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Post by Ieldra on Apr 16, 2017 18:24:24 GMT
I would not call either protagonist stupid though I will say Shepard does have some lines of dialogue that make him / her appear inept in social situations. I believe that part of that has to do with the writing, there were times during my playthroughs where I literally face palmed because of something Shepard would say or do. With Ryder I rarely find myself looking at him / her with a brow raised in question of their response. It does happen but not nearly as much. Usually it is because of their lighthearted reaction to situations that Shepard would attack head on. Another factor is dialogue options. In my opinion Shepard is more bland with your core dialogue choices determining his / her morality and or stance in any given situation whereas Ryder's dialogue choices focuses on his / her emotional response rather than their morality. Hench why Shepard is easier to role-play as because he / she feels more like a blank space that you can fill whereas the Ryders have a more developed personality that you can alter through choosing how they react. You can argue that it is the same system just with a change from a morality focus to emotional focus, which is not bad in my opinion. I think there is a significant difference in that morality is not tied to personality (with Ryder). You have different kinds of conversation nodes, some are designed to make decisions and some to express personality, and the lines in decision nodes are typically more neutral. As for stupidity, I maintain that Shepard was canonically not the brightest, which was annoying, but also had immeasurably dumb dialogue in some important situations where they should've known better, and with autodialogue at that. Most of those instances were in ME3. I've linked one of my old very long reviews in one of the previous pages of this thread, made when all DLC for ME3 was out, wherein I dissect this in detail. Ryder has immature moments, too, but I've noticed only one or two really stupid ones, and that was not where it was important. It was in the prologue, though, which made for a very bad first impression of MEA's writing.
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Post by Invellous on Apr 16, 2017 18:30:19 GMT
I would not call either protagonist stupid though I will say Shepard does have some lines of dialogue that make him / her appear inept in social situations. I believe that part of that has to do with the writing, there were times during my playthroughs where I literally face palmed because of something Shepard would say or do. With Ryder I rarely find myself looking at him / her with a brow raised in question of their response. It does happen but not nearly as much. Usually it is because of their lighthearted reaction to situations that Shepard would attack head on. Another factor is dialogue options. In my opinion Shepard is more bland with your core dialogue choices determining his / her morality and or stance in any given situation whereas Ryder's dialogue choices focuses on his / her emotional response rather than their morality. Hench why Shepard is easier to role-play as because he / she feels more like a blank space that you can fill whereas the Ryders have a more developed personality that you can alter through choosing how they react. You can argue that it is the same system just with a change from a morality focus to emotional focus, which is not bad in my opinion. I think there is a significant difference in that morality is not tied to personality (with Ryder). You have different kinds of conversation nodes, some are designed to make decisions and some to express personality, and the lines in decision nodes are typically more neutral. As for stupidity, I maintain that Shepard was canonically not the brightest, which was annoying, but also had immeasurably dumb dialogue in some important situations where they should've known better, and with autodialogue at that. Most of those instances were in ME3. I've linked one of my old very long reviews in one of the previous pages of this thread, made when all DLC for ME3 was out, wherein I dissect this in detail. Ryder has immature moments, too, but I've noticed only one or two really stupid ones, and that was not where it was important. It was in the prologue, though, which made for a very bad first impression of MEA's writing. Might have to look for the review and give it a gander. I agree Shepard was all too often rather dense which is a shame but gave him / her their own charm? Maybe?... Unfortunately I have to agree that game's intro does not leave a good impression, one I think some people carry with them throughout the game which makes writing the hate train much easier.
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Post by aglomeracja on Apr 16, 2017 18:32:01 GMT
Any examples? What do you consider "grey"? Only one that I can recall is the choice between Sloan and Reyes+ some rather poor attempts like with Morda, Sarissa or in "the crime he didn't commit" quest where the game presents you with 2 rather stupid choices... Besides, there are few choices in the game comparing to the amount of conversations where you can pick your preferred way of saying "Ok". I agree that MET version of renegade was unrealistic and should have been changed, but getting rid of it almost completely was not a good idea. Which ones are not grey? And I'm not going to sit here and make a list because there are just so many but sure, Yevara, Advent, smugglers etc. Yeah, you're right about that. These are "grey' choices, but they come up out of the blue at the very end of some fetch quests like that: "poachers are killing our favorite animals! we have o stop them!"-> you kill a bunch of poachers -> you meet a scientist in the back- "oh, I'm actually hunting them to save the Angara"-> choce moment "no, that's still bad vs. yeah, I guess that's ok then". Unfortunately looking for arks, main planetary missions etc. usually are made in a very similar way, except they have more cinematics. Anyway, there are "grey" choices, but you get most of them without previous build up and they feel completely forced because of that.
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Post by dreman999 on Apr 16, 2017 20:02:50 GMT
Which ones are not grey? And I'm not going to sit here and make a list because there are just so many but sure, Yevara, Advent, smugglers etc. Yeah, you're right about that. These are "grey' choices, but they come up out of the blue at the very end of some fetch quests like that: "poachers are killing our favorite animals! we have o stop them!"-> you kill a bunch of poachers -> you meet a scientist in the back- "oh, I'm actually hunting them to save the Angara"-> choce moment "no, that's still bad vs. yeah, I guess that's ok then". Unfortunately looking for arks, main planetary missions etc. usually are made in a very similar way, except they have more cinematics. Anyway, there are "grey" choices, but you get most of them without previous build up and they feel completely forced because of that. The choice with the scouts and the pathfinder have build up. Drack tells way before this mission he is missing scouts. Then there's the the one on the nexus about the demonstration because people want there families out of Cryo. And the morda choice was about giving them the ftl drives or not. their is another choice on that planet about who controls the water. Then there's the one about telling twin the fate of you dad and the colony worlds or not. Now with the murder case, all issue on that is based on the fact they don't have a fully develop justice system yet. Us territory had this issue before they were states and had to us marshalls and Judges to deal laws on the fly as they see fit. The asari ark choice had a lot of build up and I don't how anyone can complain about it. the kett base choice is technically grey, but it's a choice to cut off your nose to spite your face or not.
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Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Apr 16, 2017 21:19:06 GMT
Your opinion on this is on a whole other level of stupid. Your "lovers lover", "the guy at the end of the krogan's loyalty mission" and whoever that was in Kett exaltation facility are murderous psychopaths who were very much devoted to killing you and your comps few seconds before you're given a choice to spare them or not. Killing them is far from being evil. It's out of character though, because otherwise Ryder is unable to even raise his voice in most conversations when he should do it. Doesn't seem capable of killing anyone. No, you dimwit. Killing in self defense is fine, not when they're powerless and at your mercy. This is just basic morality 101. Killing at that point makes you a meanie and is murder - extremely clear at the end of the krogan loyalty mission. Just don't even go there.
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Post by themikefest on Apr 16, 2017 21:32:43 GMT
The choice with the scouts and the pathfinder have build up. That choice was crap. When Rookie Ryder enters the room, a krogan is seen in the tank. At that point the sam voice thing says nothing about any other krogan onboard. Once Rookie Ryder leaves Archie's room, all of sudden the sam voice thing detects krogan onboard. The other thing I would have done is include all squadmates for the mission. They could get the krogan while the rookie gets the salarian. Of course if Drack is on the ship, and if Ryder chooses the salarian, why didn't he ditch Ryder and go get them himself? The choice was put in for the feels.
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Post by dreman999 on Apr 16, 2017 22:06:56 GMT
The choice with the scouts and the pathfinder have build up. That choice was crap. When Rookie Ryder enters the room, a krogan is seen in the tank. At that point the sam voice thing says nothing about any other krogan onboard. Once Rookie Ryder leaves Archie's room, all of sudden the sam voice thing detects krogan onboard. The other thing I would have done is include all squadmates for the mission. They could get the krogan while the rookie gets the salarian. Of course if Drack is on the ship, and if Ryder chooses the salarian, why didn't he ditch Ryder and go get them himself? The choice was put in for the feels. 1. How would SAM know about the Krogan? His sense go as far as Ryder's and their scanners. That's a limited range. SAM would only know about the Krogan if Ryder is in the same room of them. 2. The build up I was talking about was with Drack. He mentions it's once on the tempest and later again in a conversation with his Urdnot friend on the Krogon colony if you go there before doing the hunt for the Archon mission. 3. You bring all you squad on this mission. they are on the tempest which is on the ark. 4. And Drack is not dumb enough to go into an unknown situation on his own with out knowing what he is fighting. He's tough but can't do anything if he has to fight a fiend or an Ascendant on his own.
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Post by vonuber on Apr 16, 2017 22:20:45 GMT
Someone moaned on one of the threads that everyone just walks away after the first get together briefing with Ryder - which is true. Just had one after leaving Kadara and she calls them out on it, making them come back to be dismissed.
Look at that - character development!
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Post by themikefest on Apr 16, 2017 22:50:32 GMT
1. How would SAM know about the Krogan? His sense go as far as Ryder's and their scanners. That's a limited range. SAM would only know about the Krogan if Ryder is in the same room of them. If that's the case, then how did the thing be able to detect krogan onboard when it didn't in the same spot before entering Archie's room? Ok. And what are they doing on the tempest? Nothing. But its ok for the rookie to go into an unknown situation? If Archie's ship wasn't tethered to the salarian ship, how would the rookie get on the ship? It was dumb luck that it was tethered to Archie's ship. Once the salarians decided to find the rest of their people, at that point have the rest of the squad come over to help. The longer on Archie's ship, the less chance of success. So when it comes time for the rookie to choose whatever, the other squdmates can get whoever. If I was the Archon, I would have fired on the salarian ship as soon as I heard the alarms.
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Post by dreman999 on Apr 16, 2017 23:09:57 GMT
1. How would SAM know about the Krogan? His sense go as far as Ryder's and their scanners. That's a limited range. SAM would only know about the Krogan if Ryder is in the same room of them. If that's the case, then how did the thing be able to detect krogan onboard when it didn't in the same spot before entering Archie's room? Ok. And what are they doing on the tempest? Nothing. But its ok for the rookie to go into an unknown situation? If Archie's ship wasn't tethered to the salarian ship, how would the rookie get on the ship? It was dumb luck that it was tethered to Archie's ship. Once the salarians decided to find the rest of their people, at that point have the rest of the squad come over to help. The longer on Archie's ship, the less chance of success. So when it comes time for the rookie to choose whatever, the other squdmates can get whoever. If I was the Archon, I would have fired on the salarian ship as soon as I heard the alarms. 1.Ryder is a relay for SAM. If Ryder can interface with the tech then SAM can hack it. The Archon's room has all the information on the ship, and if Ryder is in the room SAM can hack all the info in there by Ryder just being there or them scanning thing. SAM knows about the Krogan because info about the Krogan are in the room like every other experiment the Archon has. 3.Ya, and it's a high risk mission where stealth is important. 4. Ryder has team with him and his goal is to save the Ark. What choices does he have? Add any fight Ryder get into is with is team. And no there rest of the team can't come and help. the have to go through 2 entire giant ships to get to you and land on the kett ship and risk getting boarded. 5. Why destroy samples? Added, why risk his plan to trick Ryder to leading him to Meridian? The ark and salarians are no real threat to the Archon.
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Post by aglomeracja on Apr 16, 2017 23:28:07 GMT
Your "lovers lover", "the guy at the end of the krogan's loyalty mission" and whoever that was in Kett exaltation facility are murderous psychopaths who were very much devoted to killing you and your comps few seconds before you're given a choice to spare them or not. Killing them is far from being evil. It's out of character though, because otherwise Ryder is unable to even raise his voice in most conversations when he should do it. Doesn't seem capable of killing anyone. No, you dimwit. Killing in self defense is fine, not when they're powerless and at your mercy. This is just basic morality 101. Killing at that point makes you a meanie and is murder - extremely clear at the end of the krogan loyalty mission. Just don't even go there. Eh, ok... 1. There is no such thing as "morality 101", it's not something universally shared. Watching news for 5 minutes should provide you with enough information to figure that out. 2. Capital punishment still exists, even in some western countries... 3. ...but during wartime it exists everywhere. 4. you dimwit. So no, killing genocidal maniacs is not something obviously bad, especially 5 seconds after they just tried to kill you, and even if it were, then: "It's out of character though, because otherwise Ryder is unable to even raise his voice in most conversations when he should do it. Doesn't seem capable of killing anyone.".
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Post by themikefest on Apr 16, 2017 23:30:16 GMT
1.Ryder is a relay for SAM. If Ryder can interface with the tech then SAM can hack it. The Archon's room has all the information on the ship, and if Ryder is in the room SAM can hack all the info in there by Ryder just being there or them scanning thing. SAM knows about the Krogan because info about the Krogan are in the room like every other experiment the Archon has. So the thing couldn't mention that before rookie activates the item? Look how well that work with just the rookie and squad. The salarians that came on were fine. Have the other squadmates with them, they would be undetected His/her primary goal was to get the location of Meridian and hopefully save the salarian ship If the squadmates are already on the kett ship, why would they have to go through two ships? While the rookie is busy fighting the kett after helping the salarian pathfinder, the squad make their way to get the krogan. He had no idea the rookie was after the location of Meridian when the alarms went off. He didn't even know who was shooting on his ship at that point. Since the tempest is on the salarian ship, it too would be destroyed leaving the rookie stuck on Archie's ship. What would the rookie do at that point? As far as samples goes. I'm sure he had more than enough for the amount of time his ship has been attached to the salarian ship
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Post by aglomeracja on Apr 16, 2017 23:48:16 GMT
That choice was crap. When Rookie Ryder enters the room, a krogan is seen in the tank. At that point the sam voice thing says nothing about any other krogan onboard. Once Rookie Ryder leaves Archie's room, all of sudden the sam voice thing detects krogan onboard. The other thing I would have done is include all squadmates for the mission. They could get the krogan while the rookie gets the salarian. Of course if Drack is on the ship, and if Ryder chooses the salarian, why didn't he ditch Ryder and go get them himself? The choice was put in for the feels. 2. The build up I was talking about was with Drack. He mentions it's once on the tempest and later again in a conversation with his Urdnot friend on the Krogon colony if you go there before doing the hunt for the Archon mission. So he mentions it twice in situations which are very easy to miss? That's not what I meant when talking about a build up. He should at least mention in when you're inside, though it would be much better if you'd actually see those scouts before you're presented with "decision moment"- show, don't tell. BTW. Raeka says something like "I screwed up (...) I think I'm done" and when you get to her she's just standing there waiting with no one around.
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Post by dreman999 on Apr 17, 2017 0:00:37 GMT
1.Ryder is a relay for SAM. If Ryder can interface with the tech then SAM can hack it. The Archon's room has all the information on the ship, and if Ryder is in the room SAM can hack all the info in there by Ryder just being there or them scanning thing. SAM knows about the Krogan because info about the Krogan are in the room like every other experiment the Archon has. So the thing couldn't mention that before rookie activates the item? Look how well that work with just the rookie and squad. The salarians that came on were fine. Have the other squadmates with them, they would be undetected His/her primary goal was to get the location of Meridian and hopefully save the salarian ship If the squadmates are already on the kett ship, why would they have to go through two ships? While the rookie is busy fighting the kett after helping the salarian pathfinder, the squad make their way to get the krogan. He had no idea the rookie was after the location of Meridian when the alarms went off. He didn't even know who was shooting on his ship at that point. Since the tempest is on the salarian ship, it too would be destroyed leaving the rookie stuck on Archie's ship. What would the rookie do at that point? As far as samples goes. I'm sure he had more than enough for the amount of time his ship has been attached to the salarian ship 1. In that mission it was shown time and time again SAM was having some issues getting through the kett's security systems. 2. It was never in the original plan. 3.And if you took the time to notice, the plan evolved. 4.Because the other team is in an entire giant ship away. 5.Of couse he did. he knows the Ryder and interact with remnant tech and Ryder got to the mochea.(what ever her name is.) He tells you he was planning to use you to get to Meridan when he takes Sam away. It clear he was doing this because of the trap he set up.
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Post by dreman999 on Apr 17, 2017 0:05:08 GMT
2. The build up I was talking about was with Drack. He mentions it's once on the tempest and later again in a conversation with his Urdnot friend on the Krogon colony if you go there before doing the hunt for the Archon mission. So he mentions it twice in situations which are very easy to miss? That's not what I meant when talking about a build up. He should at least mention in when you're inside, though it would be much better if you'd actually see those scouts before you're presented with "decision moment"- show, don't tell. BTW. Raeka says something like "I screwed up (...) I think I'm done" and when you get to her she's just standing there waiting with no one around. That's still build up. It's don't need to to have that much build up and this is not something out of character of The archon. Also, the choice was to save the pathfinder. Her people got through but she got cut off making sure they left.
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Post by themikefest on Apr 17, 2017 0:32:17 GMT
1. In that mission it was shown time and time again SAM was having some issues getting through the kett's security systems. And its coincidence that it mentions the krogan on the ship at the time the rookie is wanting to get off the ship? Then adapt. Use it to your advantage. Call for the other squadmates to help the salarians If you took the time to notice, the rookie didn't take any precautions once the alarms were sounded. She/he just went head first Not if they're on the kett ship already So he knew at that moment it was Ryder on his ship when the alarms sounded? He tells Ryder that long after escaping his ship. Had he fired at the salarian ship destroying it, and most likely the tempest, the rookie is trapped on his ship. Ryder would eventually be captured. Archie sticks the needle in the rookies neck. Tells the rookie that if he/she doesn't help him, he will go to the Nexus to destroy it and the other ships, or at least capture them, take the sibling to help him find Meridian. Its a win-win for Archon.
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Post by dreman999 on Apr 17, 2017 1:22:46 GMT
1. In that mission it was shown time and time again SAM was having some issues getting through the kett's security systems. And its coincidence that it mentions the krogan on the ship at the time the rookie is wanting to get off the ship? Then adapt. Use it to your advantage. Call for the other squadmates to help the salarians If you took the time to notice, the rookie didn't take any precautions once the alarms were sounded. She/he just went head first Not if they're on the kett ship already So he knew at that moment it was Ryder on his ship when the alarms sounded? He tells Ryder that long after escaping his ship. Had he fired at the salarian ship destroying it, and most likely the tempest, the rookie is trapped on his ship. Ryder would eventually be captured. Archie sticks the needle in the rookies neck. Tells the rookie that if he/she doesn't help him, he will go to the Nexus to destroy it and the other ships, or at least capture them, take the sibling to help him find Meridian. Its a win-win for Archon. 1. As I said before, only time to get the info is at the Archon's chamber. And even then it take time due to the security that was there. I said this a billion times now. 2.Again , that would not work they are in an entire ship away and getting close can allow the ship to be seem and risk it being attacked and boarded. 3. yes they did. SAM covered as much as the alarms as he could but they were still found out. At the end they can't abandon the ark. 4.look at point 2. They are on the ark on the tempest. Bring them on the tempest to kett ship risk them being seen and being attacked and boarded. They also don't have SAM with them to help them hack through the ship. 5.there would be no trap if he did not know. 6.He tells you this long after you left the ship because he does not want you to know. Why would he tell you his plans before he does so you can avoid it? Also, the guy want to know what allowed to to us the remenet tech and he has no guarantees to hold Ryder. Add they is another team on the ship shutting it down.
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Post by themikefest on Apr 17, 2017 2:03:03 GMT
1. As I said before, only time to get the info is at the Archon's chamber. And even then it take time due to the security that was there. I said this a billion times now. A billion times? What ship? Why can't the squadmates use the tether to get to the kett ship like Ryder did? They still didn't take any precautions Look at what I post above. The salarian pathfinder and others were able to find other salarians. They didn't need sam That's not the question. How does he know its Rdyer on his ship when the alarms sounded? Isn't that what I said? Never said he had to tell anything
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Post by dreman999 on Apr 17, 2017 2:16:39 GMT
1. As I said before, only time to get the info is at the Archon's chamber. And even then it take time due to the security that was there. I said this a billion times now. A billion times? What ship? Why can't the squadmates use the tether to get to the kett ship like Ryder did? They still didn't take any precautions Look at what I post above. The salarian pathfinder and others were able to find other salarians. They didn't need sam That's not the question. How does he know its Rdyer on his ship when the alarms sounded? Isn't that what I said? Never said he had to tell anything 1. Well I hope It sticks this time. 2.Yes, let wait for more team members to come from the tempest, through the giant arc to come over and be stuck next to Ryder because they have no way of any other place because they are not mentally linked to a SAM to hack things with. Add, the long the teams wait for the others from Ryder's team the more chance they can be found , over whelmed and caught. 3.Yes they did. 4.All Pathfinder are connect to a SAM. The salarian have there pathfinder with them who has a SAM. How do you not catch this? 5. Because he himself is connect to his own ship. Remember, he's shown to communicate with his commanders when he captures you. Even talks with you through the ship after you find the piece from Maridian 6. I'm basically saying you stating this is pointless because he still plans a trap any way.
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Post by themikefest on Apr 17, 2017 2:19:49 GMT
You believe what you want. I'm sticking with what I said that I didn't agree with the choice being put in the mission to save the krogan or salarian
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Post by dreman999 on Apr 17, 2017 2:38:41 GMT
You believe what you want. I'm sticking with what I said that I didn't agree with the choice being put in the mission to save the krogan or salarian Too bad. it's still a good choice. It's not outside with the archon would do and it's not something unlikely for a Pathfinder to get into. I personally will call out a choice your forced to make if it's really unlikely for anyone in the moment to do or be in.
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Post by fiannawolf on Apr 17, 2017 2:58:35 GMT
Things I wish they would have added for Ryder: - Dialog choices reflected in the voice of the character ala snarky Hawke. I loved snarky Hawke. Once you pick enough of a type of tone, it would have helped if the overall delivery changed.
- Even if Ren/Para had drawbacks for some, add in more action/sudden choice prompts, would probably help to make Ryder more assertive. Gives players a reason to go back and make different choices, esp if its reflected in game and more then just a cosmetic thing
- More interactions with Twin, I actually liked that last part in the story, maybe make them a squad mate next time or in dlc.
- This will probably be left for dlc but show more variance in how Ryder has grown into a lead role, IE: If professional/logic most times, have actions reflected in how that particular Ryder would react in a situation. One glove shouldn't fit all Ryders.
- Feels like Ryder hasn't left the Shire yet, imho, so perhaps give them something bold to do, ie: Mostly Thru Ryder themselves rather then Sam-induced or deduced.
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lavochkin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire, Mass Effect Andromeda
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Post by Lavochkin on Apr 17, 2017 7:03:27 GMT
My only major gripe with Ryder is not being able to play him as a more ruthless anti-hero, but otherwise, I enjoyed playing as a confident smug smartass. To further elaborate on this, I'd like more of this: (Especially if you choose to blow the place up)
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 367 Likes: 307
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March 2017
sdzald
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by sdzald on Apr 17, 2017 14:53:40 GMT
Well you are right about not really knowing what is going to be said. Even in Witcher 3 which I love there were times I thought I was saying one thing yet Geralt said soemthing totally different. However in MET choices you made really did affect things , often times not in any major way. I will give two examples. When first talking with the 'bad' reporter you can decide to punch her instead of going on with the interview. That action not only causes you to get a bit of a dressing down by Admiral Hacket but the next time you meet her she has take self defense classes. Yes very minor but your action change things in the game, NOT just your head. In ME3 you meet Kelly who is hiding out from Cerberus but doing aid for refugees. In essence you have the choice to tell her "to keep up the good work." OR "You better change your identity, Cerberus has a long reach." After the Cerberus attack she is either dead or she thanks you for the advise and it saved her life. Yes it amounts to a hill of beans in the over all story yet you feel like you have affected the game world and not just in your head. In MEA there is very LITTLE affect no matter how you play your character. The dialogue wheel is used for different purposes at different times. Sometimes it really is just dialogue (character expression), other times it becomes the input mechanism for character choices that have consequences. Both of the examples you cite influence a single character and/or Shepard's relationship with that character. I would also point out that both cases take place over multiple games - Shepard met (or could meet) al-Jilani in all three games, and Kelly in two of them. As it is, Ryder can influence and build relationships with various characters, and perhaps that influence will grow if s/he continues over multiple games. I admit the first one takes place over 3 games. However the 2nd one is in the same game, ME3. With your reply you bring up a very important point, there are so MANY dialog options in MEA, the vast majority are just 'fluff' and affect nothing, there are a FEW that do affect the game. How am I supposed to know which is which? May be it is a bit more realistic but it would be nice if more choices I made meant something, there is just too much 'fluff' in this game for MY taste.
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