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Post by Deleted on Oct 12, 2016 16:45:16 GMT
What's number 28? If you are talking leaderboards, absolutely not & never will be. Domi is just my gaming handle of many years. It's the name of a popular hockey player from years ago in my area. Oh, cool. Sorry, no, no relationship to hokkey whatsoever, on a good day I might not confuse it with golf.
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Post by Dovahkiin N7 on Oct 12, 2016 16:47:17 GMT
Human Engineer. Female one and 6 points in drone is a must. I sense a joke here somewhere I would never. Plus, ask this guy how to play HA. He mops the floor with her.
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Post by srgtcolon on Oct 12, 2016 17:50:47 GMT
... And there is even more, TC cooldown is proportional to the length of time the cloak was active, if you brake cloak immediately after cloaking the cooldown is always as short as it would be with 200% weight bonus, regardless of your actual load. You get the listed TC cooldown only if you use the full length of the cloak. TC allows you to carry the heaviest weapons and still be able to cast powers. ... I've been playing this game so long I sometimes forget that these things aren't always common knowledge. This is extremely sound advice, and I emboldened the bit about duration as it really is important for new players to grasp the importance of not using the cloak as a 'place to hide' - it's a damage booster, and game-mechanic cooldown manipulator, and should never be active for more than half a second unless you're capping a device. It pains me regularly to see players accompanying me on an escort while they're under cloak for long periods of time - all they are doing is dumping aggro without speeding up the drone, and the best you can hope for is that they might break cloak to revive you, if they can beat your rage-gel, which in my case is unlikely. Well said, reminded me to mention an incentive to "not use" cloak. Shields are not regenerating in cloak. Disciplined cloak usage preserves cooldown AND regens shields more. Even if cloak is used to escape, de-cloak as soon as you reach a safe cover (or better, kill something).
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Post by stephenw32768 on Oct 12, 2016 17:55:23 GMT
I've been playing this game so long I sometimes forget that these things aren't always common knowledge. This is extremely sound advice, and I emboldened the bit about duration as it really is important for new players to grasp the importance of not using the cloak as a 'place to hide' - it's a damage booster, and game-mechanic cooldown manipulator, and should never be active for more than half a second unless you're capping a device. I don't completely agree, personally. It is a damage-booster and a cooldown-manipulator, but I do also use it as an aggro-dump to get out of trouble. Typically, I engage it, run away (using my adrenaline module) and then disengage it after a second or two. Also, I use the cloak for two or three seconds when legging it across the battlefield to revive a squadmate.
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Post by GruntKitterhand on Oct 12, 2016 18:54:40 GMT
I've been playing this game so long I sometimes forget that these things aren't always common knowledge. This is extremely sound advice, and I emboldened the bit about duration as it really is important for new players to grasp the importance of not using the cloak as a 'place to hide' - it's a damage booster, and game-mechanic cooldown manipulator, and should never be active for more than half a second unless you're capping a device. I don't completely agree, personally. It is a damage-booster and a cooldown-manipulator, but I do also use it as an aggro-dump to get out of trouble. Typically, I engage it, run away (using my adrenaline module) and then disengage it after a second or two. Also, I use the cloak for two or three seconds when legging it across the battlefield to revive a squadmate. I'd be lying if I said I don't do the same from time to time, especially if swamped, or when running towards a device which is some distance away - that's like a 'free' cycle of cloak, a lot of the time, though I do still try to time it so that I'm going back into cloak a pace or two from the device itself. When it comes to reviving teammates it all depends where they are precisely, and whether I can use soft cover when reviving them, so that I can hopefully use cloak instantaneously with the damage boost. More often than not I will just cloak on the way, though, like you've described. I guess my feeling is that anything goes in pursuit of objectives or medic responsibilities, but people remaining passively cloaked on escorts is my biggest bugbear because I think they think they're doing the right thing. You wouldn't do that, and I think you're a long way past running around in cloak looking for the enemies during normal gameplay, which I'm still conscious of with other players, particularly against Cerberus with their running commentary. I should also add that I spam Volus cloak like a mofo when I play the little guys.
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Post by Voluptuous Volus on Oct 12, 2016 21:32:23 GMT
I don't completely agree, personally. It is a damage-booster and a cooldown-manipulator, but I do also use it as an aggro-dump to get out of trouble. Typically, I engage it, run away (using my adrenaline module) and then disengage it after a second or two. Also, I use the cloak for two or three seconds when legging it across the battlefield to revive a squadmate. I'd be lying if I said I don't do the same from time to time, especially if swamped, or when running towards a device which is some distance away - that's like a 'free' cycle of cloak, a lot of the time, though I do still try to time it so that I'm going back into cloak a pace or two from the device itself. When it comes to reviving teammates it all depends where they are precisely, and whether I can use soft cover when reviving them, so that I can hopefully use cloak instantaneously with the damage boost. More often than not I will just cloak on the way, though, like you've described. I guess my feeling is that anything goes in pursuit of objectives or medic responsibilities, but people remaining passively cloaked on escorts is my biggest bugbear because I think they think they're doing the right thing. You wouldn't do that, and I think you're a long way past running around in cloak looking for the enemies during normal gameplay, which I'm still conscious of with other players, particularly against Cerberus with their running commentary. I should also add that I spam Volus cloak like a mofo when I play the little guys. Kssshl, we keep it discreet on the down low
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Post by piallator on Oct 12, 2016 21:54:12 GMT
If you don't have much weaponery, you can still be very effective with the human soldier and CS:
1) set adrenaline mode for defence/shield -> to help when in trouble 2) set concussion shot for speed 3) forget the granade 4) all the rest for defence/shield recharge 5) basic AR (deadly in full auto) 6) ---> incendiary ammo <---- + some shield...
basically keep shooting until things get on fire, release concussion shot to fire explode all the thing, rinse, repeat every 1.5 seconds.. fully gold viable and Plat viable if you love the risks...
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Post by DistigousForest on Oct 12, 2016 21:58:54 GMT
If you don't have much weaponery, you can still be very effective with the human soldier and CS: 1) set adrenaline mode for defence/shield -> to help when in trouble 2) set concussion shot for speed 3) forget the granade 4) all the rest for defence/shield recharge 5) basic AR (deadly in full auto) 6) ---> incendiary ammo <---- + some shield... basically keep shooting until things get on fire, release concussion shot to fire explode all the thing, rinse, repeat every 1.5 seconds.. fully gold viable and Plat viable if you love the risks... I'd keep grenade and skip the passive, more damage less problems.
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Post by piallator on Oct 12, 2016 22:19:11 GMT
If you don't have much weaponery, you can still be very effective with the human soldier and CS: 1) set adrenaline mode for defence/shield -> to help when in trouble 2) set concussion shot for speed 3) forget the granade 4) all the rest for defence/shield recharge 5) basic AR (deadly in full auto) 6) ---> incendiary ammo <---- + some shield... basically keep shooting until things get on fire, release concussion shot to fire explode all the thing, rinse, repeat every 1.5 seconds.. fully gold viable and Plat viable if you love the risks... I'd keep grenade and skip the passive, more damage less problems. I think that if you are new you don't have the +5 grenade gear...
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Post by DistigousForest on Oct 12, 2016 22:28:55 GMT
I'd keep grenade and skip the passive, more damage less problems. I think that if you are new you don't have the +5 grenade gear... True I didn't think of that but I'd still say two grenades are better than none
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Post by Deleted on Oct 12, 2016 22:33:08 GMT
I, uhm, I have 6/12 Common mods, let alone all of them to V or any gear cards. I am also planning to test all the classes in Bronze, then play 100 bronze matches on my favorite guy, and then, maybe, just maybe, try Silver. I am not really seeing myself getting past that. Then, mabbe Andromeda is out, and wee, new zones, cuter monsters, same bronze! Yay!
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Post by 09_Trooper on Oct 12, 2016 23:35:48 GMT
If you're thinking about silver then you're probably ready for it especially if you can find a half decent team. As for anything above that I used to feel the same way but then you find a few people that show you the ropes, some trial and error and before you know it you're soloing plat. So I've heard, I scrub so I have no first hand experience.
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Post by Deleted on Oct 13, 2016 6:48:15 GMT
Also depends on your aim. The soldier and infiltrator are not as forgiving if you're a bad shot. If you're a good shot, they're gold ready with a mantis. Tactical Cloak is extremely forgiving. Bad shot or not, you should be cloaked and ready to attack at EVERY opportunity. And of course if sniping keep your distance. Personally, I find the adept to be the most potent in smaller or cover plenty maps and the infiltrator good-great everywhere with decent weapons. Engineer is a slightly less potent adept in terms of gameplay and the Vanguard is a beast with primers on your team once you get the hang of Nova cancelling (the Nova animation gives you invincibility and you can cancel the animation to sponge enemy attacks). Soldier is good with a decent gun and use of grenades on groups. Sentinel is the third most weapon dependant but can be somewhat of a tank. All in all, the adept can hang with the best kits in the game with such a powerful set of powers. Strongest Biotic Explosion in the game with Warp-.Shockwave. Use Singularity for long range with Warp. As long as you keep the biotic explosions coming, you'll be wrecking banshees in no time.
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Post by kpeter on Oct 13, 2016 14:11:05 GMT
I, uhm, I have 6/12 Common mods, let alone all of them to V or any gear cards. I am also planning to test all the classes in Bronze, then play 100 bronze matches on my favorite guy, and then, maybe, just maybe, try Silver. I am not really seeing myself getting past that. Then, mabbe Andromeda is out, and wee, new zones, cuter monsters, same bronze! Yay! Once you have those rare or ultra rare guns bronze won't be hard at all. Not even silver. I'll tell you one more thing. Bronze, Silver or Gold is not THAT much different. IF you get rid of some common mistakes that most beginners do. Doing silly mistakes you die on any difficulty. Once you don't do that, you wont die not even on higher difficulties. Plus its a whole lot different once you have a friend list with capable people.
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Post by Deleted on Oct 13, 2016 15:15:12 GMT
Well, whatever happens, happens. I really like the MP set-up, like the pacing, like collecting the goodies, like the kits and I know what I am doing badly atm (aiming too low) so I will just keep playing. Overall though, I admit that I actually appreciate the opportunity to just pug with random strangers, have a game, and not wipe. I do not have much time to play, and I am not a talented gamer to start with, so I am very, very happy that there is content I too can enjoy. I think I will be starting my Sentinel this weekend (and he is already level 10), because the Adept should hit 20 by then for sure. I will have to figure out how to use the Techno Armor and stuff. I do appreciate all the exchange of opinions about the infiltrator - one thing that worries me is that the Infiltrator is considered the class to solo a disarm objective b/c of the cloak so I am wondering if that's one of those things that's only hard the first fifty times, heh.
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Post by 09_Trooper on Oct 13, 2016 15:49:23 GMT
... one thing that worries me is that the Infiltrator is considered the class to solo a disarm objective b/c of the cloak so I am wondering if that's one of those things that's only hard the first fifty times, heh. Cloak might make it easier to get to a device but cloak doesn't matter if your team is drawing all the enemies to you or killing everything on the other side the map so that the bad guys spawn on top of you. A good team should kite the baddies away from the device.
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Post by Deleted on Oct 13, 2016 16:55:41 GMT
Cloak might make it easier to get to a device but cloak doesn't matter if your team is drawing all the enemies to you or killing everything on the other side the map so that the bad guys spawn on top of you. A good team should kite the baddies away from the device. Oh, my every team is the best team ever! Those are the folks that would play with me. Whatever other amazing things they do is only an icing on the cake! Well, I'll see how it goes when I get to Fil the Infiltrator.
Does anyone know if the game actually displays the unique character name it asks you to give the character, or the Account name that goes on the Lobby board? Mmgh?
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Post by Beerfish on Oct 13, 2016 18:25:31 GMT
Huntress for the win.
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Post by kpeter on Oct 13, 2016 18:44:29 GMT
I think I will be starting my Sentinel this weekend (and he is already level 10), because the Adept should hit 20 by then for sure. I will have to figure out how to use the Techno Armor and stuff. I never detonate tech armor. I just set it up and leave it active for the entire game.
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Post by Darth Dennis on Oct 13, 2016 19:24:44 GMT
I think I will be starting my Sentinel this weekend (and he is already level 10), because the Adept should hit 20 by then for sure. I will have to figure out how to use the Techno Armor and stuff. I never detonate tech armor. I just set it up and leave it active for the entire game. I detonate it for Phantoms, and keep it up for the rest.
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Post by Deleted on Oct 13, 2016 19:40:24 GMT
I never detonate tech armor. I just set it up and leave it active for the entire game. I detonate it for Phantoms, and keep it up for the rest. To detonate it, you just press the same bind that puts it on again? And then can re-apply after the CD? Just checking.
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Post by Deleted on Oct 13, 2016 19:52:09 GMT
The thing is with infiltrators what I dont like is having 2 powers which kinda fight for cooldowns. With the human infiltrator it has tactical cloak, cryo blast and sticky grenade and what I feel happens is cryo blast slows things down... kinda. You have 2 choices basically you can either cryo blast an enemy then use tactical cloak then shoot (at which time the enemy might have gone or rolled or done something)... or tactical cloak then cryo blast then shoot but cryo blast deactivates tactical cloak... so personally I go for the grenades because they do quite a lot of damage and theyre good against things like brutes although lots of people would probably disagree with me but eh You put your finger on the thing right away! The trick is that tactical cloak does not fight with other power's cooldown, it wraps other powers in it's own cooldown, you get 2 for 1 (1 for 2). TC cooldown starts when you break cloak and ME3 TC allows power use while cloaked. When you cast from cloak whatever cooldown your power would have had, the TC cooldown replaces that with it's own (barring TC evolution 6A). Additionally, TC damage bonuses are active for almost 2 seconds after breaking cloak, so you can use a power and shoot both. And there is even more, TC cooldown is proportional to the length of time the cloak was active, if you brake cloak immediately after cloaking the cooldown is always as short as it would be with 200% weight bonus, regardless of your actual load. You get the listed TC cooldown only if you use the full length of the cloak. TC allows you to carry the heaviest weapons and still be able to cast powers. Did I mention that powers also receive the TC damage bonuses? The routine for the human infiltrator is that (assuming a semi-auto sniper rifle here) A) you spot your target, it's not moving or you are confident you can hit: 1 cloak 2 shoot 3 cryoblast 4 shoot do it right and 2,3,4 can all benefit the TC damage bonus, 4 also from the cryoblast debuff B ) you spot your target it's moving, mook type 1 cloak 2 cryoblast 3 shoot here cryoblast staggers the mook and allows you to line up your shot You can add a sticky or two before decloaking, grenades do not break cloak.
Yes but tactical cloaks cooldown is higher than cryo blasts... right???
I always end up running out of time on tactical cloak though... my reactions arent the best so I choose recharge speed anyway instead of melee damage
Id still prefer to have grenades over cryo blast I think... cryo blast is good on the quarian engineer where it has incinerate also but it kinda feels useless against things bigger than well like unshielded enemies even with the... damage increase or whatever... I prefer grenades
Also I never knew the 2 seconds after thing oops
(sorry this isnt advice dont listen to me at all this is just me trying to understand the game )
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Post by Robo on Oct 13, 2016 21:02:34 GMT
In my personal experience, the Warrior is the easiest class for newer players. They have a high health gain per level, and can train proficiency in all melee weapons. Their damage is fairly balanced, but you won't have to worry about dodging or healing during battle.
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Post by GruntKitterhand on Oct 13, 2016 21:34:39 GMT
I think I will be starting my Sentinel this weekend (and he is already level 10), because the Adept should hit 20 by then for sure. I will have to figure out how to use the Techno Armor and stuff. I never detonate tech armor. I just set it up and leave it active for the entire game. This might change your approach - one of the most enjoyable ME videos there is. And there's also the potential for a TA Killstreak, which is a whole new world of happy.
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Post by Darth Dennis on Oct 13, 2016 22:42:07 GMT
In my personal experience, the Warrior is the easiest class for newer players. They have a high health gain per level, and can train proficiency in all melee weapons. Their damage is fairly balanced, but you won't have to worry about dodging or healing during battle. ?
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