JokeDealer
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
XBL Gamertag: JokeDealer
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judgedrakkon
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Post by JokeDealer on Jan 11, 2017 7:59:07 GMT
I don't think we've sacrificed cover for mobility. Two games invested resources into adding and refining cover mechanics, so I doubt the developers would toss that to the side. The more likely candidate to be replaced by the jump-pack mechanics would be the combat rolls. It was only added in Mass Effect 3 and the side-boosting serves the same purpose (e.g. quick, lateral movement) as rolling. Either way, I prefer the boost system because it is reminiscent of mech games like Armored Core and I feel like it's blending the combat styles of my two favorite genres.
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Post by garrusfan1 on Jan 11, 2017 18:04:04 GMT
the "keystone cops'? what are you taking about. Are you talking about the pipeline? Cerberus troops Yeah that part I got but when you said keystone did you mean the pipline. Was it a refrence to that. Saying the cerberus tropps looked like them or something
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Post by themikefest on Jan 11, 2017 18:06:00 GMT
Yeah that part I got but when you said keystone did you mean the pipline. Was it a refrence to that. Saying the cerberus tropps looked like them or something Why are you assuming I was making a reference to the pipeline? Google keystone cops.
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Post by garrusfan1 on Jan 11, 2017 23:19:00 GMT
Yeah that part I got but when you said keystone did you mean the pipline. Was it a refrence to that. Saying the cerberus tropps looked like them or something Why are you assuming I was making a reference to the pipeline? Google keystone cops. Ah sorry I just looked it up and saw what you meant. I thought you were refrencing how they look so suited up at keystone that they looked like cerberus troops in all that body armor. I don't know
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helios969
N4
Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
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Post by helios969 on Jan 11, 2017 23:28:48 GMT
I really hope the next gameplay footage includes some usage of cover and tactical movements so I can determine my interest level in this game. I'm also not real keen on the jetpack movements. I already miss ME3's combat roll into, out of, and between cover locations. It makes the combat feel more authentic...as opposed to running erect through a hail of bullets and explosions. Maybe it's just the Army guy in me.
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Post by Deleted on Jan 12, 2017 0:43:01 GMT
This is actually a huge problem that also affects Tom Clancy's The Division.
There is no point in using cover because the Time To Be Killed is too high. Why should I use cover if I can simply walk through the scene without dying?
The other issue is that there's no actual benefit to using cover. In The Division, you don't get any buff for using cover, which is fine. Even under cover, parts of your body as still exposed, such as your hands or the very edges of your hips, which again is fine. However, if you do get shot in the hand (or the hips), you will receive the same amount of damage as if you were being shot in the chest (which should be much more lethal).
Give us a reason to use blind fire (not that this applies to the ME series) and give us a reason to stay in cover. As an idea, cover should protect your most vital body organs. Leaving cover will make enemies focus on shooting either your head or your heart. Being shot in those areas, you will receive significantly more damage and debuffs.
Something like this shouldn't be hard to implement.
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Heroicmass
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XBL Gamertag: HeroicMass
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Post by Heroicmass on Jan 12, 2017 3:36:09 GMT
I'm very happy to see they have continued the ability to run and gun that has steadily changed over the series from 1-3. It made the game play so much more fluid from battle to battlensure and a lot more enjoyable combat for me
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bohemiadrinker
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Games: Mass Effect Trilogy, Dragon Age Inquistion
Origin: BohemiaDrinker
PSN: BohemiaDrinker
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Post by bohemiadrinker on Jan 12, 2017 4:00:26 GMT
If you really can use biotic charge and flaer together, there's just no need for cover, ever. XD
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 12, 2017 5:23:55 GMT
I really hope the next gameplay footage includes some usage of cover and tactical movements so I can determine my interest level in this game. I'm also not real keen on the jetpack movements. I already miss ME3's combat roll into, out of, and between cover locations. It makes the combat feel more authentic...as opposed to running erect through a hail of bullets and explosions. Maybe it's just the Army guy in me. Combar roll aside, they did say the cover will be needed, and that depending on your build you can either have a more cover-based approach or not. Beside, in the last trailer Ryder almost died without going to cover, and I doubt the level was anything more then Normal (if not Easy). Cover will absolutely be needed, expecially on higher levels.
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JackD4n13ls
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Origin: jackd4n13ls
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Post by JackD4n13ls on Jan 14, 2017 0:25:43 GMT
im so excited about those jetpacks and boostjumps thingy even tho its unnatural for ME but with abilities combined it'll make combats way more fast-paced and action packed. Lets leave boring covers to those losers who doesnt have such cool things as a jetpacks. I bet even the Shepard would order some for himself and his crew. I guess that way at least half of my team could have stayed alive back in ME2 suicide mission
(I was gonna make this reply in a sarcastic manner but then i found myself thinking that im actually hyped up for them jetpacks)
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Post by sgtreed24 on Jan 14, 2017 3:58:52 GMT
Is it a thing from the past ? In the last gameplay videos, it seems to me that the character never stops moving in the vast environment, always being an easy target without any cover to help him, taking damage or doing damage as a bullet sponge, it seems a bit messy. I prefer organized, structured, combined actions, careful but intelligent movements to trap and surprise the enemy, ( as a soldier as well ) where my shield is hardly touched, where I hardly take damage, my companions playing a real role, and where I crush my ennemy thanks to, tactics, patience and absolute efficiency, not speed and audacity as a lonewolf. Will it be possible to play that way ? So far I've hardly seen the character hiding behind a cover, it's all run and fire in vast places where it seems difficult to find a cover. As a vanguard okay, but as a soldier, this is a bit suicidal. Unless the enemies are very bad at targetting their preys while they have accurate weapons and the difficulty in Mass effet Andromeda is really that bad. I would think that with the hardest difficulty, it couldn't be that easy to play that way without difficulty... It still remain a bit an FPS. I'm really hoping that the enemies in Mass effect Andromeda will be offensive, intelligent, disruptive, will take advantage of stupid movements, and it will very hard for us if we commit dumb mistakes on the ground. This isn't funny at all to me to be able to do a lot of things against my enemies without feeling that I have to be careful about how I'm going to kill them..... There's no doubt that they are wanting to move it toward that face paced action to draw in the casual shooter fans. BUT, I think that it's mainly shown that way to show off new things like the jetpack and what the abilities look and feel like. Gives the audience a better idea of what to expect out of the gameplay. I, too, prefer the clean surgical approach to the battles and like to make it out unscathed. Hopefully, that'll be viable.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Jan 15, 2017 23:53:17 GMT
... Give us a reason to use blind fire (not that this applies to the ME series) and give us a reason to stay in cover. As an idea, cover should protect your most vital body organs. Leaving cover will make enemies focus on shooting either your head or your heart. Being shot in those areas, you will receive significantly more damage and debuffs. Something like this shouldn't be hard to implement. Yes, the cover system in Division is really silly but it kind of worked more or less. Generally, you take less damage. Just to remind that in ME3, especially in MP, hard cover (as opposed to soft cover) gives 40% damage resistance, stops all damage over time effects, and makes player immune to some enemy abilities, mostly pretorian butt lazors in multiplayer versus the collectors fraction. You can also grab enemies and shoot some weapons with enhanced stability. Some of the weapons are bugged (harrier assault rifle) and will have less stability when fired from hard cover. Also, typhoon assault rifle will firther enhance damage resistance when firing from hard cover. IMO, it is pretty solid mechanics, works rather well for multiplayer. Some MP chars (Geth juggernaut, all volus characters, and Krogan warlord) cannot take cover, so this was compensated by high baseline shields and health and regeneration (juggernaut and warlord) or by stealth and shield boost for volus. They cannot grab but also cannot be grabbed by husks and abominations. This adds huge replay value for multiplayer. For me, main problem with ME3 cover is that it is too sticky. In Division, it is less intrusive and seldom disrupts the movement.
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Draining Dragon
N4
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You have power over your mind - not outside events. Realize this, and you will find strength.
Staff Mini-Profile Theme: Draining Dragon
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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You have power over your mind - not outside events. Realize this, and you will find strength.
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Post by Draining Dragon on Jan 15, 2017 23:54:37 GMT
I'm very happy to see they have continued the ability to run and gun that has steadily changed over the series from 1-3. It made the game play so much more fluid from battle to battlensure and a lot more enjoyable combat for me It'll be heaven for vanguards. Not so much for engineers and adepts.
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Heroicmass
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Post by Heroicmass on Jan 16, 2017 1:21:39 GMT
I'm very happy to see they have continued the ability to run and gun that has steadily changed over the series from 1-3. It made the game play so much more fluid from battle to battlensure and a lot more enjoyable combat for me It'll be heaven for vanguards. Not so much for engineers and adepts. Adepts and engineers are my most played classes. You can run N gun with them just fine in 3 and from what we've seen andromeda should be more of the same. I know everyone has their preference, mine just happens to be a desire for mobility in battle.
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