GruntKitterhand
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Post by GruntKitterhand on Oct 24, 2016 13:05:48 GMT
Dont mess things please. He said this: "Yeah and this isn't really the ideal game for aiming/pure weapons classes anyways" He said it in general, not in context with anything else. Not in context how powers are easier for beginners,or anything else, just simply that this game sucks for weapon classes. I'm not messing anything - you're the one making selective quotations. He actually said, "Yeah and this isn't really the ideal game for aiming/pure weapons classes anyways, between all the screenshake and the lag/framerate/offhost issues." As I said, that is irrefutable. And in the context of this thread, I will repeat my assertion that new players will learn the game more quickly with power-dependant/dominant characters than they will with weapons classes. Because that is a fact.
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Post by Deleted on Oct 24, 2016 13:10:23 GMT
Uhm, don't argue, good folks? I actually like Sentinel more than Adept, and did better on it. There are tricks to Adepts, I suppose, that i am just not seeing vs Engineers. I did better on the Human Eng/Human Sent than on a Human Adept, and I also am doing better on the Sala Eng/Turian Sent than on the Drell Adept. Vanguard I think is a better Biotic to start on than the Adept.
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Post by kpeter on Oct 24, 2016 13:35:11 GMT
Dont mess things please. He said this: "Yeah and this isn't really the ideal game for aiming/pure weapons classes anyways" He said it in general, not in context with anything else. Not in context how powers are easier for beginners,or anything else, just simply that this game sucks for weapon classes. I'm not messing anything - you're the one making selective quotations. He actually said, "Yeah and this isn't really the ideal game for aiming/pure weapons classes anyways, between all the screenshake and the lag/framerate/offhost issues." As I said, that is irrefutable. And in the context of this thread, I will repeat my assertion that new players will learn the game more quickly with power-dependant/dominant characters than they will with weapons classes. Because that is a fact. Fact my ass Sorry, but you feel like Hillary Clinton with her retarded fact checker Give guns to any decent multiplayer gamer (Cod, battlefield, quake, unreal tournament, cs:go whatever) and they will kill easily. Someone coming from Wow,LoL,Dota,Diablo or something similar would feel probably more comfortable with a power based class. BUT, if you come with facts, fact is how to make biotic or tech combos is not really documented well by Bioware. How many users read this BSN or the old one? A few hundred? A few thousand? Most players who own this game will have no clue how to make power combos, until they first read it somewhere on a forum. I'm sorry pal but we represent the minority. While shooting with guns is more or less straight forward. Just my few remarks: - Try to play any shooter games if you lag, because any shooter game is problematic with lags. - there are other guns then sniper in this game
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GruntKitterhand
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Post by GruntKitterhand on Oct 24, 2016 14:42:05 GMT
Uhm, don't argue, good folks? I actually like Sentinel more than Adept, and did better on it. There are tricks to Adepts, I suppose, that i am just not seeing vs Engineers. I did better on the Human Eng/Human Sent than on a Human Adept, and I also am doing better on the Sala Eng/Turian Sent than on the Drell Adept. Vanguard I think is a better Biotic to start on than the Adept. Don't worry domi, at least on my part. Nothing I ever post should be considered part of an 'argument' - I don't do arguments, I do discussions and debates, always in good nature, which I always hope is obvious from the use of emoticons such as , and I assume the same from kpeter, although comparing me to Hillary Clinton might be the lowest blow I've received in my time on either version of BSN! The Vanguard is the better Biotic to learn with, on-host anyway, at Bronze level. Once you know what you're doing, the Adept becomes better than the Vanguard for learning Gold, off-host anyway. At the moment it seems you're benefiting from the damage reduction offered by Tech Armour or Energy Drain, along with the distraction created by drones or decoys. This is normal. Tanky characters, or ones which can replenish their shields are very useful when learning the basics. You may not go on to love the Drell or Asari, but if that turns out to be the case you will have my absolute sympathy, because they are amazing fun to play. Now, as for my argument discussion with kpeter, for someone who didn't want me to 'mess things up' by correctly quoting q5 rather than misrepresenting him as you did, it's strange to bring other games into a debate in such a way as to contradict all the head knowledge we experienced players have accrued. You're advocating as an approach early on, irrespective of experience in other games, which is utterly irrelevant to this debate, as it is about helping new players learn to play this game. Bioware may have failed in the explanations of how combos work, but no more than they failed by allowing piercing mods or mag extenders on weapons which can't make use of them, for example. We know that the common weapons pretty much suck, and we know that new players only have access to low level common weapons. Conversely, after a few games, even new players have access to the same powers as those of us with many thousands of hours experience. In short, learning to use powers effectively is an option which becomes available in this game many many hours before the option of using weapons effectively rears its head, unless, as I specified earlier, you get very lucky early on with the RNG store. No references to Hillary Clinton will make that any less of a fact.
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Post by Sinapus on Oct 24, 2016 15:03:04 GMT
One thing I've noticed with aiming is that the infantry-type enemies have a predictable roll when they dodge a power. So if you trigger a dodge you can get an easy headshot if you aim at the point where their head will be when they complete the roll.
Otherwise, I find the human engineer to be the easiest of the default classes for me. I don't use sniper rifles on human infiltrators anymore, and use other weapon types on them.
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Post by Deleted on Oct 24, 2016 15:36:21 GMT
Uhm, don't argue, good folks? I actually like Sentinel more than Adept, and did better on it. There are tricks to Adepts, I suppose, that i am just not seeing vs Engineers. I did better on the Human Eng/Human Sent than on a Human Adept, and I also am doing better on the Sala Eng/Turian Sent than on the Drell Adept. Vanguard I think is a better Biotic to start on than the Adept. Don't worry domi, at least on my part. Nothing I ever post should be considered part of an 'argument' - I don't do arguments, I do discussions and debates, always in good nature, which I always hope is obvious from the use of emoticons such as , and I assume the same from kpeter, although comparing me to Hillary Clinton might be the lowest blow I've received in my time on either version of BSN! The Vanguard is the better Biotic to learn with, on-host anyway, at Bronze level. Once you know what you're doing, the Adept becomes better than the Vanguard for learning Gold, off-host anyway. At the moment it seems you're benefiting from the damage reduction offered by Tech Armour or Energy Drain, along with the distraction created by drones or decoys. This is normal. Tanky characters, or ones which can replenish their shields are very useful when learning the basics. You may not go on to love the Drell or Asari, but if that turns out to be the case you will have my absolute sympathy, because they are amazing fun to play. Oh, I love Drells. I don't like Asari. Neither have anything to do with their kits, heh. It has completely to do with the 'soft' part of the game, I just don't like how the asari are as species, just how clumsy they have them as a male teen special kind of thing.
I always play off-host, actually, since where I live and my IP makes for a decent but never super-great experience. I am pretty sure I get hosted from the East Coast mostly. I have seen a bit of lag (enemies showing up for me latter than for others), I saw my VG rubber-band a couple of times, and some odd artifacts. Overall, it was not bad like in actually seeing our character slow down or see the delay, and then the abilities pause and shoot at once etc. The disconnects are annoying for sure.
in the immortal words of a something I once read on the net: "I came for lag, but I stayed for the disconnects"
Do they mix EU/NA? To be honest by the language used and by the name tags off the players, I am almost certain I play with the Russians, though not sure if they are expatriates or actually connect from RU.
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Post by Deleted on Oct 24, 2016 15:40:13 GMT
One thing I've noticed with aiming is that the infantry-type enemies have a predictable roll when they dodge a power. So if you trigger a dodge you can get an easy headshot if you aim at the point where their head will be when they complete the roll. Otherwise, I find the human engineer to be the easiest of the default classes for me. I don't use sniper rifles on human infiltrators anymore, and use other weapon types on them. I think you need to like play the OC with a Sniper Rifle to get used to it. I just can't handle being blindsided, the changes between the extreme zoomed-in look & how long it takes to take a shot after you found a place you can actually see something from (and that's not dead yet from everyone else's quick shooting powers)... just very non-trivial.
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Post by kpeter on Oct 24, 2016 16:15:56 GMT
What i said about you and Hillary: About the rest, you are correct, Bioware also didnt document well the Armor Damage reduction, neither the shieldgate mechanic. But there are not as many armored opponents on bronze, and the armor dr value is much lower on bronze, then on gold/plat. Same for the shielded enemies, there are fewer and with much less hitpoints. I think this is quite bad game design, that important information regarding of the fundemantal core gameplay cannot be found anywhere but on a forum, that is about to be closed within a few days. These stuff should be available in gameplay tutorials at least.
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GruntKitterhand
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Post by GruntKitterhand on Oct 24, 2016 16:21:09 GMT
Do they mix EU/NA? To be honest by the language used and by the name tags off the players, I am almost certain I play with the Russians, though not sure if they are expatriates or actually connect from RU.
Yep. I'm in Northern Ireland, and have played on hosts all around the world on PS3 and 360. Even though marksmad didn't make the leap to this BSN I feel safe in saying the distance from the host is rarely the determining factor in whether there is obvious lag or not. As for the Asari, I'll still persevere and encourage you to sample the ample charms of the more matronly Justicar, though I do understand your misgivings about the species as a whole as I've never liked them much myself. I like Biotic Booms very much though, and she is the ultimate character for stringing explosions together all by herself.
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Post by Deleted on Oct 24, 2016 17:35:14 GMT
What i said about you and Hillary: About the rest, you are correct, Bioware also didnt document well the Armor Damage reduction, neither the shieldgate mechanic. But there are not as many armored opponents on bronze, and the armor dr value is much lower on bronze, then on gold/plat. Same for the shielded enemies, there are fewer and with much less hitpoints. I think this is quite bad game design, that important information regarding of the fundemantal core gameplay cannot be found anywhere but on a forum, that is about to be closed within a few days. These stuff should be available in gameplay tutorials at least. Ah, my experience with games has been that you play it a little, then you go and search the net for a fan-made guide, watch a few vids, then you go and ask questions on the most active forum you can find. I'm yet to see a game that teaches you to 'know your class'. Tbh, even with my short gaming history is that I see a lot of pushback against anything that makes easier to learn or play, like highlighting the buttons when they are proc'd etc.
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Post by q5tyhj on Oct 25, 2016 3:43:32 GMT
Just because you can't aim it doesn't mean what you say is true. Because you couldn't be more wrong. This game is ideal for all. Weapon and power classes too. Not ideal doesn't mean impossible, or even bad... just less than perfect. And as Grunt said, its basically irrefutable that this game isn't ideal for aiming or weapons. Screenshake, huge framerate drops, and lag are not ideal for aiming/guns, and this game has a ton of all of these, particularly the first two (more so than many other shooters). So its not ideal. Pure weapons classes can still wreck shop, especially since the higher tier guns massively outclass powers in terms of damage output, but guns would be even more dominant if there was less screenshake or framerate issues in this game.
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Post by q5tyhj on Oct 25, 2016 3:49:51 GMT
Uhm, don't argue, good folks? I actually like Sentinel more than Adept, and did better on it. There are tricks to Adepts, I suppose, that i am just not seeing vs Engineers. I did better on the Human Eng/Human Sent than on a Human Adept, and I also am doing better on the Sala Eng/Turian Sent than on the Drell Adept. Vanguard I think is a better Biotic to start on than the Adept. Drell have a steeper learning curve than some other kits, mostly due to their tiny health/barrier totals, but once you get the hang of them they're some of the funnest and most powerful kits in the game. One hint: max Fitness for speed and use an Adrenaline Mod, and move side to side alot. You're so fast you'll literally sidestep bullets! (and so an Adrenaline Mod is actually preferable to a Cyclonic in terms of increased survivability... the increased speed is much more beneficial than a shield bonus that gets calculated from your puny base shield total)
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Post by kpeter on Oct 25, 2016 7:26:42 GMT
Just because you can't aim it doesn't mean what you say is true. Because you couldn't be more wrong. This game is ideal for all. Weapon and power classes too. Not ideal doesn't mean impossible, or even bad... just less than perfect. And as Grunt said, its basically irrefutable that this game isn't ideal for aiming or weapons. Screenshake, huge framerate drops, and lag are not ideal for aiming/guns, and this game has a ton of all of these, particularly the first two (more so than many other shooters). So its not ideal. Pure weapons classes can still wreck shop, especially since the higher tier guns massively outclass powers in terms of damage output, but guns would be even more dominant if there was less screenshake or framerate issues in this game. Try to play ANY shooter with framerate lags. You'll suffer in any game, especially if its multi and PvP. Try to play ANY shooter with lags. In most cases if you lag, you either can't hit enemies, or whats worse, enemies might not be able to hit you. Both is quite common among shooter games. What you say isn't just true for ME3, but in general for every shooter game especially multiplayer games. Those with stable framerates and good and stable pings will always have advantage over people that dont have that. Screenshake can be annoying, but as i said, there are other guns then sniper You can also keep distance from the screenshaker morons. Not even mentioning an intelligent squadmate knows how not to screw your game if you play with sniper and he has powers that shake the screen. Can't even remember when was last time a screenshaker caused me problems.
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Post by Deleted on Oct 25, 2016 14:59:57 GMT
Uhm, don't argue, good folks? I actually like Sentinel more than Adept, and did better on it. There are tricks to Adepts, I suppose, that i am just not seeing vs Engineers. I did better on the Human Eng/Human Sent than on a Human Adept, and I also am doing better on the Sala Eng/Turian Sent than on the Drell Adept. Vanguard I think is a better Biotic to start on than the Adept. Drell have a steeper learning curve than some other kits, mostly due to their tiny health/barrier totals, but once you get the hang of them they're some of the funnest and most powerful kits in the game. One hint: max Fitness for speed and use an Adrenaline Mod, and move side to side alot. You're so fast you'll literally sidestep bullets! (and so an Adrenaline Mod is actually preferable to a Cyclonic in terms of increased survivability... the increased speed is much more beneficial than a shield bonus that gets calculated from your puny base shield total) I am leveling my drell right now. I don't have the speed enhancing mods, but he moves really fast already. I'll try to max out the Fitness. he is level 18 atm, and I have not really decide yet which power to leave at 5 points, the Assassin or the Fitness. I thought it would come to me in a dream, or something, but I will go with Fitness then.
And after he hits level 20, I will drop right to the other end of spectrum, the Turian Sentinel... who is really slow on his feet, heh. I also just got Adas rifle, so I tried adding it to him, but OMG, he went from +190% power to + 90 power. I guess not then. Too bad, the weapon sounds nice in theory.
Then it's Sala Engineer re-leveling and rebuilding, after which I will have to decide what I am maining for a while and focus.
Maybe by then I will actually stop experiencing shortage of equipment.
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Post by budhalen on Oct 25, 2016 15:16:39 GMT
Drell have a steeper learning curve than some other kits, mostly due to their tiny health/barrier totals, but once you get the hang of them they're some of the funnest and most powerful kits in the game. One hint: max Fitness for speed and use an Adrenaline Mod, and move side to side alot. You're so fast you'll literally sidestep bullets! (and so an Adrenaline Mod is actually preferable to a Cyclonic in terms of increased survivability... the increased speed is much more beneficial than a shield bonus that gets calculated from your puny base shield total) I am leveling my drell right now. I don't have the speed enhancing mods, but he moves really fast already. I'll try to max out the Fitness. he is level 18 atm, and I have not really decide yet which power to leave at 5 points, the Assassin or the Fitness. I thought it would come to me in a dream, or something, but I will go with Fitness then.
And after he hits level 20, I will drop right to the other end of spectrum, the Turian Sentinel... who is really slow on his feet, heh. I also just got Adas rifle, so I tried adding it to him, but OMG, he went from +190% power to + 90 power. I guess not then. Too bad, the weapon sounds nice in theory.
Then it's Sala Engineer re-leveling and rebuilding, after which I will have to decide what I am maining for a while and focus.
Maybe by then I will actually stop experiencing shortage of equipment.
For Drell's Fitness, I always go through 6b for the 10% speed boost it offers. But I also go 4a-Melee since the small calculated Fitness boost results in very little due to his puny base health & barriers...plus his snappy melee is my favorite in the game. If you spec for Pull (a great utility power on Bronze & Silver especially), all you'll need is 4 ranks through 4b Radius.
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Post by q5tyhj on Oct 25, 2016 16:03:50 GMT
Not ideal doesn't mean impossible, or even bad... just less than perfect. And as Grunt said, its basically irrefutable that this game isn't ideal for aiming or weapons. Screenshake, huge framerate drops, and lag are not ideal for aiming/guns, and this game has a ton of all of these, particularly the first two (more so than many other shooters). So its not ideal. Pure weapons classes can still wreck shop, especially since the higher tier guns massively outclass powers in terms of damage output, but guns would be even more dominant if there was less screenshake or framerate issues in this game. Try to play ANY shooter with framerate lags. You'll suffer in any game, especially if its multi and PvP. Try to play ANY shooter with lags. In most cases if you lag, you either can't hit enemies, or whats worse, enemies might not be able to hit you. Both is quite common among shooter games. What you say isn't just true for ME3, but in general for every shooter game especially multiplayer games. Those with stable framerates and good and stable pings will always have advantage over people that dont have that. Screenshake can be annoying, but as i said, there are other guns then sniper You can also keep distance from the screenshaker morons. Not even mentioning an intelligent squadmate knows how not to screw your game if you play with sniper and he has powers that shake the screen. Can't even remember when was last time a screenshaker caused me problems. And since ME3MP has more framerate issues and screenshake than other shooters, and much more than would be minimally required of a shooter in general, its not ideal for guns or pure weapons classes. But given that "not ideal" only means sub-optimal and not impossible or bad, they can be highly successful nevertheless. Glad we're on the same page.
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Post by q5tyhj on Oct 25, 2016 16:11:17 GMT
Drell have a steeper learning curve than some other kits, mostly due to their tiny health/barrier totals, but once you get the hang of them they're some of the funnest and most powerful kits in the game. One hint: max Fitness for speed and use an Adrenaline Mod, and move side to side alot. You're so fast you'll literally sidestep bullets! (and so an Adrenaline Mod is actually preferable to a Cyclonic in terms of increased survivability... the increased speed is much more beneficial than a shield bonus that gets calculated from your puny base shield total) I am leveling my drell right now. I don't have the speed enhancing mods, but he moves really fast already. I'll try to max out the Fitness. he is level 18 atm, and I have not really decide yet which power to leave at 5 points, the Assassin or the Fitness. I thought it would come to me in a dream, or something, but I will go with Fitness then.
And after he hits level 20, I will drop right to the other end of spectrum, the Turian Sentinel... who is really slow on his feet, heh. I also just got Adas rifle, so I tried adding it to him, but OMG, he went from +190% power to + 90 power. I guess not then. Too bad, the weapon sounds nice in theory.
Then it's Sala Engineer re-leveling and rebuilding, after which I will have to decide what I am maining for a while and focus.
Maybe by then I will actually stop experiencing shortage of equipment.
You'll build up a store of equipment, including Adrenaline Mods, so I wouldn't worry about that. As for the Drell, all 3 kits have a power that can be skipped entirely, and is usually preferable to do so- Pull on both the Vanguard and the Adept, and Homing Grenade on the Infiltrator. But if for some reason you want to spec into Pull (for the lulz, for instance), I'd probably recommend skipping ranks 5 and/or 6 of the passive tree, putting 3-4 ranks into Pull, and maxing Fitness for speed. But the standard Drell builds are 60666 builds that skip Pull/Homing Grenade, and this is how I always spec them. On the other hand, don't shortchange the Turian Sentinel- one of the best all-around kits in the game. Pretty good at pretty much everything- good damage, good survivability, good with guns, good with powers, meshes well with biotic or tech teams, etc. Oh, and if TechnoTurian catches you talking smack about Turians she may just put her foot up your ass. (fair warning)
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Post by Deleted on Oct 25, 2016 16:34:45 GMT
No, no, I like the Turian Sentinel, it is just an almost complete opposite to my Drell, and I will be playing it back to back. I am picking between this three kits as my main once I advance all of them to level 20. So, by no means I feel negative about my Turian Sentinel. I did build my Drell Adept with 3 points in Pull because I want a bit of a mob control as I am starting and cannot rely on agility quite as much. I will advance fitness all the way to 6, and keep the Drell Assassin at 5. I don't feel like I am winning tons for that 6th point in the Assassin regardless & that Fitness point will be fun to see in action.
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Post by q5tyhj on Oct 25, 2016 16:43:50 GMT
^ Ah ok, looks like I read you wrong there. On the other hand, don't lament the Adas- gun is a pretty big PoS. Which is kind of weird, since its really really OP on singleplayer. But on MP its nowhere near good enough to make up for that terribly obnoxious sound it makes.
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Post by Deleted on Oct 25, 2016 17:21:17 GMT
^ Ah ok, looks like I read you wrong there. On the other hand, don't lament the Adas- gun is a pretty big PoS. Which is kind of weird, since its really really OP on singleplayer. But on MP its nowhere near good enough to make up for that terribly obnoxious sound it makes. I am trying to let go, but it's not like I get a new gun every day... I have two golden weapons cards, and both are of no use to me, Adas and Geth Plasma. And, in mods, out of 4 silver/gold ones I have unlocked, 3 (!) are for Sniper Rifles. The fourth one is a super-heavy attachment on an Assault Rifle (high-velocity barrel). Heh. Sure thing, that's just what I need, seeing how I am practically Zaytzev reborn. Oh, well, at least I finally have 13/13 of the blue mods unlocked, if not maxed out yet. And, yes, of course, RNG makes progression meaningful. Any more meaningful, and I might reach the state of Enlightenment there.
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Post by q5tyhj on Oct 25, 2016 17:35:55 GMT
^ Ah ok, looks like I read you wrong there. On the other hand, don't lament the Adas- gun is a pretty big PoS. Which is kind of weird, since its really really OP on singleplayer. But on MP its nowhere near good enough to make up for that terribly obnoxious sound it makes. I am trying to let go, but it's not like I get a new gun every day... I have two golden weapons cards, and both are of no use to me, Adas and Geth Plasma. And, in mods, out of 4 silver/gold ones I have unlocked, 3 (!) are for Sniper Rifles. The fourth one is a super-heavy attachment on an Assault Rifle (high-velocity barrel). Heh. Sure thing, that's just what I need, seeing how I am practically Zaytzev reborn. Oh, well, at least I finally have 13/13 of the blue mods unlocked, if not maxed out yet. And, yes, of course, RNG makes progression meaningful. Any more meaningful, and I might reach the state of Enlightenment there. The Geth Plasma Shotgun is actually quite good, but like most guns its weight and ammo capacity are pretty crap until you level it up a bit. But it sounds like you're making pretty good progress on the manifest, so rest assured that better days are ahead. Once you've got all the commons/uncommons maxed and you move up to playing Silver/Gold/Plat, things will move a little more quickly.. Until you max your rares that is, then maxing the ultra-rares takes forever.
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Post by Deleted on Oct 25, 2016 17:41:17 GMT
I am trying to let go, but it's not like I get a new gun every day... I have two golden weapons cards, and both are of no use to me, Adas and Geth Plasma. And, in mods, out of 4 silver/gold ones I have unlocked, 3 (!) are for Sniper Rifles. The fourth one is a super-heavy attachment on an Assault Rifle (high-velocity barrel). Heh. Sure thing, that's just what I need, seeing how I am practically Zaytzev reborn. Oh, well, at least I finally have 13/13 of the blue mods unlocked, if not maxed out yet. And, yes, of course, RNG makes progression meaningful. Any more meaningful, and I might reach the state of Enlightenment there. The Geth Plasma Shotgun is actually quite good, but like most guns its weight and ammo capacity are pretty crap until you level it up a bit. But it sounds like you're making pretty good progress on the manifest, so rest assured that better days are ahead. Once you've got all the commons/uncommons maxed and you move up to playing Silver/Gold/Plat, things will move a little more quickly.. Until you max your rares that is, then maxing the ultra-rares takes forever. It loses weight as it levels up? Cool! I did not realize that. Thank you for the tip.
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Post by q5tyhj on Oct 25, 2016 17:43:50 GMT
The Geth Plasma Shotgun is actually quite good, but like most guns its weight and ammo capacity are pretty crap until you level it up a bit. But it sounds like you're making pretty good progress on the manifest, so rest assured that better days are ahead. Once you've got all the commons/uncommons maxed and you move up to playing Silver/Gold/Plat, things will move a little more quickly.. Until you max your rares that is, then maxing the ultra-rares takes forever. It loses weight as it levels up? Cool! I did not realize that. Thank you for the tip. Yep, as guns level up they decrease in weight and increase in damage and ammo capacity. The difference in weight/cooldown from level I to level X is usually pretty significant.
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Post by budhalen on Oct 25, 2016 20:38:29 GMT
It loses weight as it levels up? Cool! I did not realize that. Thank you for the tip. Yep, as guns level up they decrease in weight and increase in damage and ammo capacity. The difference in weight/cooldown from level I to level X is usually pretty significant. It's actually my least favorite game design decision. Weapon effectiveness and spare ammunition would have been just fine if they just ended it there. Why make lower-ranked players with new guns incur an encumbrance and power cooldown penalty on top of that?
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Post by Deleted on Oct 25, 2016 21:44:57 GMT
Yep, as guns level up they decrease in weight and increase in damage and ammo capacity. The difference in weight/cooldown from level I to level X is usually pretty significant. It's actually my least favorite game design decision. Weapon effectiveness and spare ammunition would have been just fine if they just ended it there. Why make lower-ranked players with new guns incur an encumbrance and power cooldown penalty on top of that? I guess this is to prevent the dumb luck from putting something truly awesome in the hand of a complete newcomer, so that you have something to look forward to and not to unbalance the Tier. It's unlikely that you just get keep pounded by the updates to your rare magic gun from the Recruit packs, and it cripples you on Level I, so you either don't carry it, or your performance is scaled back to what tier you are presumably playing at the early stage.
Adas performance per se is not much better than the Avenger X, but from what I understand it has extra bonuses, so if not for the weight that would nuke his cool downs, I'd load it up and try it. But since the CD penalty is harsh, I am staying to the blue weapon for bronze matches, instead of jumping to a gold weapon.
That preserves the challenge in the tier.
I have played bronze tier with groups of guys that have about the same level of experience as I do judging by the N7/Challenge scores, and low-level weapons, and the difficulty is actually significant, something that is easy to forget when you are faithfully making for-rays around the wide protective back of a guy with thousands of points, like a lapdog around a mastiff.
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