Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Feb 6, 2020 8:53:34 GMT
Ah yes, alignment... Real men are Lawful Good. Real roleplayers don't use alignment. Loonies are Amoral Silly. Munchkins are whatever gives the most plusses. From "Real men, real roleplayers, loonies and munchkins". That said, I got the Imperial Edition with a 60% discount from GOG, so here I go! ...as soon as I've figured out what kind of character I want... brb.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Feb 6, 2020 8:09:42 GMT
BioWare has had some amazing bugs in their games no matter what engine they used, long before they got to using Frostbite. And some of those bugs look like the actual thought behind the code was flawed, not the code itself, let alone the engine. Some examples:
BG2: the timers of Jaheira's romance where sometimes based on time passed in the game world and sometimes on real time. It should be clear before implementation that this would very likely lead to trouble. It was fixed by a fan mod that BioWare eventually integrated into their game.
ME3MP (PC): the AI's accurracy versus moving targets was based on the host's frame rate, which BioWare's apparently console-centric developers had assumed to be always 30 FPS. This "30 FPS hardcoded" school of thought would later return in DAI's cut scenes on PC.
DAI: the banter bug. BioWare capitulated to it and added manually activated banter to Trespasser. Oh, and that key bug in MP that took a while because everyone was on vacation.
MEAMP: Single player save games affected multiplayer difficulty in some way, I forgot the details. It was fixed fairly quickly.
Anthem: Weapons of a certain type could be generated with random bonuses for weapons of another type, like a pistol with a bonus to sniper damage.
I think it's quite unfair to single out Frostbite like that. Many of their "greatest hits" don't seem to be engine specific.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Feb 5, 2020 8:11:56 GMT
"This game is garbage and I want everyone who worked on it to be fired" - hater "This game is bad because of reasons x, y, z" - skeptic However, it's very convenient to use the term "hater" for skeptics, because that way one seemingly doesn't have to counter the reasons they stated. I mean why don't you see it from a fan's perspective? For years on this site they've labeled a "paid shill", "biodrone", "SJW" etc. I mean how fans on this site have to acknowledge that and not the skeptics? That's the most frustrating part of this site, people won't listen to each other. Oh, you're certainly not wrong, the same nuance does of course apply towards fans of a game too. "I like the game because of reasons x, y, z" is a perfectly fine statement that should never, ever, get you labeled as a "shill" or "biodrone". But just as the "this game is garbage" haters do definitely exist, there are also people who state things along the lines of "this game is great and anyone who says otherwise is a hater with an agenda". And no one gets to tell anyone which games they should like or dislike. I like some games that are pretty darn terrible in some aspects. I'm aware of that, and I still like them, and I make no apologies for that. Neither should anyone else. Yes, people should listen to each other more. On this site, on the internet, on the entire effing planet. But unfortunately there are some people who argue in bad faith, some who completely ignore the other's points and just repeat their own and so on. It gets frustrating after a while, and that's a shame. In the end, we all just want to play good games and talk about them.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Feb 4, 2020 7:46:52 GMT
"This game is garbage and I want everyone who worked on it to be fired" - hater "This game is bad because of reasons x, y, z" - skeptic
However, it's very convenient to use the term "hater" for skeptics, because that way one seemingly doesn't have to counter the reasons they stated.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Feb 2, 2020 11:40:50 GMT
ME3's magnetic cover was annoying because of the all-in-one button that was cover, revive and sprint. If cover had a dedicated key bind of its own it would be far less frustrating.
ME3MP on PC has other gems like enemy accurracy vs moving targets depending on the host's framerate, which is a hilarious fuckup in a shooter game, which MEAMP then avoided by simply giving the enemy 100% accurracy if it had a line of sight to you and you were not in cover, including shotgun pellets fired from the other end of the map.
Both games gave me the odd feeling that instead of the enemy firing at me and the game then checking whether the shot hits, the game actually decided whether I was hit or not the moment the shot was fired, and then the projectile was arced accordingly, either hitting cover or me like an unaviodable homing missile.
I'd still prefer MEAMP for its smoother movement and way more pleasant camera angle.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 29, 2020 7:46:28 GMT
The Origin version ran flawlessly on Win10 for me a couple of months back. Just a single crash in over 50 hours of playing. I didn't mod it though. I'm not sure I knew Origin had a version. I'd bought through Steam, wouldn't even run, and immediately got a refund. Then went through GOG because they're known to be able to run older games. I have that one. It's a tiny window and hard to manage. If there's one from Origin that's better I might look into it. Have you tried to temporarily change your desktop scaling from "display" (the default) to "GPU" when you play old games with low resolutions? I have to do that when I play old games like Dark Forces (GOG version) to make sure that I get a proper 4:3 full screen instead of either a tiny window or an incorrect wide screen.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 27, 2020 8:58:40 GMT
I've found that a space fantasy setting like Mass Effect, where a single press of the "SPACE MAGIC: ON" button turns a completely irradiated hellhole into a world 100% viable for colonization, works best if you don't think too hard about the details of how things function. BioWare can always pull another "previously unknown Milky Way technology / unknown alien technology / space magic" explanation out of nowhere anyway.
On topic: no, I don't want any simple travel between Andromeda and the Milky Way. MEA already made interstellar travel feel like a quick hop to the nearest little one-mainstreet-town... making space appear almost tight and cramped when it should be incredibly vast and mostly empty. And shouldn't they make travel between clusters trivial first (you know, the kind of journey we used to need relays for) before they get to intergalactic travel?
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 22, 2020 15:26:09 GMT
If he truly cared, he would have helped the Templars stop him regardless of how Meredith would have acted. But instead, his opinions are made clear: He was fascinated and fully supported Quentin's work, as well as willingly shrugging off the deaths of innocent to protect himself and his kind. No, helping a serial killer is not an understandable mistake. Again as I asid above I don't think Orsino knew that Quentin was a serial kliller Why wouldn't he know? The letter makes it clear that Quentin shared his research results with him. "Wow cool, so you chopped up a bunch of women and sewed their parts back together and it walked at talked afterwards? Great work man, that's such valuable research!"... while women go missing in Kirkwall. How could he not know? And their cooperation must have been going on for a while, or Orsino's letter would not have referred to the usual spot.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 22, 2020 15:09:46 GMT
Knowing something like the Harvester ritual implies a lot of experience and practice of blood magic - that is not something Orsino quickly read from a post-it on the way home because he was getting desperate. Imagine Orsino were a player character - do you think the Harvester spell would be a beginner skill found at the first few levels of the blood magic tree, or rather be something like the "ultimate", the culmination of it, i.e. the result of a lot of time and effort? I'm pretty sure it would be the latter, and that means that Orsino is a veteran blood mage who has probably been looking out for his own all the time.
If Elthina is guilty for her lack of action against Meredith, then so is Orsino for his lack of action against Quentin and goodness knows how many other lunatic mages that infested the city. Meredith and Orsino deserve each other, and I feel it's an insult that the game railroads the player into having to pick a side instead of telling both to sod off.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 22, 2020 14:06:16 GMT
Oddly enough, "Plötze" sounds much more like the original Polish "Płotka" than "roach" does. All three words mean the same thing though - it's the name of a small red-eyed fish. How do you know the original? I poked around the interwebs for opinions on which translation was better, German or English, and the majority seemed to favour the German translations, among them some Polish readers who were proficient in all three languages. This is one of the quoted examples that I remember.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 22, 2020 13:30:58 GMT
right now I am reading the first Witcher book (in German) and liking it very much so far. My husband bought all 5 books for me - all in German so I guess I am stuck with that translation... though I kind of like the sometimes "old" sounding words and phrases, quite fitting for the setting but Plötze!? as a name for a horse ... roach sounds so much better
The German translation was ok, but things like Plötze were strange (or Rittersporn, I think the translation from the polish version would have been buttercup or Butterblume in German....maybe not so nice a name for a male bard ). I bought the ebooks and the English ones were cheaper, so I switched. I have one of the later books already at home. I got it back in my days when I was working for a bookstore from the publisher dtv. The books are really pretty, this one (it's Das Erbe der Elfen) has a nice slipcase and really pretty cover artwork. Oddly enough, "Plötze" sounds much more like the original Polish "Płotka" than "roach" does. All three words mean the same thing though - it's the name of a small red-eyed fish.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 14, 2020 15:00:58 GMT
Maybe they can use Anthem's NPC and facial animations. The Javelin animations don't seem to be useful for Dragon Age at all. There are only very basic melee animations, no bow or spell related ones, and all Javelins have that extra leg joint that results in those painful looking walking and running animations.
That said, models and animations are created with third party software like 3DMax or Maya anyway and then exported to the game engine. Unless they lost their backups or switched to a different software at some point they can just re-export any model or animation they ever created, no matter which game it was originally meant for.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 9, 2020 13:10:33 GMT
I was wrong. Anthem did win some awards in 2019...
Haters with an agenda, every last of 'em! But kudos for categories like "Buyer's remorse award".
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 4, 2020 10:16:45 GMT
Well, they did pick Shadows of Mordor from the same year instead of DAI... could be second thoughts, could be another journo's different opinion.
As for the rest of the threat... NO U.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 3, 2020 12:29:26 GMT
I think taking the Inquisitor's hand away was BioWare's way of telling us that this protagonist's story is over, intending to avoid demands for a return in future games like they got for the Warden - and once again underestimating people's attachment to their characters and stories. I wouldn't be overly surprised if the next protagonist gets killed off in the end only for players to demand a return as a force lyrium ghost. Personally I wouldn't mind playing a Götz von Berlichingen kind of badass, but since I don't feel any particular connection to Solas and his story - as far as I'm concerned Morrigan is welcome to kill him off in the prologue - I would be happy with a new character too. If that was the case though, you'd think Patrick Weekes would have said so rather than give this answer when asked: Gamedam Meister @gamedammeister @patrickweekes Is the reason why in Trespasser you had the Inquisitor lose their hand to "Conclusively tie off this protagonist"?
Patrick Weekes @patrickweekes @gamedammeister Not the hand -- plenty of amputee heroes. We took the Mark to make it clear that rift-closing was finished. That could be the truth, of course. On the other hand, I remember at least one BioWare video stating that the goal of Trespasser was to "tie off" the Inquisitor's story. Also, the epilogue of Trespasser states that they have to find someone else, someone Solas doesn't know yet. If they just wanted to make clear that the rift-closing days were over, they could have just removed the green sparkle and left the hand itself alone. Are there any rifts left to close anyway? Also, bringing the Inquisitor back as a playable character, whether as a dual or single main protagonist, would cause them some additional difficulties that a new protagonist doesn't have: - They'd either have to design the gameplay of all classes around a one-armed character, or come up with some kind of prosthetic (and thus making the removal of the hand mostly pointless) - They'd have to come up with an explanation why the Inquisitor is level 1 again, like killing off Shepard at the beginning of ME2 (unless they're meant to show up late in the game as a dual protagonist). Not saying that it's impossible, it just doesn't look very likely to me. And sure, there are probably plenty of amputee heroes around, but how many of them are RPG protagonists?
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 3, 2020 7:51:22 GMT
I think taking the Inquisitor's hand away was BioWare's way of telling us that this protagonist's story is over, intending to avoid demands for a return in future games like they got for the Warden - and once again underestimating people's attachment to their characters and stories. I wouldn't be overly surprised if the next protagonist gets killed off in the end only for players to demand a return as a force lyrium ghost.
Personally I wouldn't mind playing a Götz von Berlichingen kind of badass, but since I don't feel any particular connection to Solas and his story - as far as I'm concerned Morrigan is welcome to kill him off in the prologue - I would be happy with a new character too.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 2, 2020 19:54:06 GMT
I've never understood how the "laziness" argument works. The animators are supposed to be -- showing up but playing Fortnite instead of working? Leaving for beers at 4 PM? What's the hypothesis? Maybe "low priority" sounds nicer than "laziness"..? Anyway, my hypothesis goes like this: "You need how much time to animate that combat cutscene??" "Well, Shepard could be armed with an assault rifle or a shotgun or a submachinegun or just a pistol, and that would require different anim..." "Stick an Avenger on him." "...or he could be a biotic..." "Stick an Avenger on him."
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Gileadan
N5
Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Dec 16, 2019 12:37:04 GMT
It might be an odd coincidence, but one or two days after I finished Jedi: Fallen Order, I found an EA questionaire in my inbox. The most interesting questions related to whether I preferred a competitive vs co op experience, story driven vs sandbox, single player vs multiplayer and so on. At least a tiny part of EA seems to be at least a little bit curious. I ticked all the right boxes of course.
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Gileadan
N5
Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Dec 13, 2019 9:41:59 GMT
On which platform is this game available? It's unavailable as yet on Steam and I refuse to sign up to any more proprietary platforms. Is it available on any non-proprietary platform? Well, if you run Windows 10 it is available on the integrated Microsoft Store. No additional client installation is necessary. Other than that, you'd probably have to wait for the Epic exclusive time to expire.
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Gileadan
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Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Dec 6, 2019 7:53:38 GMT
I finished the story after about 35 hours of play, which I find is a pleasant amount of content - enough to feel that I definitely got my money's worth, but not so much that I would be hesitant to start a new playthrough later. My planet exploration rate is in the high 90s to 100, and there was one skill I couldn't buy yet before going to the final confrontation. Played at Jedi Master difficulty and found it just right - challenging enough to not be a pushover, doable enough to not frustrate me. I greatly enjoyed the gameplay and story and found the ending quite satisfying, and if they make a sequel with this crew I'm definitely in. I also liked that the story gave me an "The Eagle Has Landed" / "Day of the Jackal" feel. ...where you know that the main character won't succeed no matter how resourceful they are because the outcome is already known. 9/10 would get force choked again! Some niggles: I'm not sure whether it is tied to the chosen difficulty, but the combat seemed a bit unfair in that it is very easy for Cal to get interrupted while you have to work hard to get an opening with a perfectly timed parry. Some enemy flurry attacks that were not marked as unblockable were hard to get out of once the first of them hit you. However, since Cal is quite inexperienced compared to some of the enemies he's facing I was actually mostly okay with it. Many of the unlockable cosmetics are quite bland. I would have been fine with half of the amount if they looked more distinguishable. I mostly switched between the same few ponchos that had some emblems or special materials that made them stand out, like Rainforest, Fjord, Free Kashyyyk and Hyper Shell. The same goes for the other cosmetic categories. I liked the lightsaber ones better, but they are harder to see during normal gameplay. Overall a very fun game that will get its share of replays.
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Gileadan
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Agent 46
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Post by Gileadan on Dec 5, 2019 13:10:44 GMT
Two things.
1. "You're either for us or against us" and any of its variations are the attitude of extremists. Extremists are bad.
2. If "but they didn't do anything to improve things" ever truly becomes a valid reason for killing people, I will be one very busy dude.
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Gileadan
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Agent 46
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Post by Gileadan on Dec 4, 2019 16:04:42 GMT
Mark Darrah @biomarkdarrahOk a real screenshot. Slightly redacted. *redacted* Redacted? ...redacted.
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Gileadan
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Agent 46
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Post by Gileadan on Dec 3, 2019 15:12:31 GMT
Again... the term "blinded by hate" comes to mind. Your character is seeking revenge and trying to justify it by saying it arbitrarily will make the galaxy "better off." You have no way of knowing whether the data encompassed by the Reapers has great value. The game is telling you that it has value, but you're ignoring that part of what the game it telling you in favor of just seeing the Reapers killing people. You admit, it's not a thoughtful choice. The UN law regarding museums IS telling us that the past has value regardless of whether or not the civilizations of the past were less advanced than ourselves. The UN law is not about AI vs. VI (which is how you chose to interpret what I said), but it IS about the past having value towards making a better future and about not knowing what tidbits from the past might provide in the way of knowledge that advances the future.
BTW, IT was merely a capitalization of the word "it" (to add emphasis on it) meaning the computer itself tells you what is wrong and how to fix it. You don't react by shooting it and expect that to fix anything, do you? The statement was not a reference in any way to Indoctrination Theory or even an IT department. Most problems with computers involve just reading what's on the screen more carefully.
Blinded by hate? Eliminating a threat that will end several galactic civilizations including one's own if it is not stopped has nothing to do with hate, it is simple logic, and at the point in the game when the decision is made said threat is about to deal us the killing blow. It is about weighing the reaper's continued existence and the eradication of civilization that will follow versus their mere statement (I honestly don't remember if there is ever any proof, but let's assume there is for argument's sake) that they are a sort of archive of the races they genocided on previous cycles. Of course perserved knowledge has always value, that's not the question. The question is whether access to it is worth the risk of the reaper's continued existence. I chose "no" because I don't trust the Control alternative to be safe enough, assuming it works the way the Catalyst claims it does. Of course I also don't know whether shooting the tube does what the Catalyst says it does, but does that really matter at that point? Anything or everything it said could have been a lie, so at worst I'm picking a random consequence no matter what I choose. Or maybe the reapers always win no matter what I choose. I can't know at that point because this suddenly popped up boy hologram I never saw before doesn't really make that much sense. I'm pretty sure it has no idea how DNA works for example. So I go with the most straightforward option, which is the "Reapers OFF" button. Or tube.
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Gileadan
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Agent 46
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Post by Gileadan on Dec 3, 2019 13:33:12 GMT
No, I'm not being facetious. You're the one saying the Catalyst is a VI yet somehow is less intelligent than the programmed functions it created and controls... giving the Reapers instead all the intelligence and AI sentience that you're denying the Catalyst... their leader. If the Catalyst is a VI, the Reapers are also just VI's... not capable of having a free will or desire to destroy the galaxy.
You are also selectively believing one part of what the Catalyst tells you while disbelieving another... when the most likely lie would be the one that tells you how to destroy the Catalyst. He's most likely to try to preserve himself. If you disbelieve him on the point that he controls the Reapers, you have to disbelieve him when he tells you that shooting the tube would destroy the Reapers. Logically, you should be thinking then that it would destroy the device itself... making the organics powerless to continue the fight. I'm also dead serious about the analogy of shooting up your computer. That computer is an archive of all your data. When things go wrong, IT tells you how to fix it. When you ignore what it says and disbelieve it, you generally wind up if a deeper mess than if you followed it's instructions. If you feel it has been hacked and is not giving you good instructions, then you still need to shut it down to preserve your data. Shooting it is NOT a solution. While I may not know for sure that control would work, I have more reason to believe that using an electronic interface to communicate with the device is "safer" than shooting it to bits. It's illogical that you would choose to believe the Catalyst on the very point where it is most likely to lie to you and yet reject whatever else it tells you. The term "blinded by hate" comes to mind. Also, it is a fact that we are told by Leviathan that the Catalyst does control the Reapers and that it, in fact, created them and programmed for the precise purpose that it later tells you. The two stories "jive," so that is reason for Shepard to believe that the Catalyst is most likely telling the truth. The post-ending scenes verify that it was the truth. Also, consider this... even Sovereign tells you that the Reapers are "each a nation" and that they embody more than Shepard could ever hope to understand... He's saying they embody more that the mere concept of "total war."
I'm not believing anything the catalyst says, nor am I judging the reapers by what it or Sovereign or Harbinger or whatever other reaper says. I believe in what I see happening in game, which is reapers killing everything. I shoot the tube not because I think that my character Shepard believes the catalyst told him the truth about what effect this will have, but because I feel that the game tells me, the player, that this is the ending I need to pick to achieve my desired outcome, which is killing the reapers, and I choose it based on my observation of their actions in the trilogy so far and for the reasons I outlined in my previous posts. At this point the story is too much space magic mumbo-jumbo for me to take it seriously enough to try and discover some deep meaning behind it before I make a choice. I eliminate a threat that has been murdering its way across the galaxy for countless cycles instead of handing over control to a new AI that is based on Shepard's personality (who might have pushed some unfortunate mercenary through a glass window earlier, and who'd entrust that kind of person with the power of the reapers, or any person or an AI based on their personality?). I'm choosing a conclusion for the game that keeps the galaxy as safe as possible. That is all there is to it. If the reapers and the catalyst are truly an AI and not just slaves to someone else's programming, they could have exerted some free will to stop the killing on their own, but they chose not to. If they lack free will and cannot overcome their faulty programming, I'm merely decommissioning a bunch of faulty killer machines. I don't really care which of the two it is and it will no longer matter once they're smoking husks, I just want to see their murder spree ended. And IT doesn't get within 10 m of my own computer. I'll fix that stuff myself, thank you very much.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Dec 3, 2019 11:33:04 GMT
1) If the Catalyst is a flawed VI that's controllng the Reapers, then the best solution is to turn that VI off or replace it with one that isn't flawed. If it doesn't control the Reapers as it says, then shooting the tube will not destroy them either... because everything Shepard knows about the function of the Crucible comes from that AI/VI. There is no other source telling him.her out to initiate the device. Hackett doesn't even know why "nothing is happening." Yet you also cannot know in advance if the one replacing it will be flawless, let alone remain flawless for all time. All it takes is one malfunction. While reapers that are gone remain gone, unless someone actively went through the effort to somehow, probably spacemagically, reconstruct them. 2) Were the geth isolationist? Legion says they stayed on Rannoch to look after the graves of the Quarian dead. They also are completely networked together and they monitor organic signals throughout the galaxy and even bait organics with false data. That's not being isolationist. But I'm pretty sure I remember that they shunned contact with organic races, which seems pretty isolationist to me. Just monitoring something, probably from a safe distance, does not contradict this. 3) Destroying museums IS a war crime in our actual society. A law dictated by the UN. Why, if what contained inside a museum is of no value because every civilization in earth's history has not come close to advancing as far as we have today?
Are you being facetious here? I'm pretty sure the UN regulation was not made with intelligent super weapons of galaxy wide mass destruction that also happened to contain historical archives in mind. And museums are by their nature generally a look back at how we got here, not of where we go from here. And if the reapers want to avoid destruction, all they need to do is surrender or parlay and assist in the fixing of their faulty precepts. But frankly I think an evil as complete and irredeemable as theirs needs to be eliminated for good. Even during the most horrific periods of human history, there have always been acts of kindness on all sides involved, as rare as they might have been. But not from the reapers. They are the embodiment of total war, in a way that I only associate with the other end of the sentience spectrum: a zombie apocalypse.
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