heathenoxman
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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PSN: rohlfdawg83
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heathenoxman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by heathenoxman on Apr 20, 2017 10:55:44 GMT
You should include the entirety of Elder Scrolls titles because even Skyrim is a serious case of the hideous only slightly alleviated by heavy modding. I never had much issue with Skyrim's CC out of the box. You could make some fairly decent looking characters with it or some really horrific looking ones too. True, mod'ing allows you to make outright beautiful characters but I don't need all that just to get into playing the game. Something on level with Oblivion or MEA though can make it difficult to get into it, especially in a game like ME where you spend so much time looking directly at your character's face in dialogue and cut scenes. At least for me. I just split the difference and only play beast races. At least they're supposed to be ugly.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on Apr 20, 2017 14:52:20 GMT
My friends always tease me about how long I spend fiddling around on character creators in RPGs. But this feature is really important to me, because in order for me to be fully immersed in a game then I need to be happy with the character I am playing. I can safely (and sadly) say that Andromeda is the first character creator I have used where it was impossible for me to create a character that didn't look like they had been smacked around with the ugly stick at birth... The real disappointment is that most other Ryders look like my Ryder. It's impossible to make a unique face that you get attached to. That's what is so limiting about it, my character looks like most youtube walkthrus and I spent 40 minutes tweaking and working. Annoying and I sure hope they can patch in something like Inquisitions. You can make so many different looking people, from comedy/hideous to outrageously beautiful. And none of them look like 80 percent of everyone else's character. Goes against the whole concept, really. Why have it at all when it's like the choice is really only 8 presents? That feels insulting, and I'm guessing why so many are mad. Like they wanted to troll us or something. "Here, you got a choice . . .!" Yeah right.
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Sumerian Physics
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3/26/17: Pathfound something
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Sumerian Physics on Apr 21, 2017 4:10:35 GMT
I can't even be cute about this: it's absolute horseshit. They could have and should have just used the one from DAI. You know, that game that came out 3 years ago? Everyone bitched about the lack of hair options and hair colors in the DA:I CC and that is what BioWare seemed to think everyone wanted was just more hair options and colors, give the people what they want and they still hate it. Damned if you do and damned if you don't. No it's not damned if you do, damned if you don't. It's SIMPLE : keep the CC from Inquisition and just add more hair. How is that complicated? In Andromeda they took away EVERYTHING that made the CC from Inquisition great. And there's EVEN LESS hair options so lol what are you talking about
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zaeedisking
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: V4vendetta82
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zaeedisking
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Post by zaeedisking on Apr 21, 2017 6:54:30 GMT
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Conquer Your Dreams
N3
Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: stescooter100
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Post by Conquer Your Dreams on Apr 21, 2017 8:11:10 GMT
I have to say that my 2-nd playthrough Sara looks pretty amazing. Sure, it will be nice to have more options, but it is much better than before 1.05, when I couldn't create anything really.
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Post by feuerrabe on Apr 21, 2017 9:44:34 GMT
I found that the options the character creator provides are not bad. I was displeased with the way hair was rendered.
My biggest issue with it was that the features of the characters seem distorted by the camera perspective to the point at which I gave up on creating my own faces and just went with the premade faces - the all looked ugly in the creator, but were... acceptable in the game. It was a bit like the camera had an extremely wide angle in the creator and showing the face from an extremely close distance, like looking through a fish-eye camera objective. Under these conditions it was really hard to create anything meaningful, I have to create a carricature of the character I want to actually get it with those distortions.
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Post by egeslean05 on Apr 21, 2017 11:31:30 GMT
If they wanted to tie in Alec to the twins (which seems stupid because he has what, less than 5 minutes of screen time, in the whole game, where you can see his face), then they should have just made a number of presets for Alec. That way, if the player chose to customize a certain preset it would check that preset number against the sibling's preset number, default, and select a preset that connected those two. The only thing that would have to be able to change is skin tone.
If that meant that they would have to spend more time, money, and other resources on making Alec presets than they did on MEA's CC in total, so be it, at least then we'd be able to at least have a CC that was on par with DAI.
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brad2240
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by brad2240 on Apr 21, 2017 13:50:23 GMT
It needs a lot of work. I eventually made a Sara I'm happy with but it required more effort than I think it should, and a little help from you tube.
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Post by kotoreffect3 on Apr 21, 2017 16:14:27 GMT
One thing I like to do with most games with a cc is like to take a preset that almost looks the opposite of how my character will look like and mold it into that character. It is fun to see the transformation at your own hands and it is a good way to test the cc and how much it will let you mold your own character. Recently I started an ME 1 femshep doing this and it worked pretty good now with the ME 1 cc you do have to be patent and take your time but it works. So it is a pretty good cc for a game that is a decade old. Unfortunately with MEA you can't even come close to doing that. You are relegated to picking a preset and at most you can change hair and skin tone and that is it. There really is no excuse for it especially considering that DAI which is an older game than MEA by over 2 years has a much better cc and both games use the same engine. The only real complaint I gave heard about the DAI cc is the hair styles but accounting for the fact that DAI has to account for four different races and still does a good job with it just makes me think MEA cc was just an after thought.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
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Post by VanSinn on Apr 21, 2017 18:34:45 GMT
One thing I like to do with most games with a cc is like to take a preset that almost looks the opposite of how my character will look like and mold it into that character. It is fun to see the transformation at your own hands and it is a good way to test the cc and how much it will let you mold your own character. Recently I started an ME 1 femshep doing this and it worked pretty good now with the ME 1 cc you do have to be patent and take your time but it works. So it is a pretty good cc for a game that is a decade old. Unfortunately with MEA you can't even come close to doing that. You are relegated to picking a preset and at most you can change hair and skin tone and that is it. There really is no excuse for it especially considering that DAI which is an older game than MEA by over 2 years has a much better cc and both games use the same engine. The only real complaint I gave heard about the DAI cc is the hair styles but accounting for the fact that DAI has to account for four different races and still does a good job with it just makes me think MEA cc was just an after thought. Eh, I wouldn't go so far as to call in an afterthought. It was a new idea, having actual face scans, and on paper that sounds like a great idea. It didn't work, as we all know. You can create decent looking Ryders with this CC, but it's DEFINITELY very weak in overall customization. I think they tried something, and we're seeing that the new idea, while great on paper, just failed in practice, but I don't think it was an after thought.
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Felya87
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Post by Felya87 on Apr 21, 2017 18:57:08 GMT
One thing I like to do with most games with a cc is like to take a preset that almost looks the opposite of how my character will look like and mold it into that character. It is fun to see the transformation at your own hands and it is a good way to test the cc and how much it will let you mold your own character. Recently I started an ME 1 femshep doing this and it worked pretty good now with the ME 1 cc you do have to be patent and take your time but it works. So it is a pretty good cc for a game that is a decade old. Unfortunately with MEA you can't even come close to doing that. You are relegated to picking a preset and at most you can change hair and skin tone and that is it. There really is no excuse for it especially considering that DAI which is an older game than MEA by over 2 years has a much better cc and both games use the same engine. The only real complaint I gave heard about the DAI cc is the hair styles but accounting for the fact that DAI has to account for four different races and still does a good job with it just makes me think MEA cc was just an after thought. Eh, I wouldn't go so far as to call in an afterthought. It was a new idea, having actual face scans, and on paper that sounds like a great idea. It didn't work, as we all know. You can create decent looking Ryders with this CC, but it's DEFINITELY very weak in overall customization. I think they tried something, and we're seeing that the new idea, while great on paper, just failed in practice, but I don't think it was an after thought. Frankly, I don't see how limit players to a number of face scan can be seen as anything but a bad idea. In a serie where players had always had the chance to model the protagonist as they please, I find limit choice a step behind, no matter how good are the presets. KotOR times are gone, people want thier customization. My friend played the old trilogy with a Sheprd with Bruce Willis's face. He now can't even have a shaved off character. These limitations could have been left unseen in another game, burely not in a Mass Effect game. Ad for me the title of the game must have been something the team have forgot sometime during development. My impression is that the CC is so limited not for choice reason, but because making just a few face scan with limited chance to tweak it was much easy than make a new CC. Maybe they could have used DAI's CC, but wanted to make a new CC, and didn't had the time to neither make a new one, nor convert DAI's CC. Or the team didn't think it was important have a decent CC.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
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Post by VanSinn on Apr 21, 2017 19:06:17 GMT
Eh, I wouldn't go so far as to call in an afterthought. It was a new idea, having actual face scans, and on paper that sounds like a great idea. It didn't work, as we all know. You can create decent looking Ryders with this CC, but it's DEFINITELY very weak in overall customization. I think they tried something, and we're seeing that the new idea, while great on paper, just failed in practice, but I don't think it was an after thought. Frankly, I don't see how limit players to a number of face scan can be seen as anything but a bad idea. In a serie where players had always had the chance to model the protagonist as they please, I find limit choice a step behind, no matter how good are the presets. KotOR times are gone, people want thier customization. My friend played the old trilogy with a Sheprd with Bruce Willis's face. He now can't even have a shaved off character. These limitations could have been left unseen in another game, burely not in a Mass Effect game. Ad for me the title of the game must have been something the team have forgot sometime during development. My impression is that the CC is so limited not for choice reason, but because making just a few face scan with limited chance to tweak it was much easy than make a new CC. Maybe they could have used DAI's CC, but wanted to make a new CC, and didn't had the time to neither make a new one, nor convert DAI's CC. Or the team didn't think it was important have a decent CC. There's no denying it was a bad idea. But coming up with ideas in a relative vacuum can quite often lead to ideas that sound good on paper (using real faces! more realistic looking characters!) but failing quite drastically in implementation. I don't know if the limited options we have in the CC are directly tied to some inability to switch due to the face scans themselves, but that would be my guess. If ME:A wanted to do "easy" with a CC, they'd simply have copy/pasted DA:I's CC, with perhaps a few tweaks because of different character models, or whatnot. That would have been the safe, easier route. Looking at what we wound up getting, it would have been the better option between the two. But as much as I dislike the current CC, I don't think it was due to laziness or incompetence. Innovation consists of massive numbers of failures before a success, and I think Bioware was trying to innovate with the CC. Should they have realized earlier that it wasn't working as intended, and tried simply modifying DA:I's CC? I think so, yes, but there's also a level of stubbornness in people, and sometimes trying to fix the thing or get it right in the first place, takes so long that you're left without enough time to scrap it and do something else. That's what I think happened here. They tried something new, and either didn't realize it wasn't working as well as hoped (kinda unlikely, in my opinion. No matter what people may think, these people ARE professionals, but even professionals make mistakes) or they realized it and tried to fix it, but got so locked into fixing it they didn't have time to scrap it and start over. Again, just my opinion, YMMV.
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Post by kotoreffect3 on Apr 21, 2017 21:05:24 GMT
One thing I like to do with most games with a cc is like to take a preset that almost looks the opposite of how my character will look like and mold it into that character. It is fun to see the transformation at your own hands and it is a good way to test the cc and how much it will let you mold your own character. Recently I started an ME 1 femshep doing this and it worked pretty good now with the ME 1 cc you do have to be patent and take your time but it works. So it is a pretty good cc for a game that is a decade old. Unfortunately with MEA you can't even come close to doing that. You are relegated to picking a preset and at most you can change hair and skin tone and that is it. There really is no excuse for it especially considering that DAI which is an older game than MEA by over 2 years has a much better cc and both games use the same engine. The only real complaint I gave heard about the DAI cc is the hair styles but accounting for the fact that DAI has to account for four different races and still does a good job with it just makes me think MEA cc was just an after thought. Eh, I wouldn't go so far as to call in an afterthought. It was a new idea, having actual face scans, and on paper that sounds like a great idea. It didn't work, as we all know. You can create decent looking Ryders with this CC, but it's DEFINITELY very weak in overall customization. I think they tried something, and we're seeing that the new idea, while great on paper, just failed in practice, but I don't think it was an after thought. Fair enough I didn't hear the details but that is what it felt like.
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R'Shara
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by R'Shara on Apr 21, 2017 22:02:25 GMT
It's not the implementation of the face scan, though. It's the fact that you can't choose lips from face scan 4 and skin from face scan 9, and eyebrows from face scan 2 to come up with a character you like.
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Post by decafhigh on Apr 21, 2017 22:34:46 GMT
It's not the implementation of the face scan, though. It's the fact that you can't choose lips from face scan 4 and skin from face scan 9, and eyebrows from face scan 2 to come up with a character you like. I assume that is all do to using face scan. The eye brows, lips, noses, etc are not independent models from the face. The face scan is all one model (i'm not a guru 3D model expert here, just guessing from my experience mod'ing other games). There are no "other" face parts to swap and switch around. What we have isn't so much a Character Creator as it is a Preset Selector. Which of course is the problem. If they wanted to go with a Preset Selector they needed waaaaaay more than just a handful of faces scans. Maybe if they had 50 or 100 of them for each gender they would have been able to make most folks happy but I doubt even that would have been enough. Frankly I'm not even sure what they can do to fix it at this point. Probably not a whole lot. I doubt they can add in the ability to swap face parts since that wouldn't work with their face scans. Beyond adding some new skin tones, hair colors, and makeup options I don't see them changing much. The whole CC is just a broken ugly mess.
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Post by R'Shara on Apr 21, 2017 22:41:19 GMT
I've worked in 3D, though not in gaming. It wouldn't have been THAT difficult to do that in most programs.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by VanSinn on Apr 21, 2017 22:42:31 GMT
It's not the implementation of the face scan, though. It's the fact that you can't choose lips from face scan 4 and skin from face scan 9, and eyebrows from face scan 2 to come up with a character you like. I assume that is all do to using face scan. The eye brows, lips, noses, etc are not independent models from the face. The face scan is all one model (i'm not a guru 3D model expert here, just guessing from my experience mod'ing other games). There are no "other" face parts to swap and switch around. What we have isn't so much a Character Creator as it is a Preset Selector. Which of course is the problem. If they wanted to go with a Preset Selector they needed waaaaaay more than just a handful of faces scans. Maybe if they had 50 or 100 of them for each gender they would have been able to make most folks happy but I doubt even that would have been enough. Frankly I'm not even sure what they can do to fix it at this point. Probably not a whole lot. I doubt they can add in the ability to swap face parts since that wouldn't work with their face scans. Beyond adding some new skin tones, hair colors, and makeup options I don't see them changing much. They whole CC is just a broken ugly mess. Pretty much this. This also explains the limited amount of customization we can do within each preset. I mean, you can change the face around a fair bit, but not NEARLY enough to create a truly unique look. F!Ryder Preset 5's will always look like 5's, no matter how high/wide you set the cheekbones, move the chin, lip thickness and whatnot. Face scans, on the surface and if we didn't know what we do now, sound like good ideas. To me at least. We could make more realistic looking characters! But if all of the features are "locked" to that scan (ie, not separate "assets" that can be swapped, but all one single asset) which it looks like it is here, it's a good idea on paper that just isn't good enough in actual implementation. Not sure what could be done for ME:A, tbh, but for future games, if they're gonna go with pre-set scans, they either need to provide a LOT more options, or figure out how to separate the actual features from each preset, so we can mix and match at will.
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Post by R'Shara on Apr 21, 2017 22:45:49 GMT
As long as you make sure the skin around the mouth, nose and eyes is in the right place so there's no cut off or overlap, it should be just as possible to swap mouths, eyes, eyebrows, and noses, as it is to swap hair.
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Post by decafhigh on Apr 21, 2017 22:49:54 GMT
As long as you make sure the skin around the mouth, nose and eyes is in the right place so there's no cut off or overlap, it should be just as possible to swap mouths, eyes, eyebrows, and noses, as it is to swap hair. I dunno how easy or hard it would be. Probably a lot harder now that the game is out and the system is already in place. Frankly I wouldn't be bothered at all if they ripped the whole thing out and just dumped DAI's CC into the game. I just hope next time around they do away with the fixed face scans and give us something better.
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Post by R'Shara on Apr 21, 2017 23:01:37 GMT
From what I know for working for a 3D company for 7 years, it would have been easy enough early-ish on. Now, I'm not sure.
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Post by brandoftime on Apr 21, 2017 23:02:59 GMT
Realistically, how much can be done to fix it? Can they actually cut it out and replace it with Inquisitions? Or maybe add ways to swap components like R'Shara says? What is the most we can hope for here?
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Post by decafhigh on Apr 21, 2017 23:08:01 GMT
Realistically, how much can be done to fix it? Can they actually cut it out and replace it with Inquisitions? Or maybe add ways to swap components like R'Shara says? What is the most we can hope for here? It all comes down to how much time and money BW/EA want to put into fixing it. From a technical standpoint they can do whatever they want, chop the face scans up, add systems to the CC to let you swap them, whatever. I would guess that is well beyond the money/resources they are going to be able to devote to it though. There isn't any really payoff for them to do so though unless they make it a CC DLC. Maybe they will add some new presets along with more skin and hair colors, maybe a few new makeup options. That is kinda my pie in the sky hopes at the moment anyway.
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VanSinn
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
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Sept 18, 2021 9:17:16 GMT
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VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
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Post by VanSinn on Apr 21, 2017 23:09:32 GMT
Realistically, how much can be done to fix it? Can they actually cut it out and replace it with Inquisitions? Or maybe add ways to swap components like R'Shara says? What is the most we can hope for here? Now that the game is finalized and all of the character models and stuff in game are set, it's probably near impossible to completely scrap the current CC. They MIGHT be able to patch in the ability to swap features between presets, but I'm not gonna hold out hope on that. I think the best we can reasonably look at is another pass over the current face scans, maybe a complexion slider or something to help even out the skin textures, and perhaps a couple more presets for each gender. That last one is iffy, though, since there'd hafta be different Daddy Ryder scans as well, so...eh? I don't expect many major improvements, to be honest. I'm hoping to be pleasantly surprised, but I've got no expectations.
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brandoftime
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 577 Likes: 938
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Mar 10, 2018 14:56:09 GMT
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brandoftime
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Mar 23, 2017 14:26:49 GMT
March 2017
brandoftime
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by brandoftime on Apr 21, 2017 23:11:59 GMT
So they can't just swap out Inquisition's? I can make a awesome character in that . . .
I guess, even though it's their bad, so to speak, I would buy a reasonably priced DLC to fix this mess. Not happy but just to have the options I need.
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ღ Too witty for a title
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Aug 12, 2023 11:35:22 GMT
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decafhigh
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March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 21, 2017 23:16:35 GMT
So they can't just swap out Inquisition's? I can make a awesome character in that . . . As happy as I would be, no I don't think that is even remotely a possibility. At best we might get some new presets they have laying around they cut from release for whatever reason. We know there are at least a few from pre-day 1 previews. Like this one. Maybe use some of the unique NPC faces as presets. That's probably the most we will get. How many of those there are we have no idea. Aside from a few minor additions I wouldn't expect much. Fixing this train wreck would just be too cost intensive.
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