midnightwolf
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XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Feb 24, 2017 12:15:20 GMT
Liara may be TSB, but she doesn't serve any purpose on the Normandy and really isn't relevent at all, since she does nothing in that role. That Drone of her's is more useful than she is. That may be true, but she certainly is more relevant to the story than EDI, James, Garrus, and Tali. That's not to say I think Liara should have been one of the squadmates. I would have preferred Miranda and Jacob return due to their roles and familiarity with Cerberus. Instead, BioWare went with fan favorites over relevance to the story. I would have prefered Miranda for sure. She's my second favorite romance. But reguardless, given the role of Cerberus in ME:3, she should definitely have been involved in a much larger way. PS: I HATE fan service pandering!
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Post by Revan Reborn on Feb 24, 2017 12:20:22 GMT
That may be true, but she certainly is more relevant to the story than EDI, James, Garrus, and Tali. That's not to say I think Liara should have been one of the squadmates. I would have preferred Miranda and Jacob return due to their roles and familiarity with Cerberus. Instead, BioWare went with fan favorites over relevance to the story. I would have prefered Miranda for sure. She's my second favorite romance. But reguardless, given the role of Cerberus in ME:3, she should definitely have been involved in a much larger way. PS: I HATE fan service pandering! Miranda was my main romance, so I'll admit I'm a little biased. That being said, she knew Cerberus better than anyone outside of TIM. It just didn't make sense for her to not be involved as she would have been a useful asset to counter Cerberus and eventually overthrow them. Garrus and Tali should not have been squadmates for three games in a row. Especially in ME3, neither one of them had a big enough role to justify their inclusion on the Normandy. Yes, Garrus is one of my favorite companions. However, his role on Palaven was still important and he could have came in at the end on Earth. I didn't really feel as if Tali's story needed to continue after ME1. She certainly did not need to become a permanent squadmate after the geth/quarian conflict was resolved. EDI becoming a squadmate was entirely unnecessary, but BioWare wanted Joker to have a tangible LI. James Vega was largely a throwaway character that really didn't add anything, in my opinion.
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Post by themikefest on Feb 24, 2017 12:28:03 GMT
Liara may be TSB, but she doesn't serve any purpose on the Normandy and really isn't relevent at all, since she does nothing in that role. That Drone of her's is more useful than she is. I would have sent her to Hackett after Mars. The player can send A/K to hackett, but not liara. What can A/K do to help the project that Liara couldn't do? I do agree about the drone. Even she says without it, she can't do much.
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Post by KaiserShep on Feb 24, 2017 12:28:11 GMT
So basically Garrus would only be on the Normandy until the end of the Genophage story, and he will never be heard from again until Priority: Earth. There's no way that this is better. But its ok for Zaeed, Samara, Miranda, Grunt, Jacob, Jack, Kasumi, Thane, Legion to get what they have? At least Garrus is on the Normandy where he can talk with Shepard and have a goodbye instead of a holobye in London. That's better than what the rest of the ME2 squadmates got Well, this is basically the end result of BioWare's decision in ME2's treatment of its followers. There were too many characters and are disposable in no particular order, which takes away any hope of there being any real balance. So let's say a select number of these specific characters end up being followers instead, but Garrus and Tali end up never coming back and we don't really see them again until the end. Well, we're right back where we started. A number of characters are going to get the short end of the stick no matter who you pick to return to the Normandy. Any solution you present would have characters traded out regardless. It would just be a matter of whether or not your solution favors characters you like more.
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midnightwolf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Feb 24, 2017 12:33:35 GMT
I would have prefered Miranda for sure. She's my second favorite romance. But reguardless, given the role of Cerberus in ME:3, she should definitely have been involved in a much larger way. PS: I HATE fan service pandering! Miranda was my main romance, so I'll admit I'm a little biased. That being said, she knew Cerberus better than anyone outside of TIM. It just didn't make sense for her to not be involved as she would have been a useful asset to counter Cerberus and eventually overthrow them. Garrus and Tali should not have been squadmates for three games in a row. Especially in ME3, neither one of them had a big enough role to justify their inclusion on the Normandy. Yes, Garrus is one of my favorite companions. However, his role on Palaven was still important and he could have came in at the end on Earth. I didn't really feel as if Tali's story needed to continue after ME1. EDI become a squadmate was entirely unnecessary, but BioWare wanted Joker to have a tangible LI. James Vega was largely a throwaway character that really didn't add anything, in my opinion. Tail and Garrus made sense while doing mission's which relate to their species, but your right.....after that, they shouldn't have had a place on the Ship. Miranda on the other hand, as you pointed out, knew EVERYTHING there is to know about Cerberus and she get's nothing? That's pretty bad writting. As for James and EDI. I actually liked James. Yes, he was a bit of a throwaway character, especially if like me, you haven't read the comics.....but overall, I really like him. And EDI....While I like her well enough, her and Joker remind me of a story I read about in a news paper last year, about a bloke who goes to his local pub with his Sex doll. Lol....There's just no need for her.
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Post by Revan Reborn on Feb 24, 2017 12:35:49 GMT
But its ok for Zaeed, Samara, Miranda, Grunt, Jacob, Jack, Kasumi, Thane, Legion to get what they have? At least Garrus is on the Normandy where he can talk with Shepard and have a goodbye instead of a holobye in London. That's better than what the rest of the ME2 squadmates got Well, this is basically the end result of BioWare's decision in ME2's treatment of its followers. There were too many characters and are disposable in no particular order, which takes away any hope of there being any real balance. So let's say a select number of these specific characters end up being followers instead, but Garrus and Tali end up never coming back and we don't really see them again until the end. Well, we're right back where we started. A number of characters are going to get the short end of the stick no matter who you pick to return to the Normandy. Any solution you present would have characters traded out regardless. It would just be a matter of whether or not your solution favors characters you like more. It's less about picking favorites and more about picking squadmates that are actually most relevant to the story. In this particular case, my main LI just so happens to also be deeply connected to Cerberus. The point still stands that Miranda would have legitimately added a valuable perspective to the main plot had she been included in the discussion. Whereas other ME3 squadmates had absolutely nothing to add to the Cerberus threat. It just would have led to a more reasoned and fulfilling story had BioWare gone with companions that made sense rather than arbitrarily picking fan favorites.
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midnightwolf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Feb 24, 2017 12:38:50 GMT
Liara may be TSB, but she doesn't serve any purpose on the Normandy and really isn't relevent at all, since she does nothing in that role. That Drone of her's is more useful than she is. I would have sent her to Hackett after Mars. The player can send A/K to hackett, but not liara. What can A/K do to help the project that Liara couldn't do? I do agree about the drone. Even she says without it, she can't do much. I would have done the same. Surely as TSB, she'd be more useful to him than she ended up being to Shepard? One of the first things she does on the Normandy is come to Shepards cabin, to tell him that the Turian's won't help until we rescue the Primarch. Something which we already learnt five minutes ago. Totally pointless. At least if she were able to go to Hacket, she may be able to get resources and useful info for him.
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Post by Revan Reborn on Feb 24, 2017 12:39:18 GMT
Miranda was my main romance, so I'll admit I'm a little biased. That being said, she knew Cerberus better than anyone outside of TIM. It just didn't make sense for her to not be involved as she would have been a useful asset to counter Cerberus and eventually overthrow them. Garrus and Tali should not have been squadmates for three games in a row. Especially in ME3, neither one of them had a big enough role to justify their inclusion on the Normandy. Yes, Garrus is one of my favorite companions. However, his role on Palaven was still important and he could have came in at the end on Earth. I didn't really feel as if Tali's story needed to continue after ME1. EDI become a squadmate was entirely unnecessary, but BioWare wanted Joker to have a tangible LI. James Vega was largely a throwaway character that really didn't add anything, in my opinion. Tail and Garrus made sense while doing mission's which relate to their species, but your right.....after that, they shouldn't have had a place on the Ship after that. Miranda on the other hand, as you pointed out, knew EVERYTHING there is to know about Cerberus and she get's nothing? That's pretty bad writting. As for James and EDI. I actually liked James. Yes, he was a bit of a throwaway character, especially if like me, you haven't read the comics.....but overall, I really like him. And EDI....While I like her well enough, her and Joker remind me of a story I read about in a news paper last year, about a bloke who goes to his local pub with his Sex doll. Lol....There's just no need for her. Yep. It was an absolutely missed opportunity that harmed the game from a writing standpoint. I didn't mind his personality and his insight on the N7 was neat. Unfortunately, James just didn't really add anything to the story. BioWare put him in the game just so they could say "new companion." His inclusion really was forced more than anything else. I think the only reason EDI became a squadmate was so that Mac Walters could push the whole "synthetics and organics can co-exist" angle. I think it was an indirect way of promoting the Synthesis ending, which apparently was the ending BioWare wanted to be the "best" choice originally. Regardless, I would have preferred EDI just stay on the ship and that slot could have been used for someone more integral to the story.
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Post by KaiserShep on Feb 24, 2017 12:45:36 GMT
Well, this is basically the end result of BioWare's decision in ME2's treatment of its followers. There were too many characters and are disposable in no particular order, which takes away any hope of there being any real balance. So let's say a select number of these specific characters end up being followers instead, but Garrus and Tali end up never coming back and we don't really see them again until the end. Well, we're right back where we started. A number of characters are going to get the short end of the stick no matter who you pick to return to the Normandy. Any solution you present would have characters traded out regardless. It would just be a matter of whether or not your solution favors characters you like more. It's less about picking favorites and more about picking squadmates that are actually most relevant to the story. In this particular case, my main LI just so happens to also be deeply connected to Cerberus. The point still stands that Miranda would have legitimately added a valuable perspective to the main plot had she been included in the discussion. Whereas other ME3 squadmates had absolutely nothing to add to the Cerberus threat. It just would have led to a more reasoned and fulfilling story had BioWare gone with companions that made sense rather than arbitrarily picking fan favorites. But the question would still remain: what happens when she's gone and who takes that spot? I guess EDI's robot body? Had BioWare forced her to survive, then that would have ensured that her role was larger and she was more relevant. Instead, we can potentially have her sister be the useful one.
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Post by Revan Reborn on Feb 24, 2017 12:52:00 GMT
It's less about picking favorites and more about picking squadmates that are actually most relevant to the story. In this particular case, my main LI just so happens to also be deeply connected to Cerberus. The point still stands that Miranda would have legitimately added a valuable perspective to the main plot had she been included in the discussion. Whereas other ME3 squadmates had absolutely nothing to add to the Cerberus threat. It just would have led to a more reasoned and fulfilling story had BioWare gone with companions that made sense rather than arbitrarily picking fan favorites. Well, it's not really arbitrary. Garrus and Tali were the only ones given actual stations to do something on the Normandy in ME2, other than Mordin. But then the question would still remain: what happens if she's dead? A faceless NPC could have been in charge of "calibrating" and Tali's presence wasn't necessary as there was already an engineering crew. I assume you mean if Miranda is dead? I don't really see it being any different than how Garrus or Tali were handled, as they both could die in ME2, yet each one had a slot in the ME3 squad. Any dialogue that would have been specific to Cerberus could have been given to Miranda instead of other characters. If Miranda's dead, you can have other characters pick up the slack or even have a generic stand-in for the purposes of simplicity. I didn't consider Miranda's sister. She could have been the stand-in for Miranda if she had died at the end of ME2. That works.
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Post by KaiserShep on Feb 24, 2017 13:06:07 GMT
Well, it's not really arbitrary. Garrus and Tali were the only ones given actual stations to do something on the Normandy in ME2, other than Mordin. But then the question would still remain: what happens if she's dead? A faceless NPC could have been in charge of "calibrating" and Tali's presence wasn't necessary as there was already an engineering crew. I assume you mean if Miranda is dead? I don't really see it being any different than how Garrus or Tali were handled, as they both could die in ME2, yet each one had a slot in the ME3 squad. Any dialogue that would have been specific to Cerberus could have been given to Miranda instead of other characters. If Miranda's dead, you can have other characters pick up the slack or even have a generic stand-in for the purposes of simplicity. I didn't consider Miranda's sister. She could have been the stand-in for Miranda if she had died at the end of ME2. That works. Technically, you're not guaranteed a full engineering crew either, since Ken and Gabby can die, or Shepard can simply skip pardoning them, leaving only Adams. We're kind of digging here if anyone thinks that Oriana is a viable candidate. She's a little girl and presumably not at all a combatant.
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Origin: BlackSassyWolf
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Post by midnightwolf on Feb 24, 2017 13:10:30 GMT
Since I just sort of jumped in on an already ongoing conversation, can I just say that I'm kind of glad that Companion's can't be killed off? Since it will hopefully put a stop to the many problems which we've already discussed.
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Post by Revan Reborn on Feb 24, 2017 13:12:40 GMT
A faceless NPC could have been in charge of "calibrating" and Tali's presence wasn't necessary as there was already an engineering crew. I assume you mean if Miranda is dead? I don't really see it being any different than how Garrus or Tali were handled, as they both could die in ME2, yet each one had a slot in the ME3 squad. Any dialogue that would have been specific to Cerberus could have been given to Miranda instead of other characters. If Miranda's dead, you can have other characters pick up the slack or even have a generic stand-in for the purposes of simplicity. I didn't consider Miranda's sister. She could have been the stand-in for Miranda if she had died at the end of ME2. That works. Technically, you're not guaranteed a full engineering crew either, since Ken and Gabby can die, or Shepard can simply skip pardoning them, leaving only Adams. We're kind of digging here if anyone thinks that Oriana is a viable candidate. She's a little girl and presumably not at all a combatant. The engineering crew can be replaced as well. In ME3 you have to recruit them back to their old job anyways. There could be generic Alliance officers replacing them. Oriana is just like Miranda. Don't forget she's just as perceptive as she figured everything out about what was going on in ME2. She may not be as old as her sister, but she's just as talented and useful. If I recall, correctly, wasn't she 18 in ME2? Not like her age really is a factor anyway since she was genetically created like her sister.
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Origin: BlackSassyWolf
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Post by midnightwolf on Feb 24, 2017 13:14:36 GMT
A faceless NPC could have been in charge of "calibrating" and Tali's presence wasn't necessary as there was already an engineering crew. I assume you mean if Miranda is dead? I don't really see it being any different than how Garrus or Tali were handled, as they both could die in ME2, yet each one had a slot in the ME3 squad. Any dialogue that would have been specific to Cerberus could have been given to Miranda instead of other characters. If Miranda's dead, you can have other characters pick up the slack or even have a generic stand-in for the purposes of simplicity. I didn't consider Miranda's sister. She could have been the stand-in for Miranda if she had died at the end of ME2. That works. Technically, you're not guaranteed a full engineering crew either, since Ken and Gabby can die, or Shepard can simply skip pardoning them, leaving only Adams. We're kind of digging here if anyone thinks that Oriana is a viable candidate. She's a little girl and presumably not at all a combatant. At age 20 she's hardly a little girl. BUT no, she's definitely not a replacement option for Miranda.
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Post by Revan Reborn on Feb 24, 2017 13:14:47 GMT
Since I just sort of jumped in on an already ongoing conversation, can I just say that I'm kind of glad that Companion's can't be killed off? Since it will hopefully put a stop to the many problems which we've already discussed. That's the exact reason I created this thread. It was to explain why killing off companions is a bad idea as you permanently sideline them for the rest of the story. It's better to save companion deaths at the end of a series of games so that the implications of their death aren't felt for future games.
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Post by hammerstorm on Feb 24, 2017 13:17:42 GMT
I just wanted Jack back. Why couldn't I have her in the team? Surely it would be good to have one of the strongest human biotics? Screw the kids, they can take care of themselves. But I agree that it's easier to create a story when they can't die.
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Post by nougat on Feb 24, 2017 13:20:49 GMT
I think the only reason EDI became a squadmate was so that Mac Walters could push the whole "synthetics and organics can co-exist" angle. I think it was an indirect way of promoting the Synthesis ending, which apparently was the ending BioWare wanted to be the "best" choice originally. Regardless, I would have preferred EDI just stay on the ship and that slot could have been used for someone more integral to the story. And so that Shepard or player would feel ~bad about EDI death and depriving Joker of his girlfriend in "destroy" ending.
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Origin: BlackSassyWolf
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Post by midnightwolf on Feb 24, 2017 13:22:17 GMT
I just wanted Jack back. Why couldn't I have her in the team? Surely it would be good to have one of the strongest human biotics? Screw the kids, they can take care of themselves. But I agree that it's easier to create a story when they can't die. Me too mate. I've only ever played as a straight male Shepard because he's brilliant, and Jack is my favorite romance.
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Post by midnightwolf on Feb 24, 2017 13:24:15 GMT
I think the only reason EDI became a squadmate was so that Mac Walters could push the whole "synthetics and organics can co-exist" angle. I think it was an indirect way of promoting the Synthesis ending, which apparently was the ending BioWare wanted to be the "best" choice originally. Regardless, I would have preferred EDI just stay on the ship and that slot could have been used for someone more integral to the story. And so that Shepard or player would feel ~bad about EDI death and depriving Joker of his girlfriend in "destroy ending". That makes sense. Yet, I ALWAYS pick destroy. Because the thought of my Shepard dying, is worse than EDI and the Geth dying.
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Post by hammerstorm on Feb 24, 2017 13:35:29 GMT
And so that Shepard or player would feel ~bad about EDI death and depriving Joker of his girlfriend in "destroy ending". That makes sense. Yet, I ALWAYS pick destroy. Because the thought of my Shepard dying, is worse than EDI and the Geth dying. HAha, that is so me. Not the first reason I choose Destroy, but it sure is the main reason I like it. And there is no way I get guilt tripped by that.
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Post by midnightwolf on Feb 24, 2017 13:38:42 GMT
That makes sense. Yet, I ALWAYS pick destroy. Because the thought of my Shepard dying, is worse than EDI and the Geth dying. HAha, that is so me. Not the first reason I choose Destroy, but it sure is the main reason I like it. And there is no way I get guilt tripped by that. I felt guilty about it at first. BUT, after everything my Shepard has been though......he deserves more than anyone, to survive and live out his life in reletive peace.
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Post by nougat on Feb 24, 2017 13:39:33 GMT
ME3 overuses emotional blackmail of Shepard (or player). Genophage arc/Wrex/Mordin/Eve, Geth/Quarian conflict, EDI as squadmate and Joker's gf, etc. For me it's a sign of ME3 writing team' inability to portray complex dilemmas, but that's not breaking news.
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Post by KaiserShep on Feb 24, 2017 13:51:22 GMT
Feb 24, 2017 20:24:15 GMT 7 midnightwolf said: That makes sense. Yet, I ALWAYS pick destroy. Because the thought of my Shepard dying, is worse than EDI and the Geth dying. ME3 overuses emotional blackmail of Shepard (or player). Genophage arc/Wrex/Mordin/Eve, Geth/Quarian conflict, EDI as squadmate and Joker's gf. For me it's a sign of ME3 writing team' inability to portray complex dilemmas, but that's not breaking news. As much as I love Mordin's character, I felt like it wasn't even a matter of choosing him over the krogan. I thought it was a great sendoff after all his soulsearching in his loyalty mission, and it's one of those instances where I wouldn't trade out his death. The version where you have to kill him to prevent the cure is even more powerful. The geth/quarian thing is only really an issue if you failed certain requirements, otherwise it's super easy with the power of charisma, since Legion dies no matter what.
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Hawke
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Aug 25, 2016 19:27:08 GMT
August 2016
hawke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Hawke on Feb 24, 2017 13:56:44 GMT
It's either locked/missed content* or weakening player's agency**, if there's budget limitations (and cutting a fancy, shiny and useless animation/VA isn't an option). Both will cause some noise. * The Age of Decadence (7+ mutually exclusive paths) and Way of the Samurai 4 (3+ mutually exclusive paths) did just that. Whatever you do, you can't access all the content in one PT. ** Shadowrun Returns is as linear as possible without any choice (except for character build), but you see almost everything in one run. I think, fairly balanced were Dragon Age II, Mass Effect 2, Alpha Protocol, Deus Ex: Mankind Divided and Tyranny. Also Dishonored 2 allowed to skip a whole chapter and that was the point. It's hard to say now, how the decision not to let companions die will affect the game and the narrative.
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nougat
N2
Posts: 91 Likes: 195
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nougat
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February 2017
nougat
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Post by nougat on Feb 24, 2017 14:56:43 GMT
As much as I love Mordin's character, I felt like it wasn't even a matter of choosing him over the krogan. I thought it was a great sendoff after all his soulsearching in his loyalty mission, and it's one of those instances where I wouldn't trade out his death. The version where you have to kill him to prevent the cure is even more powerful. The geth/quarian thing is only really an issue if you failed certain requirements, otherwise it's super easy with the power of charisma, since Legion dies no matter what. That's not what I meant. First example: if Wrex and Mordin are both alive, with addition of charismatic&sympathetic Bakara and super mean dalatrass Linron, the whole genophage plotline receives quite an one-sided portrayal in ME3. (At least, Javik supports Shepard: "Morality and friendship do not matter now. Your allies are simply resources to use against the Reapers. <...> If you have done as I suspect, your commitment to victory is beyond reproach." Ah, and Garrus too.) Not to mention, the inconsistent genophage/krogan reproduction lore across the trilogy. Speaking of geth/quarian conflict, on the quarian side we have warmonger Han'Gerrel and Daro'Xen, who obsessed with reclaiming the geth as their servants. On the geth side, oh mon dieu... With departure of Chris L'Etoile, the geth are significantly rewritten in ME3 and portrayed as victims. Yeah, what about the genocide of quarians (99% of the entire population) as result of the Morning War? What about everything that Legion said in ME2? No, now we're dealing with Pinocchio. In my opinion the geth/quarian peace option should have been achievable without presence of Tali and (arguably) Legion and most importantly - without the reaper code upload.
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