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Post by Deleted on Sept 26, 2017 2:29:04 GMT
I'd have to go back and look but I don't remember anything like that happening. I think I ended up picking something like 90% professional with the rest being logical (don't quote me on that). I didn't expect Shepard 2.0 but the damn crew needed to get their heads out their respective asses. You're trying to save the lives of not only humans, but every other race also. To me this is where the game really falters when it comes to how npc's interact with you. Being a SGT in the Army I may have had to earn total respect from my soldiers but there was also a demand for the respect of my rank as well. So respect was 2 fold. In the end maybe my expectations where too high... That's the thing. The Pathfinders, the Tempest, the Iniative, weren't military. Ryder may have had a military background but that does not mean jack shit when it comes to getting respect from the people around you. Especially in a casual environment where the rules had not even been properly established yet. The only person who really acted OOC in that moment was Cora. But then Cora had her own problems with Ryder being the pathfinder. And the scene, while clunky, did demonstrate that Ryder was going to have to grow and learn and earn that respect. Like in the later scene after he had earned that respect he was able to wield that authority confidently. And everything you said brings me right back to the point that none of the 4 tone choices have any impact on your decisions. Everything is already set through a singular story element. Let me preface this..........IMO... ...Ryder felt like he/she was being pushed through the story where as Shepard felt like he had more of a directional impact.
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Post by colfoley on Sept 26, 2017 2:32:39 GMT
That's the thing. The Pathfinders, the Tempest, the Iniative, weren't military. Ryder may have had a military background but that does not mean jack shit when it comes to getting respect from the people around you. Especially in a casual environment where the rules had not even been properly established yet. The only person who really acted OOC in that moment was Cora. But then Cora had her own problems with Ryder being the pathfinder. And the scene, while clunky, did demonstrate that Ryder was going to have to grow and learn and earn that respect. Like in the later scene after he had earned that respect he was able to wield that authority confidently. And everything you said brings me right back to the point that none of the 4 tone choices have any impact on your decisions. Everything is already set through a singular story element. Let me preface this..........IMO... ...Ryder felt like he/she was being pushed through the story where as Shepard felt like he had more of a directional impact. Ryder shouldn't have any control over the beliefs of other people though, especially in that stage. If anything I found Ryder just as active as Shepard. I can't say more active sice I really have not thought about it in those terms before, however Ryder has a tremendous impact on the cluster, their crew, and, perhaps most importantly, themselves.
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Post by Deleted on Sept 26, 2017 2:44:26 GMT
And everything you said brings me right back to the point that none of the 4 tone choices have any impact on your decisions. Everything is already set through a singular story element. Let me preface this..........IMO... ...Ryder felt like he/she was being pushed through the story where as Shepard felt like he had more of a directional impact. Ryder shouldn't have any control over the beliefs of other people though, especially in that stage. If anything I found Ryder just as active as Shepard. I can't say more active sice I really have not thought about it in those terms before, however Ryder has a tremendous impact on the cluster, their crew, and, perhaps most importantly, themselves. I have no clue where you got the part in bold from. At no point did I ever say he should control others beliefs. And I'm definitely not saying that he didn't have a impact, just that it felt like the story was more of the driving force behind it as opposed to the player though there were a couple areas where Ryder (player) was more impactful (decision with the Cardinal comes to mind).
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Post by alanc9 on Sept 26, 2017 5:23:42 GMT
Part of the problem there is that the "directional impact" concept is so vague and subjective. How are you measuring that?
There's no difference in the structure of the ME1 and ME:A plots except that Shepard's on the clock in a way that Ryder isn't. Saren apparently knows what he has to do to win, while the Archon, on all available evidence until the endgame, does not possess the technology to use Meridian even if he finds it first. (Obviously, CRPG conventions prevent there being any chance of Saren or the Archon actually getting to their respective win buttons no matter how long the PC goofs around, but this is just mechanics undermining the plot.)
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Post by alanc9 on Sept 26, 2017 5:52:44 GMT
And then later on they try it again and Ryder shuts that shit down. I'd have to go back and look but I don't remember anything like that happening. I think I ended up picking something like 90% professional with the rest being logical (don't quote me on that). I didn't expect Shepard 2.0 but the damn crew needed to get their heads out their respective asses. You're trying to save the lives of not only humans, but every other race also. To me this is where the game really falters when it comes to how npc's interact with you. Being a SGT in the Army I may have had to earn total respect from my soldiers but there was also a demand for the respect of my rank as well. So respect was 2 fold. In the end maybe my expectations where too high... I think where this part of the discussion went off the rails is that any discussion of military protocols is pretty much completely orthogonal to the ME:A design, so it's just getting in the way of comprehension. We've got a couple of ex-soldiers running around, but this isn't a military operation. As for expectations, yeah, I'd say yours were too high. The ME games have always been weak on detailed squadmate relationship tracking. I don't see how it was rational to expect better in this game. Hope? Sure. That's #1 on my list of things ME should have copied from Dragon Age.
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Post by Andrew Lucas on Sept 26, 2017 22:54:12 GMT
The Mass Effect series already is. Not since the latest iteration. Mass Effect needs to be in the hands of competent developers who crank out GOTY masterpieces every three years. They rather that 73~ score on Metacritic, go figure.
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