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Post by maximusarael020 on Jun 27, 2017 6:45:40 GMT
You know what, OP? I was going to do a point-counter point to each of the things you didn't like about MEA, but I'm not going to. I just don't care if you like it or not. What you mention, some agree with, others do not. Some that agree with you like the game regardless, and some that would disagree with you might still not like the game for other reasons. So you do you. You liking it or not won't diminish my enjoyment any, so sorry you spent money on a game you didn't enjoy.
I myself didn't enjoy Skyrim or The Last of Us, even though most people treasure those games, so I understand having a different opinion than some. Guess it's back to the OT or on to other RPG's like Horizon: Zero Dawn or...I dunno, any other RPG-type games that are coming out soon. I guess if you hate glitches so bad, anything by Bethesda is out. Probably HZD, too, if you can't stand plot holes. Gameplay rules out TW3. Hmmm....
Good luck, OP.
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Post by vonuber on Jun 27, 2017 8:03:05 GMT
Well, your "review" of The Witcher 3 could be valid if you didn't say so many things that are just not true LOL or complaining about absolutely minor things like "not being able to customize Geralt", which actually makes perfect sense, because Geralt is a character that already exists, unlike Shepard or Ryder (there are The Witcher books, on which the game was inspired), so changing his looks completely would be to insult the lore (as a Mass Effect Andromeda fan, I see why you wouldn't mind, but CDPR does, and so do I). And there are a lot of ways to customize your beard and your hair (no DLC required. There are DLCs that add more haircuts, but they are FREE). And seriously, criticizing the environment of The Witcher 3 is one of the dumbest things you can do, because it's absolutely awesome and immersive. You really feel there's a war going on when you're riding on a road and see a body without an arm, or people hanged on a tree, or villages burned to the ground. All of this while the weather changes and even Geralt's beard grow with time. And seriously guys, stop bitching about "giving a score before finishing the game", that's what SO FAR means. The score may change until the end of the game Oh You are a witcher 3 fanboy. All makes sense now.
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Post by abaris on Jun 27, 2017 9:16:59 GMT
Who cares if you have access to "every power available in the game" when you effectively play a single class anyway? ANd a pretty restrictive one at that? For me it's even a turnoff. On the same lines as an unlimited money or god mod. Where's the fun in that? Where's the replayability if you get everything served on a silver platter first time round? No incentive to try a different class, such as I did in ME2 and 3.
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Post by projectpatdc on Jun 27, 2017 11:15:33 GMT
Who cares if you have access to "every power available in the game" when you effectively play a single class anyway? ANd a pretty restrictive one at that? For me it's even a turnoff. On the same lines as an unlimited money or god mod. Where's the fun in that? Where's the replayability if you get everything served on a silver platter first time round? No incentive to try a different class, such as I did in ME2 and 3. Well for one, it's the same thing as say Dark Souls, Skyrim, Fallout, Witcher and pretty much every modern RPG except Mass Effect until MEA. MEA recognizes that gamers can think for themselves and with spread their points thinly across all the abilities or focus more one maxing out specific abilities to be stronger. Dark Souls does this as well where a well rounded player in abilities isn't nearly as powerful as someone who sticks with one particular playstyle. And Dark Souls doesn't tell you shit about anything. MEA is the same way and it's leaps better than being stuck with the same powers for 60 hours of the same linear story with zero deviation. And unless you a grinding out levels like an MMO, there's no way you can max out or use all the abilities to their full potential in one play through
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Post by Deleted on Jun 27, 2017 11:21:06 GMT
... and I'm agreeing with you. However, many people on this website don't stop at honestly scoring the game and do try to convince others to hate it has much as they do. They also regularly try to insult the intelligence of those that don't hate it as much as they do. In my book, that sort of behavior is what invalidates their scoring of the game. As for scoring before finishing the game... the further along you are, the less chance there is of you being wrong about how, in particular, the game's story and characters develop. You also, for example, can't score how the game levels up or how the major boss fights are. You can't score the ending... because you simply don't have a complete picture of the game to score. You can most certainly give your impression of it to the point you completed it... and I have every right to take that incompleteness of the playthrough and likelihood of error into account when deciding on how well I "weigh" the "validity" of your review against the reviews of other people. I'm certainly going to consider reviews based on complete playtrhoughs more "valid" than ones that are not. Let's flip the situation... I hate TW3 and could not be bothered to finish it. Based on what I did finish, the jumbled mess of a story I had when I quit, the number of bugs I encountered 2 years after the released date of the game, the total lack of ability shape Geralt's personalty or appearance, the limited range of enemies I encountered and limited environments I encountered, etc. etc. I would give it a score of 7/10 at most. Whose review do you consider more valid... mine or someone's who has completed the game? PS: So far in Andromeda, the only bugs I've encountered are 1) frame rate drops that momentarily freeze things... it's always been very short and never has been a permanent freeze 2) A normal about of intersection errors very similar to what I experienced in TW3 and in the MET 3) Ryder's glass going missing in the Vortex lounge such that he was drinking air and 4) a corrupted save file (likely caused when lightning suddenly knocked out my internet connection... probably as the game was in the middle of an autosave. Perhaps if you replied to what I actually posted rather than whatever subtext you thought was there we'd all get along better? And I rate a review based on the content. If someone can give a well written and balanced explanation of why they couldn't finish a game I would give that review more weight than 'ME:A roolz! Haterz gonna hate! 10/10!!!' from somebody who did. Why don't you answer the question of mine? Would you give my review of TW3 at 7/10 more credibility than someone who completed the game (and gave that game a 10/10)? There are a lot of 10/10's for that game... si I sincerely doubt it. Conversely, I've seen very, very, very few 10/10 scores by people here who like the game, so you've just shot your credibility with me by pulling an exaggeration out of your arse for effect.. Most give it around an 8/10 when they like the game... a few have given it a 9. I myself (based on a partial playthrough) give it an 8.5 (and was told I was "insane" for doing so. My reasons for liking the game are that I personally find the story quite deep. It contains a lot of environmental impact issues that are timely in our reality today and I find Bioware's take on those issues quite intriguing. I also have found the characters to be quite deep. I've found, by playing larger sections of the game through multiple times and making different choices, that the NPCs do change how they respond to Ryder depending on whether or not the "like" what he's doing/saying. I find the settings both alien and interesting. I find the variety of flora to be vast and the variety of fauna to be sufficient to be interesting. I find the CC to be quite workable... that is, on my first try I create a very attractive male Ryder (something that I was never able to do with the CC in the OT). I'm finding the combat system both fun and reasonably challenging. The game is running quite smoothly on my system. The eyes have been corrected and, since I waited to start the game prior to that patch), I've never noticed it to be an issue now. NPCs movements could be improved (which is one reason why it's not getting a higher score from me). Some of the quests that people have indicated are "bugged" for them, I have been able to complete and they do not appear to be bugged for me. This review is based on a partial playthrough (about 50%) of the game... but, as I said, I have actually played large sections of that 50% through multiple times... looking specifically for the degree of change in the NPCs responses. It's clearly not a 10/10 "ME:A roolz" review... but it does disagree with a lot of the, IMO, exaggerated claims to awfulness that the OP has stated.
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Post by Iakus on Jun 27, 2017 12:46:47 GMT
For me it's even a turnoff. On the same lines as an unlimited money or god mod. Where's the fun in that? Where's the replayability if you get everything served on a silver platter first time round? No incentive to try a different class, such as I did in ME2 and 3. Well for one, it's the same thing as say Dark Souls, Skyrim, Fallout, Witcher and pretty much every modern RPG except Mass Effect until MEA. MEA recognizes that gamers can think for themselves and with spread their points thinly across all the abilities or focus more one maxing out specific abilities to be stronger. Dark Souls does this as well where a well rounded player in abilities isn't nearly as powerful as someone who sticks with one particular playstyle. And Dark Souls doesn't tell you shit about anything. MEA is the same way and it's leaps better than being stuck with the same powers for 60 hours of the same linear story with zero deviation. And unless you a grinding out levels like an MMO, there's no way you can max out or use all the abilities to their full potential in one play through That's just it though, you can effectively max out the abilities you'd want to use in less than a single playthrough. In comparison, Skyrim was FAR better balanced.
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Post by Sondergaard on Jun 27, 2017 12:46:53 GMT
Perhaps if you replied to what I actually posted rather than whatever subtext you thought was there we'd all get along better? And I rate a review based on the content. If someone can give a well written and balanced explanation of why they couldn't finish a game I would give that review more weight than 'ME:A roolz! Haterz gonna hate! 10/10!!!' from somebody who did. Why don't you answer the question of mine? Would you give my review of TW3 at 7/10 more credibility than someone who completed the game (and gave that game a 10/10)? There are a lot of 10/10's for that game... si I sincerely doubt it. Conversely, I've seen very, very, very few 10/10 scores by people here who like the game, so you've just shot your credibility with me by pulling an exaggeration out of your arse for effect.. Most give it around an 8/10 when they like the game... a few have given it a 9. I myself (based on a partial playthrough) give it an 8.5 (and was told I was "insane" for doing so. My reasons for liking the game are that I personally find the story quite deep. It contains a lot of environmental impact issues that are timely in our reality today and I find Bioware's take on those issues quite intriguing. I also have found the characters to be quite deep. I've found, by playing larger sections of the game through multiple times and making different choices, that the NPCs do change how they respond to Ryder depending on whether or not the "like" what he's doing/saying. I find the settings both alien and interesting. I find the variety of flora to be vast and the variety of fauna to be sufficient to be interesting. I find the CC to be quite workable... that is, on my first try I create a very attractive male Ryder (something that I was never able to do with the CC in the OT). I'm finding the combat system both fun and reasonably challenging. The game is running quite smoothly on my system. The eyes have been corrected and, since I waited to start the game prior to that patch), I've never noticed it to be an issue now. NPCs movements could be improved (which is one reason why it's not getting a higher score from me). Some of the quests that people have indicated are "bugged" for them, I have been able to complete and they do not appear to be bugged for me. This review is based on a partial playthrough (about 50%) of the game... but, as I said, I have actually played large sections of that 50% through multiple times... looking specifically for the degree of change in the NPCs responses. It's clearly not a 10/10 "ME:A roolz" review... but it does disagree with a lot of the, IMO, exaggerated claims to awfulness that the OP has stated. I did answer your question. If you can give a good enough reason to not finish the game then great. It's right there at the end of my post. Did I exaggerate for effect? Yes. Does anybody care? No. Did everybody else understand my meaning? Yes (at least I hope so, but here's an explanation anyway- a well reasoned review, even of an unfinished/abandoned playthrough, has more worth than a fanboy ejaculation that doesn't actually say anything, regardless of the game).
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Post by Qui-Gon GlenN7 on Jun 27, 2017 13:41:42 GMT
I only give complete and utter garbage 4/10. Like Star Wars the force unleashed. The first one was fun, for what it was. If you didn't like it, oh well, but no it was not utter garbage.
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Post by Deleted on Jun 27, 2017 14:29:51 GMT
Why don't you answer the question of mine? Would you give my review of TW3 at 7/10 more credibility than someone who completed the game (and gave that game a 10/10)? There are a lot of 10/10's for that game... si I sincerely doubt it. Conversely, I've seen very, very, very few 10/10 scores by people here who like the game, so you've just shot your credibility with me by pulling an exaggeration out of your arse for effect.. Most give it around an 8/10 when they like the game... a few have given it a 9. I myself (based on a partial playthrough) give it an 8.5 (and was told I was "insane" for doing so. My reasons for liking the game are that I personally find the story quite deep. It contains a lot of environmental impact issues that are timely in our reality today and I find Bioware's take on those issues quite intriguing. I also have found the characters to be quite deep. I've found, by playing larger sections of the game through multiple times and making different choices, that the NPCs do change how they respond to Ryder depending on whether or not the "like" what he's doing/saying. I find the settings both alien and interesting. I find the variety of flora to be vast and the variety of fauna to be sufficient to be interesting. I find the CC to be quite workable... that is, on my first try I create a very attractive male Ryder (something that I was never able to do with the CC in the OT). I'm finding the combat system both fun and reasonably challenging. The game is running quite smoothly on my system. The eyes have been corrected and, since I waited to start the game prior to that patch), I've never noticed it to be an issue now. NPCs movements could be improved (which is one reason why it's not getting a higher score from me). Some of the quests that people have indicated are "bugged" for them, I have been able to complete and they do not appear to be bugged for me. This review is based on a partial playthrough (about 50%) of the game... but, as I said, I have actually played large sections of that 50% through multiple times... looking specifically for the degree of change in the NPCs responses. It's clearly not a 10/10 "ME:A roolz" review... but it does disagree with a lot of the, IMO, exaggerated claims to awfulness that the OP has stated. I did answer your question. If you can give a good enough reason to not finish the game then great. It's right there at the end of my post. Did I exaggerate for effect? Yes. Does anybody care? No. Did everybody else understand my meaning? Yes (at least I hope so, but here's an explanation anyway- a well reasoned review, even of an unfinished/abandoned playthrough, has more worth than a fanboy ejaculation that doesn't actually say anything, regardless of the game). I gave "good enough" reasons for not finishing the TW3 game... equal to what the OP gave for not finishing ME:A. I also gave "good enough" reasons for liking ME:A and for anticipating that I will finish it. Does anyone care about your exaggerating for effect?... I do, for one. Exaggerations are what make mountains out of molehills. You've basically admitted to overstating your position and that alone undermines a "well-reasoned" review. It's an exaggerated review designed to illicit an emotion-based response out of it's readers... to convince them to agree with you. It makes you a "fanboy" as well... a fan of overstated, dramatic and unwarranted criticism. I'll certainly consider that when I weight a "validity" of your review. I'm inclined to put more faith in reviews that don't exaggerate things for effect. That, combined with the fact that you haven't finished the game, does "count for something." It increases the odds that your review is inaccurate in several ways and, as a result, I put less faith in it than in the review of someone who has completed the game and who doesn't tend to exaggerate things for effect.
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Post by pessimistpanda on Jun 27, 2017 14:51:55 GMT
Wow, what an original and succinct list of complaints.
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Post by dreman999 on Jun 27, 2017 15:02:45 GMT
"1. The story so far has been meh. "Let's colonize a new galaxy and have hope for a new beginning". But it already has a lot of plotholes, not to mention it ignores everything from the previous Mass Effect, including the Reapers. It seems the Reapers are ok with letting some ships leaving the galaxy in the middle of their war, LOL. Plus, many of the technologies seem to have just disappeared. Medi-gel, where are you?!. Of course I haven't played not even near the whole story, but so far it's as cliche as hell. Oh, and sure, you find a new race and they have a translator that makes them speak english, even if you just met them. And somehow they understand you as well. And you can't understand the kett, but when you meet the main villain, he also speaks english. Stupid. It seems Mass Effect lore is there just for cameos (Liara's audio logs, Zaeed's son, Avina...) " This will make sense when you complete the "Ryder Family Secrets" mission, and the arks left before ME3, so the Reaper stuff hadn't begun. No one in Andromeda is aware of what Shepard went through. Plus this game was meant to be a new start free of MET stuff, and we were told that many times before it was released, so don't play it expecting ME4. Yes, I gussed they have left before reapers invaded (that's why nobody talked about the Reapers), but it still was on the same year. You could expect the reapers to actually catch them before they left. Why any of the previous extermined races never thought about that before? LOL And yes, I know it shouldn't be Mass Effect 4, but they could at least respect the lore, not just ignore it. you have no idea how big space is. You think the reapers are coming to the galexy full encircling it? That is impossible . With how big the galexy is it's easy for ships to leave it with out the reapers notice. That is not a plot hole.
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Post by jaegerbane on Jun 27, 2017 15:44:15 GMT
Who cares if you have access to "every power available in the game" when you effectively play a single class anyway? ANd a pretty restrictive one at that? For me it's even a turnoff. On the same lines as an unlimited money or god mod. Where's the fun in that? Where's the replayability if you get everything served on a silver platter first time round? No incentive to try a different class, such as I did in ME2 and 3. I recognise you've qualified this with a 'for me...' but the way class skills were handled in MEA isn't hugely different from how Skyrim, Witcher 3 and the Deus Ex games all handled skills. What a person finds fun is up to them, but if this is consistent you must have felt the same way with the majority of the higher scoring western RPGs in the last few years. I've no idea why anyone would hold up ME2 as a good example of class design and skill allocation, in any case. It had a level cap that you hit 2/3rds through the game and the majority of the classes permitted only one or two playstyles without gimping yourself. It was one of the worst aspects of the game and Bioware clearly realised this as they overhauled the hell out of it back to an ME1-esque approach for 3. I vastly prefer MEA's approach of letting my work out which skills I like to use rather than being locked into a tiny set. Even the D&D-based games weren't that strict.
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Post by abaris on Jun 27, 2017 15:57:14 GMT
What a person finds fun is up to them, but if this is consistent you must have felt the same way with the majority of the higher scoring western RPGs in the last few years. Yeah, I felt that way with Skyrim, which is the only other game I played where you could play a Jack of all Trades. I don't like that approach. Apart from games like Fallout, which doesn't have magic or tech powers or however you want to call them. When Skyrim first came out I made the exact same point on the nexus boards. They even removed the requirements for joining a guild. You didn't even need to have cast a single spell to move up in the mage's guild.
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Post by KaiserShep on Jun 27, 2017 16:05:07 GMT
For me it's even a turnoff. On the same lines as an unlimited money or god mod. Where's the fun in that? Where's the replayability if you get everything served on a silver platter first time round? No incentive to try a different class, such as I did in ME2 and 3. I recognise you've qualified this with a 'for me...' but the way class skills were handled in MEA isn't hugely different from how Skyrim, Witcher 3 and the Deus Ex games all handled skills. What a person finds fun is up to them, but if this is consistent you must have felt the same way with the majority of the higher scoring western RPGs in the last few years. I've no idea why anyone would hold up ME2 as a good example of class design and skill allocation, in any case. It had a level cap that you hit 2/3rds through the game and the majority of the classes permitted only one or two playstyles without gimping yourself. It was one of the worst aspects of the game and Bioware clearly realised this as they overhauled the hell out of it back to an ME1-esque approach for 3. I vastly prefer MEA's approach of letting my work out which skills I like to use rather than being locked into a tiny set. Even the D&D-based games weren't that strict. ME2's skill progression feels like a waste of time with evolution that feels pointless. It was nice that skills had actual options this time around from ME1...in principle, but in practice, it didn't really feel meaningful. It's really all about finding upgrades and spending resources in the tech lab to boost everything else. I could have gone for having a small surplus of extra skills from any respective group be stashed in the power wheel, but I'll take this system over ME2's any day.
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Post by anarchy65 on Jun 27, 2017 16:45:42 GMT
You know what, OP? I was going to do a point-counter point to each of the things you didn't like about MEA, but I'm not going to. I just don't care if you like it or not. What you mention, some agree with, others do not. Some that agree with you like the game regardless, and some that would disagree with you might still not like the game for other reasons. So you do you. You liking it or not won't diminish my enjoyment any, so sorry you spent money on a game you didn't enjoy. I myself didn't enjoy Skyrim or The Last of Us, even though most people treasure those games, so I understand having a different opinion than some. Guess it's back to the OT or on to other RPG's like Horizon: Zero Dawn or...I dunno, any other RPG-type games that are coming out soon. I guess if you hate glitches so bad, anything by Bethesda is out. Probably HZD, too, if you can't stand plot holes. Gameplay rules out TW3. Hmmm.... Good luck, OP. Guess what? I also don't care if you like it or not. I created this topic to voice my opinion, not to convince others that this game sucks, anyone with a brain can already see it. I'm not trying to diminish your enjoyment because I couldn't give two shits about it, I created a topic to voice my opinion, period. And you're just being an idiot. All game has glitches, the problem is ME:A has much more and more frequent. And wtf do you mean "gameplay rules". The Witcher 3 is amazing in every aspect. Haven't played HZD yet, hope I'll do it soon, seems much more interesting than this shit.
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Post by maximusarael020 on Jun 27, 2017 16:56:29 GMT
You know what, OP? I was going to do a point-counter point to each of the things you didn't like about MEA, but I'm not going to. I just don't care if you like it or not. What you mention, some agree with, others do not. Some that agree with you like the game regardless, and some that would disagree with you might still not like the game for other reasons. So you do you. You liking it or not won't diminish my enjoyment any, so sorry you spent money on a game you didn't enjoy. I myself didn't enjoy Skyrim or The Last of Us, even though most people treasure those games, so I understand having a different opinion than some. Guess it's back to the OT or on to other RPG's like Horizon: Zero Dawn or...I dunno, any other RPG-type games that are coming out soon. I guess if you hate glitches so bad, anything by Bethesda is out. Probably HZD, too, if you can't stand plot holes. Gameplay rules out TW3. Hmmm.... Good luck, OP. Guess what? I also don't care if you like it or not. I created this topic to voice my opinion, not to convince others that this game sucks, anyone with a brain can already see it. I'm not trying to diminish your enjoyment because I couldn't give two shits about it, I created a topic to voice my opinion, period. And you're just being an idiot. All game has glitches, the problem is ME:A has much more and more frequent. And wtf do you mean "gameplay rules". The Witcher 3 is amazing in every aspect. Haven't played HZD yet, hope I'll do it soon, seems much more interesting than this shit. And I also don't care if you don't care if I like it or not. But I can also voice my opinion, as that is what one does in a forum. And don't call me an idiot. That's I didn't say Anything that insulted your intelligence in your forum rant, I would expect the same respect.
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Post by anarchy65 on Jun 27, 2017 17:28:44 GMT
Guess what? I also don't care if you like it or not. I created this topic to voice my opinion, not to convince others that this game sucks, anyone with a brain can already see it. I'm not trying to diminish your enjoyment because I couldn't give two shits about it, I created a topic to voice my opinion, period. And you're just being an idiot. All game has glitches, the problem is ME:A has much more and more frequent. And wtf do you mean "gameplay rules". The Witcher 3 is amazing in every aspect. Haven't played HZD yet, hope I'll do it soon, seems much more interesting than this shit. And I also don't care if you don't care if I like it or not. But I can also voice my opinion, as that is what one does in a forum. And don't call me an idiot. That's I didn't say Anything that insulted your intelligence in your forum rant, I would expect the same respect. I didn't say you were an idiot, I said you were being an idiot, that's a big difference. And you really were, you just ranted to try to feel superior, and you LIED about my thread's objective, saying it's to "kill people's enjoyment of the game", which is just stupid. I could have created a thread where I say "OMG THIS GAME SUCKS WORTHLESS PIECE OF SHIT", but I didn't, I created a topic with constructive criticism and you came to rant to try to feel superior just because you like the game. You should be the one to have more respect before accusing people like that.
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Post by anarchy65 on Jun 27, 2017 17:30:26 GMT
Well, your "review" of The Witcher 3 could be valid if you didn't say so many things that are just not true LOL or complaining about absolutely minor things like "not being able to customize Geralt", which actually makes perfect sense, because Geralt is a character that already exists, unlike Shepard or Ryder (there are The Witcher books, on which the game was inspired), so changing his looks completely would be to insult the lore (as a Mass Effect Andromeda fan, I see why you wouldn't mind, but CDPR does, and so do I). And there are a lot of ways to customize your beard and your hair (no DLC required. There are DLCs that add more haircuts, but they are FREE). And seriously, criticizing the environment of The Witcher 3 is one of the dumbest things you can do, because it's absolutely awesome and immersive. You really feel there's a war going on when you're riding on a road and see a body without an arm, or people hanged on a tree, or villages burned to the ground. All of this while the weather changes and even Geralt's beard grow with time. And seriously guys, stop bitching about "giving a score before finishing the game", that's what SO FAR means. The score may change until the end of the game Oh You are a witcher 3 fanboy. All makes sense now. Why would anyone not be a Witcher 3 fan? It's the kind of game that it's so fantastic it sets standards. Every medieval RPG released from now on people will ask "is it as good as The Witcher 3?" just like they did with Skyrim before that. And let me say, I don't like Skyrim either, it's more of a personal matter because I like games to be more narrative, and Skyrim really isn't, but I would never say it's a bad game because of that, or dismiss its' importance.
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Post by suikoden on Jun 27, 2017 17:41:56 GMT
Oh You are a witcher 3 fanboy. All makes sense now. Why would anyone not be a Witcher 3 fan? It's the kind of game that it's so fantastic it sets standards. Every medieval RPG released from now on people will ask "is it as good as The Witcher 3?" just like they did with Skyrim before that. And let me say, I don't like Skyrim either, it's more of a personal matter because I like games to be more narrative, and Skyrim really isn't, but I would never say it's a bad game because of that, or dismiss its' importance. ...People don't like that you can't customize Geralt's face. That's it's main flaw. It'd also be nice to be able to plough a hot nilfgarian.
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Post by anarchy65 on Jun 27, 2017 17:48:39 GMT
Why would anyone not be a Witcher 3 fan? It's the kind of game that it's so fantastic it sets standards. Every medieval RPG released from now on people will ask "is it as good as The Witcher 3?" just like they did with Skyrim before that. And let me say, I don't like Skyrim either, it's more of a personal matter because I like games to be more narrative, and Skyrim really isn't, but I would never say it's a bad game because of that, or dismiss its' importance. ...People don't like that you can't customize Geralt's face. That's it's main flaw. It'd also be nice to be able to plough a hot nilfgarian. Well, I can't help with customizing Geralt's face, but you can plough a hot nilfgardian in The Witcher 2 =P
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Post by jaegerbane on Jun 27, 2017 18:16:20 GMT
Yeah, I felt that way with Skyrim, which is the only other game I played where you could play a Jack of all Trades. I don't like that approach. Apart from games like Fallout, which doesn't have magic or tech powers or however you want to call them. When Skyrim first came out I made the exact same point on the nexus boards. They even removed the requirements for joining a guild. You didn't even need to have cast a single spell to move up in the mage's guild. The underlying point was that it sounded like you were against the way RPGs are going as opposed to MEA specifically. I can sort of get what you're saying about the general loss of classes in RPGs but tbh I'd rather a move to allowing the player to use the skills they wish over locking them into rigid classes - not only does this encourage experimentation (Which you appeared to be saying was the basic reasoning behind wanting classes back, correct me if I'm wrong) but it also takes the pressure off the devs to design classes that all allow lots of flexibility with few powers. Obviously I'd prefer a return to a class structure where the class broadly dictated the type of your abilities but still left the choice of powers up to you, but if I had to take one of the above, I'd favour the choice that doesn't layer restrictions on the player just for the lolz. ME2 went way too far down the restriction route and created a situation where your class effectively dictated your difficulty level, which as far as I'm concerned is the mark of a failed class system. I don't know what it is but I've played so many of these RPG types now that I self-police my ability set. My current favourite MEA build is Adept Profile with Throw/Pull/Charge and with a ton of guns, asari sword and Hyperguardian armour - it's the Vanguard I wished I could have played for virtually the whole series.
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Post by jaegerbane on Jun 27, 2017 18:23:48 GMT
ME2's skill progression feels like a waste of time with evolution that feels pointless. It was nice that skills had actual options this time around from ME1...in principle, but in practice, it didn't really feel meaningful. It's really all about finding upgrades and spending resources in the tech lab to boost everything else. I could have gone for having a small surplus of extra skills from any respective group be stashed in the power wheel, but I'll take this system over ME2's any day. Pretty much that. I'll concede ME2 introduced the evolution system but didn't do anything with it, personally I consider this ME3's achievement. There's so much I can't stand about the ME2 class system - ammos being converted into powers, a completely unbalanced weapon/power system (which basically favoured the combat classes, as they got extra weapons but everyone got the same number of powers), the player having next to no control over the class build as the rigid structure basically meant you maxed four powers and had a point in one, armour having next to no effect, no balance whatsoever between the signature powers (the comparison of singularity to Adrenaline Rush was a complete joke)... gah. Hell, I still have to mod the Vanguard now with extra points, two bonus powers and a soldier weapons payload just to enjoy it.
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Post by Deleted on Jun 27, 2017 18:40:25 GMT
Well, your "review" of The Witcher 3 could be valid if you didn't say so many things that are just not true LOL or complaining about absolutely minor things like "not being able to customize Geralt", which actually makes perfect sense, because Geralt is a character that already exists, unlike Shepard or Ryder (there are The Witcher books, on which the game was inspired), so changing his looks completely would be to insult the lore (as a Mass Effect Andromeda fan, I see why you wouldn't mind, but CDPR does, and so do I). And there are a lot of ways to customize your beard and your hair (no DLC required. There are DLCs that add more haircuts, but they are FREE). And seriously, criticizing the environment of The Witcher 3 is one of the dumbest things you can do, because it's absolutely awesome and immersive. You really feel there's a war going on when you're riding on a road and see a body without an arm, or people hanged on a tree, or villages burned to the ground. All of this while the weather changes and even Geralt's beard grow with time. And seriously guys, stop bitching about "giving a score before finishing the game", that's what SO FAR means. The score may change until the end of the game Which does go back to my point... incomplete playthroughs increase the odds of you being in error. From my partial playthrough of TW3 without DLC, I went into the barber in Oxenfurt and had exactly 3 choices for beard and haircut styles for which I had to pay 20 crowns to see on Geralt. You say there are more, so my review is in error. Your review of ME:A cannot carry the same weight as one from a person who has played the complete game because, as you even say so yourself, you could be wrong about the parts of the game you haven't yet played. The more you haven't played, the higher the odds that what you have played is not completely representative of the entire game. Bottom line though is my subjective opinion of TW3 is still negative and yours of ME:A is still negative... I don't trust your review of ME:A because my experience with the game has been much better and I have more hours into it than you. I'm finding the story quite intriguing and the character multi-dimensional. Seriously, the environments in the TW3 are very repetitive... you've seen one boreal forest in that game and you've seen them all. All the caves of Elven Ruins look very similar to me. One battlefield looks like all the rest. Oxenfurt and Novigrad don't even look all that different from each other. Many of the little houses in them have the same layouts... need I go on. Skellige looks a little more rugged... but to say that represents such great diversity in TW3 while claiming that ME:A's Eos, Voeld, and Havarl look anything alike seems to me to be pretty bizarre. Let's compare fauna (wildlife): TW3: wolf, hare, bear, and deer. and we'll add in the domestic animals: pig, sheep, goat, cow, chicken, goose, raven, and bees (total = 12). ME:A - Manta, Kaerkyn, Shemrys, Challyrion, Eiroch, Taurg, Drall, Galorn, Ryikor, Wild Adhi, and Remnant Creeper (total = 12); Wiki also lists Ancient Eiroch (total 13). Seems pretty even to me.
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Post by AnDromedary on Jun 27, 2017 18:47:59 GMT
ME2's skill progression feels like a waste of time with evolution that feels pointless. It was nice that skills had actual options this time around from ME1...in principle, but in practice, it didn't really feel meaningful. It's really all about finding upgrades and spending resources in the tech lab to boost everything else. I could have gone for having a small surplus of extra skills from any respective group be stashed in the power wheel, but I'll take this system over ME2's any day. Pretty much that. I'll concede ME2 introduced the evolution system but didn't do anything with it, personally I consider this ME3's achievement. There's so much I can't stand about the ME2 class system - ammos being converted into powers, a completely unbalanced weapon/power system (which basically favoured the combat classes, as they got extra weapons but everyone got the same number of powers), the player having next to no control over the class build as the rigid structure basically meant you maxed four powers and had a point in one, armour having next to no effect, no balance whatsoever between the signature powers (the comparison of singularity to Adrenaline Rush was a complete joke)... gah. Hell, I still have to mod the Vanguard now with extra points, two bonus powers and a soldier weapons payload just to enjoy it. I don't know, I rather see it as an evolution from ME1 and as such, I thought they did do a few pretty cool thnigs with it. For example, the weapon restrictions were there in ME1 as well in practice. Sure, every class had every weapon on their back but without having the skill for it, it was fairly useless. While skill progression was less untactful, ME2 was quite revolutionary in the new skills it introduced. Charge, tactical cloak, combat drones, all those player favorites were introduced by ME2 and Christina Norman's team when they completely overhauled the ME1 system. I agree that ME3 is the game when they really got the RPG elements and combat right but ME2 was a necessary step to get there. So I personally never got all that hate that ME2's RPG elements got. They may be restricted but IMO, they work well for the game that ME2 wanted to be and they broadened the gameplay in the ME series a lot.
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Post by abaris on Jun 27, 2017 18:57:55 GMT
(Which you appeared to be saying was the basic reasoning behind wanting classes back, correct me if I'm wrong) but it also takes the pressure off the devs to design classes that all allow lots of flexibility with few powers. You're absolutely right in this. Bethesda games were never as restrictive as D&D themed games in terms of class. What I didn't like in Skyrim specifically was them removing the restrictions of joining a guild if you didn't even have the skillset to do so. What's more, they kind of made joining the mages obligatory if you wanted to continue the main quest. Even if there wasn't anything magic on the character you created. As far as MEA is concerned, I get a similar feeling. It's not about restricting yourself. It's about choosing a certain skillset and if that works, you hardly have to choose another one. Even more so since your companions can't really be developed either. They have a much shorter skilltree, which fills up pretty quickly, and they have a predetermined skilltree without any chance of deviating from that. So all you need is something to add to their abilities, no experiments needed. Basically, all I used was concussive shot, since it detonated most of the companion's abilities quite nicely, throw and singularity.
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