inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 22, 2017 19:45:41 GMT
The starting assumption that the system was closed is the only logical and sense making one. Because art imitates life. And I mean that non-sarcastically. Why? Logical sense was the intelligence wouldn't mulch their creators. Yet they did. Logic was that when ordered to "preserve organic life" from synthetics they wouldn't slaughter organic lives before they could develop synthetic life. The Reapers have defied logic by applying their own Insane Troll Logic to their "solution" So why is it suddenly logical that they limit their activities to the Milky Way? Again, procedure, not scope. Your argument is basically "they acted crazy one way, therefore they can act crazy all ways". Doesn't work like that, especially when it comes to dumb programming. The Leviathans programmed the holokid within their closed system to do a task. The holokid reached the ultimate conclusion it did by working within that same closed system all the way to the end. That they didn't foresee where its program would eventually lead is on them. But it's still within its programming. It hasn't transcended anything. It's just applying its final solution (yes, that kind of final solution) within the system it was designed for. Hell, even Leviathan straight up tells you: there was no mistake, it's doing what it's supposed to.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1132
0
Nov 26, 2024 10:36:48 GMT
Deleted
0
Nov 26, 2024 10:36:48 GMT
January 1970
Deleted
|
Post by Deleted on Jan 22, 2017 20:46:43 GMT
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1546
0
Nov 26, 2024 10:36:48 GMT
Deleted
0
Nov 26, 2024 10:36:48 GMT
January 1970
Deleted
|
Post by Deleted on Jan 22, 2017 20:55:04 GMT
Again, procedure, not scope. Your argument is basically "they acted crazy one way, therefore they can act crazy all ways". Doesn't work like that, especially when it comes to dumb programming. The Leviathans programmed the holokid within their closed system to do a task. The holokid reached the ultimate conclusion it did by working within that same closed system all the way to the end. That they didn't foresee where its program would eventually lead is on them. But it's still within its programming. It hasn't transcended anything. It's just applying its final solution (yes, that kind of final solution) within the system it was designed for. Hell, even Leviathan straight up tells you: there was no mistake, it's doing what it's supposed to. I haven't followed the entirety of your discussion, but something strikes me here: Isn't "closed-system AI" some kind of oxymoron? I mean, Artificial Intelligence that is worth its salt should be able to learn, reason, set goals, etc. -- while non-intelligent automata work within 'closed systems'. In a 'closed system', you can simply deduce the output from the input, and the state of the 'machine'; but we don't call that 'intelligence'. And clearly the Reapers (and the Geth) are not 'automata' in this sense. They learn, possibly improve their own programming, etc. So it makes sense to say, e.g., that because they're non-organics, after all, the Reapers would be bound to certain bizarre notions of what life consists in, what it means to preserve life, etc. -- but that's very different from saying that they'd be 'bound to' a given kind of output, when presented with a certain kind of input. So is your point, that Reapers are glorified automata after all? Or are they really intelligent, hence self-criticizing, goal-setting, etc.?
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 22, 2017 21:34:02 GMT
I haven't followed the entirety of your discussion, but something strikes me here: Isn't "closed-system AI" some kind of oxymoron? I mean, Artificial Intelligence that is worth its salt should be able to learn, reason, set goals, etc. -- while non-intelligent automata work within 'closed systems'. In a 'closed system', you can simply deduce the output from the input, and the state of the 'machine'; but we don't call that 'intelligence'. And clearly the Reapers (and the Geth) are not 'automata' in this sense. They learn, possibly improve their own programming, etc. So it makes sense to say, e.g., that because they're non-organics, after all, the Reapers would be bound to certain bizarre notions of what life consists in, what it means to preserve life, etc. -- but that's very different from saying that they'd be 'bound to' a given kind of output, when presented with a certain kind of input. So is your point, that Reapers are glorified automata after all? Or are they really intelligent, hence self-criticizing, goal-setting, etc.? The former, given the obvious bullshit the holokid spouts, the whole "I control the Reapers, they are my solution" and how it's stuck in a loop for millennia until the Crucible comes along and "changes variables". It is yet another reason I dislike the ending so much. It not only cheapens Shepard and our fight, it cheapens the Reapers too. Gone are the days of Sovereign's "we are beyond your comprehension". Turns out they were naught but killbots all along.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1546
0
Nov 26, 2024 10:36:48 GMT
Deleted
0
Nov 26, 2024 10:36:48 GMT
January 1970
Deleted
|
Post by Deleted on Jan 22, 2017 21:39:51 GMT
The former, given the obvious bullshit the holokid spouts, the whole "I control the Reapers, they are my solution" and how it's stuck in a loop for millennia until the Crucible comes along and "changes variables". It is yet another reason I dislike the ending so much. It not only cheapens Shepard and our fight, it cheapens the Reapers too. Gone are the days of Sovereign's "we are beyond your comprehension". Turns out they were naught but killbots all along. Yeah, that makes sense. My recollection of the 'ending' must be fading (fortunately) faster than I thought; because I wasn't able to remember that Casper the Friendly Catalyst does seem to reduce Reapers to the status of automata after all. Wow ... you couldn't write a worse ending if you put special effort into it. And for such a beloved series with such a well-realized universe. That's an achievement in itself.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 22, 2017 21:56:15 GMT
Why? Logical sense was the intelligence wouldn't mulch their creators. Yet they did. Logic was that when ordered to "preserve organic life" from synthetics they wouldn't slaughter organic lives before they could develop synthetic life. The Reapers have defied logic by applying their own Insane Troll Logic to their "solution" So why is it suddenly logical that they limit their activities to the Milky Way? Again, procedure, not scope. Your argument is basically "they acted crazy one way, therefore they can act crazy all ways". Doesn't work like that, especially when it comes to dumb programming. The Leviathans programmed the holokid within their closed system to do a task. The holokid reached the ultimate conclusion it did by working within that same closed system all the way to the end. That they didn't foresee where its program would eventually lead is on them. But it's still within its programming. It hasn't transcended anything. It's just applying its final solution (yes, that kind of final solution) within the system it was designed for. Hell, even Leviathan straight up tells you: there was no mistake, it's doing what it's supposed to. And I have demonstrated (several times) that intergalactc travel means that any nearby galaxy means potential impact on the Milky Way. That it would in fact fall within their scope. If we can travel from the Milky Way to Andromeda, that means life in Andromeda can reach the Milky Way. Be it organic or synthetic. The Reapers would NOT want this to happen. Best case it would mess with their "experiment" Worst case means someone else's robot apocalypse will spill over here.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1546
0
Nov 26, 2024 10:36:48 GMT
Deleted
0
Nov 26, 2024 10:36:48 GMT
January 1970
Deleted
|
Post by Deleted on Jan 22, 2017 22:07:52 GMT
Again, procedure, not scope. Your argument is basically "they acted crazy one way, therefore they can act crazy all ways". Doesn't work like that, especially when it comes to dumb programming. The Leviathans programmed the holokid within their closed system to do a task. The holokid reached the ultimate conclusion it did by working within that same closed system all the way to the end. That they didn't foresee where its program would eventually lead is on them. But it's still within its programming. It hasn't transcended anything. It's just applying its final solution (yes, that kind of final solution) within the system it was designed for. Hell, even Leviathan straight up tells you: there was no mistake, it's doing what it's supposed to. And I have demonstrated (several times) that intergalactc travel means that any nearby galaxy means potential impact on the Milky Way. That it would in fact fall within their scope. If we can travel from the Milky Way to Andromeda, that means life in Andromeda can reach the Milky Way. Be it organic or synthetic. The Reapers would NOT want this to happen. Best case it would mess with their "experiment" Worst case means someone else's robot apocalypse will spill over here. So the original trilogy is inconsistent in itself, (clash between Sovereign's intro, and Casper's 'reasoning'), and what we've currently been told about the Andromeda Initiative (that intergalactic travel is a feasible thing after all; that one galaxy's affairs can spill over to the other) is in potential conflict with the original trilogy; because If there are Reapers in Andromeda, the whole pretense to a clean new phase will go out of the window. But if there are no Reapers in Andromeda, it's still reasonable to ask why not, even if Reapers are stupid automata, and not genuinely 'intelligent' -- because the conflict as presented by Casper isn't limited to the organics vs. synthetics of a particular galaxy; and if that's never addressed, it's a serious weakness in MEA's plot. When you bring intergalactic travel within the capabilities of humans, you bring it within the capabilities of the Reapers; you can't just ignore the implications of this afterwards.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 22, 2017 23:12:43 GMT
And I have demonstrated (several times) that intergalactc travel means that any nearby galaxy means potential impact on the Milky Way. That it would in fact fall within their scope. If we can travel from the Milky Way to Andromeda, that means life in Andromeda can reach the Milky Way. Be it organic or synthetic. The Reapers would NOT want this to happen. Best case it would mess with their "experiment" Worst case means someone else's robot apocalypse will spill over here. So the original trilogy is inconsistent in itself, (clash between Sovereign's intro, and Casper's 'reasoning'), and what we've currently been told about the Andromeda Initiative (that intergalactic travel is a feasible thing after all; that one galaxy's affairs can spill over to the other) is in potential conflict with the original trilogy; because If there are Reapers in Andromeda, the whole pretense to a clean new phase will go out of the window. But if there are no Reapers in Andromeda, it's still reasonable to ask why not, even if Reapers are stupid automata, and not genuinely 'intelligent' -- because the conflict as presented by Casper isn't limited to the organics vs. synthetics of a particular galaxy; and if that's never addressed, it's a serious weakness in MEA's plot. When you bring intergalactic travel within the capabilities of humans, you bring it within the capabilities of the Reapers; you can't just ignore the implications of this afterwards. This human understands
|
|
inherit
2197
0
90
asherax
86
Nov 26, 2016 19:35:11 GMT
November 2016
asherax
|
Post by asherax on Jan 23, 2017 0:18:58 GMT
It actually wouldn't amaze me at all if we eventually ran into a Reaper "watcher", like Sovereign was. One who figured out that something went wrong with the main fleet (instant communications through black matter space magic blabla), and decides to uplift the existing Andromedan species to speed up their maturing into harvesting quality (and quantity) because the last harvesting was just a few thousand years ago. It simply makes sense.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Jan 23, 2017 1:03:05 GMT
Hell, even Leviathan straight up tells you: there was no mistake, it's doing what it's supposed to. It also says that the Intelligence/Catalyst hasn't actually succeeded. Each cycle is looking for an answer. It finally found one in this cycle which we may or may not choose. However, it was only possible by an organic coming "face-to-face" with the Catalyst. EDIT: Direct quote from the Leviathan: "The Intelligence has one purpose: preservation of life. That purpose has not been fulfilled." I interpret the above to mean that the Reapers are still continuing to search for a solution. The harvest was "a" solution but not "the" solution.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2540
0
Nov 26, 2024 10:36:48 GMT
Deleted
0
Nov 26, 2024 10:36:48 GMT
January 1970
Deleted
|
Post by Deleted on Jan 23, 2017 1:09:04 GMT
I haven't followed the entirety of your discussion, but something strikes me here: Isn't "closed-system AI" some kind of oxymoron? I mean, Artificial Intelligence that is worth its salt should be able to learn, reason, set goals, etc. -- while non-intelligent automata work within 'closed systems'. In a 'closed system', you can simply deduce the output from the input, and the state of the 'machine'; but we don't call that 'intelligence'. And clearly the Reapers (and the Geth) are not 'automata' in this sense. They learn, possibly improve their own programming, etc. So it makes sense to say, e.g., that because they're non-organics, after all, the Reapers would be bound to certain bizarre notions of what life consists in, what it means to preserve life, etc. -- but that's very different from saying that they'd be 'bound to' a given kind of output, when presented with a certain kind of input. So is your point, that Reapers are glorified automata after all? Or are they really intelligent, hence self-criticizing, goal-setting, etc.? The former, given the obvious bullshit the holokid spouts, the whole "I control the Reapers, they are my solution" and how it's stuck in a loop for millennia until the Crucible comes along and "changes variables". It is yet another reason I dislike the ending so much. It not only cheapens Shepard and our fight, it cheapens the Reapers too. Gone are the days of Sovereign's "we are beyond your comprehension". Turns out they were naught but killbots all along. That's why I dislike in most stories of inexplicable enemies, their explanation. The Reapers were supposed to be these awesome, all powerful, unknowable beings. Sovereign speech just gives you chills all over your body. You didn't know where those things came from, what the hell did they want, you didn't even know how many of them were out there. The Dark Energy plot that was supposed to be their reason for everything got cut and we got this organics vs synthetics plot. So much cheaper, in my opinion. Even in the ME2 ending, when you could see that every reaper was different from each other, it just made them all the more awesome. And then, things got rushed, they all got Sovereignized and, even though all of them showed up here in the galaxy, we only got one conversation with a destroyer little reaper. Hell, Harbinger, that ended up being the most powerful of them all didn't get a single line in the game, even though Keith Szarabajka (his voice actor from ME2) was in the game! (You can hear him as one of the soldiers in Priority:Earth). And I believe to this day that explaining the origin of the reapers, although gave us closure, and that was good to an extent, just turned them all much cheaper from their original plot. Every time a writer present us with powerful beings from unknown origins, especially when they are the main antagonists, he or she decides to explain them (their motives and where they come from), they put more ordinary beings behind them. And that, to me, just makes everything worse and not as terrifying as what you previously expected. Now, for those of you who read Shingeki no Kyojin, I will relate to its story (spoilers follow): In Attack on Titan, the titans were all especially terrifying because you didn't know where they came from or why. They just wanted to eat. And then, you discover that humans can turn into titans, and were all along controlling their emergence. They were used for war, for construction, etc. It might have been kind of obvious from the start that humans were their creators because of their appearance, but it would've been 10x better, in my opinion, if there were a more mystical aspect to it and no human meddling after they were created. They should've been uncontrollable, with their own species responsible for their reproduction. Not these titanshifters deus ex machina situation, not the military on the way, and certainly not the rest of the world with civilization intact. I believe the dark energy plot that was scrapped in the trilogy and alluded a few times in ME2 (because it seems that the writers still hadn't decided what to move forward at the time) was the best thing that would explain the Reapers, because even in real life, today, we know so little of it. They would seem so much more menacing and powerful. But Shepard destroying their every plan in the first two games just put them in a position, to me, to be a lot more incompetent than you'd expect from what was supposed to be the ultimate enemy (when you consider the Collectors's destruction and Arrival). It turned them into that cliche enemy (like the Illusive Man in the third game) where you are just owning them every step of the way, but they're still taunting you. It just gets to a point of stupidity, if you can't even recognize the havoc your enemy is causing you. As Javik says, overconfidence is always a weakness.
|
|
inherit
2399
0
Jun 10, 2019 22:41:09 GMT
540
President of Boom
262
Dec 14, 2016 12:43:41 GMT
December 2016
presidentofboom
|
Post by President of Boom on Jan 23, 2017 1:27:49 GMT
It's possible that Reapers have been observing Andromeda for millions of years and have found no evidence of conditions necessary for the development of the life-extinguishing AI. Maybe the advanced species there have some sort of natural (evolutionary or environmental) or societal limitation which prevents them from ever advancing to the point of developing a galaxywide Skynet.
|
|
inherit
2938
0
196
ayenari
121
Jan 22, 2017 10:37:15 GMT
January 2017
ayenari
|
Post by ayenari on Jan 23, 2017 12:23:23 GMT
Technically, they could have been there for all intents and purposes.
But ME:A seems to effectively be a soft reboot, and the opportunity to not need to touch that can of worms to make games is likely why there are no reapers (at least what we know off, game not out yet).
Id say it's just Bioware trying to put some distance between ME3 and where the story goes next. Once ME:A is out there'll be all new lore to spin from for sequels that doesn't need to involve the Milky Way or the original 3 games.
|
|
Bacus
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Posts: 156 Likes: 148
inherit
226
0
Jan 27, 2022 13:11:00 GMT
148
Bacus
156
August 2016
bacus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
|
Post by Bacus on Jan 23, 2017 13:02:27 GMT
"... are you telling me that we killed the REPURS in the Milky Way?!, but the only side effect is a constantly active instagram filter?!"
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 23, 2017 15:15:33 GMT
And I have demonstrated (several times) that intergalactc travel means that any nearby galaxy means potential impact on the Milky Way. That it would in fact fall within their scope. If we can travel from the Milky Way to Andromeda, that means life in Andromeda can reach the Milky Way. Be it organic or synthetic. The Reapers would NOT want this to happen. Best case it would mess with their "experiment" Worst case means someone else's robot apocalypse will spill over here. You've moved away from the argument. Fair enough, just a heads up about that though. To your new point- well actually, it's not a new point. Again the starting assumption is a closed system. Therefore anything coming or leaving would be "changing the variables". We know that can happen, the holokid's surprised we finished the Crucible- it thought that was dealt with already. And even so, there's no indication it even knew what it'd do before it did it. Actually if it had known one might argue that it'd allow it since the current solution isn't "perfect". "Variables changed" was the first time anything from their side acted differently even if it was only to pause and spout some bullshit at Shepard. It also says that the Intelligence/Catalyst hasn't actually succeeded. Each cycle is looking for an answer. It finally found one in this cycle which we may or may not choose. However, it was only possible by an organic coming "face-to-face" with the Catalyst. EDIT: Direct quote from the Leviathan: "The Intelligence has one purpose: preservation of life. That purpose has not been fulfilled." I interpret the above to mean that the Reapers are still continuing to search for a solution. The harvest was "a" solution but not "the" solution. Well, that it's an imperfect (read: pisspoor) solution is obvious. What's not at all obvious is where this supposed search for answer happens each cycle. Because the Reapers do the same damn thing every time. They've got it down pat. If it wasn't for the Protheans and Shepard they would've burst out the Citadel for our cycle too and it'd be immediate surprise buttsecks! with zero time or way for anyone to "search for an answer". That's why I dislike in most stories of inexplicable enemies, their explanation. The Reapers were supposed to be these awesome, all powerful and unknowable beings. Sovereign speech just gives you chills all over your body. You didn't know where those things came from, what the hell did they want, you didn't even know how many of them were out there. The Dark Energy plot that was supposed to be their reason for everything got cut and we got this organics vs synthetics plot. So much cheaper, in my opinion. Even in the ME2 ending, when you could see that every reaper was different from each other, it just made them all the more awesome. And then, things got rushed, they all got Sovereignized and, even though all of them showed up here in the galaxy, we only got one conversation with a destroyer little reaper. Hell, Harbinger, that ended up being the most powerful of them all didn't get a single line in the game, even though Keith Szarabajka (his voice actor from ME2) was in the game! (You can hear him as one of the soldiers in Priority:Earth). And I believe to this day that explaining the origin of the reapers, although gave us closure, and that was good to an extent, just turned them all much cheaper from their original plot. Every time a writer present us with powerful beings from unknown origins, especially when they are the main antagonists, he or she decides to explain them (their motives and where they come from), they put more ordinary beings behind them. And that, to me, just makes everything worse and not as terrifying as what you previously expected. Now, for those of you who read Shingeki no Kyojin, I will relate to its story (spoilers follow): In Attack on Titan, the titans were all especially terrifying because you didn't know where they came from or why. They just wanted to eat. And then, you discover that humans can turn into titans, and were all along controlling their emergence. They were used for war, for construction, etc. It might have been kind of obvious from the start that humans were their creators because of their appearance, but it would've been 10x better, in my opinion, if there were a more mystical aspect to it and no human meddling after they were created. They should've been uncontrollable, with their own species responsible for their reproduction. Not these titanshifters deus ex machina situation, not the military on the way, and certainly not the rest of the world with civilization intact. I believe the dark energy plot that was scrapped in the trilogy and alluded a few times in ME2, because it seems that the writers still hadn't decided what to move forward at the time, was the best thing that would explain the Reapers, because even in real life, today, we know so little of it. They would seem so much more menacing and powerful. But Shepard destroying their every plan in the first two games just put them in a position, to me, to be a lot more incompetent than you'd expect from what was supposed to be the ultimate enemy (Collectors destruction and Arrival). It turned them into that cliche enemy (like the Illusive Man, in the third game) where you are just owning them every step of the way, but they're still taunting you. It just gets to a point of stupidity, if you can't even recognize the havoc your enemy is causing you. As Javik says, overconfidence is always a weakness. I agree with most of this, but I don't necessarily agree the unknowable enemy must always be explained. In fact I'd have preferred if they remained unknowable or if some hints were given but not ultimately solidified. Let the Reapers' purpose be the thing that gives "lots of speculation for everyone". I think Dark Energy would've been more promising but even if they had completed it, it very possibly could've been disappointing as well. The Reapers as antagonists were never particularly interesting. But as a cosmic force in effect, if not in actuality, that's where their mystique lay.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 23, 2017 15:43:37 GMT
And I have demonstrated (several times) that intergalactc travel means that any nearby galaxy means potential impact on the Milky Way. That it would in fact fall within their scope. If we can travel from the Milky Way to Andromeda, that means life in Andromeda can reach the Milky Way. Be it organic or synthetic. The Reapers would NOT want this to happen. Best case it would mess with their "experiment" Worst case means someone else's robot apocalypse will spill over here. You've moved away from the argument. Fair enough, just a heads up about that though. To your new point- well actually, it's not a new point. Again the starting assumption is a closed system. Therefore anything coming or leaving would be "changing the variables". We know that can happen, the holokid's surprised we finished the Crucible- it thought that was dealt with already. And even so, there's no indication it even knew what it'd do before it did it. Actually if it had known one might argue that it'd allow it since the current solution isn't "perfect". "Variables changed" was the first time anything from their side acted differently even if it was only to pause and spout some bullshit at Shepard. Just trying to demonstrate that limiting the Reapers to the Milky Way makes no sense even from their own bizarre logic. Even IF they are somehow constrained by their "mission" to just this galaxy (a point I do not concede but will go along with for the point of this discussion), forces outside the galaxy would still be of interest to them. Because the existence of intergalactic travel can, as you put it "alter the variables"
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 23, 2017 15:56:32 GMT
Because the existence of intergalactic travel can, as you put it "alter the variables" Even so, they've shown zero inclination to act on potential circumstances. Quite the opposite, they've only changed when actual circumstances changed.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 23, 2017 15:59:08 GMT
Because the existence of intergalactic travel can, as you put it "alter the variables" Even so, they've shown zero inclination to act on potential circumstances. Quite the opposite, they've only changed when actual circumstances changed. If that were true they never would have made the relay network.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2540
0
Nov 26, 2024 10:36:48 GMT
Deleted
0
Nov 26, 2024 10:36:48 GMT
January 1970
Deleted
|
Post by Deleted on Jan 23, 2017 16:05:23 GMT
And I have demonstrated (several times) that intergalactc travel means that any nearby galaxy means potential impact on the Milky Way. That it would in fact fall within their scope. If we can travel from the Milky Way to Andromeda, that means life in Andromeda can reach the Milky Way. Be it organic or synthetic. The Reapers would NOT want this to happen. Best case it would mess with their "experiment" Worst case means someone else's robot apocalypse will spill over here. You've moved away from the argument. Fair enough, just a heads up about that though. To your new point- well actually, it's not a new point. Again the starting assumption is a closed system. Therefore anything coming or leaving would be "changing the variables". We know that can happen, the holokid's surprised we finished the Crucible- it thought that was dealt with already. And even so, there's no indication it even knew what it'd do before it did it. Actually if it had known one might argue that it'd allow it since the current solution isn't "perfect". "Variables changed" was the first time anything from their side acted differently even if it was only to pause and spout some bullshit at Shepard. It also says that the Intelligence/Catalyst hasn't actually succeeded. Each cycle is looking for an answer. It finally found one in this cycle which we may or may not choose. However, it was only possible by an organic coming "face-to-face" with the Catalyst. EDIT: Direct quote from the Leviathan: "The Intelligence has one purpose: preservation of life. That purpose has not been fulfilled." I interpret the above to mean that the Reapers are still continuing to search for a solution. The harvest was "a" solution but not "the" solution. Well, that it's an imperfect (read: pisspoor) solution is obvious. What's not at all obvious is where this supposed search for answer happens each cycle. Because the Reapers do the same damn thing every time. They've got it down pat. If it wasn't for the Protheans and Shepard they would've burst out the Citadel for our cycle too and it'd be immediate surprise buttsecks! with zero time or way for anyone to "search for an answer". That's why I dislike in most stories of inexplicable enemies, their explanation. The Reapers were supposed to be these awesome, all powerful and unknowable beings. Sovereign speech just gives you chills all over your body. You didn't know where those things came from, what the hell did they want, you didn't even know how many of them were out there. The Dark Energy plot that was supposed to be their reason for everything got cut and we got this organics vs synthetics plot. So much cheaper, in my opinion. Even in the ME2 ending, when you could see that every reaper was different from each other, it just made them all the more awesome. And then, things got rushed, they all got Sovereignized and, even though all of them showed up here in the galaxy, we only got one conversation with a destroyer little reaper. Hell, Harbinger, that ended up being the most powerful of them all didn't get a single line in the game, even though Keith Szarabajka (his voice actor from ME2) was in the game! (You can hear him as one of the soldiers in Priority:Earth). And I believe to this day that explaining the origin of the reapers, although gave us closure, and that was good to an extent, just turned them all much cheaper from their original plot. Every time a writer present us with powerful beings from unknown origins, especially when they are the main antagonists, he or she decides to explain them (their motives and where they come from), they put more ordinary beings behind them. And that, to me, just makes everything worse and not as terrifying as what you previously expected. Now, for those of you who read Shingeki no Kyojin, I will relate to its story (spoilers follow): In Attack on Titan, the titans were all especially terrifying because you didn't know where they came from or why. They just wanted to eat. And then, you discover that humans can turn into titans, and were all along controlling their emergence. They were used for war, for construction, etc. It might have been kind of obvious from the start that humans were their creators because of their appearance, but it would've been 10x better, in my opinion, if there were a more mystical aspect to it and no human meddling after they were created. They should've been uncontrollable, with their own species responsible for their reproduction. Not these titanshifters deus ex machina situation, not the military on the way, and certainly not the rest of the world with civilization intact. I believe the dark energy plot that was scrapped in the trilogy and alluded a few times in ME2, because it seems that the writers still hadn't decided what to move forward at the time, was the best thing that would explain the Reapers, because even in real life, today, we know so little of it. They would seem so much more menacing and powerful. But Shepard destroying their every plan in the first two games just put them in a position, to me, to be a lot more incompetent than you'd expect from what was supposed to be the ultimate enemy (Collectors destruction and Arrival). It turned them into that cliche enemy (like the Illusive Man, in the third game) where you are just owning them every step of the way, but they're still taunting you. It just gets to a point of stupidity, if you can't even recognize the havoc your enemy is causing you. As Javik says, overconfidence is always a weakness. I agree with most of this, but I don't necessarily agree the unknowable enemy must always be explained. In fact I'd have preferred if they remained unknowable or if some hints were given but not ultimately solidified. Let the Reapers' purpose be the thing that gives "lots of speculation for everyone". I think Dark Energy would've been more promising but even if they had completed it, it very possibly could've been disappointing as well. The Reapers as antagonists were never particularly interesting. But as a cosmic force in effect, if not in actuality, that's where their mystique lay. Yes, I mean the writers most of the time try to explain it, and that is not mandatory to me neither. The Reapers would've been better left unexplained. Instead we've got this WTF in the end. "Well, synthetics always try to destroy their creators, but I'm different because I didn't rebelled, I'm still following the orders of my creators, which I killed." Sorry if I said it wrong, my english is not good at all.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 23, 2017 16:11:51 GMT
If that were true they never would have made the relay network. Err, what? The relay network was part of the holokid's "solution". A solution it has not deviated from for millions of years, no matter what other potential factors there might've been. Either that, or the relays were Leviathan all along and the Reapers just used them and took credit. Yes, I mean the writers always try to explain it, and that is not mandatory to me neither. The Reapers would've been better left unexplained than what we've got in the end. Sorry if I said it wrong, my english is not good at all. On the contrary, I understood you perfectly. I'm just used to people arguing the Reapers should have a purpose explained. I assumed you felt the same.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Jan 23, 2017 16:17:53 GMT
If that were true they never would have made the relay network. Err, what? The relay network was part of the holokid's "solution". A solution it has not deviated from for millions of years, no matter what other potential factors there might've been. Either that, or the relays were Leviathan all along and the Reapers just used them and took credit. They guide the races of the Milky Way along the technological routes they wish. They don't leave it to chance. The relays and the Citadel are part of that steering mechanism. As such, they would not appreciate interference from outsiders.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 23, 2017 16:23:16 GMT
They guide the races of the Milky Way along the technological routes they wish. They don't leave it to chance. The relays and the Citadel are part of that steering mechanism. As such, they would not appreciate interference from outsiders. Yeah "guide" here means use our toys we left lying around for just that purpose. There's no active component and outsiders are not defined.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1546
0
Nov 26, 2024 10:36:48 GMT
Deleted
0
Nov 26, 2024 10:36:48 GMT
January 1970
Deleted
|
Post by Deleted on Jan 23, 2017 16:25:55 GMT
Sorry to be a bit blunt; but I really don't think this debate has a point. If the original material were consistent with itself, we could have debated whether this or that extension of it were more likely than the other. But the original material itself is full of inconsistencies; so, unfortunately, anything can come next, and the rationale for it wouldn't be anything beyond 'cause the writers thought it was cool, and tailored to the sensibilities of our target demographic(s).
As long as I can get some semblance of the thrill of exploring alien landscapes, etc., I'm fine with inconsistent products of pop culture. It's really pointless to ask them for anything more.
|
|
DoomsdayDevice
N3
Oh, me so scrubby! Me pugging long time! --- 78 URs to go
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate
Prime Posts: 2357
Posts: 351 Likes: 1,027
inherit
794
0
1,027
DoomsdayDevice
Oh, me so scrubby! Me pugging long time! --- 78 URs to go
351
August 2016
hipsterjack
Mass Effect Trilogy, KOTOR, Baldur's Gate
2357
|
Post by DoomsdayDevice on Jan 23, 2017 16:37:06 GMT
Why are people always assuming the catalyst was right? In my opinion it's a thousand times more likely that the embodiment of the intelligence of all Reapers is a lying SOAB. Oh well. The Catalyst is spouting full-on BS. However, it was written to be right. Bioware did not write the Catalyst to lie to us. We are supposed to agree with its ideas and help it find "a new solution" Otherwise, rocks fall, everyone dies. I don't think you can state that as a fact. It's an assumption. I see where you're coming from, but I don't share the opinion.
|
|
inherit
Psi-Cop
38
0
Feb 21, 2019 15:55:45 GMT
10,231
CrutchCricket
The Emperor Daft Serious
4,577
August 2016
crutchcricket
CrutchCricket
Mass Effect Trilogy
|
Post by CrutchCricket on Jan 23, 2017 17:28:00 GMT
Sorry to be a bit blunt; but I really don't think this debate has a point. If the original material were consistent with itself, we could have debated whether this or that extension of it were more likely than the other. But the original material itself is full of inconsistencies; so, unfortunately, anything can come next, and the rationale for it wouldn't be anything beyond 'cause the writers thought it was cool, and tailored to the sensibilities of our target demographic(s). As long as I can get some semblance of the thrill of exploring alien landscapes, etc., I'm fine with inconsistent products of pop culture. It's really pointless to ask them for anything more. Previous failures of consistency do not excuse more failures of this sort going forward. And it's always better to have an explanation that makes sense as opposed to just a handwave. I think we're good in this case. And obviously, if we're talking about writer intent, the whole point of going to Andromeda was to leave the Reapers and all their associated crap behind. Bringing them back would be the opposite of what they want.
|
|