Infiltratom
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Post by Infiltratom on Feb 22, 2017 14:48:10 GMT
I prefer a bigger range of choices that allow an appropriate variety of responses depending on how you feel about the current situation, so in that respect DAI did well. I liked Mass Effect 1 and 2 as they for the most part also had a grey middle-ground response, but this was lost in 3 with only two responses - Paragon or Renegade - being available the majority of the time which had more of a corridor-effect on conversations, in my opinion.
Look forward to MEA in this respect as it'll hopefully mean the ability to more coherently change opinion/response during conversation, rather then jumping from sweet and innocent Paragon to enraged psychopathic Renegade within one sentence, or vice versa.
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Post by souljahbill14 on Feb 22, 2017 14:49:28 GMT
This isn't even a contest. I HATED Paragon/Renegade. It eliminated all manner of choice. You either went up all the time or down all the time. People like me who wanted some of this and some of that were punished for that until ME3. I'm ok with ME3 style influence but DAI style is superior in my opinion.
And for those that don't like it because they believe nuance doesn't carry as much weight, I believe that's for the best too. Ryder isn't God. Everything said shouldn't be some world changing comment. Influence is fine but every conversation shouldn't determine everyone's life or something. I'm good with only having a few meaningful choices, even if it means the story will eventually double-helix itself back to a common plane.
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Post by Deleted on Feb 22, 2017 14:51:00 GMT
I did not play Inquisition, but I like the Paragon/renegade or any other LS/DS system more than DA2 dialogue system. I also love the additional changes in appearance that goes with it, the glows or scarring etc. I feel that the DS/LS that overlays over a specific character personality is great. People go on and on about how Hawke is funny in his purple options, but well, I did not really find him all that funny...
I like SWTOR Smuggler for a light-hearted approach to everything and goofy cut-scenes more, and the SWTOR Bounty Hunters tough/sarcastic/bad-ass guy responses and voice way more. But both Smuggler and BH had plenty of DS/LS choices. Perfect! But, of course, SWTOR had 8 protagonists that each had its different personality and a totally different story, not just one, and there will never be a game like that ever again...
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 22, 2017 14:53:25 GMT
Personally I prefer a combination of both.
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Post by Jurus on Feb 22, 2017 16:30:11 GMT
Where is the option for a KotOR/DAO style system?
I prefer to know exactly what my character is saying and not some short, often misleading summary. No amount of emotion icons will make it any better.
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Post by alanc9 on Feb 22, 2017 17:14:02 GMT
I don't see in what way DA2's was similar to Paragon/Renegade. In no way was i limited, if i wanted to respond to a certain situation in a Diplomatic or aggressive manner i had the choice even if in another i wanted to take a more sarcastic response. What I'm suggesting is instead of Paragon and Renegade, you had Diplomacy, Aggressive, and Sarcastic. I don't remember if there are any dialogue checks or not in DAII, but having one more option hardly gives the impression it's a superior system. If players were running a Sarcastic Hawke, it's likely they would have just chosen the sarcastic option every time just for the laughs, which is no different from just choosing paragon or renegade every time. In theory, I think DAI has the best approach. The problem is making each dialogue option unique but also still providing meaningful choice as a consequence. Wait a minute. The argument here is that adding more neutral dialogue options to a given node reduces player agency? (I'm assuming that we're holding the amount of branching constant or the whole discussion is moot.)
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Post by Gilsa on Feb 22, 2017 18:12:06 GMT
I actually thought the renegade/paragon system was fun because it was the epitome of character customization. Game choices like choosing to save or destroy the base had no discernible impact. Everyone had the exact same choices available to them in romances so things were pretty equal there for players. But dialogue or scenarios that only a renegade or a paragon could unlock? That's where players shined because they discovered a conversations that others wouldn't normally get due to their morality meter. It's like choosing to play a non-human in Dragon Age. You get access to different conversations and people really like that kind of nuance.
There was a real danger of trying to get points high enough to unlock certain encounters. I wasn't ever interested in Morinth, but I did want to have the option available to me so I found myself changing responses here and there to influence the score so it wouldn't be grayed out when I did the loyalty mission. I realized it was not a good system when I deviated from my character's roleplay for game mechanics. I liked the overall idea of the morality meter, but the execution needed work.
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Post by spacemaninspace on Feb 22, 2017 18:17:20 GMT
My biggest worry is losing the ability to use charm or intimidation to resolve impossible situations. I wish this was only a troll post, sadly it's not. Making difficult choices and living with the consequences was an intended feature of the series from the beginning.
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Post by alanc9 on Feb 22, 2017 20:04:16 GMT
Intended, yes.Delivered....
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Post by Deleted on Feb 22, 2017 20:31:27 GMT
I think if you didn't feel like the Inquisitor developed at all, that would be your own fault, personally. Rather than depending on Paragon and Renegade to develop over time, you could just pick different dialogue options to show progression. That's what I do.
I try to roleplay a certain character, and have them react certain ways to certain things.
Like, for example, I never allowed anyone to actually refer to me as a holy figure in Inquisition. My character doesn't really display any overt faith. You can, however, choose to make yourself become more of a believer over time.
Something that I actually do quite often is pick sarcastic and snarky options, and progress to more serious ones as the tone darkens in certain points of the story. It shows my character values levity, but he casts it aside when things are rough, or depending on who he's speaking to. I joked around with Dorian at Alexius' expense, but when I was sent into the future, I was very delicate with Leliana and my companions, who have been suffering for over a year.
You're only as limited by the Inquisition system as you allow yourself to be.
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wright1978
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Post by wright1978 on Feb 22, 2017 21:01:59 GMT
You're only as limited by the Inquisition system as you allow yourself to be. Disagree you are completely limited by the lack of breadth of the implementation of the inquisition system. you can't will away the extreme restrictions.
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Post by Deleted on Feb 22, 2017 21:12:40 GMT
You're only as limited by the Inquisition system as you allow yourself to be. Disagree you are completely limited by the lack of breadth of the implementation of the inquisition system. you can't will away the extreme restrictions. In terms of story? Sure, there are limitations. In terms of character? It's infinitely more diverse than any of the 3 Mass Effect games. And this thread was talking about character, so...?
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Post by Revan Reborn on Feb 22, 2017 21:57:25 GMT
I think if you didn't feel like the Inquisitor developed at all, that would be your own fault, personally. Rather than depending on Paragon and Renegade to develop over time, you could just pick different dialogue options to show progression. That's what I do. I try to roleplay a certain character, and have them react certain ways to certain things. Like, for example, I never allowed anyone to actually refer to me as a holy figure in Inquisition. My character doesn't really display any overt faith. You can, however, choose to make yourself become more of a believer over time. Something that I actually do quite often is pick sarcastic and snarky options, and progress to more serious ones as the tone darkens in certain points of the story. It shows my character values levity, but he casts it aside when things are rough, or depending on who he's speaking to. I joked around with Dorian at Alexius' expense, but when I was sent into the future, I was very delicate with Leliana and my companions, who have been suffering for over a year. You're only as limited by the Inquisition system as you allow yourself to be. My only issue with this approach is you essentially had to headcanon your way through DAI in order to justfiy its lack of character development. You cannot deny that Shepard definitely evolved over the course of the Trilogy. We may have had less player agency because of it, but he/she did evolve and grow. I never felt as if my Inquisitor evolved. I merely picked choices I liked and that was the extent of it. There was never really a growing period and oftentimes it was actually other characters that were growing because of lessons they apparently learned from my Inquisitor. Solas is a perfect example who even outright thanks you (depending on your choices) if you show him another perspective on life. Wait, I was supposed to be that random guy that accidentally touched the Orb at the beginning of the game. Now I'm providing valuable lessons to an elven god? I agree that if you already create an established character for yourself, DAI will work. The problem is I didn't want to already be established. Even DAO and DAII handled this better as you really started from nothing and became something throughout the course of the game. Sure, you become the "Herald of Andraste" and the "Inquisitor," but it felt hastily tacked on or even worse, I really didn't deserve it. You don't even get to provide an opinion on whether you want to be the Inquisitor or not. You are just thrust into the position, yet the advisors are actually running the organization anyway.
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Post by Thalandor on Feb 22, 2017 22:00:39 GMT
Doesn't matter which dialog system, upper-right was always the best dialog option :-p
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Post by illusivecake on Feb 22, 2017 22:01:16 GMT
I prefer the approach of not having paragon & renegade. In ME1 & ME2 the neutral dialogue options were often very important to me. However i found how DAI implemented the system was pretty terrible bland mess so can't really vote for any poll that includes it. Emphasis on the bland part. I found the dialogue for the inquisitor to be terribly dull most of the time. I didn't find "humorous" lines to be very humorous and the aggressive options aren't what I'd call aggressive. And don't get me started on the delivery. I felt like none of the VA's emoted 80% of the time. Granted this is a personal opinion and could be attributed more to the writing/voice acting rather than the dialogue system in general. truthfully I'd rather have a dialogue system like new vegas with more dialogue option appearing base on your character's skills and talents as well as choices they made. however I will settle for some sarcastic hawke style of dialogue This is an interesting idea and I would be like something akin to that, but I'm not sure if it would work with MEA's new or should I say potentially non-existent class system. And I loved me some sarcastic Hawke, but I also really enjoyed aggressive Hawke and even diplomatic Hawke had some excellent lines in DA2.
I think if you didn't feel like the Inquisitor developed at all, that would be your own fault, personally. Rather than depending on Paragon and Renegade to develop over time, you could just pick different dialogue options to show progression. That's what I do. I try to roleplay a certain character, and have them react certain ways to certain things. Like, for example, I never allowed anyone to actually refer to me as a holy figure in Inquisition. My character doesn't really display any overt faith. You can, however, choose to make yourself become more of a believer over time. Something that I actually do quite often is pick sarcastic and snarky options, and progress to more serious ones as the tone darkens in certain points of the story. It shows my character values levity, but he casts it aside when things are rough, or depending on who he's speaking to. I joked around with Dorian at Alexius' expense, but when I was sent into the future, I was very delicate with Leliana and my companions, who have been suffering for over a year.
You're only as limited by the Inquisition system as you allow yourself to be. This is how I usually play too. I liked that aspect of DAI's dialogue system. And while I really enjoyed the system in DA2 with Hawke, there were times when Hawke would "take the wheel" so to speak and based on how many times I had selected a sarcastic response in the past Hawke would automatically say something highly inappropriate at the most inopportune times. So while I thought the writing for the character of Hawke was much better overall than the writing for the inquisitor, I really appreciated the fact that the inquisitor didn't haul off and start saying something nasty without my input during an emotionally delicate scene... Or maybe they did, but the dialogue was so bland overall that it just wasn't as noticeable...hm
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Post by Deleted on Feb 22, 2017 22:12:54 GMT
I think if you didn't feel like the Inquisitor developed at all, that would be your own fault, personally. Rather than depending on Paragon and Renegade to develop over time, you could just pick different dialogue options to show progression. That's what I do. I try to roleplay a certain character, and have them react certain ways to certain things. Like, for example, I never allowed anyone to actually refer to me as a holy figure in Inquisition. My character doesn't really display any overt faith. You can, however, choose to make yourself become more of a believer over time. Something that I actually do quite often is pick sarcastic and snarky options, and progress to more serious ones as the tone darkens in certain points of the story. It shows my character values levity, but he casts it aside when things are rough, or depending on who he's speaking to. I joked around with Dorian at Alexius' expense, but when I was sent into the future, I was very delicate with Leliana and my companions, who have been suffering for over a year. You're only as limited by the Inquisition system as you allow yourself to be. My only issue with this approach is you essentially had to headcanon your way through DAI in order to justfiy its lack of character development. You cannot deny that Shepard definitely evolved over the course of the Trilogy. We may have had less player agency because of it, but he/she did evolve and grow. I never felt as if my Inquisitor evolved. I merely picked choices I liked and that was the extent of it. There was never really a growing period and oftentimes it was actually other characters that were growing because of lessons they apparently learned from my Inquisitor. Solas is a perfect example who even outright thanks you (depending on your choices) if you show him another perspective on life. Wait, I was supposed to be that random guy that accidentally touched the Orb at the beginning of the game. Now I'm providing valuable lessons to an elven god? I agree that if you already create an established character for yourself, DAI will work. The problem is I didn't want to already be established. Even DAO and DAII handled this better as you really started from nothing and became something throughout the course of the game. Sure, you become the "Herald of Andraste" and the "Inquisitor," but it felt hastily tacked on or even worse, I really didn't deserve it. You don't even get to provide an opinion on whether you want to be the Inquisitor or not. You are just thrust into the position, yet the advisors are actually running the organization anyway. Of course you don't deserve it. You become someone who does. That's development. You're a nobody who has immense power that no one else can have thrust upon you. You have to become worthy of that power, thanks to your friends and companions helping you. And considering the fact that having an established character in mind before you start playing is a huge part of roleplaying, I hardly consider it a flaw that Dragon Age expects the same thing. Shepard was also thrust into the role of Spectre, if you remember. You can be a diplomatic, crafty, skilled, competent soldier, or you can be ruthless, merciless, aggressive, and tactless, and still gain the same outcome. You are given this role because you are the one to hunt Saren. It's hastily done there too. You gain this power and you have to prove how you deserve it, whether you want to be a Spectre or not. The Inquisitor definitely fills out his/her role over the course of the game. That's not a head cannon, that's what I, the player, actually did in the game.
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Post by derrame on Feb 22, 2017 22:15:40 GMT
paragon renegade of course! more fluid, mature, lot more fun, lots of options DAI system was too hand-holding, is for little kids, not for this kind of games
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Post by Deleted on Feb 22, 2017 22:18:04 GMT
I prefer the approach of not having paragon & renegade. In ME1 & ME2 the neutral dialogue options were often very important to me. However i found how DAI implemented the system was pretty terrible bland mess so can't really vote for any poll that includes it. Emphasis on the bland part. I found the dialogue for the inquisitor to be terribly dull most of the time. I didn't find "humorous" lines to be very humorous and the aggressive options aren't what I'd call aggressive. And don't get me started on the delivery. I felt like none of the VA's emoted 80% of the time. Granted this is a personal opinion and could be attributed more to the writing/voice acting rather than the dialogue system in general. truthfully I'd rather have a dialogue system like new vegas with more dialogue option appearing base on your character's skills and talents as well as choices they made. however I will settle for some sarcastic hawke style of dialogue This is an interesting idea and I would be like something akin to that, but I'm not sure if it would work with MEA's new or should I say potentially non-existent class system. And I loved me some sarcastic Hawke, but I also really enjoyed aggressive Hawke and even diplomatic Hawke had some excellent lines in DA2.
I think if you didn't feel like the Inquisitor developed at all, that would be your own fault, personally. Rather than depending on Paragon and Renegade to develop over time, you could just pick different dialogue options to show progression. That's what I do. I try to roleplay a certain character, and have them react certain ways to certain things. Like, for example, I never allowed anyone to actually refer to me as a holy figure in Inquisition. My character doesn't really display any overt faith. You can, however, choose to make yourself become more of a believer over time. Something that I actually do quite often is pick sarcastic and snarky options, and progress to more serious ones as the tone darkens in certain points of the story. It shows my character values levity, but he casts it aside when things are rough, or depending on who he's speaking to. I joked around with Dorian at Alexius' expense, but when I was sent into the future, I was very delicate with Leliana and my companions, who have been suffering for over a year.
You're only as limited by the Inquisition system as you allow yourself to be. This is how I usually play too. I liked that aspect of DAI's dialogue system. And while I really enjoyed the system in DA2 with Hawke, there were times when Hawke would "take the wheel" so to speak and based on how many times I had selected a sarcastic response in the past Hawke would automatically say something highly inappropriate at the most inopportune times. So while I thought the writing for the character of Hawke was much better overall than the writing for the inquisitor, I really appreciated the fact that the inquisitor didn't haul off and start saying something nasty without my input during an emotionally delicate scene... Or maybe they did, but the dialogue was so bland overall that it just wasn't as noticeable...hm Actually, with certain Inquisition perks, you do get added dialogue options based on certain "skills". Or at least based on knowledge that you wouldn't otherwise have. And yeah, the automated response in DAII was alright, but sometimes it really messed with how I wanted to portray my character. I'm quite fond of a lot of the things my Inquisitor has said by my choice, though, so I don't really know where all the talk about him/her being "bland" is coming from. I find myself still impressed to this day how many dialogue options there were, and how different they were, with a voiced protagonist, while Fallout 4 always had 4 options, and all 4 of them were always garbage.
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Post by wright1978 on Feb 22, 2017 22:30:22 GMT
I prefer the approach of not having paragon & renegade. In ME1 & ME2 the neutral dialogue options were often very important to me. However i found how DAI implemented the system was pretty terrible bland mess so can't really vote for any poll that includes it. Emphasis on the bland part. I found the dialogue for the inquisitor to be terribly dull most of the time. I didn't find "humorous" lines to be very humorous and the aggressive options aren't what I'd call aggressive. And don't get me started on the delivery. I felt like none of the VA's emoted 80% of the time. Granted this is a personal opinion and could be attributed more to the writing/voice acting rather than the dialogue system in general.
And while I really enjoyed the system in DA2 with Hawke, there were times when Hawke would "take the wheel" so to speak and based on how many times I had selected a sarcastic response in the past Hawke would automatically say something highly inappropriate at the most inopportune times. So while I thought the writing for the character of Hawke was much better overall than the writing for the inquisitor, I really appreciated the fact that the inquisitor didn't haul off and start saying something nasty without my input during an emotionally delicate scene... Or maybe they did, but the dialogue was so bland overall that it just wasn't as noticeable...hm Yeah I'm not saying it's the system itself but the implementation of the system. if the walls of characterisation are so tightly defined, bland and muted then allowing variants within that is rather meaningless. yeah dominant tone wasn't perfect but I can see the intent to have auto-dialogue at least be in some way reactive to player characterisation.
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Post by souljahbill14 on Feb 22, 2017 22:31:28 GMT
I think if you didn't feel like the Inquisitor developed at all, that would be your own fault, personally. Rather than depending on Paragon and Renegade to develop over time, you could just pick different dialogue options to show progression. That's what I do. I try to roleplay a certain character, and have them react certain ways to certain things. Like, for example, I never allowed anyone to actually refer to me as a holy figure in Inquisition. My character doesn't really display any overt faith. You can, however, choose to make yourself become more of a believer over time. Something that I actually do quite often is pick sarcastic and snarky options, and progress to more serious ones as the tone darkens in certain points of the story. It shows my character values levity, but he casts it aside when things are rough, or depending on who he's speaking to. I joked around with Dorian at Alexius' expense, but when I was sent into the future, I was very delicate with Leliana and my companions, who have been suffering for over a year. You're only as limited by the Inquisition system as you allow yourself to be. My only issue with this approach is you essentially had to headcanon your way through DAI in order to justfiy its lack of character development. You cannot deny that Shepard definitely evolved over the course of the Trilogy. We may have had less player agency because of it, but he/she did evolve and grow. I never felt as if my Inquisitor evolved. I merely picked choices I liked and that was the extent of it. There was never really a growing period and oftentimes it was actually other characters that were growing because of lessons they apparently learned from my Inquisitor. Solas is a perfect example who even outright thanks you (depending on your choices) if you show him another perspective on life. Wait, I was supposed to be that random guy that accidentally touched the Orb at the beginning of the game. Now I'm providing valuable lessons to an elven god? I agree that if you already create an established character for yourself, DAI will work. The problem is I didn't want to already be established. Even DAO and DAII handled this better as you really started from nothing and became something throughout the course of the game. Sure, you become the "Herald of Andraste" and the "Inquisitor," but it felt hastily tacked on or even worse, I really didn't deserve it. You don't even get to provide an opinion on whether you want to be the Inquisitor or not. You are just thrust into the position, yet the advisors are actually running the organization anyway. You can't really compare Shep's growth over 3 games to the Inquisitor's 1 game. And from what I recall, in Inquisition, your player went from a confused nobody to slowly accepting that he or she is something special to finally knowing that he/she is a BAMF.
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Post by Revan Reborn on Feb 22, 2017 22:54:57 GMT
My only issue with this approach is you essentially had to headcanon your way through DAI in order to justfiy its lack of character development. You cannot deny that Shepard definitely evolved over the course of the Trilogy. We may have had less player agency because of it, but he/she did evolve and grow. I never felt as if my Inquisitor evolved. I merely picked choices I liked and that was the extent of it. There was never really a growing period and oftentimes it was actually other characters that were growing because of lessons they apparently learned from my Inquisitor. Solas is a perfect example who even outright thanks you (depending on your choices) if you show him another perspective on life. Wait, I was supposed to be that random guy that accidentally touched the Orb at the beginning of the game. Now I'm providing valuable lessons to an elven god? I agree that if you already create an established character for yourself, DAI will work. The problem is I didn't want to already be established. Even DAO and DAII handled this better as you really started from nothing and became something throughout the course of the game. Sure, you become the "Herald of Andraste" and the "Inquisitor," but it felt hastily tacked on or even worse, I really didn't deserve it. You don't even get to provide an opinion on whether you want to be the Inquisitor or not. You are just thrust into the position, yet the advisors are actually running the organization anyway. Of course you don't deserve it. You become someone who does. That's development. You're a nobody who has immense power that no one else can have thrust upon you. You have to become worthy of that power, thanks to your friends and companions helping you. And considering the fact that having an established character in mind before you start playing is a huge part of roleplaying, I hardly consider it a flaw that Dragon Age expects the same thing. Shepard was also thrust into the role of Spectre, if you remember. You can be a diplomatic, crafty, skilled, competent soldier, or you can be ruthless, merciless, aggressive, and tactless, and still gain the same outcome. You are given this role because you are the one to hunt Saren. It's hastily done there too. You gain this power and you have to prove how you deserve it, whether you want to be a Spectre or not. The Inquisitor definitely fills out his/her role over the course of the game. That's not a head cannon, that's what I, the player, actually did in the game. I never felt my Inquisitor deserved anything. Especially after the talk with the Divine in the Fade, it was never anything more than bad luck and inconvenient circumstances. If I have to do most of the character development myself instead of the game, that's a problem in my eyes. That was never the case in any previous BioWare game. DAI is the only game where I felt my Inquisitor was a blank slate and remained a blank slate for the duration of the game. The difference is Shepard wasn't a nobody that BioWare had to develop into somebody. Shepard was already established by BioWare before we played ME1 and we got to alter some of his backstory and attributes. He was already a War Hero, already N7, already one of humanity's best soldiers, thus becoming a Spectre wasn't that unreasonable or farfetched, regardless of your Shepard's personality. It's simply a difference in opinion then. If my Inquisitor had any growth, it was very minor. Ironically enough, I felt my Hero of Ferelden and Hawke actually grew more based on what they were doing in Inquisition. The Inquisitor, to me, just felt like an empty canvas that would ask all these questions but never actually learn from them. I still enjoyed DAI as a game, but the Inquisitor is easily the worst protagonist I've ever played in a BioWare game. The DAI dialogue system is ideal, but it has to be executed well. I did not see great execution in DAI. My only issue with this approach is you essentially had to headcanon your way through DAI in order to justfiy its lack of character development. You cannot deny that Shepard definitely evolved over the course of the Trilogy. We may have had less player agency because of it, but he/she did evolve and grow. I never felt as if my Inquisitor evolved. I merely picked choices I liked and that was the extent of it. There was never really a growing period and oftentimes it was actually other characters that were growing because of lessons they apparently learned from my Inquisitor. Solas is a perfect example who even outright thanks you (depending on your choices) if you show him another perspective on life. Wait, I was supposed to be that random guy that accidentally touched the Orb at the beginning of the game. Now I'm providing valuable lessons to an elven god? I agree that if you already create an established character for yourself, DAI will work. The problem is I didn't want to already be established. Even DAO and DAII handled this better as you really started from nothing and became something throughout the course of the game. Sure, you become the "Herald of Andraste" and the "Inquisitor," but it felt hastily tacked on or even worse, I really didn't deserve it. You don't even get to provide an opinion on whether you want to be the Inquisitor or not. You are just thrust into the position, yet the advisors are actually running the organization anyway. You can't really compare Shep's growth over 3 games to the Inquisitor's 1 game. And from what I recall, in Inquisition, your player went from a confused nobody to slowly accepting that he or she is something special to finally knowing that he/she is a BAMF. I'm not referring specifically to the duration, but rather the types of choices and consequences you could make. You only had paragon and renegade. Thus, BioWare was able to make two extremes with typically stark differences that really could build and define your own character (not to mention these choices would compound on each other). Even in ME1, alone, there were plenty of moral dilemmas and major choices that could be made that would shape the game. As far as DAI, I never got the impression my Inquisitor was qualified. I certainly never felt he was a BAMF. He was a guy that was at the wrong place at the wrong time. The only thing he had that nobody else had was the fact that all my choices made him a decent person, so everybody liked him because he wasn't a power-hungry, ruthless dictator. The problem with that is my character didn't grow to be nice. He was always nice simply because those were choices I picked.
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Post by KaiserShep on Feb 22, 2017 23:03:26 GMT
Doesn't matter which dialog system, upper-right was always the best dialog option :-p Unless it was DA2, because diplomatic as the primary personality is total shite.
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Post by Deleted on Feb 22, 2017 23:03:55 GMT
Of course you don't deserve it. You become someone who does. That's development. You're a nobody who has immense power that no one else can have thrust upon you. You have to become worthy of that power, thanks to your friends and companions helping you. And considering the fact that having an established character in mind before you start playing is a huge part of roleplaying, I hardly consider it a flaw that Dragon Age expects the same thing. Shepard was also thrust into the role of Spectre, if you remember. You can be a diplomatic, crafty, skilled, competent soldier, or you can be ruthless, merciless, aggressive, and tactless, and still gain the same outcome. You are given this role because you are the one to hunt Saren. It's hastily done there too. You gain this power and you have to prove how you deserve it, whether you want to be a Spectre or not. The Inquisitor definitely fills out his/her role over the course of the game. That's not a head cannon, that's what I, the player, actually did in the game. I never felt my Inquisitor deserved anything. Especially after the talk with the Divine in the Fade, it was never anything more than bad luck and inconvenient circumstances. If I have to do most of the character development myself instead of the game, that's a problem in my eyes. That was never the case in any previous BioWare game. DAI is the only game where I felt my Inquisitor was a blank slate and remained a blank slate for the duration of the game. The difference is Shepard wasn't a nobody that BioWare had to develop into somebody. Shepard was already established by BioWare before we played ME1 and we got to alter some of his backstory and attributes. He was already a War Hero, already N7, already one of humanity's best soldiers, thus becoming a Spectre wasn't that unreasonable or farfetched, regardless of your Shepard's personality. It's simply a difference in opinion then. If my Inquisitor had any growth, it was very minor. Ironically enough, I felt my Hero of Ferelden and Hawke actually grew more based on what they were doing in Inquisition. The Inquisitor, to me, just felt like an empty canvas that would ask all these questions but never actually learn from them. I still enjoyed DAI as a game, but the Inquisitor is easily the worst protagonist I've ever played in a BioWare game. The DAI dialogue system is ideal, but it has to be executed well. I did not see great execution in DAI. You can't really compare Shep's growth over 3 games to the Inquisitor's 1 game. And from what I recall, in Inquisition, your player went from a confused nobody to slowly accepting that he or she is something special to finally knowing that he/she is a BAMF. I'm not referring specifically to the duration, but rather the types of choices and consequences you could make. You only had paragon and renegade. Thus, BioWare was able to make two extremes with typically stark differences that really could build and define your own character (not to mention these choices would compound on each other). Even in ME1, alone, there were plenty of moral dilemmas and major choices that could be made that would shape the game. As far as DAI, I never got the impression my Inquisitor was qualified. I certainly never felt he was a BAMF. He was a guy that was at the wrong place at the wrong time. The only thing he had that nobody else had was the fact that all my choices made him a decent person, so everybody liked him because he wasn't a power-hungry, ruthless dictator. The problem with that is my character didn't grow to be nice. He was always nice simply because those were choices I picked. Why you got your power is completely irrelevant. What matters is that you lead the Inquisition to stop someone from taking over the world. How do you not deserve that power when you use it the way the Inquisitor does? You build up the organization to the point where it becomes a major power in Thedas. I'm trying to take personal taste into account here, but what you're saying is just contradictory to what happens in the game. Then you're better off playing a game where you play as a predefined character, like Witcher. Dragon Age is not for you. Literally the main draw to western RPGs is the ability to control most, if not every, aspect of your character, from appearance, to personality, to backstory, etc. The Inquisitor also has a myriad of pre-established backstories that other characters mention far more frequently than anyone ever did in Mass Effect. You were at the Conclave for whatever reason you chose in the game, and you obtained the Anchor by being there. How is that far fetched? The game literally gives you like 5 different reasons to have been there. What you're asking for is completely black-and-white moral options and for the game to hand you your entire character arc on a silver platter. I have no idea how you can be literally asking for less choice and freedom. Unless you really just want an entirely scripted game, in which case, by all means, play Uncharted, or Metal Gear, or Assassin's Creed, or whatever you want. I don't see any reason to make a case for taking away options in the upcoming Mass Effect.
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Post by Revan Reborn on Feb 22, 2017 23:15:10 GMT
Why you got your power is completely irrelevant. What matters is that you lead the Inquisition to stop someone from taking over the world. How do you not deserve that power when you use it the way the Inquisitor does? You build up the organization to the point where it becomes a major power in Thedas. I'm trying to take personal taste into account here, but what you're saying is just contradictory to what happens in the game. Then you're better off playing a game where you play as a predefined character, like Witcher. Dragon Age is not for you. Literally the main draw to western RPGs is the ability to control most, if not every, aspect of your character, from appearance, to personality, to backstory, etc. The Inquisitor also has a myriad of pre-established backstories that other characters mention far more frequently than anyone ever did in Mass Effect. You were at the Conclave for whatever reason you chose in the game, and you obtained the Anchor by being there. How is that far fetched? The game literally gives you like 5 different reasons to have been there. What you're asking for is completely black-and-white moral options and for the game to hand you your entire character arc on a silver platter. I have no idea how you can be literally asking for less choice and freedom. Unless you really just want an entirely scripted game, in which case, by all means, play Uncharted, or Metal Gear, or Assassin's Creed, or whatever you want. I don't see any reason to make a case for taking away options in the upcoming Mass Effect. That might be true if I ever actually believed my Inquisitor grew during the experience. Considering I never felt he developed at all, having the power always felt random and unconvincing. Not to mention, the Inquisitor couldn't fully control the Mark leading it to be a convenient deus ex machina whenever BioWare felt the need to shake things up for kicks. You don't "build up the organization." Your advisors, who create the Inquisition for you, build up the organization. You are a figurehead who occasionally sits on a throne and passes out judgments that largely have no consequence to the larger story. Other than that, Cullen, Leliana, Josephine, and Cassandra are actually running the show. You are a bystander who is told you are the "leader," but you aren't actually leading anything. I think you are failing to understand my issue. As I have already indicated, DAI is the only game I have a problem with the main protagonist. I love every other BioWare game, even the controversial DA2. Why? Because in those games I actually truly believe my character grows over time. I never got that sense in DAI, and I attribute that largely to poor execution of a dialogue system BioWare wasn't familiar with. Fallout 4 had the same issue of providing a lot of meaningless choices that didn't amount to very many different outcomes. It was fluff without substance, and that cannot lead to any development. My Inquisitor's backstory of being a "human noble" hardly had any impact other than the occasional superficial perk. The only aspects that come to mind are a few exclusive missions on the War Table and then getting some additional brownie points at the Orlais Winter Palace. Other than that, nobody actually cares about your backstory because you are the "Herald" and the "Inquisitor," which are largely just as meaningless. Yep. You definitely do not understand what I'm writing. In case you haven't noticed, I've been playing BioWare games for over 14 years. I think I probably like having characters where I make choices and that have actual consequences. The problem is that DAI doesn't pass that test. I don't have a problem with DAI's dialogue system, per se. I take issue with the poor implementation and lack of character development as a result.
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Post by helios969 on Feb 22, 2017 23:24:39 GMT
Can I vote for both? Neither? I feel both systems have their pros and cons. I actually think DA2 had the best dialogue system, though I may be in the minority on that one. But I enjoyed it because each of the 3 options had very distinct voices and personalities...something I thought DAI was lacking despite the broader range of options. P/R was limited to essentially consensus builder vs. ruthless pragmatist with some small middle ground. Still if my choices are strictly P/R vs. DAI, I'll take P/R...because at least I felt like a paragon of virtue or hard ass veteran within those confines. I had 4 DAI playthroughs, and despite playing 4 very different characters, they didn't end up feeling very distinct from one another.
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