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Post by Psychevore on Mar 28, 2017 12:36:43 GMT
I know for a fact that Guerilla developped chunks of Horizon Zero Dawn in China for precisely the reason of lower costs. Talented programmers in Eastern Europe make a lot more money than not so talented programmers in Eastern Europe. They make a really good living in Eastern Europe. But compared to Western developpers they make a lot less. I know quite a few people btw that work in Poland and Bulgaria. They do simple call center jobs there, for Dutch companies. They earn a Dutch minimum wage, or slightly above. But they can live really comfortable lives in those countries, because the Dutch minimum wage is more than the average Polish or Bulgarian person wage. They pay a lot less money for food, rent and other basis living expenses too, making their minimum Dutch wage in Poland or Bulgaria a really good salary. Are you comparing call center jobs with AAA development? I will repeat myself, cost of living has nothing to do with it. Cost of living just means that 5k$ a month in Eastern Europe is a godly amount compared to what your average bloke is doing. It doesn't mean software developers work for less, it means they're considered pretty rich by most. I have a friend who works in a call center for 1k euro a month, I also have a friend who is a software developer with many years of experience, that makes 5 times that and that's not even close to what the top guys are making. I can't speak for China, but quality software development here is definitely not cheap. And if it was feasible, major publishers already would have opened a bunch of studios to hire these skilled software engineers for cheap. No I am not, I'm explaining the whole cost of living thing to you, but apparently, this flies way over your head. You seriously believe top programmers in Eastern make the same wage as in Canada or the USA. Let me guess: you're from Eastern Europe and somehow feel offended by this.
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Post by neoiceman on Mar 28, 2017 12:39:35 GMT
I don't care. TW3, to me, is overrated. (Everyone has an opinion,) I finished the game because Ciri was badass. I was so disappointed her actually play time in the game was so small. There were plenty of expressionless faces in TW3, nobody seems to remember. As well as Geralt's monotone voice. But everyone screams "WITCHER 3 WITCHER 3." Yes, the graphics, music, and combat were great. Sidequests were drawwwwwwwwwwn out. With plenty of white women to bang. As a woman, I feel more compelled to play a Bioware game, because of inclusion, empowerment, and differing character relationships. Now, just for that sentence alone, I'm sure I'll get a "SJW!!!!!!" Outcry. Heaven forbid I give my opinion. These things like animations and bugs don't bother me as much as they bother other people. I play Bioware games for the immersion, story, and characters. TLDR; Comparing one developer to another is unfair. You don't know their processes, unless you actually work for them. Lol I don't care what you believe either. But the RPG market embraced TW3 as the greatest thing since sliced bread, so beat it. Ohhh yeah, the new Zelda Game is hyped over all good, but its not really that great, only overhyped because Zelda o_O it has enough Bugs und Glitches but nobody dares, so was Witcher 3 and is by far for some people today. Get it straight, you dont like the game because it is not as you wished for "a new Shepard fuckes the whole Andromeda System!", it is not and it is good, really good.
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Post by bizantura on Mar 28, 2017 12:41:09 GMT
Why must CDPR and Bioware always put so antagonistically? Can't one enjoy both games and developers? The Witcher had its fair share of glitches on release, not to mention an awkward fixed keyboard setup. They fixed that real quick but I could not play the game on release for a week due to that. But when it is CDPR all is forgiven. Also, CDPR is funded by the EU. I doubt EA gets any extra state funding!
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Post by The Arbiter on Mar 28, 2017 12:54:16 GMT
such salt... here have a Witcher Screenshot That before they had to do a massive visual downgrade to actually make it playable? i don't think it was "Downgraded" per se. I went back to observe the old E3 trailers and if I am not mistaken, the early build was running on an early version of the RED ENGINE mixed with the old Witcher 2 designs hence why it looked more "sharp" or "atmospheric" grey. CDPR may have changed artstyle/direction in the last minute although they have patched the PC version here and gave it more upgrades than the console like dust, wind, etc.. [one I screenshot above]. There are also countless ENB mods to mimic the original lighting of the E3 witcher since the vanilla one has saturated colours
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Post by panzerwzh on Mar 28, 2017 12:56:01 GMT
Why must CDPR and Bioware always put so antagonistically? Can't one enjoy both games and developers? The Witcher had its fair share of glitches on release, not to mention an awkward fixed keyboard setup. They fixed that real quick but I could not play the game on release for a week due to that. But when it is CDPR all is forgiven. Also, CDPR is funded by the EU. I doubt EA gets any extra state funding! CDPR was supported by Polish government not freaking EU. As far as I know EU DG never issue any funding for game-developer.
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Post by wolfsite on Mar 28, 2017 12:57:43 GMT
Why must CDPR and Bioware always put so antagonistically? Can't one enjoy both games and developers? The Witcher had its fair share of glitches on release, not to mention an awkward fixed keyboard setup. They fixed that real quick but I could not play the game on release for a week due to that. But when it is CDPR all is forgiven. Also, CDPR is funded by the EU. I doubt EA gets any extra state funding! I find it funny that CDPR and Bioware actually get along really well yet the fans act like they are engaged in an eternal war were the other side must be wiped out at all costs.
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Post by wolfsite on Mar 28, 2017 12:59:57 GMT
Why must CDPR and Bioware always put so antagonistically? Can't one enjoy both games and developers? The Witcher had its fair share of glitches on release, not to mention an awkward fixed keyboard setup. They fixed that real quick but I could not play the game on release for a week due to that. But when it is CDPR all is forgiven. Also, CDPR is funded by the EU. I doubt EA gets any extra state funding! CDPR was supported by Polish government not freaking EU. As far as I know EU DG never issue any funding for game-developer. Actually the EU provided funding to some developers like Image & Form to create games.
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Post by The Arbiter on Mar 28, 2017 13:02:14 GMT
Why must CDPR and Bioware always put so antagonistically? Can't one enjoy both games and developers? The Witcher had its fair share of glitches on release, not to mention an awkward fixed keyboard setup. They fixed that real quick but I could not play the game on release for a week due to that. But when it is CDPR all is forgiven. Also, CDPR is funded by the EU. I doubt EA gets any extra state funding! I find it funny that CDPR and Bioware actually get along really well yet the fans act like they are engaged in an eternal war were the other side must be wiped out at all costs. problem is... BioWare was... WAS A GOOD DEVELOPER. until EA bloody beat them to death with crap tight schedules, never ending DLC anti-consumer practices. CRAP EA was cool back in the 90's now? holy crappppppp imagine if BioWare was not held at gun point by EA?
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Post by tziwen on Mar 28, 2017 13:02:57 GMT
CDPR was supported by Polish government not freaking EU. As far as I know EU DG never issue any funding for game-developer. Actually the EU provided funding to some developers like Image & Form to create games. link
This is mostly why some GB studdios said Brexit gonna be hard to bear for them
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Post by lyvean on Mar 28, 2017 13:06:50 GMT
Why must CDPR and Bioware always put so antagonistically? Can't one enjoy both games and developers? The Witcher had its fair share of glitches on release, not to mention an awkward fixed keyboard setup. They fixed that real quick but I could not play the game on release for a week due to that. But when it is CDPR all is forgiven. Also, CDPR is funded by the EU. I doubt EA gets any extra state funding!Are you sure you are old enough to be in the forums?
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Post by Deleted on Mar 28, 2017 13:09:05 GMT
Are you comparing call center jobs with AAA development? I will repeat myself, cost of living has nothing to do with it. Cost of living just means that 5k$ a month in Eastern Europe is a godly amount compared to what your average bloke is doing. It doesn't mean software developers work for less, it means they're considered pretty rich by most. I have a friend who works in a call center for 1k euro a month, I also have a friend who is a software developer with many years of experience, that makes 5 times that and that's not even close to what the top guys are making. I can't speak for China, but quality software development here is definitely not cheap. And if it was feasible, major publishers already would have opened a bunch of studios to hire these skilled software engineers for cheap. No I am not, I'm explaining the whole cost of living thing to you, but apparently, this flies way over your head. You seriously believe top programmers in Eastern make the same wage as in Canada or the USA. Let me guess: you're from Eastern Europe and somehow feel offended by this. Why does someone always have to be offended? I'm trying to explain to you that this whole thing that a game is 3x cheaper to make in eastern europe is a myth. So that you can understand, that CDProject didn't somehow cheat the system. The argument that cost of living and average wages are lower here have no bearing on software development. I live here and I can tell you for a fact, that Software Development jobs are the highest paid and most lucrative jobs to find, and the wages in those have nothing to do with the other industries. Maybe EA can make their next Mass Effect game in Poland, for 3x cheaper, right? I'm sure that will make it on the level of The Witcher 3. /sarcasm
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Post by AnticsOfAnthony on Mar 28, 2017 13:10:06 GMT
I've really been enjoying the game. 50+ hours in and near the end of the game (rushed progression more recently, in an effort to try and troubleshoot a bug I've run into). I can see where some of the animations are a little off, and even Bioware has stated that they aim to fix it within a future patch. I've not seen any instances of dialogue being terrible, and the only MAJOR issue I've had with the game so far is the character creation.
That being said, if the Montreal team spent even a fraction of the time and resources that were applied to the romance scenes, and applied it to the rest of the game, I don't think anyone would complain about facial and full character animations. lol
It's almost as if such scenes were the priority. I've also heard that the way such scenes were animated were done completely different than standard cutscenes, thus costing more. Not sure how true it is, but I wouldn't be surprised.
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Post by panzerwzh on Mar 28, 2017 13:12:09 GMT
That before they had to do a massive visual downgrade to actually make it playable? i don't think it was "Downgraded" per se. I went back to observe the old E3 trailers and if I am not mistaken, the early build was running on an early version of the RED ENGINE mixed with the old Witcher 2 designs hence why it looked more "sharp" or "atmospheric" grey. CDPR may have changed artstyle/direction in the last minute although they have patched the PC version here and gave it more upgrades than the console like dust, wind, etc.. [one I screenshot above]. There are also countless ENB mods to mimic the original lighting of the E3 witcher since the vanilla one has saturated colours The downgrade is a real issue, the only different is that CDPR tackled it head on. Directly addressed it in next patch. www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-onWhile on the other side of our blue planet, this happened:
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Post by mikeymoonshine on Mar 28, 2017 13:13:53 GMT
Jokes aside the witcher 3 was a fantastic achievement and one of my favorite games probably ever. I love it almost as much as Baldur's gate 2 and that's saying a lot. I just don't understand this need to inflate an already great achievement just to trash Bioware. Witcher 3 had plenty of funding and plenty of experienced people working on it, it was not some small indie project.
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Post by Obliviousmiss on Mar 28, 2017 13:15:42 GMT
Jonathan Cooper @gameanim Folks have been asking so here are my thoughts on Mass Effect Andromeda's animation. Hopefully people will better understand the process. Jonathan Cooper @gameanim First though; going after individual team members is not only despicable, but the culprits and choice of target revealed their true nature. Jonathan Cooper @gameanim Just as we credit a team, not an individual, for a game's success, we should never single out one person for a team's failures. Jonathan Cooper @gameanim That said, animating an RPG is a really, really big undertaking - completely different from a game like Uncharted so comparisons are unfair. Jonathan Cooper @gameanim Every encounter in Uncharted is unique & highly controlled because we create highly-authored 'wide' linear stories with bespoke animations. Jonathan Cooper @gameanim Conversely, RPGs offer a magnitude more volume of content and importantly, player/story choice. It's simply a quantity vs quality tradeoff. Jonathan Cooper @gameanim In Mass Effect 1 we had over 8 hrs of facial performance. In Horizon Zero Dawn they had around 15. Player expectations have only grown. Jonathan Cooper @gameanim As such, designers (not animators) sequence pre-created animations together - like DJs with samples and tracks. Jonathan Cooper @gameanim Here is the Frostbite cinematic conversation tool circa Dragon Age Inquisition. (Source: www.frostbite.com/2014/08/creating-biowares-first-rpg-on-the-frostbite-engine/ …) Jonathan Cooper @gameanim Here's thecinematic conversation tool for the Witcher 3. Both tools make it fast to assemble from a pool of anims. Jonathan Cooper @gameanim Because time denotes not every scene is equally possible, dialogues are separated into tiered quality levels based on importance/likelihood. Jonathan Cooper @gameanim The lowest quality scenes may not even be touched by hand. To cover this, an algorithm is used to generate a baseline quality sequence. Jonathan Cooper @gameanim Mass Effect 1-3 populated default body 'talking' movement, lip-sync and head movement based on the dialogue text. Jonathan Cooper @gameanim The Witcher 3 added to this with randomly selected body gestures that could be regenerated to get better results. www.gameanim.com/2016/03/23/cinematic-dialogue-witcher-3/Jonathan Cooper @gameanim Andromeda seems to have lowered the quality of it's base algorithm, resulting in the 'My face is tired' meme featuring nothing but lip-sync. Jonathan Cooper @gameanim This, presumably, was because they planned to hit every line by hand. But a 5-year dev cycle shows they underestimated this task. Jonathan Cooper @gameanim (All this is exacerbated by us living in an era of share buttons and youtube, getting the lowest quality out to the widest audience.) Jonathan Cooper @gameanim Were I to design a conversation system now, I'd push for a workflow based on fast and accessible face & body capture rather than algorithms. Jonathan Cooper @gameanim While it hasn't 100% proved this method, Horizon Zero Dawn's better scenes succeed due to a use of facial mocap. Jonathan Cooper @gameanim The one positive to come out of all this is that AAA story-heavy games can't skimp on the animation quality with a systemic approach alone. Jonathan Cooper @gameanim The audience has grown more discerning, which makes our job more difficult but furthers animation quality (and animators) as a requirement.
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Post by Lebanese Dude on Mar 28, 2017 13:16:11 GMT
It's quite political.
Many people who put TW3 on a pedestal while bashing BioWare games do it because they view TW as a celebration of the straight white male while Bioware is the evil SJW that imposes women and transsexual lesbians on them.
They'll probably deny it but it's all so quite transparent. Just look at the metabombing for MEA. A few posters here even have alt-right symbolism in their profiles. Can't get more obvious than that lmao
Of course there are some people who genuinely prefer TW3 over BioWare games and it's understandable. They offer different gameplay patterns with the only thing in common being a central narrative and dialogue. If only some people understood that.
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Post by Psychevore on Mar 28, 2017 13:20:43 GMT
Yes, the highest payed, most lucrative jobs... in Eastern Europe.
You know that that, for some countries, is an average or mediocre wage right? I mean... this isn't hard stuff to grasp.
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Post by Natashina on Mar 28, 2017 13:23:05 GMT
Since this thread has become far more about TW3 than about ME:A, it's been moved to the Other Games section.
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Post by Sanunes on Mar 28, 2017 13:28:37 GMT
Witcher 3 does not use the frostbite engine, Witcher 3 follows an established lore that has had years worth of books and two previous games behind it, and Geralt is already a well established character, along with Yen, Triss, etc. While the Frostbite engine was used by the Dragon Age team, we have no way of knowing how many resources were 'transferable', so to speak. Andromeda has established lore, but the original trilogy focused very much on the Reapers/Protheans, which Bioware are obviously trying to move away from, so while the base (the basic tech, species, etc.) is the same as the original trilogy, you could almost consider Andromeda a new IP on its own. It's fine to say Bioware could've done this and that better, and yes, it's fine to say Witcher 3 handled certain aspects better (side quests for example), but trying to put Witcher 3 on this untouchable pedestal which Bioware should've CLEARLY been able to reach is not the answer when the playing field is not the same. I think one of the biggest differences is how fixed Geralt is versus how open they try and make Ryder. That can impact many different areas of the game. Instead of trying to make a face look good with a character creator you make one face and animate it instead of relying on systems. Another thing is that the story and development of the character is fixed you do get to choose what line of dialogue you pick for Geralt, but normally it will have the same tone just either being an acceptance/refusal or levels of the same tone. With that being said from the little I have read about Cyberpunk 2077 it seems they might be going more of the BioWare approach and being more open with their protagonist and if that is the case I wonder if they will have the same problems BioWare has had and how the community will react if those problems are the same.
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Post by Ieldra on Mar 28, 2017 13:29:59 GMT
Why must CDPR and Bioware always put so antagonistically? Can't one enjoy both games and developers? Antagonistic? Not necessarily. I do play both CDPR's and Bioware's games after all. However, TW3 set new, higher standards for quantity delivered at quality. It has, as the key feature that set it apart, a consistently high content quality across a very large game world, in a way no RPG has ever managed before. No matter if you *like* Geralt or his world, if you play TW3, it doesn't matter where you go or what you're doing, you always feel as if the developers have given this specific content their best, with only very few exceptions. Character dialogue and delivery, quest design and location design as well as the grounding of any quests in the world, are where this is most obvious, but it extends to movement modes and combat as well. The story, the world and its characters themselves may be a matter of taste, but since I've played TW3, I will consider games that give me inferior content like cheap fetch quests with little narrative connection and technically inferior dialogue, that don't pay meticulous attention to worldbuilding as it affects the narrative grounding of quests, as unnecessarily inferior, and I won't accept justifications like "we spent the money somewhere more important" as excuses any longer. Now, maybe the more variable protagonist is where more resources can legitimately be spent in comparison, but then I'd rather see Bioware make games with game worlds that don't attempt to be as big as TW3's. The MET worked fine in this regard after all, these games were not too small. Edit: While I'm at it: downgrading a game on ALL platforms because SOME can't handle it and they want it to look the same is not at all acceptable to me
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Post by The Arbiter on Mar 28, 2017 13:31:48 GMT
i don't think it was "Downgraded" per se. I went back to observe the old E3 trailers and if I am not mistaken, the early build was running on an early version of the RED ENGINE mixed with the old Witcher 2 designs hence why it looked more "sharp" or "atmospheric" grey. CDPR may have changed artstyle/direction in the last minute although they have patched the PC version here and gave it more upgrades than the console like dust, wind, etc.. [one I screenshot above]. There are also countless ENB mods to mimic the original lighting of the E3 witcher since the vanilla one has saturated colours The downgrade is a real issue, the only different is that CDPR tackled it head on. Directly addressed it in next patch. www.eurogamer.net/articles/2015-05-19-cd-projekt-red-tackles-the-witcher-3-graphics-downgrade-issue-head-onWhile on the other side of our blue planet, this happened: alright you got me... it was indeed downgraded so that consoles could just run it. DAMN imagine if it was purely PC exclusive like StarCitizen holy shite the Witcher would have even looked more different than today's version
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Post by panzerwzh on Mar 28, 2017 14:04:47 GMT
alright you got me... it was indeed downgraded so that consoles could just run it. DAMN imagine if it was purely PC exclusive like StarCitizen holy shite the Witcher would have even looked more different than today's version This is why so many people waiting for Cyberpunk 2077. CDPR never run away from their 'issues' or 'problems'. They provide direct and often beyond expectation solutions. E.g. TW1 E.g. TW1 issues: poor voice acting, game breaking bugs, poor performance, bad translation and low-quality in-game cinema cut scenes. Thus, solution - Free TW1 enhanced edition for all owners, redone the voice acting, in-game cutscenes and translation, fix performance issues + much improved 2nd and third act. TW2: way over the top hardware requirement, rushed 3rd act, save bug etc. Solution - Free TW2 enhanced edition for all again with Redengine 1.5 (so the port to xbox360 and ps3 is feasible), bug fixes, new game mode, redone 3rd act, more sub story lines in 2nd act and new intro/outro of the game + new in-game CG. TW3's story has been told so many times already. TW2 (RedEngine 1.0): way over the top hardware requirement, rushed 3rd act, save bug etc. Solution - Free TW2 enhanced edition for all again with upgraded Redengine 1.5 (so the port to xbox360 and ps3 is feasible), bug fixes, new game mode, redone 3rd act, more sub story lines in 2nd act and new intro/outro of the game + 12 new in-game CG. TW3's story has been told so many times already, no point to repeat. In another word, CDPR's 'shown' not 'told' approach has helped them evolved into the best RPG developer to date. On the other hand, BW consistently looking for excuses, lies and even stonewalled their fan base to cover their own fault in delivering sub-quality product since DA2. 80% of ME3 ending's fiasco must contribute to BW and EA's successful 'damage control' instead of the game itself.
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Post by Serza on Mar 28, 2017 14:10:06 GMT
To illustrate, the average pay in Poland is aproximately 730EUR. In UK and France, you go over 2000EUR.
From personal experience, our local average pay is somewhere around 800EUR, reportedly, which is way over twenty grand. Not sure where they got that, but there you go. They're obviously not including teachers, because that'd make the average wage plummet like a meteorite.
In US Dollar, you hillbilly, that's about 950 bucks. Tell me whoever would work in the US for 950 bucks a month. Wait. Noone.
This is why the Polish actually spent MORE money on development. Relatively, 40 million USD are less to Americans than 125 million zloty to Poles.
You compare raw amounts. Not what it means in their respective countries. Andromeda was a cheap development compared to Witcher 3, which apparently has no errors or shortcomings, according to every single fanboy I've met in my years.
Ale ty seš beztak idiot někde z jihu Ameriky co netuší ani kde Polsko je, natož s kým sousedí, takže mi udělej tu radost a zavři hubu.
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bizantura
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 407 Likes: 411
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bizantura
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by bizantura on Mar 28, 2017 14:31:24 GMT
Why must CDPR and Bioware always put so antagonistically? Can't one enjoy both games and developers? Antagonistic? Not necessarily. I do play both CDPR's and Bioware's games after all. However, TW3 set new, higher standards for quantity delivered at quality. It has, as the key feature that set it apart, a consistently high content quality across a very large game world, in a way no RPG has ever managed before. No matter if you *like* Geralt or his world, if you play TW3, it doesn't matter where you go or what you're doing, you always feel as if the developers have given this specific content their best, with only very few exceptions. Character dialogue and delivery, quest design and location design as well as the grounding of any quests in the world, are where this is most obvious, but it extends to movement modes and combat as well. The story, the world and its characters themselves may be a matter of taste, but since I've played TW3, I will consider games that give me inferior content like cheap fetch quests with little narrative connection and technically inferior dialogue, that don't pay meticulous attention to worldbuilding as it affects the narrative grounding of quests, as unnecessarily inferior, and I won't accept justifications like "we spent the money somewhere more important" as excuses any longer. Now, maybe the more variable protagonist is where more resources can legitimately be spent in comparison, but then I'd rather see Bioware make games with game worlds that don't attempt to be as big as TW3's. The MET worked fine in this regard after all, these games were not too small. Edit: While I'm at it: downgrading a game on ALL platforms because SOME can't handle it and they want it to look the same is not at all acceptable to meI I also played countless hours in the witcher games as in mass effect series. But no, I don't find the quality of the witcher better or worse than Bioware's. The overall story is very good and so are the 2 dlc's of the witcher3. Animation, not so much. There are scenes the mouths don't even move. Witcher is fetch quests galore but simply not perceived as such. When you follow a succubus with great tits to her grotto to pick flowers animated in its own little cinematics, it suddenly is no fetch quest anymore! People seem to want cinematics all the time when they are not frantically shooting or fighting. Simply put, CDPR is popular and EA with Bioware isn't. The feeling towards anything today in large quantities is more important than objectivity and Bioware suffers as a result. It won't deter me from enjoying both franchises. I wholeheartedly agree with your last part that all platforms should not be liberalized but in an oversocialized society........?!
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Post by ticktak77 on Mar 28, 2017 14:52:14 GMT
The Witcher 3's budget was a lot higher than that. And the difference was that CDPR had no timetable - whenever the game was done, they made their launch window. No publisher pressure. Different pressures on Bioware. A much more tighter deadline. Bioware clearly effed up in development somewhere which means they couldn't meet deadline. Yes, but it took Witcher 3 3.5 years to make, not 5. So MEA had more time anyway and they managed to produce less content, quantity and quality wise. What point are you trying to make? They had different pressures and release schedules. You can't compare the 2
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