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Post by The Biotic Trebuchet on Jun 26, 2017 20:41:09 GMT
Wait... Is your Ryder breaking up with me? When the slice of pizza was 1 week old and no one told you about it...
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Post by projectpatdc on Jun 26, 2017 20:41:45 GMT
I don't know about you but I have quick access to 12 powers.
And in the OT, the most "powers" we got were 4 with only 3 of them being assigned to any button on the controller. The other ones were accessible for the pause wheel which you can do now anyways.
The other "powers" where ammo which is now a consumable. So with 4 consumables (all three ammo types, shield boost, and RPG), a minimum of "3 powers", the melee, and the jet pack slam, you have pretty much the same arsenal. With access to 9 other powers on the favorites wheel, it blows out the OT's combat.
I can also give orders to my squad mates easily. I tell them where to go, I tell them both to attack something, I can have them regroup, I can even cancel my commands now. They do one of the three abilities. Pretty simple just like before but it's situational now. Cora for example will use charge if the enemy I assign to her is far away or if I have used a "power" to prime. I can always use the pull/throw to launch an enemy in the air and click the dpad for Cora and what do you know, she always uses charge if it's available! If she is next to an enemy, guess what? She uses Nova! If she's with the group, she automatically uses shield boost.
The same goes for other squad mates. You just need to learn how to play the game and let the old systems go.
The anagara can speak English bc well guess what they've already met humans but you wouldn't know bc you're complaining at the beginning of the game! The Archon, did you not see that he was studying Humanity already? The colonies on Eos had been sacked by the Kett already. Oh and the other Arks, have been sacked by the Kett as well studying the MW races but you wouldn't know yet now would you? Is that dumb, nope. You just look dumb for being ignorant to the full game. No offense. I do agree the pacing of the story blows and is sometimes confusing or feels like it has holes
I get the performance complaints and menu complaints but there are so many systems in place and it's a massive game that both are acceptable in my eyes. Witcher 3 had both problems and these two games are about the same size.
The Nomad vs the shuttle is subjective so I understand you like games more streamlined so you can stay in the "action". Guess what? There's multiplayer! My good friend who has never played a mass Effect had the same complaints of go here, scan this, very little enemies, just let me fight stuff! And I introduced him to multiplayer and he hasn't stopped playing in three days.
I also think the Nomad needs guns and there needs to be enemy vehicles and friendly not vehicles to make the game more fun and less empty.
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Post by Serza on Jun 26, 2017 20:47:54 GMT
Wait... Is your Ryder breaking up with me? MEDIIIIIIIIIC!
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Post by sugarless on Jun 26, 2017 20:49:35 GMT
After 129 long hours, I finished this game: 6.5/10
It's not bad and it certainly isn't great. In that sense, it certainly doesn't leave me feeling like a Mass Effect game should.
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Post by Gileadan on Jun 26, 2017 20:53:49 GMT
To answer the first part, intercepting the ships is not nearly as simple as you are thinking. The Reapers can't intercept ships that have entered FTL, and the Nexus and Arks did before the Reapers even arrived at the galaxy. Not to mention even if they had the capability we're still talking about intercepting something in a three-dimensional space on an unimaginable scale. It'd be like a pinhead finding and hitting another pinhead in our solar system. That is true and actually an essential part of the lore and the reasoning why we don't need armed ships, but... ... the archon can. Not only can he intercept a ship that has entered FTL, he can apparently park an entire fleet right in its path despite the difficulties you mentioned. But maybe he's just very good with pinheads and really huge hay stacks.
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Post by abaris on Jun 26, 2017 20:54:35 GMT
I agree with pretty much everything OP says, apart from the plot holes, I never cared for them in any game or I wouldn't have been able to enjoy any of them, and the final rating. For me it's still a 7 out of ten. Good game. Fun for a while, but not that magic Bioware experience drawing me in for weeks on end, always itching for a replay to resolve something in a different way or to try some entirely different approach.
Other than that, meh story, agree, weak set of companions, agree. Bioware can do better than what they delivered with this one. They've proven it numerous times. And I'm not talking about the ME series, but about all Bioware games I ever played.
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Post by jaegerbane on Jun 26, 2017 20:56:03 GMT
Yes, I gussed they have left before reapers invaded (that's why nobody talked about the Reapers), but it still was on the same year. You could expect the reapers to actually catch them before they left. IIRC, the AI left the galaxy on the opposite side of the Milky Way that the Reapers invaded (assuming the video was accurate, the Reapers approached from the galactic south - hence taking out the Batarians first... the AI video shows them leaving from the galactic north).
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Post by Deleted on Jun 26, 2017 20:56:45 GMT
I'll give BW credit for one thing. The Reaper sound still leaves an impact on me even when I hear it in MEA.
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Post by colfoley on Jun 26, 2017 20:59:37 GMT
To answer the first part, intercepting the ships is not nearly as simple as you are thinking. The Reapers can't intercept ships that have entered FTL, and the Nexus and Arks did before the Reapers even arrived at the galaxy. Not to mention even if they had the capability we're still talking about intercepting something in a three-dimensional space on an unimaginable scale. It'd be like a pinhead finding and hitting another pinhead in our solar system. That is true and actually an essential part of the lore and the reasoning why we don't need armed ships, but... ... the archon can. Not only can he intercept a ship that has entered FTL, he can apparently park an entire fleet right in its path despite the difficulties you mentioned. But maybe he's just very good with pinheads and really huge hay stacks. he's not lucky he was good. Having the information he did and the knowledge that the Pathfinder was looking for Aya and knowing the scourge cut Aya off all he had to do was park in the way and wait.
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Post by jaegerbane on Jun 26, 2017 21:02:03 GMT
I'll give BW credit for one thing. The Reaper sound still leaves an impact on me even when I hear it in MEA. If there's one MASSIVE thing that I felt was missing from MEA, it was an as-compelling enemy as the Reapers. The Kett were fine - on par with the geth as an opposing faction - but they were just basically things to shoot at. The Reapers were something else entirely. It was like Bioware mashed together all the scariest aspects of B5's Shadows, BSG's Cylons, 40K's Chaos and Cthulu.
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Post by Serza on Jun 26, 2017 21:05:25 GMT
After 129 long hours, I finished this game: 6.5/10 It's not bad and it certainly isn't great. In that sense, it certainly doesn't leave me feeling like a Mass Effect game should. It seems hit and miss, and to be honest, they hit dead center with me...
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Post by colfoley on Jun 26, 2017 21:05:39 GMT
On the other hand i just realized he could have been lucky. Remember he likely knew where Aya was but not how to get there so he tried setting up a blockade/ hunting party looking for it and Ryder just happened to stumble into it.
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Post by Deleted on Jun 26, 2017 21:06:00 GMT
I'll give BW credit for one thing. The Reaper sound still leaves an impact on me even when I hear it in MEA. If there's one MASSIVE thing that I felt was missing from MEA, it was an as-compelling enemy as the Reapers. The Kett were fine - on par with the geth as an opposing faction - but they were just basically things to shoot at. The Reapers were something else entirely. It was like Bioware mashed together all the scariest aspects of B5's Shadows, BSG's Cylons, 40K's Chaos and Cthulu. Yeah every time a vault rises from the ground and the Reaper sound blares, it's just amazing how it affects me. Even the Darkspawn are less creepy to me. Actually the Kett are like the Darkspawn. From leaving their tech around like the Darkspawn did with their statues and corpses, to Broodmothers and Exaltation.
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Post by colfoley on Jun 26, 2017 21:07:08 GMT
I'll give BW credit for one thing. The Reaper sound still leaves an impact on me even when I hear it in MEA. If there's one MASSIVE thing that I felt was missing from MEA, it was an as-compelling enemy as the Reapers. The Kett were fine - on par with the geth as an opposing faction - but they were just basically things to shoot at. The Reapers were something else entirely. It was like Bioware mashed together all the scariest aspects of B5's Shadows, BSG's Cylons, 40K's Chaos and Cthulu. meh find them more a cross between the Yuuzhan vong and the Skitters.
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Post by Gileadan on Jun 26, 2017 21:08:17 GMT
he's not lucky he was good. Having the information he did and the knowledge that the Pathfinder was looking for Aya and knowing the scourge cut Aya off all he had to do was park in the way and wait. Park in what way? Was there a pre-defined FTL highway that the Tempest had to take that he could watch? "He must come through this hollow way, no other path leads to Aya"? The Tempest is a tiny speck in a gigantic black void. It could approach Aya's system from any angle, but even if the approach vector was known, the expanse of space he would have to watch would be measured in millions of kilometers. How he managed to be just in the right space to intercept something flying at FTL speed is completely inexplicable.
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Post by Iakus on Jun 26, 2017 21:08:25 GMT
I don't know about you but I have quick access to 12 powers. And in the OT, the most "powers" we got were 4 with only 3 of them being assigned to any button on the controller. The other ones were accessible for the pause wheel which you can do now anyways. Nope, you have SLOW access to 12 powers. Swapping profiles puts everything on cooldown and dismisses any "pets" you have. So why bother? My infiltrator in ME3 had access to six active powers, plus could order my squadmates to use their powers.
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Post by anarchy65 on Jun 26, 2017 21:13:09 GMT
You should at least try to finish the game before making conclusions. Or don't if it's not interesting to you, but if you don't grading it on a partial play through, particularly one that doesn't seem to have advanced the story much, doesn't carry much weight. The story might surprise me, but I can already take conclusions on combat, graphics, performances, etc, based on what I've seen so far. Other thing, like I said, might surprise me (like story or characters), but I really doubt they will. When the rest is done so poor, I have no reason to believe the story or the characters are actually great, but I didn't see it yet.
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Post by colfoley on Jun 26, 2017 21:14:22 GMT
he's not lucky he was good. Having the information he did and the knowledge that the Pathfinder was looking for Aya and knowing the scourge cut Aya off all he had to do was park in the way and wait. Park in what way? Was there a pre-defined FTL highway that the Tempest had to take that he could watch? "He must come through this hollow way, no other path leads to Aya"? The Tempest is a tiny speck in a gigantic black void. It could approach Aya's system from any angle, but even if the approach vector was known, the expanse of space he would have to watch would be measured in millions of kilometers. How he managed to be just in the right space to intercept something flying at FTL speed is completely inexplicable. we know there are hyper lanes of a sort in me. Every time you go to the galaxy map and plot a course a line pops up connecting you to your destination. Sometimes passing through systems way out of your way and not the.most direct path. Also when you leave a system you always seem to go the same way, so if there is a story reason for it the Archon could fairly accurately predict the tempests course and just wait.
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Post by colfoley on Jun 26, 2017 21:16:36 GMT
I don't know about you but I have quick access to 12 powers. And in the OT, the most "powers" we got were 4 with only 3 of them being assigned to any button on the controller. The other ones were accessible for the pause wheel which you can do now anyways. Nope, you have SLOW access to 12 powers. Swapping profiles puts everything on cooldown and dismisses any "pets" you have. So why bother? My infiltrator in ME3 had access to six active powers, plus could order my squadmates to use their powers. i will admit iv would have handled the profile system differently but i still prefer the new system to the old. By a great deal infact.
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Post by kino on Jun 26, 2017 21:16:45 GMT
You should at least try to finish the game before making conclusions. Or don't if it's not interesting to you, but if you don't grading it on a partial play through, particularly one that doesn't seem to have advanced the story much, doesn't carry much weight. The story might surprise me, but I can already take conclusions on combat, graphics, performances, etc, based on what I've seen so far. Other thing, like I said, might surprise me (like story or characters), but I really doubt they will. When the rest is done so poor, I have no reason to believe the story or the characters are actually great, but I didn't see it yet. That's first impressions, and it matters, but scoring the whole game based on that first impression seems presumptuous.
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Post by Deleted on Jun 26, 2017 21:17:48 GMT
Nope, you have SLOW access to 12 powers. Swapping profiles puts everything on cooldown and dismisses any "pets" you have. So why bother? My infiltrator in ME3 had access to six active powers, plus could order my squadmates to use their powers. i will admit iv would have handled the profile system differently but i still prefer the new system to the old. By a great deal infact. He's been tracking their DNA, and probably had spies informing him of their plans too. They aren't mindless creatures and they can talk and think pretty intelligently.
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Post by anarchy65 on Jun 26, 2017 21:21:42 GMT
I don't know about you but I have quick access to 12 powers. And in the OT, the most "powers" we got were 4 with only 3 of them being assigned to any button on the controller. The other ones were accessible for the pause wheel which you can do now anyways. The other "powers" where ammo which is now a consumable. So with 4 consumables (all three ammo types, shield boost, and RPG), a minimum of "3 powers", the melee, and the jet pack slam, you have pretty much the same arsenal. With access to 9 other powers on the favorites wheel, it blows out the OT's combat. I can also give orders to my squad mates easily. I tell them where to go, I tell them both to attack something, I can have them regroup, I can even cancel my commands now. They do one of the three abilities. Pretty simple just like before but it's situational now. Cora for example will use charge if the enemy I assign to her is far away or if I have used a "power" to prime. I can always use the pull/throw to launch an enemy in the air and click the dpad for Cora and what do you know, she always uses charge if it's available! If she is next to an enemy, guess what? She uses Nova! If she's with the group, she automatically uses shield boost. The same goes for other squad mates. You just need to learn how to play the game and let the old systems go. The anagara can speak English bc well guess what they've already met humans but you wouldn't know bc you're complaining at the beginning of the game! The Archon, did you not see that he was studying Humanity already? The colonies on Eos had been sacked by the Kett already. Oh and the other Arks, have been sacked by the Kett as well studying the MW races but you wouldn't know yet now would you? Is that dumb, nope. You just look dumb for being ignorant to the full game. No offense. I do agree the pacing of the story blows and is sometimes confusing or feels like it has holes I get the performance complaints and menu complaints but there are so many systems in place and it's a massive game that both are acceptable in my eyes. Witcher 3 had both problems and these two games are about the same size. The Nomad vs the shuttle is subjective so I understand you like games more streamlined so you can stay in the "action". Guess what? There's multiplayer! My good friend who has never played a mass Effect had the same complaints of go here, scan this, very little enemies, just let me fight stuff! And I introduced him to multiplayer and he hasn't stopped playing in three days. I also think the Nomad needs guns and there needs to be enemy vehicles and friendly not vehicles to make the game more fun and less empty. First: In Mass Effect 3 I had at least 5 powers without ammo powers: Schockwave, Charge, Nova, Pull, Flare (amazing), plus healing squad. And comparing this "pause wheel" with the pause wheel from previous Mass Effects is pathetic. On the previous ones, I could pause, turn the camera, mark enemy locations, give orders to companions, use my powers. On this one it exists only to use consumables or swap weapons. And don't come with this bullshit "yes, you can give your companion orders". I want to give SPECIFIC orders, not just BASIC things like "move there". Great, Cora uses charge. What if I DIDN'T want her to charge at the moment? Like I said, they wanted to make the game harder, but they did on the dumbest way possible: REMOVING FEATURES. You just look dumb because you're comparing things like they were the same when they just aren't. Just like comparing it with Witcher 3, which had very little performance issues on release (and most things were fixed in last than two weeks, and I say that because I played the game since day 1). Oh, and shove multiplayer wherever you like it. FUCK multiplayer. "No offense.". I don't want to "stay in action", I just want to move around without having to take a huge detour because this truck can't climb anything and it's a lot worse than the mako, which is at least 2 years older. Being able to fly around with a shuttle would be much nicer.
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Post by colfoley on Jun 26, 2017 21:22:53 GMT
i will admit iv would have handled the profile system differently but i still prefer the new system to the old. By a great deal infact. He's been tracking their DNA, and probably had spies informing him of their plans too. They aren't mindless creatures and they can talk and think pretty intelligently. wrong post quote?
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Post by Deleted on Jun 26, 2017 21:24:51 GMT
He's been tracking their DNA, and probably had spies informing him of their plans too. They aren't mindless creatures and they can talk and think pretty intelligently. wrong post quote? That's twice that happened and I got the missing link to the board error. This place is a mess today lol "we know there are hyper lanes of a sort in me. Every time you go to the galaxy map and plot a course a line pops up connecting you to your destination. Sometimes passing through systems way out of your way and not the.most direct path. Also when you leave a system you always seem to go the same way, so if there is a story reason for it the Archon could fairly accurately predict the tempests course and just wait."
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Post by cypherj on Jun 26, 2017 21:24:59 GMT
The plot holes in the story aren't from the reapers. Pathfinders have no purpose in the game outside activating vaults and fighting Kett, two things they wouldn't have known about prior to leaving. By the time Pathfinders arrive, they've already picked out sites for colonies, and already made first contact with Kett and Angarans. If everything had gone according to plan what would Pathfinders roles have been?
Sites are picked out for colonies before you arrive on the planets, but you can't activate them without raising the planet's viability. Which can only be done by activating vaults which no one knew were there. On Eos you had two sites that were settled and had people living in them, but the prime site couldn't be colonized until your raise the planet's viability. So how exactly were the first two sites getting by before the Kett attacked them? It made no sense from the start.
It's like they wrote the story and made everything in Universe fit it, rather than creating a fleshed out universe and telling a story.
Planets need to be made viable > Only way is through vaults > Only the Pathfinder can activate a vault > Pathfinder needs AI to activate vaults > PC becomes Pathfinder and gets AI because father died > Pathfinder's role outside this???????
You should have been there first, scouting planets for viable sites, scouting wildlife, etc. Then in the course of doing this you meet Angarans, have hostile contact with Kett, and then discover these vaults during the process of your intended purpose.
Having said that 3/10 is pretty low still. I disagree on the combat, I thought it was the best thing about the game, the addition of the jump jet was great. I gave it a 6.5/10.
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