physiolosopher
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Post by physiolosopher on Apr 14, 2017 4:02:07 GMT
I can take it!
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physiolosopher
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Post by physiolosopher on Apr 14, 2017 3:52:05 GMT
I find them easy, or at the very least, easy to avoid. Both their ranged attacks are telegraphed far in advance. If he tries to Stasis you, dodge out. That's it; that's his whole kit. The sync kill even has its own unique sound effect. And his orb stops when he uses any attack. Fiends are way more problematic. They're too damn big and their sync kill is literally broken to where they can be down a hall and yank you over Scorpion style. Blasphemy. Fiend is simply making clever use of game mechanics. proof
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physiolosopher
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Post by physiolosopher on Apr 14, 2017 3:22:41 GMT
There are no colors except TOP OF THE TRIANGLE
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physiolosopher
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Post by physiolosopher on Apr 14, 2017 2:31:57 GMT
The issue with the fiend is that his animation doesn't sync with his mechanical self. He looks like he is standing there, but he is actually sprinting around and launching his normal attacks, but they don't land because their hitboxes are connected to his model. Then his sync kill forces his model to update it's position. I think the kett sync kills need to be toned down to where the hydra is, they kill you, but you can still be revived.Your description fits with my experiences with fiends. But also: fiends and ascendants are not the only ones who glitch their apparent position. Today I noticed an Pariah glitch most of the way across Firebase Icebreaker - we were on the last three enemies, so you could easily see where it vanished to. Brilliant. Also I would prefer occasional trans-map teleportation to the sprint-speed sidestepping those pariahs have.
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physiolosopher
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Post by physiolosopher on Apr 14, 2017 1:51:25 GMT
Bastion at rank 6 because on peepee4 her charge is mapped to R1 + L1 + triangle + share + down swipe on touchpad + rotating controller counterclockwise twice. The less frequently you have to charge the better.
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Post by physiolosopher on Apr 13, 2017 23:39:05 GMT
So much positive feels. Someone make biowars read this thread! Toxic people don't love this hard!
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physiolosopher
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Post by physiolosopher on Apr 11, 2017 15:23:46 GMT
Not all of us are 1337 on gold. Someone has to finish 4th in points and deliver revive medals. That is often me but I'm still here.
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Post by physiolosopher on Apr 8, 2017 13:24:22 GMT
Headshot nerf won't affect me. I tend to play off-host so it hurt something that only has a 10% success rate anyway. Beyond that I haven't used a vanquisher for a long time. Pushing my hipster agenda. Working on indra now and the shadow doesn't seem as bad as everyone is saying. I may even push my incisor into gold soon ( on the Tsol). Maybe not bad now, Shadow on paper only has like 460 DPS after the buff, compared to the Vanquishers over 1000. However the sustained damage I would assume is very good as the weapon does have a what 40+ round magazine and its laser beam accurate, well I mean it should be because it is lol. I'm fairly certain Sniper Rifles also inherently have higher headshot damage multipliers, so if you put that beam on somethings noodle it probably gets melted pretty quick. Wouldn't know though, on have the Shadow and Vanquisher at rank I and haven't used either in either SP or MP. I used the P.A.W. in the SP and that thing is a piece of sh** even on Normal. It is true that I first unlocked it on patch day so I haz no idea what I'm talking about. The vanquisher is clearly better than everything but the Tao of the hipster necssitates alternating between sipping a PBR and enjoying half DPS, light on the foam with chocolate shavings. I enjoy the shadow in its current state. As with me3 I plan to dive into every sniper rifle and find its inner usefulness. Sigh, I remember when sniper-style used to be less...ubiquitous. I enjoyed feeling unique.
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Post by physiolosopher on Apr 8, 2017 13:18:18 GMT
Since no one looked at the obligatory thread for stupid questions recently; 1: does the raptor sniper rifle have hipfire damage penalty this game? 2: does the anti-armor evolution of incinerate effect the burn damage over time as well? 1. Scientifically anecdotally probably definitely 100% yes. For me it's the difference between grabby dog leg humping and grabby dog roll over for belly rub. 2. Ostensibly, but since there is no quarian engineer to make use of it who knows or cares? Yes, other races can study engineering but that's like saying kids also play football so let's field a squad of them and send them to the NFL.
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Post by physiolosopher on Apr 8, 2017 13:13:26 GMT
Headshot nerf won't affect me. I tend to play off-host so it hurt something that only has a 10% success rate anyway. Beyond that I haven't used a vanquisher for a long time. Pushing my hipster agenda. Working on indra now and the shadow doesn't seem as bad as everyone is saying. I may even push my incisor into gold soon (on the Tsol).
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Post by physiolosopher on Apr 8, 2017 13:06:36 GMT
He would seem better if the human sentinel didn't exist. Barricade is awesome and incinerate is occasionally useful. At minimum, fire explosions make a pretty boom boom. This is simply a case of good old-fashioned reverse power creep.....wait a minute, uh, wut?
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Post by physiolosopher on Apr 7, 2017 14:30:53 GMT
Powers have individual recharge now, so the average recharge time is very much on par with ME3. Yes, you can't spam one power - which, I think, is mostly a good thing - but self-combos are now easier to achieve and you can combine powers in a way you couldn't in ME3 (e.g. power with a long rerchage followed immediately by another). This is one of the things MEA got right. 2) In me3mp, an infiltrator could easily use his cloak and benefit from massive bonus damage once every 3 seconds, provided you shoot your gun as soon as you cloak. In this game, that can only happen once every 10 seconds. Once again, in what universe is this considered getting it right? How could you possibly think that the recharge times are on par with me3? Me3 was all about spamming the crap out of your powers, and this could be done on every single class. Now you can't spam powers, now it's about using your powers rarely. ...Infiltrators are still very effective but tactical cloak is completely useless for damage. Now it's only useful for evading enemies and making objectives easy, not as a frequent source of extra damage as it was previously. I agree with your general point on cooldowns but I think the effect on cloak, specifically, is a good change. The cloak damage boost feels more situational now like it's meant for target prioritization rather than essentially a permanent increase in damage.
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Post by physiolosopher on Apr 6, 2017 3:18:08 GMT
I don't even.... I give up. good, get out of my thread bye felicia
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Post by physiolosopher on Apr 5, 2017 16:12:54 GMT
aftermath damage boost > defensive utility >>> reflection
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Post by physiolosopher on Apr 5, 2017 13:19:02 GMT
to be fair its the way he teleports around the map that's the biggest issue, he needs a bell or something so everyone knows where he is, and get rid of his spitting as well, its bad enough he shoulder charges and leaves you with a sliver of health he doesn't need a ranged attack that does the same thing. Put a bell on the kitty, put an end to the sneaking up on you. And I honestly haven't seen a fiend do a direct damage moves besides sync because I am either turning and GTFOing or being eaten by said kitty. Good to know, I guess.
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Post by physiolosopher on Apr 5, 2017 13:08:44 GMT
Good video. One thing to note about disrupter ammo is that headshots will actually do less damage, so don't use them on snipers. This sounds like a PSA to me.
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Post by physiolosopher on Apr 4, 2017 16:20:45 GMT
"Fixed issue where objective sometimes becomes un-interactable for players in multiplayer"
OMG PLAZE tell me they fixed the device glitch!
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Post by physiolosopher on Apr 4, 2017 13:27:08 GMT
I don't even care about balance yet. What I want is a looooong list of bug fixes. I will happily keep running with peashooters and poolaunchers if they can do this.
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Post by physiolosopher on Apr 2, 2017 2:02:35 GMT
I've seen Asari Goddess somehow trigger this on PS4 but just the invulnerability; some other functions were blocked. It expired after the wave and I have no idea how it happened. Asari mysticism.
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Post by physiolosopher on Apr 2, 2017 1:49:26 GMT
The prior points in favor of backlash are certainly valid but I don't like not being able to shoot around it in addition to the break point. My Asari Sentinel is built around energy drain + throw tech bursts and buffed weapon damage after using a biotic power. And of course LOLbarrier.
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Post by physiolosopher on Apr 1, 2017 17:25:37 GMT
I hate stupid massively broken upload vs Kett but it's not impossible. Was with some AHF people yesterday in a Kett-Gold game and got upload twice. Somehow we got full extraction. And I hayulped!
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Post by physiolosopher on Apr 1, 2017 17:18:36 GMT
I'm surprised I don't see more of the human sentinel. I go 1/6/6/6/6 link Barricade let's me chase enemies around anywhere and create my own cover when I need it. It gives me a 15% weapon damage boost and stuns melee enemies along with priming them. Great for devices, hacks and uploads. This is easily my favorite power in the game so far. Energy drain specced for max damage to complement incendiary ammo (kett and outlaw gold build). 1 point in throw to clear out grabby dogs clustered around my barricade. The passive gives a surprisingly good weapon damage boost with all 4/5/6a evolutions and tech armor grants damage resistance which makes me tanky considering I can refill my shields every few seconds. Interesting... You don't see many people using Barricade on ps4. The only sentinel I've tried so far is the Asari which is very similar substituting backlash for barricade and leaving it at rank 1. I suppose there really is no point making a carbon copy of my ASent, I really should try Barricade properly at least once even if I don't like sticking to cover if I can avoid it. Would you recommend a weapons builds? I know it's weird how no one is using this build. Barricade is very noob-friendly. I'm not a huge fan of backlash because it breaks so quickly. Anecdotally, barricade never breaks from damage, it's duration just runs out and it gives you a very clear visual cue when this is happening. Survivability is high because of tech armor and energy drain and barricade full stops melee units (even Krogans) and primes them for tech combos. You have two separate human sentinels so it can't hurt to try a full barricade spec on one of them. Definitely recommend a weapons build. Like I said, the passive gives a huge weapon damage boost*. I like the revenant (accuracy buffs from passive and barricade) and multi-shot semi-auto snipers (for me this is the viper and vanquisher so far). I've also had success with the charger, phalanx and talon. Pretty much anything you like would fit nicely. Cooldowns aren't a huge concern because barricade is power-cell based. *+28% if maxed; better than soldier and infiltrator although they have other useful bonuses. With barricade it can total +43% and applies for more than one shot (vs cloak) while providing defensive bonus (as opposed to turbocharge).
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Post by physiolosopher on Apr 1, 2017 16:26:09 GMT
I'm surprised I don't see more of the human sentinel. I go 1/6/6/6/6 link Barricade let's me chase enemies around anywhere and create my own cover when I need it. It gives me a 15% weapon damage boost and stuns melee enemies along with priming them. Great for devices, hacks and uploads. This is easily my favorite power in the game so far. Energy drain specced for max damage to complement incendiary ammo (kett and outlaw gold build). 1 point in throw to clear out grabby dogs clustered around my barricade. The passive gives a surprisingly good weapon damage boost with all 4/5/6a evolutions and tech armor grants damage resistance which makes me tanky considering I can refill my shields every few seconds.
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Post by physiolosopher on Apr 1, 2017 16:15:44 GMT
I play the Krogineer as a tanky version of the combo god human engie from ME3. I take the passive evolution for elemental debuff and alternate incinerate and overload. I built rage for durability and health regen then set it to trigger at low health. Passive rage, if you will. I rarely melee with her.
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Post by physiolosopher on Apr 1, 2017 12:34:27 GMT
Human Sentinal [IIRC]: Go us!
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