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Post by dreman999 on May 28, 2017 16:03:41 GMT
Oh you mean nameless NPCs and Boss Battles? Well The Division, Most Ghost Recon games, lots Resident Evil. No, I mean the vast majority of enemies being the black analogue to FC5's enemies. And resident evil certainly suffered some of this as well btw, as was mentioned earlier in this thread.
re current enemies is just a family of crazy people who are super hard to kill.
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Post by dreman999 on May 28, 2017 16:35:19 GMT
re current enemies is just a family of crazy people who are super hard to kill. Yeah. I'm talking about one of the earlier ones, in Africa. we'll if your in African and a something turns up and turns the people there in to zombies then of course they would be black. Has nothing to do with racism.
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Post by KaiserShep on May 28, 2017 16:40:49 GMT
Well, if it means anything, that would be pretty keeping with tradition, since the trilogy is basically a hodgepodge of ground covered in previous works. Sure, but I never felt that the writers were merely saying the same thing over and over again until the end of ME3 and I will flaw the game for that. MEA never ceases in its unremitting regurgitation of well worn Sci-Fi, the OT had moments of, if not wholly original, inspired writing on the topics, MEA lacks this. Fair enough. Personally I really like the whole bit about the Jaardan and how they relate to the Angara. In the original trilogy, the parts I really enjoyed the most were basically relatively smaller bits of the setting's history, namely the krogan and the genophage and the initial hostilities between the humans and turians. The whole basis of galactic civilization being a huge lie is the big thing, though it unfortunately went through the wringer of bad story decisions.
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Post by alanc9 on May 28, 2017 17:06:13 GMT
Oh - you mean like intergalactic travel, AI capable of using organic sense mechanisms via a brain implant, gravity wells, technology that can manipulate / manage a planet's climate (terraform?), aliens with bioelectric fields, alien processes capable of transforming one life form to another, creatures that can make themselves invisible, that sort of thing? I'll admit that ME 1 might not have had the best examples of originality when it came to science fiction; the Rachni are the poor man's version of the Formics from Ender's Game after all; but at least the narrative went out of it's way to point out the elements that weren't human and tried to explain them to the player, or allowed them to interact with them to an extent. I suspect that reactions to this aspect depend on how good you thought the series ever was (we see this in a couple of other places too). ME1 always struck me as just a pastiche of stuff I've seen elsewhere. Bio titles often do.
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Post by dreman999 on May 28, 2017 17:25:20 GMT
I'll admit that ME 1 might not have had the best examples of originality when it came to science fiction; the Rachni are the poor man's version of the Formics from Ender's Game after all; but at least the narrative went out of it's way to point out the elements that weren't human and tried to explain them to the player, or allowed them to interact with them to an extent. I suspect that reactions to this aspect depend on how good you thought the series ever was (we see this in a couple of other places too). ME1 always struck me as just a pastiche of stuff I've seen elsewhere. Bio titles often do. everything in media is. It's all about how you do it to make it feel fresh.
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Post by abaris on May 28, 2017 19:29:05 GMT
I suspect that reactions to this aspect depend on how good you thought the series ever was (we see this in a couple of other places too). ME1 always struck me as just a pastiche of stuff I've seen elsewhere. Bio titles often do. Storywise I don't expect the next great novel from a game. The trilogy made for an enjoyable experience, if you were willing to suspend disbelief. It was glaringly obvious that your choices didn't matter, but that didn't bother me too much either. The ending of 3 did however, since there was nothing even remotely logical, enjoyable or memorable about it.
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Post by Deleted on May 28, 2017 19:35:19 GMT
I suspect that reactions to this aspect depend on how good you thought the series ever was (we see this in a couple of other places too). ME1 always struck me as just a pastiche of stuff I've seen elsewhere. Bio titles often do. Storywise I don't expect the next great novel from a game. The trilogy made for an enjoyable experience, if you were willing to suspend disbelief. It was glaringly obvious that your choices didn't matter, but that didn't bother me too much either. The ending of 3 did however, since there was nothing even remotely logical, enjoyable or memorable about it. I think ME3's ending is pretty memorable - just not in a good way.
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Post by abaris on May 28, 2017 19:37:02 GMT
I think ME3's ending is pretty memorable - just not in a good way. I thought about editing that in, but left it as it is, since it's already obvious.
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Post by alanc9 on May 28, 2017 19:38:38 GMT
Not memorable? Yeah, that's not gonna stick.
I didn't have big problems with the ME3 ending, myself. The combat portion is a rerun of the ME1 final mission, except it's a bit uglier and the final fight is some fairly-challenging horde mode instead of a weak skippable boss fight. The TIM confrontation was pretty good, and the Reaper revelations were about what I expected, given how crazy the established Reaper behavior had been. That leaves just the nonsense space magic and the moral unacceptability parts. The latter I kind of liked, and the former didn't bug me because the series had always been past my personal threshold for that.
Of course, YMMV for any of these
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Post by dreman999 on May 28, 2017 19:59:40 GMT
I suspect that reactions to this aspect depend on how good you thought the series ever was (we see this in a couple of other places too). ME1 always struck me as just a pastiche of stuff I've seen elsewhere. Bio titles often do. Storywise I don't expect the next great novel from a game. The trilogy made for an enjoyable experience, if you were willing to suspend disbelief. It was glaringly obvious that your choices didn't matter, but that didn't bother me too much either. The ending of 3 did however, since there was nothing even remotely logical, enjoyable or memorable about it. *looks at tachanka and geth/quarian arc. choice does not matter?
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Post by KaiserShep on May 28, 2017 20:03:23 GMT
I love the Tuchanka and Rannoch arcs, and the destroyer fight is my favorite boss in the entire trilogy. They're big reasons why ME3 is my favorite of the 3 games.
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Post by abaris on May 28, 2017 20:11:59 GMT
*looks at tachanka and geth/quarian arc. choice does not matter? Last game where choices didn't require developping several outcomes for different forks taken in previous games. Do I really have to spell out everything? Such as choices taken in the first two games, carrying over into the finale against choices being resolved in one single game?
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Post by ozzie on May 28, 2017 20:20:02 GMT
I suspect that reactions to this aspect depend on how good you thought the series ever was (we see this in a couple of other places too). ME1 always struck me as just a pastiche of stuff I've seen elsewhere. Bio titles often do. Storywise I don't expect the next great novel from a game. The trilogy made for an enjoyable experience, if you were willing to suspend disbelief. It was glaringly obvious that your choices didn't matter, but that didn't bother me too much either. The ending of 3 did however, since there was nothing even remotely logical, enjoyable or memorable about it. I don't know about that Abaris, none of my friends got the ending I got, and certainly none of them left the galaxy in the same state that I did. Although perhaps 'my' choices didn't matter all that much as a lot of it was decided by Ashley in ME1... well she got her comeuppance for that in ME3 anyway
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Post by themikefest on May 28, 2017 20:22:32 GMT
*looks at tachanka and geth/quarian arc. choice does not matter? What about those two?
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Post by dreman999 on May 28, 2017 20:23:35 GMT
*looks at tachanka and geth/quarian arc. choice does not matter? Last game where choices didn't require developping several outcomes for different forks taken in previous games. Do I really have to spell out everything? Such as choices taken in the first two games, carrying over into the finale against choices being resolved in one single game? Sorry but that's a choice where it mattered....were 2 games of choices added up which was the plan from the start. People who say choice don't matter in ME ether want the effects to happen now rather then later and/or still upset over the ending of me3. that's no the only chase choice mattered: suicide mission, the wrex choice, house divided, Tali's intro and loyalty quest. i can go on. Sorry but choice did matter just not with every little thing.
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Post by alanc9 on May 28, 2017 20:24:13 GMT
*looks at tachanka and geth/quarian arc. choice does not matter? Last game where choices didn't require developping several outcomes for different forks taken in previous games. Do I really have to spell out everything? Such as choices taken in the first two games, carrying over into the finale against choices being resolved in one single game? Part of the problem is that the metrics for saying that choices do or don't matter are so idiosyncratic. If I don't know the poster, I don't know what he means when he's talking about that.
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Post by dreman999 on May 28, 2017 20:25:49 GMT
*looks at tachanka and geth/quarian arc. choice does not matter? What about those two?
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Post by themikefest on May 28, 2017 20:27:22 GMT
Why don't you explain what your image is suppose mean?
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Post by dreman999 on May 28, 2017 20:28:08 GMT
Last game where choices didn't require developping several outcomes for different forks taken in previous games. Do I really have to spell out everything? Such as choices taken in the first two games, carrying over into the finale against choices being resolved in one single game? Part of the problem is that the metrics for saying that choices do or don't matter are so idiosyncratic. If I don't know the poster, I don't know what he means when he's talking about that.
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Post by dreman999 on May 28, 2017 20:30:17 GMT
Why don't you explain what your image is suppose mean? Seriously, you and I played ME enough to know what I mean when I bring up the geth/quarian arc and tuchancka arc in a conversion about choice mattering or not. I does not need to be explained.
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Post by abaris on May 28, 2017 20:38:06 GMT
Seriously, you and I played ME enough to know what I mean when I bring up the geth/quarian arc and tuchancka arc in a conversion about choice mattering or not. I does not need to be explained. All can be resolved in the last game. It might be a little more difficult in terms of number crunching to achieve the same results if you started with ME3 and didn't have any saves from previous games, but every result was still possible. Mordin could be replaced by another Salarian as could Wrex by his brother. It's on the lines of black and white. Two possible outcomes for the Geth and two for Tuchanka. The final result, to be precise. The missions play out exactly the same until it comes to the final resolution.
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Post by themikefest on May 28, 2017 20:38:59 GMT
Seriously, you and I played ME enough to know what I mean when I bring up the geth/quarian arc and tuchancka arc in a conversion about choice mattering or not. I does not need to be explained. Choices mattering? So why are you only mentioning those and not all the others in the game? Did you know the player can have 0 krogan assets and still get the breath scene? Or get the least amount of war assets when dealing with the geth and quarians and still get the breath scene? I've done a playthrough doing the least amount while still getting the breath scene. I've also done the greatest amount of damage and still get the breath scene. Its also one of my favorite playthroughs When the thing walks towards Shepard, it looks at the ems board to see what number Shepard has. Depending on the number, the thing will mention either one choice, two or three choices. It doesn't care if Shepard did this, that and the other thing. It only cares about a number.
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Post by dreman999 on May 28, 2017 20:44:11 GMT
Seriously, you and I played ME enough to know what I mean when I bring up the geth/quarian arc and tuchancka arc in a conversion about choice mattering or not. I does not need to be explained. All can be resolved in the last game. It might be a little more difficult in terms of number crunching to achieve the same results if you started with ME3 and didn't have any saves from previous games, but every result was still possible. Mordin could be replaced by another Salarian as could Wrex by his brother. It's on the lines of black and white. Two possible outcomes for the Geth and two for Tuchanka. The final result, to be precise. The missions play out exactly the same until it comes to the final resolution. No it's not. Here is the default story options based on what the official guide says. Also ill add what the effects are in ME3 Both games no DLC played but story still happens offscreen. Also no romances but can romance people still. ME1 Garrus recruited Wrex recruited Colony on Feros not saved-no war asset Asari taken by Thorian on Feros was killed-no war asset Rachni Queen killed- War asset/ there is a mission dealing with the Rachni queen, not sure if it would be there if you killed her in ME1 Wrex killed by shepard on virmire-doesnt appear in ME3 thus changing a lot of conversations and appearance on earth
Council died and the Destiny Ascension destroyed-Asari Battle ship- war assets
Udina Counciler/ nothing really changed.... for what ever reason he became councilor in 3 ME2 No loyalty missions- certain situations have different possible ways of ending. with out spoilers... pretty much had loyalty missions been done certain characters would put more trust in shepard and did more in their roles. Mordins loyalty mission not done-no choice for data on genophage cure- mostly conversations since experiments by his apprentice still happened.
Zaeed and Kasumi not recruited(DLC)-war assets Mordin alive- possibly replaced by someone else for story purposes
Garrus alive- recruitable in ME3 Grunt never woken up from tank- no appearance-war assets Tali exiled by her people- conversation change Jack dies in suicide mission- slight story change and mission change- doesnt appear at purgatory, might lessen how much war assets for her group
Tali alive Samara never recruited, got off Illium but was later killed by Morinth- Does not appear in mission and war assets Thane died in suicide mission - changes how the citidel incident in ME3 plays out
Miranda alive Jacob alive Legion was never reactivated-changes mission and story of quarian and geth storyline
Collecter base destroyed Suicide mission survivors -Joker and Chakwas- had everyone else in the crew survived the two engineers could be pardoned and come back to the normandy
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Post by dreman999 on May 28, 2017 20:47:30 GMT
Seriously, you and I played ME enough to know what I mean when I bring up the geth/quarian arc and tuchancka arc in a conversion about choice mattering or not. I does not need to be explained. Choices mattering? So why are you only mentioning those and not all the others in the game? Did you know the player can have 0 krogan assets and still get the breath scene? Or get the least amount of war assets when dealing with the geth and quarians and still get the breath scene? I've done a playthrough doing the least amount while still getting the breath scene. I've also done the greatest amount of damage and still get the breath scene. Its also one of my favorite playthroughs When the thing walks towards Shepard, it looks at the ems board to see what number Shepard has. Depending on the number, the thing will mention either one choice, two or three choices. It doesn't care if Shepard did this, that and the other thing. It only cares about a number. Saying choices matter does not mean all choices matter. And I did mention other choices that matter in ME in another statement. The point is choice still matters. Who live would dies, what race lives, how much of your love ones servive is all based on your choice. though choices like getting all the matirach writing is not going to be a factor.
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Post by KaiserShep on May 28, 2017 20:53:56 GMT
Seriously, you and I played ME enough to know what I mean when I bring up the geth/quarian arc and tuchancka arc in a conversion about choice mattering or not. I does not need to be explained. Choices mattering? So why are you only mentioning those and not all the others in the game? Did you know the player can have 0 krogan assets and still get the breath scene? Or get the least amount of war assets when dealing with the geth and quarians and still get the breath scene? I've done a playthrough doing the least amount while still getting the breath scene. I've also done the greatest amount of damage and still get the breath scene. Its also one of my favorite playthroughs When the thing walks towards Shepard, it looks at the ems board to see what number Shepard has. Depending on the number, the thing will mention either one choice, two or three choices. It doesn't care if Shepard did this, that and the other thing. It only cares about a number. Well, ideally, all decisions should matter. Sadly with so many you can make, the odds of that ever happening is pretty low.
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