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Post by RedCaesar97 on Apr 8, 2020 22:53:58 GMT
I just want to preface my next few posts/replies with the following statement:
I am not going to make a value judgement on whether the thermal clips mechanic or overheating mechanic is better. Liking one or the other is a personal preference and completely subjective. You may like one or the other for different reasons and that is completely fine.
Personally I prefer the thermal clips because it helped provide a larger variety of weapons. You may disagree and prefer the overheat mechanic because it was unique and fit the setting and established lore better. That is fine.
* * *
Somewhat of a note, sometimes (often?) game mechanics dictate in-game universe lore. I suspect that the game mechanics in ME1 precipitated the lore, and so when the game mechanics changed, the lore had to adjust.
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Post by RedCaesar97 on Apr 6, 2020 22:36:52 GMT
For the record, I much prefer the thermal clip system in ME2 than the overheat system in ME1. The thermal clip system may be essentially "ammo", but it allows for a more wide variety of weapons.
Also for the record, I think the in-game lore explanation for the switch to thermal clips was... fine, I guess?... even though I think a better explanation was standing right in front of you.
Basically (from what I recall from memory; I do not have the explanation in front of me at the moment) the in-game lore states that the Geth were using the thermal clip system. the council races then tested the thermal clip system and found it superior because reloading allowed a more constant barrage of bullets instead of waiting longer for the gun to cool down. It also mentioned that the thermal clip system allowed for "harder-hitting" rounds (more damage per bullet basically).
That explanation is fine. Now, I think a better explanation would be that the galaxy made the switch to combat the rise of combat tech hacks on the field, including various sabotage programs that could run on even the most standard omni tools. I think this explanation would fit the lore and gameplay that existed in ME1.
Basically: If an enemy uses Sabotage, your overheat-based weapon is useless. But with thermal clips, a Sabotage is just a small annoyance when you just pop in a new one and start firing again.
Anyway, those are my thoughts.
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Post by RedCaesar97 on Apr 4, 2020 2:32:22 GMT
You can also free up some points by not spending any in Charm or Intimidate. The impact of not persuading people with Charm/Intimidate in ME1 is pretty small in the rest of the series.
You also do not have to max Assault Training; you could probably leave that at Advanced (60s cooldown). Shock Trooper bonus + Medical Exoskeleton mods will still get you a pretty good cooldown. By the end of the game, you may not end up using it all that much.
Level 50: 92 points (start with 2, plus 90 points levels 1 - 50). You can max up to 7 talents (7 x 12 = 84) with 6 points left over.
You can max these seven talents: - Pistols - Throw - Lift - Singularity - Warp - Barrier - Vanguard/Shock Trooper
And then you can put the remaining points into Assault Training.
Although I would drop Throw down to Advanced (8 points) to make more room for Assault Training. If you want Charm or Intimidate at max, you have to take another 8 points from somewhere. So that means singularity and/or Barrier, and/or Warp.
Spectre Training is useful early game but nearly pointless by the end of the game. Boy I really wish there was a respec option in this game (but that could cause problems or exploits with the Charm/Intimidate system in this game).
If you want the Vanguard to play like an Adept but with Adrenaline Burst, the Vanguard is very point-starved. Most of the other classes tend to have a lot of garbage/throw-away talents that you can ignore. Vanguard can really only ignore Shotguns, and maybe Tactical Armor.
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Post by RedCaesar97 on Apr 3, 2020 23:25:35 GMT
On the off chance you see this... Thoughts on skipping Tactical Armor completely? I do not know if capn233 will see it, but I can certainly provide my thoughts. The Adept can get by without investing in armor (I have done it). So therefore the Vanguard can certainly get by without it as well. The Sentinel already gets by without any armor investment. Not spending any points in Tactical Armor means no Shield Boost, no armor talent bonuses, and no ability to wear medium armor. Just still make sure you out points into Assault Training for the Adrenaline Burst skill. But I assume you were planning to do that anyway.
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Post by RedCaesar97 on Mar 14, 2020 23:23:45 GMT
Finally ordered a new laptop, so hopefully I can start contributing to this thread again next week.
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Post by RedCaesar97 on Mar 1, 2020 17:58:09 GMT
All I can think of is the joke Drack tells Jaal in Mass Effect Andromeda:
Knock knock. "Who's there?" Incompetently, an Elcor.
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Post by RedCaesar97 on Feb 24, 2020 13:44:25 GMT
I'm not sure if this is from a mod, if there was a mod conflict, or if I was just too tired to notice: But I missed Anderson's line about Shepard being an ex-Spectre. I actually played the Mars mission yesterday. But since I could not pick up any weapon mods at all, I'll go back and play that one again in hope that restarting the mission from scratch fixes this. If it were just the usual first two mods, I'd continue. But not being able to pick up any mod during this mission was a first. I take it this a new game (new character or ME2 import), not New Game+ (import with an existing ME3 character?). If it is a new game, that seems weird. Also, I need to stop fooling around with Mass Effect Andromeda and start playing the trilogy again. I started ME2 about a month back with the intention of getting a new laptop and load my recording software onto it, but... I kind of didn't. I may just install the software on my desktop PC and do it from there. Jackie Shepard (and then Dimitri Shepard, and then Jack Shepard) cannot wait forever. Plus, I really just want to play ME2 again. I love that game so much.
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Post by RedCaesar97 on Feb 24, 2020 13:38:13 GMT
Since I am playing ME:A again (three concurrent playthroughs on the go), I might have to give this mod a look. I generally do not bother with mods, but ME:A weapon balancing is... yeah.
I will have to take a closer look at it, but does the mod affect augmentation slots at all? In the base game, I felt I was shoehorned into crafting N7/Platinum/Ultra-rare tier weapons since they had the most augmentation slots available.
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Post by RedCaesar97 on Feb 10, 2020 3:20:29 GMT
Unless you are trying to unlock an achievement for playing on a specific difficulty (such as Insanity), then I recommend lowering the combat difficulty. Drop it Casual if you have to. The lower the difficulty, the less health enemies have and the less damage they deal. So if your finger joints lock up, hopefully the enemies will not kill you before you have a chance to correct the situation.
Otherwise: 1. As sjsharp2010 wrote, use the tactical pause (weapon wheel or power wheel on consoles) to plan your attack and use powers.
2. Hang back as much as possible. This should prevent you from needing to move around a lot.
In driving sections, you can kill enemies using the Mako. Use the terrain to your advantage to avoid fire and then fire back. You can scope the Mako up to 2x zoom, letting you shoot enemies from afar.
For indoor sections, stay behind cover. Indoors, you can open doors and just stay outside shooting from relative safety. There are a few segments where you are kind of forced into getting surrounded by enemies, but you can usually try to kite or lead enemies into a straight line in front of you.
Hopefully this advice helps somewhat.
As for finishing a mission: 1. On uncharted worlds, you need to be in the Mako to exit the planet. Alternatively, you should be able to exit the planet from the map whether you are in the Mako or not. You should be able to access the map from the pause menu.
2. On story missions, you typically need to complete the entire mission; there is no end button. Eden Prime, Therum, and Virmire require you complete the mission before you go back to the Mako. On Noveria, you can head back to the Normandy at any time although it can be a long trek back. on Feros, you can head back to the Normandy at any point until you drop down a specific point in Exogeni building (just inside after you finish the skyway); after that point you must complete the mission before you go back to the Normandy.
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Post by RedCaesar97 on Feb 7, 2020 2:13:56 GMT
Does anyone know a good way to record videos or pictures on Xbox One for Canon Shepard? Typically you would use an external video capture device to record video from a console. There are several such devices on the market. I use this method to record videos from my Xbox 360. It is essentially a hardware device that captures video traffic between the console and TV screen, and forwards it to the computer for processing. (The video feed continues to the TV screen so you can continue playing as normal.) I had a Hauppage HD PVR (I thought it worked well), some Diamond device (I thought it was crap), and now I am using a Roxio device (it seems okay). I think Elgato currently makes the most commonly-used devices. Another option I think you can use with the Xbox is with an app that can connect your Xbox One console with a Windows desktop. I think the app is Microsoft Smartglass? I believe it is a free download and install. It should allow you to record from the Xbox One to a Windows desktop, although I think you need to log in to the computer with the same Windows Live user that you use to log in to the Xbox. I recall seeing this option when I was looking for other ways to record video without buying another hardware device.
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Post by RedCaesar97 on Jan 7, 2020 0:38:31 GMT
Found another build in ME3 only: Adept with SR + Stasis as PB. Use Warp + Throw if Stasis is useless (don't know maybe other used that buil). - reser-throw - faster CD - Stasis + HSh with Javelin. You could also do that with a Sentinel. Stasis has an evolution that provides like 30% chance to cause no cooldown when casting. Sentinel also has a passive evolution that provides a 15% chance to cause no cooldown when casting a power. So that can give you a greater than 30% chance to cause no cooldown when casting Stasis, all the while you also have tech armor to provide a little damage protection.
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Post by RedCaesar97 on Jan 5, 2020 0:37:42 GMT
Okay, I restarted Jackie Shepard with AP Ammo this time. Still cannot one-shot mechs. Maybe if I threw on the Recon Hood for an extra +5% weapon damage (versus the Kestrel Helmet +3% damage, +5% headshot) I could do it, but I dislike wearing helmets in ME2 since they stay on during conversations and cutscenes. I prefer seeing more of Shepard's face. I can live without one-shotting the mechs, so I will continue to roll with AP Ammo early on.
Not sure when I will next play it. I may buy a new laptop first so I can record to laptop instead of my desktop PC.
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Post by RedCaesar97 on Jan 4, 2020 17:35:46 GMT
I decided to re-import Jackie Shepard fresh into ME2. She is an Infiltrator. Last time I played her in ME2, I gave her Energy Drain and tried to make her some weird Engineer-lite with a Widow sniper rifle and it did not go as well as I had hoped.
This time I am going to play her straight as a Sniper Infiltrator. She is a pure paragon that romanced Thane previously, so that should be easy to re-create. I think everyone survived the suicide mission with her last time, so that should also be easy. I am not looking to re-import her into ME3 when I finish ME2 with her, but I would like to keep the decisions the same.
I am playing her again as a straight sniper, since someone asked me some time ago if I had any Sniper/Widow Infiltrator videos on my YouTube channel and I did not. So I decided that I would eventually change that and film a sniper Mantis/Widow Infiltrator.
Anyway, I beat Lazarus Station and got to Freedom's Progress. I may have to re-import again to switch bonus powers. I took Warp Ammo for the sniping, but I forgot you do not need that until Horizon, so I may re-import with AP Ammo as a bonus to start. Not that it will matter a whole lot, since I do not think the ammo damage difference between level 1 Warp Ammo and level 1 AP Ammo will make that much of a difference on Insanity at this point. Without the sniper rifle damage upgrades, the Mantis cannot one-shot mechs this early in the game.
* * *
I plan to do three more Mass Effect playthroughs: 1. ME2 Sniper Infiltrator (Mantis/Widow) 2. ME2 Basic Soldier. Have not decided on the bonus weapon since I prefer the basic guns on the Soldier. 3. ME2 Basic Engineer (Overload/Incinerate and Drone)
Every time I think I am done with the series, it sucks me right back in...
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Post by RedCaesar97 on Dec 19, 2019 0:32:58 GMT
Made a start on the Insanity run. Left the Citadel ASAP to go recruit Liara, managed to take down the Krogan Battlemaster on my 6/7th try at level 12. Then went to Edolus and took down the Thresher Maw for the UNC: Missing Marines assignment. It's definitely a good bit tougher than Hardcore, but not undoable. There's a fair bit of trial and error involved with finding a good strategy and then trying to pull it off in the moment. It does feel bad going back to crappy weapons after just finishing my last playthrough with an unlimited-firing Spectre X assault rifle though. While overall I don’t think insanity is hard once you figure out the rules of how insanity works. Pinnacle station is crazy hard for me on insanity. Hunt Volcanic on Insanity can go die in a fire. It is the only reason I have never beaten Pinnacle Station on Insanity.
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Post by RedCaesar97 on Dec 10, 2019 0:23:14 GMT
An old topic but whatever. Several months ago encounted a thing I don't know how to explain. The purpose is: only Tali is dead, others - alive (incl the crew). In both cases made the same choices everywhere and according to the apprxm calculator Tali should be dead, though in case 1 - she was alive, in case 2 - dead. In both cases Legion mission is done the same way: geth rewritten. Legion is present during Tali's LM. Legion's mission is the last one. Case 1: Tali is a would-be (if not for planned death) admiral due to Shep renegade speech to those admirals. In Legion - Tali argument took Legion side so Tali became unloyal, but survived "hold the line" somehow. Case 2: Tali is unloyal as I gave the evidence about her father's experiments. No Legion - Tali agrument as she is unloyal already. Don't remember whom I took for the final battle and who held the line but know for sure "hold the line" number was ab 1,8 in both cases. The rest, as had mentioned, was the same. Don't understand the outcome in both cases actually: should be dead in both cases, but was alive in case 1 (but it could be some error of the game calculations, though this method has never failed me in all my ab 50 PTs). Or maybe in case 1 her "loyalty to unloyaly" played some role for the game calculations. Wanted to replay both cases but was tired already and just left the last save. Also wanted to check others, but didn't have time. If you want to make sure only Tali dies without having to rely on the "hold the line" score, you can send her into the vents but choose someone other than a loyal Garrus, Miranda, or Jacob as the second fireteam leader.
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Post by RedCaesar97 on Nov 26, 2019 15:04:34 GMT
Dimitri Shepard travelled to Virmire to meet up with the Salarian Infiltration Team. Joker dropped him off in the Mako so that he could disable some AA towers, allowing the Normandy to land.
At the base camp, Captain Kirrahe told him they had found Saren's base of operations, a facility being used to breed Krogan. Their plan was to destroy the facility. Wrex was not happy about that, but Dimitri talked to him and was able to convince him that it was the correct choice of action.
They split into teams, with Kaidan going with the Salarians to handle communications between Shepard and the Salarian teams. Once inside the facility, Dimitri discovered that it was much more than a Krogan breeding facility: they were also studying indoctrination. Several captured Salarians were now fighting for Saren alongside Geth and Krogan. Dimitri freed some captive Salarians; one ran to hopefully escape the blast, while another was very much indoctrinated and tried to kill him.
Dimitri found another beacon, then had a chilling conversation with Sovereign. Sovereign was not just a Reaper ship, it was an actual Reaper! Eventually, Shepard made it to his destination, and the Normandy landed. They planted the bomb, and Ashley stayed behind to arm it while Shepard went to go help Kaiden. Unfortunately, Geth dropped in on Ashley's location, and she armed the bomb to make sure it would go off. Dimitri then broke up with Ashley in the best worst way possible (or was it the worst best way possible?) and decided to leave her with the nuke while he went to go help Kaiden.
Saren then dropped by, and after a brief fight, he left when the bomb's alarm began to sound off. Dimitri escaped with Kaiden and the Salarians, leaving Ashley and possibly some other Soldiers behind (bet you forgot about them, didn't you?).
* * *
One mind-mend with Liara later, and they determined that Saren was going after the Conduit on Ilos.
Udina and Council called the Normandy back to the Citadel, where they informed Dimitri that they were blockading the Citadel. When Dimitri insisted they go to Ilos, Udina grounded the Normandy.
Captain Anderson agreed that Shepard should go to Ilos, so he went to Udina's office, knocked him out, and removed the lock. Dimitri then took off for Ilos, but not before stopping off at his apartment for more supplies.
* * *
They landed at Ilos (and nearly landed on Saren), then pursued Saren through the ancient Prothean ruins. Along the way, they found a Prothean VI that told them the Citadel was actually a Mass Relay that would transport the Reapers into the galaxy from dark space. The VI aslo told them that the Conduit was a Prothean-built Mass Relay prototype that could transport them directly onto the Citadel. The VI then gave them a data file that would prevent the Reapers from using the Citadel.
Sovereign and the Geth were already attacking the Citadel and had closed the Citadel arms. After using the Conduit to get onto the Citadel, Dimitri chased Saren all the way to the council chambers. A fight ensued and Saren was killed. Dimitri then used the data file and opened the Citadel's arms. He ordered the Alliance fleet to protect the Destiny Ascension. Sovereign then controlled Saren's corpse in an attempt to regain control of the Citadel. Dimitri destroyed Saren's body once and for all, and Sovereign was eventually defeated.
* * *
The Citadel Council then offered humanity a seat on the council and asked if Shepard had a recommendation. Dimitri recommended Anderson to the Council, much to Udina's displeasure.
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Post by RedCaesar97 on Nov 25, 2019 19:44:42 GMT
While exploring the galaxy (took a wrong Relay on the way to Virmire), Dimitri Shepard discovered an asteroid that was being accelerated into the planet Terra Nova. He landed on the asteroid to shut down the fusion torches. Turns out Batarians were responsible. Dimitri managed to shut down the torches.
After shutting down the last torch, one of the Batarians tried to explain the situation. Dimitri stopped listening when the Batarian said the operation was supposed to be a simple slave-grab operation. Dimitri was not in the mood for talking and killed the Batarians, then took a key card for the main facility off a corpse.
At the main facility, Dimitri met more Batarian resistance, although the resistance was ultimately futile. One of the Batarians was clearly regretting his life choices when Dimitri cut him down. If he had surrendered, he might have been spared, but he didn't so he wasn't.
Then the leader, a guy named Balak showed up and started ranting about how it was actually the humans who were at fault. Then Balak offered an ultimatum: let him go or he would blow up the hostages. Dimitri decided to spare the hostages and let Balak go. Balak then ran, letting Dimitri know that the bombs were still on a timer. Dimitri managed to defuse the bombs before they exploded. The hostages were grateful. Dimitri hoped that he would get another chance to put a bullet in Balak's head someday.
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Post by RedCaesar97 on Nov 24, 2019 22:47:34 GMT
Dimitri Shepard went to the location provided by Admiral Kahoku. Cerberus had three bases on the planet, doing experiments with Rachni and Thorian Creepers. Dimitri raided all three bases, killed all Cerberus personnel and stopped the experiments. They found Kahoku in the last base, or his body anyway. It appears they had found and killed Kahoku after all.
The last base also gave them the location of another Cerberus base, likely their headquarters. Swearing revenge for Kahoku, Dimitri dropped in and took out the remaining base. He found a terminal and download as much data as he could before the drive was wiped. The data is encrypted, but hopefully it can be decrypted in time. It would be nice to find out everything that Cerberus was up to. At the very least, Cerberus is finished. Good riddance.
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Post by RedCaesar97 on Nov 24, 2019 20:03:17 GMT
While exploring the galaxy, the Normandy intercepted a distress call. An outpost had been overrun by hostiles. The hostiles turned out to be Rachni (again!?). Dimitri exterminated all the killer bugs he could find near the outpost and then near another outpost on a nearby planet. The Rachni infestation happened after they were delivered by automated supply drops. They traced the supply drops back to a supply depot in another system. Turns out the supply depot had been run by Cerberus (again!). Dimitri scuttled the supply depot before things got worse.
Looks like it is time to take out Cerberus once and for all. Armed with the coordinates given by Admiral Kahoku, Dimitri is ready to pay Cerberus a visit.
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Post by RedCaesar97 on Nov 24, 2019 0:51:11 GMT
Dimitri Shepard went to Noveria, trying to track down Matriarch Benezia. At Port Hanshan, Dimitri found out that Benezia had gone to some place named Peak 15, but bureaucracy prevented him from pursuing her. Dimitri helped out a Turian named Lorik Q'uin with an administration problem, and Lorik granted him a garage pass.
Dimitri encountered Geth (and some Krogan) resistance on the way into the Peak 15 facility. Inside the facility, he encountered more Geth and some large bug creatures. When he finally made it into the main lab area, he discovered that the bug creatures were Rachni, a long-thought extinct species. A security specialist named Captain Ventralis directed Dimitri to the Hot Labs.
Dimitri did not find Benezia in the Hot Labs, but he did find a ton of Rachni. He set off a neutron purge to deal with the Rachni. Back in the labs, Ventralis informed Dimitri that Benezia wanted him dead. Dimitri then purged the facility of any remaining military personnel.
Dimitri finally cornered Benezia in the main lab. Benezia sent out a bunch of Geth and Asari commandos to kill him, but Dimitri dispatched them pretty easily. Benezia seemed to gain some control of her faculties, and told them she was indoctrinated; Shiala had mentioned something like on Feros. Benezia gave them information about the location of the Mu Relay, where Saren was headed. Benezia then attacked them again, but this time was killed in the fight.
A Rachni Queen then pleaded with Dimitri to let her go, but Dimitri was fed up with the bugs and killed her, destroying the Rachni species for a second time.
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Post by RedCaesar97 on Nov 23, 2019 2:50:03 GMT
Dimitri Shepard: 1. Found a ship drifting in space. It was filled with husks. Dimtri killed the husks. Logs showed the crew found an alien artifact and then they flew the ship into Geth space.
2. Went to a planet that was referenced on a terminal on Feros. Found some thorian creepers on the planet. Also found a small base housing a scientist with some mercs. The scientist tried to get Dimitri to leave by putting money in his pocket. Unimpressed, Dimitri got her to leave by putting bullets into her body.
3. Went to another planet that was referenced on another terminal on Feros. All the colonists had been turned into husks. Dimtri killed all the husks. Cerberus -- the group mentioned by Admiral Kahoku -- was responsible for the damage. It looks like he will have to track this Cerberus group down. Good thing Kahoku sent him their location before he disappeared.
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Post by RedCaesar97 on Nov 22, 2019 3:30:19 GMT
. it seems Luna loves glaring, I have several pics of her glaring at people Well, considering the kind of people (and their crap) that she has to deal with constantly... glaring just makes a whole lot of sense.
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Post by RedCaesar97 on Nov 20, 2019 0:31:26 GMT
Not so much today as yesterday, but Dimitri Shepard took on Ahern's special challenge (Insanity difficulty) and passed it with ease. Perma-Immunity really helps with that.
The apartment was nice. Dimitri even bought a few things from the store. Dimitri is at the point in the game where he is starting to swim in credits, so he will be using that store a lot.
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Post by RedCaesar97 on Nov 19, 2019 11:49:39 GMT
I'm aware Pinnacle station has no real effect on the rest of the series, but I'm a completionist Also, the reward is worth it. (Best store in the galaxy)
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Post by RedCaesar97 on Nov 19, 2019 1:07:15 GMT
Played ME2 for a moment to record something. Haven't really touched ME2/3 SP since before learning how those games work in general and now I have a few questions: 1. Is there something wrong with aiming? I get the feeling that raw mouse data is used when firing from cover but there's some large acceleration and shake out of cover. Is it possible to quickscope? 2. I'm assuming that there's no DR so no DR penalty for being out of cover either? 3. Is Cryo Blast of any use on Insanity if I have Throw Field? 4. Which weapons to give to the squadmates? 5. Should I strive for squad ammo powers? How to build Jack? 6. What are the mechanics of thermal clips dropping? Does it depend only on chance, or there's another factor? Do they disappear after a time? 1. Someone who plays on PC will have to answer that question for you. 2. Correct. In ME2, there is no universal damage reduction (DR) mechanic/stat, so no DR penalty for being out of cover. Soldier's Adrenaline rush rank 4 Hardened Adrenaline Rush does provide some health DR. 3. Yes, but it depends on how you want to use it. It sounds like you are a Sentinel. Enemies frozen by Cryo Blast take +100% damage and force. As a Sentinel, you can max both Throw and Cryo Blast for some fun (freeze a group, then throw the group). But generally that means skimping on either Warp or Overload. On Hardcore and Insanity, you will probably end up using Warp and Overload more, and relying on squadmates for crowd control, meaning you are better off sticking with either Cryo Blast or Throw. Throw has a quicker cooldown so you may want to focus on that instead. (Cryo Blast is not that great until at least rank 3, but is really an 'all or nothing' power.) 4. Best weapons by type: - SMG: Tempest - Assault Rifle: Vindicator - Sniper Rifle: Incisor - Pistol: Phalanx (weapon DLC), otherwise Carnifex - Shotgun: Geth Plasma Shogtun (weapon DLC), otherwise Eviscerator Eviscerator should be free DLC (it was part of the Cerberus Network free add-ons). Incisor I think is free? If not, it was part of the weapons DLC or came with the Inferno Armor? I cannot remember. If you do not have the GPS or Eviscerator shotguns, then I have no idea what shotguns to give squadmates. If you do not have the Incisor, then I think the Mantis (Widow for Legion). I do not recall the Viper being that great on squadmates, but it has been a while since I ever tried. 5a. Good squad ammos: Incendiary Ammo (Grunt, Jacob) and Disruptor Ammo (Zaeed). Those squad ammos are good for their crowd control benefits. Incendiary Ammo can panic organic enemies and stop Krogan/Vorcha health regeneration, and Disruptor Ammo can overload enemy weapons and stun synthetic enemies. Ammo damage is based off base weapon damage. They get some distance damage modifiers like weapons do, but I think that damage boost is small. Warp Ammo does extra damage to enemies lifted by biotics (Pull, Singularity, Slam), 2x the protection bonus damage listed in the description. So +25% damage to health/armor/barrier = +50% damage to lifted enemies. 5b. Jack builds: 4 - Improved Shockwave (radius) 4 - Pull field 4 - Primal Adept (cooldown) 0 - Warp Ammo 4 - Improved Shockwave 0 - Pull 4 - Primal Adept 4 - Squad Warp Ammo 2 - Shockwave 4 - Pull Field 3 - Subject Zero 4 - Squad Warp Ammo 6. Thermal clips dropping are based on chance. I do not know the exact percentage. Once they drop, they stay on the ground until you pick them up or you move to a new area/reload a save. Hope that helps.
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