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Post by Deleted on Feb 21, 2017 21:46:38 GMT
Your Inquisitor is so pretty. Aww thanks.
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Post by Deleted on Feb 21, 2017 21:51:26 GMT
There is a default Ryder (who we have seen in trailers) and there are several presets, just as in previous ME games. The only difference now is that all of them are based on face scans, but the ability to morph/change those presets has only been enabled for the non-default presets. Why? I don't know. I don't like it, but there we go. It *might* be because BioWare want to maintain the default Ryders as the iconic looks for the game, and having people changing a little bit of this or a little bit of that but still have them be recognisably default Ryder dilutes somewhat their marketing icon. I'm guessing, but it might have something to do with it, idk. All the presets are based on face scans? I thought that in the original trilogy that the inability to morph Sheploo was because he was a unique face that didn't fit the morphing map <--- made that phrase up but hopefully you get what I mean. The difference between him and the other presets was huge, so I assumed it was a brand new utterly different type of face that couldn't be tweaked.
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Post by TaliWhacker on Feb 21, 2017 21:54:47 GMT
Thank the enkindlers for helmets. The whole no changing hairstyle never made sense to me in a game that has hair styles to choose from,, but whatever.
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Post by amoebae on Feb 21, 2017 21:56:43 GMT
There is a default Ryder (who we have seen in trailers) and there are several presets, just as in previous ME games. The only difference now is that all of them are based on face scans, but the ability to morph/change those presets has only been enabled for the non-default presets. Why? I don't know. I don't like it, but there we go. It *might* be because BioWare want to maintain the default Ryders as the iconic looks for the game, and having people changing a little bit of this or a little bit of that but still have them be recognisably default Ryder dilutes somewhat their marketing icon. I'm guessing, but it might have something to do with it, idk. All the presets are based on face scans? I thought that in the original trilogy that the inability to morph Sheploo was because he was a unique face that didn't fit the morphing map <--- made that phrase up but hopefully you get what I mean. The difference between him and the other presets was huge, so I assumed it was a brand new utterly different type of face that couldn't be tweaked. Yes, that's right about Sheploo, but the technology is different now. I believe the idea about it is they want the presets to look good, rather than potatoes. The face scans may not have been done in the same way as for the default Ryders, but in a way that integrates with the morphing technology. Either way, yes, the presets are based on scans in one way or another, and are editable, but the default Ryders from trailers are not editable.
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Post by Deleted on Feb 21, 2017 22:02:22 GMT
All the presets are based on face scans? I thought that in the original trilogy that the inability to morph Sheploo was because he was a unique face that didn't fit the morphing map <--- made that phrase up but hopefully you get what I mean. The difference between him and the other presets was huge, so I assumed it was a brand new utterly different type of face that couldn't be tweaked. Yes, that's right about Sheploo, but the technology is different now. I believe the idea about it is they want the presets to look good, rather than potatoes. The face scans may not have been done in the same way as for the default Ryders, but in a way that integrates with the morphing technology. Either way, yes, the presets are based on scans in one way or another, and are editable, but the default Ryders from trailers are not editable. Ooh okay then, thanks for the info. Glad to see them making some decent presets instead of the inbred village idiots we usually get. But it's odd that we can't tweak the main ones...maybe you're right and they're trying to preserve the default Scott/Sara faces.
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Post by projectpatdc on Feb 21, 2017 22:11:10 GMT
Yes, that's right about Sheploo, but the technology is different now. I believe the idea about it is they want the presets to look good, rather than potatoes. The face scans may not have been done in the same way as for the default Ryders, but in a way that integrates with the morphing technology. Either way, yes, the presets are based on scans in one way or another, and are editable, but the default Ryders from trailers are not editable. Ooh okay then, thanks for the info. Glad to see them making some decent presets instead of the inbred village idiots we usually get. But it's odd that we can't tweak the main ones...maybe you're right and they're trying to preserve the default Scott/Sara faces. You gotta admit that default Scott Ryder would look bad ass with a thick, full beard though. Why would the iconic look matter if many people create their own faces anyways? And couldn't they limit the default faces to only being able to change the hair color/length and eye color? Everything else in terms of face shape would stay the same.
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Post by helios969 on Feb 21, 2017 22:12:43 GMT
It would be great, but given Bioware hair is still pretty awful I guess it's kind of pointless. Plus it does take resources to implement. If the game is successful enough I could see them implementing it down the road like they did with Black Emporium in DAI. I also want fancy nails with color options for Sarah...maybe some girl time between her, Cora, PeeBee, and Vetra getting facials and nails done while discussing who they're crushing on.
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Post by Deleted on Feb 21, 2017 22:13:26 GMT
Ooh okay then, thanks for the info. Glad to see them making some decent presets instead of the inbred village idiots we usually get. But it's odd that we can't tweak the main ones...maybe you're right and they're trying to preserve the default Scott/Sara faces. You gotta admit that default Scott Ryder would look bad ass with a thick, full beard though. Why would the iconic look matter if many people create they're faces anyways? And couldn't they limit the default faces to only being able to change the hair color/length and eye color? Everything else in terms of face shape would stay the same. Yup. Maybe once we get our hands on the CC it'll be more clear why we can and can't change particular faces.
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Post by projectpatdc on Feb 21, 2017 22:15:20 GMT
It would be great, but given Bioware hair is still pretty awful I guess it's kind of pointless. Plus it does take resources to implement. If the game is successful enough I could see them implementing it down the road like they did with Black Emporium in DAI. I also want fancy nails and color options for Sarah...maybe some girl time between her, Cora, PeeBee, and Vetra getting facials and nails done while discussing who they're crushing on. I don't even want to get into the pointless resource excuse argument.
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Post by Deleted on Feb 21, 2017 22:18:26 GMT
...What?! :facepalm: I don't even. Besides just generally being a good idea, to the point where it should become (and is becoming) standard in RPGs, did you suddenly forget everything you learned from DA:I, Bioware? Did you forget that people loved that they could change their appearance in DA2, and that there was enough outcry that the feature was removed (on top of terrible lighting in the CC etc.) that you had to add it back in as free DLC? Are you not paying attention to other RPGs being released that have this feature? Did you perhaps play your own game and wish you could use that feature, or play a different one and be thankful it was present? Do you not understand how useful it is? Obviously, when you can't get a good look at your character during creation, from many angles and different lighting settings, it's helpful to be able to tweak a few things after the intro. How could you know they wouldn't look right? But obviously you'd rather us just restart the game like we did so many times in DA:I... But that's not all it's helpful for. What if you want to use it for roleplaying? Change your hairstyle before an important event, like a party infiltration or romance scene? What if you want to simulate your character aging or changing over the course of the story, adding scars or a longer beard, etc.? What if you just get sick of a look and want to change it? So... why not allow us this? Intensive and effective reconstruction surgery is already an established thing in the series, so you don't need a magic mirror for it to make sense in-lore, if that's what you're worried about. There is absolutely no reason it shouldn't be in. And don't try to freaking tell me that at least changing makeup and hair (all hair) wouldn't make sense. That should be allowed at the bare minimum. To sum this up: - Bioware includes a way to alter appearance midgame in DA2, fans enjoy. - Bioware doesn't include this feature in DA:I, have to add it in free DLC because of huge amount of outcry. - Bioware apparently forgets about outcry and decides to leave this feature out of ME:A, and will either anger a lot of fans or just make more work for themselves when they add it in later in a patch. Great plan! :banghead: :banghead: :banghead: I can only surmise that BioWare did not expect the DA crowd to tell the ME crowd that such things are even possible!
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Post by SofaJockey on Feb 21, 2017 22:21:14 GMT
This feature wasn't in ME 1 / 2 / 3
I agree that it would be really nice. I mean really really nice.
But 'asking' would be much better than a load of entitled complaining.
(Just saying)
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Post by Deleted on Feb 21, 2017 22:29:08 GMT
This feature wasn't in ME 1 / 2 / 3 I agree that it would be really nice. I mean really really nice. But 'asking' would be much better than a load of entitled complaining. (Just saying)
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Post by Pearl on Feb 21, 2017 22:31:26 GMT
This feature wasn't in ME 1 / 2 / 3 I agree that it would be really nice. I mean really really nice. But 'asking' would be much better than a load of entitled complaining. (Just saying) Hop down off your high horse, sir. It's more fun to play in the mud.
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Post by ToLazy4Name on Feb 21, 2017 22:32:26 GMT
ayy lmao thinking biower cares about quality in the year of our lord two thousand and seventeen
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Post by MarilynRobert on Feb 21, 2017 22:39:42 GMT
I sure hope we have 17 versions of a buzz cut for both men and women.
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Post by SofaJockey on Feb 21, 2017 22:44:07 GMT
This feature wasn't in ME 1 / 2 / 3 I agree that it would be really nice. I mean really really nice. But 'asking' would be much better than a load of entitled complaining. (Just saying) Hop down off your high horse, sir. It's more fun to play in the mud. I prefer a 'High Nug'
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Post by projectpatdc on Feb 21, 2017 22:52:41 GMT
This feature wasn't in ME 1 / 2 / 3 I agree that it would be really nice. I mean really really nice. But 'asking' would be much better than a load of entitled complaining. (Just saying) I updated the OP. Thanks!
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Post by amoebae on Feb 21, 2017 22:57:32 GMT
It would be great, but given Bioware hair is still pretty awful I guess it's kind of pointless. Plus it does take resources to implement. If the game is successful enough I could see them implementing it down the road like they did with Black Emporium in DAI. I also want fancy nails with color options for Sarah...maybe some girl time between her, Cora, PeeBee, and Vetra getting facials and nails done while discussing who they're crushing on. In my game, Scott would be getting mani-pedis right alongside them.
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Post by _Wolf Rider_ on Feb 21, 2017 23:34:13 GMT
Normally takes me a hour or two to find out that a hairstyle I choose at the start of the game just is not working in game.
Yeah I'm a little mad that there is no option to change said hairstyle mid-game, but really it's no real deal breaker for me.
There's still the option to wear a helmet to hide your face/hair while your on main and side missions if you really wanted to.
- Wolf
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Post by Revan Reborn on Feb 21, 2017 23:48:36 GMT
Lets be honest. Most of us are just going to sit in the character creator until we get our BroRyder/SisRyder absolutely perfect before actually playing the game. Would it be nice to have a way to change our hair/face at some point later in the game? Sure. Is it absolutely necessary? Not at all.
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Post by Cyberstrike on Feb 22, 2017 1:08:00 GMT
It would be nice but I'm not going to be losing any sleep over not being able to change my character's look.
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Post by projectpatdc on Feb 22, 2017 2:01:14 GMT
Lets be honest. Most of us are just going to sit in the character creator until we get our BroRyder/SisRyder absolutely perfect before actually playing the game. Would it be nice to have a way to change our hair/face at some point later in the game? Sure. Is it absolutely necessary? Not at all.Is anything in a game absolutely necessary? Not really. The same stories could be told in other ways. Games, RPGs especially, are made to immerse you into the experience. Story and characters need to be great, but they need to be great across all mediums to generally be considered a success. What makes video games truly special are the little details to immerse you further into the experience. Those little details typically correlate directly with the love and care the devs have for their product and their fans. It's what made Witcher 3 so special and it's what made Mass Effect 1 so special. Most likely the same is about to be/has been said about Horizon: Zero Dawn. Although ME3 was a great game, it lacked that extra bit of care and love that you usually only get from smaller studios. It was basically a Michael bay movie Of course there are a lot of main stream gamers who don't appreciate the little details anymore because we have so many other options to keep us entertained. It's usually the same people who like ME2 and 3 better that more streamlined experience.
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Post by SKAR on Feb 22, 2017 2:04:53 GMT
guess it all depends on choices.
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Post by The Twilight God on Feb 22, 2017 2:15:43 GMT
There is only one right answer: Yes, we should have the ability to change hairstyle, make-up, etc.
If you disagree or are "ambivalent" (i.e. disagree) you are wrong and a terrible person. You should probably be jailed if not executed due to the severity of your crime.
I will even say you should be able to change your face UNLESS these clowns can finally deliver a character creator in which the finished product in the CC matches the finished product in the actual game. Restarting over and over because you have to blindly fine tune a character is not cool. Any company found guilty of produce such CC's in 2017 should have their headquarters razed, their employees dragged into the streets for public execution and the their families sold into slavery.
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Post by Revan Reborn on Feb 22, 2017 2:20:05 GMT
Lets be honest. Most of us are just going to sit in the character creator until we get our BroRyder/SisRyder absolutely perfect before actually playing the game. Would it be nice to have a way to change our hair/face at some point later in the game? Sure. Is it absolutely necessary? Not at all.Is anything in a game absolutely necessary? Not really. The same stories could be told in other ways. Games, RPGs especially, are made to immerse you into the experience. Story and characters need to be great, but they need to be great across all mediums to generally be considered a success. What makes video games truly special are the little details to immerse you further into the experience. Those little details typically correlate directly with the love and care the devs have for their product and their fans. It's what made Witcher 3 so special and it's what made Mass Effect 1 so special. Most likely the same is about to be/has been said about Horizon: Zero Dawn. Although ME3 was a great game, it lacked that extra bit of care and love that you usually only get from smaller studios. It was basically a Michael bay movie Of course there are a lot of main stream gamers who don't appreciate the little details anymore because we have so many other options to keep us entertained. It's usually the same people who like ME2 and 3 better that more streamlined experience. I'd say gameplay is necessary in a game? I understand your point, but games have a limited budget and a very stringent schedule. BioWare cannot do anything and everything. They have priorities. They have a list of things going in and things being cut. It's the dirty, ugly business of how games are made and this feature you want is just never a huge priority. Geralt would have to trim his beard on occasion and there were a few hairstyle options at barber shops, but I'd hardly call that substantial or game-changing. Mass Effect 1 didn't have any sort of character creator available in the game after creating your Shepard, so I'm not really sure what you are getting at. Horizon: Zero Dawn is not even an RPG and has a fixed protagonist you can't customize at all to my knowledge. Perhaps you just skipped the codex in ME3, but there was plenty of love and labor put into that game. Considering BioWare had less than two years to develop and ship the game, it's honestly amazing what they were able to do in such a short amount of time, and I'm not even including the introduction of a multiplayer feature. I guess my issue with your post is "the little details" is so subjective, broad, and ambiguous that it's too unwieldy to try and justify in a discussion. There might not be "little details" you like in these games, but I'm certain there are little details others like that you merely gloss over. Mass Effect 1 was a great game, but the gameplay was absolutely horrific. I've never heard of a third person shooter where you can't even aim. Not to mention, there was no body part hit detection and the entire experience was just holding down a trigger and pointing at sponge enemies. I enjoyed some aspects of the RPG progression (although a war hero having to learn how to aim with a sniper was hilarious), but a lot of the gameplay in ME1 was unpolished and quite frankly a mess. Mass Effect 2 took that gameplay and made it fun. Was a lot removed? Absolutely. Did BioWare have a lot of time to make the game? Not at all. They did the best they could with the limited time they had and ME2 and ME3 are respectable games. MEA is an attempt at taking that refined gameplay of ME2/ME3 and regaining some of the depth ME1 had. Reasonable minds may differ, but I find this rather low priority compared to the other systems and features that absolutely should be in the game.
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