Garo
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Post by Garo on Feb 28, 2017 23:32:04 GMT
Isn't it on easy tho?
Tho people need to stop with "you are bitching" and "BW always was bad at *insert what BW was bad at" so it's not a big deal". Like really, give me real argument.
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Post by malanek on Feb 28, 2017 23:32:08 GMT
If you want your team to take cover, tell them to take cover. If you want them to take a couple of hits for you, don't.
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Post by nolerhn on Feb 28, 2017 23:32:41 GMT
The AI doesn't look any worse than other ME games IMHO. If you want them to live you'll need to order them in cover like it always has been from the looks of it.
The only thing I'm apprehensive about is not being able to command a squaddie to do a particular move when I want/need it.
Not sure how combos with your team will feel...like more reactionary or waiting/hoping that they'll do what you want. That's my -only- concern about the game, since I like to play insanity/nightmare in ME/DA.
You as the PC definitely do the vast majority of the legwork, but you could on demand use your teams abilities to make you more effective when you needed it on a moments notice.
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The Elder King
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Post by The Elder King on Feb 28, 2017 23:34:56 GMT
The AI of companions in Bioware games (meaning without accessing tactics) is generally bad. You have to issue commands to make them work. What we saw in the video isn't really different from what we saw in other ME games. Only that now your krogan companion is durable as they're supposed to. I don't think, though, that is wrong to expect them to improve in their AI. I'll still wait to see how they act in the full game.
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GannayevOfDreams
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Post by GannayevOfDreams on Feb 28, 2017 23:38:10 GMT
Isn't it on easy tho? Tho people need to stop with "you are bitching" and "BW always was bad at *insert what BW was bad at" so it's not a big deal". Like really, give me real argument. The video? No, the narrator specifically states near the beginning that the difficulty is set to "normal".
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Post by stealthfox94 on Feb 28, 2017 23:56:27 GMT
Beerfish That's fair, but take this thread as an example. OP's put many videos proving his point and posters told him he was "bitching" and dismissed his opinions without even arguing. You see it a lot here when criticism gets posted. Look at his track record.
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Post by snorkamus on Mar 1, 2017 0:07:31 GMT
Drack's AI seems okay, the way he quickly closes the distance on that sharpshooter at the end is exactly what i would him to do, the way he takes down the destroyer is equally impressive and more impressive is the way he jumps out of the way of imminent explosion there after! but lets not focus on the positives...
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Post by Cirvante on Mar 1, 2017 0:50:38 GMT
Listening to PeeBees banter gave me cancer. I really hope we can tell her to fuck off like with Sera and Dorian. This.
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Post by SalMasRac on Mar 1, 2017 0:51:55 GMT
Enemy AI likely will behave no differently
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Post by Arcian on Mar 1, 2017 1:06:32 GMT
Listening to PeeBees banter gave me cancer. I really hope we can tell her to fuck off like with Sera and Dorian. Clearly, you have horrible taste if you hate the two best characters in Inquisition. >Sera >best character in inquisition
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Cypher
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Post by Cypher on Mar 1, 2017 1:22:09 GMT
Clearly, you have horrible taste if you hate the two best characters in Inquisition. >Sera >best character in inquisition Iron Bull>Sera>Dorian>Varric>Everyone else
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Post by Alien Fodder on Mar 1, 2017 1:30:50 GMT
My personal preference is not to micro-manage my squadmates. I can tell them where to take position and when to focus on particular foes. Beyond that, whether they are tactical geniuses or meatshields, I'll adjust accordingly. Same here... the only times I would actually use one of them is if they had a power I could combine with one of my Shepard's to produce a detonation.
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FireAndBlood
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Post by FireAndBlood on Mar 1, 2017 1:34:15 GMT
I don't see what the big deal is, Destin Legarie did not order his squadmates to take cover,barely told them to attack a target, pretty much sucked at taking down enemies, supporting his squad and navigating the battlefield, and yet PeeBee died only once or twice while Drack bossed the battlefield.
A much more skilled player will have no problem keeping their squad alive
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Post by colfoley on Mar 1, 2017 1:35:50 GMT
>Sera >best character in inquisition Iron Bull>Sera>Dorian>Varric>Everyone else put Cassandra up first and move Dorian to second and you got my list. Anyways I've been thinking about this and can come up with two explanations why the AI is bad. Note still thinking it's bad but i have an ideas. One: the AI is designed with the whole mobility thing in mind that they are going for in Andromeda. We saw multiple times drak and pb using jetpacks to move around. This suggests the AI is not built around firefights of attrition but fast strikes. And as others have pointed out the ign guy was going slow. Two: these specific characters are working as intended. Drak is a krogan. And like all krogan he is a close range brawler. Pee bee is a rogue academic. Her favorite weapon is a pistol which is short to mid range as per the last briefing. And also Cora and Liam based on Their descriptions sound pretty much the same Vetra. And i have a feeling especially jaal might be more long range and hunker down in their thinking. Though of course they will probably have their stupid moments.
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Post by ladiesman777 on Mar 1, 2017 2:31:44 GMT
Peebees rival Asari chick wasnt holding the Avenger rifle in her hand, hope they fix
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Post by armass81 on Mar 1, 2017 2:37:29 GMT
The squad Ai has alway been horrible in ME. Oh the times Garrus died on me, let me count...
The man is supposed to be this super sniper, but he doesnt act like it.
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brian
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Post by brian on Mar 1, 2017 2:38:51 GMT
The problem is, you all lost credibility by bitching and moaning about trivial, shallow bullshit like faces. Now it's too late. I've already decided you guys lack the perspective to judge squat.
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Post by Heroicmass on Mar 1, 2017 2:49:29 GMT
Unfortunately we've never had quality squad AI. ME 3 SP was also a joke with how easy it was. I don't expect too much from squadmates in combat and I doubt we'll see a huge improvement here.
I do agree that we need to see someone competent playing the game for a better understanding as the person playing for IGN was awful.
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VanSinn
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Post by VanSinn on Mar 1, 2017 2:51:54 GMT
While I can kinda understand people finding the squad AI to be lacking, there are a couple of points I'd like to raise. First of all, I haven't read through the entire thread, and the first two pages have pretty much been circle-arguments. So if what I'm about to say here has already been said, my apologies.
First and foremost: This was an incomplete build of the game. Having watched some of the development cycles of Star Citizen, I've seen that compiled game builds are a good bit behind the progress already made. Quite often, improving something leads to unintended bugs, so a "stable" build is generally quite some time behind where the game is currently "at." The improvements may or may not have led to bugs, but even if they hadn't, it's still a bit of work to get a build ready for outside viewing. Very likely, the "polishing" the devs mentioned have been worked on for quite some time even before this build was played by IGN. Now, I'm not a programmer, so take this with a grain of salt, but it is undoubtedly certain that SOME work was done on the game between when this build was frozen to release to the media, and the time the media actually played the early build. How much AI has been improved waits to be seen, but if they say they've been working on it, some improvements are to be expected.
Secondly, all Mass Effect squadmates (and generally, all squadmates in ALL BioWare games) have been VERY reliant on player input. The Dragon Age IP has been a bit better in this regard, at least in Origins and DA2, with the tactics menus, but even in DA:I you see fairly weird companion behavior if you're not babysitting them to some degree. On some level, I think BioWare does this on purpose, giving the player more of the responsibility of controlling the squad, not just your player-character. Would I like better companion AI, so I can act like they're independant people in their own right? To some degree, yes. But with AI controlled aim and decision making at the speed of a CPU, if you make the AI for the companions a whole helluva lot better, you'd more or less just be along for the ride while your companions face-rolled the opposition.
You are more than welcome to disagree with me on any or all points. That's my take on the matter, and since I'm a fan of giving the orders, I prefer my squad to be more on the passive side unless I've told them to do something specific. That's the key part we really haven't seen except in short snippets: How the companions react when given orders by the player.
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Post by clips7 on Mar 1, 2017 2:54:33 GMT
Meh....AI has always been bad, but at least your comrades should know to take cover if they are getting blasted in the face with a laser. Saying "ME has always had bad AI" can only go so far. Dev's stated back in the atari 2600 days that they needed more raw power for intelligent teammates. Don't get me wrong, the teammates we have received over the years are an improvement overall, but we should see slight improvements to the AI with each generation.
Of course we don't expect them to react as humans would, but if they are taking on damage they should be programmed sufficiently to know to take cover. Telling them to attack with powers and strategic elements are part of the RPG experience, but again they should already be coded for basic common sense and to take cover when taking on damage.
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Post by VanSinn on Mar 1, 2017 3:03:58 GMT
Meh....AI has always been bad, but at least your comrades should know to take cover if they are getting blasted in the face with a laser. Saying "ME has always had bad AI" can only go so far. Dev's stated back in the atari 2600 days that they needed more raw power for intelligent teammates. Don't get me wrong, the teammates we have received over the years are an improvement overall, but we should see slight improvements to the AI with each generation. Of course we don't expect them to react as humans would, but if they are taking on damage they should be programmed sufficiently to know to take cover. Telling them to attack with powers and strategic elements are part of the RPG experience, but again they should already be coded for basic common sense and to take cover when taking on damage. True. I'd expect more reactivity out of squadmates, and we did see that in the ME Trilogy. They weren't GREAT by any means, and sometimes their pathing decisions left alot to be desired, but they did have some of that reactivity. That's a good bit why I think there's a large amount of polishing that has already been done and that we haven't seen, since BW has shown they're capable of that much at least in the past. To be completely honest, it looks to me like this build of the game was intended to show off the environments and Ryder's abilities, while quite a bit of the "background" stuff was still being worked on. Just my opinion, no need to go spreading it around.
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Post by kingjuly on Mar 1, 2017 3:13:37 GMT
Luckily you don't usually need to rely on squad mates to complete a mission. Doesn't really hurt the experience in my mind. I never expected the AI to act that much better than previous ME games. So no, they don't 'need' a lot of polish. It would be nice yes but I dont expect it nor do I really care all that much. This isnt an issue that majorly hurts the gameplay for me. Disclaimer: Please note that this is a fucking opinion and does not warrant anyone calling me any kind of negative comments simply because you feel the need to self validate your own opinion. Thank you and much love
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fatherjerusalem
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Post by fatherjerusalem on Mar 1, 2017 4:36:37 GMT
This is the same dude who was whinging about Liam having somewhat similar arm waggles to a dwarf dude in DAI, right?
Yeah, that's about all I need to know.
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Post by vynticator on Mar 1, 2017 8:22:25 GMT
It can't be much worse than playing with a PUG on Gold in multiplayer Seriously, though, squadmates have always been for witty banter and the occasional shield strip or biotic trigger. Other than that, they're for keeping out of the way while you clear the area of enemies. It makes you feel important. Imagine if they could actually do stuff without your leadership and guidance. Twas ever thus!
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Post by Qui-Gon GlenN7 on Mar 1, 2017 12:52:51 GMT
The problem is, you all lost credibility by bitching and moaning about trivial, shallow bullshit like faces. Now it's too late. I've already decided you guys lack the perspective to judge squat. Good for you? Does anyone care? No? Good.
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