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Post by warrior on Jun 26, 2017 23:01:03 GMT
You know there is only one game I've ever not finished and yet still scored. Skyrim. Because I dumped over 200 hours into it so I had a pretty good idea, at the end, that it was just not for me. Tier 4. I just feel really uncomfortable about reviewing something that I have not finished. Can I just ask: why would you ever play something for 200 hours if you get the feeling that it's not for you? Especially something like Skyrim, that does get fairly repetitve after a while. I absolutely loved Skyrim and I doubt I spent 200 hours in it.
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Post by colfoley on Jun 26, 2017 23:04:42 GMT
You know there is only one game I've ever not finished and yet still scored. Skyrim. Because I dumped over 200 hours into it so I had a pretty good idea, at the end, that it was just not for me. Tier 4. I just feel really uncomfortable about reviewing something that I have not finished. Can I just ask: why would you ever play something for 200 hours if you get the feeling that it's not for you? Especially something like Skyrim, that does get fairly repetitve after a while. Two reasons. 1. when we first rented the game I was hooked. My first impressions of the game were fairly strong and I was having a blast. I got up early one day and spent like four hours with the game before breakfast, granted, I was also stuck on that damn Dragon Door but *ahem*. So I was having a good time but it was getting reptitive and a bug prevented me from going very far in one of the quest lines for the game (companions) so I lost interest in playing it the first time. 2. But then I started a second playthrough after the second time because I heard how awesome it was and I figured I owed it to myself to at least try and finish the game, but then ran out of steam right around getting to Markath and I believe I was about to get my hands on another BioWare game. So...just stopped playing. Always intended to come back and try again, but, then just lost all interest.
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Post by Iakus on Jun 26, 2017 23:05:41 GMT
Classless systems can work, I don't deny that. But this system didn't. The restrictions made the power varieties pointless. not really. I have four favorites depending on the situation and tactics. Its fairly.limited in the middle of a firefight sure but then bioware had to make the game Somewhat of a challenge. Oh, you're one of "those"
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Post by colfoley on Jun 26, 2017 23:06:26 GMT
not really. I have four favorites depending on the situation and tactics. Its fairly.limited in the middle of a firefight sure but then bioware had to make the game Somewhat of a challenge. Oh, you're one of "those" *in a generally curious tone* what's that supposed to mean?
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Post by projectpatdc on Jun 26, 2017 23:07:30 GMT
I don't know about you but I have quick access to 12 powers. And in the OT, the most "powers" we got were 4 with only 3 of them being assigned to any button on the controller. The other ones were accessible for the pause wheel which you can do now anyways. The other "powers" where ammo which is now a consumable. So with 4 consumables (all three ammo types, shield boost, and RPG), a minimum of "3 powers", the melee, and the jet pack slam, you have pretty much the same arsenal. With access to 9 other powers on the favorites wheel, it blows out the OT's combat. I can also give orders to my squad mates easily. I tell them where to go, I tell them both to attack something, I can have them regroup, I can even cancel my commands now. They do one of the three abilities. Pretty simple just like before but it's situational now. Cora for example will use charge if the enemy I assign to her is far away or if I have used a "power" to prime. I can always use the pull/throw to launch an enemy in the air and click the dpad for Cora and what do you know, she always uses charge if it's available! If she is next to an enemy, guess what? She uses Nova! If she's with the group, she automatically uses shield boost. The same goes for other squad mates. You just need to learn how to play the game and let the old systems go. The anagara can speak English bc well guess what they've already met humans but you wouldn't know bc you're complaining at the beginning of the game! The Archon, did you not see that he was studying Humanity already? The colonies on Eos had been sacked by the Kett already. Oh and the other Arks, have been sacked by the Kett as well studying the MW races but you wouldn't know yet now would you? Is that dumb, nope. You just look dumb for being ignorant to the full game. No offense. I do agree the pacing of the story blows and is sometimes confusing or feels like it has holes I get the performance complaints and menu complaints but there are so many systems in place and it's a massive game that both are acceptable in my eyes. Witcher 3 had both problems and these two games are about the same size. The Nomad vs the shuttle is subjective so I understand you like games more streamlined so you can stay in the "action". Guess what? There's multiplayer! My good friend who has never played a mass Effect had the same complaints of go here, scan this, very little enemies, just let me fight stuff! And I introduced him to multiplayer and he hasn't stopped playing in three days. I also think the Nomad needs guns and there needs to be enemy vehicles and friendly not vehicles to make the game more fun and less empty. First: In Mass Effect 3 I had at least 5 powers without ammo powers: Schockwave, Charge, Nova, Pull, Flare (amazing), plus healing squad. And comparing this "pause wheel" with the pause wheel from previous Mass Effects is pathetic. On the previous ones, I could pause, turn the camera, mark enemy locations, give orders to companions, use my powers. On this one it exists only to use consumables or swap weapons. And don't come with this bullshit "yes, you can give your companion orders". I want to give SPECIFIC orders, not just BASIC things like "move there". Great, Cora uses charge. What if I DIDN'T want her to charge at the moment? Like I said, they wanted to make the game harder, but they did on the dumbest way possible: REMOVING FEATURES. You just look dumb because you're comparing things like they were the same when they just aren't. Just like comparing it with Witcher 3, which had very little performance issues on release (and most things were fixed in last than two weeks, and I say that because I played the game since day 1). Oh, and shove multiplayer wherever you like it. FUCK multiplayer. "No offense.". I don't want to "stay in action", I just want to move around without having to take a huge detour because this truck can't climb anything and it's a lot worse than the mako, which is at least 2 years older. Being able to fly around with a shuttle would be much nicer. Not to get in a Witcher debate but I'm playing the game now and I still come across bugs and performance issues. None it detracts from the experience. I will say MEA's performance issues were pretty bad at release though
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Post by Sondergaard on Jun 26, 2017 23:11:33 GMT
What if the game is so unengaging you can't finish it? Surely that deserves a score? I found myself in this position after 30+ hours and scored ME:A 6/10. I think that's pretty good considering I had absolutely no interest in finding out what happened. I was just that bored with the poor writing and paper thin dialogue and characters. Looked pretty though. Then score and quit it. Just don't spend a whole bunch of time trying to convince me that I also should hate just because you do... and we're good. I don't hate ME:A, it's too bland to elicit any strong emotions. And I'm not spending any time at all trying to convince you of anything. I was simply pointing out that being unable to finish a game should not invalidate you scoring it. The fact I couldn't be bothered to finish it should surely count for something.
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Post by ozzie on Jun 26, 2017 23:29:32 GMT
Then score and quit it. Just don't spend a whole bunch of time trying to convince me that I also should hate just because you do... and we're good. I don't hate ME:A, it's too bland to elicit any strong emotions. And I'm not spending any time at all trying to convince you of anything. I was simply pointing out that being unable to finish a game should not invalidate you scoring it. The fact I couldn't be bothered to finish it should surely count for something. I didn't finish it either, if someone had told me I wouldn't finish it when I first bought it I wouldn't have believed them for a second. That certainly and fairly imho contributes to my low review score 6/10. 6/10 would be average for any game, could be an indi game I picked up for a fiver on steam, for a full price AAA title its bad, for a ME game its abysmal.
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Post by Deleted on Jun 26, 2017 23:29:37 GMT
Then score and quit it. Just don't spend a whole bunch of time trying to convince me that I also should hate just because you do... and we're good. I don't hate ME:A, it's too bland to elicit any strong emotions. And I'm not spending any time at all trying to convince you of anything. I was simply pointing out that being unable to finish a game should not invalidate you scoring it. The fact I couldn't be bothered to finish it should surely count for something. ... and I'm agreeing with you. However, many people on this website don't stop at honestly scoring the game and do try to convince others to hate it has much as they do. They also regularly try to insult the intelligence of those that don't hate it as much as they do. In my book, that sort of behavior is what invalidates their scoring of the game. As for scoring before finishing the game... the further along you are, the less chance there is of you being wrong about how, in particular, the game's story and characters develop. You also, for example, can't score how the game levels up or how the major boss fights are. You can't score the ending... because you simply don't have a complete picture of the game to score. You can most certainly give your impression of it to the point you completed it... and I have every right to take that incompleteness of the playthrough and likelihood of error into account when deciding on how well I "weigh" the "validity" of your review against the reviews of other people. I'm certainly going to consider reviews based on complete playtrhoughs more "valid" than ones that are not. Let's flip the situation... I hate TW3 and could not be bothered to finish it. Based on what I did finish, the jumbled mess of a story I had when I quit, the number of bugs I encountered 2 years after the released date of the game, the total lack of ability shape Geralt's personalty or appearance, the limited range of enemies I encountered and limited environments I encountered, etc. etc. I would give it a score of 7/10 at most. Whose review do you consider more valid... mine or someone's who has completed the game? PS: So far in Andromeda, the only bugs I've encountered are 1) frame rate drops that momentarily freeze things... it's always been very short and never has been a permanent freeze 2) A normal about of intersection errors very similar to what I experienced in TW3 and in the MET 3) Ryder's glass going missing in the Vortex lounge such that he was drinking air and 4) a corrupted save file (likely caused when lightning suddenly knocked out my internet connection... probably as the game was in the middle of an autosave.
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Post by Iakus on Jun 26, 2017 23:42:17 GMT
Oh, you're one of "those" *in a generally curious tone* what's that supposed to mean? Those who think the answer to any gameplay gripe is to "git gud"
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Post by griffith82 on Jun 26, 2017 23:46:46 GMT
*in a generally curious tone* what's that supposed to mean? Those who think the answer to any gameplay gripe is to "git gud" That's not what he meant.
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Post by colfoley on Jun 26, 2017 23:48:59 GMT
*in a generally curious tone* what's that supposed to mean? Those who think the answer to any gameplay gripe is to "git gud" You know it is funny because I was actually going to use that rationale and that exact quote in reply to one of Anarchy's comments up there (the one about the compass), but I decided against it...and no. I am really not 'one of those' people. I generally don't like hard games or games with steep difficulty and learning curves or games that are just annoying to play. In my...somewhat busy life...I find it a lot more enjoyable to play a game without dying/ staring at various loading screens thirty times, and dying a lot frustrates me and messes up things like story flow. Its why I rate beloved titles like the Last of Us and Uncharted lower on the scale because even though they may have been good games, they were hella frustrating for me to play and all my attempts to git gud, was met with frustration. Same with the Tomb Raider reboot. No, my original point was due to a conversation I had once between fadeaway9z (I think that was his name, I miss him) and Laughing Man on this very subject. The short of it was that BioWare, since they gave you access to every single power in the game that Ryder could spec into, they had to limit Ryder somehow, or do something in order to not make even Insanity SUPER EASY. I mean so easy a two year old could probably pick up the game and just steam roll right through it. Out of their available options, what they did, gimping the powers to some insane degree, or making the enemies meat shields to same degree, I like the option they did the best. However, I still wish they went for something else. I would have enabled you to have all your powers in a profile available instantly upon switching, but you could not change favorites again, your ability to swap would go on profile, for like...a really long time.
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Post by Iakus on Jun 27, 2017 0:28:04 GMT
Those who think the answer to any gameplay gripe is to "git gud" You know it is funny because I was actually going to use that rationale and that exact quote in reply to one of Anarchy's comments up there (the one about the compass), but I decided against it...and no. I am really not 'one of those' people. I generally don't like hard games or games with steep difficulty and learning curves or games that are just annoying to play. In my...somewhat busy life...I find it a lot more enjoyable to play a game without dying/ staring at various loading screens thirty times, and dying a lot frustrates me and messes up things like story flow. Its why I rate beloved titles like the Last of Us and Uncharted lower on the scale because even though they may have been good games, they were hella frustrating for me to play and all my attempts to git gud, was met with frustration. Same with the Tomb Raider reboot. No, my original point was due to a conversation I had once between fadeaway9z (I think that was his name, I miss him) and Laughing Man on this very subject. The short of it was that BioWare, since they gave you access to every single power in the game that Ryder could spec into, they had to limit Ryder somehow, or do something in order to not make even Insanity SUPER EASY. I mean so easy a two year old could probably pick up the game and just steam roll right through it. Out of their available options, what they did, gimping the powers to some insane degree, or making the enemies meat shields to same degree, I like the option they did the best. However, I still wish they went for something else. I would have enabled you to have all your powers in a profile available instantly upon switching, but you could not change favorites again, your ability to swap would go on profile, for like...a really long time. The thing is, though, this game isn't especially hard. There wasn't a steep learning curve either. But it WAS annoying to play. There was simply no point in having more than three active skills trained: a primer, a detonator and some kind of defensive power. Swapping profiles was pointless and simply breaks up the rhythm of combat to the point where you might as well keep shooting. Once you've maxed out your three active skills and all the relevant passives, extra skill points are pretty meaningless. Combat isn't too easy. Or too hard. It's just Who cares if you have access to "every power available in the game" when you effectively play a single class anyway? ANd a pretty restrictive one at that?
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Post by suikoden on Jun 27, 2017 0:32:18 GMT
You know it is funny because I was actually going to use that rationale and that exact quote in reply to one of Anarchy's comments up there (the one about the compass), but I decided against it...and no. I am really not 'one of those' people. I generally don't like hard games or games with steep difficulty and learning curves or games that are just annoying to play. In my...somewhat busy life...I find it a lot more enjoyable to play a game without dying/ staring at various loading screens thirty times, and dying a lot frustrates me and messes up things like story flow. Its why I rate beloved titles like the Last of Us and Uncharted lower on the scale because even though they may have been good games, they were hella frustrating for me to play and all my attempts to git gud, was met with frustration. Same with the Tomb Raider reboot. No, my original point was due to a conversation I had once between fadeaway9z (I think that was his name, I miss him) and Laughing Man on this very subject. The short of it was that BioWare, since they gave you access to every single power in the game that Ryder could spec into, they had to limit Ryder somehow, or do something in order to not make even Insanity SUPER EASY. I mean so easy a two year old could probably pick up the game and just steam roll right through it. Out of their available options, what they did, gimping the powers to some insane degree, or making the enemies meat shields to same degree, I like the option they did the best. However, I still wish they went for something else. I would have enabled you to have all your powers in a profile available instantly upon switching, but you could not change favorites again, your ability to swap would go on profile, for like...a really long time. The thing is, though, this game isn't especially hard. There wasn't a steep learning curve either. But it WAS annoying to play. There was simply no point in having more than three active skills trained: a primer, a detonator and some kind of defensive power. Swapping profiles was pointless and simply breaks up the rhythm of combat to the point where you might as well keep shooting. Once you've maxed out your three active skills and all the relevant passives, extra skill points are pretty meaningless. Combat isn't too easy. Or too hard. It's just Who cares if you have access to "every power available in the game" when you effectively play a single class anyway? ANd a pretty restrictive one at that? The system would work if there were a variety of enemies that demanded different abilities to beat effectively, but there's not. The system as is, is pointless.
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Post by colfoley on Jun 27, 2017 0:34:51 GMT
You know it is funny because I was actually going to use that rationale and that exact quote in reply to one of Anarchy's comments up there (the one about the compass), but I decided against it...and no. I am really not 'one of those' people. I generally don't like hard games or games with steep difficulty and learning curves or games that are just annoying to play. In my...somewhat busy life...I find it a lot more enjoyable to play a game without dying/ staring at various loading screens thirty times, and dying a lot frustrates me and messes up things like story flow. Its why I rate beloved titles like the Last of Us and Uncharted lower on the scale because even though they may have been good games, they were hella frustrating for me to play and all my attempts to git gud, was met with frustration. Same with the Tomb Raider reboot. No, my original point was due to a conversation I had once between fadeaway9z (I think that was his name, I miss him) and Laughing Man on this very subject. The short of it was that BioWare, since they gave you access to every single power in the game that Ryder could spec into, they had to limit Ryder somehow, or do something in order to not make even Insanity SUPER EASY. I mean so easy a two year old could probably pick up the game and just steam roll right through it. Out of their available options, what they did, gimping the powers to some insane degree, or making the enemies meat shields to same degree, I like the option they did the best. However, I still wish they went for something else. I would have enabled you to have all your powers in a profile available instantly upon switching, but you could not change favorites again, your ability to swap would go on profile, for like...a really long time. The thing is, though, this game isn't especially hard. There wasn't a steep learning curve either. But it WAS annoying to play. There was simply no point in having more than three active skills trained: a primer, a detonator and some kind of defensive power. Swapping profiles was pointless and simply breaks up the rhythm of combat to the point where you might as well keep shooting. Once you've maxed out your three active skills and all the relevant passives, extra skill points are pretty meaningless. Combat isn't too easy. Or too hard. It's just Who cares if you have access to "every power available in the game" when you effectively play a single class anyway? ANd a pretty restrictive one at that? So imagine how easy the game would be if you could swap out powers at will and had access to every power in the game at your finger tips? At least unless you are really arguing they should go back to a class based system which is not...ideal to me. They should improve on what they have, instead of trying to go so monumentally backwards. And my current Ryder is effectively playing three classes in her profile set ups. Two Sentinels, an Engineer, and a Explorer. I use the different profiles for different enemies and to utilize them against different tactics and am switching between them fairly frequently. (though I am keeping to the Explorer profile more this PT then I have any other pt in the past...which is a bit weird). My last Ryder had essentially two classes he flipped between, Infiltrator and Soldier. So while I would never suggest 'git gud' being the optimal strategy to do in a game, if the game is too hard, or too easy, then meh its not in our purview to fix it. However I would suggest 'git observant' or perhaps actually try and play around with the system and try out different things (good advice to me actually considering I am pretty stuck in my ways and don't like trying out new powers and had a fairly good idea of what I wanted my favorites to be before I started playing) and you might be surprised at the results.
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Post by KaiserShep on Jun 27, 2017 0:38:52 GMT
Yes, I gussed they have left before reapers invaded (that's why nobody talked about the Reapers), but it still was on the same year. You could expect the reapers to actually catch them before they left. Why any of the previous extermined races never thought about that before? LOL And yes, I know it shouldn't be Mass Effect 4, but they could at least respect the lore, not just ignore it. The vastness of space would kind of be on the side of the Nexus and Arks. There's light years and light years of empty space in every direction, and the ships would be hitting FTL at or before they hit the galactic horizon. The reapers would have to be a neverending swarm that encompasses the entire galaxy in order to catch them, otherwise the probability of them just happening to stumble upon the arks just as they're exiting the galaxy is very remote.
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Post by suikoden on Jun 27, 2017 0:58:50 GMT
I don't hate ME:A, it's too bland to elicit any strong emotions. And I'm not spending any time at all trying to convince you of anything. I was simply pointing out that being unable to finish a game should not invalidate you scoring it. The fact I couldn't be bothered to finish it should surely count for something. ... and I'm agreeing with you. However, many people on this website don't stop at honestly scoring the game and do try to convince others to hate it has much as they do. They also regularly try to insult the intelligence of those that don't hate it as much as they do. In my book, that sort of behavior is what invalidates their scoring of the game. As for scoring before finishing the game... the further along you are, the less chance there is of you being wrong about how, in particular, the game's story and characters develop. You also, for example, can't score how the game levels up or how the major boss fights are. You can't score the ending... because you simply don't have a complete picture of the game to score. You can most certainly give your impression of it to the point you completed it... and I have every right to take that incompleteness of the playthrough and likelihood of error into account when deciding on how well I "weigh" the "validity" of your review against the reviews of other people. I'm certainly going to consider reviews based on complete playtrhoughs more "valid" than ones that are not. Let's flip the situation... I hate TW3 and could not be bothered to finish it. Based on what I did finish, the jumbled mess of a story I had when I quit, the number of bugs I encountered 2 years after the released date of the game, the total lack of ability shape Geralt's personalty or appearance, the limited range of enemies I encountered and limited environments I encountered, etc. etc. I would give it a score of 7/10 at most. Whose review do you consider more valid... mine or someone's who has completed the game? PS: So far in Andromeda, the only bugs I've encountered are 1) frame rate drops that momentarily freeze things... it's always been very short and never has been a permanent freeze 2) A normal about of intersection errors very similar to what I experienced in TW3 and in the MET 3) Ryder's glass going missing in the Vortex lounge such that he was drinking air and 4) a corrupted save file (likely caused when lightning suddenly knocked out my internet connection... probably as the game was in the middle of an autosave. You can actually customize Geralt quite a bit between all of the different haircuts and facial hair, and then the dozens of armours/leathers/sets.
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Post by Iakus on Jun 27, 2017 1:05:48 GMT
The system would work if there were a variety of enemies that demanded different abilities to beat effectively, but there's not. The system as is, is pointless. Eh, maybe. It would be a start at least
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Post by suikoden on Jun 27, 2017 1:14:18 GMT
The thing is, though, this game isn't especially hard. There wasn't a steep learning curve either. But it WAS annoying to play. There was simply no point in having more than three active skills trained: a primer, a detonator and some kind of defensive power. Swapping profiles was pointless and simply breaks up the rhythm of combat to the point where you might as well keep shooting. Once you've maxed out your three active skills and all the relevant passives, extra skill points are pretty meaningless. Combat isn't too easy. Or too hard. It's just Who cares if you have access to "every power available in the game" when you effectively play a single class anyway? ANd a pretty restrictive one at that? So imagine how easy the game would be if you could swap out powers at will and had access to every power in the game at your finger tips? At least unless you are really arguing they should go back to a class based system which is not...ideal to me. They should improve on what they have, instead of trying to go so monumentally backwards. And my current Ryder is effectively playing three classes in her profile set ups. Two Sentinels, an Engineer, and a Explorer. I use the different profiles for different enemies and to utilize them against different tactics and am switching between them fairly frequently. (though I am keeping to the Explorer profile more this PT then I have any other pt in the past...which is a bit weird). My last Ryder had essentially two classes he flipped between, Infiltrator and Soldier. So while I would never suggest 'git gud' being the optimal strategy to do in a game, if the game is too hard, or too easy, then meh its not in our purview to fix it. However I would suggest 'git observant' or perhaps actually try and play around with the system and try out different things (good advice to me actually considering I am pretty stuck in my ways and don't like trying out new powers and had a fairly good idea of what I wanted my favorites to be before I started playing) and you might be surprised at the results. So you use your Sentinel to kill Kett, your Engineer takes care of... Kett, and the Explorer then finishes off the Kett? You'll probably need at least one more profile in case the Kett show up.
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Iakus
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Post by Iakus on Jun 27, 2017 1:15:54 GMT
So imagine how easy the game would be if you could swap out powers at will and had access to every power in the game at your finger tips? At least unless you are really arguing they should go back to a class based system which is not...ideal to me. They should improve on what they have, instead of trying to go so monumentally backwards. And my current Ryder is effectively playing three classes in her profile set ups. Two Sentinels, an Engineer, and a Explorer. I use the different profiles for different enemies and to utilize them against different tactics and am switching between them fairly frequently. (though I am keeping to the Explorer profile more this PT then I have any other pt in the past...which is a bit weird). My last Ryder had essentially two classes he flipped between, Infiltrator and Soldier. So while I would never suggest 'git gud' being the optimal strategy to do in a game, if the game is too hard, or too easy, then meh its not in our purview to fix it. However I would suggest 'git observant' or perhaps actually try and play around with the system and try out different things (good advice to me actually considering I am pretty stuck in my ways and don't like trying out new powers and had a fairly good idea of what I wanted my favorites to be before I started playing) and you might be surprised at the results. I have no preference for or against classes. But if we are going to have a classless system, shouldn't progression actually reflect that rather than tossing more powers that might or might not ever be used in the attic? In my game, I played an infiltrator, a couple of engineers, a sentinel, and en explorer. But you know what? It all felt so redundant. Why was I bothering to switch them out, except to try out new powers? I got more variety swapping weapons than powers. SO yeah, I "got observant" And I've seen how Bioware's trying to be the new Bethesda with their open worlds and classless systems. But Skyrim this ain't.[/quote]
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Post by gplayer on Jun 27, 2017 1:53:37 GMT
When it comes to gameplay and combat, I was apprehensive at first but I love it now. I just wish there were more than three powers and the tactical pause was there. But the combos and their effects are amazing. Cryo beam makes you feel like one of the X-men, and Overload makes it seem like you are a Sith lord punishing disloyal exiles. And hover+shoot is a great way to get high ground on people determined to stay behind cover or get away from a Fiend
The animation problems were less of an issue for me than what I call 'stupid game elements'. Stuff like an Adhi chasing you for miles and catching up with you while you are in the middle of a conversation with someone. It does not pause the environment around you and you take damage while trying to explore a conversation tree. And when its over you cant pull your gun out or melee the Adhi because you are in a no-combat area. But the animal did not get the memo. Add to that the loss of Quicksaving and the lack of saving in an encounter or mission. I really don't care how satisfied anyone is with the rate of autosaves, if I am not in combat at that exact instance I should be able to save. And If I need to do a quick save/load to test something or refresh a merchant's inventory, it should not be a chore. Quicksave/Quickload was a big convenience lacking here.
My biggest disappointment is the story/plot. I will be brief but there are 2 major problems - Remnant space magic fixes the worlds and removes the need to make hard choices...but thats something I can let slide if not for the next point. You are not a pathfinder or trailblazer, you arrive 14 months after the Nexus. You are not the first to meet the Angara, not the first to tinker with the Remnant, not the first to establish an outpost or conduct surveys. All the stories that happened before you arrived like the 2 failed outposts, the uprising...etc should have been in the game. The Pathfinders and the SAMs should have been on the nexus and not the Arks. And there is no good reason why they were not on the first vessel scheduled to arrive.
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Post by colfoley on Jun 27, 2017 1:56:18 GMT
So imagine how easy the game would be if you could swap out powers at will and had access to every power in the game at your finger tips? At least unless you are really arguing they should go back to a class based system which is not...ideal to me. They should improve on what they have, instead of trying to go so monumentally backwards. And my current Ryder is effectively playing three classes in her profile set ups. Two Sentinels, an Engineer, and a Explorer. I use the different profiles for different enemies and to utilize them against different tactics and am switching between them fairly frequently. (though I am keeping to the Explorer profile more this PT then I have any other pt in the past...which is a bit weird). My last Ryder had essentially two classes he flipped between, Infiltrator and Soldier. So while I would never suggest 'git gud' being the optimal strategy to do in a game, if the game is too hard, or too easy, then meh its not in our purview to fix it. However I would suggest 'git observant' or perhaps actually try and play around with the system and try out different things (good advice to me actually considering I am pretty stuck in my ways and don't like trying out new powers and had a fairly good idea of what I wanted my favorites to be before I started playing) and you might be surprised at the results. So you use your Sentinel to kill Kett, your Engineer takes care of... Kett, and the Explorer then finishes off the Kett? You'll probably need at least one more profile in case the Kett show up. there are more then Kett in the game. I use the engineer for long range encounters. Sentinel one i use against the Remnant. Sentinel 2 i use against kett and in enclosed spaces. Explorer i use in the planetary maps or multi leveled maps or when maneuverability is key.
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Post by Deleted on Jun 27, 2017 2:05:18 GMT
... and I'm agreeing with you. However, many people on this website don't stop at honestly scoring the game and do try to convince others to hate it has much as they do. They also regularly try to insult the intelligence of those that don't hate it as much as they do. In my book, that sort of behavior is what invalidates their scoring of the game. As for scoring before finishing the game... the further along you are, the less chance there is of you being wrong about how, in particular, the game's story and characters develop. You also, for example, can't score how the game levels up or how the major boss fights are. You can't score the ending... because you simply don't have a complete picture of the game to score. You can most certainly give your impression of it to the point you completed it... and I have every right to take that incompleteness of the playthrough and likelihood of error into account when deciding on how well I "weigh" the "validity" of your review against the reviews of other people. I'm certainly going to consider reviews based on complete playtrhoughs more "valid" than ones that are not. Let's flip the situation... I hate TW3 and could not be bothered to finish it. Based on what I did finish, the jumbled mess of a story I had when I quit, the number of bugs I encountered 2 years after the released date of the game, the total lack of ability shape Geralt's personalty or appearance, the limited range of enemies I encountered and limited environments I encountered, etc. etc. I would give it a score of 7/10 at most. Whose review do you consider more valid... mine or someone's who has completed the game? PS: So far in Andromeda, the only bugs I've encountered are 1) frame rate drops that momentarily freeze things... it's always been very short and never has been a permanent freeze 2) A normal about of intersection errors very similar to what I experienced in TW3 and in the MET 3) Ryder's glass going missing in the Vortex lounge such that he was drinking air and 4) a corrupted save file (likely caused when lightning suddenly knocked out my internet connection... probably as the game was in the middle of an autosave. You can actually customize Geralt quite a bit between all of the different haircuts and facial hair, and then the dozens of armours/leathers/sets. Without downloading any DLC for TW3, you have exactly 3 choices of hair/beard combinations (and only a couple more with the free DLC)... and you usually pay to change it (although I understand there's one barber who will do it for nothing if you manage to save him). It's also a process you have to keep repeating if you desire a clean-shaven Geralt. Armor sets are handled much the same way in both Andromeda and TW3 (collected and crafted... i.e. not part of the CC)... and as far as TW3's armor goes, I read about it online and what I read is that a lot of people think the vast majority of it is butt ugly and the best looking armor in the game is the one you're given at the beginning... which I kept throughout my part run (with the little stats upgrade you could craft).
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Post by Sondergaard on Jun 27, 2017 6:02:33 GMT
I don't hate ME:A, it's too bland to elicit any strong emotions. And I'm not spending any time at all trying to convince you of anything. I was simply pointing out that being unable to finish a game should not invalidate you scoring it. The fact I couldn't be bothered to finish it should surely count for something. ... and I'm agreeing with you. However, many people on this website don't stop at honestly scoring the game and do try to convince others to hate it has much as they do. They also regularly try to insult the intelligence of those that don't hate it as much as they do. In my book, that sort of behavior is what invalidates their scoring of the game. As for scoring before finishing the game... the further along you are, the less chance there is of you being wrong about how, in particular, the game's story and characters develop. You also, for example, can't score how the game levels up or how the major boss fights are. You can't score the ending... because you simply don't have a complete picture of the game to score. You can most certainly give your impression of it to the point you completed it... and I have every right to take that incompleteness of the playthrough and likelihood of error into account when deciding on how well I "weigh" the "validity" of your review against the reviews of other people. I'm certainly going to consider reviews based on complete playtrhoughs more "valid" than ones that are not. Let's flip the situation... I hate TW3 and could not be bothered to finish it. Based on what I did finish, the jumbled mess of a story I had when I quit, the number of bugs I encountered 2 years after the released date of the game, the total lack of ability shape Geralt's personalty or appearance, the limited range of enemies I encountered and limited environments I encountered, etc. etc. I would give it a score of 7/10 at most. Whose review do you consider more valid... mine or someone's who has completed the game? PS: So far in Andromeda, the only bugs I've encountered are 1) frame rate drops that momentarily freeze things... it's always been very short and never has been a permanent freeze 2) A normal about of intersection errors very similar to what I experienced in TW3 and in the MET 3) Ryder's glass going missing in the Vortex lounge such that he was drinking air and 4) a corrupted save file (likely caused when lightning suddenly knocked out my internet connection... probably as the game was in the middle of an autosave. Perhaps if you replied to what I actually posted rather than whatever subtext you thought was there we'd all get along better? And I rate a review based on the content. If someone can give a well written and balanced explanation of why they couldn't finish a game I would give that review more weight than 'ME:A roolz! Haterz gonna hate! 10/10!!!' from somebody who did.
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Post by griffith82 on Jun 27, 2017 6:24:46 GMT
So imagine how easy the game would be if you could swap out powers at will and had access to every power in the game at your finger tips? At least unless you are really arguing they should go back to a class based system which is not...ideal to me. They should improve on what they have, instead of trying to go so monumentally backwards. And my current Ryder is effectively playing three classes in her profile set ups. Two Sentinels, an Engineer, and a Explorer. I use the different profiles for different enemies and to utilize them against different tactics and am switching between them fairly frequently. (though I am keeping to the Explorer profile more this PT then I have any other pt in the past...which is a bit weird). My last Ryder had essentially two classes he flipped between, Infiltrator and Soldier. So while I would never suggest 'git gud' being the optimal strategy to do in a game, if the game is too hard, or too easy, then meh its not in our purview to fix it. However I would suggest 'git observant' or perhaps actually try and play around with the system and try out different things (good advice to me actually considering I am pretty stuck in my ways and don't like trying out new powers and had a fairly good idea of what I wanted my favorites to be before I started playing) and you might be surprised at the results. So you use your Sentinel to kill Kett, your Engineer takes care of... Kett, and the Explorer then finishes off the Kett? You'll probably need at least one more profile in case the Kett show up. You do realize it's not just Kett right? Oh wait you're trolling never mind.
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anarchy65
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Post by anarchy65 on Jun 27, 2017 6:26:36 GMT
Well, your "review" of The Witcher 3 could be valid if you didn't say so many things that are just not true LOL or complaining about absolutely minor things like "not being able to customize Geralt", which actually makes perfect sense, because Geralt is a character that already exists, unlike Shepard or Ryder (there are The Witcher books, on which the game was inspired), so changing his looks completely would be to insult the lore (as a Mass Effect Andromeda fan, I see why you wouldn't mind, but CDPR does, and so do I). And there are a lot of ways to customize your beard and your hair (no DLC required. There are DLCs that add more haircuts, but they are FREE). And seriously, criticizing the environment of The Witcher 3 is one of the dumbest things you can do, because it's absolutely awesome and immersive. You really feel there's a war going on when you're riding on a road and see a body without an arm, or people hanged on a tree, or villages burned to the ground. All of this while the weather changes and even Geralt's beard grow with time.
And seriously guys, stop bitching about "giving a score before finishing the game", that's what SO FAR means. The score may change until the end of the game
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