Psychedelic
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Psychedelic on Apr 9, 2017 5:16:16 GMT
Oh yes, had that one, too. Seems to be a rather common bug. Either fallen squadmates stay dead, clone themselves, or, if you are lucky, just follow you around in t-pose. Exchanging the squadmate fixes the latter, the rest... I'm open to suggestions, only reloading helped so far.
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Squish
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Playing Dragon Age: Inquisition
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: CountMeAway
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Post by Squish on Apr 9, 2017 5:24:28 GMT
Psychedelic Fortunately, I've only encountered this problem once and it managed to fix itself. I thought I'd post it because it reminded me of the 'stalking dead Cora' someone else posted the other day lol
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Psychedelic
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 714 Likes: 1,521
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Post by Psychedelic on Apr 9, 2017 5:35:07 GMT
Psychedelic Fortunately, I've only encountered this problem once and it managed to fix itself. I thought I'd post it because it reminded me of the 'stalking dead Cora' someone else posted the other day lol I was stalked by Liam and Peebee did the t-pose thing, so it seems to affect all squadmates. I wonder if there is a cheat to reset them, can't even fus ro dah them to get them behave again.
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Post by lyq3r on Apr 9, 2017 6:40:38 GMT
I have had the same thought, but there are two possible explanations for Alec Ryder's death. The simple one is, there was something toxic in the atmosphere that didn't show up in the scans. Or, my personal favourite, he tried to save his child's life by linking him/her to SAM, who was built to regulate and stabilise body functions if necessary (Alec's attempt to save Ellen). By transferring his connection he effectively killed himself. The same thing happened later to his child when the connection to SAM was severed by the Archon. (spoiler due to late game content, no idea what the spoiler policy is now, so better safe than sorry) I don't believe in anything toxic in the atmposphere. Although, Argon-nitrogen can cause suffocation, but when inhaled, so I guess the helmet exchange would make sense. Interestingly, You've noticed a small detail that I hadn't picked up. I guess it's the most probable explanation, but still the whole thing seems overdramatic. Well, I could even live with that if the writing and dialogues were much better. Animations are sth they can patch up, but the content is way too huge to add any interesting plot twists etc., which this game lacks. It will be an okay game when fully sutured, probably. I'd better finish this post before my "ranting mode" turns on. Thanks for pointing this out!
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lexxxich
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Post by lexxxich on Apr 9, 2017 7:59:41 GMT
Anything that has to do with "tracing communications" during plot. It gives navpoints sometimes half a cluster away. But radiowaves has finite speed, going between solar systems takes years for them. You wouldn't be able to trace any recent signal anywhere outside a single solar system. QEC doesn't have time lag problem, but it also doesn't have direction, it's purely point-to-point, so you can't trace or triangulate it.
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Post by norbac on Apr 9, 2017 9:36:19 GMT
This. Seriously, what the actual fuck is that. I suggest to take a look closer if you find her, you won't be dissapointed.
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Pyrceval78
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Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Pyrceval78 on Apr 9, 2017 9:40:02 GMT
This. Seriously, what the actual fuck is that. I suggest to take a look closer if you find her, you won't be dissapointed. Clearly, shes asking permission to go to the potty.
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Post by Deleted on Apr 9, 2017 12:13:16 GMT
Everything from the red line over is gone. Where the arrow is pointing is not a crack, that's how thick the glass was. There's a reason no cracks spidered to the left side, because the left side in gone. If you watch the scene, Ryder repairs his/her helmet from left to right, because the left side was the side that was open. But it's not really worth arguing over, I guess we'll just have to agree to disagree. One more post and I'll stop, promise But look at this picture, it's just before the repairs. Look at the left side, just next to her eye. There is a crack a in the glass there and the curve fits the curve of the helmet glass. Also look at the edge of the helmet opening on the left side the light yellowish parts there are reflections of the cliff(? yellow rock she fell on), which suggests there is glass there. But yeah, I'll stop arguing. Did enjoy the excuse to go on a screenshot spree, so that was fun and thank you for that
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Psychedelic
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Psychedelic on Apr 9, 2017 23:54:44 GMT
Just met this beauty here in Mithrava:
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Post by sil on Apr 10, 2017 14:50:02 GMT
Just met this beauty here in Mithrava:
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#MakeReyesASquadmate
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PSN: Alenheim
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Post by Evanoel on Apr 10, 2017 22:43:30 GMT
Those damn looters outside that club Reyes owns that basically rip the piss out of you. They are that badass that Sam has to tell you not to antagonise them. Yea, I thought, bring it on bitches. Could've easily blown their faces off with my Crusader lol
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#MakeReyesASquadmate
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PSN: Alenheim
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Post by Evanoel on Apr 10, 2017 22:45:24 GMT
I noticed most of human corpses are bald, male and female.
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bladefist
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by bladefist on Apr 10, 2017 23:13:57 GMT
The menu
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sdzald
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Post by sdzald on Apr 10, 2017 23:18:16 GMT
Seeing an EXACT copy of a Cerberus shuttle from, ME2. They didn't even give it a new paint scheme. The Tempest looking EXACTLY like an upside down Normandy. The god awful silly look the moment Ryder wakes from stasis. NO weapons of any kind on the Nomad. Heck an over sized spider can kill it. Everyone, including Ryder having NO problem with an AI embedded in Ryder and these are people that HATE an FEAR AI. Outside of Drak NO character I connect with or care about to include Ryder.
.... I could go on and on but I would be wasting my time and everyone else.
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Pyrceval78
N3
Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on Apr 10, 2017 23:21:51 GMT
Seeing an EXACT copy of a Cerberus shuttle from, ME2. They didn't even give it a new paint scheme. The Tempest looking EXACTLY like an upside down Normandy. The god awful silly look the moment Ryder wakes from stasis. NO weapons of any kind on the Nomad. Heck an over sized spider can kill it. Everyone, including Ryder having NO problem with an AI embedded in Ryder and these are people that HATE an FEAR AI. Outside of Drak NO character I connect with or care about to include Ryder. .... I could go on and on but I would be wasting my time and everyone else. And why is it every shuttle that crashes, breaks apart exactly the same way? All split right in the middle.
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Post by Deleted on Apr 10, 2017 23:28:52 GMT
I may be remembering this wrong so forgive me but I think there was a broken up Angaran escape pod in orbit of one of the planets you can scan for anomalies that said 'SOS' on it.
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Post by Deleted on Apr 10, 2017 23:30:10 GMT
Just met this beauty here in Mithrava: Woke up next to worse.
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jastall
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Post by jastall on Apr 10, 2017 23:40:08 GMT
Are you talking about the big shape over her eyebrow or the left side in general? The skin is also affected by the orange glow under the helmet,so that must be taken into account. I still think it's a crack, because of the oxygen slipping out of her helmet. If there was a big gap there, there wouldn't be a steam gushing out at that point. Like if you put a bag of air in water, if there is just a puncture, all the bubbles shoot out from there, but if there was a big gap, then the air would just exit that way. Like when the helmet is smashed the second time, there is no constant stream of smoke, since the air just exits all at once. Everything from the red line over is gone. Where the arrow is pointing is not a crack, that's how thick the glass was. There's a reason no cracks spidered to the left side, because the left side in gone. If you watch the scene, Ryder repairs his/her helmet from left to right, because the left side was the side that was open. But it's not really worth arguing over, I guess we'll just have to agree to disagree. No, that's not what happens. The only damage to the helmet is the obvious crack on the left side. The rest is a trick of the lighting, the right side is not damaged.
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Post by Petroshenko on Apr 11, 2017 0:57:11 GMT
A solution would be to limit future Architect encounters until the Eos one is fought. And hold off all emails and new quests involving a return to Eos until Kallo/Suvi scene. It's just jarring story/progression-wise. And actually keep the radiation level high until their scene
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Archangel
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had to be me...someone else might have gotten it wrong.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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had to be me...someone else might have gotten it wrong.
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Post by Archangel on Apr 11, 2017 2:27:46 GMT
Just met this beauty here in Mithrava: I didn't want to sleep tonight anyway...
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theflyingzamboni
N3
Sorry, my face is tired from dealing with... everything.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by theflyingzamboni on Apr 11, 2017 2:41:40 GMT
1. I've seen several NPCs with the same facial hair as default male Ryder.
2. A female human NPC in Vortex has a long blond pony-tail. A hair-style that is not in CC. Its not like the other two high top pony-tails. This one is lower...like normal.
Sooooo... You don't like it when NPCs have the same hairstyles that Ryder can have in CC, but you also don't like it when NPCs have hairstyles that you don't?
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Post by mordivier on Apr 11, 2017 4:00:38 GMT
1. I've seen several NPCs with the same facial hair as default male Ryder.
2. A female human NPC in Vortex has a long blond pony-tail. A hair-style that is not in CC. Its not like the other two high top pony-tails. This one is lower...like normal.
Sooooo... You don't like it when NPCs have the same hairstyles that Ryder can have in CC, but you also don't like it when NPCs have hairstyles that you don't? Facial hair is not a generic "hair-style". That why its called "facial" hair. Facial hair is also not uniform to all men. Its based on genetics and default Male Ryder's facial hair is almost the same as you see on the model photo of Steven Brewis. Its pretty much his facial hair. Also, Bioware didn't even bother to render meshes for the facial hair. Its a texture only. I also don't remember being able to put default male Ryders facial hair onto a custom male Ryder. ...and yeah, I don't like it when NPCs have hairstyles unavailable to the PC especially when its usually a good one...like the pony-tail on those two NPCs.
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Post by iTz JoNeSy on Apr 11, 2017 5:43:19 GMT
The tempest makes no sense what so ever. If you look at the outside of the ship, you'll think wtf? It's impossible for this room and that room to exist within the tempest! Example: park the shit ship up on a planet and take a look at where the nomad is parked inside the ship. Picture the inside of the ship, and look at the outside. The outside of the ship is smaller than the inside. The core room wouldn't even fit! It's such a lazy ass ship and piss poor designed. I can't take this game seriously. I'm hungover and tired as fuck, so don't expect this reply to make sense.
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Post by sil on Apr 11, 2017 10:27:43 GMT
The tempest makes no sense what so ever. If you look at the outside of the ship, you'll think wtf? It's impossible for this room and that room to exist within the tempest! Example: park the shit ship up on a planet and take a look at where the nomad is parked inside the ship. Picture the inside of the ship, and look at the outside. The outside of the ship is smaller than the inside. The core room wouldn't even fit! It's such a lazy ass ship and piss poor designed. I can't take this game seriously. I'm hungover and tired as fuck, so don't expect this reply to make sense. The Tempest makes use of Tardis technology. It's in the codex.
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Post by vonuber on Apr 11, 2017 10:32:37 GMT
The tempest makes no sense what so ever. If you look at the outside of the ship, you'll think wtf? It's impossible for this room and that room to exist within the tempest! Example: park the shit ship up on a planet and take a look at where the nomad is parked inside the ship. Picture the inside of the ship, and look at the outside. The outside of the ship is smaller than the inside. The core room wouldn't even fit! It's such a lazy ass ship and piss poor designed. I can't take this game seriously. I'm hungover and tired as fuck, so don't expect this reply to make sense. I take it you never played the original trilogy and went on the Normandy then?
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