolutely wanted to improve. So I wouldn't take it as a reference or a particular meaning in this regard ( for example " oh look at mass effect 1, we came back to the origins of what was wanted , less cover system ") , just as a weakness that was improved in the next episodes, with the same idea of a cover system. The cover system has alwas been in the core gameplay of Mass effect in the previous trilogy regardless of the different results. Now i'm excited to see what will happen in Mass effect Andromeda as well, but I would reject any idea that the cover system wasn't truly the policy with the first episode. ( despite the different possibilities to play otherwise )
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Post by themikefest on Jan 9, 2017 1:39:57 GMT
the "keystone cops'? what are you taking about. Are you talking about the pipeline? Cerberus troops
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Jan 9, 2017 1:44:39 GMT
Wait ME3 didn't hit the cover system too hard. The brutes and banshees made that incredibly hard. And if you stayed in one place to long it didn't end well if you were fighting multiple enemies. True, ME3 was a little better than ME2, and there were a few enemy types that could flush you out depending on the mission. However, much of the game was fighting Cerberus, and almost all of those missions were nearly as bad as ME2 in regards to repetitive cover and such. So while ME3 was "better" in some ways, it was still too reliant on map design that bordered on ludicrously unrealistic "stuff" to use as cover. That's my main gripe with the cover system. You hafta put stuff in that you can use as cover, and quite often that hinders level design. I'm hoping that with the more open world thing ME:A is going for, there'll be more "soft" cover options (hills, trees, stuff like that) with fewer arbitrary crates and rock piles for "hard" cover. If games used more precedurally generated stuff, we'd be able to blow out a wall or overturn actual objects in the environment to create cover versus relying on them to randomly toss stuff in the environment. And this is stuff that they could do now with current hardware, but there'd be tradeoffs somewhere, mostly with the graphics. And we damn well know they won't cut back on that; same reason why game environments aren't as populated as they should .
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Post by themikefest on Jan 9, 2017 1:51:22 GMT
it would be awesome if we could use the "lie on the floor" tactic like in Battlefield. Low crawl to avoid being detected and to avoid enemy fire. It would be interesting to see Drack do that especially if low crawling under an object that isn't high enough to only crouch.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Jan 9, 2017 1:53:12 GMT
True, ME3 was a little better than ME2, and there were a few enemy types that could flush you out depending on the mission. However, much of the game was fighting Cerberus, and almost all of those missions were nearly as bad as ME2 in regards to repetitive cover and such. So while ME3 was "better" in some ways, it was still too reliant on map design that bordered on ludicrously unrealistic "stuff" to use as cover. That's my main gripe with the cover system. You hafta put stuff in that you can use as cover, and quite often that hinders level design. I'm hoping that with the more open world thing ME:A is going for, there'll be more "soft" cover options (hills, trees, stuff like that) with fewer arbitrary crates and rock piles for "hard" cover. If games used more precedurally generated stuff, we'd be able to blow out a wall or overturn actual objects in the environment to create cover versus relying on them to randomly toss stuff in the environment. And this is stuff that they could do now with current hardware, but there'd be tradeoffs somewhere, mostly with the graphics. And we damn well know they won't cut back on that; same reason why game environments aren't as populated as they should . There is that, and I wouldn't complain if the high end graphics quality sacrificed somewhat for this option. Yes, I want things to look nice, but gameplay trumps graphics in my opinion, so long as the game doesn't look like a complete potato. The only fear I would have with destructible environments like you describe would be that the gameplay becomes more like FPS's. I don't really want an FPS with a decent story, because I'm not a big fan of "twitchy" gameplay. I like the slightly slower, more deliberate style of combat that ME2 and ME3 (with a better cover system, thanks) offered.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
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Post by Cypher on Jan 9, 2017 3:17:31 GMT
If games used more precedurally generated stuff, we'd be able to blow out a wall or overturn actual objects in the environment to create cover versus relying on them to randomly toss stuff in the environment. And this is stuff that they could do now with current hardware, but there'd be tradeoffs somewhere, mostly with the graphics. And we damn well know they won't cut back on that; same reason why game environments aren't as populated as they should . There is that, and I wouldn't complain if the high end graphics quality sacrificed somewhat for this option. Yes, I want things to look nice, but gameplay trumps graphics in my opinion, so long as the game doesn't look like a complete potato. The only fear I would have with destructible environments like you describe would be that the gameplay becomes more like FPS's. I don't really want an FPS with a decent story, because I'm not a big fan of "twitchy" gameplay. I like the slightly slower, more deliberate style of combat that ME2 and ME3 (with a better cover system, thanks) offered. You can do it without being twitchy. Think about it within the frame of Mass Effect. You're out with your squad when you suddenly get attacked out in the open by a bunch of people and an Atlas mech. You have a biotic slap out a singularity to hold the mech in place and throw out some grenades; explosion then rips up some of the ground and the atlas explodes in its lower half. The legs fly out as shrapnel and hit some of the enemies and then the larger, upper portion drop to the ground. The uprooted earth plus the remnants of the Atlas are now cover for you to utilize in a space where there was once none. And every shooter that has utilized these concepts in major or minor forms haven't been twitchy at all. Mass Effect in its current state can be twitchy because you can literally bounce around and mow things down without having to stop or care. With these types of things factored into the gameplay, you have to give time to think about how to take advantage of your environment in a beneficial way rather than just blowing something up and screwing yourself over because you collapsed a wall on your head or cut off your means of a tactical retreat while your health is low.
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Post by Andrew Lucas on Jan 9, 2017 4:13:25 GMT
Napoleon covered it. In ME1 you had more space (no pun intended), so it is more Mass Effect. ME2 took a GOW2 approach and 3 only went deeper in it. Ah that's true ME1 wasn't as cover based. and on a few occasions it made it harder to stay in one place behind cover. Like the geth hoppers or whatever they were called. But the combat wasn't nearly as good. If they can make the combat interesting and go a less take cover route. Although I would be fine either way as long as it's good. Agreed. Emma Stone won tho. Awesome.
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Post by KamenRyder on Jan 9, 2017 4:36:52 GMT
Unpopular Opinion: I like cover. I think it adds a touch of realism when the player character recognizes that bullets hurt, and maybe it's a good idea to try and avoid them. And it makes for good battlefield banter when bullets are flying overhead. Really though, my issue with cover is when it's poorly designed. Mass Effect 2 is easily the best example of how not to design cover. Even the rock formations look strangely uniform. LOL so true. The cover system in ME2 made it my first and easiest platinum trophy. Love the game to death but that wack a mole combat they had was weak.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Jan 9, 2017 5:23:04 GMT
There is that, and I wouldn't complain if the high end graphics quality sacrificed somewhat for this option. Yes, I want things to look nice, but gameplay trumps graphics in my opinion, so long as the game doesn't look like a complete potato. The only fear I would have with destructible environments like you describe would be that the gameplay becomes more like FPS's. I don't really want an FPS with a decent story, because I'm not a big fan of "twitchy" gameplay. I like the slightly slower, more deliberate style of combat that ME2 and ME3 (with a better cover system, thanks) offered. You can do it without being twitchy. Think about it within the frame of Mass Effect. You're out with your squad when you suddenly get attacked out in the open by a bunch of people and an Atlas mech. You have a biotic slap out a singularity to hold the mech in place and throw out some grenades; explosion then rips up some of the ground and the atlas explodes in its lower half. The legs fly out as shrapnel and hit some of the enemies and then the larger, upper portion drop to the ground. The uprooted earth plus the remnants of the Atlas are now cover for you to utilize in a space where there was once none. And every shooter that has utilized these concepts in major or minor forms haven't been twitchy at all. Mass Effect in its current state can be twitchy because you can literally bounce around and mow things down without having to stop or care. With these types of things factored into the gameplay, you have to give time to think about how to take advantage of your environment in a beneficial way rather than just blowing something up and screwing yourself over because you collapsed a wall on your head or cut off your means of a tactical retreat while your health is low. If done the way you're describing, I'd be more than happy to have impromptu cover. It'd add a layer of tactical thinking that I'd really appreciate and enjoy. I was more referencing how Battlefield 1 and Rainbow 6 Siege are more "twitchy" FPS games with destructible environments, and I'd rather not see that level in my Mass Effect. Granted, these are different titles by different studios, and I'm probably worrying about little to nothing... I just don't want Mass Effect going more shooter than RPG. Destructible environments and stuff, yes. The twitchier FPS style combat? No thanks.
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Post by themikefest on Jan 9, 2017 5:23:40 GMT
Unpopular Opinion: I like cover. I think it adds a touch of realism when the player character recognizes that bullets hurt, and maybe it's a good idea to try and avoid them. Yes they do. And sometimes go through cover depending on what you're using for cover. Maybe a squadmate in MEA will provide cover fire while Ryder and other move forward. Once behind cover, both give cover fire while the other one moves forward.
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