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Post by unwanted on Jun 12, 2017 10:09:41 GMT
I'll give Andromeda it's due; If they hadn't blew a year trying to turn it into no mans sky, and used that year on improving the animation, CC and story the game could have been mega. The combat and open world graphics are splendid.
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Post by majesticjazz on Jun 12, 2017 11:44:13 GMT
Difference is that DA2 didnt have the same amount of hype and pressure for it to succeed like MEA did. So you cant really compare them. Also, DAI had the advantage up being the first "next gen" game that Bioware made for the Xbox One and PS4 so a lot of excitment came from that and no doubtly contributed to sales. Finally, ME is a bigger brand than DA so more is expected from Mass Effect than Dragon Age. Oh YES I can. And Not More is excepted from Mass effect, when you look at the physical sales DAO sold 4,74 millions while ME 3 despite having a foundation of two previous game and being the closing chapter of the trilogy sold 4,54 millions physical copies. Where did you saw that mass effect has more pressure to sell more? One episode of dragon age sold more back in 2009. And who cares about being the first next gen, the only point was "I am excited because its a new bioware game" barely anyone were speaking about the new gen tech on the forums before DAI was relased, it was about romance not being bi, story, who is the bad guy etc. Normal bioware discussion. Sigh, DAO was released a full 2 years after ME1 and was riding off of the success of ME1. Furthermore, ME1 was initally just released on the Xbox 360 then the PC a few months later. ME1 was NEVER individually released on the PS3. DAO however was released on 3 platforms out of the gate. It is no secret that Mass Effect was Bioware's flagship franchise with DA as a second. So again, you are just being defiant when you compare the failure of DA2 to that of MEA. DA2 did not have nowhere near the hype and pressure to succeed as MEA did. Also, people already had a sour ME aftertaste in their mouth from the ME3 endings which added more pressure for MEA to change the subject and make Bioware even again. DA2 did not have such expectations. So when MEA had the reception that it did and being dubbed "Meme Effect", that could give EA enough reason to finally just pull the plug on the ME brand and move onto other things like Anthem, DA4, and possibly a new AAA single player action RPG to replace the slot held by ME. Depending on how well DA4 does, that brand could continue on with DA5 and DA6.
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Post by fchopin on Jun 12, 2017 11:50:35 GMT
The whole game is on autodialogue, everyware i go Ryder speaks on autodialogue with out any imput from me. My Ryder is not the person i create as every time there is auto dialogue i get a different person from what i try to create.
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Post by thedarkprince on Jun 12, 2017 12:10:06 GMT
Because EA sees Anthem as their main priority. The game will be their Call of Duty, with tons of microtransactions for skins, loot and gear and maps. Thus a game they can make far more money (in theory) from. Mass Effect simply isn't a EA priority, because it is mostly a single player rpg. And most of the industry is starting to say that single player, story driven games are obsolete. (Translation) "We can't milk fans for money in single player, story driven games."
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Post by abaris on Jun 12, 2017 12:44:49 GMT
We all asked for this. I like it. Acknowledge the improvemnets people Uhm, no. Neither did I ask for this nor do I acknowledge the improvements. Apart from the combat. I'm not going through the motions of pointing out all the issues where this game actually regressed as compared to previous Bioware titles. I leave it at that it's essentially worse than DAI. With DAI I couldn't stop playing, with MEA there's absolutely no motivation to do another playthrough.
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Post by malgus on Jun 12, 2017 12:47:55 GMT
Oh YES I can. And Not More is excepted from Mass effect, when you look at the physical sales DAO sold 4,74 millions while ME 3 despite having a foundation of two previous game and being the closing chapter of the trilogy sold 4,54 millions physical copies. Where did you saw that mass effect has more pressure to sell more? One episode of dragon age sold more back in 2009. And who cares about being the first next gen, the only point was "I am excited because its a new bioware game" barely anyone were speaking about the new gen tech on the forums before DAI was relased, it was about romance not being bi, story, who is the bad guy etc. Normal bioware discussion. Sigh, DAO was released a full 2 years after ME1 and was riding off of the success of ME1. Furthermore, ME1 was initally just released on the Xbox 360 then the PC a few months later. ME1 was NEVER individually released on the PS3. DAO however was released on 3 platforms out of the gate. It is no secret that Mass Effect was Bioware's flagship franchise with DA as a second. So again, you are just being defiant when you compare the failure of DA2 to that of MEA. DA2 did not have nowhere near the hype and pressure to succeed as MEA did. Also, people already had a sour ME aftertaste in their mouth from the ME3 endings which added more pressure for MEA to change the subject and make Bioware even again. DA2 did not have such expectations. So when MEA had the reception that it did and being dubbed "Meme Effect", that could give EA enough reason to finally just pull the plug on the ME brand and move onto other things like Anthem, DA4, and possibly a new AAA single player action RPG to replace the slot held by ME. Depending on how well DA4 does, that brand could continue on with DA5 and DA6. WTF are you saying, MAss effect 1 has been release on the psn since 2012 and yes you can buy it individually, get your fucking fact straight. store.playstation.com/#!/en-us/games/mass-effect/cid=UP0006-NPUB31052_00-MECOMPILATION000 and that is exactly why I was speaking of ME 3 and not the first ME, because ME 3 was released simultanisously on all 3 platform and yet DAO sold just as much. that is exactly why I spoke about this episode and not the first mass effect. And I could say that ME was riding on the huge sucess of Kotor. So no unless you bring me an actual proof that dragon age is just their secondary franchise you are not proving anything And as I said previously, yes the ME 3 ending did made a problem, BUT for the most part, people have got over with it. Lot of people have been warming up to ME 3 once the extended cut was released, lot of people were satisfied with this new ending. You do remember that the popular saying was "ME 3 was perfect until the last 10 minutes", the problem people had with the game was the conclusion not the rest of the journey which for many was just magnificient. And with the releases of the dlc citadel and leviathan, way more people have been warming up to the game and today if ME 3 was released with all its dlc, it would not be as trashed as it used to be, it is now considered way differently than it was at release. Sure there is always the people obsessed about it but for the most part, people have gotten over with it, especially with the dlcs both paid one and the free one. No such thing happened with DA 2, the problem there was not the ending (maybe it was but it was the least of its problems) it was the hole game that was problematic and the dlc barely made thing better, so there was just as much "pressure" on DAI because their previous game was underwhelming. Not just the ending like ME 3 that dlc partially fixed, MEA had pressure certainly but their previous game was not as criticized as DA 2, the most problem people had was the conclusion, and a lot of them came to be fine with the content that was given or sold after release. By the way, the fact that they made their story in a completely different galaxy, did you think that MAYBE its because they just don't want to take a canon ending? Because that's how they did the fucking game, they did not want to choose an ending for the people who played, they want them to write their own story, they don't want them to impose something. "We acknowledged it in the endings of Mass Effect 3 and I think that's where we want to leave it for now," Flynn said. They did not wanted to impose an ending to the players. That's how things works. They finish the story in the milky way and while wanting to tell more stories in the ME universe, they did not want to impose some endings to their customers, letting them the freedom to write their own stories.
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Post by majesticjazz on Jun 12, 2017 13:45:29 GMT
Sigh, DAO was released a full 2 years after ME1 and was riding off of the success of ME1. Furthermore, ME1 was initally just released on the Xbox 360 then the PC a few months later. ME1 was NEVER individually released on the PS3. DAO however was released on 3 platforms out of the gate. It is no secret that Mass Effect was Bioware's flagship franchise with DA as a second. So again, you are just being defiant when you compare the failure of DA2 to that of MEA. DA2 did not have nowhere near the hype and pressure to succeed as MEA did. Also, people already had a sour ME aftertaste in their mouth from the ME3 endings which added more pressure for MEA to change the subject and make Bioware even again. DA2 did not have such expectations. So when MEA had the reception that it did and being dubbed "Meme Effect", that could give EA enough reason to finally just pull the plug on the ME brand and move onto other things like Anthem, DA4, and possibly a new AAA single player action RPG to replace the slot held by ME. Depending on how well DA4 does, that brand could continue on with DA5 and DA6. WTF are you saying, MAss effect 1 has been release on the psn since 2012 and yes you can buy it individually, get your fucking fact straight. store.playstation.com/#!/en-us/games/mass-effect/cid=UP0006-NPUB31052_00-MECOMPILATION000 and that is exactly why I was speaking of ME 3 and not the first ME, because ME 3 was released simultanisously on all 3 platform and yet DAO sold just as much. that is exactly why I spoke about this episode and not the first mass effect. And I could say that ME was riding on the huge sucess of Kotor. So no unless you bring me an actual proof that dragon age is just their secondary franchise you are not proving anything And as I said previously, yes the ME 3 ending did made a problem, BUT for the most part, people have got over with it. Lot of people have been warming up to ME 3 once the extended cut was released, lot of people were satisfied with this new ending. You do remember that the popular saying was "ME 3 was perfect until the last 10 minutes", the problem people had with the game was the conclusion not the rest of the journey which for many was just magnificient. And with the releases of the dlc citadel and leviathan, way more people have been warming up to the game and today if ME 3 was released with all its dlc, it would not be as trashed as it used to be, it is now considered way differently than it was at release. Sure there is always the people obsessed about it but for the most part, people have gotten over with it, especially with the dlcs both paid one and the free one. No such thing happened with DA 2, the problem there was not the ending (maybe it was but it was the least of its problems) it was the hole game that was problematic and the dlc barely made thing better, so there was just as much "pressure" on DAI because their previous game was underwhelming. Not just the ending like ME 3 that dlc partially fixed, MEA had pressure certainly but their previous game was not as criticized as DA 2, the most problem people had was the conclusion, and a lot of them came to be fine with the content that was given or sold after release. By the way, the fact that they made their story in a completely different galaxy, did you think that MAYBE its because they just don't want to take a canon ending? Because that's how they did the fucking game, they did not want to choose an ending for the people who played, they want them to write their own story, they don't want them to impose something. "We acknowledged it in the endings of Mass Effect 3 and I think that's where we want to leave it for now," Flynn said. They did not wanted to impose an ending to the players. That's how things works. They finish the story in the milky way and while wanting to tell more stories in the ME universe, they did not want to impose some endings to their customers, letting them the freedom to write their own stories. You still are content with being in denial. MEA was SUPPOSED to be the game that shows that Bioware still has it and that they can bring us back to the meat of what ME was supposed to be about. EA, the media, and the fans had a HIGH bar for MEA to cross, especially how all throughout 2015 and 2016 BioDevs would make these random twitter post about how great MEA is shapping up to be and how it will blow peoples minds away yadda yadda yadda etc etc. The same CANNOT be said about DA2 and if you think that DA2 had the same amount of hype and pressure as MEA then I have a whole planet to sell you. Fact is, MEA had high expectations not from just fans, but the media and most importantly, EA. It was supposed to be a financial AND critical hit that blows peoples minds away. Instead, it became a meme generator. My face is tired....
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Post by malgus on Jun 12, 2017 14:11:46 GMT
You still are content with being in denial. MEA was SUPPOSED to be the game that shows that Bioware still has it and that they can bring us back to the meat of what ME was supposed to be about. EA, the media, and the fans had a HIGH bar for MEA to cross, especially how all throughout 2015 and 2016 BioDevs would make these random twitter post about how great MEA is shapping up to be and how it will blow peoples minds away yadda yadda yadda etc etc. The same CANNOT be said about DA2 and if you think that DA2 had the same amount of hype and pressure as MEA then I have a whole planet to sell you. Fact is, MEA had high expectations not from just fans, but the media and most importantly, EA. It was supposed to be a financial AND critical hit that blows peoples minds away. Instead, it became a meme generator. My face is tired.... Oh you can repeat that I am in denial again again and again, that won't make your arguments better. I could tell you the fucking same thing At the release of mass effect andromeda, Bioware already released dragon age inquisition which won hundreds of game of the year awards of 2014, it had a very good reputation among the public. So it was not the game that was supposed to win back the crowd because it already did, back in november 2014. Bioware never had to prove they could do good rpg's, they already did at that point. And people at bioware were saying the exact same thing about DA 2, about how it would be an extremly good game, about how it would push the narratives. You saw way more videos about DA 2 then you saw for MEA, there was way more marketing aobut it. And when the game came out, well people ripped it apart like it was the worse game ever. At this very moment DA 2 as even worse user score than mass effect andromeda, the toxicity on the forums or the internet was everywhere about how DA 2 did not lived up to the exceptation, about how it was not as good as the previous dragon age. It was THE dissapointment of 2011 and yeah there was a lot of pressure on it. BEcause DAO was the sucessor to the legendary baldur's gate, it was the game that push the narratives further, so yeah there might have been more pressure on MEA in terms of money and quality, but there was a lot on DA 2 and it failed on those exceptations and no you did not wanted to be a DA 2 defender on any forums or anywhere on the internet at that moment, it was THE game to trash. And in terms of money as I said before, if the 40 million budget is accurate, they already their money, not the huge sucess they hoped to make but definetely enough to make a profit, and since the engine is already built, well an eventual sequel would be chaeper to make since they have a fondation already there, no needs to build from scratch.
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Post by klijpope on Jun 12, 2017 14:14:49 GMT
The thing about all the other poorly received games that nevertheless got sequels is that they still sold OK. DA2, for instance, sold enough for the franchise to keep going. Until we end up with some actual figures it's all speculation, but based on chart positions it does seem that MEA did not sell even close to what they were expecting. I've been a BioWare fanboy since KoToR (not blind, always willing to criticise, but generally always giving benefit of the doubt and usually pre-ordering, something I never do elsewhere). And there is a lot to like in MEA; I think there is a decent 40 hour game in there, but it takes 100 hours to find it. There is enough there to earn back some goodwill with decent DLC and a foundation for a good sequel. But that ain't going to happen. No DLC means Mass Effect is effectively dead. If the franchise is ever revived it will be a reboot, possibly even a remake, and not for years, even decades. Frankly, for all it's prettiness, Anthem does not do it for me. It already looks utterly generic and the set-up is daft. Never got Destiny, hate online multi-player with a profound passion. Count me out. All depends on DA4. Right now it looks like BW is both incapable and uninterested in making the kind of games I want to play. Though, given that this is an industry wide problem, maybe the issue is me.
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Post by abaris on Jun 12, 2017 14:23:04 GMT
And in terms of money as I said before, if the 40 million budget is accurate, they already their money, not the huge sucess they hoped to make but definetely enough to make a profit, and since the engine is already built, well an eventual sequel would be chaeper to make since they have a fondation already there, no needs to build from scratch. You're still at it, aren't you? Number crunching. Are you privy to their business plan in terms of manpower tied for half a decade to a single project? Do you know if and when a 40 million dollar investment pays off according to their projections. If they'd made 40 million dollars and spare this would be considered a fundamental failure. Breaking even isn't something you expect from a project that tied a whole studio down for the better part of fice years. Fact is, we don't even know their finals sales. Maybe it was a success, maybe it wasn't. But one can't say one way or the other unless they come out to let us in on what they expected. The only thing to go on is their silence. If this would have been a tremendous success they would have bragged about it openly. If for no other reasons than for pleasing their shareholders.
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Post by xeternalxdreams on Jun 12, 2017 14:24:36 GMT
I've been playing ME and DA for practically my whole adult life. I'm not very judgemental about video games. I actually like the combat of DAI and MEA. The problem I feel is their formula isn't translating very well into the new generation of gaming (even if I enjoy it, I see why alot of things bother people). I'll explain what I mean later.
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Post by ioannisdenton on Jun 12, 2017 14:36:09 GMT
The whole game is on autodialogue, everyware i go Ryder speaks on autodialogue with out any imput from me. My Ryder is not the person i create as every time there is auto dialogue i get a different person from what i try to create. in my opinion You are mistaking autodialogue with comentary. Personaly the banter ryder makes is a buoware highpoint for me. Still i can see your point where you have to input every single line. Besides that there is tons of dialogue choosing. unlike me3
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Post by bizantura on Jun 12, 2017 14:37:32 GMT
The trickle of doom is a deadly one and this game is on a steady steadfast diet of doom since its release. Even YouTubers who initially were positive and among the first to play thru the game now do nothing else but copy negative new footage and add their so called own view to it.
The reality = youtube = money = clickbait any way you can get it and damn the consequence.
EA as a multinational is a master in manipulation and consequence so if they pull the plug all the naysayers will say "told you so" when it is nothing more then a self for filling prophecy that EA couldn't stop. And for once I don't blame EA because they sure as hell did a lot thru patching to get most of those problems sorted out and filling in asked requests.
It is a vicious circle making customers entitled brats = gives enormous sales until backlash. In this all multinationals are guilty = reap what you sow!!
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Post by Iakus on Jun 12, 2017 14:40:30 GMT
I always get a good laugh when I see this tweet. It's cute the way they still expect us to believe that "we take player choice seriously"
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Post by malgus on Jun 12, 2017 15:11:49 GMT
And in terms of money as I said before, if the 40 million budget is accurate, they already their money, not the huge sucess they hoped to make but definetely enough to make a profit, and since the engine is already built, well an eventual sequel would be chaeper to make since they have a fondation already there, no needs to build from scratch. You're still at it, aren't you? Number crunching. Are you privy to their business plan in terms of manpower tied for half a decade to a single project? Do you know if and when a 40 million dollar investment pays off according to their projections. If they'd made 40 million dollars and spare this would be considered a fundamental failure. Breaking even isn't something you expect from a project that tied a whole studio down for the better part of fice years. Fact is, we don't even know their finals sales. Maybe it was a success, maybe it wasn't. But one can't say one way or the other unless they come out to let us in on what they expected. The only thing to go on is their silence. If this would have been a tremendous success they would have bragged about it openly. If for no other reasons than for pleasing their shareholders. Shareholders knows many thing we shall never know, we know for a fact that DAI sold more 4,9 millions copies just in physical copies and we know as of now that digital sales are bigger than the physical ones. Yet they never brag about those sales, but they are nonetheless very high. The 1.5 million copies of MEA are not even representative of the total sales because digital sales as for now completly outshine the physical ones. And maybe I should recall you the story of tomb raider 2013, the game did not made profits immediatly, it took time to make because square enix was excepting 6 million sales, and they only got 3,4 millions at the beginning, even the CEO resign for this. But with times and 2 years later, the sales rised up to 8,5 million sales and did they made a profits, it also made sure that the eventual sequel would be cheaper to make. Which happen 2 years later with rise of the tomb raider, even if the publisher still had to wait until they make a profit. Publisher do now know that the games are not like they used to be, before the physical sales were the majority of the sales, because digital was not as popular and after a week used sales came into play. but right now game becoming better and better with times, many people have started to wait until buying it, wait until it was patched and publisher knows that the profits does not always lies at release.
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Post by majesticjazz on Jun 12, 2017 15:25:43 GMT
You're still at it, aren't you? Number crunching. Are you privy to their business plan in terms of manpower tied for half a decade to a single project? Do you know if and when a 40 million dollar investment pays off according to their projections. If they'd made 40 million dollars and spare this would be considered a fundamental failure. Breaking even isn't something you expect from a project that tied a whole studio down for the better part of fice years. Fact is, we don't even know their finals sales. Maybe it was a success, maybe it wasn't. But one can't say one way or the other unless they come out to let us in on what they expected. The only thing to go on is their silence. If this would have been a tremendous success they would have bragged about it openly. If for no other reasons than for pleasing their shareholders. Shareholders knows many thing we shall never know, we know for a fact that DAI sold more 4,9 millions copies just in physical copies and we know as of now that digital sales are bigger than the physical ones. Yet they never brag about those sales, but they are nonetheless very high. The 1.5 million copies of MEA are not even representative of the total sales because digital sales as for now completly outshine the physical ones. And maybe I should recall you the story of tomb raider 2013, the game did not made profits immediatly, it took time to make because square enix was excepting 6 million sales, and they only got 3,4 millions at the beginning, even the CEO resign for this. But with times and 2 years later, the sales rised up to 8,5 million sales and did they made a profits, it also made sure that the eventual sequel would be cheaper to make. Which happen 2 years later with rise of the tomb raider, even if the publisher still had to wait until they make a profit. Publisher do now know that the games are not like they used to be, before the physical sales were the majority of the sales, because digital was not as popular and after a week used sales came into play. but right now game becoming better and better with times, many people have started to wait until buying it, wait until it was patched and publisher knows that the profits does not always lies at release. As it stands now, it appears that MEA has failed to match or exceed the sales figures set by DAI. Remember after DAI launched EA was bragging about how well DAI sold?
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Post by Iakus on Jun 12, 2017 15:30:38 GMT
Didn't Square Enix nearly kill the Tomb Raider series after the 2013 reboot didn't meet expected sales? And that was a really good game. Well, they did shelve Deus Ex after Mankind Divided...
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Post by malgus on Jun 12, 2017 15:32:28 GMT
As it stands now, it appears that MEA has failed to match or exceed the sales figures set by DAI. Remember after DAI launched EA was bragging about how well DAI sold? Yes and? It is possible that considering the controversy around MEA and the facial animation, EA did not wanted to rub things in the face with sales, which would have mean to double the controversial parts. Randy pitchford braged about the sales of alien colonial marines and duke nukem forever in spite of the controvery the games were facing, that did not go over too well with the general public.
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Iakus
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Post by Iakus on Jun 12, 2017 15:34:25 GMT
I just dont get it. FFXIII was a horrible game and it got 2 bad sequels and the series is still going. Same with Assassins Creed with some of its entries, even Bubsy is getting a new fucking game apparently. BUBSY! WTF? Theres a game series that deserves 3/10, not MEA as some peopel have branded it. MEA is above average game and apparently it sinks the entire series? Explain this to me please. Or is it just a bunch of chicken littles now yelling I don't know what's going to happen next with Mass Effect, but two things: 1. MEA, while not a horrible game, is still way below average at least when it comes to Mass Effect games. 2. It comes after an absolute DEBACLE that is ME3. After that kind of firestorm, Mass Effect needed a win. And MEA did not deliver that. If the trilogy had actually ended on a high note, then the tepid reception from MEA might have been shrugged off. "It's a new studio" or "They can't all be winners" but because of both factors people are now questioning if the IP can ever recover.
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Post by fchopin on Jun 12, 2017 15:38:03 GMT
The whole game is on autodialogue, everyware i go Ryder speaks on autodialogue with out any imput from me. My Ryder is not the person i create as every time there is auto dialogue i get a different person from what i try to create. in my opinion You are mistaking autodialogue with comentary. Personaly the banter ryder makes is a buoware highpoint for me. Still i can see your point where you have to input every single line. Besides that there is tons of dialogue choosing. unlike me3 You can call it a high point if you like but when my character says and does things without any input from me then I call it sacrilege and nothing to do with role playing.
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Post by majesticjazz on Jun 12, 2017 15:44:52 GMT
As it stands now, it appears that MEA has failed to match or exceed the sales figures set by DAI. Remember after DAI launched EA was bragging about how well DAI sold? Yes and? It is possible that considering the controversy around MEA and the facial animation, EA did not wanted to rub things in the face with sales, which would have mean to double the controversial parts. Randy pitchford braged about the sales of alien colonial marines and duke nukem forever in spite of the controvery the games were facing, that did not go over too well with the general public. Do you know anything you are talking about? Seriously? EA refuses to brag about sales numbers cause of the poor reception it got and not to rub it in anyone faces? That makes no sense. If I am an investor in EA and I see that their powerhouse brand is getting not so expected reviews and is being turned into an online meme generator, I would want to know how well it sold. If MEA did match or exceed the numbers of DAI in terms of launch sales, EA would be dumb to withhold that. Its called Public Relations and controlling the news cycle. It shows that dispite what the vocal minority in the internet says, MEA is a run away hit financially. It would make more sense for them to mention that MEA matches or exceeded DAI's launch numbers in order to give investors more confidence in the brand and put to rest this notion that MEA is a failure. However, EA did not do that which is telling. EA does not just suddenly go quiet about a major brand such as Mass Effect nearly 3 months after launch. Again, the writing is on the walls but people rather live in their own secluded island to shields them from reality. Again, if Sep 1st roles around and there hasnt been any story DLC...then MEA is as good as finished.
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Post by malgus on Jun 12, 2017 15:54:09 GMT
Do you know anything you are talking about? Seriously? EA refuses to brag about sales numbers cause of the poor reception it got and not to rub it in anyone faces? That makes no sense. If I am an investor in EA and I see that their powerhouse brand is getting not so expected reviews and is being turned into an online meme generator, I would want to know how well it sold. If MEA did match or exceed the numbers of DAI in terms of launch sales, EA would be dumb to withhold that. It would make more sense for them to mention that MEA matches or exceeded DAI's launch numbers in order to give investors more confidence in the brand. However, EA did not do that which is telling. EA does not just suddenly go quiet about a major brand such as Mass Effect nearly 3 months after launch. Again, the writing is on the walls but people rather live in their own secluded island to shields them from reality. Again, if Sep 1st roles around and there hasnt been any story DLC...then MEA is as good as finished. Or they just knows about fucking PR, and saying the game sells well and brag about it when people are trashing it, rubing into their faces that the game sold well just make the internet more furious, more determined into trashing it again again and again. That is what happen with alien colonial marines, randy pitchford hided behind the sales of the game and the public reacted with more anger it just double down on the already bad reputation of the studio and the game itself. PR is important and company knows you don't try to provoke the public, and the one who do underestimates the reaction (just like gearbox with ACM), and that is exactly what would have happen if they were saying that sales were good because the internet was furious. By the way investor can be informed of the financial situation without the public knowing anything about it, they can totally learn if the sales are good or not but that does not mean we have to be.
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Post by sdzald on Jun 12, 2017 16:30:25 GMT
EA gets a lot of hate, but I place this failure squarely on Bioware and their incompetent management. EA owns Bioware. I don't get why people want to blame one or the other. Blame either one and you are blaming them both.
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Post by majesticjazz on Jun 12, 2017 17:17:51 GMT
Do you know anything you are talking about? Seriously? EA refuses to brag about sales numbers cause of the poor reception it got and not to rub it in anyone faces? That makes no sense. If I am an investor in EA and I see that their powerhouse brand is getting not so expected reviews and is being turned into an online meme generator, I would want to know how well it sold. If MEA did match or exceed the numbers of DAI in terms of launch sales, EA would be dumb to withhold that. It would make more sense for them to mention that MEA matches or exceeded DAI's launch numbers in order to give investors more confidence in the brand. However, EA did not do that which is telling. EA does not just suddenly go quiet about a major brand such as Mass Effect nearly 3 months after launch. Again, the writing is on the walls but people rather live in their own secluded island to shields them from reality. Again, if Sep 1st roles around and there hasnt been any story DLC...then MEA is as good as finished. Or they just knows about fucking PR, and saying the game sells well and brag about it when people are trashing it, rubing into their faces that the game sold well just make the internet more furious, more determined into trashing it again again and again. Your wrong. I am talking about investors....you know....the people that fund their projects and give them capital. If I was an investor I could careless what the internet thinks, I want to know how well it did, especially since their last game was 2014 GOTY. You think EA will ignore the investors just to not come across as arrogant? You must not know the Business and Investor relationship.
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Post by malgus on Jun 12, 2017 17:20:47 GMT
Or they just knows about fucking PR, and saying the game sells well and brag about it when people are trashing it, rubing into their faces that the game sold well just make the internet more furious, more determined into trashing it again again and again. Your wrong. I am talking about investors....you know....the people that fund their projects and give them capital. If I was an investor I could careless what the internet thinks, I want to know how well it did, especially since their last game was 2014 GOTY. You think EA will ignore the investors just to not come across as arrogant? You must not know the Business and Investor relationship. And as I said, EA can totally inform their investors without telling the public about the sales. They can absolutely do that, this way they inform the investors but at the same time they don't piss off the internet.
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