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Post by cloud9 on Mar 11, 2017 11:08:59 GMT
realism =/= gameplay no matter how capable in melee-fighting an elite-soldier in real life is, squeezing "immersive" melee actions in a game just for the sake adding releasim doesn't make much sense to me. ME3 had it done just right IMO, nothing special & completely optional because the focus was on weapons & biotic abilities. if you ask me, it could stay that way. call me lame, i just can't imagine it using your bare fists against a krogan-warlord or trying to high kick a flying drone or stuff like that. i'd rather let them keep their focus on working on biotic attacks & developing them further instead of figuring out how to properly implement melee-fighting just for the sake of realism.after all, it's still a sci-fi-game so a game where realism never's a high prioity. Why not both?
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Post by simsimillia on Mar 11, 2017 11:44:49 GMT
realism =/= gameplay no matter how capable in melee-fighting an elite-soldier in real life is, squeezing "immersive" melee actions in a game just for the sake adding releasim doesn't make much sense to me. ME3 had it done just right IMO, nothing special & completely optional because the focus was on weapons & biotic abilities. if you ask me, it could stay that way. call me lame, i just can't imagine it using your bare fists against a krogan-warlord or trying to high kick a flying drone or stuff like that. i'd rather let them keep their focus on working on biotic attacks & developing them further instead of figuring out how to properly implement melee-fighting just for the sake of realism.after all, it's still a sci-fi-game so a game where realism never's a high prioity. Why not both? Because of resources. Implementing a good melee combat system in a game like Splinter Cell where that is at the very core of gameplay and part of the whole fantasy of playing a super spy is crucial. Mass Effect doesn't need that, sure it would be nice, but it really shouldn't be a priority. Especially because you have so many different enemies. Splinter Cell for example has one type of enemy it has to worry about: Humans. Mass Effect Andromeda has Humans, Turians, Kett, Krogan, Angaran, Remnant Drones, Giant Robo Monsters, Asari, Wildlife, etc. They all look different and you'd have to come up with proper Melee animations and takedowns and whatnot for each of them. That's way too much resources for something that isn't a core gameplay mechanic.
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Post by cloud9 on Mar 11, 2017 12:07:09 GMT
Because of resources. Implementing a good melee combat system in a game like Splinter Cell where that is at the very core of gameplay and part of the whole fantasy of playing a super spy is crucial. Mass Effect doesn't need that, sure it would be nice, but it really shouldn't be a priority. Especially because you have so many different enemies. Splinter Cell for example has one type of enemy it has to worry about: Humans. Mass Effect Andromeda has Humans, Turians, Kett, Krogan, Angaran, Remnant Drones, Giant Robo Monsters, Asari, Wildlife, etc. They all look different and you'd have to come up with proper Melee animations and takedowns and whatnot for each of them. That's way too much resources for something that isn't a core gameplay mechanic. That's an old excuse out the book: Resources. I've seen games out there that are pulling impossible things and becoming better every time and telling me that all those years and they wasted it and it looks like crap? That's on them.
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pav
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Origin: Pav94an
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Post by pav on Mar 11, 2017 20:34:12 GMT
As a pirmarily melee fighter - in every game that lets me (love up close and personal combat, I would like to see something like this BUUUUT!
As much as would like the option, it isn't necessary.
Now that I can play as a melee vanguard with Biotic charge and a Krogan hammer/Asari Sword I am happy. Only gun I will probably use is a shotgun. Or I will go the complete opposite, use a sniper for distance kills and then rush in to finish off the rest in melee combat.
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SKAR
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Can you dig it?
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: SKAR5903
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Post by SKAR on Mar 11, 2017 21:07:42 GMT
JKD,Kali Silat, Krav Maga, Wrestling and BJJ techniques would be cool.
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Post by cloud9 on May 21, 2017 8:32:19 GMT
While generally speaking I agree with the sentiment of 'once it's future and you have guns' the whole idea of swords gets a bit weird. Lore wise it can make more sense then I think people give it credit for, especially in more of a stealth role when it comes to Mass Effect. Main thing I mean by that is shields. If an enemy has shields, lore wise, it takes a butt ton of shots to get through. It's not like in the games where 3-4 shots and your taking dmg. Especially when you have other forms of cover to let them keep there charge up. In a setting like that, Phantoms make some kinda weird sense... not so much in how they actually worked in ME3 though. I mean stealth character that can get close to stab something bypassing the shields entirely? That's not as horrible idea as it sounds when they have there own shields/barriers. That is by no means a 'there should totally be swords and shit everywhere' argument though. I just think that's good justification for the whole Omniblade and melee training being an actual thing. Takes down you see in Splinter Cell wouldn't really work that well in ME universe though armor and shielding make doing most of that with a pistol wildly pointless. Look awesome in that game, but biotic/omiblade takedowns from behind (if you can sneak up/run up when there attacking someone else) makes a lot of sense though. The shields are only protect the soldier from enemy fire not unarmed combat strikes. And I agree that they're taking the sword thing too far with the game and the h2h combat can be done if they hire ex Special/Covert Ops as combat choreographers for Mass Effect.
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