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Post by themikefest on Jan 6, 2017 3:25:55 GMT
I think you mean ME3, obviously not ME2 as the latter is way more punishing. Even in ME3, no, not really, only in some rare missions and even then it were a bit dicey. And certainly not in multiplayer. You get slaughtered even on bronze. Several times in ME2 I was able to avoid using cover. Not like in ME1/3 which are a lot easier. Don't know anything about the multiplayer thing since I don't play it.
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Post by Tiberius on Jan 6, 2017 3:33:59 GMT
Is it a thing from the past ? In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. Will it be possible to play that way ? So far I've hardly seen the character hiding behind a cover, it's all run and fire in vast places where it seems difficult to find a cover. As a vanguard okay, but as a soldier, this is a bit suicidal. Unless the enemies are very bad at targetting their preys while they have accurate weapons and the difficulty in Mass effet Andromeda is really that bad. I would think that with the hardest difficulty, it couldn't be that easy to play that way without difficulty... It still remain a bit an FPS. I'm really hoping that the enemies in Mass effect Andromeda will be offensive, intelligent, disruptive, will take advantage of stupid movements, and it will very hard for us if we commit dumb mistakes on the ground. This isn't funny at all to me to be able to do a lot of things against my enemies without feeling that I have to be careful about how I'm going to kill them..... While some character builds are less reliant on cover, for the most part you need to use cover to stay alive in MEA--it's still a core component of our combat design. We've greatly expanded the mobility of the character from ME3, but for most character builds that mobility is intended to help you get from cover to cover more effectively and to have more fun doing it, not to avoid cover completely. Playing a pure run-and-gun character who's frequently on the move (and/or often airborne) is certainly possible, but you need to specifically build your character for that playstyle if you want it to be effective. And particularly on the higher difficulty modes, it requires a great deal of skill to pull that off. Hope that helps!
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Post by Abramsrunner on Jan 6, 2017 3:39:21 GMT
While some character builds are less reliant on cover, for the most part you need to use cover to stay alive in MEA--it's still a core component of our combat design. We've greatly expanded the mobility of the character from ME3, but for most character builds that mobility is intended to help you get from cover to cover more effectively and to have more fun doing it, not to avoid cover completely. Playing a pure run-and-gun character who's frequently on the move (and/or often airborne) is certainly possible, but you need to specifically build your character for that playstyle if you want it to be effective. And particularly on the higher difficulty modes, it requires a great deal of skill to pull that off. Hope that helps! Just as long there isn't a guy going around putting super glue on walls, I'm good.
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Post by Cypher on Jan 6, 2017 4:02:26 GMT
The devs told us that modern games are moving away from the cover based system battle and so they have decided to do the same with MEA. Then they said that their biggest influences were Overwatch and Destiny...(two titles that are not even tps games!!) As far as I know cover plays a significant role even in the most recent tps games... Modern games are moving away from sticky cover; IE "press X to go into cover" and are going back to the "go next to a wall and move into the wall in order initiate cover and move away from the wall to get out of cover" which is what these three games do.
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Post by ProbeAway on Jan 6, 2017 4:37:14 GMT
Is it a thing from the past ? In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. Will it be possible to play that way ? So far I've hardly seen the character hiding behind a cover, it's all run and fire in vast places where it seems difficult to find a cover. As a vanguard okay, but as a soldier, this is a bit suicidal. Unless the enemies are very bad at targetting their preys while they have accurate weapons and the difficulty in Mass effet Andromeda is really that bad. I would think that with the hardest difficulty, it couldn't be that easy to play that way without difficulty... It still remain a bit an FPS. I'm really hoping that the enemies in Mass effect Andromeda will be offensive, intelligent, disruptive, will take advantage of stupid movements, and it will very hard for us if we commit dumb mistakes on the ground. This isn't funny at all to me to be able to do a lot of things against my enemies without feeling that I have to be careful about how I'm going to kill them..... While some character builds are less reliant on cover, for the most part you need to use cover to stay alive in MEA--it's still a core component of our combat design. We've greatly expanded the mobility of the character from ME3, but for most character builds that mobility is intended to help you get from cover to cover more effectively and to have more fun doing it, not to avoid cover completely. Playing a pure run-and-gun character who's frequently on the move (and/or often airborne) is certainly possible, but you need to specifically build your character for that playstyle if you want it to be effective. And particularly on the higher difficulty modes, it requires a great deal of skill to pull that off. Hope that helps! Good to hear! And great to see someone from Bioware on this forum BTW.
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Post by longshadow on Jan 6, 2017 6:34:21 GMT
While some character builds are less reliant on cover, for the most part you need to use cover to stay alive in MEA--it's still a core component of our combat design. We've greatly expanded the mobility of the character from ME3, but for most character builds that mobility is intended to help you get from cover to cover more effectively and to have more fun doing it, not to avoid cover completely. Playing a pure run-and-gun character who's frequently on the move (and/or often airborne) is certainly possible, but you need to specifically build your character for that playstyle if you want it to be effective. And particularly on the higher difficulty modes, it requires a great deal of skill to pull that off. Hope that helps! I 'm sure that many fans had worries about this... Thank you very much for taking the time to address this issue.
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Post by Deleted on Jan 6, 2017 9:11:45 GMT
I think you mean ME3, obviously not ME2 as the latter is way more punishing. Even in ME3, no, not really, only in some rare missions and even then it were a bit dicey. And certainly not in multiplayer. You get slaughtered even on bronze. Several times in ME2 I was able to avoid using cover. Not like in ME1/3 which are a lot easier. Don't know anything about the multiplayer thing since I don't play it. The addition of the combat role in ME3 really made rushing the enemy much easier in that game, but I agree with you... it certainly wasn't impossible to do it effectively in ME2. There were lots of flanking opportunities and missions where simple rushing cut off additional enemy spawns.
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Post by JayKay on Jan 6, 2017 9:26:14 GMT
I also remember them saying that at least with multiplayer, they've built encounters where there are enemies you want to be in cover for, and others you want to be mobile for.
Which holds true even for previous games--for some enemies, you can stick to cover and wait until they stop firing to fire back, like Cannibals or Harvesters. Some enemies, like Husks, Brutes, and Banshees, where you want to be mobile because they can flank you easily and then ruin your day.
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Post by The Elder King on Jan 6, 2017 9:36:08 GMT
Is it a thing from the past ? In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. Will it be possible to play that way ? So far I've hardly seen the character hiding behind a cover, it's all run and fire in vast places where it seems difficult to find a cover. As a vanguard okay, but as a soldier, this is a bit suicidal. Unless the enemies are very bad at targetting their preys while they have accurate weapons and the difficulty in Mass effet Andromeda is really that bad. I would think that with the hardest difficulty, it couldn't be that easy to play that way without difficulty... It still remain a bit an FPS. I'm really hoping that the enemies in Mass effect Andromeda will be offensive, intelligent, disruptive, will take advantage of stupid movements, and it will very hard for us if we commit dumb mistakes on the ground. This isn't funny at all to me to be able to do a lot of things against my enemies without feeling that I have to be careful about how I'm going to kill them..... While some character builds are less reliant on cover, for the most part you need to use cover to stay alive in MEA--it's still a core component of our combat design. We've greatly expanded the mobility of the character from ME3, but for most character builds that mobility is intended to help you get from cover to cover more effectively and to have more fun doing it, not to avoid cover completely. Playing a pure run-and-gun character who's frequently on the move (and/or often airborne) is certainly possible, but you need to specifically build your character for that playstyle if you want it to be effective. And particularly on the higher difficulty modes, it requires a great deal of skill to pull that off. Hope that helps! Thanks for the clarification (though I think you guys did it already at the time of the VGA ). I thought it was clear that cover is needed from the CES trailer as well though, since Ryder almost died in the trailer, and I doubt the level was anything higher then Normal.
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Post by Syv on Jan 6, 2017 10:33:30 GMT
Is it a thing from the past ? In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. Will it be possible to play that way ? So far I've hardly seen the character hiding behind a cover, it's all run and fire in vast places where it seems difficult to find a cover. As a vanguard okay, but as a soldier, this is a bit suicidal. Unless the enemies are very bad at targetting their preys while they have accurate weapons and the difficulty in Mass effet Andromeda is really that bad. I would think that with the hardest difficulty, it couldn't be that easy to play that way without difficulty... It still remain a bit an FPS. I'm really hoping that the enemies in Mass effect Andromeda will be offensive, intelligent, disruptive, will take advantage of stupid movements, and it will very hard for us if we commit dumb mistakes on the ground. This isn't funny at all to me to be able to do a lot of things against my enemies without feeling that I have to be careful about how I'm going to kill them..... While some character builds are less reliant on cover, for the most part you need to use cover to stay alive in MEA--it's still a core component of our combat design. We've greatly expanded the mobility of the character from ME3, but for most character builds that mobility is intended to help you get from cover to cover more effectively and to have more fun doing it, not to avoid cover completely. Playing a pure run-and-gun character who's frequently on the move (and/or often airborne) is certainly possible, but you need to specifically build your character for that playstyle if you want it to be effective. And particularly on the higher difficulty modes, it requires a great deal of skill to pull that off. Hope that helps! That helps a lot ! Thank you guys for this clarification ! Really, I'm even surprised someone could answer about this concern. I'm really relieved, now I'm more serene about the combat gameplay. Thanks a lot !
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Post by Gileadan on Jan 6, 2017 10:44:00 GMT
Frostbite 3 does not have native sticky cover. Instead it uses a dynamic cover that lets you lean sideways or peek over if you are in behind cover and use the aim down sight button. You don't stick and can move at any time, it's just a contextual character animation that leaves most of your body behind cover while you lean and aim.
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Post by themikefest on Jan 6, 2017 12:14:45 GMT
The addition of the combat role in ME3 really made rushing the enemy much easier in that game, but I agree with you... it certainly wasn't impossible to do it effectively in ME2. There were lots of flanking opportunities and missions where simple rushing cut off additional enemy spawns. One of the things that made ME3 so easy was Shepard been able to have the forever run. I couldn't stop laughing when Shepard is able to run from beginning to end on a mission. What a joke. Hopefully that's changed for MEA.
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Post by Deleted on Jan 6, 2017 13:10:15 GMT
The addition of the combat role in ME3 really made rushing the enemy much easier in that game, but I agree with you... it certainly wasn't impossible to do it effectively in ME2. There were lots of flanking opportunities and missions where simple rushing cut off additional enemy spawns. One of the things that made ME3 so easy was Shepard been able to have the forever run. I couldn't stop laughing when Shepard is able to run from beginning to end on a mission. What a joke. Hopefully that's changed for MEA. I honestly don't think I ever tried making Shepard run forever in ME3. It just seemed natural to take my finger off the button and allow him to stop running after a short sprint. Guess I should add that to your thread on things I've never done.
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Post by vynticator on Jan 8, 2017 18:08:39 GMT
I like the idea of the battlefield not being so cover-reliant. But my slight worry is if the AI is not good then squadmates may end up getting themselves killed quickly at key times in a more open environment. Just thought I'd throw that worry out there... any thoughts?
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Post by peebee on Jan 8, 2017 18:51:57 GMT
I also enjoy a less cover dependant battlefield, but I really cant figure it out, from what we've seem of the squadmates till now they go running around in a crazy way, I dunno if thats strategy or if they are still tweaking.
I wonder if we'll have any control over the squadmates besides leveling up their stats, like telling them to be in a certain position like previous ME games, that could help getting them to stay alive longer at least. (Or to sacrifices themselves for the greater good meaning "go and take damage so I can kill that guy")
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Post by The Biotic Trebuchet on Jan 8, 2017 19:14:07 GMT
I don't believe in Cover, i believe in Fire-Power.
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Post by Andrew Lucas on Jan 8, 2017 19:40:53 GMT
Well, this one looks to be fast paced without a need of hard cover during every gun-fight. Less Gears, more Mass Effect.
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Post by garrusfan1 on Jan 8, 2017 20:00:30 GMT
Well, this one looks to be fast paced without a need of hard cover during every gun-fight. Less Gears, more Mass Effect. hasn't all three mass effect games had the cover system as well. So it is less gears and less mass effect.
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Post by BansheeOwnage on Jan 8, 2017 20:12:38 GMT
I don't believe in Cover, i believe in Fire-Power. "I don't need luck, I have ammo. Heh heh heh." Who needs cover when you have armour; mobile cover? (I like tank classes, but not only tank classes.)But really, I'm pretty neutral. I like playing highly-mobile kits when I'm on my A-game, but if I'm not or I get tired of it, I might rather sit back and shoot things with guns and powers I, too, hope the squadmate AI is good. It better be since we can't direct their power usage. I find it odd we've barely seen them do anything in the gameplay videos Maybe it's for the sake of the demo? Giving Ryder more control over the battlefield to showcase specific things? I hope so.
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Post by napoleon on Jan 8, 2017 20:18:05 GMT
Well, this one looks to be fast paced without a need of hard cover during every gun-fight. Less Gears, more Mass Effect. hasn't all three mass effect games had the cover system as well. So it is less gears and less mass effect. ME 1 didn't rely on the cover system as much as the others did.
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Post by Andrew Lucas on Jan 8, 2017 20:40:20 GMT
Well, this one looks to be fast paced without a need of hard cover during every gun-fight. Less Gears, more Mass Effect. hasn't all three mass effect games had the cover system as well. So it is less gears and less mass effect. Napoleon covered it. In ME1 you had more space (no pun intended), so it is more Mass Effect. ME2 took a GOW2 approach and 3 only went deeper in it.
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Post by spacebeetle on Jan 8, 2017 20:40:47 GMT
Cover? Sorry, I'm vanguard: what's this cover you're talking about?
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Post by hammerstorm on Jan 8, 2017 21:22:53 GMT
Well, there is a great mobile cover that you can use, the enemy. And as for the teammates I believe that they said that they put them in the back so the demos are more focused on Ryder. But I agree that I would like to see how the AI is working. I don't need deadweight.
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Post by Deleted on Jan 8, 2017 21:48:11 GMT
Unpopular Opinion: I like cover. I think it adds a touch of realism when the player character recognizes that bullets hurt, and maybe it's a good idea to try and avoid them.
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Post by hammerstorm on Jan 8, 2017 21:51:29 GMT
Unpopular Opinion: I like cover. I think it adds a touch of realism when the player character recognizes that bullets hurt, and maybe it's a good idea to try and avoid them. Attack is best defence!!! Kidding, I to like to avoid having foreign objects in my body.
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