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Post by Hanako Ikezawa on Sept 25, 2017 19:38:44 GMT
CDPR has yet to make a game I enjoy, so I prefer Mass Effect staying with Bioware over being handed to them.
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Post by Sanunes on Sept 25, 2017 19:39:50 GMT
I think it really depends on what the postmortem of the game showed EA and BioWare. If they decide to scrap everything they started and go back and start over again I think it would be four to six years after the release of Andromeda. Otherwise if they are going to continue with everything they developed for Andromeda I think it will depend more on the actual release dates of Anthem and the next Dragon Age game for I cannot recall if BioWare really ever had major releases close together.
I am pretty sure right now there are a couple of people in the planning stages of another Mass Effect title of what they want to accomplish and other high level design processes. If EA decides to allow BioWare to proceed that is another thing all together.
Personally I highly doubt they would go back and reboot the first trilogy that is a bigger risk then continuing with Andromeda since there are so many personal attachments to what those games meant to individuals and could be a bigger problem for them then anything a new game could bring.
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Post by Deleted on Sept 25, 2017 19:40:42 GMT
CDPR has yet to make a game I enjoy, so I prefer Mass Effect staying with Bioware over being handed to them. Regardless if you enjoyed it or not I still feel that it would be valid to say that the over all quality would still be better given the budget they have. This isn't a knock against you as I hope you can see...
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Post by General Mahad on Sept 25, 2017 19:44:09 GMT
CDPR has yet to make a game I enjoy, so I prefer Mass Effect staying with Bioware over being handed to them. Uh huh...well...CD:PR's recent games have won hundreds of awards, sold millions upon millions of units, have near universal acclaim, and are gonna be remembered fondly decades later. I think they have a good shot at making an excellent Mass Effect game.
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Post by Hanako Ikezawa on Sept 25, 2017 19:44:48 GMT
CDPR has yet to make a game I enjoy, so I prefer Mass Effect staying with Bioware over being handed to them. Regardless if you enjoyed it or not I still feel that it would be valid to say that the over all quality would still be better given the budget they have. This isn't a knock against you as I hope you can see... Overall I say the quality is in general equal, with each company beating the other in various aspects.
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Just a flip of the coin.
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Post by Sanunes on Sept 25, 2017 19:45:59 GMT
The Mass Effect series already is. I really can't argue that the series as a whole is the best Sci-Fi rpg as a whole but is it really hard to believe that a developer like CD:PR with a bigger crew and potentially a bigger budget could put out a better version of Mass Effect even for white knights like yourself? CD:PR put $80 mil towards TW3 and it shows. ME:A put $40 mil and it also shows. And IMO CD:PR has had far better success with the way they deal with decisions in the game. The Witcher 3 had a lot of flaws too, people just were willing to look past them because people worship at the temple of CDPR just like they used to at the temple of Bethesda. There were plenty of problems with The Witcher 3 and needed patching as well. BioWare has a different focus when making games then what CD Projekt Red does, that is what shows between the games. With Andromeda I could see a lot more room where I could direct the growth of Ryder, but with Geralt well I played Geralt.
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Post by Deleted on Sept 25, 2017 19:53:13 GMT
I really can't argue that the series as a whole is the best Sci-Fi rpg as a whole but is it really hard to believe that a developer like CD:PR with a bigger crew and potentially a bigger budget could put out a better version of Mass Effect even for white knights like yourself? CD:PR put $80 mil towards TW3 and it shows. ME:A put $40 mil and it also shows. And IMO CD:PR has had far better success with the way they deal with decisions in the game. The Witcher 3 had a lot of flaws too, people just were willing to look past them because people worship at the temple of CDPR just like they used to at the temple of Bethesda. There were plenty of problems with The Witcher 3 and needed patching as well. BioWare has a different focus when making games then what CD Projekt Red does, that is what shows between the games. With Andromeda I could see a lot more room where I could direct the growth of Ryder, but with Geralt well I played Geralt.
I have to ask then, which of the 4 personalities had any effect of Ryder's growth? -Emotional -Logical -Casual -professional None of these decisions made any difference at all. Npc's as whole barely even reacted to the decision if at all. I keep seeing people talk about growth but how did Ryder grow in anyway that Geralt couldn't? Edit: And nobody is disagreeing that TW3 didn't have its own flaws.
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Post by samhain444 on Sept 25, 2017 19:55:22 GMT
I really can't argue that the series as a whole is the best Sci-Fi rpg as a whole but is it really hard to believe that a developer like CD:PR with a bigger crew and potentially a bigger budget could put out a better version of Mass Effect even for white knights like yourself? CD:PR put $80 mil towards TW3 and it shows. ME:A put $40 mil and it also shows. And IMO CD:PR has had far better success with the way they deal with decisions in the game. The Witcher 3 had a lot of flaws too, people just were willing to look past them because people worship at the temple of CDPR just like they used to at the temple of Bethesda. There were plenty of problems with The Witcher 3 and needed patching as well. BioWare has a different focus when making games then what CD Projekt Red does, that is what shows between the games. With Andromeda I could see a lot more room where I could direct the growth of Ryder, but with Geralt well I played Geralt. Yeah, CDPR patched, adjusted, and added content to the game after release just like BioWare. Even after the last patched, there was still a couple of missions in TW3 that I couldn't finish. I'm glad Mass Effect and Dragon Age are in BioWare's hands...
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Post by Deleted on Sept 25, 2017 19:55:33 GMT
Regardless if you enjoyed it or not I still feel that it would be valid to say that the over all quality would still be better given the budget they have. This isn't a knock against you as I hope you can see... Overall I say the quality is in general equal, with each company beating the other in various aspects. Please expand on this. I'm rather interested in what you have to say. Honestly!
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Post by Deleted on Sept 25, 2017 19:57:15 GMT
The Witcher 3 had a lot of flaws too, people just were willing to look past them because people worship at the temple of CDPR just like they used to at the temple of Bethesda. There were plenty of problems with The Witcher 3 and needed patching as well. BioWare has a different focus when making games then what CD Projekt Red does, that is what shows between the games. With Andromeda I could see a lot more room where I could direct the growth of Ryder, but with Geralt well I played Geralt. Yeah, CDPR patched, adjusted, and added content to the game after release just like BioWare. Even after the last patched, there was still a couple of missions in TW3 that I couldn't finish. I'm glad Mass Effect and Dragon Age are in BioWare's hands... The only problem I had (that I can remember) was getting my horse stuck in a building. ME:A was far harsher to me.
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Post by Sanunes on Sept 25, 2017 20:05:07 GMT
The Witcher 3 had a lot of flaws too, people just were willing to look past them because people worship at the temple of CDPR just like they used to at the temple of Bethesda. There were plenty of problems with The Witcher 3 and needed patching as well. BioWare has a different focus when making games then what CD Projekt Red does, that is what shows between the games. With Andromeda I could see a lot more room where I could direct the growth of Ryder, but with Geralt well I played Geralt.
I have to ask then, which of the 4 personalities had any effect of Ryder's growth? -Emotional -Logical -Casual -professional None of these decisions made any difference at all. Npc's as whole barely even reacted to the decision if at all. I keep seeing people talk about growth but how did Ryder grow in anyway that Geralt couldn't? Edit: And nobody is disagreeing that TW3 didn't have its own flaws. They were minor because people kept complaining about how bi-polar Shepard was if you did anything besides pure Paragon or pure Renegade. NPCs and even companion dialogue did change based on what you chose and they would remember, it was just really slight and easy to miss. Unlike prior Mass Effect games where the game doesn't seem to have a good flow between the two choices in Andromeda at least for me the conversations flowed a lot better. Where I think the biggest chunk of BioWare's budget goes into trying to animate and voice all those conversations. They have another segment to the conversation with Drack if you have Vetra with you, but a lot of my friends never even noticed. I think it is the same thing with the growth and changes of Ryder they are subtle and minor, but if you are paying attention you can see them. I only played a few hours of each Witcher game before I just moved on, so I cannot compare the two games.
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Post by Hanako Ikezawa on Sept 25, 2017 20:07:35 GMT
Overall I say the quality is in general equal, with each company beating the other in various aspects. Please expand on this. I'm rather interested in what you have to say. Honestly! Well, it's mostly just because that due to the kind of RPGs that both studios develop, they have built certain strengths over the other. For example CDPR does better predefined protagonists while Bioware does better player-defined protagonists. CDPR does better solo combat while Bioware does better party combat. Then there are areas where it gets even more muddled, like world and character building where both do good and have cases where they were great and cases where they weren't. Now I'm not saying that they can't do good on the other(for example I'm really hoping CDPR does a great job with Cyberpunk 2077 despite it being closer to Bioware's style than their own) but just they developed two different kinds of RPGs and when looking at them side by side both are better and worse at different things with the net result being around equal.
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Post by Deleted on Sept 25, 2017 20:10:19 GMT
I have to ask then, which of the 4 personalities had any effect of Ryder's growth? -Emotional -Logical -Casual -professional None of these decisions made any difference at all. Npc's as whole barely even reacted to the decision if at all. I keep seeing people talk about growth but how did Ryder grow in anyway that Geralt couldn't? Edit: And nobody is disagreeing that TW3 didn't have its own flaws. They were minor because people kept complaining about how bi-polar Shepard was if you did anything besides pure Paragon or pure Renegade. NPCs and even companion dialogue did change based on what you chose and they would remember, it was just really slight and easy to miss. Unlike prior Mass Effect games where the game doesn't seem to have a good flow between the two choices in Andromeda at least for me the conversations flowed a lot better. Where I think the biggest chunk of BioWare's budget goes into trying to animate and voice all those conversations. They have another segment to the conversation with Drack if you have Vetra with you, but a lot of my friends never even noticed. I think it is the same thing with the growth and changes of Ryder they are subtle and minor, but if you are paying attention you can see them. I only played a few hours of each Witcher game before I just moved on, so I cannot compare the two games.At least you admit it so I can respect that. I still personally feel that the animation and voice quality were far superior in TW3 with the latter being more subjective.
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Post by mannyray on Sept 25, 2017 20:15:04 GMT
The Witcher 3 had a lot of flaws too, people just were willing to look past them because people worship at the temple of CDPR just like they used to at the temple of Bethesda. There were plenty of problems with The Witcher 3 and needed patching as well. BioWare has a different focus when making games then what CD Projekt Red does, that is what shows between the games. With Andromeda I could see a lot more room where I could direct the growth of Ryder, but with Geralt well I played Geralt. Yeah, CDPR patched, adjusted, and added content to the game after release just like BioWare. Even after the last patched, there was still a couple of missions in TW3 that I couldn't finish. I'm glad Mass Effect and Dragon Age are in BioWare's hands... TW3 is another game released in a "patch it later who cares" game development culture but CDPR did not release an essentially 3/4 finished broken game the way EAware did. Others above talk about Ryder's personal growth, but really the dialogue choices don't matter that much and in some cases not at all. Geralt was Geralt but you the player still had more control over his personality and moral compass than you ever did with Ryder. And yes, I'm playing TW3 off and on now and in many ways it is better than ME:A 1) Your choices ingame matter more. 2)while there are some tedious fetch missions, they mixed it up some and the more significant main story and side material. 3)The open world milieu was one of the best I've seen. However, I think if this was about a place no human had ever visited we'd have the same issues for the ADD crowd because it's not a hallway shooter. 4)Yes, the facial animations are far superior. 5)The writing is better. It doesn't transcend the genre but it's very good by video game standards. the story itself is tighter and the dialogue was written by grownups who know how to write fiction. I don't expect EA to hand over the Mass Effect IP for anything less than a princely sum that cdpr would probably never want to pay, but Bioware can learn a thing or two from TW3. One more thing, EAware should have been able to make a far better game for 40 million dollars.
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Post by Deleted on Sept 25, 2017 20:15:41 GMT
Please expand on this. I'm rather interested in what you have to say. Honestly! Well, it's mostly just because that due to the kind of RPGs that both studios develop, they have built certain strengths over the other. For example CDPR does better predefined protagonists while Bioware does better player-defined protagonists. CDPR does better solo combat while Bioware does better party combat. Then there are areas where it gets even more muddled, like world and character building where both do good and have cases where they were great and cases where they weren't. Now I'm not saying that they can't do good on the other(for example I'm really hoping CDPR does a great job with Cyberpunk 2077 despite it being closer to Bioware's style than their own) but just they developed two different kinds of RPGs and when looking at them side by side both are better and worse at different things with the net result being around equal. The main problem I have is in bold. In what way is Ryder not predefined like Geralt's? Ryder's entire back story is already set just like Geralt's. As I've stated to others in the past the only difference is what face you stare at the entire game. You're not stuck playing Geralt down the witcher path. There are many more ways to play him than just that.
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Post by Deleted on Sept 25, 2017 20:19:12 GMT
Yeah, CDPR patched, adjusted, and added content to the game after release just like BioWare. Even after the last patched, there was still a couple of missions in TW3 that I couldn't finish. I'm glad Mass Effect and Dragon Age are in BioWare's hands... TW3 is another game released in a "patch it later who cares" game development culture but CDPR did not release an essentially 3/4 finished broken game the way EAware did. Others above talk about Ryder's personal growth, but really the dialogue choices don't matter that much and in some cases not at all. Geralt was Geralt but you the player still had more control over his personality and moral compass than you ever did with Ryder. And yes, I'm playing TW3 off and on now and in many ways it is better than ME:A 1) Your choices ingame matter more. 2)while there are some tedious fetch missions, they mixed it up some and the more significant main story and side material. 3)The open world milieu was one of the best I've seen. However, I think if this was about a place no human had ever visited we'd have the same issues for the ADD crowd because it's not a hallway shooter. 4)Yes, the facial animations are far superior. 5)The writing is better. It doesn't transcend the genre but it's very good by video game standards. the story itself is tighter and the dialogue was written by grownups who know how to write fiction. I don't expect EA to hand over the Mass Effect IP for anything less than a princely sum that cdpr would probably never want to pay, but Bioware can learn a thing or two from TW3. One more thing, EAware should have been able to make a far better game for 40 million dollars. You have FAR too much logic for the general masses good sir. I bow down to thee...
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Post by colfoley on Sept 25, 2017 20:19:47 GMT
Well, it's mostly just because that due to the kind of RPGs that both studios develop, they have built certain strengths over the other. For example CDPR does better predefined protagonists while Bioware does better player-defined protagonists. CDPR does better solo combat while Bioware does better party combat. Then there are areas where it gets even more muddled, like world and character building where both do good and have cases where they were great and cases where they weren't. Now I'm not saying that they can't do good on the other(for example I'm really hoping CDPR does a great job with Cyberpunk 2077 despite it being closer to Bioware's style than their own) but just they developed two different kinds of RPGs and when looking at them side by side both are better and worse at different things with the net result being around equal. The main problem I have is in bold. In what way is Ryder not predefined like Geralt's? Ryder's entire back story is already set just like Geralt's. As I've stated to others in the past the only difference is what face you stare at the entire game. You're not stuck playing Geralt down the witcher path. There are many more ways to play him than just that. Ryder's background is not as predefined as you think it is.
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Post by Hanako Ikezawa on Sept 25, 2017 20:20:00 GMT
Well, it's mostly just because that due to the kind of RPGs that both studios develop, they have built certain strengths over the other. For example CDPR does better predefined protagonists while Bioware does better player-defined protagonists. CDPR does better solo combat while Bioware does better party combat. Then there are areas where it gets even more muddled, like world and character building where both do good and have cases where they were great and cases where they weren't. Now I'm not saying that they can't do good on the other(for example I'm really hoping CDPR does a great job with Cyberpunk 2077 despite it being closer to Bioware's style than their own) but just they developed two different kinds of RPGs and when looking at them side by side both are better and worse at different things with the net result being around equal. The main problem I have is in bold. In what way is Ryder not predefined like Geralt's? Ryder's entire back story is already set just like Geralt's. As I've stated to others in the past the only difference is what face you stare at the entire game. You're not stuck playing Geralt down the witcher path. There are many more ways to play him than just that. Ryder can be male or female, any race, any sexual orientation, more personalities, etc. The only thing predefined about Ryder is what job they had, which changes depending on which sibling you choose, and their family and even them you have options about how Ryder feels about those things. You get no such choice with Geralt, his opinion only being able to change during the events of the game. I'm not saying there is no role-playing opportunities with Geralt, just that there is less of him determined by the player compared to Bioware protagonists.
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Post by Deleted on Sept 25, 2017 20:20:52 GMT
The main problem I have is in bold. In what way is Ryder not predefined like Geralt's? Ryder's entire back story is already set just like Geralt's. As I've stated to others in the past the only difference is what face you stare at the entire game. You're not stuck playing Geralt down the witcher path. There are many more ways to play him than just that. Ryder's background is not as predefined as you think it is. As I can thoroughly see in your description...
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Post by Deleted on Sept 25, 2017 20:27:17 GMT
The main problem I have is in bold. In what way is Ryder not predefined like Geralt's? Ryder's entire back story is already set just like Geralt's. As I've stated to others in the past the only difference is what face you stare at the entire game. You're not stuck playing Geralt down the witcher path. There are many more ways to play him than just that. Ryder can be male or female, any race, any sexual orientation, more personalities, etc. The only thing predefined about Ryder is what job they had, which changes depending on which sibling you choose, and their family and even them you have options about how Ryder feels about those things. You get no such choice with Geralt, his opinion only being able to change during the events of the game. I'm not saying there is no role-playing opportunities with Geralt, just that there is less of him determined by the player compared to Bioware protagonists. Nothing you said there negated what I said about which face you stare at the entire game. And as for personality I'm going to say that you're wrong (IMO). Geralt has far more ways to deal with a decision than Ryder by a long shot. Of the 4 personalities that ME:A lets you choose, none really affect the outcome. Your decisions in-game are your personality.
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Post by colfoley on Sept 25, 2017 20:28:05 GMT
Ryder's background is not as predefined as you think it is. As I can thoroughly see in your description... What I mean is you can choose your background through your choices of the power. 'Operative' or 'Technician' implies different mind sets that you can role play from there, as well as the different powers. Plus the actual backgrounds we are given are very vague. And again, they can inform Role playing, they don't actually effect it.
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Post by samhain444 on Sept 25, 2017 20:30:09 GMT
Yeah, CDPR patched, adjusted, and added content to the game after release just like BioWare. Even after the last patched, there was still a couple of missions in TW3 that I couldn't finish. I'm glad Mass Effect and Dragon Age are in BioWare's hands... The only problem I had (that I can remember) was getting my horse stuck in a building. ME:A was far harsher to me. One mission in particular was where Geralt was being ambushed at night by a group of talking mystical creatures and, while I was able talk most of them down, the last one, a werewolf I believe, wanted to fight. I try resolving that one like 8 or 9 times but, after each time I defeated him, the the music just kept playing and he stayed dead but upright indefinitely. Another bugged quest had to with the dumpling maker you were trying to assist in becoming a sword maker...I had to redo that one like 4 or 5 times. Another one was a the quest with Yen near the beginning of the game where you had to kill a Werewolf that couldn't kill himself due to a curse. There were many more that were bugged like that where the screen would get stuck, the volume would drop or have no sound, or the mission just wouldn't complete.
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Post by Deleted on Sept 25, 2017 20:31:49 GMT
As I can thoroughly see in your description... What I mean is you can choose your background through your choices of the power. 'Operative' or 'Technician' implies different mind sets that you can role play from there, as well as the different powers. Plus the actual backgrounds we are given are very vague. And again, they can inform Role playing, they don't actually effect it. Wow...
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Post by mannyray on Sept 25, 2017 20:31:50 GMT
The main problem I have is in bold. In what way is Ryder not predefined like Geralt's? Ryder's entire back story is already set just like Geralt's. As I've stated to others in the past the only difference is what face you stare at the entire game. You're not stuck playing Geralt down the witcher path. There are many more ways to play him than just that. Ryder's background is not as predefined as you think it is. His/her background is left generally vague, which is good for immersion, but it is canon, based on dialogue that she was in the military as a peacekeeper. You can RP the more intricate details about what kind of person he/she is, but there is a framework there.
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Post by Hanako Ikezawa on Sept 25, 2017 20:32:54 GMT
Ryder can be male or female, any race, any sexual orientation, more personalities, etc. The only thing predefined about Ryder is what job they had, which changes depending on which sibling you choose, and their family and even them you have options about how Ryder feels about those things. You get no such choice with Geralt, his opinion only being able to change during the events of the game. I'm not saying there is no role-playing opportunities with Geralt, just that there is less of him determined by the player compared to Bioware protagonists. Nothing you said there negated what I said about which face you stare at the entire game. And as for personality I'm going to say that you're wrong. Geralt has far more ways to deal with a decision than Ryder by a long shot. Of the 4 personalities that ME:A lets you choose, none really affect the out come. Your decisions in-game are your personality. Let's use an example. Can Geralt be anything other than a straight man who has had sex with multiple women? The answer is no. Meanwhile Ryder can be any sexual orientation and preference. Thus Ryder is more player-determined than predetermined. There's many cases of that, and Ryder is among the more predefined of Bioware's protagonists. Again not saying that the player has no input on Geralt like some JRPGs, just he is a lot more predetermined than Bioware protagonists are. Hence why I said I'm curious to see how CDPR do with Cyberpunk 2077 since that is going to be extremely player-determined.
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