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Post by KaiserShep on Apr 13, 2017 4:43:08 GMT
If you want to use ME1 then as the template, let's do that. ..snipped.. I love this post, exactly what I thought about a lot of it. Especially: Sloane. I can't imagine anyone not letting Reyes off her. She directly states that if we try to put a settlement there it will be open war. She treats her gang like dirt and anyone else like cattle. I'm usually pretty Paragon but I had no urge at all to save her when the moment came. Additionally: Reyes saying "Bang" with his finger out after Sloane gets sniped is the cherry on an already satisfying sundae.
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Post by smilesja on Apr 13, 2017 4:52:34 GMT
Can't compare a trilogy to a new game. ME1 had a few moments, but nothing big, same as MEA. It's the later ME games that took off. Uh what? First time arriving at the Citadel, becoming a Spectre, talking to Sovereign, choosing a friend to die, calling in the fleet to save the Destiny Ascension. There were lots of big moments in ME1 that hit you right in the feels. That assumes that you cared for Ashley and Kaiden.
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Post by Deleted on Apr 13, 2017 5:08:06 GMT
Uh what? First time arriving at the Citadel, becoming a Spectre, talking to Sovereign, choosing a friend to die, calling in the fleet to save the Destiny Ascension. There were lots of big moments in ME1 that hit you right in the feels. That assumes that you cared for Ashley and Kaiden. Even if you didn't care for either, you have the weight of having to choose who will die. The first time I played, I had been running around with ash and tali. It was my chick crew. I didn't know jack that I was doing as far as really understanding the power system. I didn't talk to the characters on the ship because I didn't realize I could as I only got a few lines out of them before they pointed me upstairs after coming back from the prothean relic fiasco. So even with no real connection other than I had been using Ash, I had to decide. My logic in that decision was basically 'well, I've been using ash. Who is this kaidan?' But I still pondered it because I realized I might be missing something. I chose kaidan to die. Didn't know jack about him. Still felt sad with the cutscene because it was done well... him fighting them off with his gun until the bomb blows up. Pretty sad. I was like damn, that kinda sucked. And first thing in the next game I did I went and talked to him because I didn't before and he died. I guess it is just a matter of RPing. I RPed a commander who cared about the lives of her crew and felt shitty that I had to put wrex down like a dog and that I had to make a decision that one of my crew gave their lives for. That was not a good day, but it was contrasted very well by the victory at the end.
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Post by smilesja on Apr 13, 2017 5:16:54 GMT
That assumes that you cared for Ashley and Kaiden. Even if you didn't care for either, you have the weight of having to choose who will die. The first time I played, I had been running around with ash and tali. It was my chick crew. I didn't know jack that I was doing as far as really understanding the power system. I didn't talk to the characters on the ship because I didn't realize I could as I only got a few lines out of them before they pointed me upstairs after coming back from the prothean relic fiasco. So even with no real connection other than I had been using Ash, I had to decide. My logic in that decision was basically 'well, I've been using ash. Who is this kaidan?' But I still pondered it because I realized I might be missing something. I chose kaidan to die. Didn't know jack about him. Still felt sad with the cutscene because it was done well... him fighting them off with his gun until the bomb blows up. Pretty sad. I was like damn, that kinda sucked. And first thing in the next game I did I went and talked to him because I didn't before and he died. I guess it is just a matter of RPing. I RPed a commander who cared about the lives of her crew and felt shitty that I had to put wrex down like a dog and that I had to make a decision that one of my crew gave their lives for. That was not a good day, but it was contrasted very well by the victory at the end. I'd guess it depends whether or not you care for them. I just remembered complaints about Kaidan being "boring" and Ashley being "racist".
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Post by Archangel on Apr 13, 2017 5:23:19 GMT
You know it never occurred to me until just now that in 2 of the 3 ME games you get the big bad at the end to kill themselves.
Saren in ME1 TIM in ME3
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Post by fchopin on Apr 13, 2017 6:12:53 GMT
ME3 is a great game with many great moments, the only problem with the game is that it was not an RPG. Shepard was on auto dialogue most times. And most of those great moments had to do with previous games. The character arcs started there and finished in Mass Effect 3. How is that fair to compare to Andromeda? All the MET games had great moments. It is not really fair to compare them with MEA because all the past games were more linear but MEA is more like a joke game so it is difficult to take it seriously. Even when Ryder’s dad supposedly died it was made in to a joke as one example. It does not make MEA in to a bad game as it is more open world which I like but I have trouble playing the game because I have great times sometimes and then it changes and I get bored.
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Post by KaiserShep on Apr 13, 2017 6:14:01 GMT
You know it never occurred to me until just now that in 2 of the 3 ME games you get the big bad at the end to kill themselves. Saren in ME1 TIM in ME3 I avoided this with TIM and preferred the Renegade dialogue that forces you to shoot him instead. I just didn't want to have a repeat of Saren there, and honestly, I think the dialogue in that path is much better.
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Post by Archangel on Apr 13, 2017 6:21:00 GMT
You know it never occurred to me until just now that in 2 of the 3 ME games you get the big bad at the end to kill themselves. Saren in ME1 TIM in ME3 I avoided this with TIM and preferred the Renegade dialogue that forces you to shoot him instead. I just didn't want to have a repeat of Saren there, and honestly, I think the dialogue in that path is much better. I much preferred forcing him to admit to himself that he was indoctrinated.
Also, I'm a sucker for a good redemption story...even if he was redemeemed for about 10 seconds before killing himself.
Besides, I think a lot of people will agree, TIM was not "evil", he was extremely misguided and wanted what was best for humanity. He was almost what I would consider the perfect villain type.
The archon was the exact opposite only lacking a waxed mustache to twirl to be Snidely Whiplash. Archon was a terrible villain, just cartoon evil.
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Post by clips7 on Apr 13, 2017 6:44:51 GMT
The story in the trilogy was indeed gripping and compelling......That last Mordin scene?.... ......Grunt's last scene as well?... ....and the musical score during Anderson and Shepard fit the mood, like you knew this was the end and the build up right before you made your way up into the Citadel?..(ME3)...with the death and destruction all around and a sense of hopelessness?........just great stuff and the pulse cannons from the Reapers sounded incredibly terrorizing and powerful. I never played ME1, i came in on ME2 (ps3) and the game reeled me in with it's writing, the characters and the overall universe. This was the first time in any game series, that made me care about ALL of the characters....during that suicide mission in 2, i was hoping i was making the right decisions so that everybody would survive.... . The writers did their job when they can make you actually worry about these characters dying in the game...
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Post by PillarBiter on Apr 13, 2017 8:04:00 GMT
Can't compare a trilogy to a new game. ME1 had a few moments, but nothing big, same as MEA. It's the later ME games that took off. This. MEA is the tone-setter for a new trilogy (EA willing), and if anything, it had plenty more memorable moments than ME1 (sans Saren's suicide). Sure, ME2 and 3 had epic moments, but that was only because ME1 had precursored the setting.
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Post by Deleted on Apr 13, 2017 18:36:02 GMT
I avoided this with TIM and preferred the Renegade dialogue that forces you to shoot him instead. I just didn't want to have a repeat of Saren there, and honestly, I think the dialogue in that path is much better. I much preferred forcing him to admit to himself that he was indoctrinated.
Also, I'm a sucker for a good redemption story...even if he was redemeemed for about 10 seconds before killing himself.
Besides, I think a lot of people will agree, TIM was not "evil", he was extremely misguided and wanted what was best for humanity. He was almost what I would consider the perfect villain type.
The archon was the exact opposite only lacking a waxed mustache to twirl to be Snidely Whiplash. Archon was a terrible villain, just cartoon evil.
I'm still thinking about that last battle, the whole non-stop trash talking-ness of the Archon. At some point in that battle, killing him was my desire simply to shut him up. And I also realized that he was not even related to his people and who they were because of one wanting to make a deal with you as he had strayed from their agenda. I am not really even fighting The Kett at this point but one mad leader within their hierarchy. But The Kett were, in fact, the enemy throughout the game. By the end of this battle we have not even put a chink in the Kett armor. If anything, we have aided them to be able to focus on doing what they do best now that the Archon is gone. We gain zero insight into the Kett as a result of this other than what is in that spoiler if you come across it. Going back to ME1 as a reference, we learned a great deal about Sovereign and the Reapers because of Saren. Here we just get a cartoon villain as you say. The first time I played when the battle was over I was not sure if that was it. I felt like there should be more because basically that was a battle I already fought twice. My Ryder was thinking 'Dude, I have already done this twice. You are so dead it's a joke.' I really thought there had to be more to it. Also for me regarding my sibling and SAM... It really feels less like you are the one who did it, that it was only minimally your choices, your work, your focus, persistence and drive that pulled it off. They pulled the power out from you at every turn through indirect methods.
The Archon did have a bit of a point. Sure your team helped and SAM didn't do everything (certainly he didn't engage in combat). But it does come down to some degree of how much of that was Ryder and how much of that was that he would never have been able to do any of it without SAM. Ultimately it begs the question, who is the real pathfinder - Ryder or the AI? Even your Ryder would be dead without SAM. They take it away from him/her at the final push as if to say you could still do it, but had you never had SAM you would be dead or if you survived you would not have been the pathfinder. If you did somehow become the pathfinder without SAM you would never have gotten into the vaults and the AI would be dead. The Archon calls him out on all of this and Ryder defends himself (which kind of makes it worse rather than better as if his/her fragile ego cannot take such taunts and the writers want you to see that it was 'really' Ryder, but it was not, was it? It was Ryder WITH SAM. No way around that.)
So now our 'hero' is gimped. Our Hero's journey is more in question than it would have been if they didn't even go there. But they did and now we realize that it was magic foo foo er a SAM all of the capable, which had it been our Ryder who created it would have been pretty freaking amazing, but it was their dad. Our hero really isn't as much as a hero in the end. Our hero needs to have the ability to do all of this without SAM. Had they not inflicted the sibling on us as another SAM interactive tool in the end it would have really been a heroic battle to some degree. But having my Ryder yell out that they need a button to 'interface and lock it down' and the sibling do all the heavy lifting to get that interface for them while our Ryder 'hero' just shoots shit is pretty awful design. Perhaps the point of it all was 'we are a team and cannot succeed without each other' BUT then everyone treats Ryder as the hero at the end when all ryder did was push buttons, yell for help and shoot some tech. Only difference is that Ryder did it without the help of SAM this time. Sibling was the SAM tool at the end, not our Ryder. But our Ryder did even less as a result expect he did even less under more duress because SAM was 'gone'. Used to be our Ryder could walk, talk, function quite well without SAM as we see in the beginning of the game. In fact, with next to no skills, with no SAM, nothing but a crappy level one pistol, Ryder does pretty well on their own.
Would have been far more interesting if Ryder was somehow able to access SAM on a very limited level and had learned how to use that very limited bit of SAM to do all these things. It would have shown that Ryder had grown and advanced and without SAM functioning at full capacity Ryder was able to know what to do, to figure it out, to adapt and to even under hardship when it at risk of doing permanent damage to him//herself would persevere and rise above it. Only minimal tech was required - perhaps the equivalent of an intelligent omni-tool. I think I am somewhere between like and love for this game. The love it part comes from the potential I see future games having. I hope the writing improves a great deal by then.
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Post by Iakus on Apr 13, 2017 18:42:50 GMT
Like someone said it's not fair to compare one game to three. A lot of the MET moments where built up to in a previous game like curing the Krogan or the Geth and Quarians stuff. Killing Ash or Kadian wasn't a big deal because I barely knew them and they are not that interesting. I got a pang every frakking time I had to make that call. Every Single Time.
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Post by Iakus on Apr 13, 2017 18:43:24 GMT
Yep I feel overall Arrival was a better DLC than people give it credit for and the Harbinger conversation was a good way to end ME 2 and fire up ME 3 (always saved Arrival for the very end of my ME 2 playthroughs before importing into ME 3). I still wish Harbinger had a bigger role in ME 3. Yep My Shepard enjoyed hearing him talk smack to her in ME2. She missed him in ME3. Arrival was the storyline ME2 SHOULD have had.
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Post by themikefest on Apr 13, 2017 19:17:44 GMT
Arrival was the storyline ME2 SHOULD have had. I would have made the main mission getting to darkspace to find where the reapers spend 50 000 years. The collectors would have been a long side mission that once Shepard gets the IFF, he/she gives the information to the Alliance who go to the galactic core to take care of the bugs while Shepard heads to darkspace.
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Post by solomace on Apr 13, 2017 20:26:29 GMT
Does MEA have anything like this? As to Rose Coloured specs..nah. Been playing the Trilogy twice a year for ages and still don't get bored and still get goosebumps at various bits and smile knowing when a great bit is about to happen. As to being younger as someone mentioned, I was 37 when ME1 came out so I was already jaded from all the years previously but it still didn't detract it from being a great game warts an all. As a lover of trance like music, the OST has always been one of my favs and I still hold the Spectre music and Leaving Earth as some of the best atmos music in gaming. MEA should have hired Tangerine Dream! The video is great and highlights some great moments. Still love it when he throws the eclipse merc out of the window in ME2 and shouts "welcome to the party pal". Or was that someone else who said it . At least in my head it's what he said...
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Post by sdzald on Apr 13, 2017 21:12:43 GMT
I am looking at the MET through rose colored glasses ya da ya da.
MET story sucked too ya da ya da.
I freely admit that the MET story wasn't that good. It was the characters that kept me playing! They became my friends.
I really cared what happened to them and to Shepard. When Shepard crawls out of ruble at the end of ME1 I was so relieved. When I killed Lainge (sp) for killing an already dying Thane, I felt great satisfaction when I was able to look him in the eye and call him a son of a bitch. When I watched Legion sacrifice himself to help his own kind I was both very happy and devastated at the same time. When Mordain goes to his doom to fix what he had caused, hearing him hum his show tunes, I was torn apart. When, even though I HATED the ending of ME3, I was seated next to Anderson and he tells me "You did good son, I am proud of you" as he dies, I almost cried, and I NEVER cry.
MET brought out tons of emotions! I feel NOTHING in MEA. Ok so maybe I have changed, maybe I was excepting too much, maybe ... Piss on it I don't care why. The fact is I loved being Shepard and immensely enjoyed all my friends form MET, and frankly could give a crap about anyone in the MEA world. I do NOT care why, I only know that is how I feel.
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Post by vonuber on Apr 13, 2017 21:40:06 GMT
I got a pang every frakking time I had to make that call. Every Single Time. Is it because you know you have to kill Ash to stop her showing up in ME3 as a dolled up drunk?
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Post by Iakus on Apr 13, 2017 22:34:41 GMT
I got a pang every frakking time I had to make that call. Every Single Time. Is it because you know you have to kill Ash to stop her showing up in ME3 as a dolled up drunk? In part. ME1 Ash was awesome. I also liked Kaidan.
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Post by vonuber on Apr 13, 2017 22:45:33 GMT
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Post by Scottphoto on Apr 13, 2017 23:36:20 GMT
Most of the impact moments come from ME2 and ME3 because we had already seen these characters, we see them grow. The impact is to see "what happened to them now?". Mass Effect 1 had its good moments but not that many impact ones when you first play it at least, personally. The Virmire decision was impactful for me because I never had done that in a videogame before, choose who lives on to my next game. The reveal of Sovereign was great too. The ending overall was also a nice highlight. In the case of Andromeda, I thought your first encounter with the Archon was great: He had full control of you and your squad, you couldn't stop him. My character felt vulnerable, he felt human, his decision of thinking he can take out the kett easy had a consequence. And then the only solution to escape was the craziest one yet. It was a nice change of pace to meet a villain face to face too, you know instead of talking to a ghost child The big decision on Kadara was pretty great too, for the first time I wasn't sure what was the right decision. It was one I played out both ways just to see what they were both like, which is something I normally don't do on a first run. Finally, the ending was a great wrap up of every little thing done in the game. Seeing all my squadmates join in on the final battle, playing as my twin. Seeing the pathfinders I chose, the people I made good relationships with unite to take on the enemy was personally a great paid off. That the ending don't have too much "this one dies because you didn't do this" sure, but there is still choices on who are your allies on that final battle. In the case of characters in Andromeda, they had more fun impact moments overall than I did with other characters on ME1 thanks to the loyalty missions. I feel Kaidan and Ashley would have benefited greatly from these on the 1st game. Most of the development in ME1 was getting through a big chunk of dialogue on the Normandy. Like I remember having subtitles on and seeing giant paragraphs when Tali talked to me about the pilgrimage. Now I'm not saying Andromeda is better than ME1, but I seen too many people take one game and compare it to 3 games together, and that makes no sense. You can compare it for sure on gameplay and all the other elements, except on it's story.
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Post by cypherj on Apr 13, 2017 23:50:29 GMT
How does killing Kai Leng make this list and not this?
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Post by Kabraxal on Apr 13, 2017 23:54:03 GMT
I think Andromeda has a lot of moments that match up to the OT. Hell, it was one of those moments that spelled my doom and made me realise "Mass Effect is back!" and I was sucked in as Bioware games tend to do.
I'm stoked for the future with the foundation that was set. Just give me the DLC already do I can have more moments.
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Post by joglee on Apr 13, 2017 23:55:30 GMT
Why do we continue to compare ME3, a game that had 2 prior games of build up, to ME:A a standalone game that had no prior buildup.
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Post by Kabraxal on Apr 14, 2017 0:05:48 GMT
Why do we continue to compare ME3, a game that had 2 prior games of build up, to ME:A a standalone game that had no prior buildup. Easier strawman for people to knock over. See a lot of that actually.
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Post by Link"Guess"ski on Apr 14, 2017 0:14:32 GMT
Personally I think ME3 dominates in the special moments because of the buildup the other games established. Mordin's soul searching in ME2 made the genophage ending extra special. As he is my favorite character of all the companions, as well as being the best written, in my opinion, it was both painful and immensely satisfying to watch him go out like he did. I beg to differ because to me ME3 felt like this forced "greatest hits" of the trilogy where it just pitstops at one giant lore-piece like the Genophage and then Shepard universally resolves it and then on to the next thing like the Rannoch struggle. It was all slightly contrived which in itself is a tad too contrived for my tastes. I wasn't against curing the Genophage but not in such a monolithic way. "Shepard, I'm not helping unless we cure the genophage!" Me: Really, they're gonna do this? *Later* "I have figured out how to cure the genophage, we just use Maelon's data because [plot-flag] and it's like science and research and stuff and it can somehow do something. We can use this convenient tower which has a convenient thresher maw to conveniently kill the Reaper-- And oooh, the Krogan were once a beautiful, peaceful and culturally sophistiacted race, look at the contrived scenery before we cure them oooh -- and conveniently cure all Krogan through Tuchanka's atmosphere" Too far. It was too far :/
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