inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 25, 2017 3:23:31 GMT
I've only seen this one and that one Asian preset made to look attractive - the others are a lost cause, only worthy of Homer's makeup gun for the lulls. Hah says you buddy! My Ryder's the cat's pajamas. 1, 5, and 9 can be made to not look like neanderthals. So 1/3 of the presets don't look like they were pulled from TES:Oblivion and had a hires skin texture slapped on it. Does that make the CC seem better or worse? Frankly BW has never been great at female faces, even their attempt using a face scan for Miranda offered mixed results. I'd be willing to chalk it all up to the face scan tech just not being good enough to create a high quality video game ready asset from a human face if Sheploo and Scott hadn't turned out so well. I suppose you could say the artists just spent more time fixing those models up, but that only opens another avenue of criticism. If moving forward they are going to insist on using face scan tech and limiting our ability to modify those faces they need waaaaaaay more than 9 to pick from. Maybe if they had 25 faces for each gender with a wide range of looks and complexions the CC might rise from terribad to mediocre status.
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3318
0
3,812
Psychevore
1,584
February 2017
psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Psychevore on Apr 25, 2017 8:25:37 GMT
Hah says you buddy! My Ryder's the cat's pajamas. 1, 5, and 9 can be made to not look like neanderthals. So 1/3 of the presets don't look like they were pulled from TES:Oblivion and had a hires skin texture slapped on it. Does that make the CC seem better or worse? Frankly BW has never been great at female faces, even their attempt using a face scan for Miranda offered mixed results. I'd be willing to chalk it all up to the face scan tech just not being good enough to create a high quality video game ready asset from a human face if Sheploo and Scott hadn't turned out so well. I suppose you could say the artists just spent more time fixing those models up, but that only opens another avenue of criticism. If moving forward they are going to insist on using face scan tech and limiting our ability to modify those faces they need waaaaaaay more than 9 to pick from. Maybe if they had 25 faces for each gender with a wide range of looks and complexions the CC might rise from terribad to mediocre status. Given that you seem to be the expert on what's possible in the CC, it must be easy to determine whether this is preset 1, 5 or 9.
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0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
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Post by suikoden on Apr 25, 2017 8:42:28 GMT
1, 5, and 9 can be made to not look like neanderthals. So 1/3 of the presets don't look like they were pulled from TES:Oblivion and had a hires skin texture slapped on it. Does that make the CC seem better or worse? Frankly BW has never been great at female faces, even their attempt using a face scan for Miranda offered mixed results. I'd be willing to chalk it all up to the face scan tech just not being good enough to create a high quality video game ready asset from a human face if Sheploo and Scott hadn't turned out so well. I suppose you could say the artists just spent more time fixing those models up, but that only opens another avenue of criticism. If moving forward they are going to insist on using face scan tech and limiting our ability to modify those faces they need waaaaaaay more than 9 to pick from. Maybe if they had 25 faces for each gender with a wide range of looks and complexions the CC might rise from terribad to mediocre status. Given that you seem to be the expert on what's possible in the CC, it must be easy to determine whether this is preset 1, 5 or 9. It's ugly - looks like she's chewing tobacco... So neither 1, 5 or 9.
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degs29
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Posts: 470 Likes: 499
inherit
933
0
499
degs29
470
Aug 12, 2016 16:22:42 GMT
August 2016
degs29
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by degs29 on Apr 25, 2017 12:48:55 GMT
Fallout 4 was a huge letdown for me; I spent only 20 hours playing it versus over 50-60 for Fallout 3 and over 100 for New Vegas. Likewise, Skyrim was my least played Elder Scrolls, chocking in at 80 hours, versus 150 for Oblivion and 200 for Morrowind. That all could be because as I've grown older I focus more and more on a good narrative in games, and neither Fallout nor Elder Scrolls really pull this off.
When CDPR announced it was going open-world with 3, I was horrified. But they pulled it off. When Bioware announced Andromeda was going open-world, I was worried...and rightly so. I think the game suffers significantly from its scale. Honestly, I think its scale is the main problem with an otherwise great game. They focused on the wrong areas. Andromeda is at its best when you bypass the 40 hours of filler material. But gamers aren't programmed to bypass content. And so the game loses all momentum.
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4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
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Post by griffith82 on Apr 25, 2017 12:52:25 GMT
oh I'm not even touching this. You are incorrect about what she's about but I'm not taking the bait. I watched some of her stuff. I also watched quite a few rebuttals of her arguments, I'm quite confident in my opinion about her. Fair enough. Let's just agree to disagree on that subject.
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VanSinn
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: VanSinn77
Posts: 576 Likes: 1,429
inherit
2579
0
Sept 18, 2021 9:17:16 GMT
1,429
VanSinn
576
January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
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Post by VanSinn on Apr 25, 2017 13:20:31 GMT
Fallout 4 was a huge letdown for me; I spent only 20 hours playing it versus over 50-60 for Fallout 3 and over 100 for New Vegas. Likewise, Skyrim was my least played Elder Scrolls, chocking in at 80 hours, versus 150 for Oblivion and 200 for Morrowind. That all could be because as I've grown older I focus more and more on a good narrative in games, and neither Fallout nor Elder Scrolls really pull this off. When CDPR announced it was going open-world with 3, I was horrified. But they pulled it off. When Bioware announced Andromeda was going open-world, I was worried...and rightly so. I think the game suffers significantly from its scale. Honestly, I think its scale is the main problem with an otherwise great game. They focused on the wrong areas. Andromeda is at its best when you bypass the 40 hours of filler material. But gamers aren't programmed to bypass content. And so the game loses all momentum. This is an honest question, 'cause I see the same concept floated around here and there. Did it really take 40 hours to do the filler? If so, how? My first ME:A run was a 75 hours 90% completion, and I swear I only put maybe 10 hours into the "tasks." I'm sure if I'd gone completely crazy-completionist, it would have taken maybe another 10 or so hours to get 100%, so maybe 20 hours out of a 90-ish hour playthrough? That seems about right for "filler" that's completely optional. I'm not arguing if you think the filler is boring or not, I'm just trying to figure out why people think it's such a "CHORE."
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N7
289
0
8,019
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
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Post by Terminator Force on Apr 25, 2017 16:56:08 GMT
If anything is making BW loose its "heart" it is all the focus being put onto MP and the shooter style combat. I don't need super duper shooter mechanics to have a great RPG. I don't need shooter style MP at all. I do need an interesting world for the story and characters to exist in. Drop the MP, stop re-inventing the combat, and put that time, money, and resources back into the story and the world building. If someone really cared about 'Bioware's Heart', that is the advice they would be offering. The fact that 40 people liked this post is mind boggling.
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0
Feb 27, 2019 21:49:30 GMT
1,574
suikoden
1,692
March 2017
suikoden
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate
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Post by suikoden on Apr 25, 2017 16:59:02 GMT
If anything is making BW loose its "heart" it is all the focus being put onto MP and the shooter style combat. I don't need super duper shooter mechanics to have a great RPG. I don't need shooter style MP at all. I do need an interesting world for the story and characters to exist in. Drop the MP, stop re-inventing the combat, and put that time, money, and resources back into the story and the world building. If someone really cared about 'Bioware's Heart', that is the advice they would be offering. The fact that 40 people liked this post is mind boggling. Why is that?
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 25, 2017 17:55:26 GMT
Hah says you buddy! My Ryder's the cat's pajamas. 1, 5, and 9 can be made to not look like neanderthals. So 1/3 of the presets don't look like they were pulled from TES:Oblivion and had a hires skin texture slapped on it. Does that make the CC seem better or worse? Frankly BW has never been great at female faces, even their attempt using a face scan for Miranda offered mixed results. I'd be willing to chalk it all up to the face scan tech just not being good enough to create a high quality video game ready asset from a human face if Sheploo and Scott hadn't turned out so well. I suppose you could say the artists just spent more time fixing those models up, but that only opens another avenue of criticism. If moving forward they are going to insist on using face scan tech and limiting our ability to modify those faces they need waaaaaaay more than 9 to pick from. Maybe if they had 25 faces for each gender with a wide range of looks and complexions the CC might rise from terribad to mediocre status. Good face modeling was typically an issue that I found more on the Mass Effect side, whereas DA generally had nicer and/or more interesting looking characters across their games. In the trilogy, a lot of the male presets fell into the beady-eyed neanderthal trap. I do agree that the CC is severely limited as it doesn't give a lot of users enough room to really get what they had in mind, but just the same, good ones are in there. I guess the real problem is that good or no, they're probably not what you truly wanted. The problem, as I see it, is that characters can have nice structures but no way to truly tweak some details you might want to adjust, like under/overbite and so on. I was not impressed with 5, but I saw promise. I didn't even do a whole lot to get what I had sort of planned initially. I'm hoping however that Bio gets its act together and actually makes the presets more malleable, so regardless of what they look like, we can mold them however we want, in whatever tone and complexion equally across all presets, though I do hope that there's also better consistency in any carry-over, assuming Ryder returns. I like my ME3 Shep, but she lost something between that game and 2.
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inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 25, 2017 19:21:36 GMT
I'm hoping however that Bio gets its act together and actually makes the presets more malleable, so regardless of what they look like, we can mold them however we want, in whatever tone and complexion equally across all presets, though I do hope that there's also better consistency in any carry-over, assuming Ryder returns. I like my ME3 Shep, but she lost something between that game and 2. Looking down the line this is an even bigger issue. If Ryder returns then they have already locked themselves into bringing back all these presets again. I kinda hope just on that account we never see Ryder again. If they must continue using these 10 presets in MEA2 they really need to add a customizable preset to go with them. Have your default Sara, your 9 preset selections, and a 10th modifiable face with various eye, nose, mouth, etc., etc. options with a larger range of sliders and adjustments that can be made on that face. If we are locked into the same 10 Sara's next game I know that I for certain won't be buying it.
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inherit
N7
289
0
8,019
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
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Post by Terminator Force on Apr 25, 2017 19:22:01 GMT
The fact that 40 people liked this post is mind boggling. Why is that? Because he clearly doesn't know what he's talking about and it shows how many others don't either. First, there is no focus on multiplayer, it's like dead last on the priority list and basically just recycled assets from sp anyway. So not like there's any drain on sp development from mp. I mean, if BioWare would show comparisons on how much time and effort got put into sp and mp, you'd find it's galaxies apart. And if you don't want game play, go read a book. I hear BioWare has a couple of them. But I'll tell you this, I didn't replay Mass Effect Trilogy at least 8x because it had no gameplay. Not 3000hrs into ME3mp because it had no gameplay. But sadly Andromeda bombs in the gameplay department too, so not like much effort was put there either. So wrong again. Most of the wasted time went into creating these massive boring worlds that no way BioWare could of made work or interesting if they had another 5 years of game development. Not to mention that galaxy map, what a total waste of development effort. This game was just overly ambitious and very poorly development managed. When people complained that BioWare dropped the exploration in ME2, I right away seen from a development perspective that they wanted to focus their efforts more by dropping the MAKO, and it showed. But seems like I'm the only one who seen this. Just like how all you guys think it's realistic that BioWare can fix Andromeda with patches.
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inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 25, 2017 19:28:39 GMT
When people complained that BioWare dropped the exploration in ME2, I right away seen from a development perspective that they wanted to focus their efforts more by dropping the MAKO, and it showed. But seems like I'm the only one who seen this. Just like how all you guys think it's realistic that BioWare can fix Andromeda with patches. Boy did it show too. ME2 basically had not plot, a complete abandonment of the trilogy's story, narrow corridor maps that were nothing more than shooting galleries, stupid planet scanning mini-game in place of actual exploration. You are right, ME2 is the epitome of everything that went wrong with the series after ME1. Glad to see MEA try and return to the roots a bit. Of course on the topic of the MP you seem to have completely missed the point. No need to repeat it here since it was followed up on already.
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N7
289
0
8,019
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
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Post by Terminator Force on Apr 25, 2017 19:34:30 GMT
When people complained that BioWare dropped the exploration in ME2, I right away seen from a development perspective that they wanted to focus their efforts more by dropping the MAKO, and it showed. But seems like I'm the only one who seen this. Just like how all you guys think it's realistic that BioWare can fix Andromeda with patches. Boy did it show too. ME2 basically had not plot, a complete abandonment of the trilogy's story, narrow corridor maps that were nothing more than shooting galleries, stupid planet scanning mini-game in place of actual exploration. You are right, ME2 is the epitome of everything that went wrong with the series after ME1. Glad to see MEA try and return to the roots a bit. Of course on the topic of the MP you seem to have completely missed the point. No need to repeat it here since it was followed up on already. Well have fun replaying Andromeda then. Because this is the most unreplayable Mass Effect game yet. Story and characters are total balls too.
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timebean
N3
It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 540 Likes: 1,203
inherit
1378
0
Feb 11, 2018 21:26:55 GMT
1,203
timebean
It's just a game, folks...
540
Aug 31, 2016 13:20:50 GMT
August 2016
timebean
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by timebean on Apr 25, 2017 20:10:06 GMT
Boy did it show too. ME2 basically had not plot, a complete abandonment of the trilogy's story, narrow corridor maps that were nothing more than shooting galleries, stupid planet scanning mini-game in place of actual exploration. You are right, ME2 is the epitome of everything that went wrong with the series after ME1. Glad to see MEA try and return to the roots a bit. Of course on the topic of the MP you seem to have completely missed the point. No need to repeat it here since it was followed up on already. Well have fun replaying Andromeda then. Because this is the most unreplayable Mass Effect game yet. Story and characters are total balls too. Heh heh..."total balls" More like "total recall"...literally! It's basically the same damned story, but not as good. Also, I can't help but read your posts in Arnold voice, which makes them great!
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 25, 2017 20:12:37 GMT
I'm hoping however that Bio gets its act together and actually makes the presets more malleable, so regardless of what they look like, we can mold them however we want, in whatever tone and complexion equally across all presets, though I do hope that there's also better consistency in any carry-over, assuming Ryder returns. I like my ME3 Shep, but she lost something between that game and 2. Looking down the line this is an even bigger issue. If Ryder returns then they have already locked themselves into bringing back all these presets again. I kinda hope just on that account we never see Ryder again. If they must continue using these 10 presets in MEA2 they really need to add a customizable preset to go with them. Have your default Sara, your 9 preset selections, and a 10th modifiable face with various eye, nose, mouth, etc., etc. options with a larger range of sliders and adjustments that can be made on that face. If we are locked into the same 10 Sara's next game I know that I for certain won't be buying it. Disagreed. The CC's biggest problem is the lack of options per set. We have basic stuff like hair and colors with some ability to warp the contours, but lack of mouth, eye and nose shapes, the ability to adjust over/underbite and even neck thickness all make a humongous difference. Ryder returning does not preclude adding these abilities and even another preset or 2. Also, this doesn't take into account the possibility of a complete overhaul that makes slight changes to everything, including our customs. It wouldn't be the first time Mass Effect's done it.
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inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 25, 2017 20:21:10 GMT
Looking down the line this is an even bigger issue. If Ryder returns then they have already locked themselves into bringing back all these presets again. I kinda hope just on that account we never see Ryder again. If they must continue using these 10 presets in MEA2 they really need to add a customizable preset to go with them. Have your default Sara, your 9 preset selections, and a 10th modifiable face with various eye, nose, mouth, etc., etc. options with a larger range of sliders and adjustments that can be made on that face. If we are locked into the same 10 Sara's next game I know that I for certain won't be buying it. Disagreed. The CC's biggest problem is the lack of options per set. We have basic stuff like hair and colors with some ability to warp the contours, but lack of mouth, eye and nose shapes, the ability to adjust over/underbite and even neck thickness all make a humongous difference. Ryder returning does not preclude adding these abilities and even another preset or 2. Also, this doesn't take into account the possibility of a complete overhaul that makes slight changes to everything, including our customs. It wouldn't be the first time Mass Effect's done it. Doesn't preclude it but I wouldn't count on it either. Like I said if they are going to stick to face scans only they need to add way more than 2. Maybe 25 would be a good start. 50 would be even better. If they decide to do an overhaul I'd still rather have a new almost blank face to start with that has proper proportions and a load of options to choose from. The presets even if you could swap a feature here and there the overall face shapes and proportions will be more or less locked in. /sigh The whole CC issue is just so disappointing to me. I think I would really like the game if not for this issue.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 25, 2017 20:23:10 GMT
1, 5, and 9 can be made to not look like neanderthals. So 1/3 of the presets don't look like they were pulled from TES:Oblivion and had a hires skin texture slapped on it. Does that make the CC seem better or worse? Frankly BW has never been great at female faces, even their attempt using a face scan for Miranda offered mixed results. I'd be willing to chalk it all up to the face scan tech just not being good enough to create a high quality video game ready asset from a human face if Sheploo and Scott hadn't turned out so well. I suppose you could say the artists just spent more time fixing those models up, but that only opens another avenue of criticism. If moving forward they are going to insist on using face scan tech and limiting our ability to modify those faces they need waaaaaaay more than 9 to pick from. Maybe if they had 25 faces for each gender with a wide range of looks and complexions the CC might rise from terribad to mediocre status. Good face modeling was typically an issue that I found more on the Mass Effect side, whereas DA generally had nicer and/or more interesting looking characters across their games. In the trilogy, a lot of the male presets fell into the beady-eyed neanderthal trap. I do agree that the CC is severely limited as it doesn't give a lot of users enough room to really get what they had in mind, but just the same, good ones are in there. I guess the real problem is that good or no, they're probably not what you truly wanted. The problem, as I see it, is that characters can have nice structures but no way to truly tweak some details you might want to adjust, like under/overbite and so on. I was not impressed with 5, but I saw promise. I didn't even do a whole lot to get what I had sort of planned initially. I'm hoping however that Bio gets its act together and actually makes the presets more malleable, so regardless of what they look like, we can mold them however we want, in whatever tone and complexion equally across all presets, though I do hope that there's also better consistency in any carry-over, assuming Ryder returns. I like my ME3 Shep, but she lost something between that game and 2. Yeah, great result. No doubt I as well as most of us wants a CC that lets us mold our Ryders more to our liking. I do get a good underbite with preset three.
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3439
0
9,686
alanc9
Old Scientist Contrarian
8,066
February 2017
alanc9
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Post by alanc9 on Apr 25, 2017 20:28:18 GMT
When people complained that BioWare dropped the exploration in ME2, I right away seen from a development perspective that they wanted to focus their efforts more by dropping the MAKO, and it showed. But seems like I'm the only one who seen this. Just like how all you guys think it's realistic that BioWare can fix Andromeda with patches. Boy did it show too. ME2 basically had not plot, a complete abandonment of the trilogy's story, narrow corridor maps that were nothing more than shooting galleries, stupid planet scanning mini-game in place of actual exploration. You are right, ME2 is the epitome of everything that went wrong with the series after ME1. Glad to see MEA try and return to the roots a bit. And yet, ME2 is generally acknowledged to be the best of the series.
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inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 25, 2017 20:30:04 GMT
Disagreed. The CC's biggest problem is the lack of options per set. We have basic stuff like hair and colors with some ability to warp the contours, but lack of mouth, eye and nose shapes, the ability to adjust over/underbite and even neck thickness all make a humongous difference. Ryder returning does not preclude adding these abilities and even another preset or 2. Also, this doesn't take into account the possibility of a complete overhaul that makes slight changes to everything, including our customs. It wouldn't be the first time Mass Effect's done it. Doesn't preclude it but I wouldn't count on it either. Like I said if they are going to stick to face scans only they need to add way more than 2. Maybe 25 would be a good start. 50 would be even better. If they decide to do an overhaul I'd still rather have a new almost blank face to start with that has proper proportions and a load of options to choose from. The presets even if you could swap a feature here and there the overall face shapes and proportions will be more or less locked in. /sigh The whole CC issue is just so disappointing to me. I think I would really like the game if not for this issue. Just look at it this way: if BioWare was going to make major improvements to the character creator, they'd do it regardless of the character or defaults. Even if our custom characters are noticeably different, they'd probably consider it an acceptable compromise, as will players if the CC is good enough. Otherwise it'd be more of the same with a new hero.
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inherit
ღ Too witty for a title
6261
0
Aug 12, 2023 11:35:22 GMT
8,655
decafhigh
3,011
March 2017
decafhigh
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Mass Effect Andromeda
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Post by decafhigh on Apr 25, 2017 20:30:29 GMT
Boy did it show too. ME2 basically had not plot, a complete abandonment of the trilogy's story, narrow corridor maps that were nothing more than shooting galleries, stupid planet scanning mini-game in place of actual exploration. You are right, ME2 is the epitome of everything that went wrong with the series after ME1. Glad to see MEA try and return to the roots a bit. And yet, ME2 is generally acknowledged to be the best of the series. In an industry dominated by shooter clones where good RPG's are often treated as niche games I'm not terribly surprised by that.
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correctamundo
N5
Dr Obfuscate
Don't knock the little winds. They're important - for morale.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
Prime Posts: A thousand and then some.
Prime Likes: They never liked me! No one likes me!
Posts: 2,831 Likes: 5,274
inherit
Dr Obfuscate
807
0
Aug 16, 2024 21:14:41 GMT
5,274
correctamundo
Don't knock the little winds. They're important - for morale.
2,831
August 2016
correctamundo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
correctamundo1
A thousand and then some.
They never liked me! No one likes me!
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Post by correctamundo on Apr 25, 2017 20:31:19 GMT
Boy did it show too. ME2 basically had not plot, a complete abandonment of the trilogy's story, narrow corridor maps that were nothing more than shooting galleries, stupid planet scanning mini-game in place of actual exploration. You are right, ME2 is the epitome of everything that went wrong with the series after ME1. Glad to see MEA try and return to the roots a bit. And yet, ME2 is generally acknowledged to be the best of the series. Yeah, it is a paradox. Personally I very much like ME2 but would have preferred if they had tried expanding on ME1 instead of forcing the game into full corridor mode.
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ShadowAngel
#more Asari
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by ShadowAngel on Apr 25, 2017 20:33:55 GMT
And yet, ME2 is generally acknowledged to be the best of the series. Yeah, it is a paradox. Personally I very much like ME2 but would have preferred if they had tried expanding on ME1 instead of forcing the game into full corridor mode. I agree on expanding off ME1. ME2+3 is pretty much gears of war but with choices.
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ღ Too witty for a title
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decafhigh
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Post by decafhigh on Apr 25, 2017 20:36:49 GMT
Just look at it this way: if BioWare was going to make major improvements to the character creator, they'd do it regardless of the character or defaults. Otherwise it'd be more of the same with a new hero. I'd be thrilled to be surprised and proven wrong but I haven't seen any indication they want to make 'major improvements'. The only thing BW said in their announcement was: - More options and variety in the character creator.
- Improvements to hair and general appearance for characters.
That doesn't really sound like a plan to make 'major improvements'. If they are carrying the same face scan models into a new installment is it even going to be possible to do a major overhaul? I dunno, but I'm not terribly optimistic.
Anyway, this is just depressing me. I'm gonna go find a thread to post meme's in.
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guest@proboards.com
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Post by Deleted on Apr 25, 2017 20:38:09 GMT
Boy did it show too. ME2 basically had not plot, a complete abandonment of the trilogy's story, narrow corridor maps that were nothing more than shooting galleries, stupid planet scanning mini-game in place of actual exploration. You are right, ME2 is the epitome of everything that went wrong with the series after ME1. Glad to see MEA try and return to the roots a bit. And yet, ME2 is generally acknowledged to be the best of the series. Maybe because it has the highest emphasis on expressing your individuality through association with digital peers and like/dislike checkboxes for a collection of short stories it represents. The short story genre has been buried recently under epics and serialization, and perhaps we subconsciously miss this art form. ME2 has the biggest cast since BG2 and tells a story about each of the cast members.
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Terminator Force
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Post by Terminator Force on Apr 25, 2017 20:43:37 GMT
And yet, ME2 is generally acknowledged to be the best of the series. Yeah, it is a paradox. Personally I very much like ME2 but would have preferred if they had tried expanding on ME1 instead of forcing the game into full corridor mode. Industry was going through a decline at that time. BioWare had a tight budget. Something had to give, and the MAKO was the best cut to get the game out on time and polished. Unlike the unfocused unfinished mess that Andromeda turned up to be.
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