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Post by cloud9 on Oct 24, 2016 15:16:25 GMT
I wouldn't mind that, anything is better than being sync killed like you were in ME3 if you so much as got into sneezing distance of a Banshee or Phantom They should've install that for players as a escape/execution mini-game to counter insta-death. What the hell BioWare were thinking?
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Post by cloud9 on Oct 24, 2016 15:27:39 GMT
We know melee combat will be part of Andromeda, the very first trailer in E3'15 showed that. The question is how integrated it will be to the game. Something like Splinter Cell Blacklist would be amazing, but it doesn't quite fit Mass Effect gameplay. They could set up a skill tree to unlock/upgrade H2H combat skills and reset how many times you want. Oh that kind of style is only for certain classes such as Infiltrator, Soldier, & Engineer.
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Post by CrutchCricket on Oct 24, 2016 16:52:54 GMT
The game needs stealth and CQC is a natural extension of that. Anyone who thinks ME had it right in this department so far is hilariously wrong. Arrival: Enter room-> activate cloak behind pillar, far from guards-> "he's over here!" Never again. Entering a room and having every enemy be telepathically aware of you stopped being acceptable around the time of Doom. Flashy shit aka ninjas, swords, teleportation I'm indifferent towards. If it's cool (N7s) sure, if it's lame (Fail Leng, phantoms, banshees) GTFO that shit. With a new galaxy they could have more justification for stuff like that. Maybe not ninja's specifically, unless they're alien ninjas...
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Post by cloud9 on Oct 24, 2016 20:16:49 GMT
The game needs stealth and CQC is a natural extension of that. Anyone who thinks ME had it right in this department so far is hilariously wrong. Arrival: Enter room-> activate cloak behind pillar, far from guards-> "he's over here!" Never again. Entering a room and having every enemy be telepathically aware of you stopped being acceptable around the time of Doom. Flashy shit aka ninjas, swords, teleportation I'm indifferent towards. If it's cool (N7s) sure, if it's lame (Fail Leng, phantoms, banshees) GTFO that shit. With a new galaxy they could have more justification for stuff like that. Maybe not ninja's specifically, unless they're alien ninjas... This is why they need to recruit designers who are experts of stealth mechanics and H2H choreographers to have players to enjoy and experiment different styles of gameplay. And I agree that the enemy archetypes are silly, the Cerberus Phantoms are so MGS and lame. I kinda expected to fight an elite unit of commandos similar to Splinter Cell Blacklist or the Spec Ops from Ghost Recon Future Soldier.
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Post by bohemiadrinker on Oct 25, 2016 23:29:03 GMT
If the game has stealth, than I think it needs some melee upgrades. My iodeal template would be Metal Gear Solid C: quick take-downs, mobilization, interrogations e executions. Nothing fancy, just efficient:
If it doesn't have stealth in any meaningful way, then I'm "sort of" indifferent. I say sort of because, IMHO, Vanguards at least needs highly offensive melee skills, soldiers highly defensive melee skills, and Infiltrators need executions. Sentinels, Enginers and Adepts, however, don't.
Now that I think about it some more, Melee could be a source of differentiation between classes in a more meaningful way than animations!
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Post by cloud9 on Oct 26, 2016 8:08:59 GMT
If the game has stealth, than I think it needs some melee upgrades. My iodeal template would be Metal Gear Solid C: quick take-downs, mobilization, interrogations e executions. Nothing fancy, just efficient: If it doesn't have stealth in any meaningful way, then I'm "sort of" indifferent. I say sort of because, IMHO, Vanguards at least needs highly offensive melee skills, soldiers highly defensive melee skills, and Infiltrators need executions. Sentinels, Enginers and Adepts, however, don't. Now that I think about it some more, Melee could be a source of differentiation between classes in a more meaningful way than animations! Not bad but Sam Fisher's enhanced interrogation methods are better @ Splinter Cell: Conviction.
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Post by LordGunSmith90 on Oct 29, 2016 22:39:41 GMT
Some melee combat would be nice.
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Post by The Biotic Trebuchet on Oct 30, 2016 21:18:29 GMT
The game needs stealth and CQC is a natural extension of that. Anyone who thinks ME had it right in this department so far is hilariously wrong. Arrival: Enter room-> activate cloak behind pillar, far from guards-> "he's over here!" Never again. Entering a room and having every enemy be telepathically aware of you stopped being acceptable around the time of Doom. Flashy shit aka ninjas, swords, teleportation I'm indifferent towards. If it's cool (N7s) sure, if it's lame (Fail Leng, phantoms, banshees) GTFO that shit. With a new galaxy they could have more justification for stuff like that. Maybe not ninja's specifically, unless they're alien ninjas... I still belive that the first part of the Citadel DLC was mean for a pseudo-stealth approach, but it failed to deliver
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Post by CrutchCricket on Oct 30, 2016 23:41:33 GMT
I still belive that the first part of the Citadel DLC was mean for a pseudo-stealth approach, but it failed to deliver Indeed. Remember the disappointment of trying to take the suppressor anywhere else?
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Post by cloud9 on Nov 1, 2016 5:16:21 GMT
I still belive that the first part of the Citadel DLC was mean for a pseudo-stealth approach, but it failed to deliver Indeed. Remember the disappointment of trying to take the suppressor anywhere else? That was disappointing the way stealth mechanics were shitty and the gun looks ugly. I expected the pistol would have a integrated silencer and looks like a handgun not an over sized pistol.
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Post by theflyingzamboni on Nov 1, 2016 5:33:11 GMT
I wouldn't mind that, anything is better than being sync killed like you were in ME3 if you so much as got into sneezing distance of a Banshee or Phantom Scrvb detected. Kidding. But while I didn't mind them in ME3, if they're going to make an actual decent melee system sync kills will have to go. I still belive that the first part of the Citadel DLC was mean for a pseudo-stealth approach, but it failed to deliver Indeed. Remember the disappointment of trying to take the suppressor anywhere else? "Eliminate enemies with the suppression pistol to avoid detection." *headshots enemy* "Shepard's over here!"
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Post by cloud9 on Nov 6, 2016 4:42:50 GMT
I wouldn't mind that, anything is better than being sync killed like you were in ME3 if you so much as got into sneezing distance of a Banshee or Phantom Scrvb detected. Kidding. But while I didn't mind them in ME3, if they're going to make an actual decent melee system sync kills will have to go. Indeed. Remember the disappointment of trying to take the suppressor anywhere else? "Eliminate enemies with the suppression pistol to avoid detection." *headshots enemy* "Shepard's over here!" Wow that's dumb on BW's part. How disappointing......
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Post by Nihilus on Nov 6, 2016 8:33:50 GMT
The game needs stealth and CQC is a natural extension of that. Anyone who thinks ME had it right in this department so far is hilariously wrong. Arrival: Enter room-> activate cloak behind pillar, far from guards-> "he's over here!" Never again. Entering a room and having every enemy be telepathically aware of you stopped being acceptable around the time of Doom. Flashy shit aka ninjas, swords, teleportation I'm indifferent towards. If it's cool (N7s) sure, if it's lame (Fail Leng, phantoms, banshees) GTFO that shit. With a new galaxy they could have more justification for stuff like that. Maybe not ninja's specifically, unless they're alien ninjas... Ohh stealth would be sooo nice in Mass Effect. Imagine the freedom of gameplay of Deus Ex implemented. Maybe not so in depth, but a little diversity to the gameplay would be a nice change of pace.
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Post by cloud9 on Nov 10, 2016 5:51:58 GMT
The game needs stealth and CQC is a natural extension of that. Anyone who thinks ME had it right in this department so far is hilariously wrong. Arrival: Enter room-> activate cloak behind pillar, far from guards-> "he's over here!" Never again. Entering a room and having every enemy be telepathically aware of you stopped being acceptable around the time of Doom. Flashy shit aka ninjas, swords, teleportation I'm indifferent towards. If it's cool (N7s) sure, if it's lame (Fail Leng, phantoms, banshees) GTFO that shit. With a new galaxy they could have more justification for stuff like that. Maybe not ninja's specifically, unless they're alien ninjas... Ohh stealth would be sooo nice in Mass Effect. Imagine the freedom of gameplay of Deus Ex implemented. Maybe not so in depth, but a little diversity to the gameplay would be a nice change of pace. It makes you wonder of what's going on with them, I mean are the designers are either retarded that they can't create stealth mechanics or just plain ol' lazy. I mean Shepard is Special Forces he/she should've been an adept to stealth and silently takedown ended without raising an alarm. *sigh* How disappointing.......
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Post by cloud9 on Nov 22, 2016 8:30:36 GMT
Good ol' omni blade. It seems they did a lot of motion capture, let's hope melee takedown animations look good. Let's hope it's better than ME3 version.
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Post by tatann on Nov 22, 2016 12:28:04 GMT
Of course occasional melee is fine, like in Mass Effect 3. But that's a last resort, rare scenario Unless you're a Krogan You can effectively run a full melee Krogan squad in ME3 multi (at least against Geth)
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Post by SofNascimento on Nov 22, 2016 13:32:11 GMT
This is what hand to hand combat should look like: And you know, the dream is actually closer now. They already said we will have melee weapons and with the focus of vertical combat who knows?
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Post by lundajfs on Nov 22, 2016 13:33:29 GMT
Of course occasional melee is fine, like in Mass Effect 3. But that's a last resort, rare scenario when your main weapons aren't an option. It should NOT be some stylized main mode of combat. It is a supplement. In a world where we have Biotics that can enhance speed and give barriers? Disagree 100% For "normal" humans I get what you're saying and melee would only be fit for extreme stealth and then bang, ninja time and or after disarming enemies somehow (devices, shots, whatever). But when you can have biotic dash and biotic barriers close quarrters combat is totally possible, and in fact I'm surprised we haven't seen more "biotic monks". Your punches can unleash explosive blasts, it is more plausible a ME Monk than a D&D Monk. "Monks" in ME lore would be a lot more competitive than monks in D&D when it comes to the physics of things. BTW I played a "monk-like" character in ME3 with talents than involved mostly biotics with punching animations and of course actual punching. But I don't think they (Bioware) should "main" this as a combat style, just give option for players to explore and develop it. Anyway, my point is that lore wise it is far from ridiculous, it is one of the settings that is less ridiculous. Besides all Star Trek series and movies have hand to hand combat so it is in the roots of their "base mythology". However, I'm probably not gonna play this Dragon Effect: Androminquisition so... suit yourself with your exclusive views on how combat should be the way you want that how what others want shouldn't be considered because how the setting belongs to you and you're entitled to say so...
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Post by SofNascimento on Nov 22, 2016 13:46:37 GMT
Of course occasional melee is fine, like in Mass Effect 3. But that's a last resort, rare scenario when your main weapons aren't an option. It should NOT be some stylized main mode of combat. It is a supplement. Anyway, my point is that lore wise it is far from ridiculous, I dare say that is a fact. What we've seen in the Mass Effect trilogy more than makes "space monk" possible. Indeed, in ME3MP we've seen just that, characters that use swords and hammers. And in cutscenes Jack and Samara also suppor that. Mind you, it's two different things saying the ME support space monks and that "pure" melee combat should be possible in a futuristic universe.
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Post by Addictress on Nov 22, 2016 13:51:52 GMT
Anyway. My point is that it looks stupid. Andromeda is already gearing up for Michael Bay stupidity. Why exacerbate?
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Post by hipi07 on Nov 22, 2016 14:04:18 GMT
I wouldn't think it would fit the current image of what Mass Effect is. Those kind of take downs are meant for games that are stealth heavy. I guess Halo Reach had it alright with the assassinations you could do but those were more just for fun.
If it were included it shouldn't be a full blown thing. Mass Effect doesn't really have stealth gameplay beyond positioning yourself for the perfect opening shot/power.
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Post by Vall on Nov 22, 2016 14:45:33 GMT
I just want space-swords...so I can pair them with space-magic to have space-spellsword (Now that I think about it, I don't know why I like that character archetype so much )
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Post by Silcron on Nov 22, 2016 14:48:22 GMT
In all honesty as a kind of stealth thing I'd like better melee. Infiltrator+omniblade sounds like something I'd like to play to vary things up from the cover shooting or vanguard in your face shotgun (I almost said blink+shotgun or shotgun+melee. Been playing a lot of Destiny)
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Post by Deleted on Nov 22, 2016 17:03:22 GMT
I would not mind seeing a serious space bayonet on the space rifle. It always puzzled me in SWTOR that Vanguards preferred to use their high-tech rifles as a primal club rather than have a good half-meter of gleaming space steel. They have that short melee attachment in ME3MP for melee, but they just don't look glorious. I know some folks want swords, but I am more along the lines of cooler space guns.
And, yes, control system that allows an average Jane to be being totally at ease with keyboard and field of vision while meleeing would be great.
heh, I do like some of the melee animations in ME, tbh, particularly the throws/stomping.
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Post by lundajfs on Nov 22, 2016 22:34:54 GMT
Anyway. My point is that it looks stupid. Andromeda is already gearing up for Michael Bay stupidity. Why exacerbate? Because it is as stupid as your opinion. Either nothing is stupid because it is someone's opinion or everything is stupid because it is someone's opinion... meaning to think something is stupid is not a basis for anything. You think stupid another thinks it is amazing so what precisely is the argument that defines who is right? Unless you're in the development team I can't see how your "strong point" of "It looks stupid" is relevant for the discussion. Nothing looks more ridiculous than Lyrium Machineguns for me... stilll... they are there in Descent DLC
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