Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 11:32:56 GMT
Deleted
0
Nov 26, 2024 11:32:56 GMT
January 1970
Deleted
|
Post by Deleted on Jul 28, 2017 21:20:24 GMT
In ME1 - the geth are just Saren's lackey's. On there own, they don't do anything that is "xenophobic" or "terrifyingly violent." You don't interact/converse with any of them to know anything about what they are thinking. They are really just the non-human bodies you shoot at. The only thing outside of combat that you really learn about them is through Saren and that is that they worship Sovereign, but Sovereign is less than amused. The Geth kill pretty much anything that crosses into the Perseus Veil, and do not open diplomatic dialogue with any outsiders until Shepard starts working with them. They don't even communicate in a manner that any non-Geth can understand. I'd say that definitely counts as xenophobic. I think that's something you're building up in your own imagination rather than something that's indicated in the game. What Tali says it that the geth never ventured outside the Veil before. She doesn't actually say that they kill everything that ventures into the Veil. There is one mission related to the Perseus Veil: It's unknown whether the artifact being protected by the geth mentioned was a Reaper, so it's still extremely possible that the geth involved in this side mission were still operating under Saren's control. Also, the definition of xenophobia is "having a fear or hatred of strangers or foreigners or anything that is strange or foreign" Since "fear" and "hatred" are feelings that Legion indicates that the geth can't experience, they cannot be, by definition, xenophobic.
|
|
Daft Arbiter
N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
inherit
815
0
Mar 14, 2019 21:55:38 GMT
325
Daft Arbiter
Wealth beyond measure, Outlander.
275
August 2016
daftarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
dasriboflavin
|
Post by Daft Arbiter on Jul 28, 2017 21:45:29 GMT
The Geth kill pretty much anything that crosses into the Perseus Veil, and do not open diplomatic dialogue with any outsiders until Shepard starts working with them. They don't even communicate in a manner that any non-Geth can understand. I'd say that definitely counts as xenophobic. I think that's something you're building up in your own imagination rather than something that's indicated in the game. What Tali says it that the geth never ventured outside the Veil before. She doesn't actually say that they kill everything that ventures into the Veil. There is one mission related to the Perseus Veil: It's unknown whether the artifact being protected by the geth mentioned was a Reaper, so it's still extremely possible that the geth involved in this side mission were still operating under Saren's control. Also, the definition of xenophobia is "having a fear or hatred of strangers or foreigners or anything that is strange or foreign" Since "fear" and "hatred" are feelings that Legion indicates that the geth can't experience, they cannot be, by definition, xenophobic. Does it really matter what the Geth feel when they commit mass murder against non-Geth intruders, launch attacks against non-Geth far beyond the reaches of their space? Don't open diplomatic relations with outsiders? And only speak in a language outsiders can't understand? Also, here's something from the Haestrom Codex entry in ME2: Traveling to Geth space is a big no-no. In a galaxy of billions (trillions?) of people, it's not a stretch to infer that such a warning exists because more than one ship got hijacked by Geth forces.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 11:32:56 GMT
Deleted
0
Nov 26, 2024 11:32:56 GMT
January 1970
Deleted
|
Post by Deleted on Jul 28, 2017 22:08:11 GMT
I think that's something you're building up in your own imagination rather than something that's indicated in the game. What Tali says it that the geth never ventured outside the Veil before. She doesn't actually say that they kill everything that ventures into the Veil. There is one mission related to the Perseus Veil: It's unknown whether the artifact being protected by the geth mentioned was a Reaper, so it's still extremely possible that the geth involved in this side mission were still operating under Saren's control. Also, the definition of xenophobia is "having a fear or hatred of strangers or foreigners or anything that is strange or foreign" Since "fear" and "hatred" are feelings that Legion indicates that the geth can't experience, they cannot be, by definition, xenophobic. Does it really matter what the Geth feel when they commit mass murder against non-Geth intruders, launch attacks against non-Geth far beyond the reaches of their space? Don't open diplomatic relations with outsiders? And only speak in a language outsiders can't understand? Also, here's something from the Haestrom Codex entry in ME2: Traveling to Geth space is a big no-no. In a galaxy of billions (trillions?) of people, it's not a stretch to infer that such a warning exists because more than one ship got hijacked by Geth forces. Can you prove that the attack on Eden Prime, Feros, Noveria, and Virmire were the result of the geth acting independently or were they instigated by Saren? I say it's clearly the latter based on what was presented in the game. For the many side missions, again is there any real evidence that the geth are acting independently at all? I never found it. I've already cited the single mission I'm aware of that might indicate such a thing... even though it has enough holes in it that the geth there could have still be actin gunder Saren's control. They apparently did not murder that crew, but rather "brain washed them" and turn them into husks. It was Shepard who ultimately kills them. As far as language goes, are you actually implying that anyone speaking their own tongue and can't speak your tongue is being xenophobic? I don't buy into that at all. The geth speak as geth speak. Legion is ultimately programmed to speak, but he describes himself as a completely unique geth unit unlike any of the others. Haestrom does not appear in the game until ME2... The conversation we've been having about the geth is based on your original assertion about them being both "xenophobic and terrifyingly violent" in ME1. I go back to my original statement - You were not given enough information about them in ME1 to make that sort of assessment. In ME1, the geth were basically presented as Saren's lackeys. It wasn't until ME2 that, through Legion, they start to give the geth a fuller and more independent identity.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
49
0
Nov 26, 2024 11:32:56 GMT
Deleted
0
Nov 26, 2024 11:32:56 GMT
January 1970
Deleted
|
Post by Deleted on Jul 28, 2017 22:18:54 GMT
I didnt like him to be honest... there are a few reasons why 1. No threat. In the earlier mass effect games, you had them build up the presence of the Reapers, with the knowledge that they wiped out many species before. With dragon age origins, you had visions of the archdemon, Loghain sending assassins, battles and the dark stain spreading over the map, in a sense both villains were escalated as you progressed. In dragon age 2 you had the arishok and rising conflicts between various factions that you could see... and in DAI... well, demons, darkspawn, red Templars and everything in between, a visit to the future where he wins, and towards the start of the game he basically destroys your entire base of operations. Theres a threat there. With Andromeda, the Archon never had much presence. You barely saw him, and he never actually accomplished a great deal if you think about it. Even towards the end of the game his plan is made possible by one of the Ryders, using technology which wasnt his. You never really saw him do anything noteworthy, most of the time he was several steps behind Ryder in terms of remnant technology. And you never actually got to fight him either iirc. 2. Game design, like Skyrim you can spend how long you want doing anything other than fighting the kett and nothing will change, the same goes for DAI and Skyrim too I suppose, but the remnant felt to have more of an enemy presence than the kett in the worlds themselves. 3. The Kett feel to just be an obstacle, an enemy the player wont mind killing. Generally pretty bad enemy design. And speaking of enemy design, the Archon is cute. He has big eyes and a round face. If it wasnt for his creepy voice he wouldnt be intimidating
|
|
Daft Arbiter
N3
Wealth beyond measure, Outlander.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
Origin: dasriboflavin
Posts: 275 Likes: 325
inherit
815
0
Mar 14, 2019 21:55:38 GMT
325
Daft Arbiter
Wealth beyond measure, Outlander.
275
August 2016
daftarbiter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR
dasriboflavin
|
Post by Daft Arbiter on Jul 28, 2017 22:29:25 GMT
Does it really matter what the Geth feel when they commit mass murder against non-Geth intruders, launch attacks against non-Geth far beyond the reaches of their space? Don't open diplomatic relations with outsiders? And only speak in a language outsiders can't understand? Also, here's something from the Haestrom Codex entry in ME2: Traveling to Geth space is a big no-no. In a galaxy of billions (trillions?) of people, it's not a stretch to infer that such a warning exists because more than one ship got hijacked by Geth forces. Can you prove that the attack on Eden Prime, Feros, Noveria, and Virmire were the result of the geth acting independently or were they instigated by Saren? I say it's clearly the latter based on what was presented in the game. For the many side missions, again is there any real evidence that the geth are acting independently at all? I never found it. I've already cited the single mission I'm aware of that might indicate such a thing... even though it has enough holes in it that the geth there could have still be actin gunder Saren's control. They apparently did not murder that crew, but rather "brain washed them" and turn them into husks. It was Shepard who ultimately kills them. As far as language goes, are you actually implying that anyone speaking their own tongue and can't speak your tongue is being xenophobic? I don't buy into that at all. The geth speak as geth speak. Legion is ultimately programmed to speak, but he describes himself as a completely unique geth unit unlike any of the others. Haestrom does not appear in the game until ME2... The conversation we've been having about the geth is based on your original assertion about them being both "xenophobic and terrifyingly violent" in ME1. I go back to my original statement - You were not given enough information about them in ME1 to make that sort of assessment. In ME1, the geth were basically presented as Saren's lackeys. It wasn't until ME2 that, through Legion, they start to give the geth a fuller and more independent identity. Your point about the Geth and their motives uses material from ME2 (Legion's exposition). That's fine, but when I then use some material from ME2 (Haestrom codex) to further my point, I'm not allowed because it's not exclusive to ME1? You can't have your cake and eat it too. Either you've got to keep the post-ME1 material out of the discussion, or let me introduce something as well if I'm going to respond. In ME1, without any knowledge of what goes on in future games, we really don't know the extent of how the Geth operate other than that they don't maintain any formal diplomatic relations with foreign powers and have existed pretty much in a vacuum for the centuries prior to the attack on Eden Prime. That and they're really quite violent (impaling people on spikes to turn them into mindless zombies that have no humanity left, launching attacks on various worlds, assailing the only civilian ship we know if in the Veil). We also don't really know how much control Saren and Sovereign exert over the Geth. I always found their reverence of the Reapers to be a strong sign of their free will in the matter. They wanted to work with the Reapers, and had few to no qualms about galaxy-wide genocide. Emotions or not, they were active participants and the backbone of Saren's garrison and expeditionary forces. They chose that, but it's never really explained in any detail why they did. That was the beauty of ME1's Geth. The lack of explanation behind their actions made them feel truly alien; that they operated on parameters that humans may not consider or even be capable of considering. They were an enigma, and that was my greatest regret about how they were written in ME2 and ME3.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
2543
0
Nov 26, 2024 11:32:56 GMT
Deleted
0
Nov 26, 2024 11:32:56 GMT
January 1970
Deleted
|
Post by Deleted on Jul 28, 2017 22:53:37 GMT
Can you prove that the attack on Eden Prime, Feros, Noveria, and Virmire were the result of the geth acting independently or were they instigated by Saren? I say it's clearly the latter based on what was presented in the game. For the many side missions, again is there any real evidence that the geth are acting independently at all? I never found it. I've already cited the single mission I'm aware of that might indicate such a thing... even though it has enough holes in it that the geth there could have still be actin gunder Saren's control. They apparently did not murder that crew, but rather "brain washed them" and turn them into husks. It was Shepard who ultimately kills them. As far as language goes, are you actually implying that anyone speaking their own tongue and can't speak your tongue is being xenophobic? I don't buy into that at all. The geth speak as geth speak. Legion is ultimately programmed to speak, but he describes himself as a completely unique geth unit unlike any of the others. Haestrom does not appear in the game until ME2... The conversation we've been having about the geth is based on your original assertion about them being both "xenophobic and terrifyingly violent" in ME1. I go back to my original statement - You were not given enough information about them in ME1 to make that sort of assessment. In ME1, the geth were basically presented as Saren's lackeys. It wasn't until ME2 that, through Legion, they start to give the geth a fuller and more independent identity. Your point about the Geth and their motives uses material from ME2 (Legion's exposition). That's fine, but when I then use some material from ME2 (Haestrom codex) to further my point, I'm not allowed because it's not exclusive to ME1? You can't have your cake and eat it too. Either you've got to keep the post-ME1 material out of the discussion, or let me introduce something as well if I'm going to respond. In ME1, without any knowledge of what goes on in future games, we really don't know the extent of how the Geth operate other than that they don't maintain any formal diplomatic relations with foreign powers and have existed pretty much in a vacuum for the centuries prior to the attack on Eden Prime. That and they're really quite violent (impaling people on spikes to turn them into mindless zombies that have no humanity left, launching attacks on various worlds, assailing the only civilian ship we know if in the Veil). We also don't really know how much control Saren and Sovereign exert over the Geth. I always found their reverence of the Reapers to be a strong sign of their free will in the matter. They wanted to work with the Reapers, and had few to no qualms about galaxy-wide genocide. Emotions or not, they were active participants and the backbone of Saren's garrison and expeditionary forces. They chose that, but it's never really explained in any detail why they did. That was the beauty of ME1's Geth. The lack of explanation behind their actions made them feel truly alien; that they operated on parameters that humans may not consider or even be capable of considering. They were an enigma, and that was my greatest regret about how they were written in ME2 and ME32 My point has always been that "in ME1, the geth are presented as Saren's lackeys... not some terrifying unknowable species... which is how the Reapers are presented. In ME2, they are given more of an independent identity... but that doesn't happen until ME2. The Kett in ME:A are presented in a more detailed way. For example, we know from the Moshae that they retain their memories of being angaran, but seemed to disconnect emotionally from those memories. We can read the various datapads at the various kett facilities on Eos and Voeld to discover about the processes used to brainwash them... explaining why they don't resist becoming Kett. We learn from the Cardinal the religious reasons why they undertake transforming angara into Kett. The underlying theme of ME:A, though, is not about there being a "unknowable" scary villain. The premise being used in ME:A's story is that the real villain is us... we destroy our own worlds, we divide ourselves into factions and we fight against each other for, sometimes, the slimmest of reasons. It's not the sort of story that is for everyone; and where Bioware may take this premise in future installments of this franchise, I haven't a clue... but I am interested to find out. I think it's a far more sophisticated "villain" premise than anything Bioware has put in a previous Mass Effect game. Is this premise part of the reason the Archon failed to "impress" as an enemy... I think so, yes. Most people went into ME:A expecting another huge unknowable Reaper-type villain not a villain who is portrayed ultimately as being not much different than their new allies in the game and a game full of other enemies that could also easily be allies - Sloane or Reyes, Aksuul, Morda, Primus and the Krogran, and even the Remnant (who we can program sometimes to be allies and who ultimately make all the difference as our allies). Even the mysterious scourge is turned into a useful ally in the final battle.
|
|
inherit
1033
0
Member is Online
Nov 26, 2024 11:30:34 GMT
36,895
colfoley
19,127
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 28, 2017 23:19:51 GMT
Your point about the Geth and their motives uses material from ME2 (Legion's exposition). That's fine, but when I then use some material from ME2 (Haestrom codex) to further my point, I'm not allowed because it's not exclusive to ME1? You can't have your cake and eat it too. Either you've got to keep the post-ME1 material out of the discussion, or let me introduce something as well if I'm going to respond. In ME1, without any knowledge of what goes on in future games, we really don't know the extent of how the Geth operate other than that they don't maintain any formal diplomatic relations with foreign powers and have existed pretty much in a vacuum for the centuries prior to the attack on Eden Prime. That and they're really quite violent (impaling people on spikes to turn them into mindless zombies that have no humanity left, launching attacks on various worlds, assailing the only civilian ship we know if in the Veil). We also don't really know how much control Saren and Sovereign exert over the Geth. I always found their reverence of the Reapers to be a strong sign of their free will in the matter. They wanted to work with the Reapers, and had few to no qualms about galaxy-wide genocide. Emotions or not, they were active participants and the backbone of Saren's garrison and expeditionary forces. They chose that, but it's never really explained in any detail why they did. That was the beauty of ME1's Geth. The lack of explanation behind their actions made them feel truly alien; that they operated on parameters that humans may not consider or even be capable of considering. They were an enigma, and that was my greatest regret about how they were written in ME2 and ME32 My point has always been that "in ME1, the geth are presented as Saren's lackeys... not some terrifying unknowable species... which is how the Reapers are presented. In ME2, they are given more of an independent identity... but that doesn't happen until ME2. The Kett in ME:A are presented in a more detailed way. For example, we know from the Moshae that they retain their memories of being angaran, but seemed to disconnect emotionally from those memories. We can read the various datapads at the various kett facilities on Eos and Voeld to discover about the processes used to brainwash them... explaining why they don't resist becoming Kett. We learn from the Cardinal the religious reasons why they undertake transforming angara into Kett. The underlying theme of ME:A, though, is not about there being a "unknowable" scary villain. The premise being used in ME:A's story is that the real villain is us... we destroy our own worlds, we divide ourselves into factions and we fight against each other for, sometimes, the slimmest of reasons. It's not the sort of story that is for everyone; and where Bioware may take this premise in future installments of this franchise, I haven't a clue... but I am interested to find out. I think it's a far more sophisticated "villain" premise than anything Bioware has put in a previous Mass Effect game. Is this premise part of the reason the Archon failed to "impress" as an enemy... I think so, yes. Most people went into ME:A expecting another huge unknowable Reaper-type villain not a villain who is portrayed ultimately as being not much different than their new allies in the game and a game full of other enemies that could also easily be allies - Sloane or Reyes, Aksuul, Morda, Primus and the Krogran, and even the Remnant (who we can program sometimes to be allies and who ultimately make all the difference as our allies). Even the mysterious scourge is turned into a useful ally in the final battle. holy crap i.love reading your perspective sometimes.
|
|
Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
Prime Posts: 1,732
Prime Likes: 467
Posts: 1,940 Likes: 3,176
inherit
634
0
May 14, 2017 17:50:43 GMT
3,176
Cyberstrike
is wanting to have some fun!
1,940
August 2016
cyberstrike
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
cyberstrike nTo
cyberstrike-nTo
1,732
467
|
Post by Cyberstrike on Jul 28, 2017 23:51:49 GMT
And the fact of the matter is this is not just a problem with BioWare games, per se. Video Games has, at least in my experience, been just plain bad at creating meaningful antagonists. As I mentioned, the Wild Hunt, Loghain, The Institute, the list just goes on and on, and on. Its almost notorious that video games have bad antagonists. The reason for this is obvious, while novels, tv shows, and movies can switch perspectives, and are even encouraged to make the switch. Showing large amounts screentime from the perspective of the antagonists. Getting their perspetive, their backstory, their general information and having a chance to sympathize and bond with the badguys, to an extent. Video games, on the other hand, are discouraged from doing so. As general practice it is discouraged from having gameplay interrupted by large segments of 'getting to know the badguy' scenes or generally cut scenes of any length. He didn't have enough screen time in general to develop his motivations properly. They could still have had (b-story) scenes from his perspective as Halo 2 did back in 2004, especially if he'd have captured your sibling earlier or even your father as I initially suspected before launch. Saren and the Illusive Man had archs and personalities - they were more than just a prelude to a boss battle or an excuse for combat. You could somewhat relate to them and understand their perspectives which is at the heart of all great villains whereas what you see is what you get with the Archon he has no greater depth or internal conflict beyond his surface appearance whatsoever. I was digging the Archon initially... His first appearance was cool due to his mysteriousness and mysticism but his second appearance on the vidcon in fact from the moment he first opened his mouth the tone of the dialogue was far too campy and so I never took him seriously as a threat and as a result I never felt the stakes rising or felt invested in the story. Saren probably has less screen time than the Archon and his in-game backstory is vague and generic to say the least. He is a glorified henchman, if you couldn't talk him into blowing his brains out Saren wouldn't be memorable at all. The Arishok I never understood why everyone thinks he's a great villain he talks in circles and NEVER explains what the Qun is, I got more understanding of the Qun from Talis and the Iron Bull than that blithering idiot.
|
|
inherit
1033
0
Member is Online
Nov 26, 2024 11:30:34 GMT
36,895
colfoley
19,127
Aug 17, 2016 10:19:37 GMT
August 2016
colfoley
|
Post by colfoley on Jul 29, 2017 0:58:27 GMT
Anyways
The other thing which bothered me about the Archon was the lack of motivation. Which came from his lack.of screen time.
Why i liked Corypheus so much is at least he had motivations a Character arc and implied back story. This gave his actions in inquisition weight. They flowed from.his internal desires.
The problem is we never got that with the Archon. We knew he wanted to exalt Heleus we knew he wanted to use Rem Tech to achieve these goals. But we never got any sense of why either thing was important to him.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
8933
0
Nov 26, 2024 11:32:57 GMT
Deleted
0
Nov 26, 2024 11:32:57 GMT
January 1970
Deleted
|
Post by Deleted on Jul 29, 2017 1:11:34 GMT
Anyways The other thing which bothered me about the Archon was the lack of motivation. Which came from his lack.of screen time. Why i liked Corypheus so much is at least he had motivations a Character arc and implied back story. This gave his actions in inquisition weight. They flowed from.his internal desires. The problem is we never got that with the Archon. We knew he wanted to exalt Heleus we knew he wanted to use Rem Tech to achieve these goals. But we never got any sense of why either thing was important to him. Agreed. I think if we saw more of what was going on with him, why he was so desperate that he would blow up planets it would have made more sense as far as character development, which otherwise was nil. I think of loghain and how in just a few scenes we get so much more insight into him. Ostagar scenes and at the meet he holds. He brings up the orlesians. We know he's got history there and he makes his concerns quite clear. He has those issues with the king. He's a brilliant villain. And Saren? We have conversations with him which we never even have with archon. He talks at us and treats us like we are irrelevant, which on one level makes sense as that is how Kett see all that are not kett. But on the other hand, we really don't get any real answers about anything. I think there is where they faltered. Even if they had him respond to us with an actual answer or two in a condescending tone would have given us more insight into him than what we had. What we get is paltry. A few sentences on Eos when you are driving around. A sentence or two when we meet him on the way to aya. A couple of sentences on his ship. But all of them are very dismissive and not really character building other than seeing him as an arrogant dick. That's not really character building. It's very one dimensional.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
8933
0
Nov 26, 2024 11:32:57 GMT
Deleted
0
Nov 26, 2024 11:32:57 GMT
January 1970
Deleted
|
Post by Deleted on Jul 29, 2017 1:29:42 GMT
Your point about the Geth and their motives uses material from ME2 (Legion's exposition). That's fine, but when I then use some material from ME2 (Haestrom codex) to further my point, I'm not allowed because it's not exclusive to ME1? You can't have your cake and eat it too. Either you've got to keep the post-ME1 material out of the discussion, or let me introduce something as well if I'm going to respond. In ME1, without any knowledge of what goes on in future games, we really don't know the extent of how the Geth operate other than that they don't maintain any formal diplomatic relations with foreign powers and have existed pretty much in a vacuum for the centuries prior to the attack on Eden Prime. That and they're really quite violent (impaling people on spikes to turn them into mindless zombies that have no humanity left, launching attacks on various worlds, assailing the only civilian ship we know if in the Veil). We also don't really know how much control Saren and Sovereign exert over the Geth. I always found their reverence of the Reapers to be a strong sign of their free will in the matter. They wanted to work with the Reapers, and had few to no qualms about galaxy-wide genocide. Emotions or not, they were active participants and the backbone of Saren's garrison and expeditionary forces. They chose that, but it's never really explained in any detail why they did. That was the beauty of ME1's Geth. The lack of explanation behind their actions made them feel truly alien; that they operated on parameters that humans may not consider or even be capable of considering. They were an enigma, and that was my greatest regret about how they were written in ME2 and ME32 My point has always been that "in ME1, the geth are presented as Saren's lackeys... not some terrifying unknowable species... which is how the Reapers are presented. In ME2, they are given more of an independent identity... but that doesn't happen until ME2. The Kett in ME:A are presented in a more detailed way. For example, we know from the Moshae that they retain their memories of being angaran, but seemed to disconnect emotionally from those memories. We can read the various datapads at the various kett facilities on Eos and Voeld to discover about the processes used to brainwash them... explaining why they don't resist becoming Kett. We learn from the Cardinal the religious reasons why they undertake transforming angara into Kett. The underlying theme of ME:A, though, is not about there being a "unknowable" scary villain. The premise being used in ME:A's story is that the real villain is us... we destroy our own worlds, we divide ourselves into factions and we fight against each other for, sometimes, the slimmest of reasons. It's not the sort of story that is for everyone; and where Bioware may take this premise in future installments of this franchise, I haven't a clue... but I am interested to find out. I think it's a far more sophisticated "villain" premise than anything Bioware has put in a previous Mass Effect game. Is this premise part of the reason the Archon failed to "impress" as an enemy... I think so, yes. Most people went into ME:A expecting another huge unknowable Reaper-type villain not a villain who is portrayed ultimately as being not much different than their new allies in the game and a game full of other enemies that could also easily be allies - Sloane or Reyes, Aksuul, Morda, Primus and the Krogran, and even the Remnant (who we can program sometimes to be allies and who ultimately make all the difference as our allies). Even the mysterious scourge is turned into a useful ally in the final battle. Good point on the themes, however, strong themes are strong themes. They can be the main point you are trying to drive home but they should never come at the expense of lack of development to other characters, especially key characters. I think the only place you might get away with that would be some weird avant garde bullshit and in that case it might have to be applied more liberally to all characters where themes then are the focus and characters themselves are underdeveloped across the board so that the takeaway is the theme with no character having more meaning over any other. Here, it's just this one important character that they wrong very one dimensional with no arc or real insight into him. It's clear that this was no some deliberate choice. It was just lack of development of the character. The hints are there, weak as they are. He was just not fleshed out enough. They seemed to use his trash talk at the end to try to flesh him out. Sadly, that is where you get the most insight into him, but it's still not particularly well written. The theme you point to however is strong but I don't even think they intentionally made it a theme. I think they just wanted to create friction and problems and the only way to do it is to sow discontent and issues among the races and individuals. That's always going to be in any story to varying degrees, but here it play out more interestingly as you note.
|
|
inherit
293
0
4,074
lilyenachaos
Don't grow up, it's a trap.
1,470
August 2016
lilyenachaos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
|
Post by lilyenachaos on Jul 29, 2017 1:30:57 GMT
I couldn't take the Archon seriously simply because to me he looks like a grumpy teddy bear. Seriously, his face. Grumpy bear.
|
|
inherit
3035
0
May 28, 2024 15:29:11 GMT
2,341
sil
1,551
Jan 28, 2017 10:19:12 GMT
January 2017
sil
|
Post by sil on Jul 29, 2017 9:18:20 GMT
The Archon had a really poor design, but I liked the voice acting for him, it's a shame he didn't reach the heights that we hoped for a bad guy.
|
|
inherit
8383
0
206
mordingrimes
117
May 12, 2017 22:37:05 GMT
May 2017
mordingrimes
|
Post by mordingrimes on Jul 29, 2017 11:07:32 GMT
The Archon was a complete failure, I did not fear him, I actually laughed at how pathetic he was, his design was generic and boring.
|
|
inherit
8383
0
206
mordingrimes
117
May 12, 2017 22:37:05 GMT
May 2017
mordingrimes
|
Post by mordingrimes on Jul 29, 2017 11:07:58 GMT
I couldn't take the Archon seriously simply because to me he looks like a grumpy teddy bear. Seriously, his face. Grumpy bear.
|
|
bladefist
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: bladefist1
Posts: 629 Likes: 771
inherit
4239
0
Jun 15, 2024 23:25:51 GMT
771
bladefist
629
March 2017
bladefist
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
bladefist1
|
Post by bladefist on Jul 29, 2017 12:55:39 GMT
To me the Archon was a filler villain like Inquisition's Corypheus. Hopefully DLC will reveal the true antagonist.
|
|
Sumerian Physics
N2
3/26/17: Pathfound something
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 139 Likes: 317
inherit
5297
0
May 15, 2020 22:22:09 GMT
317
Sumerian Physics
3/26/17: Pathfound something
139
March 2017
sumerianphysics
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by Sumerian Physics on Jul 29, 2017 13:29:48 GMT
Archon wasn't a complete failure. His mysterious relationship with the Kett Empire was a little interesting.
Like so many villains in TV, games and movies, the Archon sucked because he was a generically evil guy who talked like a neckbeard with all the generic phrases
"something something you will burn!"
"something something you cannot hope to defeat me"
It's not exclusive to BioWare to have these generic ass bad guys. I just wish it would stop
Give me a villain like Zap Brannigan. Someone unorthodox and eccentric and funny. But with all the power to blow up my ship and make me worry about our next encounter
|
|
inherit
535
0
4,337
clips7
MiNd...ExPaNsIoN....
1,829
August 2016
clips7
Blackgas7
|
Post by clips7 on Jul 29, 2017 14:13:46 GMT
Like others have mentioned, the Archon had no depth....i was reading a few pages back about the debate of the Collectors....yes they was basically henchmen of the Reapers, but later on in the game you find out that they was originally the protheans who was a powerful and intelligent race in their own respect.
It added another layer to the Reaper threat in that they was taking down power players in the universe and transforming them into brutal killers...and the build up to the Collectors was handled perfectly within the first few minutes of ME2...mysterious, powerful and now we are going to kidnap humans at their colonies with basically no opposition. They was a force to be reckoned with and the game again, made it so within the first few minutes.
People on those colonies was running and HIDING from the Collectors whereas our interaction with the Kett?.....we mopped the floor with them in our initial fight with them and as others have mentioned, a lowly fire-armed crew ran them off a planet and held it.....who is going to fear these clowns?
|
|
OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,160 Likes: 1,848
inherit
2072
0
Nov 12, 2024 20:50:30 GMT
1,848
OdanUrr
1,160
Nov 12, 2016 22:23:51 GMT
November 2016
odanurr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by OdanUrr on Jul 29, 2017 14:20:24 GMT
Pretty much a fail for me. I felt more amused than threatened. The Primus fared a bit better due to the backstabbing bit.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jul 29, 2017 14:37:02 GMT
It's really interesting to see how many see him as a failure yet loved Saren who had just as much if not less screen time. IMO the Archon whims not necessarily scary was more interesting and mysterious.
|
|
OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,160 Likes: 1,848
inherit
2072
0
Nov 12, 2024 20:50:30 GMT
1,848
OdanUrr
1,160
Nov 12, 2016 22:23:51 GMT
November 2016
odanurr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by OdanUrr on Jul 29, 2017 15:07:27 GMT
It's really interesting to see how many see him as a failure yet loved Saren who had just as much if not less screen time. IMO the Archon whims not necessarily scary was more interesting and mysterious. Personally, Saren's arc was more interesting to me, not least of why due to the parallels with Shepard and his journey throughout the game. Saren found out about the Reapers same as Shepard did, yet he was overwhelmed by the implications of said revelation and, eventually, chose to control the situation rather than fight against it. As Saren later says in the game, the Reapers' victory was a foregone conclusion so he tried to make himself useful to ensure at least some would be spared. Of course, this reasoning was twisted by Sovereign through indoctrination as seen when Saren tries to rationalize his transformation via Reaper implants but that's precisely why I like this story. Shepard and Saren reached the same crossroads, they just took different paths. The Archon, on the other hand, is driven purely by zealotry. The tragic thing about the Archon (and, to some extent, the Kett) is that, when he's initially introduced on Habitat 7, I thought he would be just a curious explorer trying to unlock the mysteries of the Remnant, like we try to later in the game. Of course, it was only natural to expect that the Kett would have different goals than the Andromeda Initiative, but I had expected those to be a little more elaborate than just, "kill everything and move on." Imagine if the Archon and his Kett contingent had been a group of exiles from the Kett Empire who were searching for the means to overthrow their leaders. Or if maybe they had simply been explorers like us who, through misunderstanding and manipulation, engaged the Initiative's forces. Surely our own exiles would not have caused the best impression. Who knows, maybe the Angara could've played both sides (Kett and Initiative) to ensure their mutual destruction. Any of these would've been way more interesting than what we got.
|
|
inherit
4007
0
Nov 26, 2024 10:56:43 GMT
3,854
kotoreffect3
1,753
March 2017
kotoreffect3
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by kotoreffect3 on Jul 29, 2017 15:13:13 GMT
While the archon was not the most interesting or compelling villain I ever faced in a game he was far from a bad villain as well. He was basically a generic alien bad guy to me. He did the job of making me want to beat him in game but he never really got under my skin.
|
|
OdanUrr
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,160 Likes: 1,848
inherit
2072
0
Nov 12, 2024 20:50:30 GMT
1,848
OdanUrr
1,160
Nov 12, 2016 22:23:51 GMT
November 2016
odanurr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by OdanUrr on Jul 29, 2017 15:16:51 GMT
While the archon was not the most interesting or compelling villain I ever faced in a game he was far from a bad villain as well. He was basically a generic alien bad guy to me. He did the job of making me want to beat him in game but he never really got under my skin. Okay, that's a fair assessment.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
8933
0
Nov 26, 2024 11:32:57 GMT
Deleted
0
Nov 26, 2024 11:32:57 GMT
January 1970
Deleted
|
Post by Deleted on Jul 29, 2017 15:32:45 GMT
It's really interesting to see how many see him as a failure yet loved Saren who had just as much if not less screen time. IMO the Archon whims not necessarily scary was more interesting and mysterious. Saren had a lot of depth as a character. He was both sympathetic and unsympathetic. He hated humans and was insulting when dealing with him initially. Later, as the story progresses, you see him as some sort of leader that the geth and krogan follow, that he has promised the krogan a cure but is using them as fodder. As you continue, you find that he himself has been a victim of indoctrination. It's even difficult to be sure how much of it was him trying to save himself or save others as well. You understand that he was terrified of Sovereign and the reaper invasion. He was a scared pawn of sorts. But he was never a good guy. He stuck it to Anderson. Would stick it to shepard or any other human in his way no doubt. But still, he's just some above the law jerk that is caught up in something way beyond him and in the end he is fully capable of some small level of redemption. Personally I found nothing about archon mysterious or interesting. The jist I got was that he was a burned out arrogant dick. I feel like there are so many missed opportunities here. We hear from kett themselves how they were wretched before exaltation and how they see others as inferior but we get no insight into why they feel this. There is simply no real insight gained into the kett or the archon. Everything we learn about them is from random comments made that doesn't amount to much. Even backstory that you get from angarans is basically the archon showed up, lied, manipulated and here we are. Contrasting that to Saren and we see more of the driving force behind Saren's motivations. We have no comprehension of Archon's motivations other than burnout I guess. Loghain is another well written villain. He is so well written and so complex that many people don't even see him as a villain. That is some brilliant writing, where you have a villain's side and story so clear that others can agree with it and take their side. I feel like that is what they tried to accomplish with the ME3 endings. They wanted to give people a chance to side with them or choose to not destroy them. The main problem there though was that they chose to make this an option with a race of AI that had some kind or logic error and had committed genocide more times than we can fathom. Loghain did no such thing. The sad part is we know they are capable of better writing and I don't think it was a time factor. It wouldn't have taken much to give the archon more depth. I feel like his motivations were hidden because they wrote a story about an enemy that even they had fleshed out or decided what they would do with them, so they had to make the archon as basic and simple as possible because they really didn't think anything through about the kett other than what we got which is pretty much how we ended up with the endings of ME3. I would have hoped they would have tried to avoid doing that again, but it is very clear that they have gone in without any clear vision of who these races are.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Jul 29, 2017 15:52:16 GMT
It's really interesting to see how many see him as a failure yet loved Saren who had just as much if not less screen time. IMO the Archon whims not necessarily scary was more interesting and mysterious. Personally, Saren's arc was more interesting to me, not least of why due to the parallels with Shepard and his journey throughout the game. Saren found out about the Reapers same as Shepard did, yet he was overwhelmed by the implications of said revelation and, eventually, chose to control the situation rather than fight against it. As Saren later says in the game, the Reapers' victory was a foregone conclusion so he tried to make himself useful to ensure at least some would be spared. Of course, this reasoning was twisted by Sovereign through indoctrination as seen when Saren tries to rationalize his transformation via Reaper implants but that's precisely why I like this story. Shepard and Saren reached the same crossroads, they just took different paths. The Archon, on the other hand, is driven purely by zealotry. The tragic thing about the Archon (and, to some extent, the Kett) is that, when he's initially introduced on Habitat 7, I thought he would be just a curious explorer trying to unlock the mysteries of the Remnant, like we try to later in the game. Of course, it was only natural to expect that the Kett would have different goals than the Andromeda Initiative, but I had expected those to be a little more elaborate than just, "kill everything and move on." Imagine if the Archon and his Kett contingent had been a group of exiles from the Kett Empire who were searching for the means to overthrow their leaders. Or if maybe they had simply been explorers like us who, through misunderstanding and manipulation, engaged the Initiative's forces. Surely our own exiles would not have caused the best impression. Who knows, maybe the Angara could've played both sides (Kett and Initiative) to ensure their mutual destruction. Any of these would've been way more interesting than what we got. That's part of the reason I like the Archon. He's just a evil bastard, plus it cones to light he "strayed from the path." So that's another reason I hope Andromeda continues.
|
|