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Post by alanc9 on Apr 9, 2017 19:29:08 GMT
Actually, ME2 persuasion options get harder over time unless you're playing straight P or R. The score required is a simple percentage of all possible points you could have earned up to your current position in the game. Yes, and the "possible" bit means that you're... heartily encouraged to do all of the side quests. IIRC, the available points are increased when you enter a hub for the first time - so, for example, your arrival at Omega will add Omega's available P/R points to the denominator in that % calculation. It wasn't terribad on my first playthrough, but my imported Shepard had pretty high point totals on both sides of P/R. Re-importing (ME2-->ME2) was a big mistake, because the P/R points were wiped. Even if that's true, this just means that if you do all the sidequests your score will deteriorate less.It can't ever improve, and the only to stop the deterioration is to play straight P or R.
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Post by Iakus on Apr 9, 2017 19:32:56 GMT
I've been choosing mostly professional responses and at the times when I've been questioned about violence I've responded that I don't like it/didn't want to kill. Then Ryder meets Drack in a firefight and in the auto-dialogue the two joke about how great and fun killing people is! F***ing outstanding RP BioWare. that's just it...you admit...they're JOKES. And people usually joke in two situations, when they like something and want to emphasise it or when they are trying to sarcastically mention how much they dislike doing it. Jokes his Ryder would not make. That's kinda the point here.
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Post by colfoley on Apr 9, 2017 19:45:55 GMT
that's just it...you admit...they're JOKES. And people usually joke in two situations, when they like something and want to emphasise it or when they are trying to sarcastically mention how much they dislike doing it. Jokes his Ryder would not make. That's kinda the point here. i don't know. Being a Ryder who does not like killing joking about liking killing when Ryder tells jokes sounds like a very Ryder thing to do.
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Post by Iakus on Apr 9, 2017 19:50:02 GMT
Jokes his Ryder would not make. That's kinda the point here. i don't know. Being a Ryder who does not like killing joking about liking killing when Ryder tells jokes sounds like a very Ryder thing to do. Not if Ryder doesn't want to joke about killing. Then it's just poor role-playing mechanics.
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Post by setokaiba on Apr 9, 2017 19:51:33 GMT
But this has always been part of the Mass Effect series. So why is it an issue now?
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Post by Iakus on Apr 9, 2017 20:10:15 GMT
But this has always been part of the Mass Effect series. So why is it an issue now? It's always been an issue. It's just disappointing that Bioware is still not dealing with it. ME2: Shepard was an emotionless zombie ME3: Shepard is an emotionally fragile basket case MEA: Ryder is the star of a sitcom Shouldn't we as players have more say in the character's emotional state and preferences in a role-playing game?
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Post by setokaiba on Apr 9, 2017 21:00:59 GMT
But this has always been part of the Mass Effect series. So why is it an issue now? It's always been an issue. It's just disappointing that Bioware is still not dealing with it. ME2: Shepard was an emotionless zombie ME3: Shepard is an emotionally fragile basket case MEA: Ryder is the star of a sitcom Shouldn't we as players have more say in the character's emotional state and preferences in a role-playing game? In an RPG with a voiced protagonist this is going to be the case. Shepard also had auto- dialogue. Unless you want a voiceless protagonist(which I wouldn't mind to be honest) this is likely here to stay.
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Post by rpgmaster on Apr 9, 2017 21:03:21 GMT
It's always been an issue. It's just disappointing that Bioware is still not dealing with it. ME2: Shepard was an emotionless zombie ME3: Shepard is an emotionally fragile basket case MEA: Ryder is the star of a sitcom Shouldn't we as players have more say in the character's emotional state and preferences in a role-playing game? In an RPG with a voiced protagonist this is going to be the case. Shepard also had auto- dialogue. Unless you want a voiceless protagonist(which I wouldn't mind to be honest) this is likely here to stay. Shepard only had one line of auto-dialogue in ME1 IIRC.
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Post by setokaiba on Apr 9, 2017 21:13:55 GMT
In an RPG with a voiced protagonist this is going to be the case. Shepard also had auto- dialogue. Unless you want a voiceless protagonist(which I wouldn't mind to be honest) this is likely here to stay. Shepard only had one line of auto-dialogue in ME1 IIRC. I haven't played through Mass Effect 1 in about a year so I don't remember either. But I know he has it in Mass Effect 2( would block options if you went too high up one side) and 3. I get that Ryder sarcasm can be annoying and gets in the way of a character you want to make but this is hardly anything new for Mass Effect because Shepard was the same way. You can't really make a sarcastic Shepard at all but at least in Andromeda you can make Ryder serious.
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Post by theflyingzamboni on Apr 9, 2017 21:35:30 GMT
Jokes his Ryder would not make. That's kinda the point here. i don't know. Being a Ryder who does not like killing joking about liking killing when Ryder tells jokes sounds like a very Ryder thing to do. I think you're missing the key issue people have. If it were possible to properly RP the game, then "a very Ryder thing to do" is whatever the player decides is the kind of thing Ryder would do. The fact that you see that joke as consistent with Ryder's personality is evidence of OP's and others' point, which is that it is not possible to truly RP MEA; Bioware has already largely defined Ryder's personality. Which is unfortunate those of us who enjoy defining our characters' personalities ourselves.
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Post by projectpatdc on Apr 9, 2017 21:45:49 GMT
But this has always been part of the Mass Effect series. So why is it an issue now? It's always been an issue. It's just disappointing that Bioware is still not dealing with it. ME2: Shepard was an emotionless zombie ME3: Shepard is an emotionally fragile basket case MEA: Ryder is the star of a sitcom Shouldn't we as players have more say in the character's emotional state and preferences in a role-playing game? Mass Effect is not that kind of RPG.
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Post by colfoley on Apr 9, 2017 22:05:04 GMT
i don't know. Being a Ryder who does not like killing joking about liking killing when Ryder tells jokes sounds like a very Ryder thing to do. I think you're missing the key issue people have. If it were possible to properly RP the game, then "a very Ryder thing to do" is whatever the player decides is the kind of thing Ryder would do. The fact that you see that joke as consistent with Ryder's personality is evidence of OP's and others' point, which is that it is not possible to truly RP MEA; Bioware has already largely defined Ryder's personality. Which is unfortunate those of us who enjoy defining our characters' personalities ourselves. project is right. ME has never been that kind of RPG and frankly RPGs like that just don't exist in the age of the voiced protagonist. So it comes down to personal preference whether or not you like the current system i believe the benefits of a voiced protag outweigh the negatives. If you don't like it...well for now there is games like DA and FO 4 which let you define your character ninety percent. Whereas MEA lets you do it sixty percent. The MET does forty. And Witcher doesent let you do it at all. Though personally i sometimes find it easier to RP a more defined character then not. But then i don't view a RPG protagonist as'mine' but a collaboration between us and the game devs.
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Post by Sondergaard on Apr 9, 2017 22:13:53 GMT
It's always been an issue. It's just disappointing that Bioware is still not dealing with it. ME2: Shepard was an emotionless zombie ME3: Shepard is an emotionally fragile basket case MEA: Ryder is the star of a sitcom Shouldn't we as players have more say in the character's emotional state and preferences in a role-playing game? Mass Effect is not that kind of RPG. Used to be. I had several Shepards who were very varied in personality (obviously within the limitations of a voiced rpg). War weary but practical and determined to do the right thing / chirpy and optimistic / cold , ruthless professional / borderline psychopath. I'll freely admit that much of this is in my head but the game allowed me that freedom (barring the very occasional line of auto dialogue). Ryder, however, is Ryder.
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Post by colfoley on Apr 9, 2017 22:35:49 GMT
You know it occurs to me i was never able to play the Shepard i wanted to in the OT. I didn't criticize the game for it (well until 3) and its just as much of an RPG as Andromeda is...but I've never been able to give Shepard a sense of humor. I wanted to. But couldn't do it. The game limited me.
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Post by Deleted on Apr 9, 2017 23:30:24 GMT
You know it occurs to me i was never able to play the Shepard i wanted to in the OT. I didn't criticize the game for it (well until 3) and its just as much of an RPG as Andromeda is...but I've never been able to give Shepard a sense of humor. I wanted to. But couldn't do it. The game limited me. That's basically what we are discussing. The limitations of the dialogue system. Ideally you would have been able to play him as someone with more humor. Just because he was military and a hero or whatever they would classify him as doesn't mean that he/she would not have a sense of humor. Clearly he/she did in Citadel DLC. Probably a few other spots as well, but it was the lack of the dialogue system. At least now Ryder does have more variations. But ideally the variations would stick to the selections given and not change the meaning or tone so that what you want to say doesn't feel different enough that you say 'what. What?' That's the whole point of RPing. I think the more options that are offered, the more people enjoy their RP experience. I remember dragon age origins felt like it had a nice range of selections, but they were all written, not spoken. Here, we do at least get more selections now to choose from, but the accuracy and intent of the tone we choose needs some more fine tuning. Hopefully for the next game.
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Post by colfoley on Apr 9, 2017 23:41:26 GMT
You know it occurs to me i was never able to play the Shepard i wanted to in the OT. I didn't criticize the game for it (well until 3) and its just as much of an RPG as Andromeda is...but I've never been able to give Shepard a sense of humor. I wanted to. But couldn't do it. The game limited me. That's basically what we are discussing. The limitations of the dialogue system. Ideally you would have been able to play him as someone with more humor. Just because he was military and a hero or whatever they would classify him as doesn't mean that he/she would not have a sense of humor. Clearly he/she did in Citadel DLC. Probably a few other spots as well, but it was the lack of the dialogue system. At least now Ryder does have more variations. But ideally the variations would stick to the selections given and not change the meaning or tone so that what you want to say doesn't feel different enough that you say 'what. What?' That's the whole point of RPing. I think the more options that are offered, the more people enjoy their RP experience. I remember dragon age origins felt like it had a nice range of selections, but they were all written, not spoken. Here, we do at least get more selections now to choose from, but the accuracy and intent of the tone we choose needs some more fine tuning. Hopefully for the next game. sure. But i feel that you have way more control over Ryder then with Shepard.
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Post by setokaiba on Apr 10, 2017 0:22:27 GMT
No one is arguing that the dialogue shouldn't be improved it clearly needs more renegade options. My problem is saying this game is no longer a RPG because of how it was done in MEA when we have more control over Ryder than we ever did with Shepard. They need to make it more like Dragon Age imo.
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Post by colfoley on Apr 10, 2017 0:31:06 GMT
No one is arguing that the dialogue shouldn't be improved it clearly needs more renegade options. My problem is saying this game is no longer a RPG because of how it was done in MEA when we have more control over Ryder than we ever did with Shepard. They need to make it more like Dragon Age imo. i don't know. As long as they don't go the full Geralt rout i actually think DA and ME should stay their own thing in terms of this.
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Post by setokaiba on Apr 10, 2017 0:41:54 GMT
No one is arguing that the dialogue shouldn't be improved it clearly needs more renegade options. My problem is saying this game is no longer a RPG because of how it was done in MEA when we have more control over Ryder than we ever did with Shepard. They need to make it more like Dragon Age imo. i don't know. As long as they don't go the full Geralt rout i actually think DA and ME should stay their own thing in terms of this. I'll lose it if they go the Witcher route. Witcher 3 is a great game but I don't need every game trying to be the Witcher. I got enough of that when everyone was trying to be the next "Skyrim".
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Post by jf8350143 on Apr 10, 2017 1:22:01 GMT
If you ask me, I think they should bring back the DA 2 dialogue system, depends on the most picked dialogue options, your personality changes and the auto-dialogues and cut scenes will reflect that. While at the same time you can still pick most of the important dialogue choices in the game.
It is the best dialogue system Bioware has ever made for a voiced protagonist, I don't understand why they never use it anymore.
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Post by hector535 on Apr 10, 2017 1:36:14 GMT
The last game you could kinda RP was DA:O, the rest of bioware games had always a tone to their characters that was out of your control. The Warden not having a voice gives more freedom to the players.
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Post by Doominike on Apr 10, 2017 2:36:29 GMT
This ^
DAO shits all over DA2, DAI and all of ME in terms of roleplaying.
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Post by alanc9 on Apr 10, 2017 3:16:42 GMT
The last game you could kinda RP was DA:O, the rest of bioware games had always a tone to their characters that was out of your control. The Warden not having a voice gives more freedom to the players. How so? I can pretend different tones are associated with the text of the PC's lines, but it's just pretend. The NPCs will only hear the tone the writer gave the PC, not the one I pretend the PC used.
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Post by Deleted on Apr 10, 2017 18:09:25 GMT
Yes, and the "possible" bit means that you're... heartily encouraged to do all of the side quests. IIRC, the available points are increased when you enter a hub for the first time - so, for example, your arrival at Omega will add Omega's available P/R points to the denominator in that % calculation. It wasn't terribad on my first playthrough, but my imported Shepard had pretty high point totals on both sides of P/R. Re-importing (ME2-->ME2) was a big mistake, because the P/R points were wiped. Even if that's true, this just means that if you do all the sidequests your score will deteriorate less.It can't ever improve, and the only to stop the deterioration is to play straight P or R. Not necessarily. If you enter Omega at, say 40% each P/R (the other 20% of the point earning opportunities were spent on neutral options) and you used 100% of the point earning opportunities on Omega, you'd increase your scores a bit.
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Post by thumbfu on Apr 10, 2017 18:23:06 GMT
This is definitely a choose-your-own-reply simulator. The story and characters are very much unchanged from your actions... Personally i think this was a very conscious choice from bioware to avoid all the headaches that would come down the line the the next games for all the variables from your actions. They say this isn't a new trilogy but they've set up what i think is a great starting point. They need to plan the next 2 games well, and make your actions count from now on.
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