areskeith
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by areskeith on Mar 2, 2017 23:00:53 GMT
Ah, Tela, I REALLY wanted to recruit you. Best npc in mass effect. She would've been so valuable to keep alive in ME2
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Post by Deleted on Mar 2, 2017 23:23:56 GMT
*sigh*
I don't want to get into another long winded rant about professional game reviews but...
Ultimately if after Zelda critics are going to approach MEA more critically then good.
I'd much rather MEA be reviewed and critiqued objectively and thoroughly, rather than be overpraised and rated. And it'd be nice for once if when a critique actually comes along that gives valid criticisms, it isn't labelled as "clickbait" by reactionary gamers who can't stand it when a game they favor gets critiqued objectively.
I'd honestly be interested to know how many of the ratings for Zelda were given based on A. They're nostalgia and legacy fueled love for Zelda and B. Their gut instinct first impressions of the game, rather than a longer, more retrospective, and objective review and critique of the game.
Anyway I'd much rather take what people here think about the game over any professional game review.
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Wulfram
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Post by Wulfram on Mar 2, 2017 23:27:25 GMT
If Mass Effect Andromeda is crazy awesome it might get a few less 10s thrown at it because people will feel like they shouldn't give them out too regularly.
But that'd be a really good problem to have. I don't see there being much effect otherwise
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Post by Deleted on Mar 2, 2017 23:49:19 GMT
*sigh* I don't want to get into another long winded rant about professional game reviews but... Ultimately if after Zelda critics are going to approach MEA more critically then good. I'd much rather MEA be reviewed and critiqued objectively and thoroughly, rather than be overpraised and rated. And it'd be nice for once if when a critique actually comes along that gives valid criticisms, it isn't labelled as "clickbait" by reactionary gamers who can't stand it when a game they favor gets critiqued objectively. I'd honestly be interested to know how many of the ratings for Zelda were given based on A. They're nostalgia and legacy fueled love for Zelda and B. Their gut instinct first impressions of the game, rather than a longer, more retrospective, and objective review and critique of the game. Anyway I'd much rather take what people here think about the game over any professional game review. I most defiantly agree with you but I think at this point that game is head strong to becoming one of the greatest games of all time. The game isn't prefect, even the more trusted reviewers pointed out the frame rate issues etc but the over-all experience seems universally loved. Don't think regular's people opinions are going to change. Also BSN is probably not the best place to hear reviews With Zelda having 6 year development and MEA with 5 years, both had a long development cycle. But I do hope MEA can hold strong at release even though I think it's going to hit hard by critics.
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Madflavor
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Post by Madflavor on Mar 3, 2017 0:02:11 GMT
It's crazy how we're living in a time now, where we're worried about the reviews a Bioware game will get. Until this year, the biggest concerns Bioware fans would have, is who they can romance.
I get it though. EA/Bioware have done a truly terrible job marketing this game.
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glitch89
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I'm sorry. Yes. Energy field good.
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Post by glitch89 on Mar 3, 2017 0:25:56 GMT
Every time a new game comes out that is reasonably well reviewed, this thread pops up. The cycle continues. Yes, and It's become completely annoying. Sorry.
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Post by projectpatdc on Mar 3, 2017 1:55:29 GMT
Why the hell would Zelda impact Mass Effect when they're in two entirely different genres? Both of them are tackling more open world RPG elements with exploration, side quests, crafting, freedom to play how you want doing missions when you want. Even though Zelda and Horizon have again set the bars pretty high, I don't think that just immediately raises expectations for Mass Effect. Expectations were already raised considering this is a new console generation for Mass Effect allowing the devs to go above and beyond what they accomplished with the original trilogy. If it's the same old Mass Effect where the added features aren't impacting, innovative, or just well executed, then no, it won't do great (maybe good) with reviews. People expect fresh, expansive, innovative experiences considering the more powerful technology and high quality game releases over the past few years. ME:A doesn't need to copy the Witcher 3 or Zelda or Dragon Age to be great, but it can't feel like the old games.
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Cypher
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
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Post by Cypher on Mar 3, 2017 2:00:14 GMT
Why the hell would Zelda impact Mass Effect when they're in two entirely different genres? Both of them are tackling more open world RPG elements with exploration, side quests, crafting, freedom to play how you want doing missions when you want. Even though Zelda and Horizon have again set the bars pretty high, I don't think that just immediately raises expectations for Mass Effect. Expectations were already raised considering this is a new console generation for Mass Effect allowing the devs to go above and beyond what they accomplished with the original trilogy. If it's the same old Mass Effect where the added features aren't impacting, innovative, or just well executed, then no, it won't do great (maybe good) with reviews. People expect fresh, expansive, innovative experiences considering the more powerful technology and high quality game releases over the past few years. ME:A doesn't need to copy the Witcher 3 or Zelda or Dragon Age to be great, but it can't feel like the old games. Zelda is an exploration driven action adventure game where you traverse the environment, use the equipment to solve puzzles, and fight enemies based on noticing patterns and exploiting holes in them. Mass Effect is a narrative driven RPG with third person shooter mechanics where you traverse the environment in order to find more things to shoot at and make explode in order to to the next story segment. Zelda and Horizon are more apt comparisons to each other because they're in the same genre. Trying to compare Zelda to Mass Effect is like trying to compare any of the aforementioned games in this post to Grand Theft Auto because GTA has an open world, side missions, freedom to play how you want, and crafting.
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Post by amleth on Mar 3, 2017 2:06:38 GMT
Games should be compared against one another, it's the only way they improve. And I'm glad HZD and Zelda are doing well, Bioware needs a kick to the arse to perform. For now it looks like they still haven't learnt even after TW3 handed DAI it's ass on a platter.
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Nightlife
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Missing the Milky Way
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Post by Nightlife on Mar 3, 2017 2:10:01 GMT
Kinda regret making this topic, but it's here now. My larger point is that ME:A will have a tougher road ahead award-wise if it's lumped into the RPG category with Zelda based on its mega-high review scores. I hope both games are reviewed very well and do well!
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Post by Madflavor on Mar 3, 2017 2:14:20 GMT
OP might actually be right. Zelda BotW is such a polished game it's crazy. So going from a beautifully polished game, to one that has jank facial animations and buggy gameplay, then yea that's probably going to get on some reviewers nerves.
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felipejiraya
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Hey Yo
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Post by felipejiraya on Mar 3, 2017 2:19:11 GMT
Yeah, BW will scrap ME:A because of the Zelda reviews even if the game has already gone gold.
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Post by Revan Reborn on Mar 3, 2017 2:29:17 GMT
Are we next going to make a thread about "Angry Bird's reviews impacting MEA" or "Candy Crush reviews impacting MEA"? Come on man... You're killing me here!!!
Let me put this into perspective for you... Nintendo is shipping with two million Nintendo Switch units in the US, alone. Barely anyone has a Wii U. It doesn't matter what kind of reviews Breath of the Wild receives because NO ONE HAS IT. MEA, on the other hand, is on X1, PS4, and PC. It's going to sell millions more copies than Breath of the Wild ever could, regardless of the reviews!
Get on your feet and dance to the beat, OP!!!
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Post by Madflavor on Mar 3, 2017 2:34:31 GMT
Are we next going to make a thread about "Angry Bird's reviews impacting MEA" or "Candy Crush reviews impacting MEA"? Come on man... You're killing me here!!! Let me put this into perspective for you... Nintendo is shipping with two million Nintendo Switch units in the US, alone. Barely anyone has a Wii U. It doesn't matter what kind of reviews Breath of the Wild receives because NO ONE HAS IT. MEA, on the other hand, is on X1, PS4, and PC. It's going to sell millions more copies than Breath of the Wild ever could, regardless of the reviews! Get on your feet and dance to the beat, OP!!! I was 100% on the "Everyone relax!" Train last week. But after the IGN video and the latest news about MP Beta getting cancelled, I'm definitely worried at this point. I'm pretty sure I'll still love the game, but we shouldn't ignore that there are unquestionably some red flags going on. I remember last year one of the developers for ME1 made a comment, and I'm paraphrasing; "Still no ME:A footage at E3? Think it's safe to say development isn't going well..." And it also doesn't paint a good picture when a few key people from Bioware have left in the past couple years. Right now we're 2-3 weeks away and bad animations are all over the place, the game is reportedly very buggy, and if they want reviewers to play the more polished version, they basically gotta iron out the game in a week. Now this is not to say the game can't be smooth as ice by May or June. But it definitely seems like it's going to have a lot of problems at launch.
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Post by Revan Reborn on Mar 3, 2017 2:42:46 GMT
I was 100% on the "Everyone relax!" Train last week. But after the IGN video and the latest news about MP Beta getting cancelled, I'm definitely worried at this point. I'm pretty sure I'll still love the game, but we shouldn't ignore that there are unquestionably some red flags going on. I remember last year one of the developers for ME1 made a comment, and I'm paraphrasing; "Still no ME:A footage at E3? Think it's safe to say development isn't going well..." Right now we're 2-3 weeks away and bad animations are all over the place, the game is reportedly very buggy, and if they want reviewers to play the more polished version, they basically gotta iron out the game in a week. Now this is not to say the game can't be smooth as ice by May or June. But it definitely seems like it's going to have a lot of problems at launch. MEA did have development issues last year, which is why it was delayed... To be perfectly honest, what major AAA studio doesn't have development issues making an incredibly ambitious game? The answer is "none." Rockstar San Diego struggled to get Red Dead Redemption to even run without it crashing for years, and it became GotY in 2010. Bethesda Game Studios has had development issues with all of its games, and every single one has won GotY awards. Every single Legend of Zelda game has had development issues and delays due to problems, yet they generally are always good and polished experiences. In other words, this is to be expected with a game this large and this ambitious. BioWare has never done anything like MEA before. Not to mention, it's BioWare Montreal, and not BioWare Edmonton, that's the principal developer. We also have to consider the fact that the team had to build Mass Effect from scratch on an entirely new engine and create tools for the sole purpose of the game. This has been a long, grueling, and tiring process. Does that mean the game is going to bomb? Absolutely not. Am I disappointed the MP Tech Test was cancelled? You better believe I am. Does that mean I'm any less excited to play this game in two weeks? Definitely not!!! I'd say "bad animations are all over the place" is a bit of a stretch. Besides facial animations, the rest of the animations in the game are top notch. It's normal for a game at this point before release to still have bugs, especially when it's this large. What the gaming media also forgot to say is that they were playing MEA at 4K with GPUs that can't maintain a solid 60 fps, so many of the performance issues won't be a factor for most gamers. We won't know whether the game is a disaster at launch until we play it. I'll be one of the first so I'll certainly let you know if the sky is falling!
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Post by Madflavor on Mar 3, 2017 2:53:07 GMT
I was 100% on the "Everyone relax!" Train last week. But after the IGN video and the latest news about MP Beta getting cancelled, I'm definitely worried at this point. I'm pretty sure I'll still love the game, but we shouldn't ignore that there are unquestionably some red flags going on. I remember last year one of the developers for ME1 made a comment, and I'm paraphrasing; "Still no ME:A footage at E3? Think it's safe to say development isn't going well..." Right now we're 2-3 weeks away and bad animations are all over the place, the game is reportedly very buggy, and if they want reviewers to play the more polished version, they basically gotta iron out the game in a week. Now this is not to say the game can't be smooth as ice by May or June. But it definitely seems like it's going to have a lot of problems at launch. MEA did have development issues last year, which is why it was delayed... To be perfectly honest, what major AAA studio doesn't have development issues making an incredibly ambitious game? The answer is "none." Rockstar San Diego struggled to get Red Dead Redemption to even run without it crashing for years, and it became GotY in 2010. Bethesda Game Studios has had development issues with all of its games, and every single one has won GotY awards. Every single Legend of Zelda game has had development issues and delays due to problems, yet they generally are always good and polished experiences. In other words, this is to be expected with a game this large and this ambitious. BioWare has never done anything like MEA before. Not to mention, it's BioWare Montreal, and not BioWare Edmonton, that's the principal developer. We also have to consider the fact that the team had to build Mass Effect from scratch on an entirely new engine and create tools for the sole purpose of the game. This been a long, grueling, and tiring process. Does that mean the game is going to bomb? Absolutely not. Am I disappointed the MP Tech Test was cancelled? You better believe I am. Does that mean I'm any less excited to play this game in two weeks? Definitely not!!! I'd say "bad animations are all over the place" is a bit of a stretch. Besides facial animations, the rest of the animations in the game are top notch. It's normal for a game at this point before release to still have bugs, especially when it's this large. What the gaming media also forgot to say is that they were playing MEA at 4K with GPUs that can't maintain a solid 60 fps, so many of the performance issues won't be a factor for most gamers. We won't know whether the game is a disaster at launch until we play it. I'll be one of the first so I'll certainly let you know if the sky is falling! I agree with a lot of what you say, and believe me, I've been one of Bioware's most avid defenders during this whole thing. I even leap to DA:I's defense when people shit on it, because I genuinely like the game. But these past few days, Bioware have dropped the ball twice (MP Beta cancellation and IGN Video), and it's getting hard for me to remain as fully optimistic as I used to. I was thinking today about the lead up to Mass Effect 3, and how hyped everyone was. We had so many videos, a demo, and great trailers. I remember frothing at the mouth when I heard the music for the character creation: But compare the marketing for ME:A for the marketing to ME3, or even ME2. It's so night and day. I can see plenty of great things about this game, but it's like I have to wipe the mud and shit off the monitor in order to see it, because they're doing such a bad job showing this game off. They did amazing with the Combat and Character trailers, and the AI videos are cool too, but that's it. And speaking of the music from ME3, we still haven't even heard much of ME:A's music. If I were any of the key developers of ME:A, I would seriously be losing sleep at this point over the reactions to the IGN video. I'm really hoping they get their groove back with the Exploration video tomorrow. They need to start kicking ass from this point on, because they lost a lot of faith from people on the fence this past week. I mean this was not a good week at all.
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Post by Banul on Mar 3, 2017 3:09:43 GMT
Who cares? If MEA's metacritic goes down a few points because people are comparing it to Zelda, it doesn't really matter.
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Post by Revan Reborn on Mar 3, 2017 3:11:10 GMT
But compare the marketing for ME:A for the marketing to ME3, or even ME2. It's so night and day. I can see plenty of great things about this game, but it's like I have to wipe the mud and shit off the monitor in order to see it, because they're doing such a bad job showing this game off. They did amazing with the Combat and Character trailers, and the AI videos are cool too, but that's it. And speaking of the music from ME3, we still haven't even heard much of ME:A's music. If I were any of the key developers of ME:A, I would seriously be losing sleep at this point over the reactions to the IGN video. I'm really hoping they get their groove back with the Exploration video tomorrow. They need to start kicking ass from this point on, because they lost a lot of faith from people on the fence this past week. I mean this was not a good week at all. Do you want to know why MEA's marketing is so different? Blame DAI for this: In case you don't know the story, BioWare showed off a version of Crestwood and the Western Approach that were not in the official launch. This resulted in a large backlash from fans because the cut content (physics were scaled back and the keep system was entirely removed) was incredibly well-received. Unfortunately, it never made it into the game and didn't do BioWare any favors. The largest reason a lot of these features were removed is because they were not possible on the Xbox 360 and PS3 versions of the game. Really, last gen hardware killed DAI's full potential. Thus, BioWare decided they didn't want to talk about their games a year or so in advance of their release. They didn't want to make promises about content or features they could not keep, which is why they've been radio silent for much of these last five years. Aaryn Flynn even stated that he liked how Bethesda Game Studios handled the marketing for Fallout 4. Nobody knew about the game (there were a few leaks) until E3 2015 when it was revealed by Todd Howard. The game released five months later and it paid off as Fallout 4 had some of the biggest initial sales of any game ever. This is what BioWare is trying to replicate with Mass Effect Andromeda. It's completely deliberate and hopefully it pays off.
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areskeith
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Post by areskeith on Mar 3, 2017 3:15:37 GMT
But compare the marketing for ME:A for the marketing to ME3, or even ME2. It's so night and day. I can see plenty of great things about this game, but it's like I have to wipe the mud and shit off the monitor in order to see it, because they're doing such a bad job showing this game off. They did amazing with the Combat and Character trailers, and the AI videos are cool too, but that's it. And speaking of the music from ME3, we still haven't even heard much of ME:A's music. If I were any of the key developers of ME:A, I would seriously be losing sleep at this point over the reactions to the IGN video. I'm really hoping they get their groove back with the Exploration video tomorrow. They need to start kicking ass from this point on, because they lost a lot of faith from people on the fence this past week. I mean this was not a good week at all. Do you want to know why MEA's marketing is so different? Blame DAI for this: In case you don't know the story, BioWare showed off a version of Crestwood and the Western Approach that were not in the official launch. This resulted in a large backlash from fans because the cut content (physics were scaled back and the keep system was entirely removed) was incredibly well-received. Unfortunately, it never made it into the game and didn't do BioWare any favors. Thus, BioWare decided they didn't want to talk about their games a year or so in advance of their release. They didn't want to make promises about content or features they could not keep, which is why they've been radio silent for much of these last five years. Aaryn Flynn even stated that he liked how Bethesda Game Studios handled the marketing for Fallout 4. Nobody knew about the game (there were a few leaks) until E3 2015 when it was revealed by Todd Howard. The game released five months later and it paid off as Fallout 4 had some of the biggest initial sales of any game ever. This is what BioWare is trying to replicate with Mass Effect Andromeda. It's completely deliberate and hopefully it pays off. And I personally don't even blame Bioware in this instance because some people can't follow an agreement
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Post by Cypher on Mar 3, 2017 3:17:49 GMT
Games should be compared against one another, it's the only way they improve. And I'm glad HZD and Zelda are doing well, Bioware needs a kick to the arse to perform. For now it looks like they still haven't learnt even after TW3 handed DAI it's ass on a platter. They should, if the major component of their gameplay and the web that ties their gameplay to everything else is similar. Zelda is not similar to Mass Effect. Mass Effect has more in common with MGS5 and GTA5 than it does BoTW.
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Post by Madflavor on Mar 3, 2017 3:20:06 GMT
But compare the marketing for ME:A for the marketing to ME3, or even ME2. It's so night and day. I can see plenty of great things about this game, but it's like I have to wipe the mud and shit off the monitor in order to see it, because they're doing such a bad job showing this game off. They did amazing with the Combat and Character trailers, and the AI videos are cool too, but that's it. And speaking of the music from ME3, we still haven't even heard much of ME:A's music. If I were any of the key developers of ME:A, I would seriously be losing sleep at this point over the reactions to the IGN video. I'm really hoping they get their groove back with the Exploration video tomorrow. They need to start kicking ass from this point on, because they lost a lot of faith from people on the fence this past week. I mean this was not a good week at all. Do you want to know why MEA's marketing is so different? Blame DAI for this: In case you don't know the story, BioWare showed off a version of Crestwood and the Western Approach that were not in the official launch. This resulted in a large backlash from fans because the cut content (physics were scaled back and the keep system was entirely removed) was incredibly well-received. Unfortunately, it never made it into the game and didn't do BioWare any favors. Thus, BioWare decided they didn't want to talk about their games a year or so in advance of their release. They didn't want to make promises about content or features they could not keep, which is why they've been radio silent for much of these last five years. Aaryn Flynn even stated that he liked how Bethesda Game Studios handled the marketing for Fallout 4. Nobody knew about the game (there were a few leaks) until E3 2015 when it was revealed by Todd Howard. The game released five months later and it paid off as Fallout 4 had some of the biggest initial sales of any game ever. This is what BioWare is trying to replicate with Mass Effect Andromeda. It's completely deliberate and hopefully it pays off.Hopefully it does. At this point in time a lot of the old staff have left Bioware. If Andromeda comes out and it's pretty average, then that doesn't spell out a bright future for Bioware.
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Post by Revan Reborn on Mar 3, 2017 3:22:38 GMT
And I personally don't even blame Bioware in this instance because some people can't follow an agreement Yes, this was technically a closed doors showing of DAI. The problem is BioWare was foolish enough to believe something like this would not leak to the internet. It ALWAYS happens. Either way, it made BioWare and DAI look bad because some of the most interesting features that had been promoted were entirely absent. BioWare does not want a repeat of DAI.
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areskeith
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Post by areskeith on Mar 3, 2017 3:25:13 GMT
And I personally don't even blame Bioware in this instance because some people can't follow an agreement Yes, this was technically a closed doors showing of DAI. The problem is BioWare was foolish enough to believe something like this would not leak to the internet. It ALWAYS happens. Either way, it made BioWare and DAI look bad because some of the most interesting features that had been promoted were entirely absent. BioWare does not want a repeat of DAI. I wouldn't say it really makes them foolish because some people still need to realize that everything before the game goes gold has a chance to be changed or taken out. Along with the fact the reason that was taken out possibly had to do with the fact that it couldn't work on the PS3 and 360
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Post by Revan Reborn on Mar 3, 2017 3:28:58 GMT
Yes, this was technically a closed doors showing of DAI. The problem is BioWare was foolish enough to believe something like this would not leak to the internet. It ALWAYS happens. Either way, it made BioWare and DAI look bad because some of the most interesting features that had been promoted were entirely absent. BioWare does not want a repeat of DAI. I wouldn't say it really makes them foolish because some people still need to realize that everything before the game goes gold has a chance to be changed or taken out. Along with the fact the reason that was taken out possibly had to do with the fact that it couldn't work on the PS3 and 360 Except, the problem is most consumers do not know how game development works. They don't understand that it's common practice for features to be scrapped due to time constraints or other issues. Yes, the Xbox 360 and the PS3 were the major catalysts in many of these features being stripped. I suppose we can blame EA for being greedy and trying to release a game on five platforms. Watch_Dogs 1 did the same thing and had abysmal results because last gen hardware wasn't powerful enough to run the game. DICE also released Battlefield 4 on multiple generations of hardware and had disastrous effects. In general, it's never a good idea to release the same game on multiple generations of hardware.
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Post by stealthfox94 on Mar 3, 2017 3:34:30 GMT
I wouldn't say it really makes them foolish because some people still need to realize that everything before the game goes gold has a chance to be changed or taken out. Along with the fact the reason that was taken out possibly had to do with the fact that it couldn't work on the PS3 and 360 Except, the problem is most consumers do not know how game development works. They don't understand that it's common practice for features to be scrapped due to time constraints or other issues. Yes, the Xbox 360 and the PS3 were the major catalysts in many of these features being stripped. I suppose we can blame EA for being greedy and trying to release a game on five platforms. Watch_Dogs 1 did the same thing and had abysmal results because last gen hardware wasn't powerful enough to run the game. DICE also released Battlefield 4 on multiple generations of hardware and had disastrous effects. In general, it's never a good idea to release the same game on multiple generations of hardware. DAI on the PS3 was pretty rough looking.
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