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Post by flyingovertrout on Mar 28, 2017 0:08:14 GMT
Also: not this fucking shit again. Give it a rest. I... just can't imagine being this obsessed with something I dislike.
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Post by suikoden on Mar 28, 2017 0:09:00 GMT
I still don't think you can read. This just lists the $81 million without breaking it down into production / marketing budgets, which was 32/35 and then +14 for expansions. You must love the dialogue in Andromeda! Skip skip skip, back to pew pew pew!! Did you watch the video breakdown? Subtitles aren't exactly accurate and I personally can't speak Polish, but despite the breakdown you mention the entire production costs for the game are $81 million. It also doesn't matter how much time in production is used, full on development includes marketing and all that as well. And that is not taking into account location and mileage of Polish and Canadian currencies, as well as government backing and personal spending as well, all of which you conveniently gloss over in your first post. Saying it's cost is $32 million is disingenuous to the fact of the entire game's budget. You also have not answered my second question, is the $40 million total cost including marketing or no? Don't waste my time with your juvenile shit, I don't have the patience to teach someone how basic economics works right now. You're so angry... lol - your dialogue actually sounds like something Ryder would say! Try reading to calm down. www.usgamer.net/articles/how-much-did-the-witcher-3-cost 32 million is the production budget for TW3, it doesn't include marketing and advertising the game. I don't know if the 40 million includes advertising, but if it does, and if, like the EA exec in the article I posted was accurate when he said that EA spends 2-3x on advertising compared to production budget, that would mean Bioware developed Andromeda for like $12-15 million. There's no way that's accurate.
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Post by SofNascimento on Mar 28, 2017 0:09:52 GMT
Bioware do not have the talent to develop a top tier RPG anymore, simple as that.
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Post by malanek on Mar 28, 2017 0:10:38 GMT
I think the main problem was they spent all their time creating a beautiful, realised, living world, and that was genuinely impressive, and then hacked on a shallow, boring, 3/10 (if I'm being kind) combat system. I might try and give it another go later but I simply wasn't able to get into it. I liked the Witcher 2 but didn't like the direction they took and the compromises they made to the games pacing. I'll give Cyberpunk a look but I'm not very excited at this stage.
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Post by Qui-Gon GlenN7 on Mar 28, 2017 0:16:43 GMT
You do know 32 million dollars goes further in Poland, yes? Like a lot further. You do know they have a different currency? It's called the zloty. Wait - you do know it's a sovereign country and not part of the United States? Also: not this fucking shit again. Give it a rest. Dude, give it a fucking rest yourself. Your opinion is just as valuable as everyone else's here.... but most other people's opinions don't have the voice of a total douche.
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N5
Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Mar 28, 2017 0:17:06 GMT
Did you watch the video breakdown? Subtitles aren't exactly accurate and I personally can't speak Polish, but despite the breakdown you mention the entire production costs for the game are $81 million. It also doesn't matter how much time in production is used, full on development includes marketing and all that as well. And that is not taking into account location and mileage of Polish and Canadian currencies, as well as government backing and personal spending as well, all of which you conveniently gloss over in your first post. Saying it's cost is $32 million is disingenuous to the fact of the entire game's budget. You also have not answered my second question, is the $40 million total cost including marketing or no? Don't waste my time with your juvenile shit, I don't have the patience to teach someone how basic economics works right now. You're so angry... lol - your dialogue actually sounds like something Ryder would say! Try reading to calm down. www.usgamer.net/articles/how-much-did-the-witcher-3-cost 32 million is the production budget for TW3, it doesn't include marketing and advertising the game. I don't know if the 40 million includes advertising, but if it does, and if, like the EA exec in the article I posted was accurate when he said that EA spends 2-3x on advertising compared to production budget, that would mean Bioware developed Andromeda for like $12-15 million. There's no way that's accurate. And again, you miss the point. Marketing is including in development costs of your games budget. Focusing only on production budget and saying the game is not as expensive as Mass Effect: Andromeda is false information. So stop making the argument it is not. You are simply wrong until we get confirmation it's not only over $81 million, but comparatively so compared to Canadian and Polish currencies as well.
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Post by suikoden on Mar 28, 2017 0:19:48 GMT
Also: not this fucking shit again. Give it a rest. I... just can't imagine being this obsessed with something I dislike. Think of it this way: 1) I've been a longtime fan of Team Bioware. But lately, they've been signing a lot of fringe players, management is a mess, and ownership isn't spending money to put a good team on the field. 2) I still love Team Bioware, but I hate how awful the product has become for these reasons. 3) Now, unfortunately there's also fans of the team that don't care about the on-field product, and they keep buying season tickets, even though the team has no chance of making the playoffs. Sure, there's still some talent there, but overall, the team is nowhere near where it was during its glory years. 4) These same fans are pissed that I'm actually angry at the on-field product and would prefer I just go find another favorite team. 5) I'd rather voice my opinion and hope that enough of the fan-base uses their wallets to send management and ownership a message - fix your shit. And you know what? They're starting to listen."To everyone who has provided feedback...We are listening. Thanks for sticking with us. We are so lucky to have you." - Michael Gamble - Producer for Andromeda
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Post by annerogers on Mar 28, 2017 0:23:30 GMT
And it clearly shows in so many frames.
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Post by The Twilight God on Mar 28, 2017 0:24:26 GMT
It wouldn't matter if MEA had a budget of 1 million. A bad game is a bad game. And we can all agree, without exception, that MEA is objectively a bad game with no redeeming qualities whatsoever. There is not a single person in existence or who will come to exist who finds any enjoyment in this game. Of this I am 100% certain.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Tziwen
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Post by tziwen on Mar 28, 2017 0:29:12 GMT
The witcher 3 is: 1500 people workiing in it with only 240 of them hired directly by the devs. So yeah they got their polish discount labour market. Full support from Poland that landed cheap loans which allow you to do a better job since your profit margin can be lower with less costy loans. Only 3 years of dev: Which means they put more money in TW3 than Ea in MEA. Fixed fees such as tlabour taxes, electricity, household, is tied to the time spent on a project. Is less costly story and chara design being adapted from a book. Is stolen ideas that were costless to adapt (detective vision, sex scenes, etc..) Is a BioWare game to its core with better press and budget (TW1 was made with NVN engine and all) link
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Post by smilesja on Mar 28, 2017 0:58:29 GMT
It wouldn't matter if MEA had a budget of 1 million. A bad game is a bad game. And we can all agree, without exception, that MEA is objectively a bad game with no redeeming qualities whatsoever. There is not a single person in existence or who will come to exist who finds any enjoyment in this game. Of this I am 100% certain.
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Tawneys Bimorph
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Post by Tawneys Bimorph on Mar 28, 2017 1:00:15 GMT
Poland is simply far superior at creating (and publishing) Role Playing Games (as well as being more consumer friendly) than Canada. Outside of fossil fuels, cold weather and political correctness, Canada's pretty useless.
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Post by warbaby2 on Mar 28, 2017 1:05:29 GMT
Poland is simply far superior at creating (and publishing) Role Playing Games (as well as being more consumer friendly) than Canada. Outside of fossil fuels, cold weather and political correctness, Canada's pretty useless. Made me chuckle... they also can't do video game sex right.
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Post by slimgrin on Mar 28, 2017 1:37:06 GMT
The eternal battle rages on.
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N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Mar 28, 2017 1:49:03 GMT
The eternal battle rages on. Moreso a zero sum game if you ask me.
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Post by commandercole5 on Mar 28, 2017 1:59:36 GMT
It wouldn't matter if MEA had a budget of 1 million. A bad game is a bad game. And we can all agree, without exception, that MEA is objectively a bad game with no redeeming qualities whatsoever. There is not a single person in existence or who will come to exist who finds any enjoyment in this game. Of this I am 100% certain. ... Nearly fell for that. That being said, EA hates being honest, honesty is bad for their stock prices, so we wont know till then end of this quarter if were lucky
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Post by smilesja on Mar 28, 2017 2:01:01 GMT
The eternal battle rages on. War...... War never changes.
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Post by Deleted on Mar 28, 2017 2:03:55 GMT
I won't pretend that I know the inner-workings of the studio. The finished product will tell me enough.
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Post by Deleted on Mar 28, 2017 2:10:21 GMT
This kind of bickering, on both sides, is below even for children in kindergarten, judging by either intelligence or emotional maturity. There are far too many variables that contribute to cost of production for every title and money is only one thing that contributes to it's success...strong vision, team cooperation come ahead of it.
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Post by empirex on Mar 28, 2017 2:19:49 GMT
Christ. Another goddamn CDPR vs EA circlejerk...
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Post by Link"Guess"ski on Mar 28, 2017 2:32:17 GMT
The Witcher 3's budget was a lot higher than that. And the difference was that CDPR had no timetable - whenever the game was done, they made their launch window. No publisher pressure. Different pressures on Bioware. A much more tighter deadline. Bioware clearly effed up in development somewhere which means they couldn't meet deadline. This has to be false. They were doing quote-unquote "Crazy-crunch" throughout the entire final stretch of 2014 and early 2015 because they were struggling to polishing the game and get all the assets to live up to the insane target render they had created. A disgruntled employee posted something to that effect on NeoGAF when people started pointing out the downgraded graphics and the officially released screenshots showed changing character models for Yennefer until very late. Allegedly the game went through drastic overhauls in just the last 3 months. It is said that the delay from Feburary to May before it came out was when all the random towns, treasures and loot were added to the map since the open world was too empty and didn't playtest well. The ending of the game is also very rushed, which apparently nobody, not even fans pick up on, but what can you do?
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Post by ticktak77 on Mar 28, 2017 3:56:23 GMT
The Witcher 3's budget was a lot higher than that. And the difference was that CDPR had no timetable - whenever the game was done, they made their launch window. No publisher pressure. Different pressures on Bioware. A much more tighter deadline. Bioware clearly effed up in development somewhere which means they couldn't meet deadline. This has to be false. They were doing quote-unquote "Crazy-crunch" throughout the entire final stretch of 2014 and early 2015 because they were struggling to polishing the game and get all the assets to live up to the insane target render they had created. A disgruntled employee posted something to that effect on NeoGAF when people started pointing out the downgraded graphics and the officially released screenshots showed changing character models for Yennefer until very late. Allegedly the game went through drastic overhauls in just the last 3 months. It is said that the delay from Feburary to May before it came out was when all the random towns, treasures and loot were added to the map since the open world was too empty and didn't playtest well. The ending of the game is also very rushed, which apparently nobody, not even fans pick up on, but what can you do? It was delayed twice, for a total of about 15 months I think. It's second delay came several months after CDPR promised no more delays. You are out of your mind if you think Bioware had the ability to delay ME:A twice for 15+ months, on the backs of a promise like that. Perhaps my initial comment about TW3 having no deadline until they were ready is too generalized, but 2 games that operated in very different vacuums, under 2 very different pressures.
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Post by The Biotic Trebuchet on Mar 28, 2017 4:03:27 GMT
Well... Destiny did cost 500 millions and it was meh at best....
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Post by ShadowAngel on Mar 28, 2017 4:09:13 GMT
Well... Destiny did cost 500 millions and it was meh at best.... It's 500 million for its ten year span, or that's the intended goal at least. 500 million in just one game is unheard of and would be ridiculous,especially with what destiny was. It was an alright game, but the grinding got boring after a while, pvp became unbalanced due to various needs and such. Plus the story sucked if you could even say there was one.
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Post by jackdaniel on Mar 28, 2017 4:09:48 GMT
There is such thing as having too much money. There is an optimal amount of money to give to game development, anything more will actually end up creating worse quality product. More money lead to more worthless features and bigger map that's boring too get around. More features leads to complicated and harder to design UI, bigger maps had to be filled with more generic npc and fetch quest. Things like writing doesn't scale with money like map sizes. You could hire more writers to write more lines, it wont mean increase in story quality.
Money doesn't buy quality as much as it buys quantity.
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