cypherj
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by cypherj on Apr 5, 2017 14:46:06 GMT
Why is that people of Aya act as they never seen a human before Ryder landed, when in fact milky way exile has already taken over several Angara planets? How did the people on Nexus never heard of Angaran, or never bother to share that info with Ryder? How did the Nexus folk come to refer the Kett as the "Kett". Did they get the term from Angaran? Did some of the Kett bother to introduce themselves? Was "Kett" a term Milky Way people made up? Or even Remnant. Unless I didn't interpret the scene correctly, it sounded like Peebee made up the term Remnant, but everybody refers to them as Remnant.
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Post by Link"Guess"ski on Apr 5, 2017 14:50:32 GMT
- Alot of small inconsistencies. I read a message in the Crew Info Box on the Tempest about Jaal playing poker whilst I hadn't even discovered the Angaran civilisation yet. These things are kinda immersion breaking sometimes. - The Sudoku minigames for decrypting remnant puzzles. They aren't that hard to answer but damn they are the ultimate game-pace killers. I don't understand why they decided to use a sudoku for the puzzle you'll encounter the most ingame. It just takes too much time and completely destroys the flow of the game whilst it isn't even that difficult. They are specifically fixing this in the future. All plot, and timeline related inconsistencies are something they're aiming to fix.
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Pyrceval78
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Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Pyrceval78 on Apr 5, 2017 14:52:59 GMT
- A lot of small inconsistencies. I read a message in the Crew Info Box on the Tempest about Jaal playing poker whilst I hadn't even discovered the Angaran civilisation yet. These things are kinda immersion breaking sometimes. - The Sudoku minigames for decrypting remnant puzzles. They aren't that hard to answer but damn they are the ultimate game-pace killers. I don't understand why they decided to use a sudoku for the puzzle you'll encounter the most ingame. It just takes too much time and completely destroys the flow of the game whilst it isn't even that difficult. Had to fix that part.
Also, yes saw this as well. As well as Ryder asking Drack on Kedara why he came to this bar instead of the one at the colony? When there was no colony yet.
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xassantex
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Games: Mass Effect Trilogy, Dragon Age Inquisition, Mass Effect Andromeda
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Post by xassantex on Apr 5, 2017 14:53:49 GMT
you mean besides the whole game?
first, the things which should be fixed tomorrow, we hope. i.e. tedious animation going from planet to planet. ah, and the press Esc f***** twice to return to game. M should be open map and M again back to game. And why do you have to "hold" E to open anything.
a few WTF when falling into a crack with Nomad and having to reload, but in all fairness it's happened to me in other games.
but mostly i keep going WTF at Ryder's inept, vapid, stupid, superficial, boring, and devoid of any meaning replies . Jaal talking about some major battle on Voeld , and Ryder lil giggly reply " oh, sounds like fun" ... whoever wrote that deserves a trip to Palmyra.
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Post by Link"Guess"ski on Apr 5, 2017 15:16:08 GMT
Why is that people of Aya act as they never seen a human before Ryder landed, when in fact milky way exile has already taken over several Angara planets? How did the people on Nexus never heard of Angaran, or never bother to share that info with Ryder? How did the Nexus folk come to refer the Kett as the "Kett". Did they get the term from Angaran? Did some of the Kett bother to introduce themselves? Was "Kett" a term Milky Way people made up? Or even Remnant. Unless I didn't interpret the scene correctly, it sounded like Peebee made up the term Remnant, but everybody refers to them as Remnant. Which is a big mistake too. In general there's a sense of placeholder to the naming conventions they use in this game. They also just say "LOOK IT'S AN ARCHITECT!" the first time you see one and you're like "I didn't know we knew what this was?". The flow of information is not under control in Andromeda's narrative and it's not all just because a few plot flags aren't checked properly.
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henkiedepost
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: HenkieDePost
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Post by henkiedepost on Apr 5, 2017 15:20:00 GMT
- Alot of small inconsistencies. I read a message in the Crew Info Box on the Tempest about Jaal playing poker whilst I hadn't even discovered the Angaran civilisation yet. These things are kinda immersion breaking sometimes. - The Sudoku minigames for decrypting remnant puzzles. They aren't that hard to answer but damn they are the ultimate game-pace killers. I don't understand why they decided to use a sudoku for the puzzle you'll encounter the most ingame. It just takes too much time and completely destroys the flow of the game whilst it isn't even that difficult. They are specifically fixing this in the future. All plot, and timeline related inconsistencies are something they're aiming to fix. Good to hear. A shame though that they didn't pay enough attention to these things before they released the game. One of the things I liked about The Witcher 3 (yes, I'm bringing THAT game up again) the most is how the game is practically never inconsistent with itself and always pays attention to the timeline and even the smallest details possible. *spoilers for TW3 ahead* You can go to Yennefer without checking Novigrad and Velen and the dialogue changes accordingly. You can finish Hearts of Stone before finding Ciri and you can then ask Gaunter O'Dimm for help with locating her as a new optional wish. Dialogue with the Countess during the auction in Hearts of Stone changes depending on Vesimir's status etc. etc. etc. *end spoilers* When compared with Andromeda, where people and datapads talk about squadmates and even entire species I've never met before and squadmates keep talking about missions which either aren't unlocked yet or have long since been finished the differences are huge. It just seems that the timeline doesn't fit sometimes. So tldr; I know this sounds a little bit nitpicky but fixing the timeline and consistencies throughout the game is in my opinion desperately needed to get a more coherent story. I'm glad Bioware acknowledged this and is currently working on fixing these issues.
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Post by derrame on Apr 5, 2017 15:21:12 GMT
when PB falls on Ryder and she looks funny at the camera wtf
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R'Shara
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R'Shara on Apr 5, 2017 16:08:02 GMT
The Asari clones. No. Actually... everything. The entire game itself. In fact, I can get soo nitpicky, that all the snowflakes in the universe will melt. EVERY single thing thing, that made the previous games soo special, with all of their details. Little things like the small holograms that no longer show on your guns when you apply ammo buffs. It's painful. THIS. GAME. HURTS. ME. ^This. Details big and small, relevant and not, bug the piss out of me and make me go wtf constantly.
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peabuddie
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You did good, kid.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by peabuddie on Apr 5, 2017 17:45:32 GMT
Why is that people of Aya act as they never seen a human before Ryder landed, when in fact milky way exile has already taken over several Angara planets? How did the people on Nexus never heard of Angaran, or never bother to share that info with Ryder? How did the Nexus folk come to refer the Kett as the "Kett". Did they get the term from Angaran? Did some of the Kett bother to introduce themselves? Was "Kett" a term Milky Way people made up? Some of this bothered me too. The first time Ryder ever saw an Architect , Ryder called it an Architect! She acted like "oh I've seen these a hundred times in my life". It's small but these types of things really, really bother me. Her attitude should have been SHOCk. Like "WHat is that thing? OMG it's huge! Should we even attempt it or just turn this truck around?" But no, it's just 'Oh look an Architect" There should have been a cut scene introducing the Architect.
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peabuddie
N2
You did good, kid.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by peabuddie on Apr 5, 2017 17:47:02 GMT
- A lot of small inconsistencies. I read a message in the Crew Info Box on the Tempest about Jaal playing poker whilst I hadn't even discovered the Angaran civilisation yet. These things are kinda immersion breaking sometimes. - The Sudoku minigames for decrypting remnant puzzles. They aren't that hard to answer but damn they are the ultimate game-pace killers. I don't understand why they decided to use a sudoku for the puzzle you'll encounter the most ingame. It just takes too much time and completely destroys the flow of the game whilst it isn't even that difficult. Had to fix that part.
Also, yes saw this as well. As well as Ryder asking Drack on Kedara why he came to this bar instead of the one at the colony? When there was no colony yet.
That's not what Ryder said. Ryder was asking why he came to that bar instead of the bar in the slums, not the outpost. The SLUMS where Reyes hangs out.
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Post by annerogers on Apr 5, 2017 17:48:12 GMT
Random news service bulletin on the tram in the Nexus mentioning not releasing the name of a deceased person until next of kin is notified...in the Milky Way. Its been 600 years since they left there, and a message to and from would take at least another thousand. QEC communication is instant. That assumes that after 600 years that anyone would still be listening on the other end.
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Post by sil on Apr 5, 2017 17:50:17 GMT
QEC communication is instant. That assumes that after 600 years that anyone would still be listening on the other end. I doubt the majority of colonists would expect there to be silence from the other end.
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Post by annerogers on Apr 5, 2017 17:51:16 GMT
- Alot of small inconsistencies. I read a message in the Crew Info Box on the Tempest about Jaal playing poker whilst I hadn't even discovered the Angaran civilisation yet. These things are kinda immersion breaking sometimes. - The Sudoku minigames for decrypting remnant puzzles. They aren't that hard to answer but damn they are the ultimate game-pace killers. I don't understand why they decided to use a sudoku for the puzzle you'll encounter the most ingame. It just takes too much time and completely destroys the flow of the game whilst it isn't even that difficult. They are specifically fixing this in the future. All plot, and timeline related inconsistencies are something they're aiming to fix. Because 5 years just wasn't enough time, right?
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Post by AnDromedary on Apr 5, 2017 17:51:17 GMT
Yesterday, I was at the Flophouse (what a name btw ) and there are ambient conversation between salvagers happening, though there is no one there (except the dead people I just shot). WTF?
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Post by annerogers on Apr 5, 2017 17:53:53 GMT
That assumes that after 600 years that anyone would still be listening on the other end. I doubt the majority of colonists would expect there to be silence from the other end. Why not? Why assume that anyone in the Milky Way remembers or cares about the Initiative after a 600 year journey? How many countries exist now in any form remotely similar to 600 years ago? How many corporations? Maybe actually studying all that Prothean data led the Milky Way to develop something better and a QEC communicator is gathering dust in a museum or closet somewhere- obsolete technology that no one knows how to operate.
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Post by sil on Apr 5, 2017 17:54:32 GMT
I had that as well. I was shooting my way through the place, and it was like ghosts were there.
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Post by sil on Apr 5, 2017 17:56:40 GMT
Why not? Why assume that anyone in the Milky Way remembers or cares about the Initiative after a 600 year journey? How many countries exist now in any form remotely similar to 600 years ago? How many corporations? Maybe actually studying all that Prothean data led the Milky Way to develop something better and a QEC communicator is gathering dust in a museum or closet somewhere- obsolete technology that no one knows how to operate. You're looking at it from the viewpoint of Milky Way time, not colonial time. Those colonists have only just woken up, it might be 600 years in reality, but to them it'd be a few days or even a year at most. It's something many would struggle to wrap their minds around, especially when many people don't want to feel that millions of people back home forgot they even existed.
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Post by AnDromedary on Apr 5, 2017 17:59:37 GMT
I doubt the majority of colonists would expect there to be silence from the other end. Why not? Why assume that anyone in the Milky Way remembers or cares about the Initiative after a 600 year journey? How many countries exist now in any form remotely similar to 600 years ago? How many corporations? Maybe actually studying all that Prothean data led the Milky Way to develop something better and a QEC communicator is gathering dust in a museum or closet somewhere- obsolete technology that no one knows how to operate. Well, this is Mass Effect though, where you have Asari and Krogan, both of which can live over 1000 years. They still talk about the Krogan Rebellions and the Rachni Wars like it was yesterday. So I'd assume there is still someone around who remembers.
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Post by annerogers on Apr 5, 2017 18:07:53 GMT
Why not? Why assume that anyone in the Milky Way remembers or cares about the Initiative after a 600 year journey? How many countries exist now in any form remotely similar to 600 years ago? How many corporations? Maybe actually studying all that Prothean data led the Milky Way to develop something better and a QEC communicator is gathering dust in a museum or closet somewhere- obsolete technology that no one knows how to operate. Well, this is Mass Effect though, where you have Asari and Krogan, both of which can live over 1000 years. They still talk about the Krogan Rebellions and the Rachni Wars like it was yesterday. So I'd assume there is still someone around who remembers. They might remember, but 1) are they working for the (600-year old in whatever form it has taken) Initiative? 2) even if they are it's not as if most of the species that went on the trip are long-lived, so any message is likely to be meant for long-dead individuals.
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Post by vonuber on Apr 5, 2017 23:36:12 GMT
There should have been a cut scene introducing the Architect. There is - I suspect the game relies on you fighting the one on Eos first though, and not Veold.
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Post by maximusarael020 on Apr 6, 2017 1:16:24 GMT
- Hearing a crowd of people chat on Eos with no one around... happens constantly in Prodromos. Those are the ghosts of the original settlers of Eos, the ones who failed and died before the Hyperion arrives. Spoooooooooky! :gasp: :D8:
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Post by warbaby2 on Apr 6, 2017 1:17:49 GMT
- Hearing a crowd of people chat on Eos with no one around... happens constantly in Prodromos. Those are the ghosts of the original settlers of Eos, the ones who failed and died before the Hyperion arrives. Spoooooooooky! :gasp: :D8: ...they sound awfully happy, though.
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Post by maximusarael020 on Apr 6, 2017 1:18:58 GMT
Those are the ghosts of the original settlers of Eos, the ones who failed and died before the Hyperion arrives. Spoooooooooky! :gasp: :D8: ...they sound awfully happy, though. That's because their facial animations no longer exist. They are...free.
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Post by isaidlunch on Apr 6, 2017 1:21:15 GMT
"Don't tell her anything! Fuck it, kill it!"
*boom*
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Post by warbaby2 on Apr 6, 2017 1:25:28 GMT
...they sound awfully happy, though. That's because their facial animations no longer exist. They are...free. Huh... makes sense, I guess.
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