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Post by toomanyclouds on Apr 8, 2017 15:44:01 GMT
Which is a big mistake too. In general there's a sense of placeholder to the naming conventions they use in this game. They also just say "LOOK IT'S AN ARCHITECT!" the first time you see one and you're like "I didn't know we knew what this was?". The flow of information is not under control in Andromeda's narrative and it's not all just because a few plot flags aren't checked properly. I got this too. Did you first encounter the Architect on Voeld as well? I think the Eos one is supposed to be your first Architect encounter, but you can't do it until the radiation levels go down. I had gone and completed almost all of Voeld before getting the message that the radiation on Eos had decreased, so I ended up fighting the Voeld Architect first, and the dialogue confused the hell out of me. When I finally fought the Eos one, it was so much easier than Voeld's because I wasn't worrying about freezing to death half the time! A solution would be to limit future Architect encounters until the Eos one is fought. Oh good, I wasn't the only one! I also met the one on Voeld first because I didn't return to Eos for a while and it was not an easy fight. Story-wise, I actually thought I heavily sequence-broke something (possibly in an unintented way) because everyone was like LET'S KILL THE ARCHITECT, RYDER AIM FOR THE LEGS and I was like what? No? It's called an Architect and we know nothing about the Remnant technology, could we try to communicate first? What if killing the Architect breaks the technology? But even going back to Eos, I never really felt like anyone felt the appropriate awe for this giant monster, or ever explained why we attack something we inexplicably termed Architect even though we never see it build anything. I guess because it attacks first, but still... it seemed dangerous.
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Post by dare on Apr 8, 2017 15:45:21 GMT
1. I've seen several NPCs with the same facial hair as default male Ryder.
2. A female human NPC in Vortex has a long blond pony-tail. A hair-style that is not in CC. Its not like the other two high top pony-tails. This one is lower...like normal.
3. No sand-storms on EOS like you see in the promotional footage(the one where the guy is shooting a Fiend).
4. Rifle held by Liam on EOS in cutscenes(the white one) and on promotional material isn't in the game.
What have you noticed?
The real question here was What things you notice in game that didnt made you go wtf? Well yeah...
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Kelwing
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: Necomis
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Post by Kelwing on Apr 8, 2017 16:57:25 GMT
Squad mate banter that directly contradicts what is happening on the screen. I think my biggest 'WTF' moment though was being able to repair my visor with my omni tool in one instance, and then literally what may have been a couple of hours later in game time not being able to repair my visor with my omni tool. Fixing a cracked lens is one thing. Replacing a shattered one that is basically gone is another.
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cypherj
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Post by cypherj on Apr 8, 2017 17:06:53 GMT
Squad mate banter that directly contradicts what is happening on the screen. I think my biggest 'WTF' moment though was being able to repair my visor with my omni tool in one instance, and then literally what may have been a couple of hours later in game time not being able to repair my visor with my omni tool. Fixing a cracked lens is one thing. Replacing a shattered one that is basically gone is another. There is an entire chunk missing, I don't know why people keep saying it was a crack. It doesn't even make sense to even put this scene in knowing what you're going to do later.
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Post by jay on Apr 8, 2017 17:56:05 GMT
That drunk/high stumbling lady by the docks in Prodromos that you can't interact with.
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KLGChaos
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Origin: KLGChaos
XBL Gamertag: KLGChaos
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Post by KLGChaos on Apr 8, 2017 17:59:45 GMT
I had one scene where Cora and Peebee were superimposed over each other. Cora was dominant, but one side of her face, part of her chest and one arm were blue. She looked like she was changing into a Borg or something.
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Post by sil on Apr 8, 2017 18:30:33 GMT
I had one scene where Cora and Peebee were superimposed over each other. Cora was dominant, but one side of her face, part of her chest and one arm were blue. She looked like she was changing into a Borg or something. I had something similar in the movie night, where Peebee and Scott Ryder were both leaning on the shoulder of the invisible man.
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Post by themikefest on Apr 8, 2017 18:35:26 GMT
when the peepee asari jumped on my Ryder. Why did it take 15-20 seconds for an interrupt to throw the clown off my Ryder?
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RhiannoN7
N1
#SavetheQuarians
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by RhiannoN7 on Apr 8, 2017 18:35:51 GMT
SAM told me not to antagonise two looters on Kadara
I was fully amoured with weapons and had drack standing behind me :/
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Post by Deleted on Apr 8, 2017 19:40:31 GMT
There is an entire chunk missing, I don't know why people keep saying it was a crack. It doesn't even make sense to even put this scene in knowing what you're going to do later. -snip picture- Looks like a crack to me. Figure it's supposed to signal that the air on the planet is really toxic. Only a tiny sliver would have seeped through the crack and it still made it hard to breathe. So when the huge chunk goes missing later, it's pretty much fatal.
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cotheer
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Post by cotheer on Apr 8, 2017 19:48:22 GMT
Pathfinder's scanner is more powerful than Tempest's internal sensors.......ok.....
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smellycatbutts
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Post by smellycatbutts on Apr 8, 2017 21:53:25 GMT
Pause menu also pauses AVP cryo pod countdown for research points. Seriously WTF, MW data is much harder to come by compared to Helius and Remnant. I just want to make some cool N7 armor, damnit!
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Beany
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Frayed
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Post by Beany on Apr 8, 2017 21:59:42 GMT
In a good way... you don't have to slowly walk/escort anyone because they run alongside or ahead of you. Bless.
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Post by lyq3r on Apr 8, 2017 22:14:56 GMT
Fixing a cracked lens is one thing. Replacing a shattered one that is basically gone is another. There is an entire chunk missing, I don't know why people keep saying it was a crack. It doesn't even make sense to even put this scene in knowing what you're going to do later. "The planet known as Habitat 7 was one of the "golden worlds" selected by the Andromeda Initiative for early settlement. Signs pointed to a lush and biologically diverse tropical region that could easily support an outpost(...) Habitat 7 is a storm-wracked world with an unbreathable argon-nitrogen atmosphere. Intense magnetic activity in unknown metallic elements interacts with the storms, causing interesting but highly destructive electrical phenomena." /masseffect.wikia.com/wiki/Habitat_7/ Alec could have just switched the helmets with Sarah/Scott every few seconds. The death seems a bit pointless and overdramatic. I got no clue why the whole cinematic showed us the brain cell degradation? It's not like she was 5 minutes without oxygen, the world just had it less, maybe even lacking due to weather phenomenon, but it's still strange. No other hazards were stated on Habitat-7, except some shitstorm that only hurt when hit. No logic to me. Too much simplification for a cheap plot development. Please correct me, if I'm wrong.
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Post by cypherj on Apr 8, 2017 22:35:01 GMT
There is an entire chunk missing, I don't know why people keep saying it was a crack. It doesn't even make sense to even put this scene in knowing what you're going to do later. -snip picture- Looks like a crack to me. Figure it's supposed to signal that the air on the planet is really toxic. Only a tiny sliver would have seeped through the crack and it still made it hard to breathe. So when the huge chunk goes missing later, it's pretty much fatal. How can you call this a crack? It's easy to see where the mask is missing because the skin tone is different under the glass than it is where it's missing. Part of the left side is missing.
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Cerberusx32
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by Cerberusx32 on Apr 8, 2017 22:59:13 GMT
I was expecting the Fusion Mods for the armor to go from 'Fusion Mods of Rapid Development I' to go to 'Fusion Mods of Rapid Development II' in a New Game+ with better stats, an long with the other Fusion Mods, but it didn't do that. Anyone else know if it was supposed to do that?
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midnightwolf
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: BlackSassyWolf
XBL Gamertag: BlackSassyWolf
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Post by midnightwolf on Apr 8, 2017 23:56:37 GMT
Finding Quarian Nav systems, on crashed Kett and Remnant Starships that I've discovered while scanning clusters. There doesn't seem to be an in game explanation for this.
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Psychedelic
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Post by Psychedelic on Apr 9, 2017 0:31:19 GMT
["The planet known as Habitat 7 was one of the "golden worlds" selected by the Andromeda Initiative for early settlement. Signs pointed to a lush and biologically diverse tropical region that could easily support an outpost(...) Habitat 7 is a storm-wracked world with an unbreathable argon-nitrogen atmosphere. Intense magnetic activity in unknown metallic elements interacts with the storms, causing interesting but highly destructive electrical phenomena." /masseffect.wikia.com/wiki/Habitat_7/ Alec could have just switch the helmets with Sarah/Scott every few seconds. The death seems a bit pointless and overdramatic. I got no clue why the whole cinematic showed us the brain cell degradation? It's not like she was 5 minutes without oxygen, the world just had it less, maybe even lacking due to weather phenomenon, but it's still strange. No other hazards were stated on Habitat-7, except some shitstorm that only hurt when hit. No logic to me. Too much simplification for a cheap plot development. Please correct me, if I'm wrong. I have had the same thought, but there are two possible explanations for Alec Ryder's death. The simple one is, there was something toxic in the atmosphere that didn't show up in the scans. Or, my personal favourite, he tried to save his child's life by linking him/her to SAM, who was built to regulate and stabilise body functions if necessary (Alec's attempt to save Ellen). By transferring his connection he effectively killed himself. The same thing happened later to his child when the connection to SAM was severed by the Archon. (spoiler due to late game content, no idea what the spoiler policy is now, so better safe than sorry)
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Solona Amell
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Post by Elsariel on Apr 9, 2017 0:32:14 GMT
Looks like a crack to me. Figure it's supposed to signal that the air on the planet is really toxic. Only a tiny sliver would have seeped through the crack and it still made it hard to breathe. So when the huge chunk goes missing later, it's pretty much fatal. How can you call this a crack? It's easy to see where the mask is missing because the skin tone is different under the glass than it is where it's missing. Part of the left side is missing. I see a crack, not a huge chunk missing.
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Post by Deleted on Apr 9, 2017 1:54:09 GMT
Looks like a crack to me. Figure it's supposed to signal that the air on the planet is really toxic. Only a tiny sliver would have seeped through the crack and it still made it hard to breathe. So when the huge chunk goes missing later, it's pretty much fatal. How can you call this a crack? It's easy to see where the mask is missing because the skin tone is different under the glass than it is where it's missing. Part of the left side is missing. Are you talking about the big shape over her eyebrow or the left side in general? The skin is also affected by the orange glow under the helmet,so that must be taken into account. I still think it's a crack, because of the oxygen slipping out of her helmet. If there was a big gap there, there wouldn't be a steam gushing out at that point. Like if you put a bag of air in water, if there is just a puncture, all the bubbles shoot out from there, but if there was a big gap, then the air would just exit that way. Like when the helmet is smashed the second time, there is no constant stream of smoke, since the air just exits all at once.
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vomder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: vomder
XBL Gamertag: killer of stars
PSN: vomder
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Post by vomder on Apr 9, 2017 1:57:56 GMT
Where to start? There's so many things and I'm only on Eos.
The character creation, default Sara, npc faces and dialogue, the menu system, the nomad, npcs looking the same.
And that's just the single player.
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Post by zipzap2000 on Apr 9, 2017 3:41:19 GMT
Passing by an area where you completed a mission, only to have your squad talk about going to do the mission thats already done. Thats a nexus escape pod!
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Pyrceval78
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Burninating the thatched roof cottages.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
PSN: Pyrceval78
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Post by Pyrceval78 on Apr 9, 2017 3:54:02 GMT
Just today I had an updated entry from Dr Lexi about my personality. She said I tend to be impulsive. Then, in parentheses she said 'You tend to be more impulsive romantically than on the battlefield' or something to that effect. Then another set right after that said 'You tend to be more impulsive on the battlefield than romantically'.
I'm getting mixed signals, Doc.
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Post by cypherj on Apr 9, 2017 4:44:34 GMT
How can you call this a crack? It's easy to see where the mask is missing because the skin tone is different under the glass than it is where it's missing. Part of the left side is missing. Are you talking about the big shape over her eyebrow or the left side in general? The skin is also affected by the orange glow under the helmet,so that must be taken into account. I still think it's a crack, because of the oxygen slipping out of her helmet. If there was a big gap there, there wouldn't be a steam gushing out at that point. Like if you put a bag of air in water, if there is just a puncture, all the bubbles shoot out from there, but if there was a big gap, then the air would just exit that way. Like when the helmet is smashed the second time, there is no constant stream of smoke, since the air just exits all at once. Everything from the red line over is gone. Where the arrow is pointing is not a crack, that's how thick the glass was. There's a reason no cracks spidered to the left side, because the left side in gone. If you watch the scene, Ryder repairs his/her helmet from left to right, because the left side was the side that was open. But it's not really worth arguing over, I guess we'll just have to agree to disagree.
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Squish
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Playing Dragon Age: Inquisition
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: CountMeAway
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Post by Squish on Apr 9, 2017 5:09:08 GMT
Just this.
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