jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
Posts: 582 Likes: 1,110
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jaegerbane
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by jaegerbane on Jun 16, 2017 19:59:40 GMT
Not really, a lot of side missions only become available when you unlock the planet they're on, which is done by progressing the main quest, which also unlocks the loyalty missions. Having said that, you can easily just pursue the main quest and loyalty missions and practically ignore the bulk of the side missions. I'm just doing them because I'm RP'ing a proper scout Pathfinder.
A word of warning though - contrary to the hysterics, there's quite a few side missions that are really, really good. yeah all 3 of mine have been like proper scouting pathfinders so far as my current Sara one is too. The only difference was my Scott was military minded whereas both my Sara's have been more of a scientific mind so far as they appreciate science and know that that's going to be one of the keys to surviving out here. Whereas my Scott was moer concerned with protecting the outposts from the Kett. I'm not saying that all of them will end up that way but certainly my first 3 have. I think the basic premise whenever I encounter a new quest is 'can I personally justify doing this right now, considering what else is going on?' It's not a rule that works 100% of the time (Yo dawg, I heard you like saving Angara, so I made you save Angara that made you save more Angara so you can save more Angara) but in general, I think it makes sense.
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Post by tacsear on Jun 17, 2017 23:39:27 GMT
I would wait for more patches and a sale
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Post by suikoden on Jun 18, 2017 1:31:31 GMT
Yes. If you liked the trilogy, you should like this game, though it is definitely not brilliant. OK to good IMO. It improves on some elements of the trilogy, but also disappoints in others. Still absolutely worth my playing time. If you liked the darker tone of the trilogy, avoid this at all costs - as it’s a lighthearted, slapstick adventure akin to Guardians of the Galaxy (only the humour doesn’t hit the mark nearly as often). If you want a more happy-go-lucky Mass Effect, go for it.
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Post by majesticjazz on Jun 18, 2017 1:49:39 GMT
Even Hitler is taken back by MEA
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Post by Lebanese Dude on Jun 18, 2017 3:47:08 GMT
Ah the never-ending internet memelords who seek 15 minutes of fame by dogpiling the current trend of shitting on something.
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Post by colfoley on Jun 18, 2017 4:02:30 GMT
Even Hitler is taken back by MEA Hitler is taken aback by everything.
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Post by KaiserShep on Jun 18, 2017 7:38:13 GMT
Even Hitler is taken back by MEA I dunno man. Agreeing with Hitler never really goes well.
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Post by KaiserShep on Jun 18, 2017 7:43:11 GMT
Yes. If you liked the trilogy, you should like this game, though it is definitely not brilliant. OK to good IMO. It improves on some elements of the trilogy, but also disappoints in others. Still absolutely worth my playing time. If you liked the darker tone of the trilogy, avoid this at all costs - as it’s a lighthearted, slapstick adventure akin to Guardians of the Galaxy (only the humour doesn’t hit the mark nearly as often). If you want a more happy-go-lucky Mass Effect, go for it. I wouldn't say that the trilogy got particularly dark until the last act of ME2 and onward to ME3. Prior to that it had its moments here and there, but for the most part the games kept their usual lighthearted BioWare flair.
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Post by suikoden on Jun 18, 2017 7:53:06 GMT
If you liked the darker tone of the trilogy, avoid this at all costs - as it’s a lighthearted, slapstick adventure akin to Guardians of the Galaxy (only the humour doesn’t hit the mark nearly as often). If you want a more happy-go-lucky Mass Effect, go for it. I wouldn't say that the trilogy got particularly dark until the last act of ME2 and onward to ME3. Prior to that it had its moments here and there, but for the most part the games kept their usual lighthearted BioWare flair. “Serious” is probably a better word than “dark” - the difference in tone between the two games is night and day.
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warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 717 Likes: 1,021
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I don't like MP!
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Post by warrior on Jun 18, 2017 8:32:08 GMT
If you liked the darker tone of the trilogy, avoid this at all costs - as it’s a lighthearted, slapstick adventure akin to Guardians of the Galaxy (only the humour doesn’t hit the mark nearly as often). If you want a more happy-go-lucky Mass Effect, go for it. I wouldn't say that the trilogy got particularly dark until the last act of ME2 and onward to ME3. Prior to that it had its moments here and there, but for the most part the games kept their usual lighthearted BioWare flair. I kind of agree with you, but Shepard and co. are never really upbeat and quippy in the way the MEA characters are. And I did basically talk Saren into committing suicide by shooting himself in the head at the end of the game, which is pretty dark, and Virmire (shooting Wrex option, dead teammate) is not dark in the same way but still heavier than anything we get in MEA. ME1 was lighter in tone -- much lighter than ME2 at its darkest -- but it did have some significant (plot-wise) dark/dramatic/sad moments that MEA doesn't quite have built into the story at all. The closest things I can remember off the top of my head are more minor plot points: shooting Akksul (which I did by accident and then had to replay the whole fight lol) and letting Reyes shoot Sloane. OTOH while I do prefer the darker tone of ME2 and 3, I don't think it's such a bad thing that they went lighter in the reboot, for whatever reason they had, even if it's not my personal ideal. This is a definitely a game that I think is aimed at a slightly younger crowd than the OT, and may grow with them if EA allows it to, the way Harry Potter books did for example (starting out pretty light, aside from the murdered parents thing, and gradually getting darker and more complex as readers aged with it). If that's their plan then I hope we get to see that happen (with Ryder going from vulnerable rookie to veteran). It's generally similar enough to the trilogy that unless you really hate lighter tones, you will probably enjoy it fine. I think some people are also forgetting that ME2 built heavily on the foundation of ME1 and gave it more depth when it came to factions' drama/histories (quarians and geth, salarians and krogan, etc). MEA does feel like the first game in a series in a similar way to ME1, even though we recognize most of the species and there are some minor allusions the OT.
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Post by vonuber on Jun 18, 2017 10:17:33 GMT
the difference in tone between the two games is night and day. Very true. I for one am disappointed you don't get the chance to punch a women in the face just because she is doing her job.
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Post by KaiserShep on Jun 18, 2017 10:20:58 GMT
the difference in tone between the two games is night and day. Very true. I for one am disappointed you don't get the chance to punch a women in the face just because she is doing her job. Eh, I always thought that option was dumb anyway. Shutting her down with the Intimidation dialogue is easily the superior outcome.
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Post by vonuber on Jun 18, 2017 10:45:36 GMT
Eh, I always thought that option was dumb anyway. Shutting her down with the Intimidation dialogue is easily the superior outcome. It is dumb and also entirely unnecessary; you do wonder why they included it. Obviously the same applies if it was a bloke. It always struck me as odd that one of the few overtly Arabic characters is one of the few you can consistently punch also; but probably reading far too much into that.
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Post by KaiserShep on Jun 18, 2017 10:48:33 GMT
Nothing wrong with allowing the player to be an unnecessarily violent jerk. The trouble is having the world of the game properly react to that sort of behavior. DA:O was especially guilty of that.
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Post by vonuber on Jun 18, 2017 11:00:15 GMT
Nothing wrong with allowing the player to be an unnecessarily violent jerk. The trouble is having the world of the game properly react to that sort of behavior. DA:O was especially guilty of that. True; but it would be a pretty short game if that was to happen. It is something I thought ME:A got correct- at the start you can't just be a jerk because if you did it would be pretty much game over. Obviously people used to the shep power fantasy don't like it, but i found it nicely different. It makes the time that you do stand up for yourself (e.g. against Tann to find meridian) that more effective.
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Post by KaiserShep on Jun 18, 2017 11:10:53 GMT
Well it all depends on the situation, like where you have a setup where a harsher response could be used and not have unconvincing consequences. Like if you told the Angry Woman on the Hyperion to shut her fool mouth and go back to cryo if she doesn't like how things are going. She'd bellyache, but not much she could do other than mean-mug the shit out of Ryder lest she wants the back of the hand. Or if one could simply cap the two looters in Kadara port's undercity because they looked at you cockeyed. Not like that bitch up top would really care all that much. Aside from everyone down there being more of the dregs that no one cares about anymore, you already got away with snatching her prisoner from under her nose anyway.
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jaegerbane
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: JaegerBane
PSN: JaegerBane
Posts: 582 Likes: 1,110
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Post by jaegerbane on Jun 18, 2017 11:11:15 GMT
Nothing wrong with allowing the player to be an unnecessarily violent jerk. The trouble is having the world of the game properly react to that sort of behavior. DA:O was especially guilty of that. True; but it would be a pretty short game if that was to happen. It is something I thought ME:A got correct- at the start you can't just be a jerk because if you did it would be pretty much game over. Obviously people used to the shep power fantasy don't like it, but i found it nicely different. It makes the time that you do stand up for yourself (e.g. against Tann to find meridian) that more effective. That ^^. The main problem with allowing players to play an idiot is that idiots tend to screw things up and there's only so much screwing up a situation can take before it all falls apart. In MEA's premise, that's basically game over.
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Post by majesticjazz on Jun 18, 2017 13:56:25 GMT
If you liked the darker tone of the trilogy, avoid this at all costs - as it’s a lighthearted, slapstick adventure akin to Guardians of the Galaxy (only the humour doesn’t hit the mark nearly as often). If you want a more happy-go-lucky Mass Effect, go for it. I wouldn't say that the trilogy got particularly dark until the last act of ME2 and onward to ME3. Prior to that it had its moments here and there, but for the most part the games kept their usual lighthearted BioWare flair. True, but the OT had more of an immediate threat/urgency to it that MEA just does not have. ME1 you felt as if the Geth/Saren were closing in and you had to hurry to find the conduit before Saren did or else he will immediately launch the Reapers upon us. ME2 you felt as if the Collectors were making advances rather quickly and knew the Reapers were behind the scenes pulling strings. It was only a matter of time before they try to hit Earth and you could not allow that to happen. ME3, well, this is very self explanatory and probably the most urgent ME games. You are essentially at war with the Reapers, nuff said. MEA.....well.....idk. You are bringing planets back to life while the Power Rangers inspired Kett villain is trying to take over the cluster. It was very lighthearted and I never really felt any sense of urgency from the narrative.
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Post by ShadowAngel on Jun 18, 2017 14:06:28 GMT
I wouldn't say that the trilogy got particularly dark until the last act of ME2 and onward to ME3. Prior to that it had its moments here and there, but for the most part the games kept their usual lighthearted BioWare flair. True, but the OT had more of an immediate threat/urgency to it that MEA just does not have. ME1 you felt as if the Geth/Saren were closing in and you had to hurry to find the conduit before Saren did or else he will immediately launch the Reapers upon us. ME2 you felt as if the Collectors were making advances rather quickly and knew the Reapers were behind the scenes pulling strings. It was only a matter of time before they try to hit Earth and you could not allow that to happen. ME3, well, this is very self explanatory and probably the most urgent ME games. You are essentially at war with the Reapers, nuff said. MEA.....well.....idk. You are bringing planets back to life while the Power Rangers inspired Kett villain is trying to take over the cluster. It was very lighthearted and I never really felt any sense of urgency from the narrative. ME1 really didn't have an urgency(I mean, it gave a sense of it story wise, but ultimately you could still dally around) to it, you could do all the side things before even having to touch the main line story. I can't remember how ME2 did it but I do know in ME3 certain missions became unavailable if you put it to the side to long, that helped add to the urgency of the game. in Andromedas case I felt no urgency as well, the kett were a threat sure, but they weren't in your face about it trying to step in the way everywhere you go. You could dally around before even worrying about the main story. I'd really say the only time things were urgent was when the Archon got brave to attack the human ARK to get your twin and Ryder was weakened without the Sam connection. That's really the only moment in the entire game where I felt "damn! I need to do this quest asap!"
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warrior
N3
I don't like MP!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 717 Likes: 1,021
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warrior
I don't like MP!
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Post by warrior on Jun 18, 2017 15:07:13 GMT
Eh, I always thought that option was dumb anyway. Shutting her down with the Intimidation dialogue is easily the superior outcome. It is dumb and also entirely unnecessary; you do wonder why they included it. Obviously the same applies if it was a bloke. It always struck me as odd that one of the few overtly Arabic characters is one of the few you can consistently punch also; but probably reading far too much into that. I mean either way it is totally unnecessary and outright deranged for the character to punch her but if you are playing broShep it is a little messed up ETA I did punch her on my outright deranged playthrough of ME1 and ME2 and the line before it is so silly also. "I've had enough of your snide insinuations!" (or or "assertions") is a bit off for what comes next. I always felt like it should have been something less long and articulate like "Here's your report!" or whatever.
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Post by colfoley on Jun 18, 2017 18:45:19 GMT
True, but the OT had more of an immediate threat/urgency to it that MEA just does not have. ME1 you felt as if the Geth/Saren were closing in and you had to hurry to find the conduit before Saren did or else he will immediately launch the Reapers upon us. ME2 you felt as if the Collectors were making advances rather quickly and knew the Reapers were behind the scenes pulling strings. It was only a matter of time before they try to hit Earth and you could not allow that to happen. ME3, well, this is very self explanatory and probably the most urgent ME games. You are essentially at war with the Reapers, nuff said. MEA.....well.....idk. You are bringing planets back to life while the Power Rangers inspired Kett villain is trying to take over the cluster. It was very lighthearted and I never really felt any sense of urgency from the narrative. ME1 really didn't have an urgency(I mean, it gave a sense of it story wise, but ultimately you could still dally around) to it, you could do all the side things before even having to touch the main line story. I can't remember how ME2 did it but I do know in ME3 certain missions became unavailable if you put it to the side to long, that helped add to the urgency of the game. in Andromedas case I felt no urgency as well, the kett were a threat sure, but they weren't in your face about it trying to step in the way everywhere you go. You could dally around before even worrying about the main story. I'd really say the only time things were urgent was when the Archon got brave to attack the human ARK to get your twin and Ryder was weakened without the Sam connection. That's really the only moment in the entire game where I felt "damn! I need to do this quest asap!" it was designed like that intentionally and it was amazing writing.
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Post by suikoden on Jun 18, 2017 22:04:18 GMT
ME1 really didn't have an urgency(I mean, it gave a sense of it story wise, but ultimately you could still dally around) to it, you could do all the side things before even having to touch the main line story. I can't remember how ME2 did it but I do know in ME3 certain missions became unavailable if you put it to the side to long, that helped add to the urgency of the game. in Andromedas case I felt no urgency as well, the kett were a threat sure, but they weren't in your face about it trying to step in the way everywhere you go. You could dally around before even worrying about the main story. I'd really say the only time things were urgent was when the Archon got brave to attack the human ARK to get your twin and Ryder was weakened without the Sam connection. That's really the only moment in the entire game where I felt "damn! I need to do this quest asap!" it was designed like that intentionally and it was amazing writing. Lol
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Post by colfoley on Jun 18, 2017 22:53:13 GMT
it was designed like that intentionally and it was amazing writing. Lol let's through Biowares endings shall we? Traditionally it seems biowares endings have been weak. DAO: alright build up, bad ending. DA 2: terrible build up, bad ending. DAI: rushed build up, descent ending. ME 1: great build up, good ending. ME 2: terrible build up, terrific ending. ME 3: great build up, alright ending. MEA: great build up, great ending.
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Post by suikoden on Jun 18, 2017 23:07:19 GMT
let's through Biowares endings shall we? Traditionally it seems biowares endings have been weak. DAO: alright build up, bad ending. DA 2: terrible build up, bad ending. DAI: rushed build up, descent ending. ME 1: great build up, good ending. ME 2: terrible build up, terrific ending. ME 3: great build up, alright ending. MEA: great build up, great ending. Nice opinions. Seeing as OP has the option of paying 5$ to try the game out, and check out YouTube video as well - that's what he should do. A blind purchase based on forum opinions is ridiculous for a game this divisive.
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Post by colfoley on Jun 18, 2017 23:10:20 GMT
let's through Biowares endings shall we? Traditionally it seems biowares endings have been weak. DAO: alright build up, bad ending. DA 2: terrible build up, bad ending. DAI: rushed build up, descent ending. ME 1: great build up, good ending. ME 2: terrible build up, terrific ending. ME 3: great build up, alright ending. MEA: great build up, great ending. Nice opinions. Seeing as OP has the option of paying 5$ to try the game out, and check out YouTube video as well - that's what he should do. A blind purchase based on forum opinions is ridiculous for a game this divisive. that's the second logical post you've ever made to me.
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