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Post by dreman999 on May 13, 2017 20:44:16 GMT
As I have stated over and over, its not the fact that they explain the scourge moves later in the game. Its the fact that the image at the beginning is that the ship hit it, despite seeming to have plenty of time for them to avoid it. By the time they "hit" the scourge, there is bridge crew, numerous engineers, medical staff, Ryder is awake, has timeto drink a cup of coffee, and THEN they hit the scourge. At that point, there is no indication it moves. This could have easily been explained right then if someone commented, "Holy Crap! Did you see how it moved?" Or have them hit it immediately on arrival. But instead, I (because i didnt read the book and have any knowledge of the scourge at that point), am left to look out the window at a space sponge that takes up half the cluster and wonder, "WTF? How did someone not see that and avoid it?" There are no "blatant details or plot points" AT THAT POINT in the game. Yes, a few hours of gameplay later, you get more insight. But AT THAT MOMENT, you are left to wonder WTF. I'm with you. The whole time I sat there and kept saying, "This is the equivalent of an iceberg, but they can clearly see it. Where was everyone looking?" I started to get annoyed and kept thinking to myself, what kind of crew is this incompetent? What are the authors trying to tell me here? Yeah... it made sense later, but I was already internally aggravated. I started noticing little details that weren't mentioned or off from there on. Nitpicking for lore and canon. My OCD kicked in. here's the thing in space travel they don't steer or see their surrounding by looking out the window. They use sensors to do that. It's stated that they do this from me1. No one can just look out of the ship and just see it in the way and just turn to expect to miss it. they are flying way too fast to do that. When they first hit it and Cora come into the room the first thing she says is that the sensor of the ship are scrambled. if the sensor are not working how can anyone move the ship out of the way of the scorge?
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
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Dang it.
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Post by Cyan_Griffonclaw on May 13, 2017 20:45:32 GMT
No, world building was in ME2. That was it's strongest part of the plot. Physic on the other hand went totally out of the window in to the dumpster. No, no real world building in ME2. This guy lays it out if you care to read it sometime. www.shamusyoung.com/twentysidedtale/?p=27792Outstanding! Thank you.
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Exile Isan
N3
You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: ExileIsan
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You must gather your party before venturing forth.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on May 13, 2017 20:46:47 GMT
Not really looking to get into this argument but... Habitat 7's atmosphere is nitrogen and argon, says it on the planet description. Nitrogen is known to displace oxygen in enclosed spaces causing asphyxiation. SAM mentions that the Scourge is dampening their sensors so they can't get a read on Habitat 7, it's possible that it was the reason they ran into the Scourge in the first place. Because the sensors couldn't pick it up. SAM also says the Scourge is a unstable mass of dark energy, which scientists theorize makes up almost 70% of matter in space and contributes to the universe expanding. If true I would take that to mean that the Scourge is either moving or drifting space, especially if it's unstable. I, personally, theorize too that the Scourge is attracted to element zero. You find eezo deposits at every remnant site that's being attacked by the Scourge on Eos and PeeBee mentions all remtech is threaded with eezo. Sharing helmets only works of the other person is conscious and hold their breath when they don't have the helmet, Scott/Sara pass out far too quickly for that to happen. S/he already lost too much oxygen by the time Alec got to them. Also what Faceman said. Space Magic.
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N5
Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: griffonclaw39
Posts: 2,516 Likes: 2,607
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Post by Cyan_Griffonclaw on May 13, 2017 20:46:56 GMT
I'm with you. The whole time I sat there and kept saying, "This is the equivalent of an iceberg, but they can clearly see it. Where was everyone looking?" I started to get annoyed and kept thinking to myself, what kind of crew is this incompetent? What are the authors trying to tell me here? Yeah... it made sense later, but I was already internally aggravated. I started noticing little details that weren't mentioned or off from there on. Nitpicking for lore and canon. My OCD kicked in. here's the thing in space travel they don't steer or see their surrounding by looking out the window. They use sensors to do that. It's stated that they do this from me1. No one can just look out of the ship and just see it in the way and just turn to expect to miss it. they are flying way too fast to do that. When they first hit it and Cora come into the room the first thing she says is that the sensor of the ship are scrambled. if the sensor are not working how can anyone move the ship out of the way of the scorge? Thank you. I was off-target. Now I'm back on. You're absolutely right. My line of imagination comes from Star Trek. Seeing Kirk or Picard sit in their ultra-conservative EasyBoy and look at the IMAX-sized window in front. The more I talk, the more ignorant I sound. Derp. Thank you, though. At least I feel smarter now.
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Post by dreman999 on May 13, 2017 20:51:42 GMT
No, world building was in ME2. That was it's strongest part of the plot. Physic on the other hand went totally out of the window in to the dumpster. No, no real world building in ME2. This guy lays it out if you care to read it sometime. www.shamusyoung.com/twentysidedtale/?p=27792omega, talking about the underbelly of the citadel, the terminus systems, illium, showing us what quarian society is like, showing us how the geth think and that fact they have factions, a deep look into krogan culture with grunt's story line, the introduction to drell culture and there hanar relations ship, the look into justicars and ardak yakshi's with the asari, and a deeper look into how Cerberus works is some how not world building? We went and saw way more places and more cultural details, then all of me1. ME2 had world build.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
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Post by Obadiah on May 13, 2017 20:51:45 GMT
I'm with you. The whole time I sat there and kept saying, "This is the equivalent of an iceberg, but they can clearly see it. Where was everyone looking?" I started to get annoyed and kept thinking to myself, what kind of crew is this incompetent? What are the authors trying to tell me here? Yeah... it made sense later, but I was already internally aggravated. I started noticing little details that weren't mentioned or off from there on. Nitpicking for lore and canon. My OCD kicked in. here's the thing in space travel they don't steer or see their surrounding by looking out the window. They use sensors to do that. It's stated that they do this from me1. No one can just look out of the ship and just see it in the way and just turn to expect to miss it. they are flying way too fast to do that. When they first hit it and Cora come into the room the first thing she says is that the sensor of the ship are scrambled. if the sensor are not working how can anyone move the ship out of the way of the scorge? Why move the ship at all if sensors are scrambled? You might hit something... like a Scourge.
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Post by dreman999 on May 13, 2017 20:53:44 GMT
Not really looking to get into this argument but... Habitat 7's atmosphere is nitrogen and argon, says it on the planet description. Nitrogen is known to displace oxygen in enclosed spaces causing asphyxiation. SAM mentions that the Scourge is dampening their sensors so they can't get a read on Habitat 7, it's possible that it was the reason they ran into the Scourge in the first place. Because the sensors couldn't pick it up. SAM also says the Scourge is a unstable mass of dark energy, which scientists theorize makes up almost 70% of matter in space and contributes to the universe expanding. If true I would take that to mean that the Scourge is either moving or drifting space, especially if it's unstable. I, personally, theorize too that the Scourge is attracted to element zero. You find eezo deposits at every remnant site that's being attacked by the Scourge on Eos and PeeBee mentions all remtech is threaded with eezo. Sharing helmets only works of the other person is conscious and hold their breath when they don't have the helmet, Scott/Sara pass out far too quickly for that to happen. S/he already lost too much oxygen by the time Alec got to them. Also what Faceman said. Space Magic. Nitrogen is 78% of our inhaled air...... They are also are not in enclosed spaces. my point is that nothing in the atmosphere would have someone pass out like ryder and Alec did.
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Post by dreman999 on May 13, 2017 20:57:00 GMT
here's the thing in space travel they don't steer or see their surrounding by looking out the window. They use sensors to do that. It's stated that they do this from me1. No one can just look out of the ship and just see it in the way and just turn to expect to miss it. they are flying way too fast to do that. When they first hit it and Cora come into the room the first thing she says is that the sensor of the ship are scrambled. if the sensor are not working how can anyone move the ship out of the way of the scorge? Why move the ship at all if sensors are scrambled? You might hit something, like a Scourge. they were in it before the ships sensors were scrambled. ME ship sensor sense less the then the range of a solar system. the scourge range is as far as the cluster. even being so unwieldy to hide Aya form the kett for decades. It even make's planet fall from time to time.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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Workin' so hard, to make it easy.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on May 13, 2017 21:05:48 GMT
omega, talking about the underbelly of the citadel, the terminus systems, illium, showing us what quarian society is like, showing us how the geth think and that fact they have factions, a deep look into krogan culture with grunt's story line, the introduction to drell culture and there hanar relations ship, the look into justicars and ardak yakshi's with the asari, and a deeper look into how Cerberus works is some how not world building? We went and saw way more places and more cultural details, then all of me1. ME2 had world build. I've already answered your question, if you choose to read my answer, fine. If not, no problem.
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Obadiah
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
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Post by Obadiah on May 13, 2017 21:10:38 GMT
Why move the ship at all if sensors are scrambled? You might hit something, like a Scourge. they were in it before the ships sensors were scrambled. ME ship sensor sense less the then the range of a solar system. the scourge range is as far as the cluster. even being so unwieldy to hide Aya form the kett for decades. It even make's planet fall from time to time. Look at the intro. The Hyperion hit the Scourge while moving near Habitat 7, not while in FTL transit, and at least for some time after the Hyperion came out of FTL and the pathfinder crew was being urgently awoken.
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Post by fizzypop on May 13, 2017 21:16:14 GMT
Just going to point out that if the oxygen is below 16% at 1 atm (so if at higher pressure this number would change a bit) then people faint due to hypoxia. And really our bodies are more concerned with CO2 levels getting too high so it could have something to do with CO2 composition within the air and little oxygen. Our bodies need fresh oxygen intake to "create" bicarbonate so we can expel it from our blood and tissues at a rate to keep our bodies in homeostasis.
This is why panic attacks can sometimes cause people to pass out actually. If you begin to hyperventilate or breathe really fast quickly then hold your breathe/decrease oxygen intake you will almost immediately pass out. Which is what could have happened to ryder. All the excitement > increased breathing > then suddenly no to little oxygen > immediately pass out. You can actually mimic this by breathing very fast for a period of time or exercise really hard then hold your breath for about 30-60 seconds. You will pass out or start to feel light headed almost immediately.
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Post by dreman999 on May 13, 2017 21:18:10 GMT
omega, talking about the underbelly of the citadel, the terminus systems, illium, showing us what quarian society is like, showing us how the geth think and that fact they have factions, a deep look into krogan culture with grunt's story line, the introduction to drell culture and there hanar relations ship, the look into justicars and ardak yakshi's with the asari, and a deeper look into how Cerberus works is some how not world building? We went and saw way more places and more cultural details, then all of me1. ME2 had world build. I've already answered your question, if you choose to read my answer, fine. If not, no problem. And I read it. that's an argument on details not world building. that's a lack of exploration issue not a world building issue. i agree the worlds themselves don't allow for any in depth detail exploration but that's not the only way to do that. that can be done by talking to characters. It true that Shepard in ME2 never sees the day to day life of npc in ME2 but that's true with ME1 as well.
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Party like it's 2023!
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Post by KaiserShep on May 13, 2017 21:19:53 GMT
Just going to point out that if the oxygen is below 16% at 1 atm (so if at higher pressure this number would change a bit) then people faint due to hypoxia. And really our bodies are more concerned with CO2 levels getting too high so it could have something to do with CO2 composition within the air and little oxygen. Our bodies need fresh oxygen intake to "create" bicarbonate so we can expel it from our blood and tissues at a rate to keep our bodies in homeostasis. This is why panic attacks can sometimes cause people to pass out actually. If you begin to hyperventilate or breathe really fast quickly then hold your breathe/decrease oxygen intake you will almost immediately pass out. Which is what could have happened to ryder. All the excitement > increased breathing > then suddenly no to little oxygen > immediately pass out. You can actually mimic this by breathing very fast or exercise really hard then hold your breath for about 30-60 seconds. You will pass out or start to feel light headed almost immediately.
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Post by dreman999 on May 13, 2017 21:21:35 GMT
they were in it before the ships sensors were scrambled. ME ship sensor sense less the then the range of a solar system. the scourge range is as far as the cluster. even being so unwieldy to hide Aya form the kett for decades. It even make's planet fall from time to time. Look at the intro. The Hyperion hit the Scourge while moving near Habitat 7, not while in FTL transit, and at least for some time after the Hyperion came out of FTL and the pathfinder crew was being urgently awoken.
That don't counter what I said. I did not say they were moving too fast to sense it. I said their sensor were too scramble to sense it and sensor ranges are less the range of a solar system which we should know from ME1 and have that concept hammer in out heads in ME3.
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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Fen'Harel Faceman
Workin' so hard, to make it easy.
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August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on May 13, 2017 21:22:13 GMT
I've already answered your question, if you choose to read my answer, fine. If not, no problem. And I read it. that's an argument on details not world building. that's a lack of exploration issue not a world building issue. i agree the worlds themselves don't allow for any in depth detail exploration but that's not the only way to do that. that can be done by talking to characters. It true that Shepard in ME2 never sees the day to day life of npc in ME2 but that's true with ME1 as well. There's no way you've read the entire retrospective in this amount of time.
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Post by dreman999 on May 13, 2017 21:22:26 GMT
Just going to point out that if the oxygen is below 16% at 1 atm (so if at higher pressure this number would change a bit) then people faint due to hypoxia. And really our bodies are more concerned with CO2 levels getting too high so it could have something to do with CO2 composition within the air and little oxygen. Our bodies need fresh oxygen intake to "create" bicarbonate so we can expel it from our blood and tissues at a rate to keep our bodies in homeostasis. This is why panic attacks can sometimes cause people to pass out actually. If you begin to hyperventilate or breathe really fast quickly then hold your breathe/decrease oxygen intake you will almost immediately pass out. Which is what could have happened to ryder. All the excitement > increased breathing > then suddenly no to little oxygen > immediately pass out. You can actually mimic this by breathing very fast for a period of time or exercise really hard then hold your breath for about 30-60 seconds. You will pass out or start to feel light headed almost immediately. And that's explains Ryder....Now for alec.
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Post by dreman999 on May 13, 2017 21:24:04 GMT
And I read it. that's an argument on details not world building. that's a lack of exploration issue not a world building issue. i agree the worlds themselves don't allow for any in depth detail exploration but that's not the only way to do that. that can be done by talking to characters. It true that Shepard in ME2 never sees the day to day life of npc in ME2 but that's true with ME1 as well. There's no way you've read the entire retrospective in this amount of time. I read the part about ME2 lack of peasents or also call ME2 lack of understanding of the Importance of Peasants.
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Post by fizzypop on May 13, 2017 21:34:36 GMT
Just going to point out that if the oxygen is below 16% at 1 atm (so if at higher pressure this number would change a bit) then people faint due to hypoxia. And really our bodies are more concerned with CO2 levels getting too high so it could have something to do with CO2 composition within the air and little oxygen. Our bodies need fresh oxygen intake to "create" bicarbonate so we can expel it from our blood and tissues at a rate to keep our bodies in homeostasis. This is why panic attacks can sometimes cause people to pass out actually. If you begin to hyperventilate or breathe really fast quickly then hold your breathe/decrease oxygen intake you will almost immediately pass out. Which is what could have happened to ryder. All the excitement > increased breathing > then suddenly no to little oxygen > immediately pass out. You can actually mimic this by breathing very fast for a period of time or exercise really hard then hold your breath for about 30-60 seconds. You will pass out or start to feel light headed almost immediately. And that's explains Ryder....Now for alec. Well that could just be due to the low oxygen composition. Did you read the first part? Anything below 16% causes people to faint. It may not happen right away either, as the build up of CO2 in the blood is generally what kills people. A defacto panic attack + lack of oxygen for ryder could explain why they pass out even with the helmet on. Alec not hyperventilating allowed him to stay consciousness longer. As someone else said nitrogen can displace oxygen especially at high levels. We have lots of nitrogen in out atmosphere, but we also have 21% oxygen. Humans need at least 18% oxygen to remain alive and preferably higher as we exhale some oxygen when we breathe. Though to be honest I am thinking that they want the "passing out of ryder" to be more in reference to the SAM connection. It actually still makes biological sense why both would have passed out and why alec died. Build up of CO2 is deadly and doesn't take long if you are without oxygen. Here on earth we pass out and then out autonomous system begins breathing again immediately. This controls our intake of oxygen and allows us to regain consciousness with no ill effects, but alec wouldn't have had that. His autonomous system would begin his breathing, but it wouldn't have made a difference lack of oxygen = fast build of CO2 = dead. Same reason people die in fires quickly, the build up of CO2 is what kills them. Not saying that bioware knows science well, but they aren't far off base with this one. If anything the space traveling science is way more out there and iffy then this.
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Gottle o' geer, gottle o' geer!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 236 Likes: 539
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Post by mfr001 on May 13, 2017 21:49:52 GMT
I am trying to understand your meaning in the last sentence of the first paragraph. Are you implying that if you take an oxygen cylinder (for example) and place it in a sealed room containing chlorine the opening the tap on the cylinder will create a vacuum? The only way you could appeal to Boyle's Law is to assume that the universe has infinite volume and use P = k/V to show that P is zero. So there is no gas pressure (or vapour pressure) anywhere! (For the mathematically inclined you can use a similar argument to show that there are no prime numbers. There will be a quiz on this tomorrow.) no, the vacuum would be at the mouth of the continent not the total room. It with be a partial vacuum and it would be temporary. And then it would be based on how much pressure is in the container or in the room. Any ammont of a container would have have some level of pressure in it due to the volume of what's in it. No, this is not a vacuum in any meaningful sense of the word. It is a difference in pressure. Otherwise you would have to accept, for example, that osmosis creates a vacuum, which is a nonsense. To make an extreme example, the crowd coming out of an underground train during the rush hour would create the vacuum at the exit from the carriage.
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Post by dreman999 on May 13, 2017 22:03:10 GMT
And that's explains Ryder....Now for alec. Well that could just be due to the low oxygen composition. Did you read the first part? Anything below 16% causes people to faint. It may not happen right away either, as the build up of CO2 in the blood is generally what kills people. A defacto panic attack + lack of oxygen for ryder could explain why they pass out even with the helmet on. Alec not hyperventilating allowed him to stay consciousness longer. As someone else said nitrogen can displace oxygen especially at high levels. We have lots of nitrogen in out atmosphere, but we also have 21% oxygen. Humans need at least 18% oxygen to remain alive and preferably higher as we exhale some oxygen when we breathe. Though to be honest I am thinking that they want the "passing out of ryder" to be more in reference to the SAM connection. It actually still makes biological sense why both would have passed out and why alec died. Build up of CO2 is deadly and doesn't take long if you are without oxygen. Here on earth we pass out and then out autonomous system begins breathing again immediately. This controls our intake of oxygen and allows us to regain consciousness with no ill effects, but alec wouldn't have had that. His autonomous system would begin his breathing, but it wouldn't have made a difference lack of oxygen = fast build of CO2 = dead. Same reason people die in fires quickly, the build up of CO2 is what kills them. Not saying that bioware knows science well, but they aren't far off base with this one. If anything the space traveling science is way more out there and iffy then this. that's if they breath it in. A person holding their breath don't pass out as quickly. I'm you don't pass up whey you go under water for a min. That normally happen with gas exchange.
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N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
Origin: Obadaya
XBL Gamertag: ObadiahPearce
Posts: 2,677 Likes: 3,624
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Post by Obadiah on May 13, 2017 22:03:10 GMT
Look at the intro. The Hyperion hit the Scourge while moving near Habitat 7, not while in FTL transit, and at least for some time after the Hyperion came out of FTL and the pathfinder crew was being urgently awoken.
That don't counter what I said. I did not say they were moving too fast to sense it. I said their sensor were too scramble to sense it and sensor ranges are less the range of a solar system which we should know from ME1 and have that concept hammer in out heads in ME3. Just pointing out that how they got within the Scourge is irrelevant to what I wrote about not moving (not that I accept your version of ME1's explanation of sensors, which had to do with detecting other ships and objects, not massive system-wide phenomena that may or may not just be visible to the naked eye light-years away, and therefore visible to optical sensors - which is essentially how modern telescope images are processed by computers now). With their sensors out, the Hyperion probably should not have been moving, which in the video, it was.
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Post by dreman999 on May 13, 2017 22:09:18 GMT
no, the vacuum would be at the mouth of the continent not the total room. It with be a partial vacuum and it would be temporary. And then it would be based on how much pressure is in the container or in the room. Any ammont of a container would have have some level of pressure in it due to the volume of what's in it. No, this is not a vacuum in any meaningful sense of the word. It is a difference in pressure. Otherwise you would have to accept, for example, that osmosis creates a vacuum, which is a nonsense. To make an extreme example, the crowd coming out of an underground train during the rush hour would create the vacuum at the exit from the carriage. 1. i did not say osmosis creates a vacuum. that was someone else who brought that up. 2. what I stated creates a partial vacuum. A vacuum is created when you bring an area close to a total vacuum aka a state of nothingness. In that state something is pulled to fill it. it's a temporary partial vacuum. Boyle's law can do that based on volume and presser. Remember, a total vacuum does not exist.(you can't get dark energy out of an area.) All statement of a vacuum are references to bringing a location closer to a total vacuum.
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Post by themikefest on May 13, 2017 22:15:08 GMT
I'm just wondering. Since little Ryder was having problems breathing after his/her face mask was busted, why didn't he/she have any issues breathing when exiting Archies ship while the tempest came to get him/her, sqaud and the salarians or krogan?
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Post by dreman999 on May 13, 2017 22:19:59 GMT
That don't counter what I said. I did not say they were moving too fast to sense it. I said their sensor were too scramble to sense it and sensor ranges are less the range of a solar system which we should know from ME1 and have that concept hammer in out heads in ME3. Just pointing out that how they got within the Scourge is irrelevant to what I wrote about not moving (not that I accept your version of ME1's explanation of sensors, which had to with detecting other ships and objects, not massive system-wide phenomena that may or may not just be visible to the naked eye light-years away, and therefore visible to optical sensors - which is essentially how modern telescope images are processed by computers now). With their sensors out, the Hyperion probably should not have been moving, which in the video, it was. dude, the human eye does not see a system way. Hell we can't even see mars from earth with out instruments. Take some consents of proportion. The parts the scourge we can see from the ship is far away and miles long. We would not see it in detail from a distance.that why ship sensor are used. The scourge covers systems. We would be in it before we sensed it. In Me3 we are given an Idea how far ships sensor go... And that is with a ship more advance then the ships in MEA. My point is that the scourge is so big that by the time we can sense it we are in it. Saying that we should see it from a distance misses the point that our eyes can't see farther then planet side with out help. We don't even see the scourge off the planet we are on in mea.
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Obadiah
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, SWTOR, Anthem
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Post by Obadiah on May 13, 2017 22:44:04 GMT
Just pointing out that how they got within the Scourge is irrelevant to what I wrote about not moving (not that I accept your version of ME1's explanation of sensors, which had to with detecting other ships and objects, not massive system-wide phenomena that may or may not just be visible to the naked eye light-years away, and therefore visible to optical sensors - which is essentially how modern telescope images are processed by computers now). With their sensors out, the Hyperion probably should not have been moving, which in the video, it was. dude, the human eye does not see a system way. Hell we can't even see mars from earth with out instruments. Take some consents of proportion. The parts the scourge we can see from the ship is far away and miles long. We would not see it in detail from a distance.that why ship sensor are used. The scourge covers systems. We would be in it before we sensed it. In Me3 we are given an Idea how far ships sensor go... And that is with a ship more advance then the ships in MEA. My point is that the scourge is so big that by the time we can sense it we are in it. Saying that we should see it from a distance misses the point that our eyes can't see farther then planet side with out help. We don't even see the scourge off the planet we are on in mea. I see. Everything in the night sky is less than a system away, and the Normandy's sensor ping in ME3 while avoiding Reapers is the best sensor range in the ME universe. My bad.
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