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Post by anarchy65 on Jun 26, 2017 18:57:58 GMT
I haven't finished the game yet (edit: neither will I, because now the game crashes every time I go back to the Nexus). Actually, I think I'm quite on the beginning (I just found the angaran [?]), but I already found so many bad things on this game it makes me feel it is one of the worst games I've ever played. I'll put it in topics, I'll try to put everything I absolutely hate in this game, because I feel it is weak in EVERY aspect.
1. The story so far has been meh. "Let's colonize a new galaxy and have hope for a new beginning". But it already has a lot of plotholes, not to mention it ignores everything from the previous Mass Effect, including the Reapers. It seems the Reapers are ok with letting some ships leaving the galaxy in the middle of their war, LOL. Plus, many of the technologies seem to have just disappeared. Medi-gel, where are you?!. Of course I haven't played not even near the whole story, but so far it's as cliche as hell. Oh, and sure, you find a new race and they have a translator that makes them speak english, even if you just met them. And somehow they understand you as well. And you can't understand the kett, but when you meet the main villain, he also speaks english. Stupid. It seems Mass Effect lore is there just for cameos (Liara's audio logs, Zaeed's son, Avina...)
2. Most of the characters are weak. I really get the feeling that Bioware most of the time just copies characters from other games into a new game. Leliana from Dragon Age, for example, is almost a copy from Liara. Anders (at least in Awakening) was a copy of Alistair. This works sometimes, Leliana is actually a nice character (Liara not so much, but I always romance her). What I most liked in Mass Effect 2 were that the characters were really unique and well developed. In Mass Effect Andromeda so far... they aren't. Vetra is a female version of Garrus (interesting enough, but just a pale imitation of the real thing), Peebee is like Sera from Inquisition, but MUCH better (one of the only interesting characters so far), Drack is a copy from Wrex, but older (even the voice looks the same. Is it the same voice actor?), SAM just seems like a terrible replacement for EDI, who was just more interesting and the other characters so far are just waste of time (especially Cora and Liam. It seems Bioware really can't create good human companions at the beginning of the game on the Mass Effect series, except for Miranda).
3. The gameplay. Combat got A LOT WORSE from the previous Mass Effects. First, they removed tactical freeze. Plus, you can't give orders to your companions, so tactic is pretty much gone. And like that wasn't enough, you can only use up to THREE POWERS. REALLY? THREE! You give us a huge amount of skills so we can only use 3?! That's absurdely pathetic. Combat is a little more action-oriented but tactic is gone, and the new autocover system sucks. I think the jetpack + dodge was the only good thing they added. Depending on randomly placed boxes to restore your health and ammo sucks too. The map also got a lot worse. Instead of putting your enemies as red dots on the minimap as the previous Mass Effects, which worked great, now they put the red dots on that "North-west-east-south" thing on the top, so it gets confusing as hell. And most of the time the map doesn't show important things. On one mission I had to disable an alarm, and although it was an optional mission objective, the map wouldn't show me where the damn alarm was. And it turns out it was near the console that I had to activate for the main objective. Ugh, just awful. And a minor rant: Why the hell do I have to wait a few seconds now every time and then to interact with anything? Ugh.
4. Exploration. They brought back a substitute for the Mako (which I already hated in Mass Effect 1). But this one is TEN TIMES WORSE THAN THE MAKO. While the mako could climb any mountain, this one can barely go up a hill, and it doesn't have a gun. It seems technology only goes backwards on Mass Effect. Scanning is now even more boring than before, if that's even possible (they needed a patch just so you could skip those stupid animations going from world to world). And climbing with this stupid truck is just painful. Why can't we just use a fucking shuttle?
5. The menus seem to be designed just to piss you off, especially the inventory and the quests. There are so many quests and subquests categories that it takes a lot of time for me to find a specific quest. And the inventory, well, I just can't really find anything, and I don't know what most my items are for.
6. Performance is absolutely unacceptable. The game demands a lot of your PC to deliver graphics that are OK at best. The Witcher 3 has much better graphics and demands much less. Plus, The Witcher 3 has facial expressions. Most people complain about the (lack of) facial expressions of Mass Effect Andromeda, but seriously, this game sucks so much this is one of the things that didn't bother me at all. The game stutters and freezes all the time, especially during cutscenes.
7. Glitches, glitches glitches. I rarely find any glitches even on games that have many of them, but in a few hours of ME:A I already have ran in a LOT of glitches. The mission I have felt more angry was when you invade a kett base and have to kill a guy killed Invictus or something like that. Right on the beginning of the mission, Vetra dies and I can't find her body to revive her, it just disappeared. Even leaving the battlefield didn't bring her back. I continued, and like I ranted before, I couldn't find the alarms on the menus, I kept jumping around, but objects and stuff starting appearing out of nowhere (render delay), and finally the floor where I was just disappeared and I fell of a cliff, got back to the base and got killed.
8. Small rant for features removed. Quick save? Gone. Manual save? Sometimes yes, other times not. Painful. Auto medi-gel? Gone, now you have to go to your companion to revive him/her. Side quests seem boring so far. Enemies so far have been much the same, kett and remnants (and their creatures). I hope it gets more varied soon. Plus, the game throws so many names at your face that you really can't get them all. I remember Vetra telling me she got on the Tempest because of Kesh and I was wondering who the hell is Kesh. Got to codex (which also has a thousand subdivisions): Oh, right, it's the krogan female. Can't remember me forgetting names on any of the previous Mass Effects, not sure why.
But ok, I'll try to be a little nice and try to talk about good things on the game
1. The environment is nice. A nice variety of flora and fauna.
2. Like I said, the dodge and the jetpack was a nice addition, and it really helps when you're getting overwhelmed.
3. The scanner is a cool addition, and obviously necessary to identify new flora, fauna, species, technology, minerals, etc. Craf
4. It has some nice bosses. The Invictus (?) was a nice boss fight, and the fiends are insane, a good substitute for the brutes of Mass Effect 3.
5. Crafting your own weapons an armor is good. But it would be better if the game where to find the elements you need to craft. The menu is pretty confusing.
Edit: Now I even can't finish the game because every time I go back to the Nexus, the game freezes during the cutscene. This game has more glitches and performance issues than AC: Unity on release, and I'm playing it PATCHED. 3/10 is a score too high for this worthless unplayable piece of shit.
PS: Last but not least, english is not my first language, so forgive me for any grammar errors.
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Post by Deleted on Jun 26, 2017 19:12:07 GMT
"1. The story so far has been meh. "Let's colonize a new galaxy and have hope for a new beginning". But it already has a lot of plotholes, not to mention it ignores everything from the previous Mass Effect, including the Reapers. It seems the Reapers are ok with letting some ships leaving the galaxy in the middle of their war, LOL. Plus, many of the technologies seem to have just disappeared. Medi-gel, where are you?!. Of course I haven't played not even near the whole story, but so far it's as cliche as hell. Oh, and sure, you find a new race and they have a translator that makes them speak english, even if you just met them. And somehow they understand you as well. And you can't understand the kett, but when you meet the main villain, he also speaks english. Stupid. It seems Mass Effect lore is there just for cameos (Liara's audio logs, Zaeed's son, Avina...) "
This will make sense when you complete the "Ryder Family Secrets" mission, and the arks left before ME3, so the Reaper stuff hadn't begun. No one in Andromeda is aware of what Shepard went through. Plus this game was meant to be a new start free of MET stuff, and we were told that many times before it was released, so don't play it expecting ME4.
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Post by anarchy65 on Jun 26, 2017 19:15:46 GMT
"1. The story so far has been meh. "Let's colonize a new galaxy and have hope for a new beginning". But it already has a lot of plotholes, not to mention it ignores everything from the previous Mass Effect, including the Reapers. It seems the Reapers are ok with letting some ships leaving the galaxy in the middle of their war, LOL. Plus, many of the technologies seem to have just disappeared. Medi-gel, where are you?!. Of course I haven't played not even near the whole story, but so far it's as cliche as hell. Oh, and sure, you find a new race and they have a translator that makes them speak english, even if you just met them. And somehow they understand you as well. And you can't understand the kett, but when you meet the main villain, he also speaks english. Stupid. It seems Mass Effect lore is there just for cameos (Liara's audio logs, Zaeed's son, Avina...) " This will make sense when you complete the "Ryder Family Secrets" mission, and the arks left before ME3, so the Reaper stuff hadn't begun. No one in Andromeda is aware of what Shepard went through. Plus this game was meant to be a new start free of MET stuff, and we were told that many times before it was released, so don't play it expecting ME4. Yes, I gussed they have left before reapers invaded (that's why nobody talked about the Reapers), but it still was on the same year. You could expect the reapers to actually catch them before they left. Why any of the previous extermined races never thought about that before? LOL And yes, I know it shouldn't be Mass Effect 4, but they could at least respect the lore, not just ignore it.
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Post by suikoden on Jun 26, 2017 19:16:25 GMT
Agree with everything you wrote OP. It's a 4/10 for me after the patch though.
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Post by kotoreffect3 on Jun 26, 2017 19:16:49 GMT
It's funny I actually agree with most of your criticisms but despite all that I still find the game very fun. For me just like DAI this game has just grown on me it's hard to explain but once I figured out how to use the game's systems (profiles, crafting etc..) it is still fun. Don't get me wrong I still prefer the class system of the trilogy and I don't think Mass Effect needs a crafting system but I have learned to accept them and use them. I think overall once I accepted that this game wasn't trying emulate the trilogy but instead wanted to tell another different story in the same universe while expanding it then I accepted the game. I won't lie I still like the trilogy more and I think always will but but when I accept that it is just different then it became fun. Now as far as the technical hangups go. I find that most people can either deal with them or not. They have cleaned up a lot of the technical mishaps since launch but some still remain. Personally they never bug me I have always been able to deal with stuff as long as it isn't game breaking. I think that one just depends on the individual and what their overall tolerance is for hiccups. I have played a crap ton of Skyrim (and Oblivion before that) on the old 360 and Bethesdah is notorious for their bugs so between them and the Bioware games I have played I guess I just have a high tolerance for technical hiccups.
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Post by Deleted on Jun 26, 2017 19:19:02 GMT
"1. The story so far has been meh. "Let's colonize a new galaxy and have hope for a new beginning". But it already has a lot of plotholes, not to mention it ignores everything from the previous Mass Effect, including the Reapers. It seems the Reapers are ok with letting some ships leaving the galaxy in the middle of their war, LOL. Plus, many of the technologies seem to have just disappeared. Medi-gel, where are you?!. Of course I haven't played not even near the whole story, but so far it's as cliche as hell. Oh, and sure, you find a new race and they have a translator that makes them speak english, even if you just met them. And somehow they understand you as well. And you can't understand the kett, but when you meet the main villain, he also speaks english. Stupid. It seems Mass Effect lore is there just for cameos (Liara's audio logs, Zaeed's son, Avina...) " This will make sense when you complete the "Ryder Family Secrets" mission, and the arks left before ME3, so the Reaper stuff hadn't begun. No one in Andromeda is aware of what Shepard went through. Plus this game was meant to be a new start free of MET stuff, and we were told that many times before it was released, so don't play it expecting ME4. Yes, I gussed they have left before reapers invaded (that's why nobody talked about the Reapers), but it still was on the same year. You could expect the reapers to actually catch them before they left. Why any of the previous extermined races never thought about that before? LOL And yes, I know it shouldn't be Mass Effect 4, but they could at least respect the lore, not just ignore it. That's why you need to find all the secrets. You'll learn of some very interesting things that will be very MET related! As for the Reapers, I'm guessing since they are programmed to reap MW planets, a bunch of ships passing by would not concern them. I'm also guessing the previous races wanted to fight for their home, but the AI was about finding a new home, so they would not be a threat to the Reapers since they only focus on the Milky Way.
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anarchy65
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Post by anarchy65 on Jun 26, 2017 19:28:12 GMT
It's funny I actually agree with most of your criticisms but despite all that I still find the game very fun. For me just like DAI this game has just grown on me it's hard to explain but once I figured out how to use the game's systems (profiles, crafting etc..) it is still fun. Don't get me wrong I still prefer the class system of the trilogy and I don't think Mass Effect needs a crafting system but I have learned to accept them and use them. I think overall once I accepted that this game wasn't trying emulate the trilogy but instead wanted to tell another different story in the same universe while expanding it then I accepted the game. I won't lie I still like the trilogy more and I think always will but but when I accept that it is just different then it became fun. Now as far as the technical hangups go. I find that most people can either deal with them or not. They have cleaned up a lot of the technical mishaps since launch but some still remain. Personally they never bug me I have always been able to deal with stuff as long as it isn't game breaking. I think that one just depends on the individual and what their overall tolerance is for hiccups. I have played a crap ton of Skyrim (and Oblivion before that) on the old 360 and Bethesdah is notorious for their bugs so between them and the Bioware games I have played I guess I just have a high tolerance for technical hiccups. I actually liked DA:I a lot, but I hated the ending. It was just rushed and ignored all of your choices, instead of putting everything on an epic final battle. No, it just rushed to a fight with the last boss, I ended it in less than 10 minutes, felt very anticlimatic. I still have a little fun with the combat (it has a few nice additions like more types of guns and more interesting melee attacks, Asari sword is just completely overpower), but it's a huge step down. I think they wanted to make the combat harder, but you don't do that by removing features. But they surely achieved that objective, I die a lot on this game, and I'm playing on normal. My days of charge + nova or charge + shotgun on the face are gone. And yes, the game is a lot better technically after the patch, but on release it was unacceptable. Plus, it took a long time for patches to come, The Witcher 3 solved most of their issues in like 2 weeks or less.
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Post by kotoreffect3 on Jun 26, 2017 19:39:51 GMT
It's funny I actually agree with most of your criticisms but despite all that I still find the game very fun. For me just like DAI this game has just grown on me it's hard to explain but once I figured out how to use the game's systems (profiles, crafting etc..) it is still fun. Don't get me wrong I still prefer the class system of the trilogy and I don't think Mass Effect needs a crafting system but I have learned to accept them and use them. I think overall once I accepted that this game wasn't trying emulate the trilogy but instead wanted to tell another different story in the same universe while expanding it then I accepted the game. I won't lie I still like the trilogy more and I think always will but but when I accept that it is just different then it became fun. Now as far as the technical hangups go. I find that most people can either deal with them or not. They have cleaned up a lot of the technical mishaps since launch but some still remain. Personally they never bug me I have always been able to deal with stuff as long as it isn't game breaking. I think that one just depends on the individual and what their overall tolerance is for hiccups. I have played a crap ton of Skyrim (and Oblivion before that) on the old 360 and Bethesdah is notorious for their bugs so between them and the Bioware games I have played I guess I just have a high tolerance for technical hiccups. I actually liked DA:I a lot, but I hated the ending. It was just rushed and ignored all of your choices, instead of putting everything on an epic final battle. No, it just rushed to a fight with the last boss, I ended it in less than 10 minutes, felt very anticlimatic. I still have a little fun with the combat (it has a few nice additions like more types of guns and more interesting melee attacks, Asari sword is just completely overpower), but it's a huge step down. I think they wanted to make the combat harder, but you don't do that by removing features. But they surely achieved that objective, I die a lot on this game, and I'm playing on normal. My days of charge + nova or charge + shotgun on the face are gone. And yes, the game is a lot better technically after the patch, but on release it was unacceptable. Plus, it took a long time for patches to come, The Witcher 3 solved most of their issues in like 2 weeks or less. Like you I prefer being a vanguard player and I can say while you might die a lot early on you will be overpowered later in the game and become a biotic wrecking ball especially if you take advantage of your jump jets. In my last playthrough I started off as an engineer but pretty much embraced playing as infiltrator for most of the game as I find an infiltrator and open world to be an almost perfect fit since you can cloak hit enemy with primer detonator combos and finish them off often at a distance with a good sniper rifle (used the angaran sniper rifle for most of the game but switched to the black widow towards the end).
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Post by Deleted on Jun 26, 2017 19:56:51 GMT
I actually liked DA:I a lot, but I hated the ending. It was just rushed and ignored all of your choices, instead of putting everything on an epic final battle. No, it just rushed to a fight with the last boss, I ended it in less than 10 minutes, felt very anticlimatic. I still have a little fun with the combat (it has a few nice additions like more types of guns and more interesting melee attacks, Asari sword is just completely overpower), but it's a huge step down. I think they wanted to make the combat harder, but you don't do that by removing features. But they surely achieved that objective, I die a lot on this game, and I'm playing on normal. My days of charge + nova or charge + shotgun on the face are gone. And yes, the game is a lot better technically after the patch, but on release it was unacceptable. Plus, it took a long time for patches to come, The Witcher 3 solved most of their issues in like 2 weeks or less. Like you I prefer being a vanguard player and I can say while you might die a lot early on you will be overpowered later in the game and become a biotic wrecking ball especially if you take advantage of your jump jets. In my last playthrough I started off as an engineer but pretty much embraced playing as infiltrator for most of the game as I find an infiltrator and open world to be an almost perfect fit since you can cloak hit enemy with primer detonator combos and finish them off often at a distance with a good sniper rifle (used the angaran sniper rifle for most of the game but switched to the black widow towards the end). Not to derail the thread too much but I like biotics and sniping, so what would be best for me? I also play on Normal but find it too easy tbh.
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Post by Hanako Ikezawa on Jun 26, 2017 20:02:35 GMT
"1. The story so far has been meh. "Let's colonize a new galaxy and have hope for a new beginning". But it already has a lot of plotholes, not to mention it ignores everything from the previous Mass Effect, including the Reapers. It seems the Reapers are ok with letting some ships leaving the galaxy in the middle of their war, LOL. Plus, many of the technologies seem to have just disappeared. Medi-gel, where are you?!. Of course I haven't played not even near the whole story, but so far it's as cliche as hell. Oh, and sure, you find a new race and they have a translator that makes them speak english, even if you just met them. And somehow they understand you as well. And you can't understand the kett, but when you meet the main villain, he also speaks english. Stupid. It seems Mass Effect lore is there just for cameos (Liara's audio logs, Zaeed's son, Avina...) " This will make sense when you complete the "Ryder Family Secrets" mission, and the arks left before ME3, so the Reaper stuff hadn't begun. No one in Andromeda is aware of what Shepard went through. Plus this game was meant to be a new start free of MET stuff, and we were told that many times before it was released, so don't play it expecting ME4. Yes, I gussed they have left before reapers invaded (that's why nobody talked about the Reapers), but it still was on the same year. You could expect the reapers to actually catch them before they left. Why any of the previous extermined races never thought about that before? LOL And yes, I know it shouldn't be Mass Effect 4, but they could at least respect the lore, not just ignore it. To answer the first part, intercepting the ships is not nearly as simple as you are thinking. The Reapers can't intercept ships that have entered FTL, and the Nexus and Arks did before the Reapers even arrived at the galaxy. Not to mention even if they had the capability we're still talking about intercepting something in a three-dimensional space on an unimaginable scale. It'd be like a pinhead finding and hitting another pinhead in our solar system. As for why other races didn't do it, other than the fact that they might have the main advantage our cycle has over all previous cycles is we are aware of the Reapers coming. Thus we were able to prepare in various ways, in this case building intergalactic-capable vessels.
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Post by anarchy65 on Jun 26, 2017 20:14:30 GMT
Yes, I gussed they have left before reapers invaded (that's why nobody talked about the Reapers), but it still was on the same year. You could expect the reapers to actually catch them before they left. Why any of the previous extermined races never thought about that before? LOL And yes, I know it shouldn't be Mass Effect 4, but they could at least respect the lore, not just ignore it. To answer the first part, intercepting the ships is not nearly as simple as you are thinking. The Reapers can't intercept ships that have entered FTL, and the Nexus and Arks did before the Reapers even arrived at the galaxy. Not to mention even if they had the capability we're still talking about intercepting something in a three-dimensional space on an unimaginable scale. It'd be like a pinhead finding and hitting another pinhead in our solar system. As for why other races didn't do it, other than the fact that they might have the main advantage our cycle has over all previous cycles is we are aware of the Reapers coming. Thus we were able to prepare in various ways, in this case building intergalactic-capable vessels. The explanation of ships is fine, but the races didn't build the Nexus and Arks BECAUSE the reapers were coming (after all, the project started even before Mass Effect 1). The intergalactic-capable vessels weren't built to flee the Reapers, but just for the sake of exploration What I think is: In millions of years, no species ever thought about intergalactic travel? Not to flee the Reapers, but just for the sake of exploration.
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Post by vonuber on Jun 26, 2017 20:15:24 GMT
3/10, and I'm being nice.
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Post by suikoden on Jun 26, 2017 20:17:35 GMT
3/10, and I'm being nice. Wait... Is your Ryder breaking up with me?
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Post by Deleted on Jun 26, 2017 20:19:15 GMT
Agree with everything you wrote OP. It's a 4/10 for me after the patch though. You're improving, suki. A 7/10 around december?
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Post by sugarless on Jun 26, 2017 20:20:01 GMT
3/10, and I'm being nice. I finally saw this scene in my pt and finally understand this friggin' gif
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Post by Hanako Ikezawa on Jun 26, 2017 20:21:01 GMT
To answer the first part, intercepting the ships is not nearly as simple as you are thinking. The Reapers can't intercept ships that have entered FTL, and the Nexus and Arks did before the Reapers even arrived at the galaxy. Not to mention even if they had the capability we're still talking about intercepting something in a three-dimensional space on an unimaginable scale. It'd be like a pinhead finding and hitting another pinhead in our solar system. As for why other races didn't do it, other than the fact that they might have the main advantage our cycle has over all previous cycles is we are aware of the Reapers coming. Thus we were able to prepare in various ways, in this case building intergalactic-capable vessels. The explanation of ships is fine, but the races didn't build the Nexus and Arks BECAUSE the reapers were coming (after all, the project started even before Mass Effect 1). The intergalactic-capable vessels weren't built to flee the Reapers, but just for the sake of exploration What I think is: In millions of years, no species ever thought about intergalactic travel? Not to flee the Reapers, but just for the sake of exploration. The Benefactor was, and the project only became a success because of them. They knew something was coming and thus involved themselves secretly. The whole being just for exploration was a front. That was Jien's reason for the Andromeda Initiative, but not the Benefactor's. As for not thinking about it, that was why the Reapers created the Mass Relays. With such pieces of technology, the cycles fell into their trap since why develop new ways to travel when nothing can beat the Mass Relays? By the time a cycle could develop such technology to travel galaxies, the Reapers harvest them before they can. That does leave an unanswered question of where the ODSY Drive used by the Andromeda Initiative came from, but I suspect that is an intentional mystery and will be answered when more is revealed about the Benefactor.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by vonuber on Jun 26, 2017 20:23:26 GMT
I finally saw this scene in my pt and finally understand this friggin' gif I know, but it looks like she is sighing as if she has had enough so it's good enough for me
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kotoreffect3
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kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by kotoreffect3 on Jun 26, 2017 20:26:28 GMT
Like you I prefer being a vanguard player and I can say while you might die a lot early on you will be overpowered later in the game and become a biotic wrecking ball especially if you take advantage of your jump jets. In my last playthrough I started off as an engineer but pretty much embraced playing as infiltrator for most of the game as I find an infiltrator and open world to be an almost perfect fit since you can cloak hit enemy with primer detonator combos and finish them off often at a distance with a good sniper rifle (used the angaran sniper rifle for most of the game but switched to the black widow towards the end). Not to derail the thread too much but I like biotics and sniping, so what would be best for me? I also play on Normal but find it too easy tbh. I would not call myself an expert on good builds or anything yet since I also play on normal and only started playing again recently after taking a couple month break but any biotic abilities that stun enemies or leave thme dangling in the air would go good with a sniper rifle. Some of that depends on how good you are with a sniper rifle as well (that has never been my strong suit)
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sugarless
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 466 Likes: 1,393
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sugarless
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by sugarless on Jun 26, 2017 20:27:04 GMT
I finally saw this scene in my pt and finally understand this friggin' gif I know, but it looks like she is sighing as if she has had enough so it's good enough for me As I recall, this was an extemely subdued reaction (of hers/his) to something rather shitty.
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Serza
Rendering planets viable since 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Serza on Jun 26, 2017 20:27:09 GMT
Don't mind me, just staring in disbelief and disgust.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by vonuber on Jun 26, 2017 20:30:32 GMT
Wait... Is your Ryder breaking up with me?
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Post by Deleted on Jun 26, 2017 20:31:40 GMT
Not to derail the thread too much but I like biotics and sniping, so what would be best for me? I also play on Normal but find it too easy tbh. I would not call myself an expert on good builds or anything yet since I also play on normal and only started playing again recently after taking a couple month break but any biotic abilities that stun enemies or leave thme dangling in the air would go good with a sniper rifle. Some of that depends on how good you are with a sniper rifle as well (that has never been my strong suit) I rarely miss my targets, especially when I disabled the assist for targets. That thing is horrible! I never thought of combing! A singularity with a headshot would be sweet (love seeing their heads explode)! Thanks!
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colfoley
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Post by colfoley on Jun 26, 2017 20:37:17 GMT
I only give complete and utter garbage 4/10. Like Star Wars the force unleashed.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jun 26, 2017 20:39:17 GMT
Yeah, despite all the "new" stuff: new setting, new story, new characters, new engine, etc, this game went backwards in a lot of ways.
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kino
N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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The path up and down are one and the same.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Jun 26, 2017 20:40:57 GMT
You should at least try to finish the game before making conclusions. Or don't if it's not interesting to you, but if you don't grading it on a partial play through, particularly one that doesn't seem to have advanced the story much, doesn't carry much weight.
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