Gileadan
N5
Agent 46
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Post by Gileadan on May 19, 2019 8:35:16 GMT
I don't work in the games industry, I code web shops and similar stuff. Crunch is generally referred to as "over time" here (which intentionally sounds harmless, but at least it's not as cynical as "[insert company name] magic") and always gets ordered from above, usually by the people who caused it in the first place, which means that guilt wouldn't work very well anyway.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 17, 2019 9:07:54 GMT
Given the man's advancing age and apparent reluctance to finish the books, this might be the only ending to the series we'll ever get.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 17, 2019 8:33:43 GMT
I already heard positive feedback from this game. How would you compare to Senuas Sacrifice? Both are very intense games for me. Story and atmosphere wise, Senua's Sacrifice is more a journey into her own mind on which she doesn't meet a single human being and it's quite obvious that you're not traveling through actual reality. A Plague Tale is mostly grounded in the real medieval world, the only mysterious thing, at least initially, being the incredible surge of rats and their very obvious fear of light and fire. Gameplay wise, Senua's Sacrifice is exploration, rune puzzles and combat, something Senua is very good at. A Plague Tale is stealth, i.e. sneaking and distracting enemies, puzzles (often about fire and how to use it to foil the swarms of rats) while combat takes a back seat - occasionally Amicia uses her sling (upgradeable through crafting) to hurt and kill people, but more often it's a tool to dislodge items, light fires or create distracting sounds. That's as good of a comparison as I can make after a few hours of gameplay.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 17, 2019 6:41:57 GMT
I'm having a great time so far! A Plague Tale evokes a great atmosphere of a medieval world turned into a nightmare with a touch of occult mystery to spice things up. I really like Amicia and Hugo and, after a decades long career of gaming, I still hold my breath whenever I try to sneak past the next bunch of Inquisition soldiers or attempt to dodge or distract another swarm of rats. I care for them and the people (and even animals) they meet, a feat very few games from much bigger and better funded studios manage these days, so kudos to the devs for that. It also runs as stable as a rock and gave me the Coat of Arms DLC for free despite my purchase not being a preorder as the icing on the cake. A Plague Tale deserves to be purchased at full price on release in my opinion. It restored some hope for the games industry in me. Thanks to everyone in this thread who helped me with my purchasing decision.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 16, 2019 17:21:04 GMT
Just bought it and downloading now, can't wait to get going
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Gileadan
N5
Agent 46
Clearance Level Ultra
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Post by Gileadan on May 16, 2019 9:55:28 GMT
This game caught my eye on Steam just before its release and is currently #1 on my wish list. It looks like a real surprise hit, from an Indie studio that, as far as I know, has not produced anything really remarkable until now. In the age of lootboxes, multiplayer and filler content, it gave me an "almost too good to be true" vibe, which made me hesitate to purchase it so far.
Any word on bugs / stability issues? That's the only thing that's really holding me back from buying it now.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 16, 2019 6:42:50 GMT
Well, they could evolve both galaxies for different audiences: gritty space opera in the Milky Way, young adult sitcom in Andromeda.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 16, 2019 6:02:38 GMT
The combat. Pretty much all aspects of it.
- Complete mess with fucked up hitboxes that didn't match the size or shape of the model they were attached to - Sabotaged the setting where magic is often heavily sanctioned by giving warriors and rogues magic-like abilities - Implemented a "tactical camera" by merely attaching the camera to an invisible character which prevented it from passing through or over obstacles - Healing spells replaced with barrier spam. Yay, progress. - Lack of a tactics system from DAO / DA2.
The fewer aspects of that shitshow return the better.
The null-effort "side quests": click a world item to get a text popup that tells you to go elsewhere to click another world item for another text popup and congrats, you completed a "quest".
NPCs initiating dialogue when you got close enough, then said NPC wandering off, interrupting the conversation.
Like in all recent BioWare titles: terribly convoluted UI.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 15, 2019 12:55:38 GMT
Getting the Fad Touched Masterworks you wanted was always a pain. Well, you could kinda save-scum your way to a masterwork once you had all the other materials.
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Gileadan
N5
Agent 46
Clearance Level Ultra
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Post by Gileadan on May 15, 2019 9:55:03 GMT
Amazon prices for physical copies are under €30,- in Germany now, while download codes are still full price. They just want to get rid of the [Pb] on their shelves. Download codes don't waste storage capacity.
I strongly doubt that Anthem will go free to play any time soon.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 13, 2019 14:35:25 GMT
That's a load of never done before bullshit.
In your opinion.
It doesn't change the fact that this was, and I believe still is, the intention behind the game.
It may have been the intention, but it certainly has been done before, and in my opinion, better too. Warframe has decisions in story mode, some memorable single player quest moments and an operator with very customizable looks and five different skill trees in addition to the skills attached to the by now about 40 frames. Which RPG / looter shooter elements does Anthem have that mark it as "not seen or done before" in this context?
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Gileadan
N5
Agent 46
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Post by Gileadan on May 13, 2019 8:27:58 GMT
Evidence as in original comments from Bioware that the plan is to add story content regularly at no extra charge; evidence as in EA managment recently re-iterating its continuing support for Anthem; evidence as in Bioware re-iterating continued support for Anthem; evidence as in Bioware ruling out an Anthem 2; evidence as in tweets of the cast at recording sessions; incontrovertible evidence as in the fact that new story content was actually recently added to the game in the form of a recent new NPC sub-plot with Sev and his relationship with Corvus, in addition to his comments about the new Stronghold which progressed the story.
You know, evidence as in all the people who make the decisions at all levels telling us that they are going to do it and then doing it.
If you have actual evidence to the contrary. Feel free to post about it.
Evidence like a roadmap that mostly wasn't delivered and then buried?
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 13, 2019 7:44:10 GMT
It certainly wouldn't be worth it for me. Even if all its technical troubles were resolved I'd still find it a boring game - even during the public demos I found myself losing interest and thinking of other games I could play instead after just a few hours, and I like loot shooters.
Also the combination of Anthem's solo-unfriendliness and the player base already circling the drain does not make this look like a smart long time investment.
Wait for a few months and see which way it goes. If things are looking up by then, maybe get it for a tenner. But there's better loot shooters for less money out there.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 12, 2019 17:05:32 GMT
Same thing with cake. They can have seriously diminishing returns depending on how much you eat and sometimes really bad filling can ruin really good chocolate. Uhm, okay... Besides the point that I'm making that in this scenario both cake/ lootboxes look yummy, they are both tempting. But you don't know what is inside them. So you have a choice, do you risk it...or not. Easier to justify when it's free cake but you have a responsibility. You also have the choice to buy your chocolate cake from a different baker, one who tells you up front what filling is inside and charges you a fixed price for it. Why defend that practice in the first place, trying to trick people into repeatedly spending money until they got the good item from the box of mostly poor stuff? It's a shady practice. Sure, people have their own responsibility to not fall for it, but that doesn't make it less shady. It's doubly shady with virtual in-game items than with cake, because every cake requires time and resources to make. In-game items require those resources only once.
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Gileadan
N5
Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 12, 2019 9:30:10 GMT
Lootboxes are about as preadatory as chocolate cake you aren't sure the filling of. Even if the filling was random, you still had a tasty chocolate cake. Lootboxes often repeatedly give low quality duplicates or consumables that you don't want or need, meaning you wasted your money or paid way too much for what you got. What about turning the tables and letting gamers buy games with a money lootbox instead of a fixed price? "Contains 5 money items, one guaranteed uncommon ($10) plus an increased chance at a rare ($20)"?
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 7, 2019 5:52:21 GMT
Problem is Bioware trained Frostbite programmers to work on Anthem but EA intervened and moved them to FIFA. How is "good leadership" going to help with corporate meddling? That is just another leadership problem to fix then, just one level higher. Neither problem can be fixed by the devs themselves anyway, it's up to EA to install a good leadership in their studios as well as getting rid of the yo-yos within their own ranks that fuck up projects with their decisions. It's a frustrating situation. I code for a living too, no in the gaming business, but I run into the same kind of problem every week. People without any hands-on knowledge make decisions for "political" reasons while ignoring any expert in-house advice and then let others deal with the consequences while the deadlines remain the same. Then the project is completed with some crunch and extra effort, and the next project is run in just the same way because hey, it worked last time, right?
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Gileadan
N5
Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 6, 2019 14:58:48 GMT
Due to Dragon Age 4 using Anthem's code base there will now be loading screens whenever you access your inventory, your map or your quest log.
Skill trees will be moved to equipment properties, leading to interesting new equipment options like two handed axes with +15% to chain lightning damage and mage staves with +10% bow attack speed.
Gameplay will be exploration based, with a single player part inside the city of Minrathous (slightly larger than DAI's Val Royeaux) and 4 player co op outside.
Live service features will "continue the storytelling" with exciting events like "Tevinter Terror", which spawns three extra Tevinter Mages in the lower right corner of the map, and "Qunari Quandary", which makes all Qunari enemies explode on death.
Companions and romances will not be in the game on the release, but the devs will state that it's not absolutely, totally, utterly impossible that they may be added at a later point. Maybe.
There will be an extensive roadmap with additional breathtaking features to look forward to.
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Gileadan
N5
Agent 46
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Post by Gileadan on May 6, 2019 14:28:45 GMT
Their problem is shitty leadership. If clearly Frostbite was such a problem and BioWare was faffing about with Beyond Anthem without a clue about its direction anyway, any semi-decent quasi-professional leader would have picked a bunch of software engineers and tasked them with nothing else but familiarizing themselves with Frostbite and building tools to facilitate its use in current and future projects. That would have created a solid foundation to build on.
Get some good leadership first. That will solve most other problems.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 6, 2019 13:13:00 GMT
This is not an option. People bought a game when they were promised it will keep being supported for a long time. If they cut all support right now, they might be facing legal repercussions on top of the absolutely destroyed reputation. Hm, I should have worded it differently. I didn't mean "pull the plug so that the game stops working because there's no more server to connect to" because yes, that would be the last nail into their reputation and lead to legal unpleasantness. But they could keep it running with a tiny skeleton crew (maybe 3 to 5 people) that basically just make sure that the servers don't spazz out and the automated freeplay events trigger as intended, keeping the game active in its current state without additional content or fixes, i.e. the same super-minimal life support MEAMP is running on with a rattling breath.
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Gileadan
N5
Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 6, 2019 12:09:13 GMT
If BioWare has any serious plans to fix Anthem, it has to be done by the Edmonton team and not by Austin. Figuring out someone else's spaghetti code and trying to fix it or add to it rarely goes well for even the most competent developer, so I wouldn't expect any significant changes or updates any time soon. On the other hand, if they are going to fix the game they need to hurry before the ever dwindling player base makes any such effort pointless.
Either way, something's going to give. Edmonton is supposed to develop Dragon Age 4, Austin is maintaining Star Wars: The Old Republic, and Anthem seems to be stuck between them. Unless they're hiring more talent, something's going to suffer.
As the story of Warframe shows, any game that is expected to offer continued live service and new content to go with it, for years to come, needs the full attention of a rather large dev team, and in the case of BioWare those devs would need to be diverted from DA4 and/or SWTOR. If Anthem ends up with a skeleton crew, all we can realistically expect is free play events and minor bug fixes and balance changes - not enough for any longevity given the dearth of content, eroding player base and numerous issues.
A no-win situation if I've ever seen one. But Anthem seems the most expendable one to me, so my suggestion would be to make it quick and painless...
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on May 6, 2019 6:15:58 GMT
I don't have much trading experience, the only things I ever really traded for are Syndicate augments and archgun/melee parts, i.e. my Syndicate thing for yours. However, if you're looking to add some punch to your arsenal and aren't afraid to put in a bit of time, head to Fortuna and grind some Solaris United standing. From that, buy the component blueprints for a Catchmoon kitgun (I suggest Haymaker and Splat for the other parts). It may look like a hairdryer, but it's basically a pocket plasma shotgun that will serve you with distinction for the foreseeable future. If you're looking for a quicker improvement, the Atomos blueprint can be bought for credits from the in-game Market at MR 5. Handheld flamers never go out of style. Feel free to friend me in game! I'm not playing much at the moment, but if I'm online (name is the same as here, GMT +1), I'm always happy to help with a mission or a mod or other that might be collecting dust somewhere. Right now I have a pile of spare Sharpshooter mods that Arbitration trolled me with... bit of a niche thing, but I find it useful on a silenced Rubico with Ivara - never run out of energy while staying invisible!
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Gileadan
N5
Agent 46
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Apr 30, 2019 7:06:39 GMT
Alexios at the Olympics.
That sounds like the title of an Asterix comic, and it was almost as funny. After shipping the great Spartan athlete *bites lips* Testikles *snort* to Elis, the olympic event didn't quite unfold as Alexios had expected. For one he was sure that he'd witness it as part of the audience with maybe some light bodyguard duties to attend to, but instead he had to win the wreath for Sparta himself and find an antidote for a vicious poison attack between matches.
Afterwards, the olympic truce was well observed as he killed the resident cultist without anyone noticing.
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Gileadan
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Agent 46
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Post by Gileadan on Apr 26, 2019 13:05:35 GMT
Anthem's E3 2017 trailer clearly stated that "Everything you are about to see was captured in game running in real-time". That was a blatant lie, and it doesn't become less of a lie because we could expect it to be a lie. Do burger joints ever state that their photos are taken from a real burger fresh from their kitchen?
Dead Island on the other hand... if anyone expected to play the game in reverse slow motion like the trailer, that is entirely on them.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Apr 26, 2019 6:39:30 GMT
Now I'm saying this with the utmost sympathy... poor bastard. Or in my native language, armes Schwein.
He has to take the flak for a product he didn't make, from people who paid an AAA price and received an MVP. Yes, that's part of the job description, but this is really an extreme case.
Paying customers have a right to express their disappointment with the product they received, but their anger should be reserved for those who caused the situation in the first place: Anthem's exceedingly poor project management. The community manager is just the messenger.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,678 Likes: 6,665
inherit
Agent 46
177
0
May 18, 2024 15:47:39 GMT
6,665
Gileadan
Clearance Level Ultra
2,678
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Apr 25, 2019 7:25:34 GMT
Ok so, the components now count towards the total vault count everywhere except on the mission finale equipment summary screen? How did this get through QA? Cute. You assume there's QA. QA often has an undeservedly bad reputation. A friend of mine worked for UbiSoft's QA for about year, on the first Watchdogs and Assassin's Creed: Rogue (named "Comet" back then), and her biggest frustration was reporting bugs and then having a low priority assigned to them. QA teams actually find most existing bugs - many of those just get assigned a low priority which puts them on the backburner, sometimes permanently. Total showstoppers get fixed first of course, and depending on how many of those exist, the less essential fixes may come very late or never. It also depends how much time and money the publisher is willing to invest in bug fixes before the team is moved on to the next project. Given how BioWare patches for their most recent products have often broken as much as they fixed, I suspect a severe case of spaghetti code. Their work on it probably goes like this...
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