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Post by roro4066 on Feb 16, 2018 4:57:32 GMT
I can't find this information anywhere. Is it a tooltip bug? If it's true, by how much? Why would winter stillness recude your cooldowns?
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Post by roro4066 on Feb 3, 2018 14:57:26 GMT
dorian : fire if you want to optimize the fear duration.
vivienne: fire if you want her o be a DPS character by using her barrier to buff her fire spells (keep in mind some specific spells do not benefit from the barrier bonus like the old upgrade of fire mine for ex. You can also make her use ice if you plan on let her fight in close combat with her spirit blade (but the AI is not that great with the spirit blade and she will spend a lot of time running after ennemies and taking damage, so....)And finally lightening is never a bad idea for vivienne.
For Solas, it doesn't matter,lightening would be my "go to" if it wasn't bugging his passive, so it depends...fire is ok, ice would be ok too if it wasn't the worst element in the game in my opinion.
This is the element where most ennemies are immune (a ton of animals + all undead)compare to fire which is the best imo and lightening which is well balanced and finds very few ennemies immune to it. keep in mind ennemies with elemental resistances become immune on nightmare difficulty.
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Post by roro4066 on Jan 15, 2018 9:19:54 GMT
What does this build have to do with the belt of urgency?
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Post by roro4066 on Jan 12, 2018 4:35:43 GMT
Strength, Dexterity, and Magic do go up automatically for Warriors, Rogues, and Mages respectively. One point every other level I think. Sageolife is right, but it's not for every level up, i remember having paid attention to it at high level (20+) and sometimes you get no extra attribute at all, but you get extra health if i remember correctly (but again, it can vary from level to level).
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Post by roro4066 on Jan 11, 2018 13:43:25 GMT
lol, i know what you're talking about mate! i guesss you may already have tried it and i know it's not particulary enjoyable but here is what i do: Track your bears at both sides of the river, i mean the side at the very east and the side at the very west....these are the 2 main spawnpoints of the bear. Everytime you see one, you have to be quick and save immediately because he will cetainly chase a nug or a halla direction giants/brontos LANDS as you said, try to get his attention with a taunt if you're not too far, or just reload your save. After the reload , the bear should remain still for a few seconds allowing you to go after him before he moves. Last thing, if you get 2,3 or 4 hides, reload again... it's not worth it because the great bear can spawn 10 times in one hour as well as being absent for 2 hours (beware these 2 situations are extreme and rare though :-) In fairness, part of my problem was self-inflicted. I was way underleveled, and I wanted to do my Trials run solo as much as possible. So picture this very squishy archer simultaneously trying to catch the bear’s attention and also NOT catch the bear’s attention. Every time I’d stealth to set up my next shot, the bear would wander off. Now, this same character had an even sillier bear-hunting strategy pre-Skyhold. I wanted the T2 leather but didn’t want to gain XP (Trial of the Fool). So I followed bears around until they stumbled into enough lyrium smugglers to kill them. This Inquisitor happens to be a dwarf, so I headcanoned that the lyrium smugglers were old friends. sounds funny :-) i also use ennemies to distract other ennemies and i like watching ennemies fighting each other by betting on the winner. Ok so you want the trophy that proves you arrived in skyhold at low level, right? Are you playing solo (without companions) with "grizzly end" trial on and are you playing on nightmare for this trophy? Dwarves have the best passive bonus imo, and can look really cool in the legion of the deads armor, and yes, nice point of view about the lyrium smugglers and your inquisitor:-) cheers.
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Post by roro4066 on Jan 11, 2018 12:08:10 GMT
i think gileadan is right with his theory from what i have experienced in my playthroughs. It is the moment you loot the item that will determine if the master crafting process will be a success or not. But guys, don't bother with these items, i think all other regular masterworks items are way more fun and at least as effective as the essence of perfection if not more... Personnally, i only use my essence of perfection for my main dagger when i role a dual wield rogue because i think this is the only scenario where it's worth it. For the little story, my biggest hit in dragon age inquisition was the result of one of these "regular" masterworks 40 000k damage with a walking bomb applied by a stealthy fulldraw...so i hope each one of you guys have already tried this one at least one time because it's so funny and so insane.
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Post by roro4066 on Jan 11, 2018 10:12:05 GMT
I had Cassandra bug several times too... The funniest bug for me though,has been during the Druffalo escort quest,where the latter would get stuck behind rocks and after a while would get launched towards me XD funny indeed, it happens a lot with huge ennemies like giants, and it's even funnier... :-)
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Post by roro4066 on Jan 11, 2018 5:13:59 GMT
Every armor class have different stats priorities. Heavy armor have constitution, streinght, mele deffence. Medium armor have cunning, dexterity, ranged deffence. Loght armor have magic, willpower, magic deffence. You can craft light armor with constitution for example, but heavy armor will give you more consritution etc. Thanks. So aside from the stats, there is not downside to wearing heavier armors, right? i.e. a Rogue wearing heavy armor won't suffer from a faster stamina drain, he just won't get the greater benefits to his key stats (like cunning, dex, etc.) that a lighter armor may have provided. Exactly. Your choice of armor will depend on the look and the builds you plan to achieve for your party members and yourself.
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Post by roro4066 on Jan 11, 2018 4:57:21 GMT
The emerald graves are easier than emprise (combatwise) and do the job as well too for great bear hides...Spend one or 2 hours around the river and you'll have about 50 hides by fighting and you'll be rewarded by very good items through the trial system. The war table is a sure way to get these hides this is true, but it's no fun and not rewarding at all in my humble opinion. cheers. I also used that area for the bear trial, and had a lot of trouble getting bears to come up reliably there. One would wander across the river, but then it would go over a ridge or get involved with giants, and I’d lose it. Then, when I finally killed one, it would be 5-10 minutes before the next one spawned. I did eventually complete the trial using those bears, but it took forever. lol, i know what you're talking about mate! i guesss you may already have tried it and i know it's not particulary enjoyable but here is what i do: Track your bears at both sides of the river, i mean the side at the very east and the side at the very west....these are the 2 main spawnpoints of the bear. Everytime you see one, you have to be quick and save immediately because he will cetainly chase a nug or a halla direction giants/brontos LANDS as you said, try to get his attention with a taunt if you're not too far, or just reload your save. After the reload , the bear should remain still for a few seconds allowing you to go after him before he moves. Last thing, if you get 2,3 or 4 hides, reload again... it's not worth it because the great bear can spawn 10 times in one hour as well as being absent for 2 hours (beware these 2 situations are extreme and rare though :-)
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Post by roro4066 on Jan 11, 2018 4:44:06 GMT
True enough. Without Take It Slow on, you will hit max level and XP after playing main game + JoH. Kinda takes the fun out of playing after that, so I use that trial all the time now. I still hit lvl 27 but I don't max out on points. Everyone else finishes at either early 27 or late 26. I tried the wider search area one once and I really couldn't tell the difference. It might work better for someone who doesn't spam search like I do. Good you speak about the wider search area perk, because i was not able to tell the difference with the regular one either. So it doesn't seem to work as intended or to work at all... -Personnally, i take immediately the perk for extra plants harvesting, then after having picked up the right agents in the hinterlands, i go for deft hands. -Then i take all dialogues options perks ( not for the xp bonus but for being able to have more options during conversations) -That done i prioritize the focus ability perks with cullen, as well as the perk for extra defense bonus. The rest isn't that important then but i'll finish anyway... -all perks about potions and carry weight. -And if i have 1 point left, i go for 1 extra character perk point thanks to " inquisitor" or for " advanced scouting"to help you localize interesting things to capture on the map. Since the last dlc and the golden nug, i don't see the use for the " short list" anymore, but again, it's personal and i'm sure others might still find a use in it.
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Post by roro4066 on Jan 11, 2018 4:19:55 GMT
Artificer. With a high enough Crit rate, you can basically Shadow Step up near an enemy, hit Leaping Shot, Shadow Step back, repeat. It's insane. And awesome. If you go this route, focus on unlocking Emprise Du Lion. Rogues can capture Suledin relatively early, after which they can easily get Great Bear Hide (which boosts crit chance) by gathering leather. The emerald graves are easier than emprise (combatwise) and do the job as well too for great bear hides...Spend one or 2 hours around the river and you'll have about 50 hides by fighting and you'll be rewarded by very good items through the trial system. The war table is a sure way to get these hides this is true, but it's no fun and not rewarding at all in my humble opinion. cheers.
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Post by roro4066 on Jan 11, 2018 4:10:11 GMT
Assassin can allow you to get the highest damage numbers you will ever see on the top of an ennemy's head.... Artificer is OP for both archers and dual wield rogues but can make your screen kinda messy and crashing sometimes...this is the funniest rogue specialization imo though. Tempest reveals all its potential and fun in melee only, so....
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Post by roro4066 on Apr 24, 2017 10:00:10 GMT
I hate that we have to run these tests. If they'd just documented the mechanics better we could learn all these answers from reading a manual. i don't hate to run these tests because it helps me understand the game mechanics way better than what i previously thought. believe me, i made dozens of tests about this game and you would sometimes be really surprised of the true difference between what you THINK the game does and what it ACTUALLY does. A nice example of this is my other thread " 1 twinfang rings wins over 2 critical damage bonus rings" if you're curious enough. But i agree things could have been better explained, and newcomers to this game would never catch some of the most important mechanics of such games. Anyway guys, thanks to all of you for your recent feedback
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Post by roro4066 on Apr 6, 2017 19:42:48 GMT
how that? this is the schematic you get from trespasser, isn't it? i always thought it was pretty useless compare to other schematics. perhaps i should have a look around it when i play this game again, but please explain me the idea about the rune.
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Post by roro4066 on Apr 6, 2017 0:05:14 GMT
How did I miss the Blade of Tidarion + Energy Barrage exploit? Needs to be added. which is....?
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Post by roro4066 on Mar 31, 2017 15:36:06 GMT
It is the last time you get an answer from me on one of your threads. When i create a topic i take care of what others answer me...
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Post by roro4066 on Mar 31, 2017 15:26:20 GMT
I've noticed that as well. It doesn't happen often, but when it does, it's as if you are starting the rift over from the beginning. There's also another way this happens -- if a living demon gets too far away from the rift and you chase after it. If you get a certain distance from the rift, it resets to the beginning. This can happen most often with Despair demons, since they fly away at a random angle. If that angle is directly away from the rift, reset. I know about the certain distance and despair demons, but not about the time needed to beat the rift.
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Post by roro4066 on Mar 29, 2017 15:20:08 GMT
Pretty much. I've found if I take too long on a wave (usually when under-leveled vs lvl 12 rifts in the Hinterlands ) then extra waves will spawn.
What do you mean? i never got extra waves by taking too long time beating demons.
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Post by roro4066 on Mar 28, 2017 0:21:36 GMT
yes, a very convenient way to gain a lot of a rewards without getting xp when you don't want to level up too fast. you can also easily get the 3 recquired "creature research items" with this method beat the 2 waves, don't close it and leave... but be carefull to grab all the loots with an other character than your inquisitor, otherwise you will interact with the rift and close it by pressing "A" on the controller when looting or jumping.
by the way i have made further testing about this topic, and it seems "evamitchelle" was actually right.
With only one trial active: grizzly end
I have cleared everything in crestwood including all optional quests the whole main story "here lies the abyss" was also complete with this trial on And i farmed about 10 times the nearest rift close to the starting camp in jaws of hakkon
All of that without getting a single reward Maybe i was not patient enough, but still, this represents quite a lot of health points, so i'm wondering if evamitchelle theory was actually correct.
if someone has a clear idea about all that mess, i buy it...
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Post by roro4066 on Mar 26, 2017 20:29:00 GMT
trials only 'count' when you actively use them, i.e. for grizzly end, it will only add to your count when you kill bears promoted by grizzly end; walk softly only counts when you kill enemies promoted by walk softly (you can see whether an enemy has been promoted in tactical mode). Fair-weather friends only slightly increases the chance of receiving trial rewards. I'd recommend using 'Even Ground' to speed the process up, as it significantly affects the chance of receiving special shipments, and affects every enemey/creature in the game rather than just a fraction of them like Walk Softly and Grizzly End. I have always been sure that the trials rewarding system was working actually differently than what you are pointing. i had noticed that the more trials are on, and the more hit points are taken down from ennemies the fastest rewards will pop. So after having seen that topic, which i found pretty interesting, as well as your posts, i decided to find out how this system is actually working. so i went to emprise du lion and found a decent leveled rift (the one on the frozen lake near the starting camp) to farm some ennemies that have enough hp to give me trials rewards quick enough; with only 2 trials turned on: grizzly end and the other one about your teamates approval. - these 2 trials have nothing to do with rifts and demons. - i don't fight any bear - i don't get disapproval or even approval from my companions. After 5 or 6 waves of demons, i get a reward from the trials system. So i think this prooves your post evamitchelle may actually not be correct altough it could have been right And as i already though before, it may be more "ennemies health points related"....the more hp you get down, the quickest you will get rewards. You might all have alreday noticed that the taugher are your ennemies, the faster you will gain rewards. Hope this makes the thread clearer now
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Post by roro4066 on Mar 22, 2017 18:15:15 GMT
Armor rating should apply to guard, yes. always applies to guard or should apply to guard? it would be better if we were sure about it, so if you have made no tests in that regards as well as i have not, i think it stays a questionnable matter until one of us or an other one investigate about it. I'll give you my results when it will be done on my side. See you captain
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Post by roro4066 on Mar 20, 2017 23:07:47 GMT
Captain, i know you don't have trespasser dlc. I don't say that 200% armor bonus is useless, i say that it doesn't make your guard last longer since guard is not affected by any of the defenses.(from what i noticed) But it makes your health bar last longer indeed. i think only barriers are related to defenses but, to be honest, i should check it my self with some testing. Are you saying captain, that armor and defenses are also applied to guard? The thing is, except at the begining of the game, i don't need armor bonus for my warrior, and i really prefer my warriors to taunt more effectively.
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Post by roro4066 on Mar 20, 2017 15:30:12 GMT
I always take the other War Cry upgrade. If my tank has guard, is a armor bonus still helpful? i also take the other one because guard doesn't benefit from armor bonus, moreover it allows cassandra to taunt the bears, even when they are ignoring her and focussing my mage or archer. With the vanilla upgrade, the AOE of war cry is not large enough to make her taunt a bear that is running towards my ranged characters, and the effect lasts longer. But, at the begining of the game, when your warrior is pretty weak, the armor bonus can help.
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Post by roro4066 on Mar 16, 2017 23:53:59 GMT
Sorry,
i didn't read your thread correctly, i thought it was only question of armor and not weapon.... If you have still difficulties with the rift near the farms, give us some infos, and i"m sure everyone of us will be glad to give his tipp to beat it. What"s your level? Wich class are you playing? What's your party composition? Do you use regeneration potions? Wich skill did you choose for your party? i know that's a lot, but personnally, the more infos i have, the better i can advise.
what i can already tell you is: use your barrier wisely use regenreation pots right before the combat starts focus the terrors knockdown the terrors as often as you can Try to not stay all at the same place if possible just before the second part of the fight, use dispell to reduce the number of demons you will face if you have it with your mage use a fire staff if you have one for your mage If your character is a rogue you can enter stealth to make ennemies forget you in order to interact with the rift for massive stunning damage
Until then!
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Post by roro4066 on Mar 16, 2017 23:34:11 GMT
I would better stand in alanc9 advice.
Trust me pathfinder, party dps is 80% of the win.
Follow also papacharlie advise with fortifying blast (horn of valor), it is as effective as it is simple to use. About your question, YES it is definitely possible, and even with the model you get from the begining.
Armors give better defense and sometimes offensive buffs, but you can forget it and go on with what you are wearing now. The only one problem i see in your matter, is, as other told you already: you will probably get killed a lot in challenging fights, because your party dps might be so low that you will take too much damage before you kill your ennemies.
My advice is to craft at least one weapon for each of your party memember with the best schematic you have at your disposal ( the higher are the slots, the better it is!) even if you think they are shit, because crafting is really more powerfull than pick ups.
1 question, are you still in the hinterlands?
Have fun!
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