Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
inherit
2571
0
602
Nightlife
Missing the Milky Way
687
January 2017
nightlife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by Nightlife on Mar 8, 2017 5:00:40 GMT
Ok couple follow-ups:
1) Been mostly using the Viper. Used enough creds to get Viper 5 from shopping kiosk. But, that costs some money obviously. Which weapons do you prefer for Engineer? Been using Viper as I said before since I did Infiltrator playthrough last game, kinda used to it. But, I'm open to other weps. I put a couple of mods on it (one kinda bad to see through smoke) but the other to reduce weight. My power recharge is about +156% with the Viper 5. I also have a Paladin equipped.
1b) Should I have 2 weapons equipped or is one enough? (Didn't want to run out of ammo)
2) For Tech Bursts, Fire Explosions - I was thinking I needed to Overload their shields away before the combo would work, but in rapid succession (b/t me and squadmate) that would set it off? I'm doing ok, mainly using drone for some aggro but not doing enough combos. Right now I just have Garrus w/ Overload, so I guess I could pop Incin right after.
ty.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 16:46:01 GMT
Deleted
0
Nov 26, 2024 16:46:01 GMT
January 1970
Deleted
|
Post by Deleted on Mar 8, 2017 15:39:59 GMT
My favorite ME3 SR is the Indra for all classes, followed by the Valiant. The Indra is in a DLC weapons pack and the Valiant is a collectors edition gun.
I usually carry 2 weapons, my SR and an SMG - but the Indra has a really large ammo capacity (180+ shots), so I've never actually needed to take the SMG out due to running out of ammo. The Indra doesn't deal a lot of damage per shot, so it can sometimes take a whole clip (25 shots) to take down an enemy with protection on insanity. The Valiant has only a +30-shot ammo capacity, but, even so, I have only very rarely run out of ammo on it. I think the Viper's ammo capacity is about 48 shots, so you're probably OK and won't run out if you're decently accurate. Still, a light SMG or light pistol with an Ultralight materials mod on it effectively weighs almost nothing... so, I figure, why not have one along just in case?
As for triggering a tech burst, I don't think that the shields have to come right off before you can hit them with incinerate to trigger the burst and cause damage to the shields of nearby enemies. With my current infiltrator, I know I've just hit a turret with EDI's overload and it still had some shields left and incinerate was showing up in red, but I hit the turret with it anyway and the turret exploded taking out the engineer standing beside it (level 59 infiltrator on insanity - Chronos mission). I did also have squad cryo modded ammo on, so not sure if that would make a difference. Unfortunately, if I hit any lesser shielded mook with EDI's overload at this level, the shields are gone in that first hit, so I can't really say whether or not they need to be gone or whether some shield needs to still be there... my squad is just being to danged efficient right now ripping through these guys before I even really get a chance for a fair test for you.
|
|
stephenw32768
N3
Quarian Ally
Games: Mass Effect Trilogy
PSN: stephenw32768
Prime Posts: 433
Prime Likes: 679
Posts: 646 Likes: 3,000
inherit
350
0
Aug 31, 2016 18:47:06 GMT
3,000
stephenw32768
Quarian Ally
646
August 2016
stephenw32768
Mass Effect Trilogy
stephenw32768
433
679
|
Post by stephenw32768 on Mar 8, 2017 18:36:17 GMT
My favorite ME3 SR is the Indra for all classes, followed by the Valiant. The Indra is in a DLC weapons pack and the Valiant is a collectors edition gun. I usually carry 2 weapons, my SR and an SMG - but the Indra has a really large ammo capacity (180+ shots), so I've never actually needed to take the SMG out due to running out of ammo. The Indra doesn't deal a lot of damage per shot, so it can sometimes take a whole clip (25 shots) to take down an enemy with protection on insanity. The Valiant has only a +30-shot ammo capacity, but, even so, I have only very rarely run out of ammo on it. I think the Viper's ammo capacity is about 48 shots, so you're probably OK and won't run out if you're decently accurate. Still, a light SMG or light pistol with an Ultralight materials mod on it effectively weighs almost nothing... so, I figure, why not have one along just in case. +1 for the Indra. I love the Valiant in ME3MP but don't have it in SP. +1 also for packing an ultralight sidearm, either an SMG or one of the lighter pistols. Once you get above 100% cooldown, diminishing returns rapidly kicks in; the difference between, say, 130% and 140% cooldown is negligible. As far as spare ammo is concerned, there's also the option of using the sniper rifle spare clip mod and/or taking evolution 5a of an ammo power. On ammo powers, evolution 5b is a headshot bonus, so it depends on whether one would prefer a few more shots in total, or more mileage out of headshots (and thus require fewer shots overall if one's aim is good).
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,275
AnDromedary
4,446
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Mar 8, 2017 19:44:07 GMT
The Indra is great is the SR really is your primary weapon. I used to run with it a lot. It's great because it's useful against every type of enemy, even the mooks because the rather light damage and huge ammo capacity makes it possible to dish out damage in just the right dosage without pointless overkill. However, at some point, I moved on to using SRs really as specialty weapons against tough opponents or when the terrains promotes sniping. For that, I think the black widow is the ideal compromise between high damage and decent ammo capacity. You can shoot a mook in a pinch without feeling bad about wasting the bullet but it's damage is high enough so that it also makes short work of tough enemies like Banshees. However, do expect to use a secondary weapon in close quarters or against swarms of low level opponents. I usually take an AR for that. Love the constant stream of fire (especially if I have sniper rifle with few but hard punches) and with an AR, Shep just looks so much more like he means business than with those measly SMGs, hehe. Maybe a pistol or SMG would technically be the smarter choice but Shepard's armor just looks like 2 rifles belong on it's back. The combination is also good against high level tech opponents since ARs are very effective against shields and SRs are great against armor.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 16:46:01 GMT
Deleted
0
Nov 26, 2024 16:46:01 GMT
January 1970
Deleted
|
Post by Deleted on Mar 8, 2017 20:15:22 GMT
The Indra is great is the SR really is your primary weapon. I used to run with it a lot. It's great because it's useful against every type of enemy, even the mooks because the rather light damage and huge ammo capacity makes it possible to dish out damage in just the right dosage without pointless overkill. However, at some point, I moved on to using SRs really as specialty weapons against tough opponents or when the terrains promotes sniping. For that, I think the black widow is the ideal compromise between high damage and decent ammo capacity. You can shoot a mook in a pinch without feeling bad about wasting the bullet but it's damage is high enough so that it also makes short work of tough enemies like Banshees. However, do expect to use a secondary weapon in close quarters or against swarms of low level opponents. I usually take an AR for that. Love the constant stream of fire (especially if I have sniper rifle with few but hard punches) and with an AR, Shep just looks so much more like he means business than with those measly SMGs, hehe. Maybe a pistol or SMG would technically be the smarter choice but Shepard's armor just looks like 2 rifles belong on it's back. The combination is also good against high level tech opponents since ARs are very effective against shields and SRs are great against armor. I love the Black Widow as well... but the weight just kills it for me. I use to use it quite a bit, but as I've done more and more playthroughs, I find myself wanting to use powers more and more frequently and my weapons less and less. I just recently started using the Valiant, and I'm finding it a great cross between the Indra and the Black Widow. It's quite accurate, decently fast, and packs a fair punch for handling banshees and brutes... and it still feels like a single-shot SR rather than the rapid auto-fire one gets from the Indra. If I do an NG+ game, I usually find I can also switch out the Ultralight mod on my SMG or pistol for a power mod without hampering my cooldowns much, if at all (depending on which SMG or pistol I'm using) since the base weight of each weapon goes down the higher the level it is at. I only just recently got access to the collectors editions guns, so I've been mucking about with them. In my current playthrough, I've been using the Hurricane SMG and I'm quite liking it. I've also tested out the Eagle, but I'm not very fond of it and still prefer either the Phalanx, Palladin, or Supressor the best. I haven't really tested out the Crusader shotgun myself yet (although I've had James carrying it for this entire game). I haven't carried an AR in quite a few playtrhoughs now, but when I do, I tend to stick to my ME2 love - the Vindicator.
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,275
AnDromedary
4,446
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Mar 8, 2017 20:21:08 GMT
The Indra is great is the SR really is your primary weapon. I used to run with it a lot. It's great because it's useful against every type of enemy, even the mooks because the rather light damage and huge ammo capacity makes it possible to dish out damage in just the right dosage without pointless overkill. However, at some point, I moved on to using SRs really as specialty weapons against tough opponents or when the terrains promotes sniping. For that, I think the black widow is the ideal compromise between high damage and decent ammo capacity. You can shoot a mook in a pinch without feeling bad about wasting the bullet but it's damage is high enough so that it also makes short work of tough enemies like Banshees. However, do expect to use a secondary weapon in close quarters or against swarms of low level opponents. I usually take an AR for that. Love the constant stream of fire (especially if I have sniper rifle with few but hard punches) and with an AR, Shep just looks so much more like he means business than with those measly SMGs, hehe. Maybe a pistol or SMG would technically be the smarter choice but Shepard's armor just looks like 2 rifles belong on it's back. The combination is also good against high level tech opponents since ARs are very effective against shields and SRs are great against armor. I love the Black Widow as well... but the weight just kills it for me. I use to use it quite a bit, but as I've done more and more playthroughs, I find myself wanting to use powers more and more frequently and my weapons less and less. I just recently started using the Valiant, and I'm finding it a great cross between the Indra and the Black Widow. It's quite accurate, decently fast, and packs a fair punch for handling banshees and brutes... and it still feels like a single-shot SR rather than the rapid auto-fire one gets from the Indra. If I do an NG+ game, I usually find I can also switch out the Ultralight mod on my SMG or pistol for a power mod without hampering my cooldowns much, if at all (depending on which SMG or pistol I'm using) since the base weight of each weapon goes down the higher the level it is at. I only just recently got access to the collectors editions guns, so I've been mucking about with them. In my current playthrough, I've been using the Hurricane SMG and I'm quite liking it. I've also tested out the Eagle, but I'm not very fond of it and still prefer either the Phalanx, Palladin, or Supressor the best. I haven't really tested out the Crusader shotgun myself yet (although I've had James carrying it for this entire game). You are right, for excessive power users, the weight is definitely an issue with my usual combination. It works for me because I mainly use tactical cloak for positioning or maybe an incinerate or shield drain once in a while but I tend to shoot a lot, so I don't mind the recharge penalties that much. In fact, I find the the recharge times insane if you just use lighter weapons. Compare to what I was used to from ME1/2, I can barely keep up spamming all those powers with that super fast recharge.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,419 Likes: 26,136
inherit
214
0
Nov 26, 2024 16:18:08 GMT
26,136
melbella
Trouble-shooting Space Diva
8,419
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Mar 8, 2017 20:51:31 GMT
This seems like a good thread to ask this in: if you put a Power Mag on an SMG or Pistol that you are carrying but aren't actually using, does the power damage effect still kick in?
|
|
Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
inherit
2571
0
602
Nightlife
Missing the Milky Way
687
January 2017
nightlife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by Nightlife on Mar 8, 2017 21:28:23 GMT
Thanks guys for the input - will look out for the Indra (don't have it yet) - one more follow-up. How much does upgrading a weapon from like Indra 1 to Indra 5 matter? Costs me like ~15k credits to go from 1-5 for any weapon. I feel like I've been blowing some dough on weapons I won't use (like maybe the Viper.) I'll consider an SMG then as a second weapon - or AR if I can get the wep light enough via mods. What's the diff mainly b/t SMG and AR damage-wise? Also which SMGs/ARs would you recommend? Also I'm not using Sabotage much - mainly Overload/Incin or Incin/Incin - am I missing out on some good combos? I've got EDI now and we're doing Grissom (last part) - what's odd is, Garrus and EDI are trapped behind the door that leads into the atrium LOL - I can still use their powers but I'm not getting any weapon damage. I remember this happened last time I played - a bug?
|
|
stephenw32768
N3
Quarian Ally
Games: Mass Effect Trilogy
PSN: stephenw32768
Prime Posts: 433
Prime Likes: 679
Posts: 646 Likes: 3,000
inherit
350
0
Aug 31, 2016 18:47:06 GMT
3,000
stephenw32768
Quarian Ally
646
August 2016
stephenw32768
Mass Effect Trilogy
stephenw32768
433
679
|
Post by stephenw32768 on Mar 8, 2017 22:04:19 GMT
This seems like a good thread to ask this in: if you put a Power Mag on an SMG or Pistol that you are carrying but aren't actually using, does the power damage effect still kick in? Not in multiplayer: have a look at this Kalence example. Try swapping the equipped weapon (click the weapon without the green tick symbol, then click "equip" at the top right) and watch the power damage change. MP and SP aren't balanced identically, but I think it's the same in SP.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 16:46:01 GMT
Deleted
0
Nov 26, 2024 16:46:01 GMT
January 1970
Deleted
|
Post by Deleted on Mar 8, 2017 22:04:54 GMT
This seems like a good thread to ask this in: if you put a Power Mag on an SMG or Pistol that you are carrying but aren't actually using, does the power damage effect still kick in? No, the weapon has to be in your hands for those mods to take effect.
|
|
stephenw32768
N3
Quarian Ally
Games: Mass Effect Trilogy
PSN: stephenw32768
Prime Posts: 433
Prime Likes: 679
Posts: 646 Likes: 3,000
inherit
350
0
Aug 31, 2016 18:47:06 GMT
3,000
stephenw32768
Quarian Ally
646
August 2016
stephenw32768
Mass Effect Trilogy
stephenw32768
433
679
|
Post by stephenw32768 on Mar 8, 2017 22:13:29 GMT
Also I'm not using Sabotage much - mainly Overload/Incin or Incin/Incin - am I missing out on some good combos? Sabotage is great after you level it to rank 6 - take the "tech vulnerability" evolution. That makes tech powers do extra damage to the target for a few seconds. On non-synthetic targets, Sabotage's backfire effect also primes the target for a tech burst. So you hit the baddie with Sabotage, then Incinerate or Overload for both a tech burst and bonus damage. (I used to run my QFI in multiplayer with six ranks in Sabotage. I had a buddy who often played engineers and used my Sabotage to increase tech damage).
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 16:46:01 GMT
Deleted
0
Nov 26, 2024 16:46:01 GMT
January 1970
Deleted
|
Post by Deleted on Mar 8, 2017 22:32:55 GMT
Thanks guys for the input - will look out for the Indra (don't have it yet) - one more follow-up. How much does upgrading a weapon from like Indra 1 to Indra 5 matter? Costs me like ~15k credits to go from 1-5 for any weapon. I feel like I've been blowing some dough on weapons I won't use (like maybe the Viper.) I'll consider an SMG then as a second weapon - or AR if I can get the wep light enough via mods. What's the diff mainly b/t SMG and AR damage-wise? Also which SMGs/ARs would you recommend? Also I'm not using Sabotage much - mainly Overload/Incin or Incin/Incin - am I missing out on some good combos? I've got EDI now and we're doing Grissom (last part) - what's odd is, Garrus and EDI are trapped behind the door that leads into the atrium LOL - I can still use their powers but I'm not getting any weapon damage. I remember this happened last time I played - a bug? The cost varies a bit depending on the weapon. When you look at the terminal, the ones near the top of the list will level up more cheaply than the ones near the bottom. I find I easily have enough to fully upgrade about 6 weapons to Level V (or X in an NG+ playthrough). If you have the Citadel DLC, there are ways you can get your hands on a lot of extra credits by playing in the combat sim over and over again (10,000 credits for a Gold prize) or you can gamble in the casino (a lucky all-in bet at the roulette table can net you over 25,000 credits... but to turn that into a money mill, you'll have to be prepared to save and reload in order to cut your loses; that is, the combat sim is the most reliable money source). I've heard of some people spending hours there and eventually earning enough credits to level up every weapon in the game. If you don't have the Indra, it means that you haven't purchased the DLC Firefight weapons pack. I don't think the pack is very expensive at all and this weapon is well worth it. It's not a weapon you can collect in the game, but it should be available immediately if you buy the DLC. The best in-game (stock) SR, IMO, is the Black Widow (purchase from Spectre Requisitions), but it's a heavy brute. It does phenomenal damage and can fire 3 rounds before reloading. The M98 Widow does almost as much damage, is a tad lighter, but does need to be reloaded after every shot (some people do use a bit of a glitch to short-circuit the loading animation and reduce the reload time). Beyond that, you should be picking up the Raptor when you get to Sur'Kesh, which is a bit of a boost over the Viper but along the same lines... so you might like it. I've never experienced anyone getting stuck during Grissom, but that sure sounds like a bug to me.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Mar 8, 2017 23:06:03 GMT
Viper is pretty decent on Engineer, I used it on my first one. Granted, it is not the ME2 Viper which is much better. Works well with Disruptor Ammo (need Ash for that though).
Favorite two guns for me on that class are Crusader or Saber. Latter only available normally at end game though. I also have the Crusader delay fix, so that improves it a bit.
Wraith is the best Spectre weapon you can buy, and one of the best overall.
Arc Pistol is another one of the best weapons, if you can get used to using it. Should only be fired fully charged.
**
Your squad can easily get stuck by the door to the Atrium if you run in there too fast, but don't move far enough away. You can warp them in by moving away from the door and hitting the squad rally key ('c' by default). Can also warp squad in Mass Effect 2 with the same key.
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Mar 8, 2017 23:22:43 GMT
I guess I'm the only one who doesn't use a sniper rilfe in my playthroughs. Except for the one playthrough where I used one for the whole playthrough. I ended up firing from the hip more than scoping down an enemy.
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,419 Likes: 26,136
inherit
214
0
Nov 26, 2024 16:18:08 GMT
26,136
melbella
Trouble-shooting Space Diva
8,419
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Mar 9, 2017 1:14:20 GMT
This seems like a good thread to ask this in: if you put a Power Mag on an SMG or Pistol that you are carrying but aren't actually using, does the power damage effect still kick in? No, the weapon has to be in your hands for those mods to take effect.
Well, that's no fun.
Thanks guys for the input - will look out for the Indra (don't have it yet) - one more follow-up. How much does upgrading a weapon from like Indra 1 to Indra 5 matter? Costs me like ~15k credits to go from 1-5 for any weapon. I feel like I've been blowing some dough on weapons I won't use (like maybe the Viper.) I'll consider an SMG then as a second weapon - or AR if I can get the wep light enough via mods. What's the diff mainly b/t SMG and AR damage-wise? Also which SMGs/ARs would you recommend? Also I'm not using Sabotage much - mainly Overload/Incin or Incin/Incin - am I missing out on some good combos? I've got EDI now and we're doing Grissom (last part) - what's odd is, Garrus and EDI are trapped behind the door that leads into the atrium LOL - I can still use their powers but I'm not getting any weapon damage. I remember this happened last time I played - a bug? The cost varies a bit depending on the weapon. When you look at the terminal, the ones near the top of the list will level up more cheaply than the ones near the bottom. I find I easily have enough to fully upgrade about 6 weapons to Level V (or X in an NG+ playthrough). If you have the Citadel DLC, there are ways you can get your hands on a lot of extra credits by playing in the combat sim over and over again (10,000 credits for a Gold prize) or you can gamble in the casino (a lucky all-in bet at the roulette table can net you over 25,000 credits... but to turn that into a money mill, you'll have to be prepared to save and reload in order to cut your loses; that is, the combat sim is the most reliable money source). I've heard of some people spending hours there and eventually earning enough credits to level up every weapon in the game. If you don't have the Indra, it means that you haven't purchased the DLC Firefight weapons pack. I don't think the pack is very expensive at all and this weapon is well worth it. It's not a weapon you can collect in the game, but it should be available immediately if you buy the DLC. The best in-game (stock) SR, IMO, is the Black Widow (purchase from Spectre Requisitions), but it's a heavy brute. It does phenomenal damage and can fire 3 rounds before reloading. The M98 Widow does almost as much damage, is a tad lighter, but does need to be reloaded after every shot (some people do use a bit of a glitch to short-circuit the loading animation and reduce the reload time). Beyond that, you should be picking up the Raptor when you get to Sur'Kesh, which is a bit of a boost over the Viper but along the same lines... so you might like it. I've never experienced anyone getting stuck during Grissom, but that sure sounds like a bug to me.
Every time I go to the Spectre office I have to talk myself out of buying the Black Widow. I upgraded everything to level V in my last game (except the Spectre weapons, which I didn't buy) but this game I've hardly upgraded anything. Granted, it's a NG+ so a lot of them are higher level already and I'm playing Hardcore (Normal was too easy ) instead of Insanity. So, since I haven't purchased many upgrades, I have like 700K credits after finishing Omega and mid-way through Citadel DLC. It doesn't take long for it to disappear though, once you start getting level IX and X upgrades. Maybe I'll just upgrade the weapon pack guns and leave the pick up guns to auto-level in the next NG+ import. But I really want the Black Widow......
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 16:46:01 GMT
Deleted
0
Nov 26, 2024 16:46:01 GMT
January 1970
Deleted
|
Post by Deleted on Mar 9, 2017 1:56:18 GMT
No, the weapon has to be in your hands for those mods to take effect.
Well, that's no fun.
The cost varies a bit depending on the weapon. When you look at the terminal, the ones near the top of the list will level up more cheaply than the ones near the bottom. I find I easily have enough to fully upgrade about 6 weapons to Level V (or X in an NG+ playthrough). If you have the Citadel DLC, there are ways you can get your hands on a lot of extra credits by playing in the combat sim over and over again (10,000 credits for a Gold prize) or you can gamble in the casino (a lucky all-in bet at the roulette table can net you over 25,000 credits... but to turn that into a money mill, you'll have to be prepared to save and reload in order to cut your loses; that is, the combat sim is the most reliable money source). I've heard of some people spending hours there and eventually earning enough credits to level up every weapon in the game. If you don't have the Indra, it means that you haven't purchased the DLC Firefight weapons pack. I don't think the pack is very expensive at all and this weapon is well worth it. It's not a weapon you can collect in the game, but it should be available immediately if you buy the DLC. The best in-game (stock) SR, IMO, is the Black Widow (purchase from Spectre Requisitions), but it's a heavy brute. It does phenomenal damage and can fire 3 rounds before reloading. The M98 Widow does almost as much damage, is a tad lighter, but does need to be reloaded after every shot (some people do use a bit of a glitch to short-circuit the loading animation and reduce the reload time). Beyond that, you should be picking up the Raptor when you get to Sur'Kesh, which is a bit of a boost over the Viper but along the same lines... so you might like it. I've never experienced anyone getting stuck during Grissom, but that sure sounds like a bug to me.
Every time I go to the Spectre office I have to talk myself out of buying the Black Widow. I upgraded everything to level V in my last game (except the Spectre weapons, which I didn't buy) but this game I've hardly upgraded anything. Granted, it's a NG+ so a lot of them are higher level already and I'm playing Hardcore (Normal was too easy ) instead of Insanity. So, since I haven't purchased many upgrades, I have like 700K credits after finishing Omega and mid-way through Citadel DLC. It doesn't take long for it to disappear though, once you start getting level IX and X upgrades. Maybe I'll just upgrade the weapon pack guns and leave the pick up guns to auto-level in the next NG+ import. But I really want the Black Widow......
Just buy it already... you know you want it!. (You can always do a few rounds in the combat sim to get more credits. I also like using the combat sim to test out different weapons and mods much better than the shooting range, IMO.)
|
|
Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
inherit
2571
0
602
Nightlife
Missing the Milky Way
687
January 2017
nightlife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by Nightlife on Mar 9, 2017 6:14:04 GMT
Damn that Atrium fight was hard at Grissom So many enemies! Had to cheese it a bit and stay in the small hallway and let them come to me. I feel like I'm missing some CC via Liara or something. Passing out, will finish the rest tomorrow.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 16:46:01 GMT
Deleted
0
Nov 26, 2024 16:46:01 GMT
January 1970
Deleted
|
Post by Deleted on Mar 9, 2017 6:17:57 GMT
Damn that Atrium fight was hard at Grissom Had to cheese it a bit and stay in the small hallway and let them come to me. I feel like I'm missing some CC via Liara or something. Passing out, will finish the rest tomorrow. What level is your sabotage at? I find hacking the turrets in a level like the Atrium to be very helpful as CC. You can also sabotage the mech. Even if you don't combo it afterward, it will stop firing at you for a brief time.
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Mar 9, 2017 6:27:21 GMT
Damn that Atrium fight was hard at Grissom So many enemies! Had to cheese it a bit and stay in the small hallway and let them come to me. I feel like I'm missing some CC via Liara or something. Passing out, will finish the rest tomorrow. I just run to the right so that I have the high ground. After a couple baddies are defeated, two shields guys will enter from the right. Defeat them right away. Since you have Liara, get her to use her singularity on them. Once they're defeated, go back to dealing with the rest. Use overload to takeout the generators. Combat drone and his brother, sentry turret, can really help. Once those guys are defeated, deal with the atlas before heading to the other area. In the next area, look to your 1 o'clock. Deal with that engineer. Use combat drome and sentry turret. Now run up the stairs to the left. Deal with 2 more shield guys. Again use the asari's singularity. More engineers will be seen setting up turrets. Overload them. Done. That wasn't too bad.
|
|
inherit
1319
0
Nov 25, 2024 22:48:43 GMT
7,414
RedCaesar97
1,966
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
|
Post by RedCaesar97 on Mar 9, 2017 12:58:15 GMT
Ok couple follow-ups: 1) Been mostly using the Viper. Used enough creds to get Viper 5 from shopping kiosk. But, that costs some money obviously. Which weapons do you prefer for Engineer? Been using Viper as I said before since I did Infiltrator playthrough last game, kinda used to it. But, I'm open to other weps. I put a couple of mods on it (one kinda bad to see through smoke) but the other to reduce weight. My power recharge is about +156% with the Viper 5. I also have a Paladin equipped. 1b) Should I have 2 weapons equipped or is one enough? (Didn't want to run out of ammo) 2) For Tech Bursts, Fire Explosions - I was thinking I needed to Overload their shields away before the combo would work, but in rapid succession (b/t me and squadmate) that would set it off? I'm doing ok, mainly using drone for some aggro but not doing enough combos. Right now I just have Garrus w/ Overload, so I guess I could pop Incin right after. ty. I am a little late to reply, but here goes: 1. I use the Viper on my sniper Engineer. It is a lightweight weapon with decent-ish damage, quick reload, and with Ashley's squad disruptor ammo it can prime for a tech burst on every shot. 1b. You do not need two weapons. No class needs two weapons. As long as you continue to use power combos, you will never run out of ammo. And the engineer does not really care about ammo/weapons since you get through the whole game without needing to fire your weapon except in very specific situations. 2. You do not need to fully strip shields with Overload to prime for a tech burst. Overload will prime for a tech burst after hitting health/armor/shields/barrier, and will last for 3 or 5 seconds. (It was 3 seconds at launch, then multiplayer got patched later to increase the priming window to 5 seconds; I don't know if single player benefitted from that buff). Overload > Incinerate = Tech burst. Overload priming window lasts 3 or 5 seconds as mentioned above. Incinerate > Overload = fire explosion. it takes about 0.5 seconds after hitting Incinerate before the enemy is primed for a fire explosion. Priming window lasts about 3 seconds. Sabotage (backfire) > Overload/Incinerate = Tech burst. Sabotage activates 1.5 seconds after Sabotage hits the enemy. Priming window lasts 2 seconds. I prefer using Sabotage > Overload as my main power combo on most enemies. You can chain Overload > Incinerate > Overload > Incinerate on the toughest enemies (Atlas mechs, Geth Primes, Banshess, and so on) for alternating tech bursts and fire explosions, which is why I like using Sabotage > Incinerate > Overload on these enemies.
|
|
Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
inherit
2571
0
602
Nightlife
Missing the Milky Way
687
January 2017
nightlife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by Nightlife on Mar 9, 2017 19:36:38 GMT
My Sabotage, Overload and Incinerate is at rank 6, with the suggested evolves from this thread. I did some some CC'ing of the turrets and that was useful. My problem was that they were coming from all sides I think and couldn't find a good cover.
I also have my drone at rank 5 (almost 6.) Turret at 1. So far the drone seems to be only good to make Guardians turn around, but that is useful. I see why EDI is useful - am I only using her for her Overload and Incin? Is Decoy bad? I maxxed her OVerload and Incin first.
I've got Garrus and EDI now, but, I'm missing Liara a bit for her CC (that's what I meant above.) I was trying to think of a way I could have a biotic w/ me but then still also do tech combos pretty easy.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 16:46:01 GMT
Deleted
0
Nov 26, 2024 16:46:01 GMT
January 1970
Deleted
|
Post by Deleted on Mar 9, 2017 20:30:53 GMT
My Sabotage, Overload and Incinerate is at rank 6, with the suggested evolves from this thread. I did some some CC'ing of the turrets and that was useful. My problem was that they were coming from all sides I think and couldn't find a good cover. I also have my drone at rank 5 (almost 6.) Turret at 1. So far the drone seems to be only good to make Guardians turn around, but that is useful. I see why EDI is useful - am I only using her for her Overload and Incin? Is Decoy bad? I maxxed her OVerload and Incin first. I've got Garrus and EDI now, but, I'm missing Liara a bit for her CC (that's what I meant above.) I was trying to think of a way I could have a biotic w/ me but then still also do tech combos pretty easy. The atrium fight can be tough, but it still should have been quite manageable at the level you're at. As themikefest suggested, heading directly for the high ground helps as well. If you get stuck down below, it's easier to either get overwhelmed or get hit by one of the rockets coming from the atlas. Your difficulty may well be that you are just very used to having Liara there for her singularity (which is very effective for getting the guardians to drop their shields). You can certainly take her with you as an Engineer and combine her with Garrus or EDI... that way you'll still have one squad mate to play off for overload/incinerate combos. If it suits your own playstyle better... go for it. I do throw EDIs "excess" points into her decoy skill, but I've never really seen where it has done too much. With the explosive iteration, there is a slight chance the decoy will do some damage, but it's not really reliable since it doesn't go after enemies the same way the drones to and enemies don't tend to get in too close to it either. I have seen it occasionally draw some fire away from Shepard, but overall it's kind of underwhelming.
|
|
inherit
1319
0
Nov 25, 2024 22:48:43 GMT
7,414
RedCaesar97
1,966
Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
|
Post by RedCaesar97 on Mar 10, 2017 1:24:24 GMT
I also have my drone at rank 5 (almost 6.) Turret at 1. So far the drone seems to be only good to make Guardians turn around, but that is useful. I see why EDI is useful - am I only using her for her Overload and Incin? Is Decoy bad? I maxxed her OVerload and Incin first. I only ever use EDI's Incinerate and Overload. Drone is only really useful for getting Guardians to turn around, which is all I ever really use it for. Between Sabotage, Overload, and Incinerate, you can CC more effectively than the drone can. I find Sentry Turret with rank 6 Flamethrower better than the drone, which is why I usually leave the drone at rank 1 or 2. Decoy is bad, only slightly better on EDI than Shepard. It has the same problems as drone and turret, namely enemies will not always focus on it like you want them to. It also is only deployed in front of Shepard (even if EDI casts it), so if you continually press forward, it becomes useless. If it worked like the combat drone where it would be cast behind the enemy you target, it would be mildly more useful. I would avoid using it.
|
|
Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
inherit
2571
0
602
Nightlife
Missing the Milky Way
687
January 2017
nightlife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by Nightlife on Mar 10, 2017 2:11:52 GMT
I was thinking the drone at Rank 6 w/ the evolution to zap a few enemies might be useful. I guess not. Could re-spec points into a level 6 Flamethrower. Dang, I liked the idea of the drones/turrets but it seems in their execution it isn't that good.
I'm realizing now I'm relegated to Overload/Incin/Sabotage - is that fun enough as an Engineer? Kind of a little let down the bots aren't really useful (as people have said.) It's not too late for me to start over I guess as something else but maybe I should give it a little more time? Any suggestions?
Is there a way I could get 2 squadmates that help with with Incin/Overload AND help detonate Biotic explosions. Hmmm...
|
|
melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,419 Likes: 26,136
inherit
214
0
Nov 26, 2024 16:18:08 GMT
26,136
melbella
Trouble-shooting Space Diva
8,419
August 2016
melbella
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
melbella
2186
5778
|
Post by melbella on Mar 10, 2017 2:24:49 GMT
Is Kaidan alive in your PT? He has Overload, Reave, Barrier, and something else I can't remember (he's only my LI in my current game and I'm bringing him everywhere. ). Neither Liara nor Javik have any tech powers but they can biotic explode stuff with Kaidan. Garrus has Overload and Concussive Shot, which can also detonate.
Oh, I remembered.....Kaidan's other ability is Cryo Blast.
|
|