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Post by suikoden on Mar 27, 2017 23:15:18 GMT
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Post by vonuber on Mar 27, 2017 23:20:57 GMT
You do know 32 million dollars goes further in Poland, yes? Like a lot further. You do know they have a different currency? It's called the zloty.
Wait - you do know it's a sovereign country and not part of the United States?
Also: not this fucking shit again. Give it a rest.
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Post by suikoden on Mar 27, 2017 23:23:37 GMT
You do know 32 million dollars goes further in Poland, yes? Like a lot further. You do know they have a different currency? It's called the zloty. Wait - you do know it's a sovereign country and not part of the United States? Also: not this fucking shut again. Give it a rest. Just saying, - everyone's been spouting 81 million as a production budget for TW3. Now that we can see it's only 32 million, even adjusted for currency - when you consider the resources EA has at their disposal, the overall amount spent by CDPR and EA for these two titles is pretty close. It's not "OMG you guys, CDPR spent twice as much money, obviously they have better graphix!" It's just poor resource management. If it turns out EA spent 2-3 times as much on advertising than they did on production for Andromeda... Sad!
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Post by ticktak77 on Mar 27, 2017 23:27:25 GMT
The Witcher 3's budget was a lot higher than that.
And the difference was that CDPR had no timetable - whenever the game was done, they made their launch window. No publisher pressure.
Different pressures on Bioware. A much more tighter deadline.
Bioware clearly effed up in development somewhere which means they couldn't meet deadline.
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Post by vonuber on Mar 27, 2017 23:27:57 GMT
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Post by ShadowAngel on Mar 27, 2017 23:29:07 GMT
Won't know unless bioware says anything.
If I go by just my speculation:
Montreal was made up of a lot of newbies with little experience, so pair that up with learning the frostbite 3 engine (Montreal didn't make inquisition as an fyi)and working it with the new Xbox one and you have people pretty much experimenting for some time till they finally have their plan laid out on what they want to do. I'd wager with CDreds experience and such they wasted less time experimenting and just built up from their. Andromeda also had much of biowares staff leave (Casey Hudson being one of the big names to go) however I personally dislike seeing the excuse of people leaving as that's just a natural part of the industry, people will leave, even during the development process of a game where sometimes things have to be redone due to new vision from the guy taking over.
If you ever look into game development, you'll see a lot of concept art and such on what they wanted to try, things they tinkered with, etc etc. this too could be part of why the game underachieved as Montreal possibly looked into things to much, got so far in and had to cut/redo things as they realized their goals were to ambitious. The game was delayed after all which just shows they weren't ready at the time, you then had lack of videos of the game till launch which led to speculation that it still wasn't ready and here we are now. Bad animations, various glitches/bugs, and down grades to certain features that were hyped up to launch along with a day one patch.
I honestly wonder what andromeda would've been had Edmonton done it, they had experience with the originals but nevertheless they too still would have to learn the engine (if they were making Andromeda they wouldn't be touching dragon age inquisition)and such but they have the experience at least.
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Post by ShadowAngel on Mar 27, 2017 23:34:00 GMT
The Witcher 3's budget was a lot higher than that. And the difference was that CDPR had no timetable - whenever the game was done, they made their launch window. No publisher pressure. Different pressures on Bioware. A much more tighter deadline. Bioware clearly effed up in development somewhere which means they couldn't meet deadline. I forgot they also are their own publisher. I believe the whitcher was delayed twice as well.
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Post by zan on Mar 27, 2017 23:35:48 GMT
The funny part is not OP missing the point, its the fact that the point is actually very well explained in the first link he provided.
(This is with regard to cost of developer time in different countries)
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Post by dreth on Mar 27, 2017 23:37:12 GMT
Im enjoying the game.
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Post by linksocarina on Mar 27, 2017 23:37:31 GMT
The Witcher 3's budget was a lot higher than that. And the difference was that CDPR had no timetable - whenever the game was done, they made their launch window. No publisher pressure. Different pressures on Bioware. A much more tighter deadline. Bioware clearly effed up in development somewhere which means they couldn't meet deadline. Yeah pretty much most of this. To say it's $32 million is twisting facts.
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Post by suikoden on Mar 27, 2017 23:37:46 GMT
Yeah that money spent on their writing and animation departments was damn well spent!! lol You think CDPR is paying local hacks $1600 a month to animate their games? Why doesn't everyone do it then? Why isn't EA opening up their own Polish studios? And wait... wasn't Andromeda developed... in Canada? Where their US dollars already get them 25% more bang for their buck? That right their makes up the difference between a 32m vs 40m production budget adjusted for Polish currency.I think you and Bioware/EA might just have to try harder.
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Post by suikoden on Mar 27, 2017 23:39:24 GMT
The Witcher 3's budget was a lot higher than that. And the difference was that CDPR had no timetable - whenever the game was done, they made their launch window. No publisher pressure. Different pressures on Bioware. A much more tighter deadline. Bioware clearly effed up in development somewhere which means they couldn't meet deadline. Yeah pretty much most of this. To say it's $32 million is twisting facts. Actually no it's not, try reading next time. www.usgamer.net/articles/how-much-did-the-witcher-3-costI'm beginning to think some people that don't have an issue with the dialogue in Andromeda... don't actually read it and skim through it.
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Post by surelyforth on Mar 27, 2017 23:39:48 GMT
From the article you linked:
MEA also has two fully voiced protagonists instead of one, and VA's are expensive. The large primary supporting cast in BW games also adds a great deal of cost- there's a huge amount of companion content in MEA. It all starts to add up even before you account for variables for specific squad configurations, relationship status, and PC gender.
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Post by arreyanne on Mar 27, 2017 23:40:40 GMT
PLEASE!!!!!!!!!!!!!!!!!!!!!
The game isn't as bad as some people are making it out to be
Does it have FUGLY Presets, yes. They remind me of the Quanari presets in DA:I. ICK
Does it have copy and paste NPC Asari? Yes
Are the PC and NPC's eyes dead to the world? Yes
Are some of the animations are bit funky? Yes
Is the ending as FUBAR as "The Lead director" of ME3's attempted Artistic whatever? NO
Does it have a lot of replay ability? Maybe for some maybe not for others
I mean most of the p[eople on the old forums were screaming for a return to ME1, you people should be careful what you wish for
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Post by farsight on Mar 27, 2017 23:41:08 GMT
I recall reading that there are a lot of western developers at cd project. They were paid more than their polish developers if I recall correctly. However I think wages were relatively equal and not too big a difference. If the pay gap was super huge and unfair someone would have talked. This was during Witcher 3.
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Post by colfoley on Mar 27, 2017 23:44:04 GMT
Almost nothing went wrong. This could end up being the better of the two games and its certainly the better of the two RPGs.
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Post by suikoden on Mar 27, 2017 23:47:43 GMT
From the article you linked: MEA also has two fully voiced protagonists instead of one, and VA's are expensive. The large primary supporting cast in BW games also adds a great deal of cost- there's a huge amount of companion content in MEA. It all starts to add up even before you account for variables for specific squad configurations, relationship status, and PC gender. Both games have around 150 voices actors according to IMDB - and Bioware actually went on the cheap this time around by having no big name / recognizable voice actors. I think it's probably just a case of a messy production cycle, with people coming and going, that resulted in poorly allocated resources. Andromeda was also developed in Canada where the dollar is worth $1.34.....
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Post by kino on Mar 27, 2017 23:47:59 GMT
The value of the dollar and cost of living in different countries. In Poland $32 million USD is a truckload of money. In Canada, not quite so much.
So, nothing wrong.
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PSN: LinksOcarina
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Post by linksocarina on Mar 27, 2017 23:48:30 GMT
Yeah pretty much most of this. To say it's $32 million is twisting facts. Actually no it's not, try reading next time. www.usgamer.net/articles/how-much-did-the-witcher-3-costI'm beginning to think some people that don't have an issue with the dialogue in Andromeda... don't actually read it and skim through it. No I did read it. It's wrong, by CD Projekts Reds own admission of how their budget breaks down. Not to mention how much profit they got from GOG to fuel that and three years of stagnation in development between 2 and 3 to focus on it as a full range AAA team. So yeah, it's wrong in the number. Also another point...did anyone say $40 million was the full on production budget of Andromeda, or the total cost of the game including marketing?
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Post by parnashwind on Mar 27, 2017 23:49:22 GMT
The major difference I think would be that CDPR has a far more experience team of developers who has probably been working on the Witcher series for a very long time.
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Post by surelyforth on Mar 27, 2017 23:51:35 GMT
From the article you linked: MEA also has two fully voiced protagonists instead of one, and VA's are expensive. The large primary supporting cast in BW games also adds a great deal of cost- there's a huge amount of companion content in MEA. It all starts to add up even before you account for variables for specific squad configurations, relationship status, and PC gender. Both games have around 150 voices actors according to IMDB - and Bioware actually went on the cheap this time around by having no big name / recognizable voice actors. I think it's probably just a case of a messy production cycle, with people coming and going, that resulted in poorly allocated resources. How many big name/recognizable voice actors does TW3 have again? Also, the total number of actors tells you nothing about the VA budget for either game. I know you're a troll, but this is just insultingly disingenuous.
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Post by suikoden on Mar 27, 2017 23:54:38 GMT
No I did read it. It's wrong, by CD Projekts Reds own admission of how their budget breaks down. Not to mention how much profit they got from GOG to fuel that and three years of stagnation in development between 2 and 3 to focus on it as a full range AAA team. So yeah, it's wrong in the number. Also another point...did anyone say $40 million was the full on production budget of Andromeda, or the total cost of the game including marketing? I still don't think you can read. This just lists the $81 million without breaking it down into production / marketing budgets, which was 32/35 and then +14 for expansions. You must love the dialogue in Andromeda! Skip skip skip, back to pew pew pew!!
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Post by suikoden on Mar 27, 2017 23:57:34 GMT
Both games have around 150 voices actors according to IMDB - and Bioware actually went on the cheap this time around by having no big name / recognizable voice actors. I think it's probably just a case of a messy production cycle, with people coming and going, that resulted in poorly allocated resources. How many big name/recognizable voice actors does TW3 have again? Also, the total number of actors tells you nothing about the VA budget for either game. I know you're a troll, but this is just insultingly disingenuous. They had zero recognizable voice actors from what I can glean from IMDB, JUST LIKE ANDROMEDA! The days of employing the likes of Martin Sheen for Mass Effect games is long gone. I think that EA knew they were probably going to be releasing a dud, and wanted to minimize costs. They knew Montreal couldn't deliver, so mitigated the damage, knowing that fans would buy Andromeda for name recognition alone.
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Always teacher, sometimes writer
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PSN: LinksOcarina
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Post by linksocarina on Mar 28, 2017 0:02:00 GMT
No I did read it. It's wrong, by CD Projekts Reds own admission of how their budget breaks down. Not to mention how much profit they got from GOG to fuel that and three years of stagnation in development between 2 and 3 to focus on it as a full range AAA team. So yeah, it's wrong in the number. Also another point...did anyone say $40 million was the full on production budget of Andromeda, or the total cost of the game including marketing? I still don't think you can read. This just lists the $81 million without breaking it down into production / marketing budgets, which was 32/35 and then +14 for expansions. You must love the dialogue in Andromeda! Skip skip skip, back to pew pew pew!! Did you watch the video breakdown? Subtitles aren't exactly accurate and I personally can't speak Polish, but despite the breakdown you mention the entire production costs for the game are $81 million. It also doesn't matter how much time in production is used, full on development includes marketing and all that as well. And that is not taking into account location and mileage of Polish and Canadian currencies, as well as government backing and personal spending as well, all of which you conveniently gloss over in your first post. Saying it's cost is $32 million is disingenuous to the fact of the entire game's budget. You also have not answered my second question, is the $40 million total cost including marketing or no? Don't waste my time with your juvenile shit, I don't have the patience to teach someone how basic economics works right now.
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Post by FireAndBlood on Mar 28, 2017 0:08:07 GMT
I get the feeling OP isn't very bright.
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