General Aetius
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Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Good comedy is all about.......timing!
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Post by General Aetius on Apr 18, 2017 18:34:19 GMT
Eos makes me itchy with all that sand and sun (I hate the summer), Kadara is semi-arid and looks too much like Eos in some areas.......and now I just got to Elaaden, a more extreme replica of Eos.
Are you effin kidding me again? They copied Sur'kesh and named it Aya, Havarl is what Ilos would've looked like at its Prothean peak.....and they couldn't come up with anything new?
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Post by AnDromedary on Apr 18, 2017 18:38:15 GMT
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cotheer
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Post by cotheer on Apr 18, 2017 18:38:35 GMT
Probably because it's the easiest type of map to create. Add to it the fact that deserts are inherently...deserted places aka no need to add details, and you get something you can do with minimal amount of effort and call it a day.
And that avatar is creepy af.
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General Aetius
N3
Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 377 Likes: 368
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General Aetius
Good comedy is all about.......timing!
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Post by General Aetius on Apr 18, 2017 18:43:14 GMT
Strongly-worded posts have a higher trigger effect on people to make them respond.
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General Aetius
N3
Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 377 Likes: 368
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General Aetius
Good comedy is all about.......timing!
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Post by General Aetius on Apr 18, 2017 18:43:58 GMT
Probably because it's the easiest type of map to create. Add to it the fact that deserts are inherently...deserted places aka no need to add details, and you get something you can do with minimal amount of effort and call it a day. And that avatar is creepy af. Makes you wonder where all that AAA budget went.......probably designing the Tempest's toilets. And what's wrong with my avatar?
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Pyrceval78
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Burninating the thatched roof cottages.
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Post by Pyrceval78 on Apr 18, 2017 18:46:10 GMT
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Post by armass81 on Apr 18, 2017 18:47:34 GMT
To be fair, its not complete desert, at least there are some trees.
Trees.... hmmm?
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palker4
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Post by palker4 on Apr 18, 2017 19:03:38 GMT
And then you have Voeld which is also desert but white
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Post by kleindropper on Apr 18, 2017 19:12:49 GMT
Some bodies of water would have been nice, but I guess simulating the ocean is hard, and I doubt they wanted to add a swimming mechanic to the game.
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Hrungr
Twitter Guru
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More coffee...? More coffee.
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Post by Hrungr on Apr 18, 2017 19:14:02 GMT
I believe the barren worlds were designed more to accommodate the Nomad gameplay, so that the speed of the Nomad would not outpace the engine's ability to render highly dense environments. This is also why mounts are so slow in DAI. Any faster and you'd have problems rendering those lush environments in front of you.
But yeah, having only one explorable world in the entire game that wasn't a wasteland was a real disappointment for me as well.
I would have preferred each world having a smaller barren section you could drive around in, then force you to disembark and explore the rest of the region on foot. And those areas they could pack with all kinds of dense vegetation/features and interesting things like we have DAI, etc..
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Post by KaiserShep on Apr 18, 2017 19:22:41 GMT
Havarl looks nothing like Ilos. Ilos was mostly a ruin with some brown and green overgrowth. With the bioluminescent plantlife it looks more like Pandora, especially with the gas giant in the sky.
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MarilynRobert
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Post by MarilynRobert on Apr 18, 2017 19:37:16 GMT
Where I live looks like Eos, except we have fewer trees.
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Post by The Biotic Trebuchet on Apr 18, 2017 19:39:25 GMT
I would like a Temperate rain forest kind of world with Fjords, glaciers and more shite.
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Post by dazzarlok on Apr 18, 2017 19:43:08 GMT
Yeah, it would be nice to have more planets like Havaarl (sp?) instead. Would have been really nice if the planets had remained the way they looked in that initial briefing video about them. What are the odds that in the Andromeda sequel, the planets will go back to looking how they looked in that briefing video and that we'll actually get to explore them?
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Post by Sailears on Apr 18, 2017 19:49:03 GMT
I like desolate alien worlds, though given what we are aware of so far in reality with interpreting the environment on certain exoplanets, they can be far more exotic and wondrous than has ever been depicted in a video game.
However given the "golden worlds" in MEA are supposed to have been habitable, it kind of makes sense and is acceptable that they have "Earth like" environments that have been ruined by atmospheric conditions.
What I don't like is seeing the same Earth like beige deserts all the time - and this is not only in MEA, but many games from shooters to rpgs to adventure games love to do the beige/brown sandy desert environment. It's seriously overdone and kind of boring. :/
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Post by Andrew Waples on Apr 18, 2017 19:54:39 GMT
Yea the desert planet/barren wasteland is really getting old at this point both Inquisition and Andromeda had it. Two (three if you count Voeld) in Andromeda and three in Inquisition, just at night. Also, desert/barren wastelands make your game sound better when you can say: "It's bigger then all of ME3 and some of Inquisition combined." Problem is there is no detail its well just sand and snow.
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General Aetius
N3
Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 377 Likes: 368
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General Aetius
Good comedy is all about.......timing!
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by General Aetius on Apr 18, 2017 19:55:43 GMT
And then you have Voeld which is also desert but white Voeld is a giant ice cube, equally boring.
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General Aetius
N3
Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 377 Likes: 368
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General Aetius
Good comedy is all about.......timing!
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by General Aetius on Apr 18, 2017 19:59:10 GMT
Havarl looks nothing like Ilos. Ilos was mostly a ruin with some brown and green overgrowth. With the bioluminescent plantlife it looks more like Pandora, especially with the gas giant in the sky. Ilos, as we saw it, was neglected for around 50k years. That's why I said "at its Prothean height". It would've been breathtaking. The Prothean city we saw in the Eden Prime console footage was just a random city, not Ilos.
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VanSinn
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Post by VanSinn on Apr 18, 2017 19:59:53 GMT
I kinda get where everyone's coming from. I think Kadara, Eos and Elaaden were quite different from each other, with Kadara being more of a scrubland/rolling hills like an extreme west Texas or Utah, Eos being the sandstone mesa/desert of Arizona and Elaaden being more like the Sahara. But yeah, having a bunch of different wasteland type maps could be disappointing to some. I didn't mind, though, given the plot of the game. The Scourge basically turned these areas into wastelands. Check out the cave on Habitat 7 for what "could have been." To me, the wastelands of the various planets is almost a melancholy subtext for the game. Yeah, we're out here trying to make things habitable so we can set up outposts and make the Initiative a viable thing, but after seeing the plants in the vaults, and the cave on Hab 7, the whole "what might have been" feeling is in there pretty strongly, for me at least. Definitely a somber counterpoint to the lighter character interactions during the game. I quite liked it, to be honest. Next game, though, give me some near-paradise level of environment design!
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rpgmaster
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Post by rpgmaster on Apr 18, 2017 20:04:35 GMT
SAM makes Voeld beeping intolerable!
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Melcara
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Post by Melcara on Apr 18, 2017 20:07:42 GMT
It's kind of a missed opportunity, really. They could have gone completely nuts with world design, since it's a brand new galaxy and all that. Instead, we get barren wastelands with the exception of Havarl. Although I did like H-047c, that one was unique and interesting, albeit short.
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Post by Melcara on Apr 18, 2017 20:09:38 GMT
Havarl looks nothing like Ilos. Ilos was mostly a ruin with some brown and green overgrowth. With the bioluminescent plantlife it looks more like Pandora, especially with the gas giant in the sky. That's exactly what I was thinking. When I first got to Havarl, I was like: "Is this Pandora?"
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Post by AnDromedary on Apr 18, 2017 20:11:33 GMT
I kinda get where everyone's coming from. I think Kadara, Eos and Elaaden were quite different from each other, with Kadara being more of a scrubland/rolling hills like an extreme west Texas or Utah, Eos being the sandstone mesa/desert of Arizona and Elaaden being more like the Sahara. But yeah, having a bunch of different wasteland type maps could be disappointing to some. I didn't mind, though, given the plot of the game. The Scourge basically turned these areas into wastelands. Check out the cave on Habitat 7 for what "could have been." To me, the wastelands of the various planets is almost a melancholy subtext for the game. Yeah, we're out here trying to make things habitable so we can set up outposts and make the Initiative a viable thing, but after seeing the plants in the vaults, and the cave on Hab 7, the whole "what might have been" feeling is in there pretty strongly, for me at least. Definitely a somber counterpoint to the lighter character interactions during the game. I quite liked it, to be honest. Next game, though, give me some near-paradise level of environment design! That actually made me remember, when playing the game, I thought it would be cool to see a sequel (say Andromeda 2) that takes place 20 or 30 years after the first one. We'd basically visit all the planets again but Eos is now a tropical paradise, Havarl now has a huge city to explore, the ice on voeld has melted a lot and we get rocky shorelines and fjords. Elaaden is still a desert (one is fine) but with lot's of industrial complexes, factories and mining facilities on it. Kadara could be your temperate climate, middle European style planet. These would be the bases we start out from to explore more places beyond the Helios clusters of course. We could either play Ryder again, now aged or a new character who is mentored by Ryder. I thought that might give us the chance to see the diversity inherent in these worlds that the vaults brought back from the scourge hit. It would also really show the impact Ryder's action in this game have that we didn't really get to see.
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VanSinn
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Posts: 576 Likes: 1,429
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Post by VanSinn on Apr 18, 2017 20:18:33 GMT
I kinda get where everyone's coming from. I think Kadara, Eos and Elaaden were quite different from each other, with Kadara being more of a scrubland/rolling hills like an extreme west Texas or Utah, Eos being the sandstone mesa/desert of Arizona and Elaaden being more like the Sahara. But yeah, having a bunch of different wasteland type maps could be disappointing to some. I didn't mind, though, given the plot of the game. The Scourge basically turned these areas into wastelands. Check out the cave on Habitat 7 for what "could have been." To me, the wastelands of the various planets is almost a melancholy subtext for the game. Yeah, we're out here trying to make things habitable so we can set up outposts and make the Initiative a viable thing, but after seeing the plants in the vaults, and the cave on Hab 7, the whole "what might have been" feeling is in there pretty strongly, for me at least. Definitely a somber counterpoint to the lighter character interactions during the game. I quite liked it, to be honest. Next game, though, give me some near-paradise level of environment design! That actually made me remember, when playing the game, I thought it would be cool to see a sequel (say Andromeda 2) that takes place 20 or 30 years after the first one. We'd basically visit all the planets again but Eos is now a tropical paradise, Havarl now has a huge city to explore, the ice on voeld has melted a lot and we get rocky shorelines and fjords. Elaaden is still a desert (one is fine) but with lot's of industrial complexes, factories and mining facilities on it. Kadara could be your temperate climate, middle European style planet. These would be the bases we start out from to explore more places beyond the Helios clusters of course. We could either play Ryder again, now aged or a new character who is mentored by Ryder. I thought that might give us the chance to see the diversity inherent in these worlds that the vaults brought back from the scourge hit. It would also really show the impact Ryder's action in this game have that we didn't really get to see. I'd prefer having Ryder as protagonist in future games, so I wouldn't want it set more than 5-10 years after ME:A. That's not enough time for the processors to COMPLETELY "fix" the planets, but we could definitely see the beginnings of that process. Eos would have more trees, it'd still be a scrub land-ish area, but with much more grass and a few larger plants. Think Habitat 7 levels of grass and larger "trees" but a bit more Milky Way like. Kadara could definitely see some major growth in that time, what with the main problem being toxic water. I'd think it'd be a great place for beginning forests, not quite as lush as Aya or Havarl, but "on the way there." Elaaden I think would stay more or less desert, but with some oasis-type areas with water and lusher plant life. Havarl having a larger city area as a hub would be quite nice, and Voeld being a northern Europe area (still lots of glaciers and icepacks, but with solid ground and open water in places) would work quite well. I like your idea, but I just want it to be a little closer to ME:A's timeline, so Ryder would be more likely to be the main protagonist.
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DoctorFox
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Post by DoctorFox on Apr 18, 2017 20:19:02 GMT
To be fair, all the hub planets in Andromeda's Helius Cluster are undergoing terraforming. But throughout the game we see a snow, desert, tropical, jungle, mountainous, and moon terrains. And on Peebee's mission there's volcanic terrain. The only other 2 types of terrain i can think of are woodland and coastal/sea-side terrains.
Maybe we'll see planets that include those in upcoming DLC. Hanar are an aquatic species so they'd fit well with a coastal/ocean planet. Hanar were reported to be on the Quarian Ark. I really don't see what the big deal is. What other climates would you want to see?
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